Log file open, 06/27/26 11:22:02
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../Responding/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../Responding/Content/Paks/Responding-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Responding/Content/Paks/Responding-Windows.pak.
LogIoDispatcher: Display: Reading toc: ../../../Responding/Content/Paks/Responding-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../Responding/Content/Paks/Responding-Windows.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../Responding/Content/Paks/Responding-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../Responding/Content/Paks/Responding-Windows.pak', mount point: '../../../'
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Responding/AssetRegistry.bin'
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-6E8D685A40409CCBAD07F5BABBCEA152
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin MassAI
LogPluginManager: Mounting Engine plugin MassCrowd
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationWarping
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin MotionWarping
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AudioGameplayVolume
LogPluginManager: Mounting Engine plugin AudioGameplay
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin AnimToTexture
LogPluginManager: Mounting Engine plugin ContextualAnimation
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FieldSystemPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin TargetingSystem
LogPluginManager: Mounting Engine plugin Gauntlet
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin HairModelingToolset
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LandscapePatch
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin MotoSynth
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RawInput
LogPluginManager: Found config from plugin[RawInput] Input
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin Text3D
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
LogPluginManager: Mounting Engine plugin Volumetrics
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LightWeightInstancesEditor
LogPluginManager: Mounting Engine plugin AutoSettings
LogPluginManager: Mounting Engine plugin DialoguePlugin
LogPluginManager: Mounting Engine plugin InstanceTool
LogPluginManager: Mounting Engine plugin SkinnedDecalComponent
LogPluginManager: Mounting Engine plugin Substance
LogPluginManager: Mounting Engine plugin VehicleSystemPlugin
LogPluginManager: Mounting Engine plugin VisualStudioTools
LogPluginManager: Mounting Engine plugin Xsolla
LogPluginManager: Mounting Engine plugin rdTexTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin CustomizableSequencerTracks
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSOverlayInputProvider
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServicesEOSGS
LogPluginManager: Found config from plugin[OnlineServicesEOSGS] Engine
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemEOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin SocketSubsystemEOS
LogPluginManager: Mounting Engine plugin EOSVoiceChat
LogPluginManager: Mounting Engine plugin PCGGeometryScriptInterop
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioModulation
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameFeatures
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin GameplayBehaviorSmartObjects
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MassEntity
LogPluginManager: Mounting Engine plugin MassGameplay
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ModularGameplay
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin NetworkPrediction
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SmartObjects
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Spatialization
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin WorldConditions
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin ZoneGraphAnnotations
LogPluginManager: Mounting Engine plugin ZoneGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Project plugin ALS
LogPluginManager: Mounting Project plugin ChaosCarGlass
LogPluginManager: Mounting Project plugin CityBLD
LogPluginManager: Mounting Project plugin Sample_CityKit
LogPluginManager: Mounting Project plugin CitySampleMassCrowd
LogPluginManager: Mounting Project plugin CitySampleSensorGrid
LogPluginManager: Mounting Project plugin Crossfader
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin RespondingShared
LogPluginManager: Mounting Project plugin RuleProcessor
LogPluginManager: Mounting Project plugin Soundscape
LogPluginManager: Mounting Project plugin Traffic
LogPluginManager: Mounting Project plugin VehicleAI
LogPluginManager: Mounting Project plugin WorldAudioDataSystem
LogPluginManager: Mounting Project plugin Modern_CityKit
LogEOSSDK: Initializing EOSSDK Version:1.16.3-32303053
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogSteamShared: Display: Loading Steam SDK 1.64
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 2658040] Client API initialized 1
LogOnline: STEAM: [AppId: 2658040] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogInit: ExecutableName: Responding-Win64-Shipping.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=Windows
LogInit: MachineId=51cf7e0c4a520a2d4976f0ab4bff7318
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-0+UE5
LogInit: Compatible Engine Version: 5.4.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.8737] (), CPU: 12th Gen Intel(R) Core(TM) i5-12450H, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Apr  6 2026 20:07:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Responding/Responding/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogCoreRedirects: AddRedirect(C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
LogConfig: Set CVar [[r.LumenScene.FarField:1]]
LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.SSAO:1]]
LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
LogConfig: Set CVar [[p.Vehicle.BatchQueries:0]]
LogConfig: Set CVar [[p.Vehicle.DisableVehicleSleep:0]]
LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
LogConfig: Set CVar [[r.VT.CsvStats:2]]
LogConfig: Set CVar [[d3d11.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[D3D12.ZeroBufferSizeInMB:16]]
LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
LogConfig: Set CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]]
LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
LogConfig: Set CVar [[MassTraffic.SleepCounterThreshold:4]]
LogConfig: Set CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]]
LogConfig: Set CVar [[input.GlobalAxisConfigMode:1]]
LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
[2026.06.27-10.22.03:448][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Nanite:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.EnableOnDemand:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.PathTracing:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:16500]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SplineMeshes:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Text:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Cable:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold:0.3]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes.LODBias:2]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.Culling:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius:2000]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.06.27-10.22.03:448][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2026.06.27-10.22.03:448][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.06.27-10.22.03:468][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2026.06.27-10.22.03:468][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.06.27-10.22.03:468][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.06.27-10.22.03:469][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.06.27-10.22.03:469][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.06.27-10.22.03:469][  0]LogRHI: Using Default RHI: D3D12
[2026.06.27-10.22.03:469][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.06.27-10.22.03:469][  0]LogRHI: Loading RHI module D3D12RHI
[2026.06.27-10.22.03:530][  0]LogD3D12RHI: Aftermath initialized
[2026.06.27-10.22.03:530][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.06.27-10.22.03:826][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3050 Laptop GPU (VendorId: 10de, DeviceId: 25a2, SubSysId: 8a4f103c, Revision: 00a1
[2026.06.27-10.22.03:826][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.06.27-10.22.03:826][  0]LogD3D12RHI:   Adapter has 3962MB of dedicated video memory, 0MB of dedicated system memory, and 16218MB of shared system memory, 2 output[s]
[2026.06.27-10.22.03:827][  0]LogD3D12RHI:   Driver Version: 610.62 (internal:32.0.16.1062, unified:610.62)
[2026.06.27-10.22.03:827][  0]LogD3D12RHI:      Driver Date: 6-11-2026
[2026.06.27-10.22.03:929][  0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2026.06.27-10.22.03:942][  0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 46a3, SubSysId: 8a4f103c, Revision: 000c
[2026.06.27-10.22.03:942][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
[2026.06.27-10.22.03:942][  0]LogD3D12RHI:   Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16218MB of shared system memory, 0 output[s]
[2026.06.27-10.22.03:942][  0]LogD3D12RHI:   Driver Version: 32.0.101.7088 (internal:32.0.101.7088, unified:101.7088)
[2026.06.27-10.22.03:942][  0]LogD3D12RHI:      Driver Date: 6-17-2026
[2026.06.27-10.22.03:953][  0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.06.27-10.22.03:953][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.06.27-10.22.03:953][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16218MB of shared system memory, 0 output[s]
[2026.06.27-10.22.03:953][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.06.27-10.22.03:953][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.06.27-10.22.03:954][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.06.27-10.22.03:954][  0]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.22.03:954][  0]LogHAL: Display: Platform has ~ 32 GB [34011762688 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.06.27-10.22.03:954][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.22.03:954][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.ViewDistanceScale:0.6]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.ShadowQuality:3]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:1024]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.05]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.7]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.25]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.VolumetricFog:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.AOQuality:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSR.Quality:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:350]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.BloomQuality:4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.FastBlurThreshold:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Upscale.Quality:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Filter.SizeScale:0.7]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:3                 ; low number of samples when gathering]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0    ; no foreground scattering]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0    ; no foreground scattering]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006   ; required because low gathering and no scattering and not looking great at 1080p]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006   ; required because low gathering and no scattering and not looking great at 1080p]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Streaming.MipBias:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.MaxAnisotropy:2]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:32]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.RefractionQuality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.DetailMode:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSS.Scale:0.75]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSS.Quality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SSGI.Quality:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[foliage.DensityScale:0.4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[grass.DensityScale:0.4]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
[2026.06.27-10.22.03:954][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2026.06.27-10.22.03:954][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2026.06.27-10.22.03:954][  0]LogInit: Computer: PBLAPTOP
[2026.06.27-10.22.03:954][  0]LogInit: User: patby
[2026.06.27-10.22.03:954][  0]LogInit: CPU Page size=4096, Cores=8
[2026.06.27-10.22.03:954][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.06.27-10.22.03:955][  0]LogWindows: Error initializing COM [error code 80010119]
[2026.06.27-10.22.03:955][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.06.27-10.22.03:955][  0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=38.7GB
[2026.06.27-10.22.03:955][  0]LogMemory: Platform Memory Stats for Windows
[2026.06.27-10.22.03:955][  0]LogMemory: Process Physical Memory: 212.05 MB used, 238.21 MB peak
[2026.06.27-10.22.03:955][  0]LogMemory: Process Virtual Memory: 239.91 MB used, 244.28 MB peak
[2026.06.27-10.22.03:955][  0]LogMemory: Physical Memory: 15640.32 MB used,  16795.83 MB free, 32436.14 MB total
[2026.06.27-10.22.03:955][  0]LogMemory: Virtual Memory: 21240.98 MB used,  18363.16 MB free, 39604.14 MB total
[2026.06.27-10.22.03:958][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.06.27-10.22.03:958][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.06.27-10.22.03:959][  0]LogInit: Using OS detected language (en-GB).
[2026.06.27-10.22.03:959][  0]LogInit: Using OS detected locale (en-GB).
[2026.06.27-10.22.03:959][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2026.06.27-10.22.03:960][  0]LogInit: Setting process to per monitor DPI aware
[2026.06.27-10.22.03:989][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.06.27-10.22.03:989][  0]LogWindowsTextInputMethodSystem:   - English (United Kingdom) - (Keyboard).
[2026.06.27-10.22.03:989][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2026.06.27-10.22.04:013][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.06.27-10.22.04:013][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.06.27-10.22.04:038][  0]LogRHI: Using Default RHI: D3D12
[2026.06.27-10.22.04:038][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.06.27-10.22.04:038][  0]LogRHI: Loading RHI module D3D12RHI
[2026.06.27-10.22.04:038][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.06.27-10.22.04:038][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.06.27-10.22.04:038][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.06.27-10.22.04:042][  0]LogWindows: Attached monitors:
[2026.06.27-10.22.04:042][  0]LogWindows:     resolution: 1920x1080, work area: (1920, -116) -> (3840, 904), device: '\\.\DISPLAY1'
[2026.06.27-10.22.04:042][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY2' [PRIMARY]
[2026.06.27-10.22.04:042][  0]LogWindows: Found 2 attached monitors.
[2026.06.27-10.22.04:042][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.06.27-10.22.04:042][  0]LogRHI: RHI Adapter Info:
[2026.06.27-10.22.04:042][  0]LogRHI:             Name: NVIDIA GeForce RTX 3050 Laptop GPU
[2026.06.27-10.22.04:042][  0]LogRHI:   Driver Version: 610.62 (internal:32.0.16.1062, unified:610.62)
[2026.06.27-10.22.04:042][  0]LogRHI:      Driver Date: 6-11-2026
[2026.06.27-10.22.04:042][  0]LogD3D12RHI:     GPU DeviceId: 0x25a2 (for the marketing name, search the web for "GPU Device Id")
[2026.06.27-10.22.04:042][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.06.27-10.22.04:042][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2026.06.27-10.22.04:042][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Bindless resources are supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Raster order views are supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.06.27-10.22.04:212][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.06.27-10.22.04:262][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.06.27-10.22.04:262][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.06.27-10.22.04:276][  0]LogRHI: Texture pool is 2121 MB (70% of 3030 MB)
[2026.06.27-10.22.04:276][  0]LogD3D12RHI: Async texture creation enabled
[2026.06.27-10.22.04:276][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.06.27-10.22.04:287][  0]LogVRS: Current RHI supports Variable Rate Shading
[2026.06.27-10.22.04:290][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.06.27-10.22.04:296][  0]LogRendererCore: Ray tracing is enabled (dynamic) for the game. Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 5677 unique shaders.
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:299][  0]LogTemp: Display: Clearing the OS Cache
[2026.06.27-10.22.04:306][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.06.27-10.22.04:306][  0]LogInit: XR: MultiViewport is Disabled
[2026.06.27-10.22.04:306][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.06.27-10.22.04:308][  0]LogSlate: Using FreeType 2.10.0
[2026.06.27-10.22.04:310][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.06.27-10.22.04:488][  0]LogMoviePlayer: Initializing movie player
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Paper2D', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MassAI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ACLPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationWarping', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigModules', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRigSpline', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ControlRig', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'DeformerGraph', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'IKRig', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MotionWarping', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'RigLogic', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Bridge', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayCameras', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVD', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimationSharing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertReplicationScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ConcertSyncClient', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'BlueprintHeaderView', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ConsoleVariables', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryMode', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ModelingToolsEditorMode', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'LightMixer', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ObjectMixer', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'SpeedTreeImporter', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'UVEditor', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'DatasmithContent', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'GLTFExporter', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'AnimToTexture', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ContextualAnimation', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCaching', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosNiagara', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosSolverPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosVehiclesPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Dataflow', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'FieldSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'FullBodyIK', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryCollectionPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'HairModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Landmass', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'LandscapePatch', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MetaHumanProjectUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MotoSynth', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'PythonScriptPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'ToolPresets', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'VirtualHeightfieldMesh', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Volumetrics', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Water', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraFluids', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'NiagaraSimCaching', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Niagara', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Fab', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Interchange', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'LightWeightInstancesEditor', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'AutoSettings', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'DialoguePlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'SkinnedDecalComponent', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Substance', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleSystemPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'Xsolla', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'rdTexTools', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:499][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaCompositing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MediaPlate', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'SequencerScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'PCGGeometryScriptInterop', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'PCG', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'ARUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKitFaceSupport', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'AppleARKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioModulation', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioSynesthesia', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'AudioWidgets', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'CommonUI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayBehaviorSmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'GameplayStateTree', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryProcessing', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'GeometryScripting', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'HairStrands', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MassEntity', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MassGameplay', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MeshModelingToolset', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Metasound', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'PropertyBindingUtils', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'ResonanceAudio', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'RigVM', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'SmartObjects', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'StateTree', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'SunPosition', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Synthesis', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'WaveTable', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldConditions', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'ZoneGraphAnnotations', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'TraceUtilities', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MultiUserTakes', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Takes', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'ALS', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'ChaosCarGlass', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'CityBLD', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Sample_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleMassCrowd', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'CitySampleSensorGrid', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Crossfader', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'MinimapPlugin', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Soundscape', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Traffic', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'VehicleAI', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'WorldAudioDataSystem', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:500][  0]LogShaderLibrary: Display: Tried to open shader library 'Modern_CityKit', but could not find it (only tried to open it as a monolithic library).
[2026.06.27-10.22.04:503][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Responding. Total 21498 unique shaders.
[2026.06.27-10.22.04:503][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Responding
[2026.06.27-10.22.04:503][  0]LogShaderLibrary: Display: Logical shader library 'Responding' has been created as a monolithic library
[2026.06.27-10.22.04:503][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.06.27-10.22.04:503][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.06.27-10.22.04:503][  0]LogRHI: Base name for record PSOs is C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/CollectedPSOs/UE5-CL-0-Responding_PCD3D_SM6_25AFB6A64B81FE41F4164B8A64E10249.rec.upipelinecache
[2026.06.27-10.22.04:503][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() Begin
[2026.06.27-10.22.04:503][  0]LogRHI: User cache GC is disabled
[2026.06.27-10.22.04:503][  0]LogRHI: FPipelineCacheFile: GarbageCollectUserCache() End
[2026.06.27-10.22.04:504][  0]LogRHI: FPipelineCacheFile Header Game Version: 0
[2026.06.27-10.22.04:504][  0]LogRHI: FPipelineCacheFile Header Engine Data Version: 28
[2026.06.27-10.22.04:504][  0]LogRHI: FPipelineCacheFile Header TOC Offset: 562167
[2026.06.27-10.22.04:504][  0]LogRHI: FPipelineCacheFile File Size: 773124 Bytes
[2026.06.27-10.22.04:506][  0]LogRHI: Opened FPipelineCacheFile: C:[REDACTED:Mac User Path]/AppData/Local/Responding/Saved/Responding_PCD3D_SM6.upipelinecache (GUID: 3195EEA84C543B2D8A07E992659BBA08) with 1604 entries.
[2026.06.27-10.22.04:506][  0]LogRHI: Display: FPipelineCacheFile User cache [key:Responding_usr] opened 'Responding'=1, filename Responding, guid 3195EEA84C543B2D8A07E992659BBA08. 
[2026.06.27-10.22.04:506][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Responding_usr begining compile.
[2026.06.27-10.22.04:507][  0]LogRHI: Display: FShaderPipelineCache starting pipeline cache 'Responding_usr' and enqueued 1604 tasks for precompile. (cache contains 1604, 1604 eligible, 0 had missing shaders. 0 already compiled). BatchSize 50 and BatchTime 16.000000.
[2026.06.27-10.22.04:507][  0]LogShaderLibrary: Display: Tried to open again shader library 'Responding', but could not find new components for it (existing components: 1).
[2026.06.27-10.22.04:507][  0]LogRHI: Could not open FPipelineCacheFile: ../../../Responding/Content/PipelineCaches/Windows/Responding_PCD3D_SM6.stable.upipelinecache
[2026.06.27-10.22.04:507][  0]LogInit: Using OS detected language (en-GB).
[2026.06.27-10.22.04:507][  0]LogInit: Using OS detected locale (en-GB).
[2026.06.27-10.22.04:507][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2026.06.27-10.22.04:508][  0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2026.06.27-10.22.04:698][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.22.04:756][  0]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.22.04:845][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (49) than the batch size (48)
[2026.06.27-10.22.05:145][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2026.06.27-10.22.05:146][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2026.06.27-10.22.05:146][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.06.27-10.22.05:216][  0]LogPackageLocalizationCache: Processed 111 localized package path(s) for 1 prioritized culture(s) in 0.000274 seconds
[2026.06.27-10.22.05:289][  0]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.22.05:309][  0]LogPhysics: Warning: TConvex Name:BodySetup /VehicleAI/VehicleAI/Material/PathMesh.PathMesh:BodySetup_1, Element [0] has no Geometry
[2026.06.27-10.22.05:318][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.004 s
[2026.06.27-10.22.05:322][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.06.27-10.22.05:322][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.06.27-10.22.05:493][  0]LogGauntlet: Display: Gauntlet Initialized
[2026.06.27-10.22.05:494][  0]LogAutoSettings: AutoSettings module starting up
[2026.06.27-10.22.05:494][  0]LogAutoSettingsInput: AutoSettingsInput module starting up
[2026.06.27-10.22.05:494][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2026.06.27-10.22.05:494][  0]LogXsollaSettings: FXsollaSettingsModule::StartupModule(24): XsollaSettings module started
[2026.06.27-10.22.05:494][  0]LogXsollaUIBuilder: FXsollaUIBuilderModule::StartupModule(26): XsollaUIBuilder module started
[2026.06.27-10.22.06:254][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (48) than the batch size (47)
[2026.06.27-10.22.07:629][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.06.27-10.22.07:696][  0]LogXsollaLogin: FXsollaLoginModule::StartupModule(15): XsollaLogin module started
[2026.06.27-10.22.07:706][  0]LogXsollaStore: FXsollaStoreModule::StartupModule(20): XsollaStore module started
[2026.06.27-10.22.07:706][  0]LogXsollaInventory: FXsollaInventoryModule::StartupModule(13): XsollaInventory module started
[2026.06.27-10.22.07:707][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2026.06.27-10.22.07:707][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2026.06.27-10.22.07:707][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2026.06.27-10.22.07:707][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2026.06.27-10.22.07:718][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2026.06.27-10.22.07:718][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'pitch'
[2026.06.27-10.22.07:718][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2026.06.27-10.22.07:719][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2026.06.27-10.22.07:719][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2026.06.27-10.22.07:719][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2026.06.27-10.22.07:740][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.06.27-10.22.07:740][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2026.06.27-10.22.07:742][  0]LogAudioModulation: Audio Modulation Initialized
[2026.06.27-10.22.07:742][  0]LogSockets: Warning: Tried to bind address with protocol STEAM to a socket with protocol IPv4
[2026.06.27-10.22.07:742][  0]LogAppleARKitFace: Warning: Failed to bind to the listen port (76561198754454899:11111) for LiveLink face AR receiving with error (SE_NO_ERROR)
[2026.06.27-10.22.07:742][  0]LogAppleARKitFace: Warning: Could not start AppleARKit remote listener on port 11111
[2026.06.27-10.22.07:742][  0]AudioGameplayLog: FAudioGameplayModule::StartupModule
[2026.06.27-10.22.07:743][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.06.27-10.22.07:743][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png' error.
[2026.06.27-10.22.07:743][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/AudioWidgets/Content/Resources/ScrubHandleDown_Clamped.png
[2026.06.27-10.22.07:752][  0]LogUObjectArray: 36566 objects as part of root set at end of initial load.
[2026.06.27-10.22.07:752][  0]LogUObjectArray: 721 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2026.06.27-10.22.07:752][  0]LogUObjectAllocator: 7916624 out of 0 bytes used by permanent object pool.
[2026.06.27-10.22.07:752][  0]LogUObjectArray: CloseDisregardForGC: 36566/36566 objects in disregard for GC pool
[2026.06.27-10.22.07:752][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 34954 public script object entries (953.80 KB)
[2026.06.27-10.22.07:752][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2026.06.27-10.22.07:754][  0]LogEngine: Initializing Engine...
[2026.06.27-10.22.07:754][  0]LogGameFeatures: Initializing game features subsystem
[2026.06.27-10.22.07:794][  0]LogAssetManager: Display: Ignoring PrimaryAssetType RespondingPropSpawnTable - Conflicts with RespondingPropConfig - Asset: DA_PropMedical_Gurney
[2026.06.27-10.22.07:794][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2026.06.27-10.22.07:794][  0]LogGameFeatures: Loading 232 builtins
[2026.06.27-10.22.07:796][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.002 s
[2026.06.27-10.22.07:796][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.06.27-10.22.07:796][  0]LogInit: Texture streaming: Enabled
[2026.06.27-10.22.07:797][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.06.27-10.22.07:797][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.06.27-10.22.07:801][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.06.27-10.22.07:801][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2026.06.27-10.22.07:976][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 256
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  256
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  7
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Max Channels (voices):				  64
[2026.06.27-10.22.07:976][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.06.27-10.22.07:976][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.06.27-10.22.07:976][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2026.06.27-10.22.08:062][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.06.27-10.22.08:965][  0]LogAudioMixer: Display: Using Audio Hardware Device Headphone (2- Realtek(R) Audio)
[2026.06.27-10.22.08:965][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.06.27-10.22.08:969][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2026.06.27-10.22.08:974][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.06.27-10.22.08:984][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.06.27-10.22.08:984][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512, InstanceID=1
[2026.06.27-10.22.08:984][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.06.27-10.22.08:984][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.06.27-10.22.08:984][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.06.27-10.22.08:987][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.06.27-10.22.09:066][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.06.27-10.22.09:163][  0]LogTemp: Warning: PropManager: No RespondingPropSpawnTable assets found. Ensure the type is registered under Project Settings > Asset Manager.
[2026.06.27-10.22.09:163][  0]LogTemp: PropManager: flat registry rebuilt  0 props from 0 table(s).
[2026.06.27-10.22.09:165][  0]LogXsollaLogin: UXsollaLoginSubsystem::Initialize(64): XsollaLogin subsystem initialized
[2026.06.27-10.22.09:165][  0]LogXsollaStore: UXsollaStoreSubsystem::Initialize(67): XsollaStore subsystem initialized
[2026.06.27-10.22.09:178][  0]LogTemp: GenerateSessionDatabase: Collected 505 persons.
[2026.06.27-10.22.09:180][  0]LogXsollaInventory: UXsollaInventorySubsystem::Initialize(35): XsollaInventory subsystem initialized
[2026.06.27-10.22.09:180][  0]LogSoundscapeSubsystem: Audio device valid, will create subsystem
[2026.06.27-10.22.09:180][  0]LogSoundscapeSubsystem: Subsystem Initializing
[2026.06.27-10.22.09:180][  0]LogSoundscapeSubsystem: Project settings Soundscape Palette Collection is empty
[2026.06.27-10.22.09:180][  0]LogWorldAudioDataSystem: Audio device valid, will create subsystem
[2026.06.27-10.22.09:180][  0]LogWorldAudioDataSystem: Subsystem initializing
[2026.06.27-10.22.09:182][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.06.27-10.22.09:182][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Bus_Preset.WAD_NPC_Bus_Preset added
[2026.06.27-10.22.09:184][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_GarbageTruck_Preset.WAD_NPC_GarbageTruck_Preset added
[2026.06.27-10.22.09:184][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Hatchback_Preset.WAD_NPC_Hatchback_Preset added
[2026.06.27-10.22.09:185][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Sedan_Preset.WAD_NPC_Sedan_Preset added
[2026.06.27-10.22.09:186][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.06.27-10.22.09:186][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SportsCar_Preset.WAD_NPC_SportsCar_Preset added
[2026.06.27-10.22.09:186][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_SUV_Preset.WAD_NPC_SUV_Preset added
[2026.06.27-10.22.09:186][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Minivan_Preset.WAD_NPC_Minivan_Preset added
[2026.06.27-10.22.09:188][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_Semi_Preset.WAD_NPC_Semi_Preset added
[2026.06.27-10.22.09:188][  0]LogWorldAudioDataSystem: WADVehAudioPreset WADVehAudioPreset /Game/Audio/Vehicles/NPC_Presets/WAD_NPC_ParcelTruck_Preset.WAD_NPC_ParcelTruck_Preset added
[2026.06.27-10.22.09:188][  0]LogTemp: Steam auth ticket requested. SteamID: 76561198754454899, TicketSize: 234. Waiting for callback...
[2026.06.27-10.22.09:188][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.06.27-10.22.09:189][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.06.27-10.22.09:191][  0]LogEnhancedInput: Enhanced Input local player subsystem has initalized the user settings!
[2026.06.27-10.22.09:191][  0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.06.27-10.22.09:191][  0]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.06.27-10.22.09:191][  0]LogInit: Display: Game Engine Initialized.
[2026.06.27-10.22.09:197][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png' error.
[2026.06.27-10.22.09:197][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2026.06.27-10.22.09:197][  0]LogInit: Display: Starting Game.
[2026.06.27-10.22.09:197][  0]LogGlobalStatus: UEngine::Browse Started Browse: "/Game/Maps/GameWorld?Name=Player"
[2026.06.27-10.22.09:197][  0]LogNet: Browse: /Game/Maps/GameWorld?Name=Player
[2026.06.27-10.22.09:197][  0]LogLoad: LoadMap: /Game/Maps/GameWorld?Name=Player
[2026.06.27-10.22.09:197][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2026.06.27-10.22.09:197][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.06.27-10.22.09:197][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2026.06.27-10.22.09:197][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2026.06.27-10.22.09:198][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.06.27-10.22.09:198][  0]LogStreaming: Display: 0.021 ms for processing 234 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 18 (414->396) packages and 117 (1023->906) public exports.
[2026.06.27-10.22.09:203][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.98ms
[2026.06.27-10.22.09:206][  0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.22.09:610][  0]LogTemp: Steam auth ticket confirmed valid. Hex length: 468
[2026.06.27-10.22.12:666][  0]LogStaticMesh: [Portal_Arrow] Mesh is marked for CPU read.
[2026.06.27-10.22.15:605][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.26:089][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.06.27-10.22.26:090][  0]LogStaticMesh: [SM_Wheel_Front_R_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.06.27-10.22.26:090][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.06.27-10.22.26:091][  0]LogStaticMesh: [SM_Wheel_Front_L_vehCar_vehicle05] Mesh is marked for CPU read.
[2026.06.27-10.22.27:186][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:292][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:294][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:326][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:353][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:384][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:416][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:441][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:468][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:496][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:520][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:547][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:580][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:609][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:635][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.27:663][  0]LogRHI: Warning: FShaderPipelineCache: Attempting to pre-compile more jobs (51) than the batch size (50)
[2026.06.27-10.22.28:921][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:923][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:923][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:926][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:929][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:931][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:933][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:936][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:943][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:951][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:955][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:958][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.22.28:959][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.22.28:968][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:973][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:974][  0]LogStaticMesh: [taillight_01_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:974][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:977][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:981][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:986][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:987][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:992][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:996][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.28:996][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:001][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:001][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:002][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:004][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:004][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:006][  0]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.06.27-10.22.29:009][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:012][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:015][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:018][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:021][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:024][  0]LogStaticMesh: [headlight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:027][  0]LogStaticMesh: [foglight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:030][  0]LogStaticMesh: [taillight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:032][  0]LogStaticMesh: [headlight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:035][  0]LogStaticMesh: [taillight_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:038][  0]LogStaticMesh: [foglight_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:042][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:048][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:053][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:058][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:062][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:068][  0]LogStaticMesh: [panel_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:068][  0]LogStaticMesh: [panel_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:070][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:076][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:081][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:090][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:096][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:102][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:105][  0]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.06.27-10.22.29:108][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:115][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:123][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:130][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:133][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:139][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:143][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:148][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:152][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:158][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:161][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:164][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:172][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:176][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:180][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:185][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:190][  0]LogStaticMesh: [panel_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:194][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:199][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:205][  0]LogStaticMesh: [panel_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:210][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:222][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:226][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:233][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:239][  0]LogStaticMesh: [door_front_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:243][  0]LogStaticMesh: [door_front_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:246][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:251][  0]LogStaticMesh: [frame_rear_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:260][  0]LogStaticMesh: [door_rear_l_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:273][  0]LogStaticMesh: [door_rear_r_trans] Mesh is marked for CPU read.
[2026.06.27-10.22.29:278][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.06.27-10.22.29:278][  0]LogStaticMesh: [SM_Brake_Pad_L_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.06.27-10.22.29:278][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.06.27-10.22.29:278][  0]LogStaticMesh: [SM_Brake_Pad_R_vehCar_vehicle02] Mesh is marked for CPU read.
[2026.06.27-10.22.29:304][  0]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.06.27-10.22.33:840][  0]LogRHI: Warning: FShaderPipelineCache Responding_usr completed 1604 tasks in 0.92s (29.30s wall time since intial open).
[2026.06.27-10.22.35:390][  0]LogStreaming: Warning: Missing Dependency, missing script import 0x94B34DF9A5D48BC for package /Game/Maps/GameWorld
[2026.06.27-10.22.35:390][  0]LogStreaming: Error: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Could not find template object for ZoneGraphRenderingComp
[2026.06.27-10.22.35:824][  0]LogStreaming: Warning: CreateExport: /Game/Maps/GameWorld (0x5BE236C18E34B551) /Game/Maps/GameWorld (0x5BE236C18E34B551) - Skipped failed export ZoneGraphRenderingComp
[2026.06.27-10.22.36:612][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameWorld'.
[2026.06.27-10.22.36:626][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2026.06.27-10.22.36:628][  0]LogWorldPartition: ULevel::OnLevelLoaded(GameWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.06.27-10.22.36:628][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.06.27-10.22.36:628][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Maps/GameWorld.GameWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
[2026.06.27-10.22.36:628][  0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.06.27-10.22.36:628][  0]LogWorldPartition: Initial Data Layer Effective States Activated(Buildings,Trees,Street_Vegetation) Loaded()
[2026.06.27-10.22.36:628][  0]LogContentBundle: [GameWorld(Standalone)] Creating new container.
[2026.06.27-10.22.36:628][  0]LogWorldPartition: Display: WorldPartition initialize took 211 us
[2026.06.27-10.22.36:629][  0]LogLoad: Game class is 'GameplayGM_C'
[2026.06.27-10.22.36:747][  0]LogWorld: Bringing World /Game/Maps/GameWorld.GameWorld up for play (max tick rate 0) at 2026.06.27-11.22.36
[2026.06.27-10.22.36:750][  0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2026.06.27-10.22.36:750][  0]LogSlate: Slate User Registered.  User Index 8, Is Virtual User: 1
[2026.06.27-10.22.36:753][  0]LogWorld: Bringing up level for play took: 0.122411
[2026.06.27-10.22.36:768][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2026.06.27-10.22.36:768][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2026.06.27-10.22.36:768][  0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.06.27-10.22.36:795][  0]LogMaterial: Warning: Material 'MI_Tire_02' expects texture 'T_decal3_BC' to be Virtual
[2026.06.27-10.22.40:480][  0]r.SkyLight.RealTimeReflectionCapture = "1"
[2026.06.27-10.22.40:480][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.06.27-10.22.47:333][  0]LogMaterial: Warning: Material 'MI_Tire_01' expects texture 'T_decal3_BC' to be Virtual
[2026.06.27-10.22.48:889][  0]r.Velocity.EnableVertexDeformation = "0"
[2026.06.27-10.22.48:914][  0]LogTemp: ZoneGraphStorage forced. Number of Zones: 204
[2026.06.27-10.22.48:915][  0]LogTemp: Number of Lanes: 1014
[2026.06.27-10.22.48:915][  0]LogTemp: Number of Lane Points: 8396
[2026.06.27-10.22.48:916][  0]LogTemp: Warning: [Dispatcher] Successfully subscribed to radio traffic
[2026.06.27-10.22.48:991][  0]LogResponding: Display: Logging Custom Event Sandbox-Entered to CSV.
[2026.06.27-10.22.58:639][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.22.58:639][  0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.22.59:936][  0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.06.27-10.22.59:938][  0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.06.27-10.22.59:938][  0]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.06.27-10.22.59:938][  0]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.06.27-10.23.00:459][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.06.27-10.23.00:459][  0]LogLoad: Took 51.262295 seconds to LoadMap(/Game/Maps/GameWorld)
[2026.06.27-10.23.00:459][  0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/Maps/GameWorld
[2026.06.27-10.23.00:489][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2026.06.27-10.23.00:489][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2026.06.27-10.23.00:489][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2026.06.27-10.23.00:501][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.06.27-10.23.00:501][  0]LogLoad: (Engine Initialization) Total time: 58.35 seconds
[2026.06.27-10.23.00:537][  0]LogRawInputWindows: QueryConnectedDevices found 19 devices
[2026.06.27-10.23.00:537][  0]LogRawInputWindows: QueryConnectedDevices found 19 devices
[2026.06.27-10.23.00:537][  0]LogRawInputWindows: QueryConnectedDevices found 19 devices
[2026.06.27-10.23.00:548][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.06.27-10.23.00:548][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.06.27-10.23.00:550][  0]LogRHI: FShaderPipelineCache::BeginNextPrecompileCacheTask() - Finished, no jobs remaining.
[2026.06.27-10.23.00:568][  0]LogAutoSettingsInput: Registering input overrides for BritishRMC
[2026.06.27-10.23.00:568][  0]LogAutoSettingsInput: Saving input overrides for BritishRMC
[2026.06.27-10.23.00:568][  0]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.23.00:568][  0]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.23.00:568][  0]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.23.00:568][  0]LogWorldAudioDataSystem: WorldAudioDataGameplayScript BlueprintGeneratedClass /Game/Audio/Scripts/RespondingWorldAudioDataScript.RespondingWorldAudioDataScript_C, spawned in world World /Game/Maps/GameWorld.GameWorld
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 144  sides are not opposite (dot=-0.04), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 44  sides are not opposite (dot=-0.48), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 81  sides are not opposite (dot=0.09), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Removing intersection 187  2 sides, no crosswalks, no hidden sides.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 102  sides are not opposite (dot=-0.10), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 194  sides are not opposite (dot=0.73), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassTraffic: Keeping 2-sided intersection 200  sides are not opposite (dot=-0.07), likely cross-traffic.
[2026.06.27-10.23.00:578][  0]LogMassRepresentation: Warning: UMassVisualizationComponent::FindOrAddVisualDesc: invalid FStaticMeshInstanceVisualizationDesc passed in. Check the contained meshes.
[2026.06.27-10.23.00:578][  0]LogContentStreaming: Texture pool size now 2300 MB
[2026.06.27-10.23.00:600][  1]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.00:614][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_Keyboard
[2026.06.27-10.23.00:614][  1]LogStreaming: Display: FlushAsyncLoading(174): 1 QueuedPackages, 362 AsyncPackages
[2026.06.27-10.23.01:134][  1]LogResponding: Responding sync loading package: /Game/UI/Gameplay/Player_UI/Data/CommonInput_XboxOne
[2026.06.27-10.23.01:724][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_scalar_128x128x64
[2026.06.27-10.23.01:724][  1]LogStreaming: Display: FlushAsyncLoading(176): 1 QueuedPackages, 362 AsyncPackages
[2026.06.27-10.23.03:505][  1]LogResponding: Responding sync loading package: /Engine/EngineMaterials/STBlueNoise_vec2_128x128x64
[2026.06.27-10.23.03:819][  2]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.03:876][  2]LogTemp: PropManager: flat registry rebuilt  0 props from 1 table(s).
[2026.06.27-10.23.03:876][  2]LogTemp: PropManager: flat registry rebuilt  1 props from 2 table(s).
[2026.06.27-10.23.03:876][  2]LogSoundscapeSubsystem: Palette Collection SandboxPallete added
[2026.06.27-10.23.03:876][  2]LogSoundscapeSubsystem: Attempting to load Palette Collection SandboxPallete
[2026.06.27-10.23.03:876][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/BaseCityPalette
[2026.06.27-10.23.04:565][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/BaseCityPalette.BaseCityPalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:565][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityCrowdsPalette
[2026.06.27-10.23.04:567][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityCrowdsPalette.CityCrowdsPalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:567][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityPlazaPalette
[2026.06.27-10.23.04:568][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityPlazaPalette.CityPlazaPalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:568][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityRoadsPalette
[2026.06.27-10.23.04:570][  2]LogRHI: Display: Encountered a new graphics PSO: 1704824029
[2026.06.27-10.23.04:670][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityRoadsPalette.CityRoadsPalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:670][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/CityShorelinePalette
[2026.06.27-10.23.04:674][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/CityShorelinePalette.CityShorelinePalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:674][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighAltitudePalette
[2026.06.27-10.23.04:702][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighAltitudePalette.HighAltitudePalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:702][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/HighVelocityPalette
[2026.06.27-10.23.04:720][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/HighVelocityPalette.HighVelocityPalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:722][  2]LogResponding: Responding sync loading package: /Game/Audio/Soundscape/NighttimePalette
[2026.06.27-10.23.04:728][  2]LogSoundscapeSubsystem: Valid Soundscape Palette SoundscapePalette /Game/Audio/Soundscape/NighttimePalette.NighttimePalette in Palette Collection SandboxPallete
[2026.06.27-10.23.04:728][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147480998 started
[2026.06.27-10.23.04:728][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147480992 started
[2026.06.27-10.23.04:728][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147480975 started
[2026.06.27-10.23.04:732][  2]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147480947 started
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.04:732][  2]LogMassTraffic: Warning: Spawning VehCar_Vehicle02_TrafficVehicleAgent vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle05_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle06_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehVan_vehicle01_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehTruck_vehicle04_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_Discovery_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle03_Taxi_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:733][  2]LogMassTraffic: Warning: Spawning vehCar_vehicle07_TrafficVehicleAgentConfig vehicles using default spacing (420.000000) on any vehicle lane.
[2026.06.27-10.23.04:782][  3]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.04:786][  3]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/764] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.23.05:664][  3]LogRHI: Display: Encountered a new compute PSO: 4034667971
[2026.06.27-10.23.05:665][  3]LogRHI: Display: Encountered a new graphics PSO: 1135008615
[2026.06.27-10.23.05:670][  4]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.05:824][  4]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:804][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:804][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:805][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:807][  9]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.06:808][  9]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllWidgetsOfClass_FoundWidgets' of length 0 in '/Game/UI/Menu/W_RoleSelection.W_RoleSelection_C:ExecuteUbergraph_W_RoleSelection'!
[2026.06.27-10.23.06:809][  9]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.06.27-10.23.06:809][  9]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2026.06.27-10.23.06:823][  9]LogSlate: Took 0.006704 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Light.ufont' (54K)
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:132][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:134][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:135][ 15]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:518][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:519][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:902][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.07:907][ 26]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:120][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:123][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:125][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:125][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:125][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:125][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:125][ 30]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:454][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:455][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:456][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:459][ 36]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.08:805][ 38]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:134][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:136][ 46]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:301][ 49]LogRHI: Display: Encountered a new compute PSO: 2391699481
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:434][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:435][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:764][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.09:765][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.11:471][103]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CaptureDuringMouseDown
[2026.06.27-10.23.13:206][159]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.23.13:495][168]LogSlate: Took 0.058579 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-Regular.ufont' (81K)
[2026.06.27-10.23.13:504][169]LogSlate: Took 0.003810 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Saira/Saira-SemiBold.ufont' (81K)
[2026.06.27-10.23.14:305][189]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_Wind_lp_meta
[2026.06.27-10.23.14:305][189]LogStreaming: Display: FlushAsyncLoading(189): 1 QueuedPackages, 184 AsyncPackages
[2026.06.27-10.23.14:307][189]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Pawn_HiAltAir_lp_meta
[2026.06.27-10.23.14:308][189]LogResponding: Responding sync loading package: /Game/Audio/MetaSounds/Ambient/sfx_amb_Urban_Air_lp_meta
[2026.06.27-10.23.16:500][238]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.23.16:502][238]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147479943
[2026.06.27-10.23.16:504][238]LogTemp: [BP_AI_Ped_Police_C_2147479943] Police behavior component initialized
[2026.06.27-10.23.16:504][238]LogTemp: Warning: [BP_AI_Controller_Police_C_2147479922] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147479943)
[2026.06.27-10.23.16:504][238]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.23.16:504][238]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147479943, Armed: Yes
[2026.06.27-10.23.16:506][238]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147479943
[2026.06.27-10.23.16:534][238]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.23.16:534][238]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147479897
[2026.06.27-10.23.16:534][238]LogTemp: [BP_AI_Ped_Police_C_2147479897] Police behavior component initialized
[2026.06.27-10.23.16:534][238]LogTemp: Warning: [BP_AI_Controller_Police_C_2147479876] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147479897)
[2026.06.27-10.23.16:534][238]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.23.16:534][238]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147479897, Armed: Yes
[2026.06.27-10.23.16:534][238]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147479897
[2026.06.27-10.23.16:545][238]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.23.16:551][238]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147479872
[2026.06.27-10.23.16:552][238]LogTemp: [BP_AI_Ped_Police_C_2147479872] Police behavior component initialized
[2026.06.27-10.23.16:552][238]LogTemp: Warning: [BP_AI_Controller_Police_C_2147479851] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147479872)
[2026.06.27-10.23.16:552][238]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.23.16:552][238]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147479872, Armed: Yes
[2026.06.27-10.23.16:552][238]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147479872
[2026.06.27-10.23.16:556][238]LogWorldPartition: Streaming performance changed: Good -> Critical
[2026.06.27-10.23.16:742][238]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1633 AsyncPackages
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [0] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [1] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [2] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [3] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [4] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [11] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [12] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [13] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [14] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [28] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [29] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [30] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [31] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [32] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [33] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [34] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [35] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [36] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [37] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [38] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [46] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [47] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [48] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [49] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [50] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [57] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [58] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [59] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [66] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [67] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [68] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [69] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [70] has no Geometry
[2026.06.27-10.23.19:742][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/Final/SM_PD_Precinct_01_InteriorWalls_02.SM_PD_Precinct_01_InteriorWalls_02:BodySetup_0, Element [71] has no Geometry
[2026.06.27-10.23.19:748][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_SM_PD_Precinct_01_GF_Ceiling.SM_SM_PD_Precinct_01_GF_Ceiling:BodySetup_0, Element [0] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [8] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [9] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [12] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [13] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [22] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [23] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [30] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Buildings/PoliceStation_01/SM_PD_Precinct_01_InteriorWalls_01.SM_PD_Precinct_01_InteriorWalls_01:BodySetup_0, Element [31] has no Geometry
[2026.06.27-10.23.19:754][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/Props/QAPoliceStation/Meshes/Modules/SM_Skirting_6m_door.SM_Skirting_6m_door:BodySetup_0, Element [1] has no Geometry
[2026.06.27-10.23.19:762][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [304] has no Geometry
[2026.06.27-10.23.19:762][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [306] has no Geometry
[2026.06.27-10.23.19:762][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [307] has no Geometry
[2026.06.27-10.23.19:762][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [309] has no Geometry
[2026.06.27-10.23.19:762][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building41.SM_Building41:BodySetup_0, Element [310] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [16] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [41] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [52] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [64] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [70] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [94] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [95] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [96] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [98] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [135] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [231] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building63.SM_Building63:BodySetup_0, Element [285] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [334] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [523] has no Geometry
[2026.06.27-10.23.19:776][238]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building37.SM_Building37:BodySetup_0, Element [526] has no Geometry
[2026.06.27-10.23.19:885][238]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/14LSRNMYVI94Y78SIR29697OS took (less than) 29.90 ms
[2026.06.27-10.23.19:913][238]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/14LSRNMYVI94Y78SIR29697OS took (less than) 27.55 ms
[2026.06.27-10.23.19:980][238]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.23.20:095][238]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 133.03 ms
[2026.06.27-10.23.20:151][238]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.23.20:275][238]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.23.20:388][238]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 258.83 ms
[2026.06.27-10.23.20:422][238]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.23.20:546][238]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 142.68 ms
[2026.06.27-10.23.20:578][238]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.23.20:700][238]LogStreaming: Display: UWorld::AddToWorld: routing Initialize on actors for /Game/Maps/GameWorld/_Generated_/1FMH6M47U3D8EXQJHVE1GI0NB took (less than) 138.93 ms
[2026.06.27-10.23.20:962][239]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.20:975][239]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.23.20:975][239]LogStreaming: Display: FlushAsyncLoading(229): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.23.21:772][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.21:772][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.21:772][239]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.21:774][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.21:774][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.21:774][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.21:774][239]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.21:774][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.21:774][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.21:775][239]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.21:775][239]LogWorldPartition: Streaming performance changed: Critical -> Good
[2026.06.27-10.23.21:944][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.21:945][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.21:945][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.21:945][240]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.23:100][241]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147479943] Pistol: Master_Weapon_C_2147469810
[2026.06.27-10.23.23:100][241]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147479897] Pistol: Master_Weapon_C_2147469803
[2026.06.27-10.23.23:101][241]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147479872] Pistol: Master_Weapon_C_2147469796
[2026.06.27-10.23.23:109][241]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.23.23:110][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.23:110][241]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.23:113][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.23:113][241]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.23:113][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.23:113][241]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.23:113][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.23:113][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.23:974][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.23:975][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.23:975][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.23:975][243]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.23:975][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.23:975][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.23:975][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.23:975][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.24:063][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.24:063][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.24:274][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.24:274][249]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.24:398][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.24:398][251]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.24:398][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.24:398][251]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.24:398][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.24:398][251]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.24:493][253]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Ceramic
[2026.06.27-10.23.24:493][253]LogStreaming: Display: FlushAsyncLoading(230): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.23.24:675][257]LogScript: Warning: Script Msg: The widget 'W_MainMenu_C_2147480569' was already added to the screen.
[2026.06.27-10.23.24:752][257]LogSlate: Took 0.073513 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Regular.ufont' (30K)
[2026.06.27-10.23.24:816][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.24:816][261]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.24:816][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.24:816][261]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.24:816][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.24:816][261]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.24:978][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.24:978][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.25:059][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.25:059][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.25:133][279]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_LightingCatalog
[2026.06.27-10.23.25:133][279]LogStreaming: Display: FlushAsyncLoading(244): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.23.25:135][279]LogResponding: Responding sync loading package: /Game/Vehicles/Master_Vehicle/Customization/DA_Police_EquipmentCatalog
[2026.06.27-10.23.25:197][280]LogSlate: Took 0.003067 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Karu-Light.ufont' (121K)
[2026.06.27-10.23.25:264][281]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.23.25:265][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.25:265][281]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.25:267][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.25:267][281]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.25:267][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.25:268][281]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.25:268][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.25:268][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.25:355][282]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.23.25:449][288]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.23.25:665][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.25:665][302]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.25:665][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.25:665][302]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.25:665][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.25:665][302]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.25:786][310]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.25:786][310]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.25:786][310]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.25:786][310]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.23.25:966][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.25:966][316]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.26:067][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.26:067][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.26:067][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.26:067][321]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.26:067][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.26:067][321]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:067][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.26:067][321]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:229][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.26:229][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.26:482][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.26:482][343]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.26:482][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.26:482][343]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:482][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.26:482][343]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:904][366]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.26:904][366]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:904][366]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.26:904][366]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.26:904][366]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.26:904][366]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.26:965][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.26:965][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.27:055][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.27:055][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.27:244][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.27:244][388]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.27:307][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.27:308][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.27:308][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.27:308][392]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.27:311][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.27:311][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.27:711][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.27:711][418]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.27:711][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.27:711][418]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.27:711][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.27:711][418]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.27:852][426]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.23.27:852][426]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.23.27:852][426]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.23.27:852][426]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.23.27:852][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.06.27-10.23.27:857][426]LogTemp: Warning: InitializeCamera - Setting up camera at spawn/respawn location
[2026.06.27-10.23.27:857][426]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.23.27:858][426]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.23.27:858][426]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.23.27:858][426]LogTemp: Warning: InitializeCamera - Camera initialized at X=-98688.897 Y=-245925.086 Z=-13209.307 with rotation P=0.000000 Y=94.442301 R=0.000000
[2026.06.27-10.23.27:982][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.27:982][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.28:108][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=-1, TotalContexts=3.
[2026.06.27-10.23.28:108][431]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.23.28:110][431]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.06.27-10.23.28:110][431]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.23.28:117][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.28:118][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.28:118][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.28:118][431]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.28:118][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.28:118][431]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.28:118][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.28:118][431]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.28:125][431]LogSlate: Took 0.000257 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Regular.ufont' (54K)
[2026.06.27-10.23.28:125][431]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Medium.ufont' (54K)
[2026.06.27-10.23.28:125][431]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Outfit/Outfit-Bold.ufont' (55K)
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [275] has no Geometry
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [279] has no Geometry
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [282] has no Geometry
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [288] has no Geometry
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [298] has no Geometry
[2026.06.27-10.23.28:206][435]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building35.SM_Building35:BodySetup_1, Element [311] has no Geometry
[2026.06.27-10.23.28:241][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.28:241][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.28:311][437]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [495] has no Geometry
[2026.06.27-10.23.28:311][437]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building72.SM_Building72:BodySetup_0, Element [582] has no Geometry
[2026.06.27-10.23.28:580][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.28:580][444]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.28:581][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.28:582][444]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.28:582][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.28:582][444]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.28:961][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.28:961][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.28:979][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.28:979][467]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.28:980][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.28:980][467]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.28:980][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.28:980][467]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.29:064][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.29:064][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.29:230][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.29:230][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.29:384][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.29:384][490]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.29:386][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.29:386][490]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.29:389][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.29:389][490]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.29:790][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.29:790][506]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.29:790][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.29:790][506]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.29:790][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.29:790][506]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.29:964][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.29:964][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.30:071][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.30:071][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.30:203][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.30:203][527]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.30:203][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.30:203][527]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.30:203][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.30:203][527]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.30:237][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.30:237][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.30:530][544]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.23.30:530][544]LogStreaming: Display: 0.416 ms for processing 17777 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 844 (13606->12762) packages and 2885 (35938->33053) public exports.
[2026.06.27-10.23.30:603][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.30:603][548]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.30:603][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.30:603][548]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.30:603][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.30:603][548]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.30:976][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.30:976][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.31:012][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.31:012][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:013][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.31:013][568]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:014][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.31:014][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.31:065][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.31:065][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.31:233][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.31:233][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.31:418][588]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.31:418][588]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:418][588]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.31:418][588]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:418][588]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.31:418][588]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.31:840][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.31:840][610]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:840][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.31:840][610]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.31:840][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.31:840][610]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.31:964][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.31:964][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.32:053][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.32:053][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.32:239][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.32:239][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.32:254][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.32:254][633]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.32:254][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.32:254][633]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.32:254][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.32:254][633]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.32:664][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.32:664][656]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.32:664][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.32:664][656]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.32:664][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.32:664][656]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.32:972][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.32:972][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.33:065][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.33:065][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.33:066][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.33:066][678]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:066][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.33:066][678]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.33:068][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.33:068][678]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:246][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.33:246][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.33:478][703]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.33:478][703]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:478][703]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.33:478][703]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.33:478][703]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.33:478][703]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:585][710]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.23.33:714][718]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.23.33:883][729]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.33:883][729]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.33:883][729]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.33:883][729]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:883][729]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.33:883][729]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.33:966][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.33:966][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.34:052][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.34:052][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.34:238][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.34:238][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147479851]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.34:286][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.34:286][759]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.34:286][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.34:286][759]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.23.34:286][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479872 No threats active or valid.
[2026.06.27-10.23.34:286][759]LogTemp: [BP_AI_Controller_Police_C_2147479851] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.34:693][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.34:693][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.34:693][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.34:693][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.34:968][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.34:968][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.35:059][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.35:060][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.35:104][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.35:104][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.35:104][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:106][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.35:106][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:511][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.35:511][845]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:511][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.35:511][845]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:847][867]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.23.35:907][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.35:907][873]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:907][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.35:907][873]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.35:966][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.35:966][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.36:059][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.36:059][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.36:137][890]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.DoorFrame SM_Door_Commercial_02a
[2026.06.27-10.23.36:320][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.36:320][902]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.36:321][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.36:321][902]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.36:544][917]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BPP_Bld_PolicePrecinct_21_C_UAID_E4B97AEF0547721702_2103723504.InstancedStaticMesh32 PD_Station_01_Building_InteriorWalls
[2026.06.27-10.23.36:545][917]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.23.36:737][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.36:737][929]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.36:737][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.36:737][929]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.36:936][942]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BPP_Bld_PolicePrecinct_21_C_UAID_E4B97AEF0547721702_2103723504.InstancedStaticMesh32 PD_Station_01_Building_InteriorWalls
[2026.06.27-10.23.36:967][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.36:967][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.37:052][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.37:052][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.37:145][956]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.37:145][956]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:147][956]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.37:147][956]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:552][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.37:552][985]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:552][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.37:552][985]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:638][992]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286.interactbox
[2026.06.27-10.23.37:950][ 15]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.37:950][ 15]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:950][ 15]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.37:950][ 15]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.37:965][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.37:965][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.38:054][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.38:054][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.38:351][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.38:351][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.38:351][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.38:351][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.38:763][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.38:763][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.38:763][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.38:763][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.38:963][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.38:963][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.39:058][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.39:058][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.39:165][117]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.23.39:165][117]LogStreaming: Display: FlushAsyncLoading(262): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.23.39:168][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.39:168][117]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.39:169][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.39:169][117]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.39:577][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.39:578][144]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.39:578][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.39:578][144]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.39:594][145]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.23.39:594][145]LogStreaming: Display: FlushAsyncLoading(263): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.23.39:981][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.39:982][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.39:982][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.39:982][169]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.39:982][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.39:982][169]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.40:069][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.40:069][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.40:387][191]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.40:387][191]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.40:389][191]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.40:389][191]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.40:783][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.40:783][212]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.40:783][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.40:783][212]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.40:968][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.40:968][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.41:065][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.41:065][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.41:196][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.41:196][237]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.41:199][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.41:199][237]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.41:313][245]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.23.41:313][245]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.23.41:313][245]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.23.41:589][263]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.41:589][263]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.41:589][263]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.41:589][263]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.41:966][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.41:967][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.42:000][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.42:000][290]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:000][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.42:000][290]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:062][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.42:062][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.42:105][297]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.23.42:105][297]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.23.42:105][297]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.23.42:405][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.42:405][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:405][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.42:405][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:816][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.42:816][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:816][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.42:816][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.42:960][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.42:960][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.43:052][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.43:052][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.43:214][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.43:215][372]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.43:215][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.43:215][372]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.43:628][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.43:628][402]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.43:628][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.43:628][402]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.43:968][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.43:968][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.44:038][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.44:038][432]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:039][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.44:039][432]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:052][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.44:052][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.44:445][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.44:445][458]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:445][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.44:445][458]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:849][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.44:849][487]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:849][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.44:849][487]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.44:959][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.44:960][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.45:053][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.45:053][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.45:256][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.45:256][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.45:256][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.45:256][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.45:662][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.45:662][542]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.45:662][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.45:662][542]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.45:967][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.45:967][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.46:054][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.46:054][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.46:076][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.46:076][565]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:076][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.46:076][565]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:242][570]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.23.46:481][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.46:481][583]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:481][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.46:481][583]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:882][604]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.46:882][604]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:882][604]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.46:882][604]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.46:965][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.46:965][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.47:053][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.47:053][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.47:288][627]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.47:288][627]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.47:289][627]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.47:289][627]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.47:704][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.47:704][652]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.47:704][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.47:704][652]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.47:992][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.47:992][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.48:060][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.48:060][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.48:105][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.48:107][669]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:107][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.48:107][669]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:514][687]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.48:514][687]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:514][687]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.48:514][687]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:914][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.48:914][706]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:914][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.48:914][706]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.48:980][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.48:980][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.49:056][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.49:056][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.49:338][728]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.49:338][728]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.49:338][728]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.49:338][728]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.49:680][747]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.23.49:680][747]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.23.49:680][747]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.23.49:740][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.49:740][750]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.49:740][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.49:740][750]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.49:967][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.49:967][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.50:035][766]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.23.50:035][766]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.23.50:035][766]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.23.50:060][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.50:060][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.50:150][772]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.50:150][772]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:150][772]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.50:150][772]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:554][793]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.50:554][793]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:554][793]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.50:554][793]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:974][817]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.50:974][817]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:974][817]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.50:976][817]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.50:976][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.50:976][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.51:061][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.51:061][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.51:389][844]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.51:389][844]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.51:389][844]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.51:389][844]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.51:785][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.51:785][874]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.51:785][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.51:785][874]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.51:965][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.51:965][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.52:054][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.52:054][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.52:196][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.52:196][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.52:196][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.52:196][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.52:598][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.52:598][937]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.52:598][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.52:598][937]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.52:608][938]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.23.52:963][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.52:963][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.53:005][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.53:005][969]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:006][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.53:006][969]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:052][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.53:052][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.53:406][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.53:406][  0]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:406][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.53:406][  0]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:807][ 26]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.53:807][ 26]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:807][ 26]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.53:807][ 26]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.53:970][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.53:970][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.54:065][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.54:065][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.54:217][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.54:217][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.54:217][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.54:217][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.54:631][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.54:631][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.54:631][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.54:631][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.54:879][ 70]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.23.54:977][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.54:977][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.55:046][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.55:048][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:048][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.55:048][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:067][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.55:067][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.55:445][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.55:445][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:445][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.55:445][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:846][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.55:846][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:846][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.55:846][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.55:977][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.55:977][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.56:081][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.56:081][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.56:264][131]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.56:264][131]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.56:264][131]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.56:264][131]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.56:672][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.56:672][152]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.56:672][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.56:672][152]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.56:973][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.56:973][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.57:070][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.57:070][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.57:087][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.57:087][178]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:087][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.57:087][178]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:489][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.57:489][196]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:489][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.57:489][196]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:905][215]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.57:905][215]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:905][215]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.57:905][215]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.57:969][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.57:969][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.58:069][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.58:069][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.58:326][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.58:326][228]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.58:326][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.58:326][228]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.58:738][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.58:738][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.58:738][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.58:738][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.58:962][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.58:962][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.59:076][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.59:076][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.59:167][258]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.59:167][258]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.59:168][258]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.59:168][258]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.59:565][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.59:565][272]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.59:565][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.59:565][272]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.59:978][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.23.59:978][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.23.59:978][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.23.59:978][287]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.23.59:978][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.23.59:978][287]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.00:069][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.00:069][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.00:400][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.00:400][302]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.00:400][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.00:400][302]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.00:548][307]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.24.00:548][307]LogStreaming: Display: 0.108 ms for processing 19614 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 68 (12827->12759) packages and 68 (33224->33156) public exports.
[2026.06.27-10.24.00:811][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.00:811][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.00:811][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.00:811][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.00:980][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.00:980][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.01:069][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.01:069][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.01:220][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.01:220][331]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.01:220][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.01:220][331]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.01:618][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.01:620][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.01:620][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.01:620][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.01:978][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.01:979][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.02:047][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.02:047][360]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:047][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.02:047][360]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:078][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.02:078][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.02:451][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.02:452][374]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:452][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.02:452][374]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:590][379]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.24.02:858][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.02:858][388]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:858][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.02:858][388]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.02:979][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.02:979][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.03:074][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.03:074][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.03:281][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.03:281][402]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.03:281][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.03:281][402]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.03:370][405]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.24.03:370][405]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.24.03:705][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.03:705][416]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.03:705][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.03:705][416]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.03:962][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.03:962][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.04:055][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.04:055][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.04:113][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.04:113][430]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:113][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.04:113][430]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:520][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.04:520][444]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:520][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.04:520][444]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:945][459]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.04:945][459]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:945][459]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.04:945][459]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.04:973][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.04:973][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.05:057][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.05:057][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.05:346][473]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.05:346][473]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.05:346][473]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.05:346][473]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.05:770][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.05:770][488]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.05:770][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.05:770][488]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.05:975][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.05:975][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.06:077][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.06:077][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.06:194][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.06:194][502]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.06:194][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.06:194][502]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.06:600][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.06:600][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.06:600][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.06:600][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.06:979][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.06:979][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.07:005][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.07:005][530]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:005][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.07:005][530]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:063][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.07:063][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.07:115][534]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.24.07:117][534]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.24.07:413][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.07:413][544]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:413][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.07:413][544]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:820][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.07:820][558]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:820][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.07:820][558]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.07:967][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.07:967][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.08:056][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.08:057][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.08:251][572]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.08:251][572]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.08:251][572]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.08:251][572]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.08:526][582]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.24.08:526][582]LogStreaming: Display: FlushAsyncLoading(269): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.24.08:667][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.08:667][587]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.08:667][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.08:667][587]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.08:977][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.08:977][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.09:054][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.09:054][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.09:085][602]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.09:085][602]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:087][602]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.09:087][602]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:262][609]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.24.09:497][618]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.09:497][618]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:497][618]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.09:497][618]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:609][622]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147464660] true
[2026.06.27-10.24.09:609][622]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147464660] Spawning Glass Particle:: frame_rear_trans
[2026.06.27-10.24.09:610][622]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147464660] Usable
[2026.06.27-10.24.09:611][622]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Taxi_Sandbox_C_2147464660] Root
[2026.06.27-10.24.09:908][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.09:908][632]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:908][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.09:908][632]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.09:973][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.09:973][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.10:071][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.10:071][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.10:333][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.10:333][645]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.10:333][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.10:333][645]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.10:738][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.10:738][657]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.10:739][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.10:739][657]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.10:978][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.10:978][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.11:065][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.11:065][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.11:164][671]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.11:164][671]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.11:164][671]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.11:165][671]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.11:214][673]LogBlueprintUserMessages: [BP_vehTruck_vehicle04_Sandbox_C_2147464523] Root
[2026.06.27-10.24.11:586][686]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.11:586][686]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.11:586][686]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.11:586][686]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.11:725][691]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Sandbox_C_2147464378] true
[2026.06.27-10.24.11:725][691]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Sandbox_C_2147464378] Usable
[2026.06.27-10.24.11:726][691]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Sandbox_C_2147464378] Root
[2026.06.27-10.24.11:730][691]LogBlueprintUserMessages: [BP_vehCar_vehicle03_Sandbox_C_2147464378] Root
[2026.06.27-10.24.11:969][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.11:969][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.11:995][701]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.11:995][701]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.11:997][701]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.11:997][701]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.12:073][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.12:073][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.12:411][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.12:411][717]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.12:411][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.12:411][717]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.12:815][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.12:815][733]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.12:815][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.12:815][733]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.12:967][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.12:967][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.13:070][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.13:070][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.13:234][748]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.13:234][748]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.13:234][748]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.13:234][748]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.13:646][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.13:646][762]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.13:646][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.13:647][762]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.13:983][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.13:983][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.14:070][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.14:070][777]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:070][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.14:070][777]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:070][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.14:070][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.14:483][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.14:483][791]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:483][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.14:483][791]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:900][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.14:900][804]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:900][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.14:900][804]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.14:985][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.14:985][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.15:066][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.15:066][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.15:321][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.15:321][819]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.15:322][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.15:322][819]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.15:736][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.15:736][834]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.15:736][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.15:736][834]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.15:978][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.15:978][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.16:064][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.16:064][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.16:152][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.16:152][848]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.16:152][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.16:152][848]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.16:567][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.16:567][862]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.16:567][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.16:567][862]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.16:969][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.16:969][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.16:969][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.16:969][878]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.16:969][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.16:969][878]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.17:063][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.17:063][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.17:310][892]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.24.17:381][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.17:381][895]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.17:381][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.17:381][895]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.17:527][901]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.24.17:527][901]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.24.17:785][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.17:785][912]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.17:785][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.17:785][912]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.17:972][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.17:972][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.18:066][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.18:066][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.18:189][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.18:189][929]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.18:189][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.18:189][929]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.18:494][942]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.24.18:594][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.18:594][946]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.18:594][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.18:594][946]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.18:961][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.18:961][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.19:007][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.19:007][964]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:009][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.19:009][964]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:054][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.19:054][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.19:237][974]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.19:240][974]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] true
[2026.06.27-10.24.19:427][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.19:427][982]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:427][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.19:427][982]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:843][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.19:844][999]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:844][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.19:844][999]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.19:897][  1]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.24.19:966][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.19:966][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.20:007][  6]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.24.20:007][  6]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.24.20:008][  6]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.24.20:008][  6]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.24.20:008][  6]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.24.20:008][  6]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.24.20:008][  6]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.24.20:008][  6]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.24.20:008][  6]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.24.20:008][  6]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147463568 started
[2026.06.27-10.24.20:008][  6]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.24.20:008][  6]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.24.20:008][  6]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.24.20:008][  6]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147469343 Possessed
[2026.06.27-10.24.20:008][  6]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.20:008][  6]LogTemp: Warning: TransitionCamera - Start Pivot: X=-98887.203 Y=-243325.523 Z=-13291.437, Start Offset: X=-222.684 Y=56.923 Z=58.835
[2026.06.27-10.24.20:008][  6]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-98803.628 Y=-243269.014 Z=-13276.851, Target Offset: X=-200.000 Y=50.000 Z=25.000
[2026.06.27-10.24.20:008][  6]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-31.386786, Yaw=21.665197
[2026.06.27-10.24.20:008][  6]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.24.20:008][  6]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.24.20:008][  6]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.24.20:015][  6]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.24.20:028][  7]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.24.20:054][  8]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.24.20:054][  8]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.24.20:057][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.20:057][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.20:269][ 17]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.20:269][ 17]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.20:269][ 17]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.20:269][ 17]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.20:533][ 28]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147469343 marked as Occupied
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.24.20:533][ 28]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.24.20:540][ 28]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.24.20:542][ 28]LogSlate: Took 0.002007 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2026.06.27-10.24.20:563][ 29]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.24.20:683][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.20:683][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.20:683][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.20:683][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.20:740][ 35]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.24.20:964][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.20:964][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.20:989][ 44]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.24.20:989][ 44]LogTemp: Warning:   Transition Final CameraLocation: X=-99350.190 Y=-243476.909 Z=-12920.015
[2026.06.27-10.24.20:989][ 44]LogTemp: Warning:   Transition Final PivotLocation:  X=-98803.629 Y=-243269.014 Z=-13276.772
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:   
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:     VehiclePivot (from socket): X=-98803.629 Y=-243269.014 Z=-13276.772
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:     ExpectedCurveOffset: X=-546.562 Y=-207.894 Z=356.757
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:     ExpectedCameraTarget: X=-99350.190 Y=-243476.909 Z=-12920.015
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:   
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.24.20:990][ 44]LogTemp: Warning:   Z DELTA:  0.00
[2026.06.27-10.24.21:078][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.21:078][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.21:110][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.21:110][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.21:110][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.21:110][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.21:522][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.21:522][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.21:522][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.21:522][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.21:958][ 73]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.21:958][ 73]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.21:958][ 73]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.21:958][ 73]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.22:048][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.22:048][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.22:070][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.22:070][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.22:368][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.22:368][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.22:368][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.22:368][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.22:792][100]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.22:792][100]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.22:792][100]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.22:792][100]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.22:962][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.22:962][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.23:074][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.23:074][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.23:217][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.23:217][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.23:217][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.23:217][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.23:642][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.23:642][130]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.23:642][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.23:642][130]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.23:985][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.23:985][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.24:039][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.24:040][144]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:040][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.24:040][144]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:067][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.24:067][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.24:453][159]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.24:453][159]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:453][159]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.24:453][159]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:868][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.24:868][174]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:868][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.24:868][174]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.24:975][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.24:975][178]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.25:053][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.25:053][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.25:277][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.25:277][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.25:277][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.25:277][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.25:690][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.25:690][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.25:690][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.25:690][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.25:963][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.25:963][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.26:070][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.26:070][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.26:100][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.26:100][219]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:100][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.26:100][219]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:512][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.26:512][234]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:512][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.26:512][234]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:921][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.26:921][249]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:921][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.26:921][249]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.26:974][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.26:974][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.27:054][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.27:054][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.27:189][258]LogRHI: Display: Encountered a new graphics PSO: 2836562297
[2026.06.27-10.24.27:343][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.27:345][264]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.27:345][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.27:345][264]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.27:759][279]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.27:759][279]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.27:759][279]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.27:759][279]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.27:961][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.27:961][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.27:990][287]LogTemp: Game database saved successfully.
[2026.06.27-10.24.27:990][287]LogTemp: Report 10039 created.
[2026.06.27-10.24.27:991][287]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10039
[2026.06.27-10.24.27:991][287]LogTemp: Callout Location = X=-85817.884 Y=-235123.724 Z=-12852.675
[2026.06.27-10.24.27:991][287]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] 10039
[2026.06.27-10.24.28:071][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.28:071][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.28:182][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.28:182][294]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.28:182][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.28:182][294]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.28:224][295]LogTemp: Game database saved successfully.
[2026.06.27-10.24.28:224][295]LogTemp: Report 10039 updated.
[2026.06.27-10.24.28:224][295]LogTemp: CalloutAttachment: Initialized callout 10039 (Origin: ECalloutOrigin::Dispatch)
[2026.06.27-10.24.28:589][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.28:589][307]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.28:589][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.28:589][307]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.28:974][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.28:974][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.29:002][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.29:002][321]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:002][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.29:002][321]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:057][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.29:057][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.29:402][333]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.29:402][333]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:402][333]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.29:402][333]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:815][348]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.29:815][348]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:815][348]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.29:815][348]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.29:976][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.29:976][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.30:074][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.30:074][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.30:219][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.30:219][360]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.30:219][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.30:219][360]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.30:570][372]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.24.30:570][372]LogStreaming: Display: 0.040 ms for processing 3358 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (12795->12772) packages and 23 (33192->33169) public exports.
[2026.06.27-10.24.30:646][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.30:646][375]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.30:646][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.30:646][375]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.30:962][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.30:962][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.31:048][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.31:048][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:048][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.31:048][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:078][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.31:078][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.31:450][401]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.31:450][401]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:450][401]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.31:450][401]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:872][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.31:874][414]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:874][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.31:874][414]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.31:968][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.31:968][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.32:058][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.32:058][420]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.32:285][427]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.32:285][427]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.32:285][427]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.32:285][427]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.32:695][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.32:695][440]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.32:695][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.32:695][440]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.32:980][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.32:980][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.33:070][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.33:070][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.33:102][453]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.33:102][453]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.33:102][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.33:102][453]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:102][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.33:102][453]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:514][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.33:514][466]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:514][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.33:514][466]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:942][479]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.33:942][479]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:942][479]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.33:942][479]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.33:976][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.33:976][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.34:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.34:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.34:346][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.34:346][491]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.34:346][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.34:346][491]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.34:759][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.34:759][507]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.34:760][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.34:760][507]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.34:970][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.34:970][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.35:069][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.35:069][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.35:164][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.35:164][527]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.35:165][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.35:165][527]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.35:572][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.35:572][547]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.35:572][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.35:572][547]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.35:671][551]LogRHI: Display: Encountered a new compute PSO: 3906957405
[2026.06.27-10.24.35:671][551]LogRHI: Display: Encountered a new graphics PSO: 321388270
[2026.06.27-10.24.35:978][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.35:978][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.35:979][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.35:979][560]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.35:979][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.35:979][560]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.36:063][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.36:063][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.36:141][568]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.24.36:141][568]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.06.27-10.24.36:141][568]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.24.36:388][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.36:388][579]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.36:388][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.36:388][579]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.36:806][597]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.36:806][597]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.36:806][597]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.36:806][597]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.36:833][598]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147461700' was already added to the screen.
[2026.06.27-10.24.36:856][599]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.24.36:856][599]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.24.36:976][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.36:976][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.37:058][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.37:058][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.37:212][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.37:212][612]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.37:212][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.37:212][612]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.37:618][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.37:618][624]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.37:618][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.37:618][624]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:734][627]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.37:999][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.37:999][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.38:036][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.38:036][635]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:038][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.38:038][635]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:073][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.38:073][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:073][636]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:378][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.38:450][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.38:451][646]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:451][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.38:451][646]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:873][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.38:873][657]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:873][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.38:873][657]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.38:979][660]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.24.38:984][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.38:984][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.39:064][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.39:065][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.39:358][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.39:358][668]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.39:358][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.39:358][668]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.39:774][679]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.39:774][679]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.39:774][679]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.39:774][679]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.39:983][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.39:983][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.40:060][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.40:060][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.40:202][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.40:202][691]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.40:202][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.40:202][691]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.40:354][695]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.24.40:354][695]LogTemp: Warning: UpdateReport failed: Report  not found.
[2026.06.27-10.24.40:516][695]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.40:516][695]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.40:521][696]LogRHI: Display: Encountered a new graphics PSO: 1173735066
[2026.06.27-10.24.40:521][696]LogRHI: Display: Encountered a new graphics PSO: 2894338302
[2026.06.27-10.24.40:526][696]LogSlate: Took 0.003729 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Medium.ufont' (81K)
[2026.06.27-10.24.40:527][696]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Colfax/Colfax-Regular.ufont' (80K)
[2026.06.27-10.24.40:687][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.40:687][698]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.40:687][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.40:687][698]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.40:969][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.40:969][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.41:086][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.41:086][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.41:086][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.41:086][708]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:088][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.41:088][708]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:515][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.41:515][719]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:515][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.41:515][719]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:733][725]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.06.27-10.24.41:733][725]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.06.27-10.24.41:733][725]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.24.41:940][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.41:940][731]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:940][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.41:940][731]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.41:969][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.41:969][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.42:056][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.42:056][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.42:369][746]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.42:369][746]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.42:369][746]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.42:369][746]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.42:709][761]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] Character: BP_JayHalstead_C_2147468140
[2026.06.27-10.24.42:779][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.42:779][764]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.42:779][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.42:779][764]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.42:976][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.42:976][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.43:056][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.43:056][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.43:199][784]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.43:199][784]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.43:200][784]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.43:200][784]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.43:612][803]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.43:612][803]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.43:612][803]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.43:612][803]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.43:972][820]LogBlueprintUserMessages: [DAS_Tab_C_2147461372] 10039
[2026.06.27-10.24.43:977][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.43:977][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.44:017][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.44:017][822]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:017][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.44:017][822]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:059][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.44:059][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.44:431][841]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.44:432][841]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:432][841]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.44:432][841]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:833][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.44:833][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:833][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.44:833][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.44:961][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.44:962][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.45:069][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.45:069][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.45:247][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.45:247][879]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.45:247][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.45:247][879]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.45:646][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.45:646][898]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.45:646][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.45:646][898]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.45:964][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.45:964][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.46:050][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.46:050][917]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:050][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.46:050][917]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:050][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.46:050][917]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.46:458][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.46:458][936]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:458][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.46:458][936]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:579][942]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10039)
[2026.06.27-10.24.46:579][942]LogTemp: CalloutAttachment: Callout 10039 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.06.27-10.24.46:579][942]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 attached to callout 10039 (Player: Yes, Faction: EFaction::Police)
[2026.06.27-10.24.46:579][942]LogTemp: Player attached to callout 10039
[2026.06.27-10.24.46:863][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.46:863][955]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:863][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.46:863][955]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.46:980][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.46:980][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.47:063][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.47:063][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.47:267][974]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.47:267][974]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.47:267][974]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.47:267][974]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.47:386][980]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.24.47:690][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.47:690][994]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.47:690][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.47:690][994]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.47:976][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.47:976][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.48:058][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.48:058][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.48:104][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.48:104][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.48:104][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.48:104][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.48:268][ 21]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.06.27-10.24.48:268][ 21]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.24.48:518][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.48:518][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.48:518][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.48:518][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.48:958][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.48:958][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.48:958][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.48:958][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.49:001][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.49:001][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.49:080][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.49:080][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.49:424][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.49:424][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.49:425][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.49:425][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:633][ 53]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:830][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.49:830][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.49:830][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.49:830][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:950][ 61]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.49:990][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.49:990][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.50:068][ 64]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.24.50:073][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.50:073][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.50:239][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.50:239][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.50:239][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.50:239][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.50:648][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.50:648][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.50:648][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.50:648][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.50:772][ 80]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.24.51:014][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.51:014][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.51:065][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.51:065][ 86]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:067][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.51:067][ 86]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:067][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.51:067][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.51:476][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.51:476][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:476][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.51:476][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:918][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.51:918][105]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:918][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.51:918][105]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.51:964][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.51:964][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.52:060][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.52:060][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.52:323][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.52:323][114]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.52:323][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.52:323][114]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.52:364][115]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.24.52:580][118]LogRHI: Display: Encountered a new graphics PSO: 4199948426
[2026.06.27-10.24.52:731][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.52:731][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.52:731][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.52:731][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.52:998][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.52:998][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.53:052][128]LogTemp: Callout 10039: Player ENTERED vicinity, streaming enabled.
[2026.06.27-10.24.53:052][128]LogCalloutPersist: [HasStored] Callout 10039 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.06.27-10.24.53:120][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.53:120][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.53:192][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.53:194][130]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.53:194][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.53:194][130]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.53:460][134]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.06.27-10.24.53:460][134]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.06.27-10.24.53:600][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.53:600][136]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.53:600][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.53:600][136]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:025][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.54:025][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.54:025][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.54:025][142]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:025][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.54:025][142]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:107][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.54:107][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.54:433][148]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.24.54:439][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.54:439][148]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:439][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.54:439][148]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:846][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.54:846][153]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.54:846][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.54:846][153]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.55:004][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:004][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:063][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:063][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:109][155]LogRHI: Display: Encountered a new graphics PSO: 206677783
[2026.06.27-10.24.55:109][155]LogRHI: Display: Encountered a new graphics PSO: 4198895652
[2026.06.27-10.24.55:298][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.55:298][158]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.55:300][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.55:300][158]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.55:344][158]LogRHI: Display: Encountered a new graphics PSO: 590340116
[2026.06.27-10.24.55:344][158]LogRHI: Display: Encountered a new graphics PSO: 3767528078
[2026.06.27-10.24.55:344][158]LogRHI: Display: Encountered a new graphics PSO: 1051638032
[2026.06.27-10.24.55:344][158]LogRHI: Display: Encountered a new graphics PSO: 3646733589
[2026.06.27-10.24.55:398][159]LogRHI: Display: Encountered a new graphics PSO: 2412214566
[2026.06.27-10.24.55:398][159]LogRHI: Display: Encountered a new graphics PSO: 1748335907
[2026.06.27-10.24.55:398][159]LogRHI: Display: Encountered a new graphics PSO: 2786053588
[2026.06.27-10.24.55:398][159]LogRHI: Display: Encountered a new graphics PSO: 2142334694
[2026.06.27-10.24.55:431][159]LogRHI: Display: Encountered a new graphics PSO: 4036233703
[2026.06.27-10.24.55:471][160]LogRHI: Display: Encountered a new graphics PSO: 49650087
[2026.06.27-10.24.55:549][162]LogTemp: Callout 10039 expects 4 civilian participants.
[2026.06.27-10.24.55:550][162]LogTemp: GetValidSpawnLocation: Valid at X=-85974.356 Y=-234870.460 Z=-12756.114 on attempt 1
[2026.06.27-10.24.55:550][162]LogTemp: SpawnCivilianAI: Spawning 4 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:550][162]LogTemp: GetValidSpawnLocation: Valid at X=-85852.625 Y=-235127.242 Z=-12755.154 on attempt 1
[2026.06.27-10.24.55:550][162]LogTemp: GetValidSpawnLocation: Valid at X=-85742.729 Y=-235434.622 Z=-12755.154 on attempt 1
[2026.06.27-10.24.55:550][162]LogTemp: GetValidSpawnLocation: Valid at X=-85926.242 Y=-234843.801 Z=-12756.114 on attempt 1
[2026.06.27-10.24.55:550][162]LogTemp: GetValidSpawnLocation: Valid at X=-85979.075 Y=-234957.797 Z=-12755.154 on attempt 1
[2026.06.27-10.24.55:550][162]LogTemp: SpawnCivilianVehicles: 1 police vehicles found
[2026.06.27-10.24.55:550][162]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.06.27-10.24.55:590][162]LogRHI: Display: Encountered a new graphics PSO: 2789594296
[2026.06.27-10.24.55:648][163]LogRHI: Display: Encountered a new graphics PSO: 125440232
[2026.06.27-10.24.55:648][163]LogRHI: Display: Encountered a new graphics PSO: 3678335106
[2026.06.27-10.24.55:648][163]LogRHI: Display: Encountered a new graphics PSO: 2265946511
[2026.06.27-10.24.55:719][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.55:719][165]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.55:719][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.55:719][165]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.55:766][165]LogRHI: Display: Encountered a new graphics PSO: 435329838
[2026.06.27-10.24.55:766][165]LogRHI: Display: Encountered a new graphics PSO: 2863352122
[2026.06.27-10.24.55:766][165]LogRHI: Display: Encountered a new graphics PSO: 3910694934
[2026.06.27-10.24.55:766][165]LogRHI: Display: Encountered a new graphics PSO: 2703356417
[2026.06.27-10.24.55:766][165]LogRHI: Display: Encountered a new graphics PSO: 2605993542
[2026.06.27-10.24.55:823][166]LogRHI: Display: Encountered a new graphics PSO: 864023635
[2026.06.27-10.24.55:842][167]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.24.55:844][167]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147458802
[2026.06.27-10.24.55:844][167]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458745] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147458802)
[2026.06.27-10.24.55:844][167]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.24.55:851][167]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.24.55:851][167]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147458817
[2026.06.27-10.24.55:851][167]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147458817)
[2026.06.27-10.24.55:851][167]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.24.55:855][167]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.24.55:855][167]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147458787
[2026.06.27-10.24.55:855][167]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458666] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147458787)
[2026.06.27-10.24.55:855][167]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.24.55:864][167]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.24.55:864][167]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147458772
[2026.06.27-10.24.55:864][167]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458656] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147458772)
[2026.06.27-10.24.55:864][167]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:900][168]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147458787
[2026.06.27-10.24.55:900][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:901][168]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.55:901][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458787 added to Faction EFaction::Civilian in Callout 10039
[2026.06.27-10.24.55:901][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458787 starts role assignment in Callout 10039
[2026.06.27-10.24.55:901][168]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.24.55:901][168]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147458787
[2026.06.27-10.24.55:902][168]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147458787.
[2026.06.27-10.24.55:902][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458787, Armed: No
[2026.06.27-10.24.55:902][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458787, Armed: No
[2026.06.27-10.24.55:903][168]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147458817
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458817 added to Faction EFaction::Civilian in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458817 starts role assignment in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147458676
[2026.06.27-10.24.55:903][168]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147458817
[2026.06.27-10.24.55:903][168]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147458817.
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458817, Armed: Yes
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458817, Armed: Yes
[2026.06.27-10.24.55:903][168]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147458802
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458802 added to Faction EFaction::Civilian in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458802 starts role assignment in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.24.55:903][168]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147458802
[2026.06.27-10.24.55:903][168]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147458802.
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458802, Armed: No
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458802, Armed: No
[2026.06.27-10.24.55:903][168]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147458772
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458772 added to Faction EFaction::Civilian in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147458772 starts role assignment in Callout 10039
[2026.06.27-10.24.55:903][168]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.24.55:903][168]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147458772
[2026.06.27-10.24.55:903][168]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147458772.
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458772, Armed: No
[2026.06.27-10.24.55:903][168]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147458772, Armed: No
[2026.06.27-10.24.55:903][168]LogTemp: Callout 10039: all 4 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.06.27-10.24.55:904][168]LogTemp: SetupInitialInteractions: Evaluating activities for 4 civilians in Callout 10039
[2026.06.27-10.24.55:904][168]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.24.55:904][168]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.24.55:906][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.Activities.Sitting
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.24.55:906][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:906][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:906][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.Activities.Sitting
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.24.55:908][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:908][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:908][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:908][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:908][168]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.24.55:908][168]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.06.27-10.24.55:908][168]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.24.55:908][168]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147458666 (Target=None)
[2026.06.27-10.24.55:908][168]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.06.27-10.24.55:908][168]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.06.27-10.24.55:908][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 updated role to ERole::Activity
[2026.06.27-10.24.55:908][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:908][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:908][168]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.06.27-10.24.55:908][168]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.24.55:908][168]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.24.55:908][168]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458676
[2026.06.27-10.24.55:908][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.24.55:908][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:908][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.24.55:909][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:909][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:909][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:910][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:910][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:910][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:910][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:910][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:910][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:910][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:910][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.24.55:910][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:910][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:910][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:910][168]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.24.55:910][168]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.06.27-10.24.55:910][168]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147458676 (Target=BP_AI_Ped_Civilian_C_2147458772)
[2026.06.27-10.24.55:910][168]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.06.27-10.24.55:910][168]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147458772
[2026.06.27-10.24.55:910][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 updated role to ERole::Activity
[2026.06.27-10.24.55:910][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:910][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:911][168]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147458772)
[2026.06.27-10.24.55:911][168]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.24.55:911][168]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.24.55:911][168]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.24.55:911][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.24.55:911][168]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.24.55:911][168]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.24.55:911][168]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.24.55:911][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.24.55:913][168]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.24.55:913][168]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.24.55:913][168]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.06.27-10.24.55:913][168]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.24.55:913][168]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147458745 (Target=None)
[2026.06.27-10.24.55:913][168]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.06.27-10.24.55:913][168]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.06.27-10.24.55:913][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 updated role to ERole::Activity
[2026.06.27-10.24.55:913][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:914][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:914][168]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.06.27-10.24.55:914][168]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.24.55:914][168]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.24.55:914][168]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.24.55:914][168]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147458676
[2026.06.27-10.24.55:914][168]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.06.27-10.24.55:914][168]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147458656 (Target=BP_AI_Ped_Civilian_C_2147458817)
[2026.06.27-10.24.55:914][168]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.06.27-10.24.55:914][168]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147458817
[2026.06.27-10.24.55:914][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 updated role to ERole::Activity
[2026.06.27-10.24.55:914][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.55:914][168]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.55:914][168]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147458817)
[2026.06.27-10.24.55:914][168]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.24.55:934][168]LogRHI: Display: Encountered a new graphics PSO: 3613989816
[2026.06.27-10.24.55:934][168]LogRHI: Display: Encountered a new graphics PSO: 3526814284
[2026.06.27-10.24.55:934][168]LogRHI: Display: Encountered a new graphics PSO: 3556743802
[2026.06.27-10.24.55:943][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.06.27-10.24.55:944][169]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.06.27-10.24.56:001][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:001][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:103][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:103][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:152][173]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.56:152][173]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.56:152][173]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.56:152][173]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.56:200][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.56:200][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.56:200][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.56:200][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.56:200][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.56:202][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.56:204][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.56:205][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.56:205][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.56:205][174]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.56:205][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:205][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.24.56:343][176]LogRHI: Display: Encountered a new graphics PSO: 2807865048
[2026.06.27-10.24.56:343][176]LogRHI: Display: Encountered a new graphics PSO: 3773013250
[2026.06.27-10.24.56:348][177]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.24.56:348][177]LogStreaming: Display: FlushAsyncLoading(308): 1 QueuedPackages, 117 AsyncPackages
[2026.06.27-10.24.56:415][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=128 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:415][178]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:467][178]LogRHI: Display: Encountered a new graphics PSO: 2277497590
[2026.06.27-10.24.56:477][179]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.24.56:477][179]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.24.56:482][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:482][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:531][180]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.24.56:532][180]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.56:676][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.56:676][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=87 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:676][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 896029451
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 2586115014
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 3184839643
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 585264461
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 1746249554
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 1317078713
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 240128301
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 1992698534
[2026.06.27-10.24.56:702][181]LogRHI: Display: Encountered a new graphics PSO: 3200519754
[2026.06.27-10.24.56:829][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:829][184]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.06.27-10.24.56:966][186]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.06.27-10.24.56:981][186]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458817] Pistol: Master_Weapon_C_2147458554
[2026.06.27-10.24.56:994][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.56:994][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:039][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [395] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [396] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [400] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [401] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building33.SM_Building33:BodySetup_0, Element [402] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [147] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [148] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [153] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [158] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [159] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [160] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [161] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [162] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [483] has no Geometry
[2026.06.27-10.24.57:040][187]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building26.SM_Building26:BodySetup_0, Element [511] has no Geometry
[2026.06.27-10.24.57:209][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:209][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:210][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.57:210][188]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.57:210][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.57:210][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.57:210][188]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:213][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.57:213][188]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.57:213][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.57:213][188]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.57:213][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.57:213][188]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:213][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.57:214][188]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.57:214][188]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:405][191]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:405][191]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:478][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:478][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.57:612][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.57:612][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.57:677][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:677][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:780][196]LogRHI: Display: Encountered a new graphics PSO: 4169500582
[2026.06.27-10.24.57:852][198]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:852][198]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.57:963][199]LogRHI: Display: Encountered a new graphics PSO: 1601415323
[2026.06.27-10.24.57:978][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.57:978][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:036][201]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.24.58:036][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.58:036][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.58:036][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.58:036][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.58:036][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.58:038][201]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.58:038][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.58:038][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:038][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.58:038][201]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.58:038][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.58:038][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.24.58:105][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.58:105][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:441][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.58:441][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:442][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.58:442][208]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.58:496][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.58:496][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:652][212]LogBlueprintUserMessages: [BTT_SmartObject_C_2147458693] BTT_SO :: Completed
[2026.06.27-10.24.58:652][212]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458787] Finsih
[2026.06.27-10.24.58:663][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.58:663][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:830][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.58:830][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.58:887][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.58:887][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:887][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.58:887][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:887][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.58:887][216]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.58:887][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.58:887][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:888][216]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.58:888][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.58:888][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.58:888][216]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.59:007][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:007][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.59:072][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:072][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.59:186][220]LogRHI: Display: Encountered a new graphics PSO: 1299780330
[2026.06.27-10.24.59:330][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.59:330][223]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:332][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.59:332][223]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.59:332][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.59:334][223]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:334][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.59:334][223]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:334][223]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.59:334][223]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:334][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.59:334][223]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.59:398][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:398][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.59:459][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:459][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.59:635][227]LogRHI: Display: Encountered a new graphics PSO: 2618723669
[2026.06.27-10.24.59:647][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:647][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:770][230]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.24.59:770][230]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.24.59:835][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.24.59:835][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:041][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:041][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:041][233]LogTemp: [EquipmentAudioLoop] No Orchestrator Loop
[2026.06.27-10.25.00:041][233]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.25.00:041][233]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.25.00:041][233]LogTemp: Warning: FindSmartObjectForActivity: Filtering 22 candidates with tag Als.Activities.Sitting
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:0  SlotTags=Als.Activities.Sitting
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.00:041][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:041][233]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.Sitting expected a target but got nullptr
[2026.06.27-10.25.00:042][233]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.25.00:042][233]LogTemp: ActivityComponent: Started Activity Als.Activities.Sitting on BP_AI_Controller_Civilian_C_2147458745 (Target=None)
[2026.06.27-10.25.00:042][233]LogTemp: AIController: InitiateActivity - Als.Activities.Sitting (Priority=10)
[2026.06.27-10.25.00:042][233]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.06.27-10.25.00:042][233]LogTemp: SetInteractionActivity: Executing Als.Activities.Sitting (Type=2, Priority=0, Target=None)
[2026.06.27-10.25.00:042][233]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.25.00:042][233]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.25.00:042][233]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000F:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.00:042][233]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.00:042][233]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.00:042][233]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.25.00:094][233]LogRHI: Display: Encountered a new graphics PSO: 502094698
[2026.06.27-10.25.00:105][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:105][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.00:175][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.00:175][235]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.00:445][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:445][239]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:510][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:510][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:510][240]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.00:584][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.00:584][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.00:584][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.00:584][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.00:584][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.00:585][241]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.00:585][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.00:585][241]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.00:585][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.00:585][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.00:585][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.00:585][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.00:596][241]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.25.00:596][241]LogStreaming: Display: 0.089 ms for processing 3588 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 34 (14211->14177) packages and 122 (35449->35327) public exports.
[2026.06.27-10.25.00:658][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:658][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:857][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:857][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:998][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.00:998][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.00:999][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.00:999][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:000][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.01:000][247]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:001][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.01:001][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:001][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.01:001][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:001][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.01:001][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:001][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.01:001][247]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:065][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:065][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.01:407][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:407][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:407][253]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.01:407][253]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:466][254]LogBlueprintUserMessages: [BTT_SmartObject_C_2147458693] BTT_SO :: Completed
[2026.06.27-10.25.01:466][254]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458802] Finsih
[2026.06.27-10.25.01:474][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:474][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.01:678][256]LogRHI: Display: Encountered a new graphics PSO: 2274444315
[2026.06.27-10.25.01:678][256]LogRHI: Display: Encountered a new graphics PSO: 4121401892
[2026.06.27-10.25.01:693][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:693][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.01:835][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:835][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.01:835][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.01:835][259]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:835][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.01:835][259]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.01:835][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.01:835][259]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:837][259]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.01:837][259]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.01:837][259]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.01:837][259]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:837][259]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.01:837][259]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.01:967][260]LogRHI: Display: Encountered a new graphics PSO: 495165614
[2026.06.27-10.25.01:967][260]LogRHI: Display: Encountered a new graphics PSO: 3559041043
[2026.06.27-10.25.01:967][260]LogRHI: Display: Encountered a new graphics PSO: 2538489021
[2026.06.27-10.25.01:977][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.01:977][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:129][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:129][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.02:267][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.02:267][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.02:416][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:417][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:488][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:488][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:685][271]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.25.02:692][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:692][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.02:693][271]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.02:693][271]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.02:831][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:831][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.02:966][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.02:966][275]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:036][276]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.03:106][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:106][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:106][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.03:106][277]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:108][277]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.03:108][277]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:108][277]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.03:108][277]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:108][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.03:108][277]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:108][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.03:108][277]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:108][277]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.03:108][277]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:452][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:452][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:513][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:513][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:513][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.03:513][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:513][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.03:513][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:515][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.03:515][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:515][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.03:515][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:515][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.03:515][283]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:515][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.03:515][283]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:696][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:696][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:817][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:817][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.03:938][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.03:938][290]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:938][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.03:938][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:940][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.03:940][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:940][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.03:940][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.03:940][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.03:940][290]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.03:940][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.03:940][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.03:998][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.03:998][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.04:056][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.04:056][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.04:382][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.04:382][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.04:442][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.04:442][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.04:500][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.04:500][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.04:672][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.04:672][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.04:834][305]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.04:834][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.04:834][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:003][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:003][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:064][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:064][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:288][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.05:288][313]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.05:288][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.05:288][313]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.05:288][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.05:288][313]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.05:289][313]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.05:289][313]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.05:289][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.05:289][313]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.05:289][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.05:289][313]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.05:404][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:404][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:466][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:466][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:521][317]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.05:638][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:638][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:696][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.05:696][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.05:696][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.05:696][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.05:696][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.05:697][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.05:697][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.05:697][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.05:697][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.05:697][320]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.05:697][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.05:697][320]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.05:812][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:812][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.05:989][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.05:989][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:104][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.06:104][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:104][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.06:104][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:452][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.06:452][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:511][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.06:511][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:511][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.06:511][334]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:690][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.06:690][337]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:807][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.06:807][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.06:940][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.06:940][341]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:940][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.06:940][341]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.06:941][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.06:941][341]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.06:941][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.06:941][341]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:941][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.06:941][341]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.06:941][341]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.06:941][341]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.07:006][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:006][342]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.07:067][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:067][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.07:375][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.07:375][348]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.07:376][348]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.07:376][348]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.07:377][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.07:377][348]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.07:377][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.07:377][348]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.07:377][348]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.07:377][348]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.07:378][348]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.07:378][348]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.07:440][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:440][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.07:499][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:499][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.07:675][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:675][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.07:789][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.07:789][355]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.07:846][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.07:846][356]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:014][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:014][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:014][359]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.08:077][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:077][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:189][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.08:189][362]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.08:189][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.08:189][362]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.08:189][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.08:189][362]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.08:190][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.08:190][362]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.08:190][362]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.08:190][362]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.08:190][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.08:190][362]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.08:410][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:410][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:475][367]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:475][367]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:650][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.08:651][370]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.08:651][370]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:651][370]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.08:824][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.08:824][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:000][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:000][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:058][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.09:058][377]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:058][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.09:058][377]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:060][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.09:060][377]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:060][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.09:060][377]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:060][377]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.09:060][377]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:061][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.09:061][377]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:061][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:061][377]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:395][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:395][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:519][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.09:520][385]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:520][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:520][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:691][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:691][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:806][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:806][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.09:974][393]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.09:974][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.09:974][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:087][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.10:087][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:385][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.10:385][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.10:385][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.10:385][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.10:385][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.10:385][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.10:385][400]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.10:386][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.10:386][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.10:386][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.10:386][400]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.10:386][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.10:386][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.10:386][400]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.10:447][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.10:447][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:502][401]LogRHI: Display: Encountered a new graphics PSO: 2990862958
[2026.06.27-10.25.10:510][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.10:510][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:510][402]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.10:624][404]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.25.10:689][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.10:689][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:811][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.10:811][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.10:811][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.10:811][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.10:811][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.10:811][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.10:811][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.10:812][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.10:812][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.10:812][407]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.10:812][407]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.10:812][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.10:812][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.10:812][407]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.10:812][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.10:812][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.10:998][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:000][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:057][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:057][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:240][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.11:240][414]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.11:242][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.11:242][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.11:242][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.11:242][414]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.11:244][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.11:244][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.11:244][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.11:244][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.11:244][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.11:244][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.11:294][414]LogRHI: Display: Encountered a new graphics PSO: 3619919119
[2026.06.27-10.25.11:423][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:423][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:495][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:495][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:678][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:678][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.11:678][421]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.11:678][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.11:853][424]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:853][424]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.11:977][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.11:977][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:098][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:098][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:098][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.12:098][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:147][428]LogRHI: Display: Encountered a new graphics PSO: 3445399959
[2026.06.27-10.25.12:401][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:401][433]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:469][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:469][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:534][435]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.12:534][435]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:666][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:666][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:801][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:801][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.12:984][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.12:984][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.12:984][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:048][443]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.13:113][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:113][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:425][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.13:425][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.13:427][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.13:427][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.13:427][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.13:427][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.13:429][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.13:429][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.13:430][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.13:430][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.13:430][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.13:430][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.13:430][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:430][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:493][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:493][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:682][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:682][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:805][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:805][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.13:870][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.13:870][456]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.13:999][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.13:999][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:054][458]LogRHI: Display: Encountered a new graphics PSO: 244565901
[2026.06.27-10.25.14:066][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:066][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:313][463]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.14:313][463]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.14:313][463]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.14:313][463]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.14:313][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.14:313][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.14:315][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.14:315][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.14:315][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.14:315][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.14:315][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.14:315][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.14:441][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:441][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:514][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:514][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:640][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:640][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.14:776][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.14:776][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.14:841][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:842][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.14:970][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.14:970][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:100][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:100][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:151][475]LogRHI: Display: Encountered a new graphics PSO: 3614265816
[2026.06.27-10.25.15:230][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.15:230][477]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.15:230][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.15:230][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.15:230][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.15:230][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.15:231][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.15:231][477]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.15:231][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.15:231][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.15:231][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.15:233][477]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.15:233][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.15:424][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:425][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:500][481]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:500][481]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:500][481]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.15:631][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.15:632][483]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.15:632][483]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.15:697][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:697][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:837][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:837][486]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.15:972][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.15:972][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:022][488]LogRHI: Display: Encountered a new graphics PSO: 2685710687
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.16:036][489]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.16:036][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:101][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.16:101][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:413][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.16:413][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.16:474][496]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.16:474][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.16:474][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:656][499]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.25.16:656][499]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.25.16:656][499]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.25.16:656][499]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.25.16:660][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.16:660][499]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:833][501]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.16:833][501]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.16:887][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.16:887][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.17:010][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:010][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:078][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:078][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:330][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.17:330][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.17:331][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.17:331][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.17:331][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.17:331][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.17:332][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.17:332][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.17:333][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.17:333][509]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.17:333][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.17:333][509]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.17:386][510]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.25.17:392][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:392][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:521][512]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:521][512]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:583][513]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.25.17:650][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:650][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.17:782][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.17:782][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.17:844][517]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:844][517]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.17:914][518]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.25.17:987][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.17:987][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.18:054][520]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.18:119][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.18:119][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.18:185][522]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.18:185][522]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.18:430][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.18:430][526]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.18:497][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.18:498][527]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.18:556][528]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.18:631][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.18:631][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.18:689][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:689][530]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.25.18:822][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.18:822][532]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:007][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:007][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:072][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.19:072][536]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:072][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.19:072][536]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:073][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.19:073][536]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:073][536]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.19:073][536]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:075][536]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.19:075][536]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:075][536]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.19:075][536]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:075][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:075][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:313][540]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.25.19:313][540]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.25.19:441][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:441][542]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:506][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:506][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:506][543]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.19:506][543]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:680][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:680][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:808][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:808][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.19:852][549]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.19:852][549]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.19:852][549]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.19:852][549]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.19:852][549]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.25.19:853][549]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.25.19:853][549]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.25.19:853][549]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.25.19:853][549]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.25.19:853][549]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.25.19:853][549]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.25.19:853][549]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.25.19:853][549]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.25.19:853][549]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.25.19:853][549]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.25.19:853][549]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.25.19:853][549]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.25.19:853][549]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.25.19:853][549]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.25.19:853][549]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.25.19:853][549]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147463568 stopped
[2026.06.27-10.25.19:853][549]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84717.710 Y=-236983.963 Z=-12981.982, Start Offset: X=-455.000 Y=0.000 Z=-0.000
[2026.06.27-10.25.19:853][549]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-84702.407 Y=-237096.383 Z=-12993.745, Target Offset: X=-455.000 Y=0.000 Z=0.000
[2026.06.27-10.25.19:853][549]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-18.261786, Yaw=85.325449
[2026.06.27-10.25.19:854][549]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.25.19:854][549]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.25.19:854][549]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.25.19:854][549]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.25.19:868][549]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.25.19:924][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.19:924][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:925][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.19:925][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:925][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.19:925][550]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:925][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.19:925][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.19:925][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.19:925][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.19:925][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.19:925][550]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.19:986][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.19:986][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:111][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:111][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.20:356][557]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.20:356][557]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.20:405][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:405][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:464][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:464][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:517][560]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.20:573][561]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.25.20:573][561]LogStreaming: Display: FlushAsyncLoading(320): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.25.20:670][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:670][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:790][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.20:790][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.20:791][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.20:791][565]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.20:791][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.20:791][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.20:791][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.20:791][565]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.20:791][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.20:791][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.20:791][565]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.20:791][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.20:834][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:834][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.20:989][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.20:989][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:081][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.21:081][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:224][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.21:224][574]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.21:224][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.21:225][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.21:225][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.21:225][574]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.21:227][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.21:227][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.21:227][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.21:227][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.21:228][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.21:228][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.21:417][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.21:417][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:464][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.21:464][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.21:662][583]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.21:662][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.21:663][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.21:663][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:807][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.21:807][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.21:848][587]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.25.21:848][587]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.21:848][587]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.InteractItem.Radio
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.25.21:848][587]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.21:848][587]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.21:848][587]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.25.21:848][587]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.21:848][587]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.06.27-10.25.21:848][587]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.25.21:848][587]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147458666 (Target=None)
[2026.06.27-10.25.21:848][587]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.06.27-10.25.21:848][587]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.06.27-10.25.21:848][587]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.06.27-10.25.21:851][587]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.06.27-10.25.22:002][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:004][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:096][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:096][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:097][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.22:097][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:423][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:423][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:474][600]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:474][600]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:521][601]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.22:521][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:670][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:670][604]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:820][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:820][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.22:970][610]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.22:970][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.22:970][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.23:013][611]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.23:062][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.23:062][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.23:391][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.23:392][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.23:392][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:392][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.23:392][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:394][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.23:394][619]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.23:394][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.23:394][619]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.23:396][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.23:396][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.23:396][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.23:396][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:396][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.23:396][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.23:485][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.23:485][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.23:680][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.23:680][625]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.23:820][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.23:820][628]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.23:821][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.23:821][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.23:821][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:012][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:012][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:056][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:058][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:245][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.24:245][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.24:430][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:430][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:478][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:478][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:666][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:666][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.24:666][646]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.24:666][646]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.24:808][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:808][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.24:997][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.24:997][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:095][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:095][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:095][655]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.25:095][655]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.25:096][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.25:098][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.25:098][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:139][656]LogTemp: [EquipmentAudioLoop] ActiveLoop Stop Loop
[2026.06.27-10.25.25:139][656]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.25.25:139][656]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.25:139][656]LogTemp: Warning: FindSmartObjectForActivity: Filtering 20 candidates with tag Als.Activities.Sitting
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:139][656]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:139][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.25:140][656]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.25.25:140][656]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.25:140][656]LogTemp: Warning: FindSmartObjectForActivity: Filtering 20 candidates with tag Als.Activities.Sitting
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.25.25:140][656]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.25.25:140][656]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.25.25:140][656]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.25:436][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:436][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:484][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:484][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:530][664]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.25:530][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.25:530][664]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:530][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.25:531][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:531][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.25:531][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:531][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.25:531][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:531][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.25:531][664]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:531][664]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.25:531][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.25:670][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:670][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:822][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:822][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.25:962][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.25:962][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.25:964][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.25:964][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.25:964][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.25:964][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.25:964][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.25:964][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.25:964][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.26:057][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.26:057][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.26:383][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.26:383][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.26:385][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.26:385][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.26:385][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.26:385][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:385][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.26:385][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:385][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.26:385][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.26:385][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.26:385][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:430][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.26:430][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.26:475][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.26:475][684]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.26:518][685]LogBlueprintUserMessages: [BTT_SmartObject_C_2147458693] BTT_SO :: Completed
[2026.06.27-10.25.26:518][685]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458787] Finsih
[2026.06.27-10.25.26:666][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.26:666][688]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.26:818][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.26:820][691]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.26:820][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.26:820][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:007][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:007][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:056][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:056][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:252][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.27:252][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:252][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.27:252][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.27:254][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.27:254][700]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:254][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.27:254][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.27:254][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.27:254][700]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:255][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.27:255][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.27:431][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:431][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:480][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:480][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:650][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:650][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.27:703][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.27:703][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.27:803][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:803][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:994][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.27:994][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.27:994][715]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.28:082][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:082][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:128][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.28:128][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:417][724]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:417][724]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.28:471][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:471][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.28:557][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.28:557][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:590][727]LogRHI: Display: Encountered a new graphics PSO: 927829896
[2026.06.27-10.25.28:598][728]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.25.28:647][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:647][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.28:842][733]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:842][733]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.28:993][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.28:993][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:993][736]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.28:993][736]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:993][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.28:993][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.28:993][736]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.28:993][736]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:994][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.28:994][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.28:994][736]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.28:994][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.28:994][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.28:994][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:084][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:084][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:422][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:422][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:422][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.29:422][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.29:424][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.29:424][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.29:424][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.29:424][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.29:425][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.29:425][745]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:427][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.29:427][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:427][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.29:427][745]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:468][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:468][746]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:669][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:669][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:814][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:814][753]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.29:857][754]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.29:857][754]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.29:997][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.29:997][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:092][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:093][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:289][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.30:289][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:289][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.30:289][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.30:289][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.30:289][762]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:289][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.30:290][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.30:290][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.30:290][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.30:290][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.30:290][762]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:391][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:391][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:482][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:482][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:538][767]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.30:636][769]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.25.30:638][769]LogStreaming: Display: 0.024 ms for processing 2546 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (14178->14177) packages and 1 (35328->35327) public exports.
[2026.06.27-10.25.30:670][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:671][770]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.30:720][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.30:720][771]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.30:815][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:815][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.30:856][774]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.25.30:856][774]LogStreaming: Display: FlushAsyncLoading(321): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.25.30:995][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.30:995][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:084][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:084][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:126][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.31:126][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:127][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.31:127][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.31:127][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.31:127][780]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:128][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.31:128][780]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:130][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.31:130][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.31:131][780]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.31:131][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 1065623312
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 2670220620
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 1814855788
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 3246572865
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 2866132097
[2026.06.27-10.25.31:172][780]LogRHI: Display: Encountered a new graphics PSO: 3870746503
[2026.06.27-10.25.31:407][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:407][786]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:514][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:514][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:566][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.31:566][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:566][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.31:566][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.31:566][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.31:566][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:566][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.31:567][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:567][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.31:567][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.31:567][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.31:567][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.31:667][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:667][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:839][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:839][794]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:998][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.31:998][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.31:998][797]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.31:998][797]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.32:097][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:097][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.32:399][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:400][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.32:400][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.32:400][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.32:400][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.32:400][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.32:400][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.32:400][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.32:400][805]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.32:400][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:400][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.32:400][805]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:401][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.32:401][805]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:507][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:507][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.32:646][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:646][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.32:825][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:825][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.32:825][814]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.32:825][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.32:962][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.32:962][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:005][818]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.33:096][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:096][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:230][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.33:230][823]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:230][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.33:233][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:233][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.33:233][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.33:233][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.33:233][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.33:233][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.33:233][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.33:233][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.33:233][823]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:411][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:411][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:503][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:503][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.33:646][832]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.33:646][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:646][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:853][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:853][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.33:976][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.33:976][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.34:068][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.34:068][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:068][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:430][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:430][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:477][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:477][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:477][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.34:477][849]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:477][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.34:477][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:477][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.34:477][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:477][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.34:477][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.34:479][849]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.34:479][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:479][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.34:479][849]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:670][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:670][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:804][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:804][856]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.34:890][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.34:890][858]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:891][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.34:891][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:891][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.34:891][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.34:892][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.34:892][858]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:892][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.34:892][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.34:893][858]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.34:893][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.34:983][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.34:983][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:078][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:298][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.35:298][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.35:298][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.35:298][867]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:298][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.35:298][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.35:300][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.35:300][867]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:300][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.35:300][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:300][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.35:300][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.35:434][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:434][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:476][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:476][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:524][872]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.35:654][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:654][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:700][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.35:700][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.35:833][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:833][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.35:979][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.35:979][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:078][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:078][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.36:126][885]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.36:126][885]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:410][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:410][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:506][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:506][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:549][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.36:549][894]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:549][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.36:549][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:550][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.36:550][894]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:550][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.36:550][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.36:550][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.36:550][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:550][894]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.36:550][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:675][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:675][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:814][899]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.25.36:814][899]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.25.36:814][899]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.25.36:814][899]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.25.36:817][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:817][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.36:977][903]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.36:977][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.36:977][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:042][904]LogRHI: Display: Encountered a new graphics PSO: 2579421020
[2026.06.27-10.25.37:042][904]LogRHI: Display: Encountered a new graphics PSO: 1546448572
[2026.06.27-10.25.37:042][904]LogRHI: Display: Encountered a new graphics PSO: 2672750672
[2026.06.27-10.25.37:087][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:087][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:401][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.37:401][914]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:403][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.37:403][914]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.37:403][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.37:403][914]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.37:403][914]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.37:403][914]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.37:405][914]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.37:405][914]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:405][914]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.37:405][914]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:405][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:405][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:481][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:481][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:650][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:650][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:827][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:827][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.37:827][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.37:827][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.37:828][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.37:828][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.37:828][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.37:828][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:828][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.37:828][926]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:828][926]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.37:831][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.37:831][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.37:831][926]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.37:968][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.37:968][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:007][931]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.38:079][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:079][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:229][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.38:230][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:230][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:230][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.38:230][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.38:230][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.38:230][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:365][941]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.25.38:365][941]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.06.27-10.25.38:365][941]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.25.38:408][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:409][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:480][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:480][944]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.38:639][948]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.38:639][948]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.38:666][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:668][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:813][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:813][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.38:989][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.38:989][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:060][960]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.39:060][960]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:060][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.39:060][960]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:062][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.39:062][960]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.39:063][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.39:063][960]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:063][960]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.39:063][960]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:063][960]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.39:063][960]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:063][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:063][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:390][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:390][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:466][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:466][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:466][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.39:466][972]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.39:466][972]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.39:466][972]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:466][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.39:466][972]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:466][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.39:466][972]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:467][972]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.39:467][972]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:467][972]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.39:467][972]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:671][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:671][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:820][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:820][981]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.39:858][982]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.39:885][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.39:885][983]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.39:987][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.39:987][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:058][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:058][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.40:321][996]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.40:321][996]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:421][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:421][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:489][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:489][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:529][  2]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.40:594][  4]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.25.40:594][  4]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.06.27-10.25.40:655][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:655][  6]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.40:732][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.40:732][  8]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.40:803][ 10]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:805][ 10]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.40:980][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.40:980][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:057][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:057][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:156][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.41:156][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:158][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.41:158][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.41:159][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.41:159][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:161][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.41:161][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.41:162][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.41:162][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:162][ 20]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.41:162][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.41:414][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:414][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:485][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:485][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:587][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.41:587][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:587][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.41:587][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:587][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.41:587][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.41:587][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.41:587][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.41:589][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.41:589][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.41:589][ 32]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.41:589][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.41:659][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:659][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:771][ 37]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.25.41:815][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:815][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.41:986][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.41:986][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:021][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.42:021][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:057][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:057][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:419][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:419][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.42:457][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:457][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:457][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:656][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:657][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:803][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:803][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.42:874][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.42:874][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.42:981][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.42:981][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:012][ 73]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.43:057][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:057][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:289][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.43:289][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.43:290][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.43:290][ 81]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:290][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.43:290][ 81]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:293][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.43:293][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:293][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.43:293][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.43:294][ 81]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.43:294][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.43:422][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:422][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:460][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:460][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:669][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:669][ 92]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:710][ 93]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.43:710][ 93]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:710][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.43:710][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:710][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.43:710][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.43:711][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.43:711][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.43:711][ 93]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.43:711][ 93]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.43:711][ 93]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.43:711][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.43:818][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:818][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.43:986][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.43:986][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:047][103]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147456405' was already added to the screen.
[2026.06.27-10.25.44:053][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:053][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_13] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.25.44:083][104]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.25.44:083][104]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:121][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.44:121][105]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:289][110]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.25.44:289][110]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.25.44:289][110]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.25.44:289][110]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.25.44:289][110]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.25.44:289][110]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.25.44:289][110]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.75s
[2026.06.27-10.25.44:289][110]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=0 SkippedSender=1
[2026.06.27-10.25.44:289][110]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.25.44:289][110]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.25.44:418][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:418][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:485][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:485][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:526][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.44:526][117]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:526][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.44:526][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.44:526][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.44:526][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:526][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.44:526][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:527][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.44:527][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:527][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.44:527][117]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:654][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:655][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:802][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:802][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.44:947][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.44:947][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.44:980][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.44:980][130]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:053][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:053][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:352][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.45:352][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.45:352][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.45:352][141]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:354][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.45:354][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:354][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.45:354][141]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:355][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.45:355][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.45:356][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.45:356][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.45:420][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:420][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:489][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:489][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:529][146]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.45:638][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:638][149]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:760][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.45:760][152]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:760][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.45:760][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.45:761][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.45:761][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.45:761][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.45:761][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:761][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.45:761][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.45:761][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.45:761][152]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.45:832][154]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:832][154]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.45:976][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.45:976][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:047][160]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.25.46:047][160]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.25.46:047][160]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.46:047][160]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.46:047][160]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.46:047][160]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.46:047][160]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.25.46:047][160]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.25.46:047][160]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.25.46:047][160]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.25.46:083][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:083][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.46:187][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.46:187][164]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:406][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:406][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:440][171]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.25.46:479][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:479][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:513][173]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.06.27-10.25.46:588][175]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.46:588][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.46:588][175]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:588][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.46:588][175]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.46:588][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.46:588][175]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.46:589][175]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.46:589][175]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.46:589][175]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.46:589][175]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:589][175]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.46:589][175]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.46:626][176]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.46:626][176]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.46:626][176]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.46:626][176]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.46:626][176]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.25.46:626][176]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.25.46:626][176]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.25.46:667][177]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.46:667][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:667][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:667][177]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.46:812][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:812][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.46:965][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.46:965][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:010][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.47:010][190]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:011][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.47:011][190]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:011][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.47:011][190]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:011][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.47:011][190]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:013][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.47:013][190]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.47:013][190]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.47:013][190]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:013][190]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.47:033][191]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.47:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:176][198]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.47:390][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:390][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:413][209]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.47:413][209]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:457][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:457][211]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:608][218]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.47:608][218]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.47:608][218]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.47:608][218]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.47:608][218]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.25.47:608][218]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.25.47:608][218]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.25.47:649][220]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:649][220]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:807][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:807][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.47:828][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.47:828][228]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.47:979][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.47:979][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:003][236]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.48:003][236]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:029][237]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:068][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:068][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:152][243]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:200][245]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.48:200][245]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.48:200][245]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.48:200][245]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.48:200][245]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.25.48:200][245]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.25.48:200][245]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:239][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.48:239][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.48:388][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:389][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:475][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:475][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:498][259]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:540][261]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:581][263]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Arrived (Callout 10039)
[2026.06.27-10.25.48:652][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:652][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:652][266]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.48:652][266]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.48:652][266]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.25.48:652][266]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.25.48:652][266]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.25.48:652][266]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.48:652][266]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.48:652][266]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:806][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:806][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.48:913][278]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.48:986][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.48:986][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:052][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.49:052][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:052][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.49:052][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.49:052][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.49:052][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:053][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.49:053][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:053][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.49:053][284]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:053][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.49:053][284]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:075][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:075][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:075][285]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.49:206][291]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.25.49:405][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:405][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.49:474][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:474][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:474][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:577][307]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.25.49:640][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:640][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:808][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:808][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.49:887][318]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.49:887][318]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.49:975][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.49:975][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:065][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:065][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:297][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.50:297][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.50:297][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.50:297][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:297][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.50:297][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.50:297][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.50:297][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.50:298][336]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.50:298][336]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:298][336]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.50:298][336]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:403][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:403][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:438][343]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_E4B97AEF0547181302_1163535582.interactbox
[2026.06.27-10.25.50:466][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:466][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:502][345]LogRHI: Display: Encountered a new graphics PSO: 91274698
[2026.06.27-10.25.50:512][346]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.50:639][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:639][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.50:702][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.50:702][355]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.50:807][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:807][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.50:967][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.50:967][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:075][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.51:075][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:106][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.51:106][374]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:106][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.51:106][374]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:106][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.51:106][374]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:108][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.51:108][374]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:108][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.51:108][374]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.51:108][374]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.51:108][374]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:414][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.51:415][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:477][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.51:477][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:539][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.51:539][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:642][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.51:642][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:804][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.51:804][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.51:938][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.51:938][411]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:939][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.51:939][411]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:939][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.51:939][411]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.51:939][411]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.51:939][411]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.51:939][411]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.51:939][411]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.51:939][411]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.51:939][411]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:071][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:071][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:071][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:071][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:337][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.52:337][422]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:337][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.52:337][422]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.52:337][422]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.52:337][422]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:337][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.52:337][422]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.52:337][422]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.52:337][422]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:338][422]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.52:338][422]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.52:411][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:411][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:458][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:459][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:639][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:639][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.52:768][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.52:768][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.52:817][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:817][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.52:967][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.52:967][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:012][449]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.53:055][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:055][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:168][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.53:168][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.53:170][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.53:170][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:170][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.53:170][456]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:171][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.53:171][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.53:172][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.53:172][456]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:173][456]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.53:173][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.53:392][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:392][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:471][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:471][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.53:588][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.53:588][474]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:663][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:663][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:797][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:797][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:965][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.53:965][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.53:987][491]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.53:987][491]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.54:054][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:054][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.54:335][506]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.54:410][509]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:410][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:410][509]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.54:477][512]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:477][512]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.54:650][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:650][520]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.54:816][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:816][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.54:816][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.54:816][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.54:816][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.54:816][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.54:816][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.54:816][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.54:816][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.54:816][525]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:817][525]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.54:817][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:817][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.54:817][525]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 3730563867
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 3334095476
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 760499528
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 17858549
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 285371411
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 1977967678
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 2561107338
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 248106470
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 2319665559
[2026.06.27-10.25.54:861][526]LogRHI: Display: Encountered a new graphics PSO: 1337164609
[2026.06.27-10.25.54:984][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.54:984][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:071][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:071][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:241][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.55:241][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.55:242][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.55:242][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.55:242][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.55:242][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:242][540]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.55:242][540]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:242][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.55:242][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.55:244][540]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.55:244][540]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:398][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:398][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:478][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:478][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:504][550]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.55:642][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:642][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.55:642][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.55:642][555]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.55:815][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:815][561]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.55:979][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.55:979][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.56:075][570]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:075][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:075][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:417][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:419][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:471][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:471][581]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:503][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.56:503][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:503][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.56:503][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:503][582]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.56:503][582]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:503][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.56:503][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.56:504][582]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.56:504][582]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:504][582]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.56:504][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:657][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:659][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:815][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:815][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.56:900][595]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.25.56:900][595]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.25.56:900][595]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.25.56:900][595]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.25.56:902][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.56:902][595]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:902][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.56:902][595]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:902][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.56:902][595]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:902][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.56:902][595]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.56:902][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.56:902][595]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.56:904][595]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.56:904][595]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.56:928][596]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.knockbox
[2026.06.27-10.25.56:965][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.56:965][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:102][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:102][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:339][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.57:339][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.57:340][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.57:340][607]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:341][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.57:341][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.57:341][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.57:341][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:341][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.57:341][607]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:341][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.57:343][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.57:404][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:404][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:477][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:477][611]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:639][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:639][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.57:772][620]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.57:772][620]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.57:822][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:822][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.57:987][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.57:987][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:025][627]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.25.58:057][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:057][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:120][630]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147458666 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.06.27-10.25.58:120][630]LogTemp: InterruptWithActivity: Claimed SO slot on provided target BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039
[2026.06.27-10.25.58:120][630]LogTemp: InterruptWithActivity: Ending current activity 'DA_Activity_Radio'
[2026.06.27-10.25.58:120][630]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.06.27-10.25.58:120][630]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.25.58:120][630]LogTemp: [InterruptWithActivity] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.25.58:120][630]LogTemp: ActivityComponent: Started Activity Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147458666 (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.06.27-10.25.58:120][630]LogTemp: AIController: InitiateActivity - Als.PersistentInteractionTags.Door (Priority=10)
[2026.06.27-10.25.58:120][630]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039
[2026.06.27-10.25.58:120][630]LogTemp: SetInteractionActivity: Executing Als.PersistentInteractionTags.Door (Type=2, Priority=0, Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.06.27-10.25.58:147][631]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.58:187][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.58:187][632]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:416][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:416][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:485][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1234 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:485][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.58:618][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.58:618][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.58:648][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:650][646]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:822][651]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:822][651]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.58:987][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.58:987][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:028][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.59:028][657]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:030][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.59:030][657]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:031][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.59:031][657]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.59:032][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.59:033][657]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:033][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.59:033][657]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:034][657]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.59:034][657]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:055][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:055][658]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:315][666]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.knockbox
[2026.06.27-10.25.59:389][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:389][668]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:453][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.59:453][670]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:453][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.59:453][670]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:453][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.59:453][670]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:453][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.59:453][670]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:455][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.59:455][670]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:455][670]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.59:455][670]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.59:484][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1234 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:484][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:644][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:644][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:815][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:817][681]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.25.59:857][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.25.59:857][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:857][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.25.59:857][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.25.59:857][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.25.59:859][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:859][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.25.59:859][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.25.59:859][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.25.59:859][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:859][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.25.59:859][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.25.59:980][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.25.59:980][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:082][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:082][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:279][695]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.00:279][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.00:409][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:409][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:476][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1234 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:476][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:508][702]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.00:513][702]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147458666 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.06.27-10.26.00:513][702]LogTemp: InterruptWithActivity: Already doing requested activity on same target
[2026.06.27-10.26.00:513][702]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.00:642][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:642][706]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:651][706]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.26.00:651][706]LogStreaming: Display: 0.052 ms for processing 3671 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (14178->14154) packages and 24 (35328->35304) public exports.
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.00:682][707]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.00:682][707]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.00:817][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:817][711]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.00:984][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.00:984][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:068][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:068][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:089][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.01:089][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:089][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.01:089][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:090][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.01:090][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.01:091][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.01:091][719]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:091][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.01:091][719]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:092][719]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.01:092][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:396][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:396][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:454][730]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.26.01:454][730]LogStreaming: Display: FlushAsyncLoading(322): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.26.01:465][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1193 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:465][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:490][731]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.01:490][731]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.01:638][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:638][736]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:816][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:816][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.01:907][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.01:971][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.01:971][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:082][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:082][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.02:308][759]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.02:308][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.02:393][762]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:393][762]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:475][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=1071 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:475][765]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:638][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:638][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.02:717][774]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.02:717][774]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.02:803][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:803][777]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.02:975][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.02:975][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:003][784]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.03:057][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:057][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:141][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.03:141][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:141][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.03:141][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:143][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.03:143][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:143][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.03:143][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.03:143][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:143][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.03:143][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:143][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.03:143][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.26.03:394][798]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:394][798]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:476][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=924 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:476][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:561][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.03:561][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:561][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.03:561][804]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:561][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:562][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:562][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:562][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.03:562][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:644][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:644][807]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:807][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:808][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.03:974][819]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.03:974][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.03:974][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.04:060][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.04:060][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.04:388][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.04:388][834]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:389][834]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.04:389][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.04:414][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.04:414][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.04:475][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=775 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.04:475][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.04:651][843]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.04:651][843]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.04:790][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.04:790][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.04:790][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:790][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.04:790][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:790][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.04:790][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:791][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.04:791][847]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.04:791][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.04:791][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.04:791][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.04:791][847]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.04:832][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.04:832][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:003][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:003][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:091][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:091][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:220][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.05:220][857]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:220][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.05:220][857]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:222][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.05:223][857]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:223][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.05:223][857]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:223][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.05:223][857]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:223][857]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.05:223][857]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:390][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:390][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:476][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=626 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:476][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:509][863]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.05:632][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.05:675][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:675][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:832][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:832][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.05:997][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.05:997][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:037][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.06:037][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:081][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:081][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:392][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:392][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:479][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.06:479][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:479][887]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.06:479][887]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:479][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.06:479][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:480][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.06:480][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:480][887]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.06:480][887]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:480][887]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.06:480][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:480][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=549 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:480][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:677][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:677][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:835][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:835][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.06:882][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.06:882][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:882][897]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.06:882][897]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:884][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.06:884][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:884][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.06:884][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:884][897]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.06:884][897]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.06:884][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.06:884][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.06:988][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.06:988][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:071][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:071][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:308][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.07:308][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.07:310][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.07:310][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:310][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.07:310][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:310][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.07:310][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.07:310][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:311][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.07:311][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:311][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 No threats active or valid.
[2026.06.27-10.26.07:416][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:416][909]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:479][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=402 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:479][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:646][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:646][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:715][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.07:715][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.07:715][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.07:715][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:715][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.07:715][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:715][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.07:715][918]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:715][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.07:715][918]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.07:835][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:835][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.07:984][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.07:984][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:023][926]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.08:056][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:056][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:119][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.08:119][929]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:119][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.08:119][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:119][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.08:119][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:119][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.08:119][929]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:119][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.08:119][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.08:417][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:417][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:476][939]LogRHI: Display: Encountered a new graphics PSO: 2756275373
[2026.06.27-10.26.08:476][939]LogRHI: Display: Encountered a new graphics PSO: 1542406404
[2026.06.27-10.26.08:476][939]LogRHI: Display: Encountered a new graphics PSO: 2652867538
[2026.06.27-10.26.08:486][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=258 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:486][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:518][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.08:518][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.08:518][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.08:518][941]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:518][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.08:518][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:518][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.08:518][941]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:520][941]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.08:520][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:578][942]LogRHI: Display: Encountered a new graphics PSO: 1225485593
[2026.06.27-10.26.08:656][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:656][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:820][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:820][950]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.08:926][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.08:926][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:926][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.08:926][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.08:926][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.08:926][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:926][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.08:926][953]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:931][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.08:931][953]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.08:996][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.08:996][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:073][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:073][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:272][962]LogRHI: Display: Encountered a new graphics PSO: 1080176601
[2026.06.27-10.26.09:308][963]LogRHI: Display: Encountered a new graphics PSO: 1040142719
[2026.06.27-10.26.09:356][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.09:356][965]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.09:357][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.09:357][965]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:357][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.09:357][965]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:359][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.09:359][965]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:360][965]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.09:360][965]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:390][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:390][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:491][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=131 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:491][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:664][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:664][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:776][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.09:776][977]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:776][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.09:776][977]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:776][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.09:776][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.09:776][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.09:776][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:776][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.09:776][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.09:810][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:810][978]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.09:988][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.09:988][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:054][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:054][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:187][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.10:187][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:187][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.10:187][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.10:187][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.10:187][989]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:187][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.10:187][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:187][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.10:187][989]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:318][993]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.10:417][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:417][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:483][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:483][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:517][999]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.10:617][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.10:617][  2]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:617][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.10:617][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.10:617][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.10:617][  2]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:617][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.10:617][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:617][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.10:617][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.10:648][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:648][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:745][  6]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.26.10:787][  7]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.10:787][  7]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.10:787][  7]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.10:817][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:817][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.10:982][ 13]LogBlueprintUserMessages: [BTT_SmartObject_C_2147458693] BTT_SO :: Completed
[2026.06.27-10.26.10:984][ 13]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458787] Finsih
[2026.06.27-10.26.10:988][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.10:989][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:022][ 14]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.11:022][ 14]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:024][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.11:024][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.11:024][ 14]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.11:024][ 14]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:025][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.11:025][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:027][ 14]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.11:027][ 14]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:052][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:052][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:412][ 26]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:412][ 26]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:448][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.11:448][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:448][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.11:448][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:448][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.11:448][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:448][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.11:448][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.11:448][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.11:448][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:478][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:478][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:613][ 32]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.26.11:649][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:649][ 33]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:810][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:810][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.11:885][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.11:885][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:885][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.11:885][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.11:885][ 40]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.11:885][ 40]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:886][ 40]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.11:886][ 40]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:886][ 40]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.11:886][ 40]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.11:982][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.11:982][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:083][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:083][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:287][ 52]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.12:287][ 52]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:287][ 52]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.12:287][ 52]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:287][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.12:287][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:287][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.12:287][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.12:287][ 52]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.12:287][ 52]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:404][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:404][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:477][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:477][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:654][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:654][ 62]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:687][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.12:687][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:687][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.12:687][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:687][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.12:687][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:687][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.12:687][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.12:687][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.12:687][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.12:802][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:802][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.12:969][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.12:969][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:008][ 71]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.13:071][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:071][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:109][ 74]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.13:109][ 74]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:110][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.13:110][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:110][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.13:110][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.13:110][ 74]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.13:110][ 74]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:112][ 74]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.13:112][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:372][ 81]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.26.13:417][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:417][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:481][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:481][ 84]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:513][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.13:513][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:513][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.13:513][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.13:513][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.13:513][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:513][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.13:513][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:513][ 85]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.13:513][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:675][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:675][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:755][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 204.44
[2026.06.27-10.26.13:756][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.13:756][ 93]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 204.44
[2026.06.27-10.26.13:756][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.13:756][ 93]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.13:813][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:813][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.13:928][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.13:928][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:928][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.13:930][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:930][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.13:930][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:930][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.13:930][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.13:930][ 98]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.13:930][ 98]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.13:995][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.13:995][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:066][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:066][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:156][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.86
[2026.06.27-10.26.14:156][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.14:156][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.14:385][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.14:385][111]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:385][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.14:385][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:385][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.14:385][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:385][111]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.14:385][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.14:385][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.14:385][111]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:452][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:452][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:477][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:479][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:580][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.86
[2026.06.27-10.26.14:580][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.14:580][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.14:642][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:642][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:789][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.14:789][123]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:789][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.14:789][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.14:789][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.14:789][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:789][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.14:789][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:789][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.14:789][123]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.14:826][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:826][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:987][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.14:987][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.14:987][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 149.81
[2026.06.27-10.26.14:987][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.14:987][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.15:084][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:084][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.15:201][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.15:201][136]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:201][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.15:201][136]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:201][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.15:201][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:203][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.15:203][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:203][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.15:203][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.15:409][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 149.81
[2026.06.27-10.26.15:409][143]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.15:410][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:410][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.15:470][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:470][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.15:499][146]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.knockbox
[2026.06.27-10.26.15:505][146]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.15:617][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.15:617][150]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:617][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.15:617][150]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:617][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.15:617][150]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:617][150]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.15:617][150]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.15:617][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.15:617][150]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.15:645][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:645][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.15:818][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:818][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.15:953][161]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 196.76
[2026.06.27-10.26.15:953][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.15:953][161]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 196.76
[2026.06.27-10.26.15:953][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.15:953][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.15:984][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.15:984][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:056][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.16:056][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:056][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.16:056][164]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:056][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.16:056][164]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:056][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.16:056][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.16:056][164]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.16:056][164]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:089][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:089][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:378][173]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.88
[2026.06.27-10.26.16:378][173]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.16:378][173]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.16:416][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:416][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:479][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.16:479][176]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.16:479][176]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.16:479][176]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:479][176]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.16:479][176]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:480][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.16:480][176]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:480][176]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.16:480][176]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:480][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:480][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:643][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:643][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:676][182]LogTemp: ActivityComponent::InterruptWithActivity: BP_AI_Controller_Civilian_C_2147458666 forcing activity Als.PersistentInteractionTags.Door (Target=BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039)
[2026.06.27-10.26.16:676][182]LogTemp: InterruptWithActivity: Already doing requested activity on same target
[2026.06.27-10.26.16:807][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.88
[2026.06.27-10.26.16:807][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.16:807][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:807][186]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.16:922][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.16:922][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:922][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.16:922][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:922][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.16:922][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:922][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.16:922][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.16:922][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.16:922][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.16:988][191]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.26.16:988][191]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.26.16:988][191]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.26.16:988][191]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.26.16:992][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.16:992][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:068][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:068][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:338][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.17:338][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:338][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.17:338][201]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:340][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.17:340][201]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:340][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.17:340][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.17:341][201]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.17:341][201]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:408][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:408][203]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:471][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:471][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:608][209]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.17:697][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:697][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:765][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.17:765][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:765][211]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.17:765][211]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:765][211]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.17:765][211]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:765][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.17:765][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.17:765][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.17:765][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.17:802][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:802][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.17:982][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.17:982][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:011][219]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.18:072][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:074][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:174][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.18:174][224]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:174][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.18:174][224]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.18:174][224]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.18:174][224]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:174][224]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.18:174][224]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:174][224]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.18:174][224]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:413][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:413][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:472][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:472][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:586][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.18:586][238]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:586][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.18:586][238]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:586][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.18:586][238]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:586][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.18:586][238]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.18:586][238]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.18:586][238]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.18:645][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:645][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:707][242]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.18:707][242]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.18:798][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:798][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.18:872][248]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.interactbox
[2026.06.27-10.26.18:969][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.18:969][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:006][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.19:006][252]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:008][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.19:008][252]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.19:008][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.19:008][252]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:009][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.19:009][252]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:009][252]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.19:009][252]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:057][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:057][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:405][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:405][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:439][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.19:439][267]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:439][267]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.19:439][267]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:439][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.19:439][267]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.19:439][267]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.19:439][267]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:439][267]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.19:439][267]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:465][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:465][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:642][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:642][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:818][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:818][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.19:851][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.19:853][281]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:853][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.19:853][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:853][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.19:853][281]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:853][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.19:853][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.19:853][281]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.19:853][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.19:972][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.19:972][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:082][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:082][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:292][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.20:292][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:292][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.20:292][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.20:292][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.20:292][291]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:292][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.20:292][291]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:292][291]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.20:292][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:372][293]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.20:372][293]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.20:372][293]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.20:372][293]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.20:406][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:406][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:476][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:476][296]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:515][297]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.20:652][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:652][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:725][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.20:725][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:725][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.20:725][303]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:725][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.20:725][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:725][303]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.20:725][303]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.20:725][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.20:725][303]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.20:799][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:799][305]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.20:987][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.20:987][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:117][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:117][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:151][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.21:151][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:152][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.21:152][312]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:152][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.21:152][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:152][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.21:152][312]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:154][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.21:154][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.21:406][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:406][320]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:474][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:474][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:571][325]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.21:571][325]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:571][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.21:571][325]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:571][325]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.21:571][325]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:571][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.21:571][325]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:571][325]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.21:571][325]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.21:637][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:637][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:807][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:807][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:978][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.21:978][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.21:978][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.21:978][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:978][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.21:978][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:978][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.21:980][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.21:980][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.21:980][337]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.21:980][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.21:980][337]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:069][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:069][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.22:398][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.22:398][350]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:398][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.22:398][350]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:398][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.22:398][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:398][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.22:398][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.22:399][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.22:399][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:399][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:399][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.22:457][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:457][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.22:576][356]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.kickbox
[2026.06.27-10.26.22:647][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:647][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.22:810][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:810][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.22:810][363]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.22:810][363]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:810][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.22:810][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:810][363]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.22:812][363]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:812][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.22:812][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.22:812][363]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.22:812][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.22:976][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.22:976][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:008][369]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.23:071][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:071][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:101][372]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.kickbox
[2026.06.27-10.26.23:235][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.23:235][376]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:235][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.23:235][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:235][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.23:235][376]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:237][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.23:237][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:237][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.23:237][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.23:399][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:399][381]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:459][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:459][383]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:652][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.23:652][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:652][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.23:652][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.23:652][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.23:652][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:652][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.23:652][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:652][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.23:652][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.23:652][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:652][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:818][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:821][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.23:994][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.23:994][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:062][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:062][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:062][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.24:062][401]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:062][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.24:062][401]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.24:062][401]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.24:062][401]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:062][401]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.24:062][401]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:062][401]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.24:062][401]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:404][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.35
[2026.06.27-10.26.24:404][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.24:404][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.35
[2026.06.27-10.26.24:404][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.24:404][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.24:404][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:404][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:466][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:466][414]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:466][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.24:466][414]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:466][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.24:466][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:466][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.24:466][414]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:466][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.24:466][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:466][414]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.24:466][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.24:665][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:665][421]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:816][426]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:816][426]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.24:816][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 57.78
[2026.06.27-10.26.24:816][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.24:816][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.24:874][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.24:874][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.24:874][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.24:874][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:875][428]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.24:875][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:875][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.24:875][428]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:875][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.24:875][428]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.24:972][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.24:972][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.25:077][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.25:077][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.25:220][440]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 154.17
[2026.06.27-10.26.25:221][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.25:221][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.25:274][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.25:274][442]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:274][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.25:274][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:276][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.25:276][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:276][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.25:276][442]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:276][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.25:276][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.25:419][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.25:419][447]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.25:471][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.25:471][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.25:499][450]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.25:637][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 156.01
[2026.06.27-10.26.25:637][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.25:637][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.25:662][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.25:662][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.25:690][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.25:690][457]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:690][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.25:690][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:690][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.25:690][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:690][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.25:690][457]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.25:690][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.25:690][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.25:804][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.25:804][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:000][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:000][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:047][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.26:047][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.26:047][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.26:076][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:076][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:102][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.26:102][472]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:102][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.26:102][472]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.26:102][472]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.26:102][472]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:102][472]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.26:102][472]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:102][472]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.26:103][472]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:404][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:404][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:464][485]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.26:464][485]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.26:464][485]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.26:464][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:464][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:520][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.26:520][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:520][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.26:520][487]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:520][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.26:520][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.26:520][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.26:520][487]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:520][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.26:520][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:620][491]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147458787.CollisionCylinder
[2026.06.27-10.26.26:623][491]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.26.26:654][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:654][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:815][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:815][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.26:871][500]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.26:871][500]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.26:871][500]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.26:920][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.26:920][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:920][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.26:920][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.26:920][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.26:920][502]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:920][502]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.26:920][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:920][502]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.26:920][502]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.26:982][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.26:982][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:060][507]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.27:066][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:066][507]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:281][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.27:281][515]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.27:281][515]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.27:340][517]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.27:340][517]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:340][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.27:340][517]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:342][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.27:342][517]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:342][517]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.27:342][517]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:342][517]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.27:342][517]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.27:390][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:390][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:475][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:475][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:660][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:660][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:682][530]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.27:684][530]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.27:684][530]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.27:746][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.27:746][532]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:746][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.27:746][532]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:746][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.27:746][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:746][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.27:746][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.27:746][532]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.27:746][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.27:805][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:805][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.27:974][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.27:974][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:004][541]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.28:056][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:056][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:114][545]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.28:114][545]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.28:114][545]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.28:169][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.28:169][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:170][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.28:170][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.28:170][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.28:170][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:170][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.28:170][547]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:170][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.28:170][547]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:405][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:405][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:465][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:465][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:517][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.28:517][560]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.28:517][560]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.28:575][562]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.28:575][562]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:575][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.28:575][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.28:575][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.28:575][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:575][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.28:575][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:575][562]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.28:575][562]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:651][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:651][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:811][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:811][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:918][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.28:918][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.28:918][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.28:977][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.28:977][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.28:977][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.28:977][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:977][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.28:977][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.28:977][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.28:977][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:977][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.28:977][577]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.28:977][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.28:977][577]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:055][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:055][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.29:337][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.29:337][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.29:337][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.29:389][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.29:389][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:389][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.29:389][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:390][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.29:390][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:391][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.29:391][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:391][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.29:391][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.29:416][593]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:416][593]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.29:471][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:471][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.29:655][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:655][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.29:737][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.29:737][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.29:737][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.29:792][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.29:792][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:792][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.29:792][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:792][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.29:792][607]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:792][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.29:792][607]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.29:792][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.29:792][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.29:813][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:813][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.29:979][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.29:979][614]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:069][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:069][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:143][620]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.30:143][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.30:143][620]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.30:205][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.30:205][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:205][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.30:205][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:205][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.30:205][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:205][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.30:205][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:205][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.30:205][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.30:405][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:405][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:472][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:472][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:516][634]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.30:572][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.30:572][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.30:572][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.30:623][638]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.30:623][638]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:623][638]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.30:623][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:623][638]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.30:623][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:623][638]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.30:623][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.30:623][638]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.30:624][638]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.30:647][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:647][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:657][639]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.26.30:657][639]LogStreaming: Display: 0.135 ms for processing 3680 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (14177->14154) packages and 23 (35327->35304) public exports.
[2026.06.27-10.26.30:810][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:810][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.30:974][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.30:974][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:002][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.31:002][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.31:002][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.31:032][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.31:032][653]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:032][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.31:032][653]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:034][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.31:034][653]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:034][653]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.31:034][653]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.31:036][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.31:036][653]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:057][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.31:057][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:403][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.31:403][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:403][667]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.31:403][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.31:403][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.31:452][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.31:452][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:452][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.31:452][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:452][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.31:452][669]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:452][669]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.31:452][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.31:452][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.31:452][669]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:477][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.31:479][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:636][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.31:636][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:800][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.31:800][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.31:823][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.31:823][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.31:823][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.31:876][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.31:876][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:876][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.31:876][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:876][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.31:876][685]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:876][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.31:876][685]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.31:876][685]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.31:876][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.32:001][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:001][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:052][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:052][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:237][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.32:237][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.32:237][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.32:287][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.32:287][700]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:287][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.32:287][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:287][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.32:287][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:287][700]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.32:287][700]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.32:287][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.32:287][700]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:399][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:399][704]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:480][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:480][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:644][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:644][713]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:644][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.32:644][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.32:644][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.32:698][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.32:698][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:698][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.32:698][715]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:699][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.32:699][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.32:699][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.32:699][715]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:699][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.32:699][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.32:801][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:801][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:964][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.32:964][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.32:994][726]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.33:048][728]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.33:048][728]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.33:048][728]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.33:076][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:076][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.33:104][730]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.33:104][730]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:105][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.33:105][730]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.33:106][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.33:106][730]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:106][730]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.33:106][730]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:107][730]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.33:107][730]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:397][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:397][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.33:447][743]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.33:447][743]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.33:447][743]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.33:474][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:474][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.33:503][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.33:503][745]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:503][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.33:503][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:503][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.33:503][745]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:503][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.33:503][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.33:503][745]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.33:503][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:632][750]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.33:636][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:636][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.33:807][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:807][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.33:870][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.33:870][758]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.33:870][758]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.33:924][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.33:924][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.33:924][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.33:924][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:924][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.33:924][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:924][760]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.33:924][760]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:924][760]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.33:924][760]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.33:990][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.33:990][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:071][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:071][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:280][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.34:280][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.34:280][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.34:334][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.34:334][775]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.34:334][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.34:334][775]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:334][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.34:334][775]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:334][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.34:334][775]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:334][775]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.34:334][775]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:412][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:412][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:467][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:467][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:652][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:652][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:706][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.34:706][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.34:706][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.34:756][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.34:756][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.34:756][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.34:756][791]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:756][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.34:756][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:756][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.34:756][791]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:756][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.34:756][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.34:806][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:806][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.34:966][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.34:966][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:071][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:072][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:124][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.35:124][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.35:124][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.35:179][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.35:179][807]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:179][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.35:179][807]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.35:179][807]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.35:179][807]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:180][807]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.35:180][807]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:180][807]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.35:180][807]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:415][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:415][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:469][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:469][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:495][819]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.35:551][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.35:551][821]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.35:551][821]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.35:579][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.35:579][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:579][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.35:580][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.35:580][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.35:580][822]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:580][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.35:580][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:580][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.35:580][822]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:654][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:654][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:802][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:803][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:956][835]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.35:956][835]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.35:956][835]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.35:986][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.35:986][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.35:986][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.35:986][836]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:986][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.35:986][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:986][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.35:986][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.35:986][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.35:986][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.35:986][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.35:986][836]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:071][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:071][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.36:368][850]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.36:368][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.36:368][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.36:390][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.36:390][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.36:390][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.36:390][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:392][851]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.36:392][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:392][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.36:392][851]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:392][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.36:392][851]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:392][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:392][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.36:473][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:473][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.36:659][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:659][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.36:790][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.36:790][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.36:790][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.36:817][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.36:817][867]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:817][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.36:817][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:819][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.36:819][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.36:819][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.36:819][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:819][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.36:819][867]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.36:819][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:819][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.36:948][871]LogRHI: Display: Encountered a new graphics PSO: 3243790585
[2026.06.27-10.26.36:948][871]LogRHI: Display: Encountered a new graphics PSO: 3535829674
[2026.06.27-10.26.36:982][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.36:982][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:067][876]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.26.37:067][876]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.26.37:067][876]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.26.37:067][876]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.26.37:070][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:070][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:207][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.37:207][881]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.37:207][881]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.37:236][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.37:236][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.37:236][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.37:238][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:238][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.37:238][882]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:238][882]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.37:238][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:238][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.37:238][882]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:396][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:396][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:473][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:474][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:618][896]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.37:618][896]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.37:618][896]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.37:647][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:647][897]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:647][897]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.37:647][897]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:647][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.37:647][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.37:647][897]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.37:647][897]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:647][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.37:647][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:647][897]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.37:647][897]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.37:804][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:804][903]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.37:969][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.37:969][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:000][910]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.38:028][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.38:028][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.38:028][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.38:054][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.38:054][912]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.38:054][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.38:054][912]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.38:054][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.38:054][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:054][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:407][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:407][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:432][926]LogTemp: ActivityComponent::OnExternalActivityComplete: Finishing Als.PersistentInteractionTags.Door on BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.26.38:432][926]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.06.27-10.26.38:432][926]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.26.38:432][926]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.26.38:432][926]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.26.38:432][926]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.26.38:432][926]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.26.38:432][926]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.26.38:434][926]LogTemp:  - Actor: BP_JayHalstead_C_2147468140, Class: BP_JayHalstead_C
[2026.06.27-10.26.38:434][926]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.26.38:434][926]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.26.38:440][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.38:440][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.38:440][926]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.38:469][927]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.38:469][927]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.38:469][927]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.38:469][927]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.38:469][927]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:469][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:469][927]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:656][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:657][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:813][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:813][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.38:843][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.38:843][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.38:843][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.38:872][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.38:872][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:872][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.38:872][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:872][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.38:872][942]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:872][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.38:872][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.38:872][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.38:872][942]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.38:980][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.38:980][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:062][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:062][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:314][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.83
[2026.06.27-10.26.39:314][954]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.39:314][954]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.39:315][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.39:315][954]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:315][954]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.39:315][954]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:315][954]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.39:315][954]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:317][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.39:317][954]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.39:317][954]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.39:317][954]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:418][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:418][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:474][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:474][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:535][961]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.26.39:535][961]LogStreaming: Display: FlushAsyncLoading(323): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.26.39:679][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:679][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:751][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.39:751][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.39:751][967]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:752][967]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:752][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:752][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.82
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.39:752][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.39:752][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.39:828][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:828][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.39:984][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.39:984][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:064][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:064][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:152][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.40:152][980]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:153][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.40:153][980]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:153][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.82
[2026.06.27-10.26.40:153][980]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.40:153][980]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.40:153][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.40:153][980]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:153][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.40:153][980]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:154][980]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.40:154][980]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.40:421][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:421][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:479][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:479][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:497][988]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.40:575][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 118.82
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.40:575][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:575][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.40:575][991]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:575][991]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.40:575][991]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:577][991]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.40:577][991]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:659][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:659][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:823][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:823][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:977][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.40:977][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 120.02
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.40:977][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.40:977][  6]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:063][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:063][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.41:399][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.41:399][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.41:399][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.41:399][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:399][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.41:399][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:400][ 22]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 220.89
[2026.06.27-10.26.41:400][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.41:400][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.41:400][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.41:400][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:400][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.41:400][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:400][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:400][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.41:471][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:471][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.41:644][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:644][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.41:850][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:850][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 335.63
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:850][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.41:850][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.41:968][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.41:968][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:040][ 38]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.26.42:079][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:079][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:137][ 41]LogSlate: Took 0.000687 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Bold.ufont' (72K)
[2026.06.27-10.26.42:138][ 41]LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Regular.ufont' (74K)
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.42:254][ 44]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 335.63
[2026.06.27-10.26.42:254][ 44]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.26.42:394][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:394][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:473][ 50]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:473][ 50]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:654][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:654][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:690][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.42:690][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:690][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.42:690][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:690][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.42:690][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.42:690][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.42:690][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:690][ 56]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.42:690][ 56]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.42:804][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:804][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.42:970][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.42:970][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:010][ 66]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.43:060][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:060][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:091][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.43:091][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:092][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.43:092][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:092][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.43:092][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.43:094][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.43:094][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:094][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.43:094][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:398][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:398][ 76]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:479][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:479][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:515][ 79]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.43:515][ 79]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:515][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.43:515][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.43:515][ 79]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.43:515][ 79]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:515][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.43:515][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:515][ 79]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.43:515][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:664][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:664][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:837][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:837][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.43:931][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.43:931][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.43:931][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.43:931][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:931][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.43:931][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:931][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.43:931][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:931][ 88]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.43:931][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.43:978][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.43:978][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.44:092][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.44:092][ 91]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.44:370][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.44:370][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:370][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.44:370][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:370][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.44:370][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:370][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.44:370][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:370][ 96]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.44:370][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.44:435][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.44:435][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.44:509][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.44:509][ 98]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.44:677][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.44:677][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.44:779][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.44:779][101]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:779][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.44:779][101]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:779][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.44:779][101]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:779][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.44:779][101]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.44:779][101]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.44:779][101]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.44:856][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.44:856][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:006][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:006][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:102][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:102][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:251][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.45:251][107]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:253][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.45:253][107]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:253][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.45:253][107]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:253][107]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.45:253][107]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.45:253][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.45:253][107]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:452][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:452][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:518][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:518][111]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:518][111]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.45:640][113]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.26.45:640][113]LogStreaming: Display: FlushAsyncLoading(324): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.26.45:643][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:643][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:707][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.45:707][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.45:707][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.45:707][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:707][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.45:707][114]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:707][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.45:707][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:707][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.45:707][114]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.45:812][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.45:812][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.45:934][118]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.46:008][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:008][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:070][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:070][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:135][121]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.46:135][121]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:135][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.46:135][121]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:135][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.46:135][121]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:135][121]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.46:135][121]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:135][121]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.46:135][121]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.46:400][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:400][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:471][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:471][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:536][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.46:536][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:536][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.46:536][127]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:536][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.46:536][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.46:536][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.46:536][127]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:536][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.46:536][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:667][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:667][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:804][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.46:804][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.46:944][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.46:946][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:946][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.46:946][133]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:946][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.46:946][133]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:946][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.46:946][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.46:946][133]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.46:946][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.47:013][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:013][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:086][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:086][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:349][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.47:349][139]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:351][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.47:351][139]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:351][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.47:351][139]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.47:353][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.47:353][139]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:353][139]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.47:353][139]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:420][140]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:420][140]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:488][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:488][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:692][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:693][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:760][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.47:760][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:760][145]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.47:760][145]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:760][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.47:760][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:760][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.47:760][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.47:761][145]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.47:761][145]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.47:827][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:827][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.47:987][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.47:989][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.48:046][150]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.48:095][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.48:095][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.48:200][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.48:200][153]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:202][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.48:202][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:202][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.48:202][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:202][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.48:202][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.48:202][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.48:202][153]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:429][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.48:429][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.48:466][159]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.26.48:472][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.48:472][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.48:610][162]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.48:610][162]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:610][162]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.48:610][162]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:610][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.48:610][162]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:610][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.48:610][162]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.48:610][162]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.48:610][162]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.48:645][163]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.26.48:651][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.48:651][163]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.48:824][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.48:824][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:000][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:000][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:046][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.49:046][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:047][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.49:047][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:047][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.49:047][172]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:049][172]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.49:049][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.49:049][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.49:049][172]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:085][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:085][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:355][180]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.49:400][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:400][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:445][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.49:445][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:445][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.49:445][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:445][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.49:445][182]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:445][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.49:445][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.49:445][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.49:445][182]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:477][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:477][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:669][188]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:669][188]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:824][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:824][192]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.49:864][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.49:864][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:864][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.49:864][193]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:864][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.49:864][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:864][193]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.49:864][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.49:864][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.49:864][193]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.49:980][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.49:980][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:057][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.50:057][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.26.50:133][200]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.26.50:133][200]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.26.50:133][200]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.26.50:133][200]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.26.50:133][200]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147452038 started
[2026.06.27-10.26.50:133][200]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.26.50:133][200]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.26.50:133][200]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.26.50:134][200]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147469343 Possessed
[2026.06.27-10.26.50:134][200]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:134][200]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:134][200]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84679.875 Y=-237076.299 Z=-13005.778, Start Offset: X=-101.723 Y=46.847 Z=60.222
[2026.06.27-10.26.50:134][200]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-84715.039 Y=-236981.449 Z=-12982.567, Target Offset: X=-73.000 Y=45.000 Z=35.000
[2026.06.27-10.26.50:134][200]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-48.921787, Yaw=109.475448
[2026.06.27-10.26.50:134][200]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.26.50:134][200]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.26.50:134][200]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.26.50:144][200]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.26.50:170][201]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.26.50:170][201]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.26.50:281][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.50:281][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:281][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.50:281][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:281][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.50:281][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:281][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.50:281][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:281][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.50:281][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.50:400][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.50:400][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:489][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.50:489][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:535][210]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.50:631][212]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147469343 marked as Occupied
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.26.50:631][212]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.26.50:631][212]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.26.50:639][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.50:639][212]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:640][212]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.26.50:686][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.50:686][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:686][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.50:686][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.50:686][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.50:686][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:686][213]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.50:686][213]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:686][213]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.50:686][213]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.50:811][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.50:811][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.50:877][216]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.26.51:020][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:020][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:096][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:096][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:098][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.51:098][219]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:098][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.51:098][219]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.51:100][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.51:100][219]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:100][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.51:100][219]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:100][219]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.51:100][219]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:165][220]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   Transition Final CameraLocation: X=-84615.269 Y=-237263.266 Z=-12639.079
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   Transition Final PivotLocation:  X=-84714.948 Y=-236981.397 Z=-12982.065
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.26.51:165][220]LogTemp: Warning:     VehiclePivot (from socket): X=-84714.948 Y=-236981.397 Z=-12982.065
[2026.06.27-10.26.51:165][220]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.26.51:165][220]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.26.51:165][220]LogTemp: Warning:     ExpectedCurveOffset: X=99.679 Y=-281.869 Z=342.985
[2026.06.27-10.26.51:165][220]LogTemp: Warning:     ExpectedCameraTarget: X=-84615.269 Y=-237263.266 Z=-12639.079
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000
[2026.06.27-10.26.51:165][220]LogTemp: Warning:   Z DELTA:  -0.00
[2026.06.27-10.26.51:454][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:454][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:527][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:527][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:528][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.51:528][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:528][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.51:528][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:528][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.51:528][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.51:528][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.51:528][225]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:528][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.51:528][225]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:685][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:685][227]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:824][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:824][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.51:970][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.51:970][231]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:970][231]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.51:970][231]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:970][231]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.51:970][231]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:970][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.51:970][231]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.51:970][231]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.51:970][231]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.51:970][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.51:970][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:119][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.52:119][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:420][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.52:420][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.52:420][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.52:420][237]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:420][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.52:420][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:420][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.52:420][237]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:420][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.52:420][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:420][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.52:420][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:494][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.52:494][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:639][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.52:639][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:800][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.52:800][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.52:860][243]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.26.52:867][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.52:867][243]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:867][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.52:867][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:867][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.52:867][243]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:867][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.52:867][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.52:867][243]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.52:867][243]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.53:017][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:017][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.53:017][245]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.53:091][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:091][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.53:318][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.53:318][249]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.53:318][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.53:318][249]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:318][249]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.53:318][249]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:320][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.53:320][249]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:320][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.53:320][249]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:384][250]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.53:466][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:466][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.53:466][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:466][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.53:700][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:700][254]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.53:776][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.53:776][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:776][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.53:776][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.53:776][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.53:776][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:776][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.53:776][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:776][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.53:776][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.53:846][256]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.26.53:852][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.53:852][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:007][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:007][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:071][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:071][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:192][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.54:192][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.54:192][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.54:192][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:192][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.54:192][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:192][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.54:192][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:194][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.54:194][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:375][267]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.54:375][267]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.54:375][267]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.54:375][267]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.54:375][267]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.26.54:400][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:400][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:469][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:469][270]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:621][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.54:621][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.54:621][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.54:621][274]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:621][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.54:621][274]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:621][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.54:621][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:621][274]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.54:621][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.54:657][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:662][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:817][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:817][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.54:986][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.54:986][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:047][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.55:048][286]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.55:048][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.55:049][286]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:049][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.55:049][286]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:049][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.55:049][286]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:050][286]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.55:050][286]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:104][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:104][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:419][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:419][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:574][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.55:574][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.55:574][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.55:574][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:574][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.55:574][297]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:574][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.55:574][297]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:574][297]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.55:574][297]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:574][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:574][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:575][297]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.55:650][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:650][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:812][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:812][303]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:982][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.55:982][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.55:982][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.55:982][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:982][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.55:982][307]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:982][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.55:982][307]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:982][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.55:982][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.55:982][307]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.55:982][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.56:077][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:077][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.56:419][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.56:419][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:419][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.56:419][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:419][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.56:419][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:419][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.56:419][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.56:419][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.56:419][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:419][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:420][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.56:499][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:499][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.56:640][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:640][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.56:797][326]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:797][326]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.56:836][327]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.26.56:841][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.56:841][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.56:841][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.56:841][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:841][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.56:841][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:841][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.56:841][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:841][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.56:841][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.56:967][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.56:967][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:085][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:085][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:169][335]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.26.57:169][335]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.26.57:169][335]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.26.57:169][335]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.26.57:264][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.57:264][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:264][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.57:264][337]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:264][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.57:266][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.57:266][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.57:266][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:266][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.57:266][337]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:423][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:423][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:469][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:469][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:637][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:637][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:678][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.57:679][347]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:679][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.57:679][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.57:679][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.57:679][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:679][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.57:679][347]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:679][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.57:679][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.57:802][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:802][350]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.57:983][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.57:983][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:020][355]LogTemp: UpdateCalloutTime: Player too close, replacing AI spawning with DispatchReinforcements().
[2026.06.27-10.26.58:065][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:065][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:117][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.58:117][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:117][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.58:117][357]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:117][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.58:117][357]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:117][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.58:117][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.58:119][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.58:119][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:425][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:425][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:469][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:469][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:556][367]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.58:556][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:556][367]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.58:556][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:556][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.58:556][367]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:556][367]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.58:556][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.58:556][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.58:556][367]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:645][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:645][369]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:830][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:830][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.58:870][374]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.06.27-10.26.58:870][374]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.06.27-10.26.58:870][374]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.26.58:968][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.58:968][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:968][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.58:968][376]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:968][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.58:968][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.58:968][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.58:968][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:968][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.58:968][376]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.58:968][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.58:968][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:066][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:066][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:387][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.59:387][390]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.59:388][390]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.59:388][390]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:389][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.59:389][390]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:389][390]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.59:389][390]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:390][390]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.59:390][390]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:409][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:409][391]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:472][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:472][393]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:657][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:657][400]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:788][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.26.59:788][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.26.59:788][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.26.59:788][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:788][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.26.59:788][405]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:788][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.26.59:788][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:788][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.26.59:788][405]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.26.59:836][406]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:839][406]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.26.59:967][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.26.59:967][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:070][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:070][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:218][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.00:218][420]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:218][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.00:218][420]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.00:218][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.00:218][420]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:218][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.00:218][420]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:218][420]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.00:218][420]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:438][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:438][427]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:465][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:465][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:643][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.00:643][434]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:643][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.00:643][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.00:643][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.00:643][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:643][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.00:643][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:643][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.00:643][434]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.00:643][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:643][434]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:675][435]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.00:675][435]LogStreaming: Display: 0.037 ms for processing 3736 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (14178->14154) packages and 24 (35328->35304) public exports.
[2026.06.27-10.27.00:816][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:816][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.00:964][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.00:964][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:054][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.01:054][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.01:054][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.01:054][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:056][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.01:056][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:056][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.01:057][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:057][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.01:057][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:057][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:057][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:495][462]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AssignedOfficers' of length 0 in '/Script/Responding.ReportData'!
[2026.06.27-10.27.01:495][462]LogTemp: Warning: GetReportByID: Report  not found.
[2026.06.27-10.27.01:515][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:515][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:531][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.01:531][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:531][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.01:531][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:531][463]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.01:531][463]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:531][463]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.01:531][463]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.01:531][463]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.01:531][463]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:531][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:531][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:661][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:661][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:812][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:812][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.01:940][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.01:942][478]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:942][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.01:942][478]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.01:942][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.01:942][478]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:942][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.01:942][478]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:942][478]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.01:942][478]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.01:975][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.01:975][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:061][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:062][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:347][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.02:347][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.02:347][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.02:347][493]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:347][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.02:347][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:347][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.02:347][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:347][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.02:347][493]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:413][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:413][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:459][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:460][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:649][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:649][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:761][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.02:761][509]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:761][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.02:761][509]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:761][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.02:761][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:761][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.02:761][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.02:761][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.02:761][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.02:805][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:805][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.02:972][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.02:972][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:070][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:070][520]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:165][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.03:167][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:167][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.03:167][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.03:167][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.03:167][524]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:169][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.03:169][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:169][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.03:169][524]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:426][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:426][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:478][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:478][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:585][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.03:585][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:585][540]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.03:585][540]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:585][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.03:585][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.03:585][540]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.03:585][540]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:585][540]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.03:585][540]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.03:664][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:664][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:808][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:808][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.03:981][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.03:981][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:007][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.04:007][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:007][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.04:007][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:007][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.04:007][554]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:007][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.04:007][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.04:007][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.04:007][554]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:078][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:078][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:414][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:414][569]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:414][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.04:414][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:414][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.04:414][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:414][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.04:414][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.04:414][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.04:414][569]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:414][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.04:414][569]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:467][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:467][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:641][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:641][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:817][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:817][585]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.04:817][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.04:817][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:817][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.04:817][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:817][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.04:817][585]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:817][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.04:817][585]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.04:817][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.04:817][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.04:975][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.04:975][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:060][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:060][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:222][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.05:222][600]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:223][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.05:223][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.05:223][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.05:223][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:223][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.05:223][600]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:225][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.05:225][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:391][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:391][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:458][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:458][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:650][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.05:650][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:650][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.05:650][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:650][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.05:650][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:650][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.05:650][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.05:650][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.05:650][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.05:650][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:650][616]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:828][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:828][622]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.05:980][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.05:980][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:072][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.06:072][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.06:072][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.06:072][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:072][632]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.06:072][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:072][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.06:072][632]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:072][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.06:072][632]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:072][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:072][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:402][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:402][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:475][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:475][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:475][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.06:475][647]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.06:475][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.06:475][647]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:475][647]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.06:475][647]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:475][647]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.06:475][647]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:476][647]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.06:476][647]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:681][651]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AssignedOfficers' of length 0 in '/Script/Responding.ReportData'!
[2026.06.27-10.27.06:682][651]LogTemp: Game database saved successfully.
[2026.06.27-10.27.06:682][651]LogTemp: Report 10039 updated.
[2026.06.27-10.27.06:714][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:714][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:823][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:823][657]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.06:903][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.06:903][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.06:903][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.06:903][660]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:903][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.06:903][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:903][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.06:903][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:903][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.06:903][660]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.06:976][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.06:976][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:086][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:086][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:325][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.07:325][676]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:326][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.07:326][676]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.07:326][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.07:326][676]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:328][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.07:328][676]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:328][676]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.07:328][676]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:401][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:401][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:472][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:472][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:646][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:646][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:730][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.07:730][692]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:730][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.07:730][692]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:730][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.07:730][692]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.07:730][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.07:730][692]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:730][692]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.07:730][692]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.07:808][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:808][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.07:973][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.07:973][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:068][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:068][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:165][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.08:167][709]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:167][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.08:167][709]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:167][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.08:167][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:167][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.08:167][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.08:167][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.08:167][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:401][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:401][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:472][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:472][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:586][723]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.08:586][723]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:586][723]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.08:586][723]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:586][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.08:586][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:586][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.08:586][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.08:586][723]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.08:586][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.08:656][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:656][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:820][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:820][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.08:985][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.08:985][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:014][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.09:014][739]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.09:015][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.09:015][739]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:015][739]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.09:015][739]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:015][739]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.09:015][739]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:016][739]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.09:016][739]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:060][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:060][741]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:407][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:407][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:441][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.09:441][755]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.09:441][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.09:441][755]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:441][755]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.09:441][755]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:441][755]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.09:441][755]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:441][755]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.09:441][755]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:468][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:468][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:665][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:665][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:820][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:821][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.09:846][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.09:846][770]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:846][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.09:846][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:846][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.09:846][770]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.09:846][770]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.09:846][770]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:846][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.09:846][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.09:974][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.09:974][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:058][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:058][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:199][784]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] Search Engine
[2026.06.27-10.27.10:245][785]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.10:245][785]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:245][785]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.10:245][785]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:245][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.10:245][785]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.10:245][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.10:245][785]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:245][785]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.10:245][785]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:390][790]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:390][790]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:457][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:457][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:641][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:641][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:670][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.10:670][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.10:672][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.10:672][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:672][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.10:672][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:672][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.10:672][801]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:672][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.10:672][801]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.10:798][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:798][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.10:965][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.10:965][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:066][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:066][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:094][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.11:094][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:094][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.11:094][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:096][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.11:096][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:097][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.11:097][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.11:097][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.11:097][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:397][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:397][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:474][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:474][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:496][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.11:496][833]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.11:496][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.11:496][833]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:496][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.11:496][833]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:496][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.11:496][833]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:496][833]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.11:496][833]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:643][839]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:643][839]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:802][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:802][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.11:916][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.11:916][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:916][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.11:916][850]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:918][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.11:918][850]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:918][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.11:918][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.11:918][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.11:918][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.11:982][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.11:982][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:078][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:078][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:320][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.12:320][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.12:320][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.12:320][867]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:320][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.12:320][867]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:320][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.12:320][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:320][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.12:320][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:404][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:404][870]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:473][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:473][873]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:636][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:636][879]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:726][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.12:726][883]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:726][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.12:726][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:726][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.12:726][883]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:728][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.12:728][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.12:728][883]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.12:728][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.12:801][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:801][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 1596386820
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 327772937
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 1154165336
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 1445829890
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 2217755831
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 2377100614
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 3094407692
[2026.06.27-10.27.12:970][892]LogRHI: Display: Encountered a new graphics PSO: 4033443744
[2026.06.27-10.27.12:991][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.12:991][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:058][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:058][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:142][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.13:142][898]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:142][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.13:142][898]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:144][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.13:144][898]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.13:144][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.13:144][898]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:146][898]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.13:146][898]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:242][902]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.06.27-10.27.13:242][902]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.27.13:327][903]LogRHI: Display: Encountered a new graphics PSO: 2154210675
[2026.06.27-10.27.13:329][903]LogRHI: Display: Encountered a new graphics PSO: 478225792
[2026.06.27-10.27.13:329][903]LogRHI: Display: Encountered a new graphics PSO: 938151613
[2026.06.27-10.27.13:329][903]LogRHI: Display: Encountered a new graphics PSO: 2740273938
[2026.06.27-10.27.13:435][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:435][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:483][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:483][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:574][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.13:574][909]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:574][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.13:574][909]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.13:574][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.13:574][909]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:574][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.13:574][909]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:574][909]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.13:574][909]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:671][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:671][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:814][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:814][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:980][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.13:980][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.13:980][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.13:980][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.13:980][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.13:980][918]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:980][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.13:980][918]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:980][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.13:980][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.13:980][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.13:980][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:064][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:064][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.14:282][925]LogRHI: Display: Encountered a new graphics PSO: 2918772805
[2026.06.27-10.27.14:398][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.14:398][929]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:398][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.14:398][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:398][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.14:398][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.14:398][929]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.14:398][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:398][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.14:398][929]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:398][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:398][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.14:470][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:470][931]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.14:651][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:651][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.14:807][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.14:807][942]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:807][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.14:807][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.14:807][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.14:807][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:807][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.14:807][942]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:807][942]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.14:807][942]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.14:807][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:807][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.14:964][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.14:964][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:080][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:080][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:236][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.15:236][956]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:236][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.15:236][956]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:238][956]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.15:238][956]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.15:238][956]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.15:238][956]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:238][956]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.15:238][956]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:395][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:395][961]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:484][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:484][964]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:634][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.15:634][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:634][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.15:634][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:634][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.15:634][969]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:634][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.15:634][969]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.15:634][969]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.15:634][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.15:667][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:667][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:811][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:811][975]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.15:972][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.15:972][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:047][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.16:047][982]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.16:047][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.16:047][982]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:047][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.16:047][982]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:047][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.16:047][982]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:047][982]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.16:047][982]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:075][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:075][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:397][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:397][993]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:464][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.16:464][995]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:464][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.16:464][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:464][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.16:464][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.16:464][995]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.16:464][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:464][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.16:464][995]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:464][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:464][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:668][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:668][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:700][  1]LogRHI: Display: Encountered a new graphics PSO: 1170931215
[2026.06.27-10.27.16:812][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:812][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.16:880][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.16:880][  7]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:880][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.16:880][  7]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:880][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.16:880][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.16:880][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.16:880][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:880][  7]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.16:880][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.16:982][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.16:982][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:056][ 12]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.06.27-10.27.17:056][ 12]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.27.17:064][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:064][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:242][ 17]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.27.17:242][ 17]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.27.17:242][ 17]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.27.17:242][ 17]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.27.17:305][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.17:305][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:305][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.17:305][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:307][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.17:307][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.17:307][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.17:307][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:307][ 19]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.17:307][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:422][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:422][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:460][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:460][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:675][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:675][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:723][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.17:723][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:723][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.17:723][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:723][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.17:723][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:723][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.17:723][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.17:723][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.17:723][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.17:819][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:819][ 34]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.17:981][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.17:981][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:059][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:059][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:139][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.18:139][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:139][ 46]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.18:139][ 46]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:140][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.18:140][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:140][ 46]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.18:140][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.18:140][ 46]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.18:140][ 46]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:405][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:405][ 55]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:467][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:467][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:553][ 60]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.18:553][ 60]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:553][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.18:553][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.18:553][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.18:553][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:553][ 60]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.18:553][ 60]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:553][ 60]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.18:553][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:638][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:638][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:812][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:812][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.18:976][ 75]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.18:976][ 75]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:976][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.18:976][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:976][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.18:976][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:976][ 75]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.18:976][ 75]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.18:976][ 75]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.18:976][ 75]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.18:976][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.18:976][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:308][ 76]LogTemp: Warning: GetPersonByID: No match for C-002-3656942539
[2026.06.27-10.27.19:315][ 76]LogTemp: Warning: GetPersonByID: No match for C-031-2343606153
[2026.06.27-10.27.19:320][ 76]LogTemp: Warning: GetPersonByID: No match for C-071-467891594
[2026.06.27-10.27.19:326][ 76]LogTemp: Warning: GetPersonByID: No match for C-096-2178119018
[2026.06.27-10.27.19:333][ 76]LogTemp: Warning: GetPersonByID: No match for C-065-2620109631
[2026.06.27-10.27.19:337][ 76]LogTemp: Warning: GetPersonByID: No match for C-020-1714894491
[2026.06.27-10.27.19:342][ 76]LogTemp: Warning: GetPersonByID: No match for C-040-2050322356
[2026.06.27-10.27.19:349][ 76]LogTemp: Warning: GetPersonByID: No match for C-047-792107189
[2026.06.27-10.27.19:354][ 76]LogTemp: Warning: GetPersonByID: No match for C-099-2883863277
[2026.06.27-10.27.19:361][ 76]LogTemp: Warning: GetPersonByID: No match for C-071-3372984893
[2026.06.27-10.27.19:366][ 76]LogTemp: Warning: GetPersonByID: No match for C-058-3060939563
[2026.06.27-10.27.19:373][ 76]LogTemp: Warning: GetPersonByID: No match for C-053-3486300640
[2026.06.27-10.27.19:388][ 76]LogStreaming: Display: 0.070 ms for processing 12292 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.19:405][ 76]LogUObjectHash: Compacting FUObjectHashTables data took   6.01ms
[2026.06.27-10.27.19:407][ 76]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.19:542][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:542][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:544][ 77]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.19:544][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:544][ 77]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.19:544][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:544][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.19:544][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:545][ 77]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.19:545][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.19:545][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.19:545][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:547][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:547][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:557][ 77]LogStreaming: Display: 0.005 ms for processing 83 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.19:564][ 77]LogUObjectHash: Compacting FUObjectHashTables data took   6.47ms
[2026.06.27-10.27.19:567][ 77]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.19:580][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:580][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:656][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:656][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:811][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:811][ 88]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.19:837][ 89]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.19:837][ 89]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:837][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.19:837][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.19:837][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.19:837][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:837][ 89]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.19:837][ 89]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:837][ 89]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.19:837][ 89]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.19:979][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.19:979][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.20:074][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.20:074][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.20:244][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.20:244][103]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:244][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.20:244][103]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:244][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.20:244][103]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:244][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.20:244][103]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:244][103]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.20:244][103]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.20:504][107]LogStreaming: Display: 0.008 ms for processing 66 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.20:507][107]LogUObjectHash: Compacting FUObjectHashTables data took   3.17ms
[2026.06.27-10.27.20:509][107]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.20:522][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.20:522][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.20:522][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.20:522][108]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.20:600][112]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.27.20:654][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.20:654][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:654][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.20:654][114]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:654][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.20:654][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:654][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.20:654][114]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.20:654][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.20:654][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.20:654][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.20:654][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.20:833][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.20:833][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:002][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:002][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:061][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.21:061][127]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:063][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.21:063][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:064][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.21:064][127]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:064][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.21:064][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:064][127]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.21:064][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.21:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:239][133]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] Search Engine
[2026.06.27-10.27.21:244][133]LogSlate: Took 0.000503 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-SemiBold.ufont' (62K)
[2026.06.27-10.27.21:406][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:406][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:475][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.21:476][141]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:476][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.21:476][141]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:476][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.21:476][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:476][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.21:476][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:476][141]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.21:476][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.21:476][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:476][141]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:652][147]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:652][147]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:819][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:819][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.21:877][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.21:879][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:879][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.21:879][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:879][155]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.21:879][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.21:879][155]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.21:879][155]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:879][155]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.21:879][155]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.21:978][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.21:978][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:087][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:087][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:287][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.22:287][169]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:287][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.22:287][169]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:287][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.22:287][169]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.22:287][169]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.22:287][169]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:287][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.22:287][169]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:433][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:433][174]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:502][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:502][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:656][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:656][181]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:704][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.22:704][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:704][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.22:704][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.22:704][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.22:704][182]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:704][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.22:704][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:704][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.22:704][182]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.22:842][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:842][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.22:993][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.22:993][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:071][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:071][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:105][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.23:105][196]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:105][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.23:105][196]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.23:105][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.23:107][196]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:107][196]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.23:107][196]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:107][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.23:107][196]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:407][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:407][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:477][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:477][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:534][211]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.23:534][211]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:534][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.23:534][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.23:534][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.23:534][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:534][211]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.23:534][211]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:534][211]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.23:534][211]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:651][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:651][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:808][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:808][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.23:938][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.23:938][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.23:938][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.23:938][226]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:938][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.23:938][226]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:938][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.23:938][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:938][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.23:938][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.23:975][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.23:975][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:086][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:086][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:343][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.24:343][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:343][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.24:343][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.24:343][240]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.24:343][240]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:343][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.24:343][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:343][240]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.24:343][240]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:411][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:411][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:497][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:497][245]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:662][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:662][251]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:763][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.24:763][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:763][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.24:763][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:763][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.24:763][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:763][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.24:763][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.24:763][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.24:763][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.24:818][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:818][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.24:980][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.24:980][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:094][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:094][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:160][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.25:160][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.25:160][270]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.25:160][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.25:160][270]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:162][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.25:162][270]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:162][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.25:162][270]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:163][270]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.25:163][270]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.25:413][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:413][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:487][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:487][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:580][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.25:580][285]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:580][285]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.25:580][285]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:580][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.25:580][285]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.25:580][285]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.25:580][285]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.25:580][285]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.25:580][285]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.25:668][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:668][288]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:812][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:812][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.25:974][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.25:974][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:011][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.26:011][299]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.26:011][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.26:011][299]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.26:011][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.26:011][299]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:011][299]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.26:011][299]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:011][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.26:011][299]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:090][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:090][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:426][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:426][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:426][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.26:426][315]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:426][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.26:426][315]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:427][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.26:427][315]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.26:427][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.26:427][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.26:427][315]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:427][315]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.26:427][315]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:485][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:485][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:664][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:664][323]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:815][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:815][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.26:839][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.26:839][329]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:839][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.26:839][329]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:839][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.26:839][329]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:840][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.26:840][329]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.26:840][329]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.26:840][329]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.26:976][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.26:976][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:090][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:090][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:238][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.27:238][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.27:238][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.27:238][343]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:239][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.27:239][343]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:239][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.27:239][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:240][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.27:240][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:432][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:432][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:502][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:502][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:668][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.27:668][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:668][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.27:668][357]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:668][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.27:668][357]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:668][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.27:668][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.27:668][357]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.27:668][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.27:668][357]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:668][357]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:819][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:819][363]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.27:987][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.27:987][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:071][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.28:071][372]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:071][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.28:071][372]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:071][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.28:071][372]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:071][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.28:071][372]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:071][372]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.28:071][372]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.28:071][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:071][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:409][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:409][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:495][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.28:495][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:495][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.28:495][388]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:495][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.28:495][388]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:495][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.28:495][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.28:495][388]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.28:495][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:495][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:495][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:672][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:672][394]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:813][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:813][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.28:911][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.28:911][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:911][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.28:911][403]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:911][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.28:911][403]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:911][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.28:911][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.28:911][403]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.28:911][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.28:985][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.28:985][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:094][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:094][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:315][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.29:315][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:315][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.29:315][418]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:316][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.29:316][418]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:316][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.29:316][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:316][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.29:316][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.29:416][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:416][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:491][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:491][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:650][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:650][431]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:730][434]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.29:730][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.29:812][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:812][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.29:982][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.29:982][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:073][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:073][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:148][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.30:148][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:148][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.30:148][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:148][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.30:148][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:148][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.30:148][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:148][449]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.30:148][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:417][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:417][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:475][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:475][462]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:553][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.30:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:553][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.30:553][465]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:553][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.30:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:553][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.30:553][465]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:553][465]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.30:553][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:671][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:671][469]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:825][475]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:825][475]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.30:967][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.30:967][480]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:967][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.30:967][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:967][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.30:967][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.30:967][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.30:967][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:967][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.30:967][480]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.30:987][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.30:987][481]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:148][483]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AssignedOfficers' of length 0 in '/Script/Responding.ReportData'!
[2026.06.27-10.27.31:176][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:176][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:384][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.31:384][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.31:384][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.31:384][493]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:386][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.31:386][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:386][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.31:386][493]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:386][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.31:386][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.31:408][494]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:408][494]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:482][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:482][497]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:686][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:686][504]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:808][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.31:808][509]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.31:829][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:829][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.31:979][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.31:979][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:095][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:095][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:223][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.32:223][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:223][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.32:223][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:223][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.32:223][524]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:223][524]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.32:223][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.32:223][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.32:223][524]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:414][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:414][531]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:473][533]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:473][533]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:629][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.32:629][539]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:629][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.32:629][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.32:630][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.32:630][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:630][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.32:630][539]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:630][539]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.32:630][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.32:658][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:658][540]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:837][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:837][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.32:979][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.32:979][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:035][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.33:035][553]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:037][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.33:037][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:037][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.33:037][553]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:037][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.33:037][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:037][553]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.33:037][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.33:080][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.33:080][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:417][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.33:417][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:440][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.33:440][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:440][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.33:440][569]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:440][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.33:440][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:441][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.33:441][569]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:441][569]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.33:441][569]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.33:501][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.33:501][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:671][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.33:671][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:812][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.33:812][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.33:862][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.33:862][585]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:862][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.33:862][585]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:862][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.33:862][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.33:862][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.33:862][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.33:864][585]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.33:864][585]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:000][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:000][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:083][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:083][593]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:272][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.34:272][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:272][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.34:272][600]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:272][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.34:272][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.34:272][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.34:272][600]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:272][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.34:272][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:410][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:410][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:481][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:481][608]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:668][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:668][615]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:689][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.34:690][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.34:690][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.34:690][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:690][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.34:690][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:690][616]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.34:690][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:690][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.34:690][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.34:819][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:819][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.34:998][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.34:998][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:082][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:082][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:108][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.35:108][630]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:108][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.35:108][630]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:108][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.35:108][630]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.35:108][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.35:108][630]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:110][630]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.35:110][630]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:428][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:428][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:484][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:484][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:515][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.35:515][645]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:515][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.35:515][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:515][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.35:515][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:515][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.35:515][645]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:515][645]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.35:515][645]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.35:660][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:660][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:830][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:830][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.35:916][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.35:916][659]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:916][659]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.35:916][659]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:916][659]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.35:916][659]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:916][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.35:916][659]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.35:916][659]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.35:916][659]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.35:986][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.35:986][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:080][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:080][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:327][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.36:327][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:327][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.36:327][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.36:327][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.36:327][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:327][673]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.36:327][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:327][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.36:327][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:410][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:410][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:498][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:498][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:665][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:665][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:742][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.36:742][689]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:742][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.36:742][689]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:742][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.36:742][689]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:742][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.36:742][689]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.36:742][689]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.36:742][689]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.36:812][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:812][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.36:989][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.36:989][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.37:095][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.37:095][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.37:171][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.37:171][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.37:171][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.37:171][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:173][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.37:173][704]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:173][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.37:173][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:173][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.37:173][704]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:351][710]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.27.37:351][710]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.27.37:351][710]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.27.37:351][710]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.27.37:405][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.37:405][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.37:494][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.37:494][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.37:587][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.37:587][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:587][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.37:587][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:587][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.37:587][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.37:587][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.37:587][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:587][718]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.37:589][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.37:666][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.37:666][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.37:808][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.37:808][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:000][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:000][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:000][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.38:000][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:000][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.38:000][732]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:000][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.38:000][732]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:002][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.38:002][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:002][732]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.38:002][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.38:073][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:073][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:447][737]LogStreaming: Display: 0.099 ms for processing 12533 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.38:465][737]LogUObjectHash: Compacting FUObjectHashTables data took   5.37ms
[2026.06.27-10.27.38:467][737]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.38:589][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.38:589][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:589][738]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.38:589][738]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:589][738]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.38:589][738]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:589][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.38:589][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:589][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.38:589][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.38:589][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:589][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:589][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:589][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:600][738]LogStreaming: Display: 0.137 ms for processing 20093 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.38:620][738]LogUObjectHash: Compacting FUObjectHashTables data took   3.99ms
[2026.06.27-10.27.38:624][738]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.38:665][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:665][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:811][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.38:811][747]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.38:891][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.38:891][750]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:891][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.38:891][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:891][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.38:891][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.38:891][750]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.38:891][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.38:892][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.38:892][750]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:094][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:094][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.39:106][754]LogStreaming: Display: 0.037 ms for processing 5413 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.27.39:115][754]LogUObjectHash: Compacting FUObjectHashTables data took   4.46ms
[2026.06.27-10.27.39:116][754]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.27.39:133][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:133][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.39:299][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.39:299][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.39:299][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.39:299][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.39:299][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:300][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.39:300][762]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:301][762]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.39:301][762]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.39:301][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.39:301][762]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:414][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:414][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.39:504][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:504][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.39:599][773]LogTemp: Game database saved successfully.
[2026.06.27-10.27.39:599][773]LogTemp: Report 10039 updated.
[2026.06.27-10.27.39:600][773]LogTemp: Game database saved successfully.
[2026.06.27-10.27.39:600][773]LogTemp: Person X2428472 marked as persistent.
[2026.06.27-10.27.39:602][773]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] 
[2026.06.27-10.27.39:674][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:674][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.39:708][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.39:708][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:708][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.39:708][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.39:708][776]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.39:708][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.39:708][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.39:708][776]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:708][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.39:708][776]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.39:818][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.39:818][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:000][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:000][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:098][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:098][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.40:120][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:417][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:417][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:476][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:476][802]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:536][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.40:536][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:536][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.40:536][804]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:536][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.40:536][804]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:536][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.40:536][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.40:536][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.40:536][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:652][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:652][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:831][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:831][814]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.40:950][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.40:950][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:950][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.40:950][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.40:950][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.40:950][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:950][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.40:950][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:950][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.40:950][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.40:977][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.40:977][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:074][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:074][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:380][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.41:380][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:382][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.41:382][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.41:382][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.41:382][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:382][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.41:382][832]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:384][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.41:384][832]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:416][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:416][833]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:475][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:475][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:658][842]LogTemp: Game database saved successfully.
[2026.06.27-10.27.41:658][842]LogTemp: Report 10039 updated.
[2026.06.27-10.27.41:671][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:672][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:789][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.41:789][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:789][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.41:789][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.41:789][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.41:789][846]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:789][846]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.41:789][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:789][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.41:789][846]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.41:818][847]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:818][847]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.41:980][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.41:980][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:083][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:083][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:185][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.42:185][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:185][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.42:185][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:185][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.42:185][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:185][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.42:185][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:185][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.42:185][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.42:410][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:410][868]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:492][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:492][871]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:591][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.42:591][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:591][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.42:591][874]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:591][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.42:591][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.42:592][874]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.42:592][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:592][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.42:592][874]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.42:672][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:672][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:819][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:819][882]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.42:983][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.42:983][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:024][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.43:024][888]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:024][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.43:024][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:024][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.43:024][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:026][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.43:026][888]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:027][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.43:027][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.43:070][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:070][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:410][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:410][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:432][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.43:432][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:432][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.43:432][903]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:432][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.43:432][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:432][903]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.43:432][903]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.43:432][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.43:432][903]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:486][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:486][905]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:652][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:652][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:819][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:819][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.43:851][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.43:851][918]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:851][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.43:851][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:851][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.43:851][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.43:851][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.43:852][918]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:852][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.43:852][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.43:977][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.43:977][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:091][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:091][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:277][933]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.44:277][933]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.44:427][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:427][938]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:494][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:496][940]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:662][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:662][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:685][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.44:685][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:685][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.44:685][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.44:685][947]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.44:685][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.44:685][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.44:685][947]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:685][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.44:685][947]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.44:827][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:827][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.44:990][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.44:990][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:096][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:096][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.45:098][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:412][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:412][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:507][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:507][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:508][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.45:508][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:508][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.45:508][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:508][977]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.45:508][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.45:508][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.45:508][977]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:508][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.45:508][977]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:674][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:674][984]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:820][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:820][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.45:903][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.45:903][993]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:903][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.45:903][993]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:903][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.45:903][993]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:903][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.45:903][993]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.45:903][993]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.45:903][993]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.45:980][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.45:980][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:090][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:090][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:313][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.46:313][  8]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:313][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.46:313][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.46:315][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.46:315][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:315][  8]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.46:315][  8]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:315][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.46:315][  8]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:420][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:420][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:481][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:481][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:664][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:664][ 20]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:726][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.46:726][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.46:726][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.46:726][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:726][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.46:726][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:726][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.46:726][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:726][ 22]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.46:726][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.46:813][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:813][ 25]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.46:992][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.46:992][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:085][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:085][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:141][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.47:141][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:143][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.47:143][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:143][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.47:143][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.47:143][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.47:143][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:144][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.47:144][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:433][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:433][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:477][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:477][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:556][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.47:556][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:556][ 54]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.47:556][ 54]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:557][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.47:557][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.47:557][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.47:557][ 54]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.47:557][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.47:557][ 54]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.47:557][ 54]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:608][ 56]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.27.47:655][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:655][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:815][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:815][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.47:971][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.47:971][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:971][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.47:971][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:971][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.47:971][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.47:971][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.47:972][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.47:972][ 69]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.47:972][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.47:995][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.47:995][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:074][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:074][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.48:375][ 84]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.48:375][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:409][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:409][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:478][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:478][ 87]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:670][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:670][ 94]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:801][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.48:801][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:801][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.48:801][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:801][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.48:801][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:801][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.48:801][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.48:801][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.48:801][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.48:832][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:832][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.48:988][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.48:988][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:085][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:085][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:202][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.49:202][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:203][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.49:203][114]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:204][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.49:204][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:204][114]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.49:204][114]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.49:204][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.49:204][114]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:418][122]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:418][122]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:505][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:505][125]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:614][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.49:614][129]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:614][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.49:614][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:616][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.49:616][129]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:616][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.49:616][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.49:616][129]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.49:616][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.49:659][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:659][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:842][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:842][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.49:984][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.49:984][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:018][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.50:018][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:018][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.50:018][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:018][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.50:018][144]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:018][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.50:018][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.50:018][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.50:018][144]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:090][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:090][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:420][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:420][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:420][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.50:420][158]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.50:420][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.50:420][158]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:420][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.50:420][158]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:420][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.50:420][158]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:420][158]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.50:420][158]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:472][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:472][160]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:672][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:672][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:833][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:833][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.50:833][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.50:833][173]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.50:833][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.50:833][173]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:833][173]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.50:833][173]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:833][173]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.50:834][173]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:834][173]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.50:834][173]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.50:995][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.50:996][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:077][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:077][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:243][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.51:243][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:243][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.51:243][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:245][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.51:245][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:245][189]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.51:245][189]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.51:245][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.51:245][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:428][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:428][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:489][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:489][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:647][203]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.51:647][203]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:647][203]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.51:647][203]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:647][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.51:647][203]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:647][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.51:647][203]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.51:647][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.51:647][203]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.51:673][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:673][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:723][206]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.27.51:815][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:815][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.51:989][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.51:989][216]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:053][218]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.52:053][218]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:053][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.52:053][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.52:053][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.52:053][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:053][218]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.52:053][218]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:054][218]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.52:054][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:077][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:077][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:410][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:410][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:465][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.52:465][233]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:465][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.52:465][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.52:465][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.52:465][233]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:465][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.52:465][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:465][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.52:465][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:487][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:487][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:665][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:665][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:844][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:844][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.52:871][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.52:871][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.52:871][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.52:871][247]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:871][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.52:871][247]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:871][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.52:871][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:871][247]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.52:871][247]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.52:984][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.52:984][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.53:074][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.53:074][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.53:279][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.53:279][261]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:280][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.53:280][261]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:280][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.53:280][261]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:280][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.53:280][261]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:280][261]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.53:282][261]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.53:444][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.53:444][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.53:494][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.53:494][268]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.53:668][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.53:668][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.53:690][275]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.53:690][275]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:690][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.53:690][275]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:690][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.53:690][275]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:690][275]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.53:690][275]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.53:690][275]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.53:690][275]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.53:816][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.53:818][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:009][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:009][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:103][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:103][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:103][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.54:103][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:103][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.54:103][290]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:103][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.54:103][290]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:103][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.54:103][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.54:103][290]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.54:103][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:434][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:434][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:492][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:492][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:520][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.54:520][305]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:520][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.54:520][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.54:520][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.54:520][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:520][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.54:520][305]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:520][305]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.54:520][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:655][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:655][310]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:828][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:828][316]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.54:930][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.54:930][320]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:930][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.54:930][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:930][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.54:930][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:930][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.54:930][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.54:930][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.54:932][320]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.54:980][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.54:980][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:074][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:075][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:343][336]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.55:343][336]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:343][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.55:343][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.55:343][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.55:343][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:345][336]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.55:345][336]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:345][336]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.55:345][336]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:418][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:418][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:490][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:491][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:657][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:657][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:753][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.55:753][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:753][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.55:753][350]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:753][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.55:753][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:753][350]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.55:753][350]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.55:753][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.55:753][350]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.55:835][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:837][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.55:992][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.55:992][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:074][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:074][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:155][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.56:155][364]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:155][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.56:155][364]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.56:155][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.56:155][364]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:155][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.56:155][364]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:155][364]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.56:155][364]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:429][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:429][374]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:476][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:476][376]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:554][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.56:554][379]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:554][379]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.56:554][379]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:554][379]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.56:554][379]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:554][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.56:554][379]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.56:554][379]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.56:554][379]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:667][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:667][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:809][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:809][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.56:969][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.56:969][395]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:969][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.56:969][395]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:969][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.56:969][395]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.56:969][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.56:969][395]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:969][395]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.56:969][395]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.56:990][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.56:990][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:072][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:072][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:374][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.57:374][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:375][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.57:375][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:376][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.57:376][409]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:376][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.57:376][409]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:376][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.57:376][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.57:420][411]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.27.57:420][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.27.57:420][411]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.27.57:420][411]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.27.57:424][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:424][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:479][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:479][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:671][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:671][420]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:790][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.57:790][424]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:790][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.57:790][424]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:790][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.57:790][424]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:790][424]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.57:790][424]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.57:790][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.57:790][424]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.57:817][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:817][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.57:977][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.57:977][431]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:094][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:094][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:213][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.58:213][439]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:213][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.58:213][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:213][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.58:213][439]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:213][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.58:213][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:213][439]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.58:213][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.58:415][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:415][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:479][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:479][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:638][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.58:638][454]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:638][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.58:638][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:638][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.58:638][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.58:638][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.58:638][454]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:638][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.58:638][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.58:658][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:658][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:815][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:815][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.58:977][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.58:977][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:046][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.59:046][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.59:046][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.59:048][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:048][470]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.59:048][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:048][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.59:048][470]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:048][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.59:048][470]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:070][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:070][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:095][472]LogTemp: Game database saved successfully.
[2026.06.27-10.27.59:095][472]LogTemp: Report 10039 updated.
[2026.06.27-10.27.59:442][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:442][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:472][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.59:472][485]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.59:472][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.59:472][485]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:472][485]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.59:472][485]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:472][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.59:474][485]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:474][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.59:474][485]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:474][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:474][485]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:667][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:667][492]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:814][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:814][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.27.59:873][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.27.59:873][500]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.27.59:873][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.27.59:873][500]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:873][500]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.27.59:873][500]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:873][500]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.27.59:874][500]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:874][500]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.27.59:874][500]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.27.59:980][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.27.59:980][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:089][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:089][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:286][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.00:286][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:286][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.00:286][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:286][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.00:286][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:286][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.00:286][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.00:288][516]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.00:288][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:419][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:419][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:481][523]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:481][523]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:682][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:682][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:704][531]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.00:704][531]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:704][531]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.00:704][531]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:704][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.00:704][531]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:704][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.00:704][531]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.00:704][531]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.00:704][531]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.00:812][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:812][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.00:980][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.00:980][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:072][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.01:072][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:109][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.01:109][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.01:111][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.01:111][544]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:111][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.01:112][544]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:112][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.01:114][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:114][544]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.01:114][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:438][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.01:438][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:491][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.01:491][558]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:522][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.01:522][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:522][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.01:522][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.01:522][559]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.01:522][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:522][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.01:522][559]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:522][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.01:522][559]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:660][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.01:660][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:814][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.01:814][570]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.01:925][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.01:925][574]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:925][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.01:925][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.01:925][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.01:925][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:925][574]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.01:925][574]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.01:925][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.01:925][574]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:000][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:000][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:090][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:090][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:333][589]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.02:333][589]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:333][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.02:333][589]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:333][589]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.02:333][589]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:333][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.02:333][589]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.02:333][589]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.02:333][589]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:414][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:414][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:488][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:488][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:668][602]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.28.02:677][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:677][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:754][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.02:754][605]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:754][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.02:754][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:754][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.02:754][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.02:754][605]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.02:754][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:754][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.02:754][605]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.02:824][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:824][607]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.02:993][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.02:993][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:103][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:103][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:170][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.03:170][619]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:170][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.03:170][619]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:171][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.03:171][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:171][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.03:171][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:173][619]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.03:173][619]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.03:419][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:419][629]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:481][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:481][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:595][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.03:597][635]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.03:597][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.03:597][635]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:597][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.03:597][635]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:597][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.03:597][635]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:597][635]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.03:597][635]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.03:678][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:678][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:841][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:843][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.03:991][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.03:991][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:015][650]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.04:015][650]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:015][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.04:015][650]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.04:015][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.04:015][650]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:015][650]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.04:015][650]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:015][650]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.04:015][650]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:072][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:072][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:357][663]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.28.04:421][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:421][665]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:422][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.04:422][665]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.04:422][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.04:422][665]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:422][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.04:422][665]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:422][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.04:422][665]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:422][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.04:422][665]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:482][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:482][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:686][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:686][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:811][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:811][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.04:841][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.04:841][680]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:841][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.04:841][680]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.04:841][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.04:841][680]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:841][680]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.04:841][680]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:841][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.04:841][680]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.04:998][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.04:998][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.05:100][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.05:100][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.05:244][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.05:244][694]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:244][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.05:244][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:244][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.05:244][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.05:246][694]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.05:246][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:246][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.05:246][694]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:411][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.05:411][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.05:505][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.05:505][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.05:650][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.05:650][708]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:650][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.05:650][708]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:650][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.05:650][708]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:650][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.05:650][708]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.05:650][708]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.05:650][708]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.05:650][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.05:650][708]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.05:780][713]LogTemp: Game database saved successfully.
[2026.06.27-10.28.05:780][713]LogTemp: Report 10041 created.
[2026.06.27-10.28.05:780][713]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10041
[2026.06.27-10.28.05:780][713]LogTemp: Callout Location = X=-67306.663 Y=-344157.021 Z=-16397.748
[2026.06.27-10.28.05:840][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.05:840][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:004][720]LogTemp: Game database saved successfully.
[2026.06.27-10.28.06:004][720]LogTemp: Report 10041 updated.
[2026.06.27-10.28.06:004][720]LogTemp: CalloutAttachment: Initialized callout 10041 (Origin: ECalloutOrigin::Dispatch)
[2026.06.27-10.28.06:047][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:047][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:063][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.06:063][721]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:063][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.06:063][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.06:063][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.06:063][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:063][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.06:063][721]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:063][721]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.06:063][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:076][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:076][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:330][732]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] Search Engine
[2026.06.27-10.28.06:408][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:408][735]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:471][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.06:471][737]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.06:471][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.06:471][737]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:471][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.06:471][737]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:471][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.06:471][737]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:472][737]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.06:472][737]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:491][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:491][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:662][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:662][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:830][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:830][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.06:892][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.06:892][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:892][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.06:892][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:892][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.06:892][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:892][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.06:892][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.06:892][752]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.06:892][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.06:985][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.06:985][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:084][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:084][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:312][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.07:312][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:314][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.07:314][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:314][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.07:314][768]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:316][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.07:316][768]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:316][768]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.07:316][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.07:425][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:425][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:477][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:477][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:671][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:671][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:719][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.07:719][783]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:719][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.07:719][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:719][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.07:719][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.07:719][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.07:719][783]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:719][783]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.07:719][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.07:820][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:820][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.07:999][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.07:999][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:075][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:075][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:140][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.08:140][799]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:140][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.08:140][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:140][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.08:140][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:140][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.08:140][799]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:140][799]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.08:140][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.08:419][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:419][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:473][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:473][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:546][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.08:546][815]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.08:546][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.08:546][815]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:546][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.08:546][815]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:546][815]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.08:546][815]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:546][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.08:546][815]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:662][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:662][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:813][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:814][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.08:954][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.08:954][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.08:954][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.08:954][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:954][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.08:954][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:954][830]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.08:954][830]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:954][830]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.08:954][830]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.08:977][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.08:977][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:025][832]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.28.09:025][832]LogStreaming: Display: 0.078 ms for processing 5312 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14154->14154) packages and 0 (35304->35304) public exports.
[2026.06.27-10.28.09:068][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:068][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:384][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.09:384][845]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:384][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.09:384][845]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:384][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.09:384][845]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.09:385][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.09:385][845]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:385][845]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.09:385][845]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:410][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:410][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:477][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:477][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:654][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:654][854]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:809][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.09:809][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:809][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.09:809][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.09:809][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.09:809][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:809][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.09:809][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:809][860]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.09:809][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.09:809][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:809][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.09:988][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.09:988][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:069][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:069][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:217][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.10:217][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:217][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.10:217][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.10:217][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.10:217][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:217][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.10:217][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:217][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.10:217][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:405][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:405][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:481][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:481][886]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:634][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.10:634][892]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:634][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.10:634][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.10:634][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.10:634][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:636][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.10:636][892]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:636][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.10:636][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.10:667][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:667][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:824][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:824][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.10:986][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.10:986][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:060][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.11:060][907]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:062][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.11:062][907]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:062][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.11:062][907]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.11:064][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.11:064][907]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:064][907]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.11:064][907]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:081][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.11:081][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:414][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.11:414][921]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:466][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.11:466][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:466][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.11:466][923]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:466][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.11:466][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.11:466][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.11:466][923]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:466][923]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.11:466][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:509][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.11:509][924]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:670][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.11:670][930]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:834][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.11:834][936]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.11:882][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.11:882][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:882][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.11:882][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.11:882][937]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.11:882][937]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:882][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.11:882][937]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.11:882][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.11:882][937]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:010][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:010][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:085][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:085][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:177][947]LogSlate: Took 0.000931 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Exo2-Regular.ufont' (131K)
[2026.06.27-10.28.12:285][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.12:285][951]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:285][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.12:285][951]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.12:285][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.12:285][951]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:285][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.12:285][951]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:285][951]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.12:285][951]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:432][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:432][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:494][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:494][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:676][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:676][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:703][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.12:703][966]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.12:703][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.12:703][966]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:703][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.12:703][966]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:703][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.12:703][966]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:703][966]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.12:703][966]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.12:817][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:817][970]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.12:979][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.12:979][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:125][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.13:125][981]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:126][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.13:126][981]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.13:126][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.13:126][981]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:128][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.13:128][981]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:128][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.13:128][981]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:406][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:406][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:476][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:476][995]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:549][997]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.13:549][997]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:549][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.13:549][997]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:549][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.13:549][997]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:549][997]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.13:549][997]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.13:550][997]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.13:550][997]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:654][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:654][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:814][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:814][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.13:964][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.13:964][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:964][ 12]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.13:964][ 12]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:964][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.13:964][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:964][ 12]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.13:964][ 12]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.13:964][ 12]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.13:964][ 12]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.13:997][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.13:997][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:072][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:072][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:313][ 25]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.28.14:372][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.14:372][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:372][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.14:372][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:372][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.14:372][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:372][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.14:372][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:372][ 27]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.14:372][ 27]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.14:420][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:420][ 29]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:477][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:477][ 31]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:650][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:650][ 37]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:796][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.14:796][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:796][ 42]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.14:796][ 42]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:796][ 42]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.14:796][ 42]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:796][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.14:796][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.14:796][ 42]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.14:796][ 42]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.14:817][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:817][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.14:997][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.14:997][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:073][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:073][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:200][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.15:200][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.15:201][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.15:201][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:202][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.15:202][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:202][ 58]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.15:202][ 58]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:204][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.15:204][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:416][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:416][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:476][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:478][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:602][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.15:602][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:602][ 72]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.15:602][ 72]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:602][ 72]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.15:602][ 72]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:602][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.15:602][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.15:602][ 72]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.15:602][ 72]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.15:673][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:673][ 75]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:808][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:808][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.15:984][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.15:984][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:008][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.16:008][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:008][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.16:008][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.16:009][ 87]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.16:009][ 87]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:009][ 87]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.16:009][ 87]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:009][ 87]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.16:009][ 87]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:082][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.16:082][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:428][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.16:428][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:428][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.16:428][102]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:428][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.16:428][102]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:428][102]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.16:428][102]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:428][102]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.16:428][102]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:428][102]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.16:428][102]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.16:483][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.16:483][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:670][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.16:670][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:823][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.16:823][116]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.16:847][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.16:847][117]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:847][117]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.16:847][117]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:848][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.16:848][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:848][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.16:848][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.16:848][117]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.16:848][117]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.16:871][118]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.06.27-10.28.16:871][118]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.28.17:057][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:057][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:106][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:106][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:282][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.17:282][126]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.17:283][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.17:283][126]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:283][126]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.17:283][126]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:283][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.17:283][126]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:285][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.17:285][126]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:415][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:415][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:501][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:501][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:546][132]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.28.17:546][132]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.28.17:546][132]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.28.17:546][132]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.28.17:675][135]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:675][135]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:728][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.17:728][136]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:730][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.17:730][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:730][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.17:730][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:730][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.17:730][136]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.17:730][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.17:730][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.17:829][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:829][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.17:976][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.17:976][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:085][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:085][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:138][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.18:138][144]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:138][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.18:138][144]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:138][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.18:139][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.18:139][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.18:139][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:139][144]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.18:139][144]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:378][149]LogRHI: Display: Encountered a new graphics PSO: 924362194
[2026.06.27-10.28.18:435][149]LogRHI: Display: Encountered a new graphics PSO: 2108528376
[2026.06.27-10.28.18:444][150]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:444][150]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:490][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:490][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:545][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.18:545][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.18:545][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.18:545][152]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:545][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.18:545][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:545][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.18:545][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:545][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.18:545][152]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:693][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:693][155]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:840][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:840][158]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.18:996][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.18:996][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:997][161]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.18:997][161]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:997][161]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.18:997][161]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:999][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.18:999][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.18:999][161]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.18:999][161]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.18:999][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.18:999][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.19:097][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.19:097][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.19:395][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.19:395][170]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:395][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.19:395][170]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:395][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.19:395][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.19:395][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.19:395][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:395][170]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.19:395][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:434][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.19:434][171]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.19:474][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.19:474][172]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.19:660][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.19:660][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.19:806][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.19:806][181]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:806][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.19:806][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.19:806][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.19:806][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:806][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.19:806][181]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:806][181]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.19:806][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.19:857][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.19:857][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:008][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:010][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:044][187]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.28.20:085][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:085][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:227][192]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.20:227][192]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:227][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.20:227][192]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:227][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.20:227][192]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:227][192]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.20:227][192]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:227][192]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.20:227][192]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.20:410][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:410][197]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:481][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:481][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:662][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.20:662][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.20:662][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.20:662][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:662][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.20:662][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:662][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.20:662][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:662][204]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.20:662][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.20:662][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:662][204]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.20:732][206]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.20:814][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.20:814][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:003][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:003][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:079][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.21:079][215]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:079][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.21:079][215]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.21:080][215]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.21:080][215]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:081][215]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.21:081][215]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:081][215]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.21:081][215]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:081][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:081][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:438][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:438][224]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:483][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:483][225]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:483][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.21:483][225]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:483][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.21:483][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:483][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.21:483][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.21:483][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.21:483][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:483][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.21:483][225]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:522][226]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.28.21:522][226]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.28.21:694][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:694][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:810][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:810][231]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.21:921][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.21:921][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.21:921][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.21:921][233]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:921][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.21:921][233]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:921][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.21:921][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:921][233]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.21:921][233]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.21:977][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.21:977][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.28.22:032][235]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.28.22:032][235]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.28.22:032][235]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.28.22:033][235]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.28.22:033][235]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.28.22:033][235]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.28.22:033][235]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.28.22:033][235]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.28.22:033][235]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.28.22:033][235]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.28.22:033][235]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.28.22:033][235]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.28.22:033][235]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.28.22:033][235]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.28.22:033][235]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147452038 stopped
[2026.06.27-10.28.22:033][235]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84713.937 Y=-236980.679 Z=-12982.106, Start Offset: X=27.484 Y=-6.484 Z=117.418
[2026.06.27-10.28.22:033][235]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-46.455012, Yaw=-61.674540
[2026.06.27-10.28.22:033][235]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.28.22:033][235]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.28.22:033][235]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.28.22:033][235]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=1
[2026.06.27-10.28.22:044][235]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.28.22:089][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.22:089][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.22:364][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.22:364][241]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:364][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.22:364][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.22:364][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.22:364][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:364][241]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.22:364][241]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:364][241]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.22:364][241]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:421][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.22:421][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.22:475][243]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.28.22:475][243]LogStreaming: Display: FlushAsyncLoading(325): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.28.22:480][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.22:480][243]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.22:655][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.22:655][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.22:782][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.22:782][248]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:782][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.22:782][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.22:782][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.22:782][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:782][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.22:782][248]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:782][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.22:782][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.22:837][249]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.28.22:837][249]LogStreaming: Display: FlushAsyncLoading(326): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.28.22:842][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.22:842][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:031][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:031][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:084][253]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.28.23:093][253]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 38.79 cm
[2026.06.27-10.28.23:093][253]LogTemp: Error:     Before: X=-84611.955 Y=-237288.244 Z=-12933.744
[2026.06.27-10.28.23:093][253]LogTemp: Error:     After:  X=-84614.234 Y=-237279.354 Z=-12971.434
[2026.06.27-10.28.23:093][253]LogTemp: Error:     ZDelta: -37.69
[2026.06.27-10.28.23:095][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:095][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:156][254]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 32.76 cm
[2026.06.27-10.28.23:156][254]LogTemp: Error:     Before: X=-84611.955 Y=-237288.244 Z=-12933.744
[2026.06.27-10.28.23:156][254]LogTemp: Error:     After:  X=-84612.981 Y=-237267.022 Z=-12958.682
[2026.06.27-10.28.23:156][254]LogTemp: Error:     ZDelta: -24.94
[2026.06.27-10.28.23:222][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.23:222][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.23:223][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.23:223][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:223][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.23:223][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:224][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.23:224][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:224][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.23:224][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:382][258]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.28.23:454][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:454][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:538][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:538][260]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:658][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.23:658][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:658][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.23:658][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.23:658][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.23:658][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:658][262]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.23:658][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:658][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.23:658][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.23:658][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:658][262]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:856][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:856][265]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.23:988][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.23:988][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:124][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.24:124][269]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:124][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.24:124][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:124][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.24:124][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:124][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.24:124][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.24:124][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.24:124][269]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:124][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.24:124][269]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:427][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.24:427][274]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:486][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.24:486][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:536][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.24:537][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:537][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.24:537][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:537][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.24:537][276]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:537][276]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.24:537][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.24:537][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.24:537][276]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:698][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.24:698][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:851][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.24:851][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.24:954][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.24:954][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:954][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.24:954][284]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:954][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.24:954][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.24:954][284]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.24:954][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.24:954][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.24:954][284]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:006][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:006][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:114][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:114][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:370][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.25:370][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:370][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.25:370][292]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:372][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.25:372][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.25:372][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.25:372][292]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:372][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.25:372][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:415][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:415][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:511][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:512][295]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:669][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:669][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:773][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.25:773][300]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:773][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.25:773][300]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:773][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.25:773][300]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.25:773][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.25:773][300]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:773][300]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.25:773][300]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.25:823][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:823][301]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.25:977][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.25:977][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.26:073][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.26:073][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.26:209][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.26:209][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:209][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.26:209][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.26:209][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.26:209][309]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:209][309]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.26:209][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:209][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.26:209][309]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:498][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.26:498][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.26:498][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.26:498][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.26:621][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.26:621][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:621][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.26:621][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.26:621][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.26:621][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:621][317]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.26:623][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:623][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.26:623][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.26:670][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.26:670][318]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.26:826][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.26:826][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:008][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:008][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:110][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.27:110][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:112][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.27:112][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:112][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.27:112][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:113][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.27:113][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:113][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.27:113][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.27:113][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:113][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:267][331]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_E4B97AEF0547181302_1163535582.kickbox
[2026.06.27-10.28.27:415][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:415][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:502][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:502][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:548][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.27:548][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.27:548][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.27:548][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:548][337]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.27:548][337]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:548][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.27:548][337]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:548][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.27:548][337]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:679][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:679][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:842][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:842][344]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.27:954][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.27:954][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:954][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.27:954][347]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:954][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.27:954][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.27:954][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.27:954][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:954][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.27:954][347]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.27:993][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.27:993][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.28:073][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.28:073][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.28:364][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.28:364][358]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:364][358]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.28:364][358]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:364][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.28:364][358]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.28:364][358]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.28:364][358]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:364][358]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.28:364][358]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:403][359]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.28.28:403][359]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.28.28:403][359]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.28.28:403][359]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.28.28:403][359]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.28.28:438][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.28:438][360]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.28:479][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.28:479][361]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.28:658][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.28:658][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.28:765][369]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.28:765][369]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:765][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.28:765][369]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:765][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.28:765][369]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:765][369]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.28:765][369]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.28:765][369]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.28:765][369]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.28:827][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.28:827][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:001][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:001][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:067][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:067][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:175][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.29:175][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:175][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.29:175][381]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:175][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.29:175][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.29:177][381]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.29:177][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:177][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.29:177][381]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:417][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:417][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:487][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:487][390]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:545][391]LogRHI: Display: Encountered a new graphics PSO: 2093201709
[2026.06.27-10.28.29:591][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.29:591][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:591][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.29:591][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:592][393]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.29:592][393]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:592][393]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.29:592][393]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.29:592][393]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.29:592][393]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.29:666][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:666][395]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:813][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:813][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.29:986][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.29:986][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:024][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.30:024][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:024][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.30:024][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:024][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.30:024][405]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:024][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.30:024][405]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:024][405]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.30:024][405]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.30:089][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:089][407]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:414][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:414][416]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:448][417]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.30:448][417]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:448][417]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.30:448][417]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:448][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.30:448][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:448][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.30:448][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:448][417]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.30:448][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.30:480][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:480][418]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:658][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:659][423]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:729][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 319.99
[2026.06.27-10.28.30:729][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.30:729][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 319.99
[2026.06.27-10.28.30:729][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.30:729][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.30:832][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:832][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.30:865][429]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.30:865][429]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:865][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.30:865][429]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.30:865][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.30:865][429]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:865][429]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.30:865][429]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:865][429]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.30:865][429]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.30:988][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.30:988][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:081][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:081][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:152][438]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 211.97
[2026.06.27-10.28.31:152][438]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.31:152][438]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.31:279][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.31:279][442]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:279][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.31:279][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.31:280][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.31:280][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:280][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.31:280][442]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:280][442]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.31:280][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:413][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:413][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:480][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:480][448]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:586][451]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 189.08
[2026.06.27-10.28.31:586][451]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.31:586][451]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.31:652][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:652][453]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:692][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.31:692][454]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:692][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.31:692][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:692][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.31:692][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.31:692][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.31:692][454]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:692][454]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.31:692][454]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.31:819][458]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:819][458]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.31:978][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.31:978][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:013][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 110.77
[2026.06.27-10.28.32:013][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.32:013][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.32:082][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:082][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:114][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.32:114][467]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:114][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.32:114][467]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:114][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.32:114][467]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:114][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.32:114][467]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:114][467]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.32:114][467]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.32:410][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:410][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:442][477]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.32:442][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.32:442][477]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.32:470][478]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.DoorFrame SM_Door_Exterior_Set_02g
[2026.06.27-10.28.32:477][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:477][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:545][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.32:545][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:545][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.32:545][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:545][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.32:545][480]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:545][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.32:545][480]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:545][480]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.32:545][480]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.32:687][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:687][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:811][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:811][488]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.32:848][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.32:848][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.32:848][489]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.32:980][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.32:980][493]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.32:980][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.32:980][493]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.32:980][493]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.32:980][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.32:980][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:077][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:077][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:279][502]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.33:279][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.33:279][502]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.33:415][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.33:415][506]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.33:415][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.33:415][506]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:416][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.33:416][506]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:416][506]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.33:416][506]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:416][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.33:416][506]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:416][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:416][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:477][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:477][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:692][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:692][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:694][514]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.33:694][514]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.33:694][514]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.33:859][518]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147458787.CollisionCylinder
[2026.06.27-10.28.33:859][518]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.28.33:867][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:867][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.33:867][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.33:867][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:867][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.33:867][518]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:867][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.33:867][518]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:867][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.33:867][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.33:867][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.33:867][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.33:975][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.33:975][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:082][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:082][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:112][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.34:112][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.34:112][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.34:282][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.34:282][530]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:282][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.34:282][530]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.34:282][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.34:282][530]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:282][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.34:282][530]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:282][530]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.34:282][530]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:417][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:417][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:480][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:480][536]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:511][537]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.34:511][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.34:511][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.34:652][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:652][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:691][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.34:691][542]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:691][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.34:691][542]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:691][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.34:691][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:691][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.34:691][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.34:691][542]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.34:691][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.34:820][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:820][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.34:923][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.34:923][549]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.34:923][549]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.34:986][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.34:986][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:098][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:098][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:100][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.35:100][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:100][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.35:100][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:100][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.35:100][554]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:101][554]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.35:101][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.35:101][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.35:101][554]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:334][561]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.35:334][561]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.35:334][561]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.35:458][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:458][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:524][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:524][564]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:524][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.35:524][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:524][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.35:524][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.35:524][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.35:524][564]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:524][564]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.35:524][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:524][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.35:524][564]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:664][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:664][568]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:734][570]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.35:734][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.35:734][570]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.35:835][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:835][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.35:938][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.35:938][576]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:938][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.35:938][576]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.35:938][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.35:938][576]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:938][576]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.35:938][576]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:938][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.35:938][576]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.35:975][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.35:975][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:080][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:080][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:148][582]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.36:148][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.36:148][582]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.36:350][588]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.36:350][588]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:350][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.36:350][588]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.36:351][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.36:351][588]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:351][588]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.36:351][588]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:351][588]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.36:351][588]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:419][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:419][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:487][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:487][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:556][594]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.36:556][594]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.36:556][594]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.36:652][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:652][597]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:757][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.36:757][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.36:757][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.36:759][600]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:759][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.36:759][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:759][600]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.36:759][600]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:759][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.36:759][600]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.36:840][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:840][602]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.36:982][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.36:982][606]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.36:982][606]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.36:982][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.36:982][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:083][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:083][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:179][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.37:179][612]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:180][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.37:180][612]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:181][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.37:181][612]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.37:181][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.37:181][612]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:181][612]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.37:181][612]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:390][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.37:390][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.37:390][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.37:424][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:424][619]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:487][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:487][621]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:601][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.37:601][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.37:601][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.37:601][624]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:601][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.37:601][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:601][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.37:601][624]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:601][624]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.37:601][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.37:632][625]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.28.37:632][625]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.28.37:632][625]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.28.37:632][625]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.28.37:675][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:675][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:814][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.37:814][630]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.37:814][630]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.37:814][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:814][630]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.37:978][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.37:978][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:013][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.38:014][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:014][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.38:014][636]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:014][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.38:014][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.38:014][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.38:014][636]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:014][636]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.38:014][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:082][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.38:082][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:215][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.14
[2026.06.27-10.28.38:215][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.38:215][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.38:416][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.38:416][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:416][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.38:416][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:416][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.38:416][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:416][648]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.38:416][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.38:416][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.38:416][648]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:416][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.38:416][648]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:483][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.38:483][650]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:620][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 131.46
[2026.06.27-10.28.38:620][654]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.38:620][654]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.38:650][655]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.38:650][655]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:824][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.38:824][660]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.38:824][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.38:824][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:824][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.38:824][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.38:824][660]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.38:824][660]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:824][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.38:824][660]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.38:824][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.38:824][660]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:004][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:004][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:042][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 224.05
[2026.06.27-10.28.39:042][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.39:042][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.39:054][666]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.28.39:054][666]LogStreaming: Display: 0.037 ms for processing 3032 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (14178->14177) packages and 1 (35328->35327) public exports.
[2026.06.27-10.28.39:077][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:078][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:249][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.39:249][672]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:250][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.39:250][672]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.39:250][672]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.39:250][672]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:251][672]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.39:251][672]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:251][672]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.39:251][672]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:410][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:410][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:480][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 224.05
[2026.06.27-10.28.39:480][678]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.39:480][678]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.39:480][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:480][678]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:656][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.39:656][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:656][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.39:656][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:656][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.39:656][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:656][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.39:656][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.39:656][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.39:656][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.39:656][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:656][682]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:837][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:837][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.39:921][689]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 224.05
[2026.06.27-10.28.39:921][689]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.39:921][689]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.39:987][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.39:987][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:059][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.40:059][693]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:059][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.40:060][693]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:060][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.40:060][693]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:060][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.40:060][693]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:060][693]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.40:061][693]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.40:099][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.40:099][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:351][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 224.05
[2026.06.27-10.28.40:351][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.40:351][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.40:426][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.40:426][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:461][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.40:461][704]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:461][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.40:461][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.40:462][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.40:462][704]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:462][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.40:462][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:462][704]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.40:462][704]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:499][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.40:499][705]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:650][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.40:652][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:755][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 224.05
[2026.06.27-10.28.40:755][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.40:755][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.40:831][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.40:831][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.40:863][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.40:865][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.40:865][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.40:865][715]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:865][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.40:865][715]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:865][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.40:865][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.40:865][715]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.40:865][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:011][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:012][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.41:084][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:084][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.41:193][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 216.95
[2026.06.27-10.28.41:193][724]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.41:193][724]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.41:294][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.41:294][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:296][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.41:296][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.41:296][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.41:296][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:296][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.41:296][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:298][727]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.41:298][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:405][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:405][730]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.41:482][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:482][732]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.41:627][736]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.41:627][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.41:627][736]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.41:663][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:663][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.41:707][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.41:707][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.41:707][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.41:707][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:707][738]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.41:707][738]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:707][738]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.41:707][738]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:707][738]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.41:707][738]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.41:813][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.41:813][741]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:000][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:002][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:036][747]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.42:036][747]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.42:036][747]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.42:072][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:072][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:111][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.42:111][749]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:111][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.42:111][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.42:111][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.42:111][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:111][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.42:111][749]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:111][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.42:111][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:407][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:407][757]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:446][758]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.42:446][758]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.42:446][758]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.42:485][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:485][759]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:518][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.42:518][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.42:518][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.42:518][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:518][760]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.42:518][760]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:518][760]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.42:518][760]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:518][760]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.42:518][760]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:665][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:665][764]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:817][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.42:817][768]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.42:856][769]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.42:856][769]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.42:856][769]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.42:938][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.42:938][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:938][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.42:938][771]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:938][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.42:938][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.42:938][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.42:938][771]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.42:938][771]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.42:938][771]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:008][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:008][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:113][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:113][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:278][779]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.43:278][779]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.43:278][779]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.43:350][781]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.43:350][781]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:350][781]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.43:350][781]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.43:350][781]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.43:350][781]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:350][781]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.43:350][781]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:352][781]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.43:352][781]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:416][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:416][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:481][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:481][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:663][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:663][791]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:690][792]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.43:690][792]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.43:690][792]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.43:759][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.43:759][794]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:759][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.43:759][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:759][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.43:759][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.43:759][794]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.43:759][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:759][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.43:759][794]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.43:815][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:815][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.43:985][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.43:985][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:075][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:077][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:106][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.44:106][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.44:106][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.44:164][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.44:164][808]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:164][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.44:164][808]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:164][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.44:164][808]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:164][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.44:164][808]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.44:164][808]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.44:164][808]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:431][817]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:431][817]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:488][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:488][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:514][820]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.44:514][820]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.44:514][820]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.44:575][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.44:575][822]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:575][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.44:575][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:575][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.44:575][822]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:575][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.44:575][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.44:575][822]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.44:575][822]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:660][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:660][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:801][830]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.knockbox
[2026.06.27-10.28.44:837][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:837][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.44:926][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.44:926][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.44:926][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.44:979][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.44:979][836]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:980][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.44:980][836]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:980][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.44:980][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:980][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.44:980][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.44:980][836]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.44:980][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.44:980][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.44:980][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:069][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:069][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:356][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.45:356][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.45:356][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.45:380][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.45:380][850]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:380][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.45:380][850]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:381][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.45:381][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:382][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.45:382][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:382][850]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.45:382][850]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.45:409][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:409][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:472][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:472][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:674][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:674][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:764][863]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.45:764][863]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.45:764][863]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.45:796][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.45:796][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:796][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.45:796][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.45:796][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.45:796][864]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:796][864]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.45:796][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:796][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.45:796][864]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.45:824][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:824][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.45:998][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.45:998][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:085][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:085][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:172][877]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.46:172][877]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.46:172][877]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.46:201][878]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.46:201][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:201][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.46:201][878]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:201][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.46:201][878]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:201][878]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.46:201][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:201][878]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.46:201][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.46:406][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:406][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:495][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:495][888]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:583][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.46:583][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.46:583][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.46:612][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.46:612][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:612][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.46:612][892]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:612][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.46:612][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.46:612][892]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.46:612][892]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:612][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.46:612][892]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.46:672][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:672][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:814][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:814][899]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:986][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.46:986][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.46:986][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.46:986][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.46:986][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.47:016][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.47:016][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:016][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.47:016][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:017][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.47:017][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:017][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.47:017][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.47:017][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.47:017][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:072][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:072][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.47:324][917]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.DoorMesh SM_Door_Interior_42b
[2026.06.27-10.28.47:392][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.47:392][919]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.47:392][919]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.47:418][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:418][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.47:418][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.47:418][920]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:418][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.47:418][920]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:418][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.47:418][920]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:418][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.47:418][920]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.47:418][920]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.47:418][920]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:482][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:482][922]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.47:666][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:666][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.47:811][933]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 147.14
[2026.06.27-10.28.47:811][933]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.47:811][933]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.47:811][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:811][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.47:843][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.47:843][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:843][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.47:843][934]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:843][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.47:843][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:843][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.47:843][934]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.47:843][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.47:843][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.47:996][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.47:996][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:080][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:080][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:107][943]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_D8B32F0E28368DB602_1254256039.kickbox
[2026.06.27-10.28.48:230][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 144.08
[2026.06.27-10.28.48:230][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.48:230][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.48:256][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.48:256][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:256][948]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.48:256][948]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:256][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.48:256][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:256][948]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.48:256][948]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:256][948]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.48:256][948]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.48:405][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:405][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:497][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:497][956]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:643][961]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 114.83
[2026.06.27-10.28.48:643][961]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.48:643][961]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.48:675][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:675][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:675][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.48:675][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:675][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.48:675][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:675][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.48:675][962]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:675][962]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.48:675][962]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.48:675][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.48:675][962]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.48:818][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:818][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.48:997][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.48:997][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:053][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 68.13
[2026.06.27-10.28.49:053][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.49:053][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.49:082][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.49:082][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:083][976]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.49:083][976]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:083][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.49:083][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:083][976]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.49:083][976]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:084][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.49:084][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:084][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.49:084][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.49:405][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.49:405][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:466][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.35
[2026.06.27-10.28.49:466][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.49:466][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.49:491][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.49:491][990]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:491][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.49:491][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:491][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.49:491][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:491][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.49:491][990]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:491][990]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.49:491][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.49:491][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.49:491][990]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:655][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.49:655][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:826][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.49:826][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.49:882][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.28.49:882][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.49:882][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.49:915][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.49:915][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:915][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.49:915][  5]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:915][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.49:915][  5]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:915][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.49:915][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.49:915][  5]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.49:915][  5]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.50:000][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:000][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:079][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:079][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:292][ 17]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.13
[2026.06.27-10.28.50:292][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.50:292][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.50:321][ 18]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.50:321][ 18]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:322][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.50:322][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:322][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.50:322][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:322][ 18]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.50:322][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.50:322][ 18]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.50:322][ 18]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:408][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:408][ 21]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:495][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:496][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:665][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:665][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:716][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 68.22
[2026.06.27-10.28.50:716][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.50:716][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.50:753][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.50:753][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:753][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.50:753][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:753][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.50:753][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:753][ 33]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.50:753][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.50:753][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.50:753][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.50:813][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:813][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.50:975][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.50:975][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:083][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.51:083][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:141][ 47]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.50
[2026.06.27-10.28.51:141][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.51:141][ 47]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.51:166][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.51:166][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:166][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.51:166][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:166][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.51:166][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:167][ 48]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.51:167][ 48]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.51:167][ 48]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.51:167][ 48]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:424][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.51:424][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:476][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.51:476][ 60]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.51:566][ 63]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.51:566][ 63]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:671][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.51:671][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:808][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.51:808][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.06
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.51:972][ 78]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.51:972][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:020][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:020][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:074][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:074][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.11
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:381][ 92]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.52:381][ 92]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:416][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:416][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:499][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:499][ 96]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:662][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:662][102]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:786][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:786][106]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.13
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.52:786][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:786][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.52:786][106]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:786][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.52:786][106]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.52:813][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:815][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.52:984][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.52:984][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:075][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:075][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:184][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.53:184][120]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.53:186][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.04
[2026.06.27-10.28.53:186][120]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.53:186][120]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.53:186][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.53:186][120]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:187][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.53:187][120]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:187][120]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.53:187][120]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:187][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.53:187][120]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:414][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:414][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:473][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:473][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:600][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.53:600][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:600][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.53:600][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.53:600][136]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.53:602][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:602][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.53:602][136]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:602][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.53:602][136]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.53:602][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.28.53:602][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.53:602][136]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.53:652][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:652][138]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:811][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:811][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.53:987][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.53:987][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:010][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:010][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.54:010][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:010][152]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:010][152]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.01
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.54:010][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.54:010][152]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:088][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.54:088][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:406][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.54:406][167]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:429][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:429][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.54:429][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:429][168]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 65.07
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.54:429][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.54:429][168]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:430][168]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.54:430][168]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:486][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.54:486][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:674][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.54:674][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:826][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.54:826][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.54:852][184]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 65.80
[2026.06.27-10.28.54:852][184]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.54:852][184]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.54:852][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.54:853][184]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:853][184]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.54:853][184]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:853][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.54:853][184]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.54:853][184]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.54:853][184]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.54:853][184]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.54:853][184]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:000][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:000][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:051][192]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.28.55:073][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:073][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:270][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.55:270][200]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.55:271][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.70
[2026.06.27-10.28.55:271][200]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.55:271][200]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.55:271][200]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.55:271][200]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:271][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.55:271][200]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:273][200]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.55:273][200]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:273][200]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.55:273][200]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:408][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:408][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:477][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:477][207]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:680][213]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:680][213]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:680][213]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:680][213]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:680][213]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 231.94
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.55:680][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:680][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.55:680][213]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.55:680][213]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.55:816][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:816][217]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.55:988][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.55:988][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:089][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.56:089][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:089][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:089][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.33
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.56:089][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:089][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:089][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.56:089][225]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.56:089][225]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:422][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.56:422][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:538][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.56:538][237]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:538][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:538][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.56:538][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:538][237]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.22
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.56:538][237]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:538][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.56:538][237]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:678][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.56:678][242]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:823][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.56:823][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.56:943][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:943][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.56:943][251]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:943][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:943][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.56:943][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.04
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.56:943][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.57:007][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:007][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.57:097][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:097][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.57:375][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.57:375][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.57:375][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.57:375][265]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:377][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.57:377][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:377][265]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.57:377][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:377][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.57:377][265]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:378][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.03
[2026.06.27-10.28.57:378][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.57:378][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.57:411][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:411][266]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.57:500][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:500][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.57:672][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:672][275]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.57:694][276]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.28.57:694][276]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.28.57:694][276]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.28.57:694][276]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.28.57:787][279]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:787][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:787][279]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 70.94
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.57:787][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:787][279]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.57:787][279]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.57:787][279]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.57:813][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.57:813][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:007][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:007][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:076][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:076][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:190][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:190][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 170.72
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.58:190][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:190][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.58:190][292]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:190][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.58:190][292]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:408][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:408][299]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:492][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:492][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:617][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.58:617][306]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:617][306]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 219.05
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.58:617][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:617][306]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:617][306]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.58:617][306]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.58:687][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:687][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:813][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:813][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.58:974][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.58:974][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:042][320]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.23
[2026.06.27-10.28.59:044][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.59:044][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.59:044][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.59:044][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.59:044][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.59:044][320]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:045][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.59:045][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:045][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.59:045][320]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:045][320]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.59:045][320]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:072][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:072][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:419][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:419][333]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:446][334]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 74.66
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.59:446][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.59:446][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:446][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:446][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:446][334]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.59:446][334]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:472][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:472][335]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:654][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:654][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:815][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:815][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.28.59:849][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:849][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:849][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.28.59:849][347]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:849][347]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.28.59:849][347]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 61.91
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.28.59:849][347]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.28.59:997][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.28.59:997][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:087][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:087][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:268][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.00:268][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.00:268][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.00:268][361]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:270][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 61.91
[2026.06.27-10.29.00:270][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.00:270][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.00:270][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.00:270][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:270][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.00:270][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:270][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.00:270][361]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:410][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:410][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:471][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:471][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:675][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:675][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:675][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.00:675][375]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.00:675][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.00:675][375]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:675][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.00:675][375]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:677][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.00:677][375]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:677][375]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.00:677][375]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.00:677][375]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 61.91
[2026.06.27-10.29.00:677][375]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.00:677][375]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.00:823][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:823][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.00:998][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.00:998][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:081][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.01:081][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:082][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.01:082][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:082][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.01:082][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.01:084][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.01:084][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:084][389]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.01:084][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:084][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.01:084][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:086][389]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 67.07
[2026.06.27-10.29.01:086][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.01:086][389]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.01:434][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.01:434][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:482][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.01:482][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:511][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.01:511][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.01:511][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.01:511][404]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:512][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.01:512][404]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:512][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.01:512][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:512][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.30
[2026.06.27-10.29.01:512][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.01:512][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.01:512][404]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.01:512][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:653][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.01:653][409]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:816][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.01:816][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.01:914][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.01:914][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:914][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:914][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.01:914][418]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.01:914][418]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.01:914][418]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:000][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:000][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:082][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:082][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:314][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:314][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:314][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:314][432]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.02:314][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:314][432]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.02:314][432]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.02:432][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:432][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:491][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:491][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:673][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:673][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:732][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:732][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.02:732][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:732][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:732][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.02:732][446]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.02:732][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.02:816][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:816][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.02:979][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.02:979][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:093][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:093][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:145][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.03:145][461]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:145][461]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.03:145][461]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:147][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.03:147][461]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:147][461]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.03:147][461]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.03:147][461]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.03:147][461]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.03:147][461]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.03:147][461]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.03:148][461]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:434][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:434][471]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:494][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:494][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:548][475]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:548][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:548][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:548][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.03:548][475]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:548][475]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.03:548][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.03:671][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:671][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:817][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:817][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.03:979][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:979][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.03:979][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:979][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 116.74
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.03:979][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:979][490]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.03:979][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.03:980][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.03:980][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:089][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:089][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:404][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:404][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:404][505]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:404][505]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.04:404][505]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:404][505]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.04:404][505]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.04:430][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:430][506]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:486][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:486][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:673][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:673][514]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:836][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.04:836][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.04:836][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:836][519]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.04:981][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.04:981][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:079][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:079][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:130][529]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.05:246][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.05:246][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:246][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.05:246][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.05:247][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.05:247][533]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:247][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.05:247][533]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:247][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.05:247][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.05:247][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.05:249][533]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.05:249][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:416][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:416][539]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:474][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:474][541]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:668][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.05:668][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.05:668][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:668][548]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:749][551]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.05:810][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:810][553]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.05:980][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.05:980][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:070][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:070][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:070][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:070][562]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.06:070][562]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:070][562]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:070][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.06:070][562]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.06:070][562]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:408][574]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:408][574]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:488][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.06:488][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:488][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.06:488][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:489][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.06:489][577]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:489][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.06:489][577]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:489][577]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.06:489][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.06:489][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.06:489][577]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.06:489][577]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.06:489][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:489][577]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:572][580]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.06:662][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:662][583]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:815][589]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:815][589]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.06:916][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:916][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.06:916][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:916][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:916][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.06:916][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.06:916][592]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.06:918][592]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.06:988][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.06:988][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.07:075][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.07:075][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.07:318][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.07:318][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.07:320][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.07:320][607]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:320][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.07:320][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:320][607]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 128.92
[2026.06.27-10.29.07:320][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.07:320][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.07:321][607]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.07:321][607]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:322][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.07:322][607]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:405][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.07:405][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.07:477][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.07:477][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.07:685][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.07:685][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.07:737][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:737][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:737][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:737][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.07:737][622]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.07:737][622]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 184.96
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.07:737][622]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.07:827][626]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.29.07:834][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.07:834][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:003][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:003][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:087][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:087][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:138][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:138][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:138][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:138][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.08:138][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.08:138][637]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.08:138][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:408][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:408][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:472][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:472][649]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:552][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:552][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:552][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:552][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:552][652]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.08:552][652]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.08:552][652]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.08:672][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:672][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:835][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:835][662]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.08:969][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:969][667]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:969][667]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:969][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.08:969][667]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.08:969][667]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.08:969][667]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.08:997][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.08:997][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:063][670]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.29.09:063][670]LogStreaming: Display: 0.063 ms for processing 3673 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14177->14177) packages and 0 (35327->35327) public exports.
[2026.06.27-10.29.09:080][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:080][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:099][672]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.09:377][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.09:377][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:377][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.09:377][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.09:377][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.09:377][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:379][682]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.09:379][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:379][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.09:379][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:380][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.09:380][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.09:380][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.09:407][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:407][683]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:470][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:470][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:656][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:656][691]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:807][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.09:807][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:807][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:807][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:807][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.09:807][696]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.09:807][696]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.09:840][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:840][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.09:974][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.09:974][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:070][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.10:070][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:220][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.10:220][709]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:222][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:222][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.10:222][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:222][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.10:222][709]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.10:222][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:404][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.10:404][715]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:499][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.10:499][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:625][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:625][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.10:625][722]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:625][722]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:625][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.10:625][722]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.10:625][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.10:652][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.10:652][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:840][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.10:840][729]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.10:931][732]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.11:003][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:003][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:032][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.11:032][735]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:034][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.11:034][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.11:034][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.11:034][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.11:034][735]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:035][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.11:035][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:035][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.11:035][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:035][735]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.11:035][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.11:095][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:095][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:429][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:429][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:460][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.11:462][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:462][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:462][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:462][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.11:462][749]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.11:462][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:489][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:489][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:675][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:675][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:833][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:833][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.11:885][763]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.29.11:894][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:894][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:894][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:894][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.11:894][763]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.11:894][763]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.11:894][763]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.11:983][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.11:983][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.12:074][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.12:074][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.12:318][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:318][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:318][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:318][777]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.12:318][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.12:318][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.12:318][777]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:407][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.12:407][780]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.12:502][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.12:502][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.12:663][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.12:663][788]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.12:730][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:730][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:730][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:730][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.12:730][790]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.12:730][790]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.12:730][790]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.12:819][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.12:819][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:000][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:000][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:087][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:087][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:151][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.13:151][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:151][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.13:151][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:151][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.13:151][804]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:152][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.13:152][804]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:152][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.13:152][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.13:152][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.13:152][804]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.13:152][804]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.13:410][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:411][813]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:497][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:497][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:551][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.13:551][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:551][818]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:551][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:551][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.13:551][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.13:551][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:671][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:671][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:818][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:818][827]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.13:963][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:963][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:963][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.13:963][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.13:963][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:963][832]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.13:963][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.13:987][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.13:987][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:070][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:070][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:374][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.14:374][847]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.14:374][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:374][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:374][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:374][847]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.14:374][847]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:437][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:437][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:491][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:491][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:655][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:655][857]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:797][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:797][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.14:797][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:797][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:797][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.14:797][862]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.14:797][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.14:821][863]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:821][863]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.14:991][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.14:991][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:011][870]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.29.15:014][870]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.29.15:074][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:074][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:201][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.15:201][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.15:203][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.15:203][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:203][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.15:203][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:204][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.15:204][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.15:204][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.15:204][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.15:204][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:204][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.15:204][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:432][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:433][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:503][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:503][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:607][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:607][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:607][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.15:607][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.15:607][888]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:607][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.15:607][888]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.15:674][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:674][890]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:808][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:810][894]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.15:983][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.15:983][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:014][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.16:014][900]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:014][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.16:014][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.16:016][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.16:016][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:016][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.16:016][900]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:016][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.16:016][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.16:016][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.16:016][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.16:016][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:081][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:081][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:414][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:414][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:414][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.16:414][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:414][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:414][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:414][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:414][912]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.16:414][912]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.16:484][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:484][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:676][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:676][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:825][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:825][925]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.16:825][925]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.16:825][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:825][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:825][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:825][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.16:825][925]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.16:825][925]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.16:981][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.16:981][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:072][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:072][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:243][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.17:244][939]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:244][939]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.17:244][939]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.17:244][939]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.17:244][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.17:244][939]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:246][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.17:246][939]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:246][939]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.17:246][939]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.17:246][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.17:246][939]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:417][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:417][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:477][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:477][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:653][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.27
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.17:653][953]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.17:653][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:653][953]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:772][957]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  
[2026.06.27-10.29.17:772][957]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458676 Executing Activities 80CDE5AE4197F4892CB68FB3E5EAF340
[2026.06.27-10.29.17:772][957]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  
[2026.06.27-10.29.17:772][957]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147458656 Executing Activities A0DC922B44B83F1B5387468369678866
[2026.06.27-10.29.17:835][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:835][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.17:980][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.17:980][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:070][967]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 211.60
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.18:070][967]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:070][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.18:070][967]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:420][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.18:420][977]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:477][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 180.31
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.18:477][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.18:477][979]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.18:477][979]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:670][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.18:670][986]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:828][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.18:828][992]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.18:895][994]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.18:895][994]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.18:895][994]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.18:895][994]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:895][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.18:895][994]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:897][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 180.46
[2026.06.27-10.29.18:897][994]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.18:897][994]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.18:897][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.18:897][994]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.18:897][994]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.18:897][994]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:000][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:000][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:081][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:081][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:302][  9]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.19:302][  9]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:302][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.19:302][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:302][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.19:302][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.19:303][  9]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.19:303][  9]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:303][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 223.05
[2026.06.27-10.29.19:303][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.19:303][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.19:305][  9]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.19:305][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:406][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:406][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:484][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:486][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:665][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:665][ 22]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 280.80
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.19:718][ 24]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.19:718][ 24]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.19:833][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:834][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.19:979][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.19:979][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:092][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:092][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:119][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:119][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:119][ 38]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 280.80
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.20:119][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:119][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.20:119][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.20:120][ 38]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.20:120][ 38]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:408][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:408][ 48]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:490][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:490][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:550][ 53]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:552][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 249.28
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.20:552][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:552][ 53]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:552][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.20:552][ 53]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.20:552][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:665][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:665][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:827][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:827][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.80
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.20:975][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.20:975][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.20:978][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.21:088][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.21:088][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.21:400][ 82]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.21:400][ 82]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:401][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.21:401][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.21:401][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.21:403][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:403][ 82]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.21:403][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:403][ 82]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.80
[2026.06.27-10.29.21:403][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.21:403][ 82]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.21:405][ 82]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.21:405][ 82]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:430][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.21:430][ 83]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.21:491][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.21:491][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.21:693][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.21:693][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.80
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.21:808][ 95]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.21:808][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.21:808][ 95]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:008][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:008][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:074][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:074][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:224][108]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.80
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.22:224][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.22:224][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:224][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:224][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:224][108]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.22:224][108]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:403][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:403][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:481][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:481][117]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:648][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:648][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:648][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 248.81
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.22:648][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:648][123]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.22:648][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.22:648][123]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.22:677][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:677][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:816][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:816][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.22:978][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.22:978][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:071][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 226.85
[2026.06.27-10.29.23:071][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.23:071][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.23:072][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.23:072][138]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:073][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.23:073][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:073][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.23:073][138]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:073][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.23:073][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:075][138]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.23:075][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.23:075][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.23:075][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:432][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.23:432][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:487][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 226.47
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.23:487][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.23:487][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.23:487][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:676][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.23:676][159]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:818][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.23:818][164]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.23:908][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:908][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:908][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 226.47
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.23:908][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.23:908][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.23:908][167]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.23:908][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:002][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:002][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:090][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:090][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:336][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:336][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.24:336][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:336][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:336][182]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:336][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 226.47
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.24:336][182]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.24:419][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:419][185]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:476][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:476][187]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:670][194]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:670][194]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:755][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.24:755][197]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:755][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:755][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 226.47
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.24:755][197]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.24:755][197]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:756][197]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.24:756][197]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.24:810][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:810][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.24:978][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.24:978][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.25:096][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.25:096][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.25:181][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.25:181][212]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:183][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.25:183][212]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:183][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.25:185][212]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:185][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.25:185][212]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.25:185][212]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.25:186][212]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:186][212]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 258.31
[2026.06.27-10.29.25:186][212]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.25:186][212]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.25:412][220]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.25:412][220]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.25:474][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.25:474][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.25:590][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.25:590][226]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:590][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.25:590][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:590][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.25:592][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:592][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 273.36
[2026.06.27-10.29.25:592][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.25:592][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.25:592][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.25:592][226]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.25:592][226]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.25:592][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.25:678][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.25:678][229]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.25:699][230]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.29.25:699][230]LogTemp: BroadcastStimulus: origin=X=-85030.362 Y=-235829.477 Z=-12773.162 range=1100 overlaps=21 applied=1 (0.41 ms)
[2026.06.27-10.29.25:699][230]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.15
[2026.06.27-10.29.25:818][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.25:818][234]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:001][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:001][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:001][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:001][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:001][240]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:001][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 273.36
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.26:001][240]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:001][240]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.26:001][240]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.26:086][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:086][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:229][248]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.29.26:229][248]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458787 updated role to ERole::Surrender
[2026.06.27-10.29.26:229][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:229][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:229][248]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=B79124C848555D7EA1DE8584B8577A64) for Callout 10039, Target=BP_JayHalstead_C_2147468140
[2026.06.27-10.29.26:229][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Fired task trigger for role change ERole::Activity -> ERole::Surrender (Reason: PoliceOrder, Callout: 10039)
[2026.06.27-10.29.26:305][251]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458666 Activity:  Als.Activities.Surrender
[2026.06.27-10.29.26:423][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 273.36
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.26:423][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:423][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458772 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:423][255]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:423][255]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458787] Handsup
[2026.06.27-10.29.26:479][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:479][257]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:568][260]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.29.26:649][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147458817 DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:649][263]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:826][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:826][269]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.26:826][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:826][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.26:826][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:826][269]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 273.36
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.26:826][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:826][269]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.26:826][269]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.26:976][274]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.06.27-10.29.26:976][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.26:976][274]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:096][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:096][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:236][283]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.29.27:236][283]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.06.27-10.29.27:238][283]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147458772 that we left activity DA_Activity_Talking
[2026.06.27-10.29.27:238][283]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147458817 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.27:238][283]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.27:238][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 updated role to ERole::Engage
[2026.06.27-10.29.27:238][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=88 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:238][283]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:238][283]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147458817 -> ERole::Engage (Callout 10039)
[2026.06.27-10.29.27:238][283]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147458817 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.06.27-10.29.27:238][283]LogTemp: BP_AI_Controller_Civilian_C_2147458676: Claimed task AI.Task.Civilian.Engage
[2026.06.27-10.29.27:238][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.27:238][283]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:238][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.27:238][283]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:240][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.27:240][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:240][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 250.66
[2026.06.27-10.29.27:240][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.27:240][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.27:241][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.27:241][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:241][283]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.27:241][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.27:265][284]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] BTT::ActivityAborted
[2026.06.27-10.29.27:265][284]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] BTT::ActivityAborted
[2026.06.27-10.29.27:353][287]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.29.27:353][287]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.27:353][287]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.InteractItem.Radio
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 1 results
[2026.06.27-10.29.27:353][287]LogTemp: Warning: FindSmartObjectForActivity: Filtering 21 candidates with tag Als.Activities.Sitting
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x800000000000001E:D:0  SlotTags=Als.Activities.InteractItem.Radio
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.27:353][287]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.27:353][287]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.29.27:353][287]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458787, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.27:353][287]LogTemp: Warning: ActivityComponent::StartActivity: Activity Als.Activities.InteractItem.Radio expected a target but got nullptr
[2026.06.27-10.29.27:353][287]LogTemp: [SO] Wrote claim to BB key=SOClaimHandleKey ClaimValid=1
[2026.06.27-10.29.27:353][287]LogTemp: ActivityComponent: Started Activity Als.Activities.InteractItem.Radio on BP_AI_Controller_Civilian_C_2147458656 (Target=None)
[2026.06.27-10.29.27:353][287]LogTemp: AIController: InitiateActivity - Als.Activities.InteractItem.Radio (Priority=10)
[2026.06.27-10.29.27:353][287]LogTemp: SetInteractionActivity: Update CommandingActorKey None
[2026.06.27-10.29.27:353][287]LogTemp: SetInteractionActivity: Executing Als.Activities.InteractItem.Radio (Type=2, Priority=0, Target=None)
[2026.06.27-10.29.27:378][288]LogTemp: Warning: MoveTo SO Entry: Request Succesful
[2026.06.27-10.29.27:407][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1108 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:407][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:495][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:495][292]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 184.61
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.27:665][298]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.27:665][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=100 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:665][298]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.27:830][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.27:830][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:000][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:000][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.21
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.28:075][312]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:075][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:075][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:419][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1006 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:419][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:419][325]LogTemp: [EquipmentAudioLoop] No Orchestrator Loop
[2026.06.27-10.29.28:419][325]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] BTT::ActivityFinished
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.28:419][325]LogTemp: Warning: FindSmartObjectForActivity: Filtering 20 candidates with tag Als.Activities.Sitting
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.28:419][325]LogTemp: Warning: FindSmartObjectForActivity: Filtering 20 candidates with tag Als.Activities.Sitting
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000E:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000010:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000C:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000008:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000005:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000D:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000B:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x800000000000000A:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000009:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000007:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000006:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000004:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000003:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000002:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000011:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000012:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000001:D:1  SlotTags=
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000015:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000014:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning:   SlotHandle=0x8000000000000013:D:0  SlotTags=Als.PersistentInteractionTags.Door
[2026.06.27-10.29.28:419][325]LogTemp: Warning:     -> NOT MATCHED
[2026.06.27-10.29.28:419][325]LogTemp: Warning: FindSmartObjectForActivity: Filtered down to 0 results
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458772, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458802, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147458817, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.29.28:419][325]LogTemp: ActivityComponent: No viable activities found for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.28:476][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:476][327]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:477][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 73.09
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.28:477][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:477][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:477][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:477][327]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:477][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.28:477][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:672][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:672][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:813][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.28:815][340]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.28:901][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.28:901][343]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:902][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:902][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:902][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.28:902][343]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.28:902][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.06
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.28:902][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.29:000][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:000][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:073][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:073][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:319][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.29:319][360]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:319][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.29:319][360]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:321][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.29:321][360]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.29:321][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.29:321][360]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.29:322][360]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.29:322][360]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:324][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 68.24
[2026.06.27-10.29.29:324][360]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.29:324][360]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.29:420][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=994 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:421][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:476][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:478][366]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:649][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:649][373]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:722][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.29:722][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:722][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.29:722][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:722][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.29:722][376]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.29:722][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.29:722][376]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.29:722][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.29:722][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.29:723][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.75
[2026.06.27-10.29.29:723][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.29:723][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.29:815][380]LogBlueprintUserMessages: [BTT_SmartObject_C_2147458693] BTT_SO :: Completed
[2026.06.27-10.29.29:815][380]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458772] Finsih
[2026.06.27-10.29.29:820][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:820][380]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.29:999][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.29:999][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:076][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:076][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:130][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.30:130][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:130][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.30:130][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:130][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.30:130][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:130][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.30:130][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:130][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.19
[2026.06.27-10.29.30:131][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.30:131][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.30:131][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.30:131][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:422][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=999 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:422][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:475][406]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:475][406]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:551][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:556][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:556][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:556][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:556][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:556][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 87.64
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.30:556][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.30:662][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:662][413]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:790][418]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.29.30:790][418]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.29.30:790][418]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.29.30:790][418]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.29.30:790][418]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.29.30:816][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:816][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.30:980][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.49
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.30:980][425]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.30:980][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.30:980][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:089][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:089][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:383][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.31:383][440]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.31:383][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.31:383][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:384][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.31:384][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:384][440]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.31:384][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:384][440]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 97.59
[2026.06.27-10.29.31:384][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.31:384][440]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.31:386][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.31:386][440]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.31:408][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1018 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:408][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:485][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:485][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:675][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:675][451]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:785][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:785][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:785][455]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.31:785][455]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.31:785][455]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.31:785][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 97.50
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.31:785][455]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.31:811][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:811][456]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.31:998][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.31:998][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:068][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:068][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:188][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.32:188][471]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.32:188][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.32:188][471]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:189][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 97.50
[2026.06.27-10.29.32:189][471]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.32:189][471]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.32:189][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.32:189][471]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.32:189][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.32:189][471]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:189][471]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.32:189][471]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:386][479]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.29.32:412][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1015 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:412][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:470][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:470][482]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:598][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:598][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:598][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.32:598][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.32:598][487]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 70.91
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.32:598][487]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.32:598][487]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.32:671][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:671][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:823][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:823][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.32:983][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.32:983][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:012][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.33:012][503]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:014][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.33:014][503]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:014][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.33:014][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:014][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 67.42
[2026.06.27-10.29.33:014][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.33:014][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.33:015][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.33:015][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:015][503]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.33:015][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:082][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:082][505]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:408][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1018 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:408][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:408][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.33:408][518]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:408][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.33:408][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:408][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.33:408][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:408][518]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.33:408][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:408][518]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 96.34
[2026.06.27-10.29.33:409][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.33:409][518]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.33:409][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.33:409][518]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:485][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:487][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:670][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:670][528]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:831][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:831][534]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.33:831][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:831][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:831][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:831][534]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.33:831][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.33:831][534]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 96.34
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.33:831][534]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.33:978][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.33:980][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.34:086][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.34:086][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.34:235][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.34:235][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:235][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.34:235][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:235][550]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:235][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 96.34
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.34:235][550]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.34:413][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1018 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.34:413][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.34:478][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.34:478][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.34:644][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.34:644][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:644][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.34:644][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:644][566]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.34:644][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 77.38
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.34:644][566]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.34:675][567]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.34:675][567]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.34:836][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.34:836][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:005][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:010][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:056][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.35:056][581]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:057][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.35:057][581]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:057][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.35:057][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:059][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.35:059][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:059][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.02
[2026.06.27-10.29.35:059][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.35:060][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.35:060][581]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.35:060][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:085][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:085][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:415][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=994 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:415][595]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:465][597]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:465][597]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.05
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.35:465][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:465][597]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:465][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:465][597]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.35:465][597]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:487][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:487][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:665][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:665][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:834][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:834][612]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.35:883][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:883][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:883][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:883][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.03
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.35:883][614]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.35:883][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.35:883][614]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.35:981][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.35:981][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:076][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:076][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:301][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.36:301][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:301][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.36:301][628]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 80.09
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.36:301][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.36:301][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:302][628]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.36:302][628]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:411][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=966 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:411][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:473][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:473][633]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:651][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:651][640]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:708][642]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 91.22
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.36:708][642]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.36:708][642]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:708][642]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.36:708][642]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:708][642]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.36:708][642]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.36:811][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:811][643]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.36:984][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.36:984][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:070][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:070][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:116][655]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.37:116][655]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:117][655]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.76
[2026.06.27-10.29.37:117][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.37:117][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.37:117][655]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.37:117][655]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:117][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.37:117][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:117][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.37:117][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:119][655]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.37:119][655]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:418][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1030 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:418][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:474][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:474][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:518][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:518][668]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 130.89
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.37:518][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:518][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:518][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:518][668]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.37:518][668]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:678][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:678][674]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:810][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:810][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.37:943][684]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.37:943][684]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:943][684]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.37:943][684]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.37:943][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.37:943][684]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:943][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.37:943][684]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:944][684]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 163.14
[2026.06.27-10.29.37:944][684]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.37:944][684]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.37:944][684]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.37:944][684]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.37:996][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.37:996][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.38:084][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.38:084][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.38:364][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.38:364][698]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 163.14
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.38:364][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:364][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.38:364][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:364][698]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.38:364][698]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:417][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1044 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.38:417][700]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.38:473][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.38:473][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.38:671][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.38:671][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.38:786][713]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.38:786][713]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.38:786][713]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.38:786][713]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:786][713]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:786][713]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.38:786][713]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.38:815][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.38:815][714]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:001][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:001][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:078][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:078][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:091][722]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.29.39:091][722]LogStreaming: Display: 0.050 ms for processing 4116 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14177->14177) packages and 0 (35327->35327) public exports.
[2026.06.27-10.29.39:187][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.39:187][726]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.39:189][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.39:189][726]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:190][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.39:190][726]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:190][726]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.39:190][726]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:190][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.39:190][726]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.39:194][726]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.39:194][726]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.39:194][726]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.39:405][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1008 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:405][734]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:483][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:483][737]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:600][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:600][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:600][741]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.39:600][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.39:600][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.39:600][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.39:600][741]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.39:666][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:666][744]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:810][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:810][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.39:990][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.39:990][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:022][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.40:022][757]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:023][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.40:023][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:023][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:023][757]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:023][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.40:023][757]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:078][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:078][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:406][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1008 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:406][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:435][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:435][773]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.40:435][773]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:435][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:435][773]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:435][773]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.40:435][773]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:482][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:482][775]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:650][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:650][782]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:837][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:837][789]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.40:837][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.40:837][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:837][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.40:837][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:837][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.40:837][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:837][789]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.40:837][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.40:838][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.40:838][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.40:838][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.40:838][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.40:838][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.40:980][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.40:980][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:094][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:094][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:256][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.41:257][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:258][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.41:258][806]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.41:258][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.41:258][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.41:258][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.41:259][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.41:259][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:260][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.41:260][806]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.41:261][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.41:261][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:415][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1008 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:415][812]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:480][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:480][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:653][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:653][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:688][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:688][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 111.33
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.41:688][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.41:688][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:688][823]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.41:688][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.41:688][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.41:689][823]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.41:835][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:835][829]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.41:985][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.41:985][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:088][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:088][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:088][837]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:089][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 80.67
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.42:089][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:089][837]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:089][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:089][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.42:089][837]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:346][847]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.29.42:436][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=994 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:436][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:483][852]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:483][852]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:511][853]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:511][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.42:511][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:511][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:511][853]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:511][853]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.42:511][853]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:670][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:670][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:821][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:821][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.42:941][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.42:941][869]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:941][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.11
[2026.06.27-10.29.42:941][869]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.42:942][869]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.42:942][869]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.42:942][869]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:942][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.42:942][869]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:942][869]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.42:942][869]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.42:942][869]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.42:942][869]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.42:998][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.42:998][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:090][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:090][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:347][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.43:347][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:347][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.43:347][884]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.43:348][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.04
[2026.06.27-10.29.43:348][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.43:348][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.43:348][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.43:348][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:350][884]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.43:350][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:351][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.43:351][884]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.43:434][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=999 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:434][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:488][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:488][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:669][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:670][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:773][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 59.44
[2026.06.27-10.29.43:773][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.43:773][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.43:773][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.43:773][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:773][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.43:773][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:773][900]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.43:774][900]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.43:774][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.43:774][900]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.43:774][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.43:774][900]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.43:821][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:821][902]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.43:983][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.43:983][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.44:074][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.44:076][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.44:187][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.44:187][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:187][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:187][918]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:187][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 57.71
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.44:187][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.44:187][918]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.44:413][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1005 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.44:413][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.44:484][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.44:484][929]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.44:603][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.44:603][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.44:603][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:603][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:603][934]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.44:603][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 104.69
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.44:603][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.44:674][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.44:674][937]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.44:831][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.44:831][943]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:008][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:008][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:008][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.45:008][949]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:008][949]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.45:008][949]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:009][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 124.08
[2026.06.27-10.29.45:009][949]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.45:009][949]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.45:010][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.45:010][949]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:011][949]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.45:011][949]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:011][949]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.45:011][949]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:073][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:073][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:275][958]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.29.45:275][958]LogTemp: BroadcastStimulus: origin=X=-85179.033 Y=-235816.048 Z=-12773.261 range=100 overlaps=1 applied=1 (0.03 ms)
[2026.06.27-10.29.45:423][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1031 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:423][963]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:423][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.45:423][963]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:425][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:425][963]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:425][963]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:425][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 124.08
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=58)
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Civilian_C_2147458666] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.29.45:425][963]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.45:425][963]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:495][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=130 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:495][965]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458666]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:680][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:680][971]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:772][974]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] BTT::ActivityAborted
[2026.06.27-10.29.45:772][974]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147458787 (Reason: Pawn Died)
[2026.06.27-10.29.45:772][974]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.29.45:772][974]LogTemp: BroadcastStimulus: origin=X=-85179.033 Y=-235816.048 Z=-12773.261 range=100 overlaps=0 applied=1 (0.05 ms)
[2026.06.27-10.29.45:833][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:833][976]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.45:833][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.45:833][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:833][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.45:833][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:833][976]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.45:833][976]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:833][976]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.45:833][976]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.45:833][976]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.45:833][976]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.45:896][978]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147458787 (Reason: Pawn Died)
[2026.06.27-10.29.45:994][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.45:994][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.46:024][982]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.29.46:024][982]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=9705D06C456CAF0A6FB8F89CC5B8D15B) for Callout 10039, Target=BP_AI_Ped_Civilian_C_2147458787
[2026.06.27-10.29.46:101][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.46:101][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.46:132][985]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458666
[2026.06.27-10.29.46:134][985]LogTemp: BroadcastStimulus: origin=X=-85179.033 Y=-235816.048 Z=-12773.261 range=100 overlaps=0 applied=1 (0.04 ms)
[2026.06.27-10.29.46:251][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.46:251][989]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.46:251][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.46:251][989]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.46:251][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.46:251][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:251][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.46:251][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:251][989]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.46:251][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:429][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1031 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.46:429][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.46:553][998]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.29.46:676][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.46:676][  2]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.46:676][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.46:676][  2]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.46:676][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.46:676][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:676][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.46:676][  2]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.46:676][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.46:676][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:678][  2]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.46:678][  2]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.46:825][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.46:825][  7]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.46:987][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.46:987][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.47:106][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.47:106][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.47:108][ 17]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.47:108][ 17]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:108][ 17]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.47:108][ 17]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:109][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.47:109][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:109][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.47:109][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:110][ 17]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.47:110][ 17]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:407][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=969 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.47:407][ 27]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.47:531][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.47:531][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:531][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.47:531][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:531][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.47:531][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:531][ 31]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.47:531][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:531][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.47:531][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:654][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.47:654][ 35]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.47:838][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.47:838][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.47:938][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.47:938][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:938][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.47:938][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:938][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.47:938][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.47:938][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.47:938][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:938][ 43]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.47:938][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.47:992][ 44]LogRHI: Display: Encountered a new graphics PSO: 3619600462
[2026.06.27-10.29.48:005][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:005][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:114][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:114][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:343][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.48:343][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.48:343][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.48:343][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:343][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.48:343][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:343][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.48:343][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.48:343][ 55]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.48:343][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:406][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=840 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:406][ 57]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458676
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:470][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:471][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:473][ 59]LogTemp: BroadcastStimulus: origin=X=-85391.531 Y=-235739.956 Z=-12773.964 range=1100 overlaps=63 applied=43 (0.46 ms)
[2026.06.27-10.29.48:473][ 59]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.62
[2026.06.27-10.29.48:654][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:654][ 64]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 updated role to ERole::Surrender
[2026.06.27-10.29.48:788][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=781 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:788][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Fired task trigger for role change ERole::Engage -> ERole::Surrender (Reason: PoliceOrder, Callout: 10039)
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.48:788][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.48:788][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.48:789][ 67]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.29.48:789][ 67]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Seating
[2026.06.27-10.29.48:789][ 67]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.48:789][ 67]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 updated role to ERole::Surrender
[2026.06.27-10.29.48:789][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:789][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:789][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Fired task trigger for role change ERole::Activity -> ERole::Surrender (Reason: PoliceOrder, Callout: 10039)
[2026.06.27-10.29.48:813][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:813][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:813][ 68]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.29.48:813][ 68]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Radio
[2026.06.27-10.29.48:813][ 68]LogSmartObject: Error: Expected slot state is 'Claimed' or 'Occupied' but current state is 'ESmartObjectSlotState::Free'. Slot will not be released
[2026.06.27-10.29.48:813][ 68]LogTemp: [EndActivity] Released SO claim for BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.48:813][ 68]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 updated role to ERole::Surrender
[2026.06.27-10.29.48:813][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:813][ 68]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:813][ 68]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Fired task trigger for role change ERole::Activity -> ERole::Surrender (Reason: PoliceOrder, Callout: 10039)
[2026.06.27-10.29.48:837][ 69]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] BeginFocusFadeout: Starting fadeout from rotation P=-2.481612 Y=103.812180 R=0.000000
[2026.06.27-10.29.48:865][ 70]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] BeginFocusFadeout: Starting fadeout from rotation P=-1.918101 Y=-72.798415 R=0.000000
[2026.06.27-10.29.48:865][ 70]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.29.48:865][ 70]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.29.48:890][ 71]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.29.48:971][ 74]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458817] Handsup
[2026.06.27-10.29.48:971][ 74]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458802] Handsup
[2026.06.27-10.29.48:997][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.48:997][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.48:997][ 75]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458772] Handsup
[2026.06.27-10.29.49:071][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.49:071][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.49:128][ 80]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147458817 to Callout 10039
[2026.06.27-10.29.49:128][ 80]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147458802 to Callout 10039
[2026.06.27-10.29.49:128][ 80]LogTemp: Warning: AIManager: Start Add Surrendered character BP_AI_Ped_Civilian_C_2147458772 to Callout 10039
[2026.06.27-10.29.49:210][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.49:210][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:211][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.49:211][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:211][ 83]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.49:211][ 83]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:211][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.49:211][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.49:211][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.49:211][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.49:417][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=683 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.49:417][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.49:622][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.49:622][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:622][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.49:622][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:622][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.49:622][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.49:622][ 99]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.49:622][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.49:622][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.49:622][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.49:670][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.49:670][101]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.49:818][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.49:818][107]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.49:983][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.49:983][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.50:036][115]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.50:036][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:036][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.50:036][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:036][115]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.50:036][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:036][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.50:036][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:036][115]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.50:036][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458676
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:054][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458656
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147458745
[2026.06.27-10.29.50:055][116]LogTemp: BroadcastStimulus: origin=X=-85538.490 Y=-235541.688 Z=-12773.964 range=1100 overlaps=63 applied=43 (0.46 ms)
[2026.06.27-10.29.50:090][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.50:090][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.50:202][121]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands
[2026.06.27-10.29.50:371][128]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Focus fadeout complete
[2026.06.27-10.29.50:399][129]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Focus fadeout complete
[2026.06.27-10.29.50:406][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=530 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.50:406][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.50:435][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458817 No threats active or valid.
[2026.06.27-10.29.50:435][130]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:435][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.50:435][130]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:435][130]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.50:435][130]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:435][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.50:435][130]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:435][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.50:435][130]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:682][139]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10039
[2026.06.27-10.29.50:691][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.50:691][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.50:813][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.50:813][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.50:838][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:838][145]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:838][145]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 463.71
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.50:838][145]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 463.71
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.50:838][145]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.50:838][145]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.50:838][145]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.50:979][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.50:979][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.51:100][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.51:100][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.51:260][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458802 No threats active or valid.
[2026.06.27-10.29.51:260][160]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.51:260][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.51:260][160]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.51:262][160]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.51:262][160]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.51:262][160]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 405.63
[2026.06.27-10.29.51:262][160]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.51:262][160]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.51:262][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.51:262][160]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.51:412][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=382 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.51:412][166]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.51:654][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.51:654][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.51:687][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 340.74
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.51:687][177]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.51:687][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 489.03
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.51:687][177]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 489.03
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.51:687][177]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.51:687][177]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.51:687][177]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.51:820][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.51:820][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.51:975][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.51:975][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.52:071][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.52:071][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.52:109][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:109][194]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:109][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.52:109][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:109][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.52:109][194]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:417][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.52:417][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.52:519][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.52:519][210]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:519][210]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.52:519][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:520][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.52:520][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.52:520][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.52:520][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.52:520][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.52:520][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:520][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.52:520][210]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:675][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.52:675][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.52:822][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.52:822][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.52:942][227]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:942][227]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:942][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.52:942][227]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.52:942][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.52:942][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.52:993][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.52:993][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.53:050][231]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.29.53:076][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.53:076][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.53:173][235]LogRHI: Display: Encountered a new graphics PSO: 4180987166
[2026.06.27-10.29.53:173][235]LogRHI: Display: Encountered a new graphics PSO: 4174045844
[2026.06.27-10.29.53:173][236]LogRHI: Display: Encountered a new graphics PSO: 446684627
[2026.06.27-10.29.53:349][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.53:349][242]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.53:349][242]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.53:350][242]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.53:350][242]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.53:351][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.53:351][242]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.53:351][242]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.53:351][242]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.53:351][242]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.53:352][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.53:352][242]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.53:410][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.53:410][244]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.53:673][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.53:673][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.53:774][257]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.53:774][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.53:774][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.53:774][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.53:774][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.53:774][257]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.53:807][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.53:807][258]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:004][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:004][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:031][266]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.29.54:085][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:085][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:203][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.54:203][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.54:203][272]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.54:203][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.54:203][272]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.54:203][272]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.54:424][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:424][280]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:617][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.54:617][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.54:617][287]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.54:617][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.54:617][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.54:617][287]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.54:676][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:676][289]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:819][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:819][294]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.54:972][300]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.29.54:976][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.54:976][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.55:046][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.55:046][302]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:046][302]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.55:046][302]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:047][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.55:047][302]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:047][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.55:047][302]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.55:047][302]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:047][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.55:049][302]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.55:049][302]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.55:072][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.55:072][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.55:365][313]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.29.55:422][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.55:422][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.55:448][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.55:448][316]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:448][316]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:448][316]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:448][316]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.55:448][316]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:502][318]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.29.55:670][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.55:670][324]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.55:809][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.55:809][329]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.55:862][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:862][331]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:862][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.55:862][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.55:862][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.55:862][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.55:975][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.55:975][335]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.56:097][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.56:097][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.56:280][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.56:280][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.56:280][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.56:280][346]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.56:280][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.56:280][346]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.56:424][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.56:424][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.56:649][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.56:649][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.56:710][361]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.56:710][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.56:710][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.56:710][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.56:710][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.56:710][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.56:814][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.56:814][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.56:976][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.56:976][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.57:090][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.57:090][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.57:116][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.57:116][376]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:117][376]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.57:117][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:117][376]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.57:117][376]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:117][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.57:117][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.57:117][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:119][376]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.57:119][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.57:119][376]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.57:421][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.57:421][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.57:526][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.57:526][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:526][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:526][392]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:526][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.57:526][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:656][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.57:656][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.57:824][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.57:824][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.57:945][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:945][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.57:945][409]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:945][409]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.57:945][409]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.57:945][409]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.57:992][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.57:992][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.58:070][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.58:070][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.58:350][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.58:350][426]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.58:350][426]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.58:350][426]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.58:350][426]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.58:350][426]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.58:418][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=338 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.58:418][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.58:663][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.58:663][439]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.58:726][442]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.29.58:726][442]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.29.58:726][442]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.29.58:758][443]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 337.70
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.58:758][443]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.58:758][443]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.58:758][443]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.58:758][443]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.58:758][443]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.58:828][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.58:828][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.58:844][446]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.29.58:844][446]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.29.58:844][446]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.29.58:984][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.58:984][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:084][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.59:084][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:183][457]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.59:185][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:186][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 346.10
[2026.06.27-10.29.59:186][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.59:186][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.59:186][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.59:186][457]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.59:189][457]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.59:189][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.59:189][457]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:189][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.59:189][457]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.59:408][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=345 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.59:408][466]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:592][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.61
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.59:592][474]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:592][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:592][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.59:592][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.59:592][474]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.59:655][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.59:655][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:818][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.59:818][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:994][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.29.59:994][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.29.59:994][492]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.29.59:994][492]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.29.59:994][492]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:994][492]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 379.32
[2026.06.27-10.29.59:994][492]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.29.59:994][492]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.29.59:994][492]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.29.59:994][492]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.29.59:996][492]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.29.59:996][492]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.29.59:996][492]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.29.59:996][492]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.00:077][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.00:077][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.00:412][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 376.37
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.00:412][511]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.00:412][511]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.00:412][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.00:412][511]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.00:412][511]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.00:412][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=376 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.00:412][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.00:664][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.00:664][522]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.00:819][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.00:819][529]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.00:819][529]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.00:819][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.00:819][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.00:819][529]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 379.23
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.00:819][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.00:819][529]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.00:976][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.00:976][536]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.01:071][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.01:071][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.01:232][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.01:232][547]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.01:232][547]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147458772 No threats active or valid.
[2026.06.27-10.30.01:232][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.01:233][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.04
[2026.06.27-10.30.01:233][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.01:233][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.01:233][547]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 380.72
[2026.06.27-10.30.01:233][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.01:233][547]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.01:233][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.01:233][547]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.01:412][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=381 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.01:412][555]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.01:643][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.13
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.01:643][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.13
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.01:643][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.01:643][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 454.94
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.01:643][565]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 350.22
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.01:643][565]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.01:643][565]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.01:669][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.01:669][566]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.01:825][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.01:825][573]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.01:984][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.01:984][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.02:050][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 423.36
[2026.06.27-10.30.02:050][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.02:050][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:050][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.02:050][583]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:050][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.02:050][583]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:052][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 284.62
[2026.06.27-10.30.02:052][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.02:052][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.02:052][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 392.87
[2026.06.27-10.30.02:052][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.02:052][583]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:076][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.02:076][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.02:417][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=253 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.02:417][599]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.02:466][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:466][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:466][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.45
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.02:466][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:466][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.02:466][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:670][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.02:670][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.02:813][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.02:813][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.02:871][616]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:871][616]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.76
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.02:871][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:871][616]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.02:871][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.02:871][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.02:999][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.02:999][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.03:078][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.03:078][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.03:284][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.03:284][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.03:284][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.03:284][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.03:284][632]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.03:285][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.64
[2026.06.27-10.30.03:285][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.03:285][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.03:285][632]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.03:285][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.03:285][632]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.03:287][632]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.03:287][632]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.03:407][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=254 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.03:407][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.03:660][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.03:660][647]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.03:684][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.03:684][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.03:684][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.03:684][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 251.45
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.03:684][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.03:684][648]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.03:834][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.03:834][654]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.03:990][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.03:990][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.04:082][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.04:082][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.04:105][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.47
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.04:105][666]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:105][666]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:105][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:105][666]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.04:105][666]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:425][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=254 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.04:425][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.04:516][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:516][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:516][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:516][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.00
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.04:516][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.04:516][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:663][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.04:663][689]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.04:817][696]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.04:817][696]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.04:936][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:936][701]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:936][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.79
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.04:936][701]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.04:936][701]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.04:936][701]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.04:990][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.04:991][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.05:083][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.05:083][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.05:342][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.05:342][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.05:342][718]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 251.72
[2026.06.27-10.30.05:342][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.05:342][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.05:343][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.05:343][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.05:343][718]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.05:343][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.05:343][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.05:343][718]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.05:343][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.05:343][718]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.05:415][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=252 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.05:415][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.05:652][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.05:652][731]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.05:748][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.05:748][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.05:748][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.05:748][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.05:750][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.51
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.05:750][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.05:750][735]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.05:750][735]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.05:818][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.05:818][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.05:936][743]LogTemp: Game database saved successfully.
[2026.06.27-10.30.05:936][743]LogTemp: Report 10043 created.
[2026.06.27-10.30.05:936][743]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10043
[2026.06.27-10.30.05:936][743]LogTemp: Callout Location = X=-82021.461 Y=-257631.851 Z=-12877.934
[2026.06.27-10.30.05:936][743]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] 10043
[2026.06.27-10.30.05:988][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.05:988][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.06:089][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.06:089][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.06:153][752]LogTemp: Game database saved successfully.
[2026.06.27-10.30.06:153][752]LogTemp: Report 10043 updated.
[2026.06.27-10.30.06:153][752]LogTemp: CalloutAttachment: Initialized callout 10043 (Origin: ECalloutOrigin::Dispatch)
[2026.06.27-10.30.06:218][752]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:218][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:218][752]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.68
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.06:218][752]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:218][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.06:218][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:412][762]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=252 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.06:412][762]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.06:564][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.03
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.06:564][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:564][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:564][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:564][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.06:564][768]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:673][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.06:674][772]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.06:825][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.06:825][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.06:980][784]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:980][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:980][784]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.06:980][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.06:980][784]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 250.94
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.06:980][784]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.06:980][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.06:980][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.07:082][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.07:082][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.07:380][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.07:380][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.07:380][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.07:381][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.07:381][799]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.07:381][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.07:381][799]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.07:381][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.07:381][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.07:381][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.07:383][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.92
[2026.06.27-10.30.07:383][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.07:383][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.07:406][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=253 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.07:406][800]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.07:676][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.07:676][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.07:799][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.07:799][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.69
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.07:799][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.07:799][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.07:799][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.07:799][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.07:820][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.07:820][815]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.07:897][818]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.30.07:897][818]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.30.07:897][818]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.30.07:980][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.07:980][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:082][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.08:082][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:208][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.08:208][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.08:208][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.08:208][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.08:208][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 252.59
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.08:208][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.08:273][832]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.08:331][834]LogNiagara: Warning: Failed to find a supported provider when initializing /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0 with TraceProvider = HWRT.  Failed to initialize System /Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires.
[2026.06.27-10.30.08:331][834]LogNiagara: Error: Error initializing data interface "/Game/Blueprints/Gameplay/Weapons/Meshes/Taser/Taser_ProngWires.Taser_ProngWires:ConfettiBurst.UpdateScript_11.NiagaraDataInterfaceAsyncGpuTrace_0" for system. Taser_ProngWires
[2026.06.27-10.30.08:331][834]LogNiagara: Error: Error initializing data interfaces. Completing system. Taser_ProngWires
[2026.06.27-10.30.08:427][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=253 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.08:427][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:614][844]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.08:614][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.08:614][844]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.08:614][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.53
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.08:614][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.08:614][844]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.08:664][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.08:664][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:812][852]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.08:812][852]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:972][858]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.08:972][858]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.08:975][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.08:975][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.08:998][859]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.09:042][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 390.31
[2026.06.27-10.30.09:042][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.09:042][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:043][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.09:043][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:044][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 253.07
[2026.06.27-10.30.09:044][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.09:044][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.09:044][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.09:044][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:046][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 360.34
[2026.06.27-10.30.09:046][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.09:046][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:090][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.09:090][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.09:090][862]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147458817] Handsup
[2026.06.27-10.30.09:106][862]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.30.09:106][862]LogStreaming: Display: 0.144 ms for processing 10771 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (14177->14154) packages and 23 (35327->35304) public exports.
[2026.06.27-10.30.09:412][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=220 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.09:412][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.09:458][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:458][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:458][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 212.99
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.09:458][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 321.84
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:458][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 351.01
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.09:458][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:659][883]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.30.09:659][883]LogStreaming: Display: FlushAsyncLoading(327): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.30.09:665][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.09:665][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.09:832][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.09:832][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.09:880][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 285.61
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:880][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:880][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 148.91
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.09:880][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.09:880][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 258.04
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.09:880][891]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.09:985][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.09:985][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.10:105][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.10:105][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.10:286][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.16
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.10:286][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.10:286][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.10:286][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 228.67
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.10:286][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.10:288][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 202.66
[2026.06.27-10.30.10:288][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.10:288][906]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.10:415][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=92 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.10:415][911]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.10:650][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.10:650][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.10:707][922]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.10:707][922]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.10:707][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 202.66
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.10:707][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 91.83
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.10:707][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.10:709][922]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 228.67
[2026.06.27-10.30.10:709][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.10:709][922]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.10:820][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.10:820][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.10:994][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.10:994][933]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.11:072][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.11:073][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.11:130][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 202.66
[2026.06.27-10.30.11:130][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.11:130][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:130][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.33
[2026.06.27-10.30.11:130][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.11:130][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.11:132][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.11:132][938]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:132][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 228.67
[2026.06.27-10.30.11:132][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.11:132][938]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:133][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.11:133][938]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:404][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=93 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.11:404][949]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.11:549][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:549][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 228.67
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:549][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:549][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 91.54
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.11:549][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 202.66
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.11:549][955]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:651][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.11:651][959]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.11:836][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.11:836][966]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.11:967][971]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.03
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.11:967][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:967][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.11:967][971]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 228.67
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:967][971]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 202.66
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.11:967][971]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.11:988][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.11:988][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.12:074][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.12:074][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.12:373][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 190.39
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.12:373][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.12:373][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.12:373][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 166.64
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.12:373][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 54.53
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.12:373][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.12:422][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=50 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.12:424][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.12:670][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.12:670][999]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.12:790][  4]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.12:790][  4]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.12:790][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 49.64
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.12:790][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 184.55
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.12:790][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 161.43
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.12:790][  4]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.12:814][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.12:814][  5]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.12:981][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.12:981][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.13:080][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.13:080][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.13:209][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 47.92
[2026.06.27-10.30.13:209][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.13:209][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.13:209][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.13:210][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.13:210][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.13:210][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.13:212][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 184.55
[2026.06.27-10.30.13:212][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.13:212][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.13:213][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 161.43
[2026.06.27-10.30.13:214][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.13:214][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.13:420][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=49 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.13:420][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.13:637][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.13:637][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 189.55
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.13:637][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.13:637][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.45
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.13:637][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.40
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.13:637][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.13:669][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.13:669][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.13:820][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.13:820][ 43]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:009][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:009][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:058][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 191.60
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:058][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 78.81
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.14:058][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:058][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.37
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:058][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.14:058][ 51]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:085][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:085][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:404][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=76 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:404][ 63]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:457][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:457][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 76.23
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.14:457][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 191.60
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:457][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:457][ 65]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.37
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.14:457][ 65]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:653][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:653][ 69]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:830][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:830][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.14:876][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 191.60
[2026.06.27-10.30.14:876][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.14:876][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:876][ 79]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.14:876][ 79]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:877][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 77.14
[2026.06.27-10.30.14:877][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.14:877][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.14:877][ 79]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.37
[2026.06.27-10.30.14:877][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.14:877][ 79]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.14:877][ 79]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.14:877][ 79]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.14:986][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.14:986][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.15:080][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.15:080][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.15:288][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.15:288][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.15:288][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.37
[2026.06.27-10.30.15:288][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.15:288][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.15:288][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.15:288][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.15:289][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 76.26
[2026.06.27-10.30.15:289][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.15:289][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.15:289][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 191.60
[2026.06.27-10.30.15:289][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.15:289][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.15:419][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=77 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.15:419][103]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.15:602][111]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.30.15:654][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.15:654][113]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.15:702][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.15:702][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.15:702][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.15:702][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.15:703][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 191.60
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.15:703][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 157.37
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.15:703][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 77.66
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.15:703][115]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.15:820][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.15:820][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.15:980][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.15:980][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.16:077][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.16:077][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.16:138][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:138][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 53.45
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.16:138][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 143.04
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:138][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.71
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:138][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.16:138][133]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:374][144]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.30.16:374][144]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.30.16:421][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.16:421][146]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.16:538][151]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:540][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:540][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.16:540][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.16:540][151]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:540][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.16:540][151]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:663][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.16:663][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.16:820][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.16:820][162]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.16:960][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:960][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.16:960][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.16:960][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:960][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.16:960][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.16:993][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.16:993][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.17:083][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.17:083][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.17:305][179]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147458817.CollisionCylinder
[2026.06.27-10.30.17:305][179]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.30.17:377][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.17:377][181]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.17:379][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.17:379][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.17:379][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.17:379][181]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.17:380][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.17:380][181]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.17:407][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.17:407][182]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.17:669][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.17:669][190]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.17:799][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.17:803][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.17:803][194]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.17:803][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.17:803][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.17:803][194]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.17:816][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.17:816][195]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:000][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:000][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:078][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:078][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:209][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.18:209][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.18:209][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.18:209][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.18:209][210]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.18:209][210]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.18:414][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:414][218]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:611][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.18:611][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.18:611][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 142.62
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.18:611][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.00
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.18:611][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.14
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.18:611][226]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.18:656][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:656][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:822][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:822][235]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.18:983][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.18:983][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.19:031][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.19:031][244]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:033][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.19:033][244]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:033][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.19:033][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.19:033][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:034][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.19:034][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.19:034][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:035][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.19:035][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.19:035][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.19:073][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.19:073][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.19:407][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.19:407][259]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.19:435][260]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:435][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.19:435][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:435][260]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:435][260]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.19:435][260]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:713][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.19:713][267]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.19:829][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.19:829][272]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.19:854][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:854][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.19:854][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:854][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.19:854][273]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.19:854][273]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.19:992][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.19:992][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.20:082][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.20:082][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.20:276][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.20:276][291]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.20:276][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.20:276][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.20:276][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.20:277][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.20:277][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.20:277][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.20:277][291]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.20:277][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.20:277][291]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.20:277][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.20:277][291]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.20:410][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.20:410][297]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.20:651][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.20:651][308]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.20:679][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.20:679][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.20:679][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.20:679][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.20:679][309]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.20:679][309]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.20:811][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.20:811][315]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.20:990][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.20:990][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.21:082][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.21:082][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.21:083][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.21:083][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:083][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.21:083][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.21:083][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.21:085][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.21:085][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:085][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.21:085][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.21:085][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:085][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.21:085][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.21:085][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:422][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.21:422][342]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.21:497][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:497][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:497][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:497][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.21:497][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.21:497][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:649][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.21:649][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.21:812][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.21:812][359]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.21:874][362]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.30.21:901][363]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:901][363]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:901][363]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.21:901][363]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.21:901][363]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.21:901][363]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.21:987][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.21:987][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.22:083][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.22:083][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.22:313][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.22:313][381]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.22:313][381]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.22:313][381]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.22:313][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.22:313][381]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.22:421][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.22:421][386]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.22:671][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.22:671][397]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.22:718][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.22:718][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.22:718][399]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.22:718][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.22:718][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.22:718][399]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.22:807][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.22:807][403]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.22:997][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.22:997][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.23:075][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.23:075][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.23:124][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.23:124][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.23:124][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:124][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.23:124][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.23:124][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:126][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.23:126][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.23:126][416]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.23:127][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.23:127][416]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:128][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.23:128][416]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:418][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.23:418][428]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.23:541][433]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:541][433]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.23:541][433]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:541][433]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:541][433]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.23:541][433]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:663][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.23:663][438]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.23:811][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.23:811][444]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.23:943][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:943][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:943][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.23:943][449]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.23:943][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.23:943][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.23:986][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.23:986][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.24:100][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.24:100][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.24:349][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.24:349][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.24:349][465]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.24:349][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.24:349][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.24:349][465]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.24:418][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.24:418][468]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.24:651][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.24:651][477]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.24:771][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.24:771][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.24:771][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.24:771][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.24:771][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.24:771][482]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.24:816][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.24:816][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:002][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:002][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:070][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:070][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:197][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.25:197][499]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.25:197][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.25:197][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.25:199][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.25:199][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.25:199][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.25:199][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.25:416][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:416][508]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:615][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.25:615][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.25:615][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.25:615][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.25:615][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.25:615][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.25:666][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:666][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:808][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:808][524]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.25:995][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.25:995][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.26:027][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.26:027][532]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:027][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.26:027][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.26:027][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:027][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.26:027][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.26:027][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:029][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.26:029][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.26:029][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.26:029][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.26:029][532]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:084][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.26:085][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.26:417][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.26:417][547]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.26:443][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:445][548]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:445][548]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.26:445][548]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:445][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.26:445][548]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:672][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.26:672][557]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.26:816][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.26:816][563]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.26:841][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:841][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:841][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.26:841][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.26:841][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.26:841][564]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.26:979][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.26:979][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.27:081][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.27:081][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.27:247][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.27:247][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.27:247][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.27:248][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.27:248][581]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.27:248][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.27:248][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.27:248][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.27:248][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.27:248][581]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.27:250][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.27:250][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.27:250][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.27:418][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.27:418][588]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.27:663][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.27:663][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.27:663][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.27:663][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.27:663][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.27:663][598]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.27:663][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.27:663][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.27:821][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.27:821][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.27:986][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.27:986][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.28:063][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:063][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:063][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:063][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:063][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.28:063][615]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.28:092][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.28:092][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.28:403][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.28:403][628]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.28:480][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.28:480][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:480][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:480][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:480][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.28:480][631]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:651][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.28:651][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.28:832][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.28:832][645]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.28:901][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.28:901][648]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:902][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.28:902][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.28:902][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:902][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.28:902][648]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.28:998][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.28:998][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.29:069][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.29:069][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.29:090][656]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.29:090][656]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.29:118][657]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.29:311][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.29:311][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.29:311][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.29:313][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.29:313][664]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.29:313][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.29:313][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.29:313][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.29:314][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.29:314][664]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.29:314][664]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.29:314][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.29:314][664]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.29:428][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.29:428][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.29:662][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.29:662][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.29:733][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.29:733][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.29:733][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.29:733][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.29:733][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.29:733][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.29:734][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.29:734][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.29:826][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.29:826][686]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.29:997][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.29:997][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.30:071][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.30:071][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.30:140][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:140][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.30:140][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.30:140][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:140][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.30:140][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.30:357][707]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Handcuffed
[2026.06.27-10.30.30:413][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.30:413][709]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.30:557][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.30:557][715]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:557][715]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.30:559][715]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 62.64
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.30:559][715]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.30:559][715]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.30:560][715]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.30:560][715]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:662][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.30:662][719]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.30:827][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.30:827][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.30:965][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:965][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:965][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:965][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.30:965][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.30:965][732]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.30:988][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.30:988][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.31:083][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.31:083][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.31:375][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.31:375][749]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:376][749]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.31:377][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.31:377][749]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:377][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.31:377][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.31:377][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:377][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.31:377][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.31:377][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:421][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.31:421][751]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.31:672][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.31:672][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.31:792][766]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:792][766]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.31:792][766]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:792][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:792][766]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.31:792][766]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.31:816][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.31:816][767]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.31:985][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.31:985][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.32:080][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.32:080][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.32:200][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.32:200][783]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:200][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.32:200][783]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:202][783]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.32:202][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.32:202][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.32:202][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:202][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.32:202][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.32:202][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:412][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.32:412][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.32:602][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:602][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:602][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:602][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.32:602][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.32:602][799]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.32:648][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.32:648][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.32:818][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.32:818][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.32:990][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.32:992][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.33:018][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.33:018][816]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:018][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.33:018][816]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:020][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.33:020][816]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.33:020][816]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:020][816]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.33:020][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.33:020][816]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.33:020][816]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:069][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.33:069][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.33:408][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=63 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.33:408][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.33:430][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.33:430][832]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:430][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.33:430][832]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:430][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.61
[2026.06.27-10.30.33:430][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.33:430][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:430][832]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.33:432][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 125.74
[2026.06.27-10.30.33:432][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.33:432][832]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:668][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.33:668][842]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.33:810][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.33:810][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.33:838][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.33:838][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 143.70
[2026.06.27-10.30.33:838][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.33:840][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:840][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.33:840][849]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:840][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 106.21
[2026.06.27-10.30.33:840][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.33:840][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:840][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.33:840][849]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.33:974][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.33:974][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.34:074][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.34:074][859]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.34:257][867]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.34:257][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:257][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:257][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:257][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.34:257][867]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:427][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.34:427][874]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.34:607][882]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Master_Weapon_C_2147428439.WeaponModel HandCuff_Hinged
[2026.06.27-10.30.34:663][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.34:663][884]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.34:663][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:663][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:663][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.34:663][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:663][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.34:663][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.34:819][891]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.34:826][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.34:826][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.34:990][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.34:990][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.35:064][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.35:064][901]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.35:064][901]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:064][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.35:064][901]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:066][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.35:066][901]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.35:066][901]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:066][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.35:066][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.35:066][901]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:085][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.35:085][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.35:418][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.35:418][916]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.35:470][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.35:470][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.35:470][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:470][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.35:470][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.35:470][918]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:470][918]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.35:470][918]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:471][918]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.35:471][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.35:471][918]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:661][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.35:661][926]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.35:833][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.35:833][933]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.35:879][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.35:879][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:879][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:879][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:879][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.35:879][935]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.35:977][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.35:977][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.36:069][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.36:069][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.36:286][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:286][952]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.36:286][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:286][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:286][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.36:286][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:410][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.36:410][957]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.36:651][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.36:651][967]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.36:705][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.36:705][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.36:705][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:705][969]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.36:705][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.36:707][969]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:707][969]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.36:707][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.36:707][969]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:707][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.36:707][969]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.36:829][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.36:829][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:001][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:001][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:070][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:070][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:118][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.37:118][986]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.37:118][986]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:118][986]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.37:118][986]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:119][986]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.37:119][986]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:120][986]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.37:121][986]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.37:121][986]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.37:121][986]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:408][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:408][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:530][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.37:530][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.37:532][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:532][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.37:532][  3]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:532][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.37:532][  3]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:532][  3]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.37:532][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.37:532][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.37:532][  3]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:649][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:649][  8]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:817][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:817][ 15]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.37:942][ 20]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.37:942][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.37:942][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.37:942][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:942][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.37:942][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:942][ 20]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.37:944][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.37:944][ 20]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:944][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.37:944][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.37:986][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.37:986][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.38:085][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.38:085][ 26]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.38:354][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:354][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:354][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:354][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.38:354][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:354][ 37]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.38:409][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.38:409][ 39]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.38:650][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.38:650][ 49]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.38:773][ 54]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:773][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:773][ 54]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:773][ 54]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.38:773][ 54]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.38:773][ 54]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.38:818][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.38:818][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.38:982][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.38:982][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.39:084][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.39:084][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.39:121][ 68]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.30.39:121][ 68]LogStreaming: Display: 0.043 ms for processing 3251 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (14177->14154) packages and 23 (35327->35304) public exports.
[2026.06.27-10.30.39:183][ 71]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.39:183][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.39:183][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:185][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.39:185][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:185][ 71]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.39:185][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.39:185][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:185][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.39:185][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:185][ 71]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.39:405][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.39:405][ 80]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.39:600][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.39:600][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:600][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.39:600][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.39:600][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.39:601][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.39:601][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.39:601][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.39:601][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.39:601][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.39:601][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.39:601][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.39:601][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.39:656][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.39:656][ 90]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.39:827][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.39:827][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.39:998][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.39:998][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.40:017][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:017][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:017][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.40:017][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:017][105]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.40:017][105]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:069][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.40:069][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.40:410][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.40:410][121]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.40:432][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:432][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:432][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.40:432][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:432][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.40:432][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:662][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.40:662][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.40:812][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.40:812][137]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.40:836][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:836][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:836][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.40:836][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.40:836][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.40:836][138]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.40:986][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.40:986][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.41:088][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.41:088][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.41:243][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.41:243][154]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.41:243][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.41:243][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.41:243][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.41:243][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.41:243][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.41:243][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.41:245][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.41:245][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.41:245][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.41:245][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.41:245][154]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.41:430][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.41:430][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.41:649][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.41:649][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.41:649][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.41:649][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.41:649][170]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.41:649][170]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.41:649][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.41:649][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.41:830][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.41:830][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.41:983][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.41:983][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.42:069][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.42:069][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.42:070][186]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:070][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:070][186]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:070][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.42:070][186]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:070][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.42:070][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.42:433][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=72 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.42:433][200]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.42:481][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 102.67
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:481][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 140.91
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:481][202]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:481][202]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:481][202]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 71.87
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.42:481][202]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.42:665][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.42:665][209]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.42:822][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.42:822][215]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.42:896][218]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:896][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:896][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.42:896][218]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.42:896][218]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.42:896][218]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.42:975][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.42:975][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.43:080][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.43:080][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.43:213][230]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.30.43:213][230]LogStreaming: Display: FlushAsyncLoading(328): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.30.43:318][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.43:319][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.43:319][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.43:319][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.43:319][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.43:319][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.43:320][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.43:320][234]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.43:320][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.43:320][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.43:320][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.43:321][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.43:321][234]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.43:422][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.43:422][238]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.43:655][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.43:655][247]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.43:733][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.43:733][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.43:733][250]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.43:733][250]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.43:733][250]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.43:733][250]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.43:810][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.43:810][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.43:987][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.43:987][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.44:095][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.44:095][264]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.44:144][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:144][266]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:144][266]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:144][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.44:144][266]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.44:144][266]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:407][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.44:407][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.44:548][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:548][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:548][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.44:548][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:548][281]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.44:548][281]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:667][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.44:667][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.44:809][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.44:809][290]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.44:977][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.44:977][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.44:977][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.44:978][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:978][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:978][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.44:978][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.44:978][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.44:978][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.44:978][296]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.45:084][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.45:084][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.45:383][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.45:383][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.45:383][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.45:383][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.45:383][311]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.45:383][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.45:383][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.45:383][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.45:385][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.45:385][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.45:385][311]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.45:385][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.45:385][311]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.45:406][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.45:406][312]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.45:670][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.45:672][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.45:801][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.45:801][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.45:801][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.45:801][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.45:801][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.45:801][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.45:802][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.45:802][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.45:802][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.45:802][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.45:802][327]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.45:802][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.45:802][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.45:824][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.45:824][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.45:896][331]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.45:979][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.45:979][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.46:106][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.46:106][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.46:212][342]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.46:212][342]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.46:212][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.46:212][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.46:212][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.46:212][342]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.46:406][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.46:406][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.46:619][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.46:620][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.46:620][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.46:620][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.46:620][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.46:620][357]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.46:654][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.46:654][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.46:811][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.46:812][364]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.46:986][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.46:986][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.47:039][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.47:039][373]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:040][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.47:040][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.47:040][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.47:040][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.47:040][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:041][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.47:041][373]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:041][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.47:041][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.47:041][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.47:041][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.47:041][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.47:041][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.47:101][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.47:101][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.47:413][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.47:413][387]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.47:452][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:452][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.47:452][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.47:452][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.47:452][388]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.47:452][388]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:453][388]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.47:453][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.47:453][388]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.47:500][390]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.47:666][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.47:666][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.47:816][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.47:818][402]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.47:869][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.47:869][404]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:869][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.47:869][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.47:869][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.47:869][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.47:869][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.47:871][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.47:871][404]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.47:871][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.47:871][404]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.47:871][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.47:871][404]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.47:987][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.47:987][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.48:089][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.48:089][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.48:309][421]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.48:309][421]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.48:309][421]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.48:309][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.48:309][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.48:309][421]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.48:407][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.48:407][425]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.48:682][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.48:682][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.48:732][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.48:732][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.48:732][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.48:732][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.48:732][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.48:732][437]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.48:831][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.48:831][441]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:000][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:000][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:079][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:079][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:134][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.49:134][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.49:134][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:134][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.49:134][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.49:134][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:136][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.49:136][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.49:136][453]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.49:136][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.49:136][453]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:136][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.49:136][453]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:208][456]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.49:208][456]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.49:232][457]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.30.49:418][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:418][464]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:542][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.49:542][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.49:542][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:542][469]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.49:542][469]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:542][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.49:542][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.49:542][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.49:542][469]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.49:544][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.49:544][469]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:544][469]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.49:544][469]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:670][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:670][474]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:808][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:808][480]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.49:951][486]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:951][486]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.49:951][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.49:951][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:951][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.49:951][486]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.49:977][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.49:977][487]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.50:075][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.50:075][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.50:371][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.50:371][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.50:371][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.50:371][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.50:371][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.50:371][503]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.50:424][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.50:424][505]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.50:643][514]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Handcuffed
[2026.06.27-10.30.50:670][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.50:670][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.50:788][520]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.50:788][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.50:788][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.50:788][520]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.50:788][520]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.50:788][520]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.50:788][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.50:788][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.30.50:789][520]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 56.10
[2026.06.27-10.30.50:789][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=41)
[2026.06.27-10.30.50:789][520]LogTemp: [BP_AI_Controller_Civilian_C_2147458676] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.30.50:789][520]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.50:789][520]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.50:813][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.50:813][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.50:977][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.50:977][528]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.51:076][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.51:076][532]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.51:198][537]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.51:198][537]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:198][537]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.51:198][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.51:198][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:200][537]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.51:200][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.51:200][537]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:200][537]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.51:202][537]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.51:202][537]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:412][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.51:412][546]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.51:614][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:614][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:614][554]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.51:614][554]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:614][554]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.51:614][554]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.51:658][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.51:658][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.51:812][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.51:812][562]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.51:987][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.51:987][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.52:088][571]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.52:089][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:089][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:089][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:089][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.52:089][571]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:089][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.52:090][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.52:417][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.52:417][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.52:496][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:496][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:496][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:496][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.52:496][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.52:496][581]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:682][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.52:683][586]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.52:815][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.52:815][590]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.52:927][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.52:927][593]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:927][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.52:927][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.52:927][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:927][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.52:929][593]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:929][593]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.52:929][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.52:929][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.52:929][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.52:983][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.52:983][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.53:080][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.53:080][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.53:351][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.53:351][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.53:351][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:352][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.53:352][601]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:352][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.53:352][601]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:352][601]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.53:354][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.53:354][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.53:354][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:422][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.53:422][603]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.53:680][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.53:680][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.53:782][613]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:783][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:783][613]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.53:783][613]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:783][613]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.53:783][613]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.53:816][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.53:816][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.53:844][615]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.53:985][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.53:985][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.54:097][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.54:097][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.54:202][625]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:202][625]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.54:202][625]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:202][625]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:202][625]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.54:202][625]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:414][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.54:414][631]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.54:636][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:636][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:636][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:636][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.54:636][637]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.54:638][637]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.54:679][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.54:679][638]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.54:817][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.54:817][642]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.54:998][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.54:998][647]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.55:068][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.55:068][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.55:068][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:070][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.55:070][649]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:070][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.55:070][649]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:070][649]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.55:070][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.55:070][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.55:070][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:070][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.55:070][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.55:417][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.55:417][659]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.55:490][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:490][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:490][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:490][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.55:490][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:491][661]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.55:672][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.55:674][666]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.55:812][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.55:812][670]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.55:919][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:919][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:919][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:919][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.55:919][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.55:919][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.55:987][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.55:987][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.56:095][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.56:095][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.56:345][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:345][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:345][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:345][685]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.56:345][685]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:345][685]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.56:413][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.56:413][687]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.56:662][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.56:662][694]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.56:766][697]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.56:766][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:766][697]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:766][697]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:766][697]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.56:766][697]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.56:837][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.56:837][699]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.56:979][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.56:979][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.57:080][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.57:080][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.57:184][709]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.57:184][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.57:184][709]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:184][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.57:184][709]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:184][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.57:184][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.57:184][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:185][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.57:185][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.57:185][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:420][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=56 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.57:421][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.57:621][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:621][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:621][721]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:621][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.57:621][721]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.57:621][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.57:654][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.57:654][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.57:840][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.57:840][727]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.57:981][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.57:981][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.58:052][733]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 103.65
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:052][733]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.58:052][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:052][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:052][733]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 136.04
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.58:052][733]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:090][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.58:090][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.58:411][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=68 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.58:411][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.58:484][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.58:484][745]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:485][745]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.58:485][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 94.35
[2026.06.27-10.30.58:485][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.58:485][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:485][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.58:485][745]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:485][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 135.08
[2026.06.27-10.30.58:485][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.58:485][745]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:679][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.58:679][750]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.58:827][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.58:827][754]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.58:893][756]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.58:893][756]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:893][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.58:894][756]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.58:894][756]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:894][756]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.30.58:894][756]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.58:894][756]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.58:894][756]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 105.44
[2026.06.27-10.30.58:894][756]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.58:894][756]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:005][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.59:005][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.59:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.59:074][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.59:179][764]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.30.59:317][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.59:317][768]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:318][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.59:318][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.59:318][768]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:318][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.30.59:318][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.59:318][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:320][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.30.59:320][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.59:320][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.30.59:320][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.59:320][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:415][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=191 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.59:415][771]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.59:669][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.59:669][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.30.59:738][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:738][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:738][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:738][780]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.30.59:738][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.30.59:738][780]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.30.59:845][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.30.59:845][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:000][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:000][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:089][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:089][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:171][791]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.00:171][791]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:171][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:171][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:171][791]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.00:171][791]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:410][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=191 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:410][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:597][802]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.00:598][802]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:598][802]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:598][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:598][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.00:598][802]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.00:674][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:674][804]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:696][805]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.31.00:816][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:816][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.00:986][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.00:986][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.01:024][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.31.01:024][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.01:024][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:025][814]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.01:027][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.01:027][814]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:027][814]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.01:027][814]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:029][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.31.01:029][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.01:029][814]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:089][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.01:089][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.01:410][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=191 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.01:410][825]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.01:447][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:447][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:447][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:447][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.01:447][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 139.14
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.01:447][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:655][832]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.31.01:661][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.01:661][832]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.01:836][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.01:836][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.01:873][838]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:873][838]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 159.87
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:873][838]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 115.67
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:873][838]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.01:873][838]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.01:873][838]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.02:009][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.02:009][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.02:090][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.02:090][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.02:160][846]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.31.02:278][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.02:278][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 137.71
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.02:278][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 137.71
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:278][849]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 90.95
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:278][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:278][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.02:278][849]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:424][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=75 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.02:424][853]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.02:652][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.02:652][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.02:688][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.02:688][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.90
[2026.06.27-10.31.02:688][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.02:688][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:688][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.02:688][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:688][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.24
[2026.06.27-10.31.02:688][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.02:688][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:688][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.02:689][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.02:830][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.02:830][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:010][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.03:010][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:082][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.03:082][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:118][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 72.64
[2026.06.27-10.31.03:118][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.03:118][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:118][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.03:118][872]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:120][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 60.89
[2026.06.27-10.31.03:120][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.03:120][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:120][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.03:120][872]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:120][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.03:404][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=71 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.03:404][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:520][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 72.98
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:520][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:520][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:520][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 78.86
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.03:520][883]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:520][883]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.03:672][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.03:672][887]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:820][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.03:820][891]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.03:938][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:939][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.03:939][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:939][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.03:939][894]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.03:939][894]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:007][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:007][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.04:099][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:099][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.04:140][899]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147458817.CharacterMesh0 m_tal_nrw_body
[2026.06.27-10.31.04:142][899]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.31.04:363][905]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:363][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:363][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:363][905]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.04:363][905]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.04:363][905]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:439][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:439][907]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.04:672][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:672][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.04:780][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:780][916]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.04:780][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:780][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:780][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.04:780][916]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.04:814][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:816][917]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.04:991][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.04:991][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.05:104][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.05:104][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.05:213][928]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.05:213][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.05:213][928]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.05:213][928]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:215][928]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.05:215][928]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:215][928]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.05:215][928]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:215][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.05:215][928]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.05:215][928]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:417][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.05:417][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.05:638][940]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.05:638][940]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:638][940]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:638][940]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:638][940]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.05:638][940]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.05:679][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.05:680][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.05:818][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.05:818][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.05:983][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.05:983][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.06:051][952]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.06:051][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:051][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:051][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:051][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.06:051][952]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:088][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.06:088][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.06:413][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.06:413][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.06:484][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.06:484][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:484][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:484][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:484][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.06:484][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:667][969]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.31.06:672][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.06:672][969]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.06:819][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.06:819][973]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.06:887][975]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.06:887][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:887][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:887][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.06:887][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.06:887][975]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:000][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:000][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.07:070][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:070][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.07:317][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.07:317][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.07:317][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:319][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.07:319][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.07:319][987]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:319][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.07:319][987]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:320][987]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.07:320][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.07:320][987]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:403][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:403][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.07:656][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:656][996]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.07:723][998]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.07:723][998]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:723][998]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.07:724][998]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.07:724][998]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.07:724][998]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:724][998]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.07:724][998]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.07:724][998]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:724][998]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.07:724][998]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.07:833][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:833][  1]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.07:983][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.07:983][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.08:100][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.08:100][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.08:139][  9]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.08:139][  9]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.08:139][  9]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:139][  9]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.08:139][  9]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:139][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.08:139][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.08:139][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:140][  9]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.08:140][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.08:140][  9]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:417][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=57 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.08:417][ 17]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.08:558][ 21]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.08:558][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 92.02
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:558][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:558][ 21]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 123.30
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:558][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.08:558][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:675][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.08:675][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.08:810][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.08:810][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.08:985][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.08:985][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:985][ 33]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 172.39
[2026.06.27-10.31.08:985][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.08:985][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:985][ 33]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 137.92
[2026.06.27-10.31.08:985][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.08:985][ 33]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:987][ 33]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.08:987][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.08:987][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.08:987][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.08:987][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.09:098][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.09:098][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.09:148][ 37]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.31.09:148][ 37]LogStreaming: Display: 0.022 ms for processing 2981 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14177->14177) packages and 0 (35327->35327) public exports.
[2026.06.27-10.31.09:361][ 44]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.09:361][ 44]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.09:361][ 44]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.09:396][ 45]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.09:396][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 227.93
[2026.06.27-10.31.09:396][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.09:396][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:398][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.09:398][ 45]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:398][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 193.70
[2026.06.27-10.31.09:398][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.09:398][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:398][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.09:398][ 45]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:427][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.09:427][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.09:671][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.09:671][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.09:797][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:799][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:799][ 57]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.09:799][ 57]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 203.85
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:799][ 57]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 234.87
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.09:799][ 57]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.09:829][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.09:829][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.09:974][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.09:974][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.10:099][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.10:099][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.10:216][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:216][ 71]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.10:216][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:216][ 71]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 203.85
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:216][ 71]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 234.87
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.10:216][ 71]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:425][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=107 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.10:425][ 78]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.10:643][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:643][ 85]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 234.87
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:643][ 85]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.10:643][ 85]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 203.85
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:643][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.10:643][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.10:672][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.10:672][ 86]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.10:832][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.10:832][ 91]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.10:978][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.10:978][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.11:074][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.11:074][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:075][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.11:075][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 203.85
[2026.06.27-10.31.11:075][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.11:075][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:075][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.11:075][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:077][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 234.87
[2026.06.27-10.31.11:077][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.11:077][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:077][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.11:077][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.11:409][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=134 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.11:409][110]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.11:500][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.11:500][113]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:500][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.11:500][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.11:500][113]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:501][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 274.79
[2026.06.27-10.31.11:501][113]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.11:501][113]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:501][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 241.40
[2026.06.27-10.31.11:501][113]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.11:501][113]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:648][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.11:648][118]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.11:833][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.11:833][124]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.11:919][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:919][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 244.61
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:919][127]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 278.16
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:919][127]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.11:919][127]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.11:919][127]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.11:977][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.11:977][129]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.12:070][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.12:070][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.12:339][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:339][141]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 278.16
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:339][141]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.12:339][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:339][141]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 244.61
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.12:339][141]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:436][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=150 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.12:436][144]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.12:654][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.12:654][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.12:743][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 239.81
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:743][154]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 273.13
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:743][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:743][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.12:743][154]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.12:743][154]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.12:838][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.12:839][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.12:988][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.12:988][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.13:085][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.13:085][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.13:152][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.13:152][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.13:152][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:153][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.13:153][167]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:153][167]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.13:153][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.13:153][167]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:153][167]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.13:153][167]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:155][167]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.13:435][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.13:435][176]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.13:552][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:552][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.13:552][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:552][180]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:552][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.13:552][180]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:651][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.13:651][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.13:742][186]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.31.13:742][186]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.06.27-10.31.13:742][186]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.31.13:840][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.13:840][189]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.13:967][193]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.13:967][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:967][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:967][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:967][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.13:967][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.13:998][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.13:998][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.14:089][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.14:089][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.14:393][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:393][207]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.14:393][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:393][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:393][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.14:393][207]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:422][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.14:422][208]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.14:673][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.14:673][216]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.14:803][220]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:803][220]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.14:803][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:803][220]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:803][220]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.14:803][220]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.14:832][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.14:832][221]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.14:977][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.14:977][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.15:042][228]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.31.15:074][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.15:074][229]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.15:234][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.15:235][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.15:235][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.15:235][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:235][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.15:235][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.15:235][234]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:235][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.15:235][234]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:237][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.15:237][234]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:406][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.15:406][240]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.15:591][246]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147426203' was already added to the screen.
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.06.27-10.31.15:623][247]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.15:623][247]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.31.15:625][247]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.31.15:664][248]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:664][248]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.15:664][248]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:664][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:664][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.15:664][248]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.15:664][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.15:664][248]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.15:810][253]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.31.15:810][253]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.31.15:810][253]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.15:810][253]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.15:810][253]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.31.15:810][253]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.31.15:810][253]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.88s
[2026.06.27-10.31.15:810][253]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=3 Matched=0 SkippedSender=1
[2026.06.27-10.31.15:810][253]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.31.15:810][253]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.31.15:810][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.15:810][253]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.15:995][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.15:995][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.16:082][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:082][262]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.16:082][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:082][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:082][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.16:082][262]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:082][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.16:082][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.16:415][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.16:415][273]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.16:506][276]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:506][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:506][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:506][276]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.16:506][276]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:506][276]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.16:670][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.16:670][281]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.16:810][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.16:810][286]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.16:938][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:938][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:938][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:938][290]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.16:938][290]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.16:938][290]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.16:998][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.16:998][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.17:085][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.17:085][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.17:360][304]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.17:362][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.17:362][304]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:362][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.17:362][304]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.17:362][304]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:362][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.17:362][304]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.17:362][304]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:364][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.17:364][304]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:415][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.17:415][306]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.17:559][311]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147468140 at X=-85825.918 Y=-235099.515 Z=-12773.899 (Callout 10039, RequestedBy: BP_JayHalstead_C_2147468140)
[2026.06.27-10.31.17:561][311]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=69949A3E40D618F17F96809E54F2609B) for Callout 10039, Target=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.17:670][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.17:670][314]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.17:762][317]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.31.17:762][317]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.60
[2026.06.27-10.31.17:762][317]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.17:762][317]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.17:762][317]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.31.17:762][317]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.06.27-10.31.17:762][317]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=3 Matched=0 SkippedSender=1
[2026.06.27-10.31.17:762][317]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.31.17:789][318]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.17:789][318]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:789][318]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:789][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:789][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.17:789][318]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.17:819][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.17:819][319]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.17:970][324]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.31.18:002][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:002][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.18:064][327]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.06.27-10.31.18:100][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:100][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.18:216][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.18:216][332]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.18:216][332]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:218][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.18:218][332]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:218][332]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.18:218][332]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.18:218][332]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:218][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.18:218][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.18:218][332]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:410][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:410][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.18:565][343]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.06.27-10.31.18:566][343]LogResponding: Responding sync loading package: /Game/Vehicles/Voss_V400_Ambulance/DA_Layout_Voss400_Ambulance
[2026.06.27-10.31.18:566][343]LogStreaming: Display: FlushAsyncLoading(329): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.31.18:566][343]LogMass: Warning: MassTrafficParkedVehicleAgentConfig: Fragment(MassTrafficVehicleExtendedStateFragment) was added multiple time and should only be added by one trait. Fragment was added by:
[2026.06.27-10.31.18:566][343]LogMass: Warning: 		MassAssortedFragmentsTrait
[2026.06.27-10.31.18:566][343]LogMass: Warning: 		MassTrafficVehicleExtendedStateTrait
[2026.06.27-10.31.18:566][343]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=426 Sn=427) at V(X=-68394.61, Y=-249852.23, Z=-13441.72), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.31.18:633][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:633][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:633][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.18:633][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:633][345]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.18:633][345]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.18:664][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:664][346]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:689][347]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.18:718][348]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.31.18:718][348]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.31.18:718][348]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.18:718][348]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.18:718][348]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.18:718][348]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.18:718][348]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.18:718][348]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.18:718][348]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.18:718][348]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.31.18:809][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:809][351]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.18:985][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.18:985][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.19:049][359]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.19:050][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.19:050][359]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:050][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.19:050][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.19:050][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:051][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.19:051][359]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:052][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.19:052][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.19:052][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:079][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.19:079][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.19:079][360]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:143][362]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:296][367]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:296][367]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.19:296][367]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.19:296][367]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.19:296][367]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.19:296][367]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.19:296][367]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.19:296][367]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.19:411][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.19:411][371]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.19:411][371]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.31.19:473][373]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.19:473][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:473][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:473][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:473][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.19:473][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:473][373]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.06.27-10.31.19:501][374]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.31.19:506][374]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.19:632][378]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.19:663][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.19:663][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.19:720][381]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:748][382]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.19:748][382]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:811][384]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.19:811][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.19:811][384]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.19:872][386]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.19:903][387]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:903][387]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:903][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:903][387]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.19:903][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.19:903][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.19:975][389]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.19:975][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.19:975][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.20:037][391]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:037][391]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:037][391]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.20:037][391]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.06.27-10.31.20:037][391]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.20:037][391]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.06.27-10.31.20:099][393]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:099][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.20:099][393]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.20:215][397]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:277][399]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.20:277][399]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:277][399]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:277][399]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.20:277][399]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.20:277][399]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.20:277][399]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.20:306][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.20:306][400]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:306][400]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:306][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:306][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.20:306][400]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:336][401]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:366][402]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] NeverTrue
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] NeverTrue
[2026.06.27-10.31.20:423][404]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147468140
ID 10,039
CAlloutTypeNoiseComplaint
[2026.06.27-10.31.20:431][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.20:431][404]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.20:462][405]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:462][405]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:545][408]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:580][409]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:580][409]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:612][410]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:672][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.20:672][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.20:703][413]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:739][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:739][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:739][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:739][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.20:739][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.20:739][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.20:768][415]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.20:825][417]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:827][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.20:827][417]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.20:881][419]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.20:881][419]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:881][419]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.20:881][419]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.20:881][419]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.20:881][419]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.20:881][419]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.20:948][421]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.20:977][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.20:978][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.21:067][425]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.21:067][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:067][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.21:161][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.21:161][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.21:161][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:162][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.21:162][428]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:162][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.21:162][428]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:163][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.21:163][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.21:163][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:163][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.21:163][428]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:186][429]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.21:309][433]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.21:340][434]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.21:340][434]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.21:340][434]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.21:340][434]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.21:340][434]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.21:340][434]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.21:340][434]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.21:370][435]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:428][437]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.21:429][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:429][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.21:455][438]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:545][441]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.21:575][442]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.21:575][442]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:575][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:575][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:575][442]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.21:575][442]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.21:575][442]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=426)
[2026.06.27-10.31.21:600][443]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.31.21:642][444]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:675][445]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10039
[2026.06.27-10.31.21:675][445]LogTemp: ExecuteVehicle: Callout=10039
[2026.06.27-10.31.21:675][445]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:675][445]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.21:676][445]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.21:676][445]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.21:676][445]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.21:676][445]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.31.21:678][445]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147425595 
BackupUnit true
Callout 10,039
[2026.06.27-10.31.21:678][445]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:678][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:678][445]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.21:710][446]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.06.27-10.31.21:712][446]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.31.21:713][446]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147425575
[2026.06.27-10.31.21:713][446]LogTemp: [BP_AI_Ped_Medic_C_2147425575] Medic behavior component initialized
[2026.06.27-10.31.21:713][446]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147425575)
[2026.06.27-10.31.21:713][446]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.31.21:715][446]LogTemp: Game database saved successfully.
[2026.06.27-10.31.21:715][446]LogTemp: Vehicle -26113228 marked as persistent.
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147425595 Keys=1
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> None (no condition matched)
[2026.06.27-10.31.21:715][446]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147425575] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_21474255950
[2026.06.27-10.31.21:715][446]LogTemp: FinalizeSpawnOccupant: Callout=10039
[2026.06.27-10.31.21:715][446]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10039
[2026.06.27-10.31.21:715][446]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147425575
[2026.06.27-10.31.21:715][446]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147425575 added to Faction EFaction::Medic in Callout 10039
[2026.06.27-10.31.21:715][446]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.06.27-10.31.21:715][446]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147425575 starts Medical role assignment in Callout 10039
[2026.06.27-10.31.21:715][446]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147425575 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10039)
[2026.06.27-10.31.21:715][446]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147425575 attached to callout 10039 (Player: No, Faction: EFaction::Medic)
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147425595 Seat=0 Driver=1
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:715][446]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:715][446]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147425595 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.31.21:715][446]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147425595 marked as Occupied
[2026.06.27-10.31.21:715][446]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:715][446]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147425555 with GUID 4B2E248D44FB44E51B594DBF2A0779B5
[2026.06.27-10.31.21:716][446]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147425555: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.31.21:716][446]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147425555
[2026.06.27-10.31.21:716][446]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147425555!
[2026.06.27-10.31.21:716][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:716][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:716][446]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.21:716][446]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.31.21:716][446]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.31.21:716][446]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.31.21:716][446]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=X2428472, Callout=10039)
[2026.06.27-10.31.21:716][446]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.06.27-10.31.21:833][450]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.31.21:833][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147425595 Seat=0 Driver=1
[2026.06.27-10.31.21:833][450]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:833][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:833][450]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.21:862][451]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:917][453]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.21:975][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.21:975][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:008][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:008][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:008][456]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:008][456]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.22:008][456]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:008][456]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.22:074][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:074][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:432][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:432][470]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:432][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.22:432][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.22:432][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:432][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.22:432][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.22:432][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:433][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.22:433][470]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:433][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.22:433][470]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:433][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.22:550][474]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:679][478]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.06.27-10.31.22:680][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:680][478]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:832][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:832][483]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:832][483]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.22:832][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:832][483]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:832][483]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:832][483]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.22:832][483]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.22:975][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.22:975][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.22:975][488]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.23:099][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:099][492]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.23:249][497]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.23:249][497]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:249][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.23:249][497]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.23:249][497]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:250][497]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.23:250][497]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:250][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.23:250][497]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.23:251][497]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.23:251][497]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:302][499]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for BP_JayHalstead_C_2147468140 at X=-85825.918 Y=-235099.515 Z=-12773.899 (Callout 10039, RequestedBy: BP_JayHalstead_C_2147468140)
[2026.06.27-10.31.23:302][499]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=24E022B6477DA4B7E6D3799B8532A3DA) for Callout 10039, Target=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.23:430][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:432][503]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.23:490][505]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Police.Enroute
[2026.06.27-10.31.23:491][505]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.31.23:491][505]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit, Radio=1, Duration=1.77
[2026.06.27-10.31.23:491][505]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.23:491][505]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Police.CageUnit Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.31.23:491][505]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Police.CageUnit IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.31.23:491][505]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Police.CageUnit
[2026.06.27-10.31.23:491][505]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.59s
[2026.06.27-10.31.23:491][505]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Police.CageUnit Receivers=3 Matched=0 SkippedSender=1
[2026.06.27-10.31.23:491][505]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.31.23:550][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:678][511]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.23:680][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:680][511]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:680][511]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:680][511]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.23:680][511]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.23:680][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:680][511]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.23:834][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:834][516]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.23:980][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.23:980][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.24:074][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:074][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.24:102][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.24:102][525]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:102][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.24:102][525]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:103][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.24:103][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.24:103][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:103][525]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.24:103][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.24:103][525]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:103][525]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.24:289][531]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.06.27-10.31.24:289][531]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=428 Sn=429) at V(X=-93352.40, Y=-252015.82, Z=-13691.36), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.31.24:406][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:406][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.24:531][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.24:531][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.24:531][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.24:531][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:531][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.24:531][539]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:531][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.24:531][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.24:531][539]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:532][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.24:532][539]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:532][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:618][542]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.24:618][542]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.24:618][542]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.24:618][542]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.24:655][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:655][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.24:836][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:836][549]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.24:958][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.24:958][553]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:958][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.24:959][553]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:959][553]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.24:960][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.24:960][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:960][553]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.24:960][553]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.24:960][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.24:960][553]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.24:992][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.24:992][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.25:105][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:105][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.25:105][557]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.31.25:105][557]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.06.27-10.31.25:105][557]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.25:105][557]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.25:105][557]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.25:105][557]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.25:105][557]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.25:105][557]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.25:105][557]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.25:105][557]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.91s
[2026.06.27-10.31.25:218][560]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:339][563]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:339][563]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.31.25:379][564]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.25:380][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.25:380][564]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:381][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.25:381][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.25:381][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:381][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.25:381][564]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:381][564]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.25:381][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.25:381][564]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:381][564]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Police.CageUnit
[2026.06.27-10.31.25:417][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=114 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:418][565]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.25:456][566]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:456][566]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.25:494][567]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.25:494][567]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.31.25:494][567]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147425575 updated role to ERole::MoveToBackup
[2026.06.27-10.31.25:494][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:494][567]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147425575 -> ERole::MoveToBackup (Callout 10039)
[2026.06.27-10.31.25:494][567]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.31.25:494][567]LogTemp: BP_AI_Controller_Medic_C_2147425555: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.31.25:533][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=23007 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:533][568]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.25:533][568]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.31.25:536][568]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Disable
[2026.06.27-10.31.25:536][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147425595 (Target=X=-85825.918 Y=-235099.515 Z=-12773.899, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.31.25:573][569]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:658][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:658][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.25:696][572]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:697][572]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_Request_Additional_01 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.25:697][572]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.25:697][572]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.25:697][572]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.25:697][572]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.25:697][572]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=3 Matched=3 SkippedSender=0
[2026.06.27-10.31.25:697][572]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.25:697][572]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.25:807][575]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:807][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:807][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:807][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 242.37
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:807][575]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.25:807][575]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 210.68
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.25:807][575]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.25:846][576]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:846][576]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.25:937][578]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.25:988][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.25:988][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.26:030][580]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.26:069][581]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:110][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:110][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.26:112][582]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.26:215][584]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:215][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.26:215][584]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:217][584]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.26:217][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 269.92
[2026.06.27-10.31.26:217][584]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.26:217][584]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:217][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 235.70
[2026.06.27-10.31.26:217][584]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.26:217][584]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:217][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.26:217][584]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:217][584]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.26:400][586]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:400][586]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.26:448][587]LogTemp: Warning: [TrafficGrid] First build: 351 entities across 335 cells (CellSize: 750)
[2026.06.27-10.31.26:448][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=175 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:448][587]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.26:522][588]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:524][588]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=22451 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:641][591]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:641][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.26:641][591]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:641][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 300.03
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:641][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 332.97
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:641][591]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.26:641][591]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.26:685][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:685][592]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.26:754][594]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:824][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:824][596]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.26:887][598]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:924][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.26:950][600]LogTemp: [TrafficGrid] Rebuilt: 351 entities (+351), 334 cells
[2026.06.27-10.31.26:991][601]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.26:992][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.26:992][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.27:052][603]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.27:052][603]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:052][603]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 361.26
[2026.06.27-10.31.27:052][603]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.27:052][603]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:054][603]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.27:054][603]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.27:054][603]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:054][603]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 393.02
[2026.06.27-10.31.27:054][603]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.27:054][603]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:101][604]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.27:101][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:101][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.27:204][607]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.27:312][610]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.31.27:314][610]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=428)
[2026.06.27-10.31.27:419][613]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10039
[2026.06.27-10.31.27:419][613]LogTemp: ExecuteVehicle: Callout=10039
[2026.06.27-10.31.27:419][613]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:419][613]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.27:422][613]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.06.27-10.31.27:425][613]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.31.27:427][613]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.31.27:427][613]LogTemp: [BP_AI_Ped_Police_C_2147425111] Police behavior component initialized
[2026.06.27-10.31.27:427][613]LogTemp: Warning: [BP_AI_Controller_Police_C_2147425090] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147425111)
[2026.06.27-10.31.27:427][613]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147425121 Keys=1
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> None (no condition matched)
[2026.06.27-10.31.27:427][613]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147425111] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_21474251210
[2026.06.27-10.31.27:427][613]LogTemp: FinalizeSpawnOccupant: Callout=10039
[2026.06.27-10.31.27:427][613]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10039
[2026.06.27-10.31.27:427][613]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.31.27:427][613]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147425111 added to Faction EFaction::Police in Callout 10039
[2026.06.27-10.31.27:427][613]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147425111 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10039)
[2026.06.27-10.31.27:427][613]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147425111 attached to callout 10039 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] EnteredVehicle: BP_Voss_Discovery_2018_C_2147425121 Seat=0 Driver=1
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:427][613]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147425090] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:427][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147425121 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.31.27:427][613]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147425121 marked as Occupied
[2026.06.27-10.31.27:427][613]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:427][613]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147425090 with GUID C0505CB842829A1467435B84556AB026
[2026.06.27-10.31.27:427][613]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147425090: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.31.27:427][613]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147425090
[2026.06.27-10.31.27:427][613]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147425090!
[2026.06.27-10.31.27:427][613]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:427][613]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:427][613]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:427][613]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.31.27:428][613]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.31.27:428][613]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.31.27:428][613]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7954237, Callout=10039)
[2026.06.27-10.31.27:428][613]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.27:428][613]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.27:428][613]LogTemp: RestoreSeatsFromState
[2026.06.27-10.31.27:428][613]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.31.27:428][613]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147425121] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147425121 
BackupUnit true
Callout 10,039
[2026.06.27-10.31.27:428][613]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.27:430][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=312 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:430][613]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.27:492][614]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.31.27:494][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.27:495][614]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.27:495][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 422.87
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:495][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 454.42
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:495][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:495][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.27:495][614]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:529][616]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.31.27:529][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] EnteredVehicle: BP_Voss_Discovery_2018_C_2147425121 Seat=0 Driver=1
[2026.06.27-10.31.27:529][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:529][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=20688 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:598][618]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.27:598][618]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.27:598][618]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.27:598][618]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.27:677][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:677][620]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.27:779][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.27:779][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.27:779][623]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.27:815][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=489 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:815][624]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.27:885][626]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.27:885][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:885][626]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 486.15
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:885][626]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:885][626]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.27:885][626]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.27:989][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.27:989][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.27:989][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.28:052][631]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.28:052][631]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.28:052][631]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.28:052][631]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.28:052][631]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.28:052][631]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.28:052][631]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.28:083][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:083][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.28:189][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.28:189][635]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.28:230][636]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:304][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:304][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.28:304][638]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:304][638]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:304][638]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.28:304][638]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:304][638]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.28:343][639]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.28:413][641]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147425111] Pistol: Master_Weapon_C_2147424429
[2026.06.27-10.31.28:413][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=460 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:413][641]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.28:445][642]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.06.27-10.31.28:448][642]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.28:519][644]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.28:550][645]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=18803 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:586][646]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.28:586][646]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.28:586][646]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.28:586][646]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.28:623][647]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.28:623][647]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.28:624][647]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.28:670][648]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.28:672][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:672][648]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.28:716][649]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.28:716][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:716][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:716][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.28:716][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:716][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.28:716][649]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.28:813][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:813][652]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.28:875][654]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.31.28:953][656]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.28:980][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.28:980][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.29:020][658]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.29:096][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:096][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.29:140][661]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.29:140][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.29:140][661]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:141][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.29:141][661]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:141][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.29:141][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.29:141][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:141][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.29:141][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.29:141][661]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:142][661]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.29:256][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:305][666]LogRHI: Display: Encountered a new graphics PSO: 295868032
[2026.06.27-10.31.29:438][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=612 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:439][669]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.29:532][672]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.29:532][672]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.29:532][672]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.29:537][672]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.29:537][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=16978 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:575][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:575][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:575][673]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:575][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.29:575][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.29:575][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:617][674]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.29:689][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:689][676]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.29:732][677]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.29:818][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.29:818][679]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.29:980][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.29:980][683]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:980][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.29:980][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.29:980][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:980][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.29:980][683]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.29:981][683]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.29:981][683]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.29:981][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.29:981][683]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:017][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:018][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.30:058][685]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147458787 to Callout 10039
[2026.06.27-10.31.30:089][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:089][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.30:126][687]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.30:233][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:378][694]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.30:378][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.30:378][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:378][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.30:378][694]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:380][694]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.30:380][694]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.30:380][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.30:380][694]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:380][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.30:380][694]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:424][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=968 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:424][695]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.30:550][698]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14816 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:619][700]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.30:679][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:679][701]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.30:784][702]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.31.30:784][702]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.06.27-10.31.30:784][702]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.31.30:784][702]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.31.30:784][702]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.31.30:784][702]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.06.27-10.31.30:784][702]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.68s
[2026.06.27-10.31.30:784][702]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=4 Matched=1 SkippedSender=1
[2026.06.27-10.31.30:784][702]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.31.30:795][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:795][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:795][702]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.30:795][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:795][702]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.30:795][702]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.30:795][702]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147425111 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.31.30:795][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 updated role to ERole::MoveToBackup
[2026.06.27-10.31.30:795][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:795][702]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147425111 -> ERole::MoveToBackup (Callout 10039)
[2026.06.27-10.31.30:795][702]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147425111 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.31.30:795][702]LogTemp: BP_AI_Controller_Police_C_2147425090: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.31.30:887][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:887][703]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.30:983][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.30:983][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.31:096][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:096][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.31:145][709]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.31:227][711]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.31:229][711]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.31:229][711]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:229][711]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.31:229][711]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.31:229][711]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:229][711]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.31:229][711]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:230][711]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.31:230][711]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.31:230][711]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:230][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=18134 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:230][711]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147425090] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.31.31:230][711]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.31.31:230][711]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147425121] Disable
[2026.06.27-10.31.31:230][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147425121 (Target=X=-84940.013 Y=-235898.397 Z=-12773.162, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.31.31:342][714]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.31:416][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1411 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:416][716]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.31:491][718]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.31.31:491][718]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.06.27-10.31.31:491][718]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.31:491][718]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.31:491][718]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.31:491][718]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.31:491][718]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.31:491][718]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.31:491][718]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.31:491][718]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.06.27-10.31.31:530][719]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=12680 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:560][720]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.31:560][720]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.31:560][720]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.31:560][720]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.31:639][722]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.31:640][722]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:640][722]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:640][722]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.31:640][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:640][722]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.31:640][722]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.31:687][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:687][723]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.31:815][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.31:815][726]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.31:886][728]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.31:886][728]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.31:886][728]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:008][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:008][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.32:047][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:047][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:047][732]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:047][732]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.32:047][732]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:047][732]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.32:047][732]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:088][733]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.32:088][733]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.32:088][733]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.32:088][733]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.32:088][733]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.32:088][733]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.32:088][733]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.32:088][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:088][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.32:135][734]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:139][734]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.32:220][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=17815 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:384][739]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:424][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1637 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:424][740]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.32:424][740]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.32:424][740]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.32:424][740]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.32:471][741]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:471][741]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:471][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.32:471][741]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:471][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.32:471][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.32:471][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:471][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.32:471][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.32:471][741]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:471][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.32:472][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.32:472][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:554][743]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.31.32:562][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=10988 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:616][744]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.32:661][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:661][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.32:661][745]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.32:661][745]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.32:661][745]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.32:661][745]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.32:661][745]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.32:661][745]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.32:661][745]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.32:661][745]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:714][746]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.32:856][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:856][749]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.32:858][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.32:858][749]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.32:900][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:900][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:900][750]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:900][750]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.32:900][750]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.32:900][750]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.32:946][751]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:982][752]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_MasterDoor_C_UAID_E4B97AEF0547181302_1163535582.kickbox
[2026.06.27-10.31.32:992][752]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.32:992][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.32:994][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.33:098][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:098][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.33:098][754]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.33:138][755]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.33:236][757]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.33:238][757]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=17718 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:292][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.33:292][758]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.33:341][759]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.33:341][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.33:341][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:343][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.33:343][759]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:343][759]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.33:343][759]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:343][759]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.33:343][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.33:343][759]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:344][759]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.33:437][761]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.31.33:439][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1652 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:439][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.33:439][761]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.33:439][761]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.33:439][761]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.33:439][761]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.33:439][761]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.33:439][761]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.33:439][761]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.33:485][762]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.06.27-10.31.33:537][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9688 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:638][765]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.33:691][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:691][766]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.33:742][767]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.33:742][767]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.33:744][767]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.33:796][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.33:796][768]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:796][768]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.33:796][768]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:797][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.33:797][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.33:797][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:797][768]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.33:797][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.33:797][768]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.33:797][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.33:850][769]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.33:853][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.33:853][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.33:906][770]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:019][772]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:019][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:019][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.34:067][773]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:137][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:137][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.34:137][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.34:137][774]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.34:137][774]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.34:137][774]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.34:137][774]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.31.34:137][774]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.31.34:137][774]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.31.34:137][774]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=4 Matched=4 SkippedSender=0
[2026.06.27-10.31.34:137][774]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.31.34:181][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.34:182][775]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.34:241][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.34:241][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.34:241][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.34:241][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.34:241][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.34:241][776]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:241][776]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.34:241][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:241][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:241][776]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.34:241][776]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:241][776]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=17293 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:428][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1737 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:428][779]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.34:549][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8642 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:602][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.34:602][782]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.34:653][783]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.34:653][783]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.34:653][783]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:653][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:653][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:653][783]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.34:653][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:653][783]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.34:653][783]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.34:653][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:653][783]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.34:745][784]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:745][784]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:745][784]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.31.34:870][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.34:870][785]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:005][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:005][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:069][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.35:069][788]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.35:074][788]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.35:074][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.35:074][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:074][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.35:074][788]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:074][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.35:074][788]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.35:074][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.35:074][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:076][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.35:076][788]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:154][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:154][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:156][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.35:156][789]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.35:234][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=16212 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:451][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1891 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:451][793]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:536][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:536][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:536][794]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.35:536][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:536][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.35:536][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.35:536][794]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:536][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8068 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:675][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.35:675][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.35:675][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:675][796]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:837][798]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:837][798]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.35:989][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.35:989][800]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:989][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.35:989][800]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.35:989][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.35:989][800]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:990][800]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.35:990][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.35:990][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.35:990][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:990][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.35:990][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.35:990][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.35:990][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.35:990][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.36:072][801]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.36:142][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:142][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.36:142][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.36:142][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.36:264][803]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.31.36:267][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=15155 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:405][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.36:405][805]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:405][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.36:405][805]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:405][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.36:405][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.36:405][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:405][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.36:405][805]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.36:405][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.36:411][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.36:411][805]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:411][805]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.36:476][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:476][806]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.36:563][807]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7969 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:632][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.36:632][808]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.36:717][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:717][809]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.36:853][811]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.36:853][811]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:853][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.36:853][811]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.36:853][811]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:853][811]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.36:853][811]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.36:853][811]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.36:853][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.36:854][811]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.36:854][811]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:854][811]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.36:854][811]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.36:854][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:854][811]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.36:985][813]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.31.36:987][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.36:987][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.37:076][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:076][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.37:135][815]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.37:138][815]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.37:138][815]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.37:207][816]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.37:283][817]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.37:286][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14376 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:286][817]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.37:288][817]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.37:288][817]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.37:288][817]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.37:288][817]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:289][817]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.37:289][817]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.37:289][817]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:289][817]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.37:289][817]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:291][817]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.37:291][817]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:432][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:432][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.37:576][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7911 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:658][822]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.37:658][822]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.37:658][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:658][822]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.37:743][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:743][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:743][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:743][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.37:743][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.37:743][823]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.37:834][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.37:834][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.37:834][824]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.37:834][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.37:834][824]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.38:046][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:046][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.38:123][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:123][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.38:123][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.38:123][828]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.38:204][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:204][829]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.38:204][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:204][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:204][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.38:204][829]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:312][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13881 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:312][830]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.38:312][830]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.38:418][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:418][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.38:550][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7818 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:624][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:624][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:624][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:624][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.38:624][834]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.38:626][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.38:626][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.38:626][834]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.38:694][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:694][835]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.38:767][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.38:767][836]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.38:834][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.38:834][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:045][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:045][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:047][840]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.39:047][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.39:047][840]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:047][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.39:047][840]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:048][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.39:048][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.39:048][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:048][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.39:048][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.39:048][840]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:117][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:117][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:117][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.39:117][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.39:187][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.39:187][842]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.39:200][842]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.31.39:200][842]LogStreaming: Display: 0.057 ms for processing 3543 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (14186->14186) packages and 0 (35364->35364) public exports.
[2026.06.27-10.31.39:262][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13670 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:468][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:468][846]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:468][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:468][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:468][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:468][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.39:468][846]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:468][846]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.39:544][847]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7675 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:623][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.39:623][848]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.39:623][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.39:624][848]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.39:746][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:746][849]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:873][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:873][851]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.39:873][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.39:873][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:873][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:873][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:873][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.39:873][851]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.39:926][852]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.31.39:996][853]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.31.39:997][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.39:997][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.40:068][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.40:068][854]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.40:123][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:123][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.40:123][855]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.40:125][855]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.40:248][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13708 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:310][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.40:310][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:310][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:310][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:310][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.40:310][858]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:438][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:438][860]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.40:498][861]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.40:500][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.40:500][861]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.40:569][862]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.40:571][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7449 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:645][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.40:645][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.40:716][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:716][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.40:716][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.40:716][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.40:716][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:716][864]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.40:716][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.40:716][864]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:716][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.40:716][864]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:718][864]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.40:718][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.40:718][864]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.40:783][865]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.40:851][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:851][866]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.40:918][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.40:918][867]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.40:986][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.40:986][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.41:120][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:120][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.41:120][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.41:120][870]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.41:120][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.41:120][870]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.41:120][870]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:121][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.41:122][870]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.41:122][870]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.41:122][870]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:123][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.41:123][870]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:123][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.41:123][870]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:268][872]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13954 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:332][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.41:332][873]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.41:402][874]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.41:466][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:466][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.41:534][876]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.41:534][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:534][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:534][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:534][876]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.41:534][876]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:534][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7141 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:674][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.41:674][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.41:674][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:674][878]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.41:765][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.41:765][879]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.41:823][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.41:823][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.41:964][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:964][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:964][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.41:964][882]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.41:964][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.41:964][882]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:030][883]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.42:032][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:032][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.42:104][884]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.42:108][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:108][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.42:179][885]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.42:179][885]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.42:179][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.42:265][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14240 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:333][887]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.31.42:408][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:408][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:408][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:408][888]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.42:408][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.42:408][888]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:485][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:485][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.42:561][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6677 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:637][891]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.42:637][891]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.42:749][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:749][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.42:749][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.42:749][892]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.42:749][892]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.42:870][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:870][893]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:870][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:870][893]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.42:870][893]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.42:870][893]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.42:870][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.42:870][893]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.43:016][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:016][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.43:082][896]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.31.43:090][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:090][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.43:168][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.43:168][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.43:168][897]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.43:168][897]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.43:239][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14424 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:314][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.43:314][899]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:314][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.43:316][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.43:316][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.43:316][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:316][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.43:316][899]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:316][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.43:316][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.43:316][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:457][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:457][901]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.43:528][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6189 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:599][903]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.43:601][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.43:602][903]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.43:673][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.43:673][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.43:673][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:673][904]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.43:742][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.43:742][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.43:742][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:742][905]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.43:742][905]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:743][905]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.43:743][905]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.43:743][905]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:743][905]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.43:743][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.43:743][905]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.43:817][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.43:817][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:040][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:040][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:040][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.44:040][909]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.44:118][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:118][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:118][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.44:118][910]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.44:191][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.44:191][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:191][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:191][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:191][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.44:191][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:261][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14387 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:408][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:408][914]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:476][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.44:478][915]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.44:549][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5453 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:620][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:620][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:620][917]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.44:620][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:620][917]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.44:620][917]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.44:620][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.44:620][917]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.44:693][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:693][918]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:840][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:840][920]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.44:911][921]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.44:911][921]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.44:981][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.44:981][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.45:053][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.45:053][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.45:053][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:055][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.45:055][923]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:055][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.45:055][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.45:055][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:056][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.45:056][923]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:056][923]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.45:127][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:127][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.45:127][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.45:127][924]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.45:289][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13957 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:360][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.45:360][927]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.45:433][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:433][928]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.45:507][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:507][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:507][929]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:507][929]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.45:507][929]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.45:507][929]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:576][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4566 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:647][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.45:647][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.45:716][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:716][932]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.45:810][933]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.45:813][933]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.45:813][933]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.45:880][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.45:880][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.45:953][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:953][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:953][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.45:953][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.45:953][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.45:953][935]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:030][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:030][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.46:105][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:106][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.46:171][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.46:171][938]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.46:253][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.46:253][939]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.46:253][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=12467 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:394][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:394][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:394][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:394][941]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.46:394][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.46:394][941]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:467][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:469][942]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.46:542][943]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.46:542][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3758 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:617][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.46:617][944]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.46:687][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:687][945]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.46:687][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.46:687][945]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.46:832][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:832][947]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.46:832][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:832][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:832][947]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.46:832][947]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.46:832][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.46:832][947]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.46:973][949]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.47:057][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:057][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.47:134][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:134][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.47:134][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.47:134][951]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.47:134][951]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.47:276][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=10952 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:276][953]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.47:277][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.47:277][953]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:277][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.47:277][953]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:277][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.47:277][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.47:277][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:279][953]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.47:279][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.47:279][953]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:419][955]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.47:419][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:420][955]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.47:505][956]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.31.47:616][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2917 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:712][958]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.47:712][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.47:712][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.47:714][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:714][958]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.47:714][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:714][958]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:714][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:714][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.47:714][958]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.47:714][958]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.47:868][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.47:868][960]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.47:868][960]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.48:001][962]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.48:003][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:003][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.48:147][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:147][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.48:148][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.48:148][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:148][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:148][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:148][964]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.48:148][964]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:148][964]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.48:148][964]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.48:300][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9600 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:300][966]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.48:351][967]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.48:418][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:418][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.48:551][970]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2181 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:551][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:551][970]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.48:551][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:551][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:551][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.48:551][970]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.48:616][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.48:616][971]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.48:670][972]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.31.48:678][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:678][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.48:745][973]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.48:817][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.48:817][974]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:012][977]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.49:014][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:014][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:014][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:014][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.49:014][977]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:015][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:015][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:076][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:076][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:145][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.49:145][979]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.49:213][980]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.49:281][981]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1166.5 (spline dist=25554.9) sample[3] traffic=Y physics=N
[2026.06.27-10.31.49:281][981]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.31.49:285][981]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1947.5 cm, partial=Y
[2026.06.27-10.31.49:285][981]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.31.49:289][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8523 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:417][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.49:417][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.49:417][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:417][983]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:417][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:417][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:417][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:417][983]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.49:417][983]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:417][983]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.49:567][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1445 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:631][986]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.31.49:634][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.49:634][986]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.49:634][986]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.49:702][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:702][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:772][988]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.31.49:836][989]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.49:836][989]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.49:836][989]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.31.49:841][989]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.31.49:844][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:844][989]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.49:844][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:844][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:844][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:844][989]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.49:844][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.49:844][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.49:844][989]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.49:989][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.49:989][991]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.50:070][992]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.50:148][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:148][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.50:148][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.50:148][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.50:226][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7941 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:295][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.50:295][995]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:296][995]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.50:296][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.50:296][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:296][995]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.50:296][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.50:296][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.50:296][995]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:296][995]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.50:296][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.50:296][995]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:357][996]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.31.50:442][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:442][997]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.50:517][998]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.50:589][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1065 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:663][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.50:663][  0]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.50:663][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:663][  0]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.50:734][  1]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:734][  1]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:734][  1]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:734][  1]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.50:734][  1]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.50:734][  1]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.50:882][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.50:882][  3]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.50:961][  4]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.51:034][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:034][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.51:104][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:104][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.51:178][  7]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.51:178][  7]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.51:178][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.51:178][  7]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:180][  7]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.51:180][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.51:180][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:180][  7]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.51:180][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.51:180][  7]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:181][  7]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.51:183][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.51:183][  7]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:183][  7]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.31.51:263][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7922 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:406][ 10]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.51:478][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:478][ 11]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.51:478][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.51:478][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.51:478][ 11]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.51:552][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=970 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:552][ 12]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.31.51:619][ 13]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:619][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.51:619][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:619][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:619][ 13]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.51:619][ 13]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.51:619][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.51:619][ 13]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.51:707][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:707][ 14]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.51:845][ 16]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.51:845][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:845][ 16]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.51:922][ 17]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.51:922][ 17]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.31.51:992][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] Vehicle arrived at destination
[2026.06.27-10.31.51:992][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=968 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:992][ 18]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Disable
[2026.06.27-10.31.51:992][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147425595 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] NotifyArrival from Vehicle
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Invalid Occcupant
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Invalid Occcupant
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Invalid Occcupant
[2026.06.27-10.31.51:992][ 18]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Disable
[2026.06.27-10.31.51:992][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.51:992][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.52:068][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:068][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:068][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:068][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.52:068][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:068][ 19]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.52:135][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:135][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.52:135][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.52:135][ 20]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.52:272][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7851 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:272][ 22]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.52:342][ 23]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.31.52:343][ 23]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.52:343][ 23]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:343][ 23]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.31.52:412][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:412][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.52:481][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:481][ 25]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:481][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:481][ 25]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.52:481][ 25]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:481][ 25]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.52:550][ 26]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=967 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:629][ 27]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.52:629][ 27]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.52:701][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:701][ 28]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.52:701][ 28]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.52:773][ 29]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.52:773][ 29]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.52:843][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:843][ 30]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.52:915][ 31]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.52:915][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:915][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:915][ 31]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:915][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.52:915][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.52:992][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.52:992][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.53:134][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:134][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.53:135][ 34]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.53:135][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.53:135][ 34]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=4 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.53:204][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.53:204][ 35]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.53:281][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7739 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:348][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:348][ 37]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:348][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:348][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.53:348][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:350][ 37]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.53:415][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:415][ 38]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.53:552][ 40]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147425575 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.31.53:552][ 40]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.06.27-10.31.53:552][ 40]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147425575 updated role to ERole::TreatPatient
[2026.06.27-10.31.53:552][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2864 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:552][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.31.53:552][ 40]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147425575 -> ERole::TreatPatient (Callout 10039)
[2026.06.27-10.31.53:552][ 40]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=18AC020A49FDF2B2D92B5BBAB6F47D2C) as subtask of AI.Task.Medic.TreatPatient
[2026.06.27-10.31.53:552][ 40]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.31.53:552][ 40]LogTemp: BP_AI_Controller_Medic_C_2147425555: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.06.27-10.31.53:552][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1992 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:552][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.31.53:552][ 40]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.53:620][ 41]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.53:620][ 41]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.53:620][ 41]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.53:687][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:689][ 42]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.53:756][ 43]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.53:756][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:756][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:756][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:756][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.53:756][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.53:839][ 44]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:839][ 44]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.53:979][ 46]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.53:979][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.53:979][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.54:045][ 47]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.54:047][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.54:047][ 47]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.54:117][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:117][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.54:117][ 48]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.54:186][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:186][ 49]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:186][ 49]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.54:186][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:186][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.54:186][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:251][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7612 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:394][ 52]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.54:469][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:469][ 53]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.54:469][ 53]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.54:469][ 53]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.54:535][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1992 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:535][ 54]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.31.54:604][ 55]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:604][ 55]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:604][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:604][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.54:604][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.54:604][ 55]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.54:669][ 56]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] true
[2026.06.27-10.31.54:678][ 56]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.54:678][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:678][ 56]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.54:825][ 58]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.54:826][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.54:826][ 58]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.54:905][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.54:905][ 59]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.55:043][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:043][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.55:045][ 61]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.55:046][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.55:046][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:046][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.55:046][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:046][ 61]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.55:046][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.55:046][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:048][ 61]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.55:048][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.55:048][ 61]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:113][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:113][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.55:113][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.55:260][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7508 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:263][ 64]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.55:335][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.55:335][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.55:335][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.55:335][ 65]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.55:335][ 65]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.55:469][ 67]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] 0   Open
[2026.06.27-10.31.55:469][ 67]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] 0   Open
[2026.06.27-10.31.55:475][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:475][ 67]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.55:476][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.55:476][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.55:476][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:478][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.55:478][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.55:478][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:480][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.55:480][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:480][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.55:480][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:480][ 67]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.55:560][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1938 DistVeh=270 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:560][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.31.55:640][ 69]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.55:708][ 70]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:708][ 70]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.55:708][ 70]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.55:785][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.55:785][ 71]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.55:864][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:864][ 72]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.31.55:972][ 73]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.31.55:972][ 73]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.31.55:972][ 73]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.31.55:972][ 73]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.31.55:972][ 73]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Disable
[2026.06.27-10.31.55:972][ 73]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.31.55:972][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.31.55:972][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1942 DistVeh=258 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:972][ 73]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.31.55:984][ 73]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:984][ 73]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:984][ 73]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.55:984][ 73]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:984][ 73]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.55:984][ 73]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.55:984][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.55:984][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.56:049][ 74]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.56:119][ 75]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.31.56:120][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:120][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.56:120][ 75]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.56:120][ 75]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.56:189][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.56:189][ 76]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.56:267][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7474 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:383][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:383][ 78]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.56:383][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:383][ 78]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:383][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.56:383][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:453][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:453][ 79]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.56:530][ 80]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.56:530][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1942 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:598][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.56:599][ 81]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.56:674][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.56:674][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:674][ 82]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.56:807][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:807][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:807][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:807][ 84]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.56:807][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.56:807][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.56:880][ 85]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.56:882][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.56:882][ 85]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.56:962][ 86]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.56:964][ 86]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.57:049][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:049][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.57:049][ 87]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:049][ 87]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:049][ 87]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.57:110][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:110][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.57:171][ 89]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.57:242][ 90]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.57:242][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.57:242][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:244][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.57:244][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.57:244][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:244][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.57:244][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.57:244][ 90]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:244][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.57:244][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:244][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7544 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:422][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:423][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.57:498][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:498][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:498][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:498][ 94]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.57:559][ 95]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1942 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:614][ 96]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.57:677][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:677][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:677][ 97]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.57:677][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:677][ 97]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.57:677][ 97]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.57:677][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:677][ 97]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.57:863][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:863][100]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.57:937][101]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.31.57:939][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.57:939][101]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.57:999][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.57:999][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.58:068][103]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.58:132][104]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.31.58:133][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:133][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.58:133][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:133][104]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:133][104]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.58:133][104]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:133][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.58:133][104]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:133][104]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.58:264][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7838 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:329][107]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.31.58:401][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.58:401][108]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.58:473][109]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:473][109]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.58:473][109]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.58:540][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1862 DistVeh=278 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:540][110]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.58:540][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:540][110]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:540][110]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:540][110]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.58:540][110]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:675][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.58:677][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:677][112]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.58:815][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.58:815][114]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.58:815][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.58:815][114]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.58:878][115]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.58:948][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:948][116]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:948][116]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.58:948][116]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.58:948][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.58:948][116]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:020][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:020][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.59:095][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:095][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.59:167][119]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1474.2 (spline dist=35268.2) sample[2] traffic=Y physics=N
[2026.06.27-10.31.59:167][119]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.31.59:173][119]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 4488.3 cm, partial=N
[2026.06.27-10.31.59:173][119]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.31.59:175][119]LogTemp: [Avoidance] Path adjusted from index 9/30 (21 points modified)
[2026.06.27-10.31.59:175][119]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1432.5)
[2026.06.27-10.31.59:175][119]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.59:224][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.59:224][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.59:224][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.59:224][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8477 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:285][121]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.31.59:291][121]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.59:356][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.59:356][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.59:356][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:357][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.59:357][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:357][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.59:357][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.59:357][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:357][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.59:359][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:359][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.59:423][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2009 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:423][123]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.59:567][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1580 DistVeh=554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:626][126]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.31.59:626][126]LogStreaming: Display: FlushAsyncLoading(331): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.31.59:639][126]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.31.59:700][127]LogTemp: [Avoidance] Path adjusted from index 4/30 (26 points modified)
[2026.06.27-10.31.59:700][127]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=302.9)
[2026.06.27-10.31.59:701][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:701][127]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.31.59:701][127]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.59:766][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.59:766][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.31.59:766][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:766][128]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:766][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.31.59:766][128]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:767][128]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.31.59:767][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.31.59:767][128]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.31.59:837][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.31.59:837][129]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:046][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:046][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:109][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:109][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:109][133]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.00:175][134]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.00:176][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.00:176][134]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:176][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.00:236][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8926 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:460][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2130 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:460][139]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:513][140]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.00:564][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1306 DistVeh=833 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:621][142]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.00:622][142]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.00:622][142]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.00:622][142]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:622][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.00:622][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.00:622][142]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:622][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.00:622][142]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:622][142]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.00:623][142]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.00:623][142]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.00:623][142]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.00:623][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.00:698][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:698][143]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:817][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:817][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.00:987][147]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.00:987][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.00:987][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.01:086][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.01:086][148]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:086][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.01:086][148]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:086][148]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.01:086][148]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.01:088][148]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.01:088][148]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:088][148]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.01:088][148]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.01:088][148]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:088][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:088][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.01:153][149]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.01:274][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9067 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:412][153]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.01:412][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2180 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:412][153]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.01:530][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:530][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:530][155]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:530][155]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.01:530][155]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.01:530][155]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:530][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=1032 DistVeh=1114 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:668][157]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.01:668][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:668][157]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.01:860][161]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.01:863][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.01:864][161]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.01:966][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:966][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:966][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.01:966][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.01:966][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.01:966][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:016][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:016][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.02:116][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:116][166]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.02:118][166]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.02:260][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9005 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:262][169]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.02:386][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.02:386][172]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:386][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.02:386][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.02:386][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:387][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.02:387][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.02:387][172]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:387][172]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.02:387][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.02:387][172]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:426][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2106 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:426][173]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.02:542][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:629][178]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.02:672][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:672][179]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.02:672][179]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.02:816][183]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:816][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:816][183]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:816][183]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.02:816][183]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.02:816][183]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.02:816][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:816][183]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.02:992][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.02:992][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.03:105][190]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.03:105][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:105][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.03:141][191]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.03:231][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.03:231][193]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:233][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.03:233][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.03:233][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:233][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.03:233][193]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:235][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.03:235][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.03:235][193]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:235][193]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.03:235][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8790 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:446][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1910 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:446][199]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.03:520][201]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.03:559][202]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:635][204]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.03:635][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:635][204]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:635][204]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.03:635][204]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:635][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.03:635][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.03:667][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:667][205]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.03:841][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:841][210]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.03:874][211]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.32.03:949][213]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.03:983][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.03:983][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.04:049][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:049][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:049][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:049][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.04:049][216]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:049][216]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.04:076][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:076][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.04:145][219]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.04:218][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8610 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:316][224]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.32.04:359][225]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.04:360][225]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.04:450][226]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.04:451][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1674 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:451][226]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.04:535][227]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:535][227]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.04:535][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:535][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:535][227]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.04:535][227]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:535][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:578][228]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.04:633][229]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.04:672][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:672][230]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.04:715][231]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.04:770][232]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.04:770][232]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.04:819][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:819][233]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.04:882][234]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.32.04:892][234]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.04:934][235]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.04:936][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:936][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:936][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:936][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.04:936][235]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.04:936][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.04:973][236]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.32.04:981][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.04:981][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.05:079][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:079][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.05:135][239]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.05:178][240]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.05:230][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8386 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:363][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.05:363][244]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:363][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.05:363][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.05:363][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:365][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.05:365][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.05:365][244]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:365][244]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.05:365][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.05:365][244]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:441][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1416 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:441][246]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.05:532][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:579][249]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.05:616][250]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.05:684][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:684][252]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.05:783][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:783][255]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.05:783][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:783][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:783][255]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.05:783][255]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.05:822][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.05:822][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:015][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:015][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:016][261]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.06:112][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:112][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:113][263]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.06:191][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.06:191][265]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:191][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.06:191][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.06:191][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:191][265]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.06:191][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.06:191][265]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:191][265]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.06:192][265]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.06:192][265]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:231][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8136 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:496][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1171 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:496][271]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:500][271]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.06:574][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:614][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:614][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:614][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:614][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.06:614][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.06:614][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.06:614][274]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.06:694][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:694][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:813][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.06:813][279]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.06:908][281]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:018][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:018][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.07:020][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.07:020][283]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:020][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.07:020][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.07:020][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:020][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.07:020][283]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:021][283]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.07:021][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.07:021][283]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:021][283]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:087][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:087][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.07:134][286]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.07:248][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8140 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:335][291]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:414][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1269 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:414][293]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.07:458][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:458][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:458][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:458][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:458][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.07:458][294]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:565][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:638][299]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.07:667][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:667][300]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.07:750][302]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:843][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.07:843][304]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.07:880][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:880][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:880][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:880][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.07:880][305]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.07:882][305]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.07:963][307]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.32.08:006][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:006][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.08:082][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:082][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.08:148][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.08:195][312]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.08:245][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8391 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:299][314]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:299][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:299][314]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:299][314]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.08:299][314]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:299][314]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.08:430][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1521 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:430][317]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.08:534][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:634][321]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.08:634][321]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.08:677][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:677][322]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.08:724][323]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.08:724][323]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:724][323]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:724][323]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:724][323]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.08:724][323]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.08:820][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.08:820][325]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:033][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:033][329]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:036][329]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.09:080][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:080][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:133][331]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.09:134][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.09:134][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.09:134][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:134][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.09:134][331]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:136][331]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.09:136][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.09:136][331]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:136][331]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.09:136][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.09:136][331]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:248][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8640 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:260][333]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.32.09:260][333]LogStreaming: Display: 0.049 ms for processing 4084 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (14187->14186) packages and 1 (35365->35364) public exports.
[2026.06.27-10.32.09:425][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1781 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:425][336]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:497][337]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.09:570][338]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:570][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:570][338]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:570][338]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:570][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.09:570][338]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.09:570][338]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.09:684][339]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.09:686][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:686][339]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:846][341]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.09:847][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.09:847][341]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.09:937][342]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.09:938][342]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:016][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:016][343]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:016][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:016][343]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.10:016][343]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:016][343]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:016][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:016][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.10:090][344]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.32.10:098][344]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.10:100][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:100][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.10:176][345]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.10:247][346]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.10:247][346]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.10:247][346]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.10:253][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8787 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:333][347]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:476][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=1932 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:476][349]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.10:477][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:477][349]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:477][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:477][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:477][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.10:477][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:544][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:614][351]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.10:689][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:689][352]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.10:780][353]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:856][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.10:856][354]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.10:933][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:933][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:933][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.10:933][355]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.10:933][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.10:933][355]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:007][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:007][356]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.11:093][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:093][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.11:165][358]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.32.11:166][358]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.11:246][359]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.32.11:250][359]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.11:250][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8891 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:399][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.11:399][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.11:399][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:400][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.11:400][361]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:401][361]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.11:401][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.11:401][361]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:401][361]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.11:401][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.11:401][361]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:468][362]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.32.11:468][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2083 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:468][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.11:541][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:617][364]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.11:683][365]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.11:683][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:683][365]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.11:810][367]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.11:810][367]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.11:810][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.11:810][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:812][367]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.11:812][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.11:812][367]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:812][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.11:812][367]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:812][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.11:812][367]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.11:866][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.11:866][368]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.11:938][369]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.32.11:998][370]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.32.11:998][370]LogStreaming: Display: FlushAsyncLoading(332): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.32.12:005][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:005][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.12:074][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:074][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.12:145][372]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.12:147][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.12:274][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.12:274][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.12:274][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:274][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.12:274][373]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:276][373]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.12:276][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.12:276][373]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:276][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.12:276][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.12:276][373]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:276][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:469][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:469][375]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.12:557][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:559][376]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.12:644][377]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.12:723][378]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:723][378]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.12:723][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.12:723][378]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.12:724][378]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:724][378]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.12:724][378]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.12:724][378]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:724][378]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.12:724][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.12:724][378]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:724][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.12:724][378]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.12:855][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.12:855][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:011][380]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2026.06.27-10.32.13:079][381]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.13:080][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:080][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:158][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:158][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:158][382]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.13:159][382]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.13:162][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.13:163][382]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:164][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.13:165][382]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.13:165][382]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:165][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.13:165][382]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.13:165][382]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:167][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.13:167][382]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:257][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:454][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:454][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:518][386]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.13:631][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:631][387]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.13:632][387]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:634][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:634][387]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:634][387]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.13:634][387]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.13:634][387]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.13:741][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:741][388]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:832][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:832][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.13:991][391]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.32.13:996][391]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.13:996][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.13:996][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.14:075][392]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.32.14:085][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.14:085][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:085][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:085][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:085][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.14:085][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:085][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:085][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.14:168][393]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.14:251][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:423][396]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.14:423][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:423][396]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.14:513][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.14:513][397]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:513][397]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:513][397]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:513][397]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.14:513][397]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:614][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:711][399]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.14:713][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:713][399]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.14:868][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.14:868][401]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.14:868][401]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.14:971][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:971][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:971][402]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:971][402]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.14:971][402]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.14:972][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.15:128][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:128][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.15:128][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:128][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.15:128][403]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.15:275][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:278][405]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.15:423][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.15:423][407]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:425][407]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.15:425][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.15:425][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:425][407]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.15:426][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.15:426][407]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:426][407]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.15:426][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.15:426][407]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:426][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:426][407]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.15:594][409]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:667][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.15:667][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:667][410]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.15:747][411]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.15:748][411]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.15:838][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.15:838][412]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.15:838][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:838][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:838][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:838][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.15:838][412]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.15:838][412]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:007][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:007][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.16:077][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:077][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.16:176][416]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.16:176][416]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:256][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:256][417]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.16:256][417]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:257][417]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:257][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.16:257][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.16:257][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:257][417]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.16:257][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.16:257][417]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:257][417]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.16:257][417]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:417][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:417][419]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.16:580][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:580][421]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:654][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.16:654][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:654][422]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.16:724][423]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:724][423]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:724][423]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:724][423]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.16:724][423]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.16:725][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:821][424]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:821][424]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.16:993][426]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.32.16:996][426]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.16:996][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.16:996][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.17:080][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:080][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.17:157][428]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.17:158][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.17:158][428]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:158][428]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.17:160][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.17:160][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.17:160][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:161][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.17:162][428]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:163][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.17:163][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.17:163][428]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:241][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9036 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:449][432]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.17:449][432]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2227 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:449][432]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.17:603][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:603][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.17:603][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.17:603][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:603][434]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.17:603][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.17:603][434]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:603][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.17:603][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.17:606][434]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:606][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.17:606][434]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.17:710][435]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.17:712][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.17:712][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:712][435]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.17:888][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.17:888][437]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.17:891][437]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.18:026][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:026][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.18:026][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:026][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.18:026][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:026][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:026][439]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.18:026][439]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:080][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:081][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.18:147][441]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.18:259][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9037 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:333][444]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.18:459][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2302 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:459][446]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.18:459][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:459][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:459][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:459][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.18:459][446]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:459][446]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.18:586][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:658][449]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.18:658][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:658][449]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.18:869][452]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.32.18:870][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.18:870][452]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.18:870][452]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.18:870][452]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:870][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:870][452]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.18:870][452]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.18:870][452]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:037][454]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.19:040][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:040][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.19:106][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:106][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.19:168][456]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.19:237][457]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.32.19:238][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9141 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:306][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.19:306][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.19:306][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:307][458]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.19:307][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.19:307][458]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:307][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.19:307][458]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:309][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.19:309][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.19:309][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:454][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2549 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:454][460]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.19:526][461]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.32.19:607][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:673][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.19:674][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:674][463]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.19:747][464]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:747][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:747][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:747][464]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.19:747][464]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.19:747][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.19:815][465]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.19:817][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.19:817][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:033][468]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.32.20:035][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:035][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:123][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:123][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:123][469]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.20:184][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.20:184][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:184][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:184][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:184][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.20:184][470]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:253][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9391 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:469][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2629 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:469][473]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:536][474]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:600][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:600][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.20:600][475]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:600][475]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:600][475]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.20:600][475]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.20:666][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.20:667][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:667][476]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:866][479]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.20:869][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.20:869][479]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.20:914][480]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.21:026][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:026][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.21:027][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.21:027][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.21:027][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:027][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.21:027][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.21:027][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:029][482]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.21:029][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.21:029][482]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:029][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.21:029][482]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:076][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.21:123][484]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.32.21:124][484]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.21:221][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9423 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:430][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2509 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:430][490]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.21:430][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:430][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:430][490]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:430][490]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.21:430][490]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.21:430][490]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:530][492]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:642][494]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.21:685][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:685][495]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.21:828][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.21:828][498]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.21:877][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.21:877][499]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:877][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.21:877][499]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:877][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.21:877][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.21:877][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.21:878][499]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.21:878][499]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.21:878][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.21:878][499]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:032][502]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.32.22:041][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:041][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.22:089][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:089][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.22:142][504]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.22:177][505]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.32.22:232][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9433 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:297][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:297][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:297][507]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.22:297][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:297][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.22:297][507]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:433][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2451 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:433][510]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.22:573][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:633][514]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.22:677][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:677][515]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.22:722][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:722][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:722][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:722][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.22:722][516]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.22:722][516]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.22:834][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:834][518]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.22:874][519]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.22:989][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.22:989][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.23:085][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:085][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.23:136][524]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.23:137][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.23:137][524]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:137][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.23:137][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.23:137][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:137][524]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.23:137][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.23:137][524]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:139][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.23:139][524]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:139][524]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.23:228][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9356 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:374][529]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.32.23:436][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2396 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:436][530]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.23:530][532]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:576][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:576][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:576][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:576][533]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.23:576][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.23:576][533]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.23:626][534]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.32.23:664][535]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.32.23:664][535]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.32.23:664][535]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.32.23:664][535]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.32.23:664][535]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147421040 started
[2026.06.27-10.32.23:664][535]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.32.23:664][535]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.32.23:664][535]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.32.23:666][535]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147469343 Possessed
[2026.06.27-10.32.23:666][535]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.23:666][535]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.23:666][535]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84672.629 Y=-237072.969 Z=-13008.535, Start Offset: X=-13.618 Y=-15.536 Z=72.916
[2026.06.27-10.32.23:666][535]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-26.751018, Yaw=99.251261
[2026.06.27-10.32.23:666][535]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.32.23:666][535]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.32.23:666][535]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1
[2026.06.27-10.32.23:676][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:676][535]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.23:676][535]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.32.23:710][536]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.32.23:710][536]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.32.23:815][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.23:815][538]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:006][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:006][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:006][542]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.24:006][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:006][542]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.24:006][542]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:006][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:006][542]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:096][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:096][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:134][545]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.24:170][546]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147469343 marked as Occupied
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.32.24:170][546]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.32.24:170][546]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.32.24:183][546]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.32.24:221][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9263 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:404][551]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.32.24:410][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:410][551]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:410][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:410][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.24:410][551]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:410][551]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.24:410][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:410][551]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:605][554]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:638][555]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   Transition Final CameraLocation: X=-84690.273 Y=-237015.017 Z=-12954.318
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   Transition Final PivotLocation:  X=-84690.273 Y=-237015.017 Z=-12954.318
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.32.24:638][555]LogTemp: Warning:     VehiclePivot (from socket): X=-84707.289 Y=-236976.593 Z=-12982.418
[2026.06.27-10.32.24:638][555]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.32.24:638][555]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.32.24:638][555]LogTemp: Warning:     ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.32.24:638][555]LogTemp: Warning:     ExpectedCameraTarget: X=-84707.289 Y=-236976.593 Z=-12982.418
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-17.016 Y=38.424 Z=-28.100
[2026.06.27-10.32.24:638][555]LogTemp: Warning:   Z DELTA:  -28.10
[2026.06.27-10.32.24:642][555]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.24:718][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:718][556]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:852][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:852][559]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:852][559]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:852][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.24:852][559]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.24:852][559]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.24:854][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:854][559]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.24:997][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.24:998][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.25:105][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:105][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.25:141][565]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2026.06.27-10.32.25:141][565]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False
[2026.06.27-10.32.25:141][565]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.32.25:151][565]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.25:243][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9263 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:243][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.25:243][567]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147425090] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::FollowActor | Vehicle=BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.32.25:243][567]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.06.27-10.32.25:243][567]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147425121] Disable
[2026.06.27-10.32.25:243][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_Discovery_2018_C_2147425121 (Target=X=-84667.839 Y=-237012.820 Z=-12951.975, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.32.25:285][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.25:285][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:286][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.25:286][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.25:286][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.25:286][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:286][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.25:286][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.25:286][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:288][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.25:288][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:415][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:415][571]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.25:524][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:638][577]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.25:675][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:675][578]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.25:715][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.25:715][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.25:715][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:715][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:715][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:715][579]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.25:715][579]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.25:715][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.25:832][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.25:832][582]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:006][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:006][587]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:100][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:100][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:126][590]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.26:127][590]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:127][590]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.26:127][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:127][590]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:127][590]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:127][590]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.26:127][590]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.26:256][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=10820 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:256][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.26:435][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:436][598]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:536][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:536][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.26:536][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.26:536][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:536][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.26:536][601]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:537][601]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.26:537][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.26:537][601]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:537][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.26:537][601]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.26:537][601]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.26:537][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.26:537][601]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:630][604]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.26:666][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:666][605]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:923][610]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'AssignedOfficers' of length 0 in '/Script/Responding.ReportData'!
[2026.06.27-10.32.26:932][610]LogBlueprintUserMessages: [DAS_Laptop_C_2147468957] 
[2026.06.27-10.32.26:947][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:947][610]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.26:973][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:973][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.26:973][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.26:973][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:973][611]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:973][611]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.26:973][611]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.26:990][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.26:990][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.27:092][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:092][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.27:139][617]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.27:237][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9162 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:237][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.27:372][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.27:372][624]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:372][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.27:374][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.27:374][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:374][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.27:374][624]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.27:374][624]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.27:374][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.27:374][624]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:376][624]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.27:376][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.27:376][624]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:445][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:445][626]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.27:532][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:640][631]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.27:670][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:670][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.27:786][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.27:786][636]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.27:786][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.27:786][636]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:786][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.27:786][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.27:786][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:788][636]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.27:788][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.27:788][636]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:788][636]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.27:788][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.27:788][636]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.27:825][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.27:825][637]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.28:010][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:010][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.28:078][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:078][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.28:118][646]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.28:224][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:224][649]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:224][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:224][649]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.28:224][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.28:224][649]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.28:224][649]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:224][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8408 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:224][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.28:432][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:432][656]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.28:552][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:624][662]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.28:663][663]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.28:663][663]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:663][663]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.28:665][663]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.28:665][663]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:665][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.28:665][663]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.28:665][663]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:665][663]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.28:665][663]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.28:665][663]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.28:666][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:666][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.28:750][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.28:750][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.28:750][665]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.28:818][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.28:819][667]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:006][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:006][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:070][674]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.29:072][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.29:072][674]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.29:072][674]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:072][674]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.29:072][674]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:072][674]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.29:072][674]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:073][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.29:073][674]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.29:073][674]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:098][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:099][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:129][676]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.29:167][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.29:167][677]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.29:238][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7885 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:238][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.29:430][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:430][685]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:501][687]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:501][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:501][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.29:501][687]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:501][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.29:501][687]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.29:544][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:578][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.29:642][691]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.29:674][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:674][692]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:836][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.29:836][697]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.29:872][698]LogTemp: Game database saved successfully.
[2026.06.27-10.32.29:872][698]LogTemp: DeleteReportByID: Report 10039 deleted.
[2026.06.27-10.32.30:017][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.30:017][699]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:017][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.30:017][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.30:017][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:017][699]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.30:017][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.30:017][699]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:018][699]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.30:018][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.30:018][699]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:018][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:018][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.30:073][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:073][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.30:142][704]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.30:251][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7627 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:251][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.30:422][712]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.30:422][712]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.30:422][712]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.30:429][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:429][712]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.30:429][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:429][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:429][712]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.30:429][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:429][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.30:429][712]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:544][715]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:633][717]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.30:675][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:675][718]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.30:825][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:825][722]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.30:856][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:856][723]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:856][723]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.30:856][723]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:856][723]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.30:856][723]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.30:980][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.30:982][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.31:100][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:100][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.31:123][730]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.31:224][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7056 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:224][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.31:263][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.31:263][734]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:263][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.31:264][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.31:264][734]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:266][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.31:266][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.31:266][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:267][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.31:267][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.31:267][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:583][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:583][739]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.31:606][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:621][741]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.31:653][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:653][743]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.31:700][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:700][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:700][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:700][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.31:700][744]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.31:701][744]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.31:999][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.31:999][748]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:020][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:020][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:089][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:089][752]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:121][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.32:121][753]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:121][753]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:121][753]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:121][753]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.32:121][753]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:121][753]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.32:236][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6392 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:236][756]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.32:412][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:412][761]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:553][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:553][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:553][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:553][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.32:553][765]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:555][765]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.32:556][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1325 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:610][767]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.32:675][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:675][769]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:816][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.32:816][773]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.32:977][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:977][777]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:977][777]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.32:977][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.32:977][777]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.32:977][777]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:015][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:015][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.33:104][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:104][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.33:137][781]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.33:225][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5383 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:225][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.33:393][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.33:393][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:394][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.33:394][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:394][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.33:394][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.33:394][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:396][789]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.33:396][789]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.33:396][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.33:396][789]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:422][790]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:422][790]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.33:425][790]LogTemp: Game database saved successfully.
[2026.06.27-10.32.33:425][790]LogTemp: Report 10042 created.
[2026.06.27-10.32.33:426][790]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10042
[2026.06.27-10.32.33:426][790]LogTemp: Callout Location = X=-21801.185 Y=-355967.848 Z=-16375.058
[2026.06.27-10.32.33:554][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:634][796]LogTemp: Game database saved successfully.
[2026.06.27-10.32.33:634][796]LogTemp: Report 10042 updated.
[2026.06.27-10.32.33:634][796]LogTemp: CalloutAttachment: Initialized callout 10042 (Origin: ECalloutOrigin::Dispatch)
[2026.06.27-10.32.33:710][796]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.33:733][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:733][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.33:828][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:828][801]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.33:828][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:828][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:828][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.33:828][801]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.33:828][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:828][801]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.33:989][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.33:989][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.34:097][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:097][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.34:127][809]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.34:226][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5099 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:226][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.34:252][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:252][813]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:252][813]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:252][813]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.34:252][813]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:252][813]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.34:426][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:426][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.34:556][822]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:621][824]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.34:679][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:679][826]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.34:680][826]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.34:680][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:680][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:680][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:680][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.34:680][826]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.34:842][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.34:842][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:005][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:005][836]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:107][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:107][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:109][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.35:109][839]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.35:109][839]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:109][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.35:109][839]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.35:109][839]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:110][839]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.35:110][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.35:110][839]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:112][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.35:112][839]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:145][840]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.35:240][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5072 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:240][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.35:282][844]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:282][844]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:282][844]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:282][844]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:433][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:433][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:524][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.35:524][851]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:524][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.35:524][851]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:524][851]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.35:524][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.35:524][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.35:526][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:526][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.35:526][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.35:526][851]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:560][852]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:590][853]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:590][853]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:590][853]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:590][853]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.35:636][854]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.35:681][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:681][855]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:832][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.35:832][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.35:938][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:938][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:938][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.35:938][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.35:938][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.35:938][862]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:004][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:004][864]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.36:090][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:090][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.36:126][867]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.36:222][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4778 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:222][870]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.36:370][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.36:370][874]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:370][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.36:372][874]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:372][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.36:372][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.36:372][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:372][874]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.36:372][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.36:372][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.36:372][874]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:442][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:442][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.36:541][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:634][882]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.36:663][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:663][883]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.36:780][887]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:780][887]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.36:780][887]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:780][887]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:780][887]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.36:780][887]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.36:842][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.36:842][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:005][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:005][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:081][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:081][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:117][897]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.32.37:125][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.37:186][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.37:186][899]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:186][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.37:186][899]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:186][899]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.37:188][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.37:188][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.37:188][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:188][899]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.37:188][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.37:188][899]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:213][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.37:213][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.37:213][900]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.37:250][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4142 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:250][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.37:430][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:430][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:557][910]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:587][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:587][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:587][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:587][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.37:587][911]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:587][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.37:614][912]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.37:614][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.37:614][912]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.37:656][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:656][913]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:673][914]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10039
[2026.06.27-10.32.37:835][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:836][919]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:941][921]LogRHI: Display: Encountered a new graphics PSO: 660304767
[2026.06.27-10.32.37:999][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.37:999][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.37:999][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:999][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:999][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:999][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.37:999][923]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.37:999][923]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.38:045][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.38:045][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.38:045][924]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.38:073][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:073][925]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.38:135][926]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.38:221][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3281 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:221][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.38:417][934]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.38:417][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:417][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:417][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:417][934]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.38:417][934]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:417][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:417][934]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.38:445][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.38:445][935]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.38:569][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:626][940]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.38:655][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:655][941]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.38:823][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:823][946]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.38:823][946]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.38:823][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:823][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:823][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:823][946]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.38:823][946]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.38:869][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.38:869][947]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.38:985][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.38:985][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.39:097][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:097][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.39:147][954]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.39:220][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2290 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:220][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.39:252][957]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.39:252][957]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:254][957]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.39:254][957]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:254][957]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.39:254][957]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.39:254][957]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:254][957]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.39:255][957]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.39:255][957]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.39:255][957]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:275][957]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.32.39:276][957]LogStreaming: Display: 0.559 ms for processing 77508 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (14187->14163) packages and 24 (35365->35341) public exports.
[2026.06.27-10.32.39:294][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.39:294][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.39:294][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.39:294][958]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.39:453][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:453][962]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.39:542][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:615][966]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.39:681][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:681][968]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.39:683][968]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.39:683][968]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.39:683][968]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:683][968]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.39:685][968]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.39:685][968]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.39:685][968]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:685][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.39:685][968]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:685][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.39:685][968]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.39:723][969]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.39:723][969]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.39:753][970]LogBlueprintUserMessages: [DAS_Tab_C_2147412621] 10041
[2026.06.27-10.32.39:847][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:847][972]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.39:981][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.39:981][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.40:104][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:104][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.40:104][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:104][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:104][979]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:104][979]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.40:104][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.40:104][979]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:142][980]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.40:143][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.40:143][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.40:143][980]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.40:239][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1550 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:239][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.40:419][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:419][987]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.40:533][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:533][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.40:533][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:533][990]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:533][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.40:533][990]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:534][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:569][991]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.40:569][991]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.40:652][993]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.40:697][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:697][994]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.40:854][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.40:854][998]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.40:937][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.40:937][  0]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:937][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.40:937][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.40:937][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:939][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.40:939][  0]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.40:939][  0]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.40:939][  0]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.40:939][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.40:939][  0]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:007][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.41:007][  2]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.41:007][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:007][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.41:098][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:098][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.41:137][  5]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.41:243][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1390 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:243][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.41:361][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.41:361][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.41:361][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:362][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.41:362][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:362][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.41:362][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.41:362][ 11]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:364][ 11]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.41:365][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.41:365][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:424][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.41:424][ 13]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.41:424][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:424][ 13]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.41:551][ 16]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:625][ 18]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.41:663][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:663][ 19]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.41:770][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:770][ 22]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.41:770][ 22]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:770][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:770][ 22]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.41:770][ 22]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.41:840][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.41:840][ 24]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.41:840][ 24]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.41:840][ 24]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.42:015][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:015][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.42:083][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:083][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.42:119][ 32]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.42:203][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:203][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:203][ 34]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.42:203][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:203][ 34]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.42:203][ 34]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:203][ 34]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.42:235][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1368 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:235][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.42:265][ 36]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.42:265][ 36]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.42:410][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:410][ 40]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.42:533][ 43]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:598][ 45]LogBlueprintUserMessages: [DAS_Tab_C_2147412525] 10042
[2026.06.27-10.32.42:613][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:615][ 45]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:615][ 45]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.42:615][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:615][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.42:615][ 45]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.42:654][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.42:659][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:659][ 46]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.42:685][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.42:685][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.42:685][ 47]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.42:850][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:850][ 51]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.42:987][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.42:987][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.43:018][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.43:018][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:018][ 55]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.43:018][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.43:018][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:018][ 55]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.43:020][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.43:020][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:020][ 55]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.43:020][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.43:020][ 55]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:084][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:084][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.43:120][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.43:120][ 58]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.43:120][ 58]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.43:241][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1362 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:241][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.43:418][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:418][ 66]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.43:418][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.43:418][ 66]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:418][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.43:418][ 66]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:420][ 66]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.43:420][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.43:420][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.43:420][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:420][ 66]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.43:420][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.43:420][ 66]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:544][ 70]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.43:544][ 70]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.43:547][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:634][ 72]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.43:668][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:668][ 73]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.43:852][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.43:852][ 77]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.43:852][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.43:852][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:852][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.43:852][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.43:852][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:854][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.43:854][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.43:854][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:854][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.43:854][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.43:854][ 77]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.43:964][ 80]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.43:964][ 80]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.44:006][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:006][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.44:092][ 84]LogBlueprintUserMessages: [DAS_Tab_C_2147412621] 10041
[2026.06.27-10.32.44:105][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:105][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.44:140][ 85]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.44:223][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1362 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:223][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.44:256][ 88]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.44:256][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.44:256][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.44:256][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:256][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.44:256][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.44:256][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:258][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.44:258][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:258][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.44:258][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:385][ 92]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.44:385][ 92]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.44:433][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:433][ 93]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.44:547][ 96]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:623][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.44:666][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:666][ 99]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.44:666][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.44:666][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:668][ 99]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.44:668][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.44:668][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.44:668][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:668][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.44:668][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:668][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.44:668][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.44:668][ 99]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.44:804][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.44:804][103]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.44:850][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.44:850][104]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:011][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:011][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:084][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.45:084][111]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:084][111]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.45:084][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.45:084][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:086][111]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.45:086][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.45:086][111]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:086][111]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.45:086][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.45:086][111]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:086][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:086][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:134][112]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.45:225][114]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.32.45:229][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.45:229][114]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.45:229][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1361 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:229][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.45:255][115]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.32.45:431][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:431][120]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:507][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.45:507][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:507][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:507][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:507][122]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.45:507][122]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:553][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=837 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:620][125]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.45:651][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.45:651][126]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.45:656][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:656][126]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:845][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.45:845][131]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.45:930][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:930][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:930][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.45:930][133]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.45:930][133]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.45:930][133]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:026][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:026][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.46:085][137]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.32.46:093][137]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.46:093][137]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.46:093][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:093][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.46:121][138]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.46:269][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1361 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:269][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.46:334][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.46:334][143]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.46:334][143]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:334][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.46:334][143]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.46:334][143]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:334][143]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.46:334][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.46:334][143]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:335][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.46:335][143]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:414][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:414][145]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.46:510][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.46:510][147]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.46:539][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:612][150]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.46:665][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:665][151]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.46:717][153]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::Arrived -> EUnitCalloutStatus::Detached (Callout 10039)
[2026.06.27-10.32.46:717][153]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 detached from callout 10039
[2026.06.27-10.32.46:717][153]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.32.46:717][153]LogTemp: CalloutAttachment: Callout 10041 status ECalloutStatus::Pending -> ECalloutStatus::InProgress
[2026.06.27-10.32.46:717][153]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 attached to callout 10041 (Player: Yes, Faction: EFaction::Police)
[2026.06.27-10.32.46:717][153]LogTemp: Player attached to callout 10041
[2026.06.27-10.32.46:736][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:736][153]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:736][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.46:736][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:736][153]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.46:736][153]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.46:842][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.46:842][156]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.46:922][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.46:922][158]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.47:008][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:008][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.47:115][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:115][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.47:154][163]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.47:158][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.47:158][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.47:158][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:159][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.47:159][163]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:161][163]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.47:164][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.47:164][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.47:164][163]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:166][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.47:166][163]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:234][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1361 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:234][165]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.47:345][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.47:345][168]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.47:409][170]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.32.47:412][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:412][170]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.47:565][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:565][174]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.47:566][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:566][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:566][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:566][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.47:566][174]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:642][176]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.47:686][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:686][177]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.47:782][179]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.47:782][179]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.47:819][180]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:819][180]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.47:989][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:989][185]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:989][185]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:989][185]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.47:989][185]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.47:989][185]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.47:995][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.47:995][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.48:086][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:086][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.48:133][188]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.48:186][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.48:186][189]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.48:228][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:228][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.48:404][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.48:404][195]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.48:404][195]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:404][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.48:404][195]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.48:405][195]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:405][195]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.48:405][195]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:405][195]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.48:405][195]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.48:405][195]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:438][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:438][196]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.48:543][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:621][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.48:621][201]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.48:627][201]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.48:672][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:672][202]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.48:822][206]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.48:822][206]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:822][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:822][206]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:822][206]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.48:822][206]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.48:822][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.48:822][206]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:005][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:005][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:044][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.49:044][212]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.49:091][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:091][213]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:124][214]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.49:249][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:249][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.49:250][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.49:250][217]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.49:250][217]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:250][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.49:250][217]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:250][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.49:250][217]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:252][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.49:252][217]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.49:252][217]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:252][217]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.49:444][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:444][222]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:444][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.49:444][222]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.49:543][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:617][227]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.49:656][228]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.49:656][228]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:656][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:656][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:656][228]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.49:656][228]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.49:656][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:656][228]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:818][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:818][232]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.49:851][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.49:851][233]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.49:992][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.49:992][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.50:064][239]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:064][239]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.50:064][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:064][239]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:064][239]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.50:064][239]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:095][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:095][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.50:143][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.50:263][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:263][244]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.50:263][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.50:263][244]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.50:349][247]LogBlueprintUserMessages: [DAS_Tab_C_2147412525] 10042
[2026.06.27-10.32.50:432][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:432][249]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.50:485][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:485][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:485][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:485][251]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.50:485][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.50:485][251]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:513][252]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.32.50:572][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:597][254]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.50:597][254]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.50:597][254]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.32.50:637][255]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.50:673][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:673][256]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.50:673][256]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.50:673][256]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.50:834][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:834][261]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.50:922][263]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:922][263]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.50:922][263]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:922][263]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:922][263]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.50:922][263]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.50:996][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.50:996][265]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.51:081][267]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.51:081][267]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.51:081][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:081][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.51:146][269]LogBlueprintUserMessages: [DAS_Tab_C_2147412573] 10043
[2026.06.27-10.32.51:159][269]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.51:242][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:242][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.51:363][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.51:363][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.51:363][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:365][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.51:365][274]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:365][274]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.51:365][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.51:365][274]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:366][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.51:366][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.51:366][274]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:435][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:435][276]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.51:512][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.51:512][278]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.51:563][279]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:651][281]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.51:684][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:684][282]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.51:792][284]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.51:792][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:792][284]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:792][284]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:792][284]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.51:792][284]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.51:813][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:813][285]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.51:911][288]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.51:911][288]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.51:985][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.51:985][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.52:104][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:104][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.52:142][294]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.52:210][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.52:210][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.52:211][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:211][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.52:211][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.52:211][296]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:211][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.52:211][296]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:211][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.52:211][296]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:211][296]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.52:245][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:245][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.52:300][299]LogBlueprintUserMessages: [DAS_Tab_C_2147412621] 10041
[2026.06.27-10.32.52:313][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.52:313][299]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.52:414][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:414][302]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.52:540][305]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:612][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:612][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:612][307]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:612][307]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.52:612][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.52:612][307]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.52:644][308]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.52:681][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:681][309]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.52:717][310]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.52:717][310]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.52:836][313]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.52:836][313]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.52:941][316]LogBlueprintUserMessages: [DAS_Tab_C_2147412669] 10039
[2026.06.27-10.32.53:026][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:026][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.53:027][317]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.53:029][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.53:029][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:030][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.53:030][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:032][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.53:032][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.53:032][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:034][317]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.53:034][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.53:034][317]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:098][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:098][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.53:134][320]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.53:135][320]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.53:135][320]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.53:251][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:251][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.53:457][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:457][328]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.53:457][328]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.53:457][328]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.53:457][328]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.53:457][328]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:457][328]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.53:457][328]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:457][328]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.53:457][328]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.53:457][328]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:458][328]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.53:458][328]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:530][330]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:557][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.53:557][331]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.53:640][333]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.53:677][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:677][334]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.53:830][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.53:830][338]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.53:864][339]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:864][339]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:864][339]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:864][339]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.53:864][339]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.53:864][339]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.53:974][342]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.53:974][342]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.54:023][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:023][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.54:107][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:107][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.54:145][346]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.54:246][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1360 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:246][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.54:278][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.54:278][349]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:278][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.54:278][349]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:278][349]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.54:278][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.54:278][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.54:278][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:278][349]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.54:278][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.54:280][349]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:409][352]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.54:409][352]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.54:448][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:448][353]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.54:540][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:622][357]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.54:654][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:654][358]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.54:693][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:693][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:693][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:693][359]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.54:693][359]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.54:693][359]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.54:816][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.54:816][362]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.54:816][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:816][362]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.54:984][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.54:984][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.55:106][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:106][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.55:111][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.55:113][370]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.55:113][370]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:113][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.55:113][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.55:113][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:113][370]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.55:113][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.55:113][370]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:114][370]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.55:114][370]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:147][371]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.55:148][371]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.32.55:226][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.55:226][373]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.55:226][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1359 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:226][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.55:443][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:443][379]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.55:518][381]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:518][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:518][381]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:518][381]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.55:518][381]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.55:518][381]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:563][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:633][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.55:635][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.55:635][384]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.55:666][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:666][385]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.55:841][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.55:841][389]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.55:937][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:937][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:937][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.55:937][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.55:937][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.55:937][392]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:013][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:013][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.56:046][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.56:046][395]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.56:083][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:083][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.56:114][397]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.56:243][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1359 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:243][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.56:370][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:370][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:370][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.56:370][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:370][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.56:370][403]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:437][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:437][405]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.56:474][406]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.56:474][406]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.56:565][408]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:644][410]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.56:685][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:685][411]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.56:800][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:800][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:800][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.56:800][414]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:800][414]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.56:800][414]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.56:841][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.56:841][415]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.56:891][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.56:893][416]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.57:010][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:010][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.57:092][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:092][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.57:122][422]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.57:253][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.57:253][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.57:253][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.57:253][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:253][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.57:253][425]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:253][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.57:255][425]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:255][425]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.57:255][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.57:255][425]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:255][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1359 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:255][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.57:294][426]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.57:294][426]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.57:411][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:411][429]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.57:504][432]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.32.57:513][432]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.32.57:552][433]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:636][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.57:674][436]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.57:674][436]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:674][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.57:674][436]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.57:674][436]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:674][436]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.57:674][436]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.57:674][436]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:676][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.57:676][436]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.57:676][436]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.57:676][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:676][436]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.57:721][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.57:721][437]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.57:740][438]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::Detached -> EUnitCalloutStatus::Attached (Callout 10039)
[2026.06.27-10.32.57:740][438]LogTemp: Player attached to callout 10039
[2026.06.27-10.32.57:822][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.57:822][440]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.57:855][441]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.32.58:013][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:013][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.58:104][447]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.58:104][447]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.58:104][447]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:104][447]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.58:104][447]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:104][447]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.58:104][447]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:104][447]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.58:105][447]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.58:105][447]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.58:105][447]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:105][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:105][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.58:141][448]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.58:141][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.58:141][448]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.58:266][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1359 DistVeh=158 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:266][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.32.58:429][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=2342 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:429][455]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.58:531][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:531][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:531][458]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.58:531][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:531][458]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.58:531][458]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:535][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147458787 DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:574][459]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.58:574][459]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.58:618][460]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10039 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.32.58:644][461]LogTemp: EndMobileTracking: Callout 10039 frozen at X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.32.58:644][461]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Detached (Callout 10039)
[2026.06.27-10.32.58:644][461]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147468140 detached from callout 10039
[2026.06.27-10.32.58:644][461]LogTemp: BeginCalloutResolution: Callout 10039 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted)
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 1 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Civilian_C_2147458676: Cleared stale blackboard after task AI.Task.Civilian.Engage completed
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Civilian_C_2147458676: HandleTaskCompleted (Tag=AI.Task.Civilian.Engage, Success=false, Target=BP_JayHalstead_C_2147468140, Role=ERole::Engage)
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Medic_C_2147425555: Cleared stale blackboard after task AI.Task.Medic.TreatPatient completed
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Medic_C_2147425555: HandleTaskCompleted (Tag=AI.Task.Medic.TreatPatient, Success=false, Target=BP_AI_Ped_Civilian_C_2147458787, Role=ERole::TreatPatient)
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Police_C_2147425090: Cleared stale blackboard after task AI.Task.Global.MoveToLocation completed
[2026.06.27-10.32.58:644][461]LogTemp: BP_AI_Controller_Police_C_2147425090: HandleTaskCompleted (Tag=AI.Task.Global.MoveToLocation, Success=false, Target=BP_JayHalstead_C_2147468140, Role=ERole::MoveToBackup)
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Medic.GrabEquipment cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10039
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Medic.TreatPatient cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Global.MoveToLocation cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10039, Trigger ETaskProtocolTrigger::DispatchUnitRequested
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Global.MoveToLocation -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: CancelTask: AI.Task.Medic.GrabEquipment cancelled (Reason: Callout cancelled)
[2026.06.27-10.32.58:644][461]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Cancelled
[2026.06.27-10.32.58:644][461]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.32.58:644][461]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66
[2026.06.27-10.32.58:644][461]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.32.58:644][461]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.32.58:644][461]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10039 Address=Audio.Radio.Police
[2026.06.27-10.32.58:644][461]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService
[2026.06.27-10.32.58:644][461]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=4 Matched=0 SkippedSender=1
[2026.06.27-10.32.58:644][461]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.32.58:644][461]LogTemp: FinalizeCalloutResolution: Deferring BP_AI_Ped_Civilian_C_2147458787 (near player)
[2026.06.27-10.32.58:644][461]LogTemp: FinalizeCalloutResolution: Deferring BP_AI_Ped_Civilian_C_2147458817 (near player)
[2026.06.27-10.32.58:644][461]LogTemp: FinalizeCalloutResolution: Deferring BP_AI_Ped_Civilian_C_2147458802 (near player)
[2026.06.27-10.32.58:644][461]LogTemp: FinalizeCalloutResolution: Deferring BP_AI_Ped_Civilian_C_2147458772 (near player)
[2026.06.27-10.32.58:644][461]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Civilian_C_2147458817 in Callout 10039
[2026.06.27-10.32.58:644][461]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2147425111 in Callout 10039
[2026.06.27-10.32.58:644][461]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Medic_C_2147425575 in Callout 10039
[2026.06.27-10.32.58:644][461]LogTemp: AIManager: Started cleanup timer for Callout 10039 (10 seconds)
[2026.06.27-10.32.58:644][461]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.06.27-10.32.58:644][461]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success
[2026.06.27-10.32.58:644][461]LogTemp: BeginLocationCooldown: X=-85817.884 Y=-235123.724 Z=-12852.675 on cooldown for 3 s (1 total tracked)
[2026.06.27-10.32.58:644][461]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint.
[2026.06.27-10.32.58:644][461]LogTemp: AIManager: Called EndCallout on ACallout (ID 10039) via UGameplayStatics.
[2026.06.27-10.32.58:644][461]LogTemp: AIManager: Cleaned up Callout ID 10039
[2026.06.27-10.32.58:644][461]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=CE87A9764213341D36DE4493809E5FD6) for Callout 10039, Target=None
[2026.06.27-10.32.58:644][461]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10039
[2026.06.27-10.32.58:645][461]LogTemp: Warning: CreateTask: Null definition
[2026.06.27-10.32.58:665][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:665][461]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.58:698][462]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.32.58:727][463]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.32.58:769][464]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.32.58:814][465]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147425111 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.32.58:814][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 updated role to ERole::Roam
[2026.06.27-10.32.58:814][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.32.58:814][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.32.58:814][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1359 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:814][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.32.58:814][465]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147425090] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.32.58:814][465]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.06.27-10.32.58:816][465]LogTemp: [Avoidance] Path adjusted in-place (30 points)
[2026.06.27-10.32.58:816][465]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=600.4)
[2026.06.27-10.32.58:816][465]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147425121] Disable
[2026.06.27-10.32.58:816][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] Dispatched EVehicleAction::Roam to vehicle BP_Voss_Discovery_2018_C_2147425121 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.32.58:816][465]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147425111 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.32.58:816][465]LogTemp: BP_AI_Controller_Police_C_2147425090: Claimed task AI.Task.Global.ReturnToStation
[2026.06.27-10.32.58:816][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:816][465]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.58:953][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:953][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:953][470]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.58:953][470]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:953][470]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.58:953][470]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.58:991][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.58:991][471]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.58:991][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.58:991][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:023][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:024][472]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:092][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:092][474]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.59:231][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.32.59:231][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.32.59:231][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1353 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:231][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:355][482]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.32.59:356][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.59:356][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.59:356][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:357][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.59:357][482]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:358][482]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.59:360][482]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.59:360][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.59:360][482]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:361][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.59:361][482]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:425][484]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.59:425][484]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.59:427][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:427][484]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.59:528][487]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.32.59:528][487]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147425575 updated role to ERole::Roam
[2026.06.27-10.32.59:528][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:528][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.32.59:528][487]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.32.59:528][487]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.32.59:528][487]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.32.59:528][487]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147425575] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147425595-  Door :: 0
[2026.06.27-10.32.59:528][487]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147425575 claimed task AI.Task.Global.ReturnToStation (2/20 claimers, Role=ERole::Roam)
[2026.06.27-10.32.59:528][487]LogTemp: BP_AI_Controller_Medic_C_2147425555: Claimed task AI.Task.Global.ReturnToStation
[2026.06.27-10.32.59:528][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=836 DistVeh=1326 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:528][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.32.59:662][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:662][491]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.59:693][492]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.32.59:693][492]LogStreaming: Display: FlushAsyncLoading(333): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.32.59:775][494]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.32.59:775][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:775][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:775][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:775][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.32.59:775][494]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.32.59:837][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:837][496]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.32.59:837][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.32.59:837][496]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.32.59:998][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.32.59:998][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.00:078][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:078][503]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.00:204][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:204][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:204][507]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:204][507]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.00:204][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.00:204][507]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:237][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.00:237][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.00:237][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1334 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:237][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.00:237][508]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.00:272][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.00:272][509]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:350][511]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.00:408][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:408][513]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.00:543][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1105 DistVeh=1041 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:543][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.00:566][518]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2026.06.27-10.33.00:606][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:606][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:606][519]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:606][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.00:606][519]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.00:606][519]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.00:643][520]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.00:687][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:687][521]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.00:687][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.00:687][521]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.00:812][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.00:812][525]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.00:895][528]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.33.00:895][528]LogStreaming: Display: FlushAsyncLoading(334): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.33.01:003][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:003][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.01:030][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.01:031][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.01:031][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:032][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.01:032][532]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:032][532]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.01:032][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.01:032][532]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:033][532]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:033][532]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.01:033][532]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:072][533]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:072][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:072][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.01:116][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.01:116][534]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.01:225][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.01:225][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.01:225][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1317 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:225][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:318][540]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:375][542]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.33.01:413][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:413][543]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.01:413][543]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService
[2026.06.27-10.33.01:451][544]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:451][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.01:451][544]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:452][544]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.01:452][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.01:452][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:452][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.01:452][544]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:452][544]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.01:452][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.01:452][544]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:481][545]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:564][547]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.01:564][547]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.01:566][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1384 DistVeh=756 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:566][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.01:682][550]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:682][550]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:682][550]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:682][550]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:682][550]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.01:683][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:683][550]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.01:683][550]LogTemp: TickLocationCooldowns: Cooldown expired at X=-85817.884 Y=-235123.724 Z=-12852.675 (0 remaining)
[2026.06.27-10.33.01:814][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:814][554]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.01:882][556]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:882][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:882][556]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:882][556]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:882][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.01:882][556]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.01:882][556]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.01:914][557]LogBlueprintUserMessages: [DAS_Tab_C_2147412621] 10041
[2026.06.27-10.33.01:983][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.01:983][559]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.01:983][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.01:983][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.02:082][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:083][562]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.02:220][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.02:220][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.02:220][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1301 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:220][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.02:296][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:296][568]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.02:296][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.02:296][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:296][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:296][568]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.02:296][568]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:326][569]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.02:404][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.02:404][571]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.02:430][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:432][572]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.02:551][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1658 DistVeh=480 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:551][576]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.02:666][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:666][579]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.02:724][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:726][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:726][581]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.02:726][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:726][581]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.02:726][581]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.02:726][581]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.02:809][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.02:809][583]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.02:838][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:838][584]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.02:996][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.02:996][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.03:072][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:072][591]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.03:139][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.03:139][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.03:139][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:139][593]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.03:139][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.03:139][593]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:142][593]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.03:144][593]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.03:144][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.03:144][593]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:144][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.03:144][593]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:247][596]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.03:247][596]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.03:247][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.03:247][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.03:247][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1286 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:247][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:313][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.03:412][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:412][601]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.03:469][603]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_AI_Ped_Medic_C_2147425575, Occupant=None
[2026.06.27-10.33.03:469][603]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147425575] AI about to enter::0
[2026.06.27-10.33.03:548][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1912 DistVeh=235 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:548][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.03:548][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:548][605]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.03:548][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:548][605]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:548][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.03:548][605]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:679][609]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.03:679][609]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.03:679][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:679][609]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.03:679][609]LogTemp: FinalizeCalloutResolution [deferred]: Tick 1/60, Callout 10039, 4 pawns remaining
[2026.06.27-10.33.03:820][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:820][614]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.03:948][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:948][618]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:948][618]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.03:948][618]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:948][618]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.03:948][618]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.03:980][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.03:982][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.04:072][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:072][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.04:103][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.04:103][623]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.04:239][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.04:239][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.04:239][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1273 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:239][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.04:268][628]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10041
[2026.06.27-10.33.04:377][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:377][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:377][631]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.04:377][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:377][631]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.04:377][631]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:406][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:406][632]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.04:506][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.04:506][635]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.04:540][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1952 DistVeh=200 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:540][636]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:622][638]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.04:670][639]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.04:672][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:672][639]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.04:798][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.04:798][643]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:798][643]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:798][643]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:798][643]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.04:798][643]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.04:829][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:829][644]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.04:918][647]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.04:918][647]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.04:978][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.04:978][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.05:029][651]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] 0   Open
[2026.06.27-10.33.05:029][651]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] 0   Open
[2026.06.27-10.33.05:097][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:097][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.05:100][653]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.05:134][654]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.05:199][656]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.05:199][656]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.05:199][656]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:199][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.05:199][656]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:200][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.05:200][656]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:201][656]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.05:201][656]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.05:201][656]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:201][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.05:238][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.05:238][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.05:238][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1260 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:238][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.05:325][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.05:325][660]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.05:415][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:415][663]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.05:493][666]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147425595 marked as Occupied
[2026.06.27-10.33.05:493][666]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.05:493][666]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147425555 with GUID 4B2E248D44FB44E51B594DBF2A0779B5
[2026.06.27-10.33.05:493][666]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147425555: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.33.05:493][666]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147425555
[2026.06.27-10.33.05:493][666]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147425555!
[2026.06.27-10.33.05:493][666]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.05:493][666]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.05:495][666]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.05:495][666]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.33.05:495][666]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.33.05:495][666]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.33.05:503][666]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.05:549][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=1994 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:549][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> EnterVehicle (ambient movement)
[2026.06.27-10.33.05:623][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:623][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:623][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:623][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.05:623][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.05:623][669]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.05:677][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:677][671]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.05:708][672]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.33.05:708][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147425595 Seat=0 Driver=1
[2026.06.27-10.33.05:708][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1994 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:708][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.05:708][672]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147425555] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.05:708][672]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.06.27-10.33.05:708][672]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147425595] Disable
[2026.06.27-10.33.05:710][672]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147425595 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.33.05:758][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.05:758][673]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.05:811][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.05:811][675]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.05:917][678]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:016][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:016][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.06:050][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:050][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:050][682]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:050][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:050][682]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.06:050][682]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:080][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:080][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.06:173][686]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.06:173][686]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.06:242][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.06:242][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.06:242][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1248 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:242][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:276][689]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.06:346][691]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:409][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:409][693]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.06:471][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:471][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:471][695]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:471][695]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:471][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.06:471][695]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:531][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1970 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:531][697]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.06:588][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.06:588][699]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.06:674][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:674][702]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.06:749][704]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:833][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:834][707]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.06:899][709]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.06:899][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:899][709]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:899][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:899][709]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.06:899][709]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.06:985][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.06:985][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.07:029][713]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.07:029][713]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.07:046][714]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2026.06.27-10.33.07:046][714]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.33.07:088][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:088][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.07:185][716]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.07:280][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.07:280][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.07:280][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1237 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:280][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.07:340][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.07:340][719]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:341][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.07:341][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.07:341][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:341][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.07:341][719]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:343][719]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.07:343][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.07:343][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.07:343][719]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:447][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:447][721]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.07:448][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.07:448][721]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.07:547][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=1919 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:547][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.07:610][724]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.07:661][725]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.33.07:663][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:663][725]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.07:774][727]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:774][727]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:774][727]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.07:774][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:774][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.07:774][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.07:823][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.07:823][728]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.07:940][729]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.07:940][729]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.07:940][729]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:030][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:030][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.08:032][731]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.08:089][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:089][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.08:203][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.08:203][734]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:203][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.08:203][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.08:203][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:203][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.08:203][734]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:204][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.08:204][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.08:204][734]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:204][734]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.08:261][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.08:261][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.08:261][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1224 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:261][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.08:375][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.08:375][737]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.08:434][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:434][738]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.08:491][739]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.08:552][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2044 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:552][740]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:605][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.08:605][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:605][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:605][741]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:605][741]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.08:605][741]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.08:671][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:671][742]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.08:671][742]LogTemp: FinalizeCalloutResolution [deferred]: Tick 2/60, Callout 10039, 4 pawns remaining
[2026.06.27-10.33.08:671][742]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10039
[2026.06.27-10.33.08:789][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.08:789][744]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.08:838][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.08:838][745]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.08:898][746]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.08:945][747]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:000][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:000][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.09:051][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.09:052][749]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:052][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.09:052][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.09:052][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:052][749]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.09:053][749]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.09:053][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.09:053][749]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:053][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.09:053][749]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:104][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:104][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.09:218][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.09:218][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.09:218][752]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.09:270][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.09:270][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.09:270][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1160 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:270][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:270][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:272][753]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.09:283][753]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.33.09:285][753]LogStreaming: Display: 0.898 ms for processing 153250 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 464 (14187->13723) packages and 744 (35365->34621) public exports.
[2026.06.27-10.33.09:339][754]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.09:439][756]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.33.09:440][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:440][756]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.09:496][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:496][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:496][757]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.09:496][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:496][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.09:496][757]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:554][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=2646 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:554][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.09:671][760]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.09:671][760]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.09:673][760]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:673][760]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.09:737][761]LogTemp: [Avoidance] Path adjusted from index 7/10 (3 points modified)
[2026.06.27-10.33.09:737][761]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1558.0)
[2026.06.27-10.33.09:737][761]LogTemp: Warning: [Avoidance::Execute] Default clear at spline end (0.0 remaining) — returning to default
[2026.06.27-10.33.09:738][761]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.33.09:738][761]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.09:850][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.09:851][763]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.09:907][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:907][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:907][764]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.09:907][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:907][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.09:907][764]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.09:959][765]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1488.9 (spline dist=4514.9) sample[4] traffic=Y physics=N
[2026.06.27-10.33.09:960][765]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.33.09:964][765]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 11 pts, 2176.2 cm, partial=Y
[2026.06.27-10.33.09:964][765]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.33.09:964][765]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.09:964][765]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=274.4)
[2026.06.27-10.33.09:965][765]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.09:965][765]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=276.8)
[2026.06.27-10.33.09:965][765]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.09:965][765]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=278.2)
[2026.06.27-10.33.10:015][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:015][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=276.1)
[2026.06.27-10.33.10:015][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:015][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=277.6)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=278.7)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.5)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:016][766]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.33.10:016][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:016][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.10:069][767]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:069][767]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=283.4)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=283.8)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=284.0)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=284.2)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:070][767]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=284.3)
[2026.06.27-10.33.10:070][767]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.10:070][767]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.10:070][767]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.10:119][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:119][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.10:120][768]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 328 cells
[2026.06.27-10.33.10:120][768]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:120][768]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=289.5)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=289.6)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=289.7)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:122][768]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=289.8)
[2026.06.27-10.33.10:123][768]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:123][768]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=289.8)
[2026.06.27-10.33.10:168][769]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:168][769]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.33.10:168][769]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:168][769]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.2)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.3)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:170][769]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.5)
[2026.06.27-10.33.10:171][769]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.10:217][770]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:217][770]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.0)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.2)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.3)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.5)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:219][770]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.7)
[2026.06.27-10.33.10:220][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.10:220][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.10:220][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1088 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:220][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=313.3)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=313.5)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=313.7)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=314.0)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:275][771]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=314.2)
[2026.06.27-10.33.10:330][772]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.10:330][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:330][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=323.6)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=323.9)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=324.2)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:332][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=324.6)
[2026.06.27-10.33.10:334][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:334][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=324.9)
[2026.06.27-10.33.10:334][772]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:334][772]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=325.3)
[2026.06.27-10.33.10:335][772]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:335][772]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.10:335][772]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:335][772]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:335][772]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.10:335][772]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:381][773]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:381][773]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=335.2)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=335.7)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=336.1)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=336.6)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:382][773]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=337.1)
[2026.06.27-10.33.10:440][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:440][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=347.4)
[2026.06.27-10.33.10:440][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:442][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=348.0)
[2026.06.27-10.33.10:442][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:442][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=348.6)
[2026.06.27-10.33.10:442][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:442][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=349.3)
[2026.06.27-10.33.10:444][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:444][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=349.9)
[2026.06.27-10.33.10:444][774]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.33.10:444][774]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=350.6)
[2026.06.27-10.33.10:444][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:444][774]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.10:502][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.10:502][775]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.10:550][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3340 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:550][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:550][776]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.10:602][777]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147425555] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.10:652][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:652][778]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.10:763][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:763][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:763][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:763][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.10:763][780]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.10:763][780]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.10:812][781]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458676 Activity:  Als.Activities.Surrender
[2026.06.27-10.33.10:812][781]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458745 Activity:  Als.Activities.Surrender
[2026.06.27-10.33.10:812][781]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147458656 Activity:  Als.Activities.Surrender
[2026.06.27-10.33.10:817][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.10:817][781]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.10:869][782]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.10:921][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.10:922][783]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.11:020][785]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.33.11:028][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:029][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.11:083][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:083][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.11:200][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.11:201][788]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:201][788]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.11:201][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.11:201][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:201][788]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.11:201][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.11:201][788]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:201][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.11:203][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.11:203][788]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:250][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.11:250][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.11:250][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1000 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:250][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.11:381][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.11:381][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.11:381][791]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.11:455][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:455][792]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.11:532][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:532][793]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.11:606][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:606][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:606][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:606][794]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.11:606][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.11:606][794]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.11:682][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:682][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.11:839][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.11:839][797]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.11:839][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.11:839][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.11:920][798]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.12:002][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:002][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.12:078][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:078][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:078][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:078][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.12:078][800]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:079][800]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.12:082][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:082][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.12:238][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.12:238][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.12:238][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1309 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:238][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.12:312][803]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.12:312][803]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.12:466][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:466][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.12:540][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:540][806]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.12:540][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:540][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:540][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.12:540][806]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.12:540][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:540][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.12:540][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.12:540][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.12:540][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.12:540][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.12:687][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:687][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.12:758][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.12:758][809]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.12:833][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.12:833][810]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:002][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.13:002][812]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.13:002][812]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:003][812]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.13:003][812]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:003][812]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.13:003][812]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:003][812]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.13:003][812]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.13:003][812]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:003][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.13:003][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:003][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:076][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:076][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:232][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.13:232][815]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.13:235][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.13:235][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.13:235][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1814 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:235][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.13:459][818]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.13:459][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:459][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:459][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:459][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.13:459][818]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:459][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:459][818]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:535][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:535][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.13:684][821]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.13:684][821]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.13:684][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:684][821]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:684][821]LogTemp: FinalizeCalloutResolution [deferred]: Tick 3/60, Callout 10039, 4 pawns remaining
[2026.06.27-10.33.13:835][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:835][823]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.13:907][824]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.33.13:910][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:910][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:910][824]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.13:910][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:910][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.13:910][824]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.13:988][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.13:988][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.14:137][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:137][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:213][828]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.14:283][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.14:283][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.14:283][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2674 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:283][829]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.14:364][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:364][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:364][830]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:364][830]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.14:364][830]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:364][830]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.14:436][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:436][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.14:586][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:586][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.14:656][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:657][834]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.14:732][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.14:792][836]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.14:802][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:802][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.14:802][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:802][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:802][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.14:802][836]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.14:874][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.14:874][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:016][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:018][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:089][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:089][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:231][842]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.33.15:232][842]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.15:234][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:234][842]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:234][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:234][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.15:234][842]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:234][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.15:234][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.15:234][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3687 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:234][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.15:454][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:454][845]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:525][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3514 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:525][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.15:671][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:671][848]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.15:671][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:671][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:671][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.15:671][848]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.15:671][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:671][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:810][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.15:810][850]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.15:881][851]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.33.16:028][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:028][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.16:102][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:102][854]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.16:102][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:102][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:102][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.16:102][854]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:102][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:102][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.16:174][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:174][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:174][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:174][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:174][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:245][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.16:245][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.16:245][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4961 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:245][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.16:467][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:467][859]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:537][860]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.16:539][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:539][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:539][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:539][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.16:539][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.16:539][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:539][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:539][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.16:695][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:695][862]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.16:841][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:841][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.16:982][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:982][866]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.16:982][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:982][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:982][866]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.16:982][866]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.16:982][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.16:982][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.17:141][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:141][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.17:232][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.17:232][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.17:232][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6062 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:232][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.17:487][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.17:489][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.17:489][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.17:489][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:489][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.17:489][872]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:489][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.17:489][872]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:490][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.17:490][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.17:490][872]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:492][872]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:493][872]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.17:541][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:541][873]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.17:686][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:686][875]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.17:836][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=548 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:836][877]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458745]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.17:922][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:922][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:922][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:922][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.17:922][878]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.17:922][878]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.17:991][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.17:991][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.18:136][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:136][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.18:278][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.18:278][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.18:278][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6900 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:278][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.18:351][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147458676] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.33.18:351][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 517.89
[2026.06.27-10.33.18:351][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=60)
[2026.06.27-10.33.18:351][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458656] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:351][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147468140, Level: 4, Distance: 548.31
[2026.06.27-10.33.18:351][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Stimulus EStimulusType::ThreatSpotted filtered as irrelevant (Involvement=ECivilianInvolvement::Bystander, Fear=37)
[2026.06.27-10.33.18:352][884]LogTemp: [BP_AI_Controller_Civilian_C_2147458745] Visible=2 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:352][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.18:352][884]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:352][884]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.18:352][884]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:425][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=506 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:425][885]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458676]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.18:566][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:566][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.18:702][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656] DecideAction: Role=ERole::Surrender InVeh=0 HasVeh=0 Keys=0 Target=BP_JayHalstead_C_2147468140 DistTarget=182 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:702][889]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147458656]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.18:702][889]LogTemp: FinalizeCalloutResolution [deferred]: Tick 4/60, Callout 10039, 4 pawns remaining
[2026.06.27-10.33.18:702][889]LogTemp: FinalizeCalloutResolution [deferred]: Destroying BP_AI_Ped_Civilian_C_2147458772 (Callout 10039)
[2026.06.27-10.33.18:702][889]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] BTT::ActivityAborted
[2026.06.27-10.33.18:702][889]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147458772 (BP_AI_Ped_Civilian_C)
[2026.06.27-10.33.18:702][889]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147458772 (BP_AI_Ped_Civilian_C) removed
[2026.06.27-10.33.18:703][889]LogTemp: FinalizeCalloutResolution [deferred]: Destroying BP_AI_Ped_Civilian_C_2147458802 (Callout 10039)
[2026.06.27-10.33.18:703][889]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] BTT::ActivityAborted
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147458802 (BP_AI_Ped_Civilian_C)
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147458802 (BP_AI_Ped_Civilian_C) removed
[2026.06.27-10.33.18:703][889]LogTemp: FinalizeCalloutResolution [deferred]: Destroying BP_AI_Ped_Civilian_C_2147458817 (Callout 10039)
[2026.06.27-10.33.18:703][889]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458741] BTT::ActivityAborted
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147458817 (BP_AI_Ped_Civilian_C)
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147458817 (BP_AI_Ped_Civilian_C) removed
[2026.06.27-10.33.18:703][889]LogTemp: FinalizeCalloutResolution [deferred]: Destroying BP_AI_Ped_Civilian_C_2147458787 (Callout 10039)
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147458787 (BP_AI_Ped_Civilian_C)
[2026.06.27-10.33.18:703][889]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147458787 (BP_AI_Ped_Civilian_C) removed
[2026.06.27-10.33.18:703][889]LogTemp: FinalizeCalloutResolution [deferred]: All deferred pawns destroyed for Callout 10039
[2026.06.27-10.33.18:769][890]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.18:770][890]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:770][890]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.18:770][890]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.18:976][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.18:976][893]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.19:114][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.19:114][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.19:182][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.19:182][896]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.19:182][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.19:182][896]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.19:250][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.19:250][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.19:250][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7393 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.19:250][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.19:515][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:515][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:515][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:515][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:515][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:516][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:516][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:516][901]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.19:582][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.19:582][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.19:583][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.19:583][902]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.19:583][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.19:583][902]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.19:976][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.19:976][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.20:047][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.20:047][909]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.20:047][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.20:047][909]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.20:113][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.20:113][910]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.20:252][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.20:252][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.20:252][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7618 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.20:252][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.20:463][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.20:463][915]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.20:463][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.20:463][915]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.20:534][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.20:534][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.20:876][921]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.20:876][921]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.20:876][921]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.20:876][921]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.21:015][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.21:015][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.21:084][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.21:084][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.21:222][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.21:222][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.21:222][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7678 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.21:222][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.21:286][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.21:286][927]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.21:286][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.21:286][927]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.21:356][928]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.21:426][929]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.21:504][930]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.21:568][931]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.21:576][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.21:576][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.21:721][933]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.21:721][933]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.21:721][933]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.21:721][933]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.21:789][934]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.21:789][934]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.21:789][934]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.21:930][936]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.22:007][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.22:007][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.22:077][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.22:077][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.22:147][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.22:147][939]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.22:147][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.22:147][939]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.22:219][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.22:219][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.22:219][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7836 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.22:219][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.22:299][941]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 328 cells
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:445][943]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.22:518][944]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.22:594][945]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.22:594][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.22:594][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.22:595][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.22:595][945]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.22:595][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.22:595][945]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.22:665][946]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.33.22:732][947]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.33.22:876][949]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.33.23:034][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.23:034][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.23:034][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.23:034][951]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.23:034][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.23:034][951]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.23:111][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.23:111][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:111][952]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.23:230][953]LogRHI: Display: Encountered a new graphics PSO: 2960478190
[2026.06.27-10.33.23:241][954]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.23:243][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.23:243][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.23:243][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7066 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.23:243][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.23:368][956]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.23:425][957]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 329 cells
[2026.06.27-10.33.23:500][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.23:500][958]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.23:500][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.23:500][958]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.23:548][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.23:548][959]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.23:906][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.23:906][966]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.23:906][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.23:906][966]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.24:007][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.24:007][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.24:108][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.24:110][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.24:243][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.24:245][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.24:245][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6885 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.24:245][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.24:317][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.24:317][973]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.24:317][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.24:317][973]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.24:540][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.24:540][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.24:739][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.24:739][979]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.24:739][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.24:739][979]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.25:000][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.25:000][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.25:072][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.25:072][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.25:193][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.25:193][985]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.25:193][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.25:193][985]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.25:256][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.25:256][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.25:256][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6851 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.25:256][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.25:525][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.25:525][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.25:525][990]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.25:527][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=3519 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.25:527][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147425555]  -> Roam
[2026.06.27-10.33.25:646][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.25:646][992]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.25:646][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.25:646][992]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.25:772][994]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.33.25:772][994]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147425575
[2026.06.27-10.33.25:772][994]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147425555 with GUID 4B2E248D44FB44E51B594DBF2A0779B5
[2026.06.27-10.33.25:772][994]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147425555: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.33.25:772][994]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147425555
[2026.06.27-10.33.25:772][994]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147425555!
[2026.06.27-10.33.25:772][994]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147425575 (BP_AI_Ped_Medic_C)
[2026.06.27-10.33.25:772][994]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147425575 (BP_AI_Ped_Medic_C) removed
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147425595
[2026.06.27-10.33.25:772][994]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.33.25:772][994]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.33.25:772][994]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.06.27-10.33.25:772][994]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.06.27-10.33.25:772][994]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.06.27-10.33.25:835][995]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.33.25:963][997]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.25:963][997]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.26:029][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.26:029][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.26:099][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.26:099][999]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.26:099][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.26:099][999]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.26:099][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.26:099][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.26:231][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.26:231][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.26:231][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6662 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.26:231][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.26:363][  3]LogTemp: [Avoidance] Path adjusted from index 6/30 (24 points modified)
[2026.06.27-10.33.26:363][  3]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.9)
[2026.06.27-10.33.26:364][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.26:498][  5]LogTemp: [Avoidance] Path adjusted from index 6/30 (24 points modified)
[2026.06.27-10.33.26:498][  5]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=718.7)
[2026.06.27-10.33.26:499][  5]LogTemp: [Avoidance] Path adjusted from index 6/30 (24 points modified)
[2026.06.27-10.33.26:499][  5]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=721.5)
[2026.06.27-10.33.26:499][  5]LogTemp: [Avoidance] Path adjusted from index 6/30 (24 points modified)
[2026.06.27-10.33.26:499][  5]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=722.4)
[2026.06.27-10.33.26:563][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.26:563][  6]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.26:563][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.26:563][  6]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.26:901][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.26:901][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.26:901][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.26:901][ 11]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.27:030][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.27:030][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:030][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.27:030][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:032][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.27:032][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.27:098][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.27:098][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.27:228][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.27:228][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.27:228][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6474 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.27:228][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.27:357][ 18]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.27:357][ 18]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.27:357][ 18]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.27:500][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.27:500][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:500][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.27:500][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:783][ 24]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.27:785][ 24]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.27:838][ 25]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.33.27:901][ 26]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.27:901][ 26]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:901][ 26]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.27:901][ 26]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.27:956][ 27]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.28:032][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.28:032][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.28:100][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.28:100][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.28:235][ 31]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.33.28:236][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.28:236][ 31]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.28:236][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.28:236][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.28:236][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6592 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.28:236][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.28:307][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.28:307][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.28:307][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.28:307][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.28:651][ 37]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.33.28:651][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.28:651][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.28:716][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.28:716][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.28:716][ 38]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.28:716][ 38]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.28:982][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.28:982][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.29:136][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.29:136][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.29:136][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.29:136][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.29:136][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.29:136][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.29:198][ 45]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 340 cells
[2026.06.27-10.33.29:200][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.29:200][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.29:200][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.29:200][ 45]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.29:265][ 46]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.33.29:269][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.29:269][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.29:269][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6845 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.29:269][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.29:561][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.29:561][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.29:561][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.29:561][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.29:632][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.29:632][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.29:632][ 51]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.29:962][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.29:962][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.29:962][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.29:962][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.30:031][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.30:031][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.30:031][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.30:031][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.30:031][ 57]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.30:095][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.30:095][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.30:237][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.30:237][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.30:237][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7199 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.30:237][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.30:373][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.30:373][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.30:373][ 62]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.30:373][ 62]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.30:436][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.30:833][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.30:833][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.30:833][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.30:833][ 69]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.31:031][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.31:031][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.31:096][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.31:096][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.31:229][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.31:229][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.31:229][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7866 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.31:229][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.31:299][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.31:299][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.31:299][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.31:299][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.31:689][ 82]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.31:764][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.31:764][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.31:764][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.31:764][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.32:030][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.32:030][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.32:095][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.32:095][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.32:226][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.32:226][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.32:226][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.32:226][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.32:227][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.32:227][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.32:227][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8912 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.32:227][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.32:632][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.32:632][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.32:632][ 96]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.32:632][ 96]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:032][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.33:032][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.33:099][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.33:099][103]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:099][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.33:099][103]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:099][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.33:099][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.33:230][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.33:230][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.33:230][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=10238 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.33:230][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.33:499][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.33:499][109]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:499][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.33:499][109]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:630][111]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.33.33:632][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.33:632][111]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.33:632][111]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.33:954][116]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.33:954][116]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.33:954][116]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.33:954][116]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.34:025][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.34:025][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.34:097][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.34:097][118]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.34:099][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.34:099][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.34:220][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [27] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [208] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [212] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [218] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [223] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [226] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [228] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [229] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [233] has no Geometry
[2026.06.27-10.33.34:222][120]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building45.SM_Building45:BodySetup_0, Element [295] has no Geometry
[2026.06.27-10.33.34:236][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.34:236][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.34:236][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=11360 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.34:236][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.34:378][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.34:378][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.34:378][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.34:378][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.34:540][124]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.33.34:543][124]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.34:543][124]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.34:840][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.34:840][128]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.34:840][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.34:840][128]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.34:970][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.34:970][130]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.35:036][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.35:036][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.35:105][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.35:105][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.35:249][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.35:249][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.35:249][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=12808 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.35:249][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.35:249][134]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.35:249][134]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.35:249][134]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.35:249][134]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.35:385][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.35:385][136]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.35:668][140]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.35:668][140]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.35:668][140]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.35:668][140]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.35:805][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.35:805][142]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.36:036][145]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.33.36:037][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.36:037][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.36:115][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.36:115][146]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.36:115][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.36:115][146]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.36:115][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.36:115][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.36:269][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.36:270][148]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.36:270][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.36:270][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.36:270][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=14555 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.36:270][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.36:580][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.36:580][152]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.36:580][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.36:580][152]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.36:738][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.36:738][154]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.36:814][155]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.33.37:050][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.37:050][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.37:051][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.37:051][158]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.37:051][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.37:051][158]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.37:128][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.37:128][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.37:206][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.37:206][160]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.37:286][161]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.33.37:287][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.37:287][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.37:287][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=16215 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.37:287][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.37:524][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.37:524][164]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.37:524][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.37:524][164]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.37:610][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.37:610][165]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.37:934][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.37:934][169]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.37:934][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.37:934][169]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.38:013][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.38:013][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.38:013][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.38:013][170]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.38:090][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.38:090][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.38:258][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.38:258][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  Using cached target actor fallback: BP_JayHalstead_C_2147468140
[2026.06.27-10.33.38:258][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=17432 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.38:258][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147425090]  -> Roam
[2026.06.27-10.33.38:343][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.38:343][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.38:343][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.38:343][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.38:343][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.38:343][174]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.38:343][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.38:343][174]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.38:427][175]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147425111 No threats active or valid.
[2026.06.27-10.33.38:427][175]LogTemp: [BP_AI_Controller_Police_C_2147425090] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.33.38:508][176]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.33.38:774][179]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.38:774][179]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.38:774][179]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.38:774][179]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.38:858][180]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.33.38:858][180]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2147425111
[2026.06.27-10.33.38:858][180]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147425090 with GUID C0505CB842829A1467435B84556AB026
[2026.06.27-10.33.38:858][180]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147425090: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.33.38:858][180]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147425090
[2026.06.27-10.33.38:858][180]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147425090!
[2026.06.27-10.33.38:858][180]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2147425111 (BP_AI_Ped_Police_C)
[2026.06.27-10.33.38:858][180]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2147425111 (BP_AI_Ped_Police_C) removed
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147425121
[2026.06.27-10.33.38:858][180]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.33.38:858][180]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.33.38:858][180]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.06.27-10.33.38:858][180]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.06.27-10.33.38:858][180]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.06.27-10.33.39:016][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.39:016][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.39:099][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.39:099][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.39:182][184]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.39:182][184]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.39:182][184]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.39:182][184]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.39:354][186]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.33.39:354][186]LogStreaming: Display: 0.216 ms for processing 18697 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1988 (13843->11855) packages and 3091 (34777->31686) public exports.
[2026.06.27-10.33.39:594][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.39:594][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.39:594][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.39:594][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:003][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.40:003][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.40:003][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.40:003][194]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:003][194]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.40:003][194]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:083][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.40:083][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.40:409][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.40:409][199]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:409][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.40:409][199]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:819][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.40:819][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:819][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.40:819][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.40:985][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.40:985][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.41:073][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.41:073][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.41:253][209]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.41:253][209]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.41:253][209]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.41:253][209]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.41:577][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.41:577][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.41:577][213]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.41:656][214]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.41:656][214]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.41:656][214]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.41:656][214]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:066][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.42:066][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.42:066][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.42:066][219]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:066][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.42:066][219]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:137][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.42:137][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.42:531][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.42:531][225]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:531][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.42:531][225]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:953][231]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.42:953][231]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.42:953][231]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.42:954][231]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.43:041][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.43:041][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.43:111][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.43:111][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.43:378][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.43:378][237]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.43:378][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.43:378][237]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.43:795][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.43:795][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.43:795][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.43:795][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.43:984][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.43:984][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.44:114][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.44:114][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.44:240][250]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.44:240][250]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.44:240][250]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.44:240][250]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.44:642][256]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.44:642][256]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.44:642][256]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.44:642][256]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.44:973][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.44:973][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.45:042][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.45:042][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.45:042][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.45:042][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.45:109][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.45:109][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.45:443][268]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.45:443][268]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.45:443][268]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.45:443][268]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.45:876][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.45:876][274]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.45:876][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.45:876][274]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.46:027][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.46:027][276]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.46:103][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.46:103][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.46:329][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.46:329][280]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.46:329][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.46:329][280]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.46:765][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.46:765][286]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.46:765][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.46:765][286]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.46:979][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.46:980][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.47:140][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.47:140][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.47:220][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.47:220][292]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.47:220][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.47:220][292]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.47:220][292]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [234] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [235] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [236] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [238] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [239] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [241] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [244] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [255] has no Geometry
[2026.06.27-10.33.47:644][298]LogPhysics: Warning: TConvex Name:BodySetup /Game/Environment/FinalBuildings/SM_Building30.SM_Building30:BodySetup_0, Element [263] has no Geometry
[2026.06.27-10.33.47:651][298]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.47:651][298]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.47:651][298]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.47:651][298]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.47:992][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.47:992][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.48:055][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.48:055][304]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.48:055][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.48:059][304]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.48:117][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.48:117][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.48:253][307]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.33.48:389][309]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.48:464][310]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.48:464][310]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.48:464][310]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.48:464][310]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.48:935][316]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.48:935][316]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.48:935][316]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.48:935][316]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.49:015][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.49:015][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.49:091][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.49:091][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.49:370][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.49:371][322]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.49:371][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.49:371][322]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.49:797][328]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.49:797][328]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.49:797][328]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.49:797][328]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.50:008][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.50:008][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.50:080][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.50:080][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.50:219][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.50:219][334]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.50:219][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.50:219][334]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.50:650][340]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.50:650][340]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.50:650][340]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.50:650][340]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.50:870][343]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.51:034][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.51:034][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.51:115][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.51:115][346]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.51:115][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.51:115][346]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.51:115][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.51:115][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.51:522][351]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] Spawning Glass Particle:: headlight_l_trans
[2026.06.27-10.33.51:525][351]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.51:525][351]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.51:525][351]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.51:525][351]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.51:947][356]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.51:947][356]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.51:947][356]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.51:947][356]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.52:032][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.52:032][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.52:114][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.52:115][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.52:420][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.52:420][362]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.52:420][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.52:420][362]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.52:851][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.52:851][368]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.52:851][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.52:851][368]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.52:976][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.52:976][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.53:099][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.53:099][372]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.53:273][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.53:273][375]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.53:273][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.53:273][375]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.53:698][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.53:698][384]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.53:698][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.53:698][384]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.53:980][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.53:980][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.54:098][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.54:098][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.54:098][394]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.54:098][394]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:098][394]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.54:098][394]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:139][395]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.54:139][395]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.54:538][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.54:538][405]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:538][405]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.54:538][405]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:973][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.54:973][416]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:973][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.54:973][416]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.54:973][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.54:973][416]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.55:089][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.55:089][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.55:130][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.55:130][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.33.55:248][423]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.33.55:405][426]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.55:405][426]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.55:405][426]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.55:405][426]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.55:851][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.55:851][434]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.55:851][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.55:851][434]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.56:014][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.56:014][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.56:071][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.56:071][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.56:286][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.56:286][442]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.56:286][442]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.56:286][442]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.56:691][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.56:691][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.56:691][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.56:691][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.56:991][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.56:991][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.57:092][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.57:093][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.57:093][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.57:093][457]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.57:093][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.57:093][457]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.57:496][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.57:496][465]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.57:496][465]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.57:496][465]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.57:907][473]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.57:907][473]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.57:907][473]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.57:907][473]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.58:007][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.58:007][475]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.58:106][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.58:106][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.58:352][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.58:352][482]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.58:352][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.58:352][482]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.58:807][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.58:809][491]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.58:809][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.58:809][491]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.59:007][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.59:007][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.59:108][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.59:110][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.33.59:209][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.59:209][499]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.59:209][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.59:209][499]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.59:654][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.33.59:654][508]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.59:654][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.33.59:654][508]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.33.59:998][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.33.59:998][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.00:101][517]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.00:101][517]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.00:101][517]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.00:101][517]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.00:101][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.00:101][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.00:186][519]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.06.27-10.34.00:186][519]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.06.27-10.34.00:612][526]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.00:613][526]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.00:613][526]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.00:613][526]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:015][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.01:015][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.01:015][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.01:015][533]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:015][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.01:015][533]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:105][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.01:105][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.01:442][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.01:442][542]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:442][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.01:442][542]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:869][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.01:869][551]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.01:869][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.01:869][551]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.02:018][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.02:018][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.02:114][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.02:114][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.02:273][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.02:273][559]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.02:273][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.02:273][559]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.02:722][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.02:722][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.02:722][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.02:722][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.03:014][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.03:014][574]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.03:114][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.03:114][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.03:165][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.03:165][577]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.03:165][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.03:165][577]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.03:616][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.03:616][586]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.03:616][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.03:616][586]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.03:915][592]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.34.04:022][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.04:024][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.04:024][594]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.04:024][594]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.04:024][594]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.04:024][594]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.04:071][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.04:072][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.04:346][601]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.04:426][603]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.04:426][603]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.04:426][603]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.04:426][603]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.04:845][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.04:845][614]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.04:845][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.04:845][614]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.05:004][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.05:004][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.05:082][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.05:082][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.05:276][625]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.05:276][625]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.05:276][625]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.05:276][625]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.05:462][630]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.34.05:689][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.05:689][636]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.05:689][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.05:689][636]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.05:986][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.05:986][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.06:097][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.06:097][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.06:097][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.06:097][644]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.06:097][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.06:097][644]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.06:353][649]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.06:510][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.06:510][652]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.06:510][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.06:510][652]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.06:954][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.06:954][660]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.06:954][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.06:954][660]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.07:012][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.07:012][661]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.07:085][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.07:085][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.07:388][667]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.07:388][667]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.07:388][667]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.07:388][667]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.07:695][671]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/906UPXD2REUHG9F5NYD6RG0UU took (less than) 20.12 ms
[2026.06.27-10.34.07:769][672]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/GameWorld/_Generated_/906UPXD2REUHG9F5NYD6RG0UU took (less than) 22.08 ms
[2026.06.27-10.34.07:805][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.07:805][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.07:805][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.07:805][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.07:968][676]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.34.07:998][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.07:998][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.08:119][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.08:119][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.08:253][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.08:253][680]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.08:253][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.08:253][680]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.08:664][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.08:664][685]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.08:664][685]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.08:664][685]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.08:976][689]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.34.08:983][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.08:983][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.09:148][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.09:148][691]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.09:148][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.09:148][691]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.09:148][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.09:148][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.09:216][692]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_mesh_decal_6
[2026.06.27-10.34.09:216][692]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HierarchicalInstancedStaticMesh
[2026.06.27-10.34.09:279][693]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.34.09:417][695]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.34.09:419][695]LogStreaming: Display: 0.091 ms for processing 5530 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 302 (12142->11840) packages and 435 (32752->32317) public exports.
[2026.06.27-10.34.09:594][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.09:594][698]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.09:594][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.09:594][698]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.09:995][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.09:995][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.10:060][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.10:060][705]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:060][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.10:060][705]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:130][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.10:130][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.10:467][711]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.10:467][711]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:467][711]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.10:467][711]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:938][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.10:938][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:938][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.10:938][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.10:999][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.10:999][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.11:132][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.11:132][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.11:395][725]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.11:395][725]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.11:395][725]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.11:395][725]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.11:816][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.11:816][731]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.11:816][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.11:816][731]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.12:016][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.12:016][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.12:084][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.12:084][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.12:230][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.12:230][737]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.12:230][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.12:230][737]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.12:646][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.12:646][743]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.12:646][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.12:646][743]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:013][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.13:013][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.13:087][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.13:087][749]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:087][749]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.13:087][749]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:087][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.13:087][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.13:511][755]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.13:511][755]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:511][755]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.13:511][755]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:959][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.13:959][761]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.13:959][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.13:959][761]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.14:030][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.14:030][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.14:098][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.14:098][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.14:371][767]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.14:371][767]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.14:371][767]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.14:371][767]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.14:828][774]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.14:828][774]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.14:828][774]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.14:828][774]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.15:000][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.15:000][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.15:119][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.15:119][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.15:235][781]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.15:235][781]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.15:235][781]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.15:235][781]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.15:468][785]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.34.15:652][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.15:653][788]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.15:653][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.15:653][788]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:014][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.16:014][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.16:071][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.16:071][796]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:071][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.16:071][796]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:071][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.16:071][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.16:485][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.16:485][804]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:485][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.16:485][804]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:920][812]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.16:920][812]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.16:920][812]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.16:920][812]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.17:021][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.17:021][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.17:085][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.17:085][815]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.17:362][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.17:362][820]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.17:362][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.17:362][820]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.17:787][827]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.34.17:791][827]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.17:791][827]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.17:795][827]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.17:795][827]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.17:891][829]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_BlackAlder_Field_05
[2026.06.27-10.34.17:891][829]LogTemp: Warning: [PropResolve] FAILED  no class resolved for HISM: HISM_SM_BlackAlder_Field_05_18
[2026.06.27-10.34.18:000][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.18:000][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.18:107][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.18:107][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.18:212][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.18:212][835]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.18:212][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.18:212][835]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.18:635][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.18:635][842]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.18:635][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.18:635][842]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.18:997][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.18:997][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.19:060][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.19:060][849]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:060][849]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.19:060][849]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:116][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.19:116][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.19:509][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.19:509][857]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:509][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.19:509][857]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:943][865]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.19:943][865]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:943][865]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.19:943][865]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.19:998][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.19:998][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.20:100][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.20:100][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.20:389][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.20:389][874]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.20:389][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.20:389][874]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.20:837][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.20:837][882]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.20:837][882]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.20:837][882]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.20:886][883]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2147468962] MDC TICK
[2026.06.27-10.34.21:031][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.21:031][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.21:073][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.21:073][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.21:251][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.21:251][889]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.21:251][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.21:251][889]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.21:718][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.21:718][895]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.21:718][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.21:718][895]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.22:007][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.22:007][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.22:080][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.22:080][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.22:152][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.22:152][900]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.22:152][900]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.22:152][900]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.22:602][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.22:602][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.22:602][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.22:602][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:018][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.23:018][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.23:018][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.23:018][912]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:018][912]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.23:018][912]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:085][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.23:085][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.23:472][919]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.23:472][919]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:472][919]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.23:472][919]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:881][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.23:881][925]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.23:881][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.23:881][925]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.24:028][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.24:028][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.24:092][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.24:092][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.24:302][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.24:302][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.24:302][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.24:302][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.24:751][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.24:751][938]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.24:751][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.24:751][938]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.25:009][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.25:009][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.25:077][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.25:077][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.25:134][944]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:134][944]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:134][944]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:134][944]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:197][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.25:197][945]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.25:197][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.25:197][945]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.25:456][949]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:456][949]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:456][949]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:456][949]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:654][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.25:654][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.25:654][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.25:654][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.25:796][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:796][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:796][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.25:796][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.26:012][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.26:012][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.26:082][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.26:082][958]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.26:082][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.26:082][958]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.26:082][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.26:082][958]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.26:146][959]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.26:146][959]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.26:146][959]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.26:146][959]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.26:540][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.26:540][965]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.26:540][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.26:540][965]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.26:961][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.26:961][971]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.26:961][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.26:961][971]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.27:028][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.27:028][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.27:098][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.27:098][973]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.27:430][978]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.27:430][978]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.27:430][978]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.27:430][978]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.27:495][979]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.34.27:870][984]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.27:870][984]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.27:870][984]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.27:870][984]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.28:038][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.28:038][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.28:094][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.28:094][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.28:302][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.28:302][990]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.28:302][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.28:302][990]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.28:741][996]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.28:741][996]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.28:741][996]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.28:741][996]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.28:987][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.28:987][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.29:128][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.29:128][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.29:204][  1]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.29:204][  1]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.29:204][  1]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.29:204][  1]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.29:612][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.29:612][  7]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.29:612][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.29:612][  7]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.29:956][ 12]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.34.30:036][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.30:036][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.30:036][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.30:036][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.30:036][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.30:036][ 13]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.30:110][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.30:111][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.30:460][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.30:460][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.30:460][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.30:460][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.30:595][ 21]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.30:862][ 25]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.30:862][ 25]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.30:862][ 25]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.30:862][ 25]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.31:002][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.31:002][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.31:067][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.31:067][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.31:132][ 29]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.34.31:285][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.31:285][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.31:285][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.31:285][ 31]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.31:346][ 32]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.34.31:346][ 32]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.34.31:556][ 35]LogTemp: Warning: TransitionCamera - Start Pivot: X=-56086.918 Y=-295018.824 Z=-15541.654, Start Offset: X=-455.000 Y=0.000 Z=-0.000
[2026.06.27-10.34.31:556][ 35]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-56091.533 Y=-294998.778 Z=-15439.916, Target Offset: X=-455.000 Y=0.000 Z=0.000
[2026.06.27-10.34.31:556][ 35]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.34.31:556][ 35]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.34.31:556][ 35]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.34.31:556][ 35]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.34.31:556][ 35]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.34.31:559][ 35]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.34.31:559][ 35]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.34.31:559][ 35]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.34.31:559][ 35]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.34.31:559][ 35]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.34.31:559][ 35]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.34.31:559][ 35]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.34.31:559][ 35]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.34.31:559][ 35]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.34.31:559][ 35]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.34.31:559][ 35]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.34.31:559][ 35]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147421040 stopped
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: TransitionCamera - Start Pivot: X=-56091.533 Y=-294998.778 Z=-15439.916, Start Offset: X=-433.711 Y=6.046 Z=-101.411
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-56091.533 Y=-294998.778 Z=-15439.916, Target Offset: X=-73.000 Y=45.000 Z=35.000
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.793800, Yaw=120.055427
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.34.31:559][ 35]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.34.31:567][ 35]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.34.31:700][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.31:700][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.31:700][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.31:700][ 37]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.31:985][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.31:985][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.32:115][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.32:115][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.32:115][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.32:115][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:115][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.32:115][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:567][ 50]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 117.21 cm
[2026.06.27-10.34.32:567][ 50]LogTemp: Error:     Before: X=-55995.352 Y=-295182.743 Z=-15364.559
[2026.06.27-10.34.32:567][ 50]LogTemp: Error:     After:  X=-56046.335 Y=-295094.484 Z=-15422.427
[2026.06.27-10.34.32:567][ 50]LogTemp: Error:     ZDelta: -57.87
[2026.06.27-10.34.32:569][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.32:569][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:569][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.32:569][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:634][ 51]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 115.08 cm
[2026.06.27-10.34.32:634][ 51]LogTemp: Error:     Before: X=-55995.352 Y=-295182.743 Z=-15364.559
[2026.06.27-10.34.32:634][ 51]LogTemp: Error:     After:  X=-56046.434 Y=-295093.894 Z=-15416.898
[2026.06.27-10.34.32:634][ 51]LogTemp: Error:     ZDelta: -52.34
[2026.06.27-10.34.32:975][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.32:975][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:975][ 57]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.32:975][ 57]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.32:975][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.32:975][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.33:099][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.33:099][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.33:425][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.33:425][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.33:425][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.33:425][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.33:845][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.33:845][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.33:845][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.33:845][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.33:991][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.33:991][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.34:081][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.34:081][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.34:267][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.34:267][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.34:267][ 85]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.34:267][ 85]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.34:715][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.34:715][ 94]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.34:715][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.34:715][ 94]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.34:978][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.34:978][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.35:103][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.35:103][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.35:138][102]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.35:138][102]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:138][102]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.35:138][102]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:542][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.35:542][109]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:542][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.35:542][109]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:979][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.35:979][118]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:979][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.35:979][118]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.35:979][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.35:979][118]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.36:108][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.36:108][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.36:404][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.36:404][129]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.36:404][129]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.36:404][129]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.36:818][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.36:818][141]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.36:818][141]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.36:818][141]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.37:015][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.37:015][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.37:015][145]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.37:015][145]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.37:015][145]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.37:015][145]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.37:111][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.37:111][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.37:246][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.37:246][150]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.37:246][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.37:246][150]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.37:591][158]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Metal
[2026.06.27-10.34.37:591][158]LogStreaming: Display: FlushAsyncLoading(374): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.34.37:675][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.37:675][160]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.37:675][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.37:675][160]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:011][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.38:011][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.38:104][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.38:104][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.38:104][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.38:104][169]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:104][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.38:104][169]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:334][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.38:334][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.38:334][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.38:334][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.38:440][176]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.34.38:440][176]LogStreaming: Display: FlushAsyncLoading(376): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.34.38:535][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.38:535][178]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:535][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.38:535][178]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:625][180]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.34.38:979][186]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.38:979][186]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:979][186]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.38:979][186]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.38:979][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.38:979][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.39:039][187]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:039][187]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:039][187]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:039][187]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:096][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.39:096][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.39:348][192]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:348][192]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:348][192]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:348][192]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:414][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.39:414][193]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.39:414][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.39:414][193]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.39:423][193]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.34.39:423][193]LogStreaming: Display: 0.087 ms for processing 4110 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 141 (11923->11782) packages and 590 (32666->32076) public exports.
[2026.06.27-10.34.39:654][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:654][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:654][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:654][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:820][200]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.39:820][200]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.39:820][200]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.39:820][200]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.39:994][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.39:994][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.39:994][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:994][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:994][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.39:994][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.40:102][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.40:102][205]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.40:260][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.40:260][207]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.40:260][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.40:260][207]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.40:686][214]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.40:686][214]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.40:686][214]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.40:686][214]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.41:018][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.41:018][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.41:081][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.41:081][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.41:147][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.41:147][221]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.41:147][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.41:147][221]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.41:595][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.41:595][228]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.41:595][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.41:595][228]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.41:974][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.41:974][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.41:974][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.41:974][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.42:036][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.42:036][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.42:036][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.42:036][235]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:036][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.42:036][235]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:099][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.42:099][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.42:469][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.42:469][242]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:469][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.42:469][242]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:661][245]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.34.42:661][245]LogStreaming: Display: FlushAsyncLoading(377): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.34.42:917][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.42:917][249]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:917][249]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.42:917][249]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.42:991][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.42:991][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.43:074][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.43:074][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.43:369][256]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.43:369][256]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.43:369][256]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.43:369][256]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.43:800][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.43:800][264]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.43:800][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.43:800][264]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.43:994][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.43:994][268]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.44:081][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.44:081][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.44:220][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.44:220][273]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.44:220][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.44:220][273]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.44:645][282]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343.NODE_AddStaticMeshComponent-5 SM_All_Trans_Veh_Canis_window_lf
[2026.06.27-10.34.44:648][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.44:648][282]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.44:648][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.44:648][282]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.44:815][286]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.34.45:008][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.45:008][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.45:054][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.45:054][291]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:054][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.45:054][291]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:105][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.45:105][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.34.45:281][295]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.34.45:281][295]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.34.45:281][295]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.34.45:281][295]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.34.45:281][295]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147403131 started
[2026.06.27-10.34.45:281][295]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.34.45:281][295]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.34.45:281][295]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.34.45:281][295]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147469343 Possessed
[2026.06.27-10.34.45:281][295]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:281][295]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:281][295]LogTemp: Warning: TransitionCamera - Start Pivot: X=-55893.762 Y=-294968.558 Z=-15629.546, Start Offset: X=-99.469 Y=-40.954 Z=63.198
[2026.06.27-10.34.45:281][295]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-55964.625 Y=-295036.221 Z=-15580.152, Target Offset: X=-73.589 Y=-45.883 Z=35.000
[2026.06.27-10.34.45:281][295]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-42.428729, Yaw=-120.978102
[2026.06.27-10.34.45:281][295]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.34.45:281][295]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.34.45:281][295]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.34.45:289][295]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.34.45:487][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.45:487][300]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:487][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.45:487][300]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:702][305]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147469343 marked as Occupied
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.34.45:703][305]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.34.45:703][305]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.34.45:708][305]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.34.45:928][309]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.34.45:931][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.45:932][309]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:932][309]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.45:932][309]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.45:993][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.45:993][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.46:130][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.46:130][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.46:189][313]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   Transition Final CameraLocation: X=-55619.021 Y=-294917.280 Z=-15307.819
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   Transition Final PivotLocation:  X=-55963.654 Y=-295036.061 Z=-15580.112
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.34.46:189][313]LogTemp: Warning:     VehiclePivot (from socket): X=-55963.654 Y=-295036.061 Z=-15580.112
[2026.06.27-10.34.46:189][313]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.34.46:189][313]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.34.46:189][313]LogTemp: Warning:     ExpectedCurveOffset: X=344.634 Y=118.781 Z=272.293
[2026.06.27-10.34.46:189][313]LogTemp: Warning:     ExpectedCameraTarget: X=-55619.021 Y=-294917.280 Z=-15307.819
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=0.000
[2026.06.27-10.34.46:189][313]LogTemp: Warning:   Z DELTA:  0.00
[2026.06.27-10.34.46:332][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.46:332][315]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.46:332][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.46:332][315]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.46:743][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.46:743][321]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.46:743][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.46:743][321]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.47:015][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.47:015][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.47:090][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.47:090][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.47:158][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.47:158][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.47:158][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.47:158][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.47:296][329]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.47:296][329]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.47:296][329]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.47:296][329]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.47:578][333]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.47:578][333]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.47:578][333]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.47:578][333]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:050][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.48:051][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.48:051][338]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.48:051][338]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:051][338]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.48:051][338]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:129][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.48:129][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.48:492][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.48:492][344]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:492][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.48:492][344]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:582][345]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.34.48:918][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.48:918][350]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:918][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.48:918][350]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.48:989][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.48:989][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.49:128][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.49:128][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.49:323][356]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.49:323][356]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.49:323][356]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.49:323][356]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.49:729][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.49:729][362]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.49:729][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.49:729][362]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.49:986][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.49:986][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.50:125][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.50:125][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.50:190][369]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.50:190][369]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.50:190][369]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.50:190][369]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.50:319][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.50:319][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.50:319][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.50:319][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.50:319][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.34.50:641][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.50:641][375]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.50:641][375]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.50:641][375]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:007][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.51:007][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.51:068][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.51:069][382]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:069][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.51:069][382]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:069][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.51:069][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.51:520][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.51:520][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:520][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.51:520][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:948][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.51:948][395]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.51:948][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.51:948][395]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.52:016][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.52:016][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.52:132][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.52:132][397]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.52:365][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.52:365][400]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.52:365][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.52:365][400]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.52:839][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.52:839][407]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.52:839][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.52:839][407]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.53:015][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.53:015][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.53:076][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.53:076][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.53:300][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.53:300][413]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.53:300][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.53:300][413]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.53:746][419]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.53:746][419]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.53:746][419]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.53:746][419]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.53:976][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.53:976][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.54:143][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.54:143][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.54:222][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.54:222][425]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.54:222][425]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.54:222][425]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.54:397][427]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.34.54:397][427]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
[2026.06.27-10.34.54:457][428]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
[2026.06.27-10.34.54:457][428]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_WaterDrop_SubUV', will use default material.
[2026.06.27-10.34.54:457][428]LogMaterial: Can't compile M_WaterDrop_SubUV with cooked content, will use default material instead
[2026.06.27-10.34.54:457][428]LogMaterial: Warning: [AssetLog] C:\Program Files (x86)\Steam\steamapps\common\Responding\Responding\Content\Blueprints\Gameplay\HoseSystem\DemoAssets\Particles\Materials\Water\M_WaterDrop_SubUV: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.

[2026.06.27-10.34.54:642][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.54:642][430]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.54:642][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.54:642][430]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.55:028][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.55:028][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.55:119][436]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.55:119][436]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.55:120][436]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.55:120][436]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.55:120][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.55:120][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.55:602][441]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.55:602][441]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.55:602][441]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.55:602][441]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:025][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.56:025][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.56:025][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.56:025][446]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:025][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.56:025][446]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:117][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.56:117][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.56:450][451]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.56:450][451]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:450][451]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.56:450][451]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:864][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.56:864][456]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.56:864][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.56:864][456]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.57:036][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.57:036][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.57:120][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.57:121][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.57:287][461]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.57:287][461]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.57:287][461]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.57:287][461]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.57:699][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.57:699][466]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.57:699][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.57:699][466]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.58:020][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.58:022][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.58:099][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.58:099][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.58:099][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.58:099][471]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.58:099][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.58:099][471]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.58:570][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.58:570][477]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.58:570][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.58:570][477]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:021][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.59:021][482]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:021][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.59:021][482]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:021][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.59:021][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.59:099][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.34.59:099][483]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.34.59:466][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.59:466][488]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:466][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.59:466][488]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:881][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.34.59:881][494]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.34.59:881][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.34.59:881][494]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.00:021][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.00:021][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.00:096][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.00:096][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.00:310][500]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.00:310][500]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.00:310][500]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.00:310][500]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.00:751][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.00:751][506]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.00:751][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.00:751][506]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.00:976][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.00:976][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.01:134][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.01:134][511]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.01:227][512]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.01:227][512]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.01:227][512]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.01:227][512]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.01:699][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.01:699][518]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.01:699][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.01:699][518]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:074][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.02:074][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.02:074][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.02:074][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.02:155][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.02:155][524]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:155][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.02:155][524]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:560][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.02:561][530]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:561][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.02:561][530]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:990][537]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.02:990][537]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:990][537]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.02:990][537]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.02:990][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.02:990][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.03:107][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.03:107][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.03:428][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.03:428][545]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.03:428][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.03:428][545]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.03:864][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.03:864][553]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.03:864][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.03:864][553]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.03:981][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.03:981][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.04:107][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.04:107][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.04:346][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.04:346][560]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.04:346][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.04:346][560]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.04:805][567]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.04:806][567]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.04:806][567]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.04:806][567]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.05:033][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.05:033][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.05:108][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.05:108][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.05:275][573]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.05:275][573]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.05:275][573]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.05:275][573]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.05:706][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.05:706][579]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.05:706][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.05:706][579]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.06:042][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.06:042][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.06:105][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.06:105][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.06:177][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.06:177][586]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.06:177][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.06:177][586]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.06:644][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.06:644][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.06:644][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.06:644][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.06:866][595]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.35.07:011][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.07:011][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.07:084][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.07:084][598]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:084][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.07:084][598]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:084][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.07:084][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.07:513][604]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.07:513][604]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:513][604]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.07:513][604]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:930][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.07:930][610]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:931][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.07:931][610]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.07:999][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.07:999][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.08:065][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.08:065][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.08:344][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.08:344][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.08:344][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.08:344][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.08:775][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.08:775][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.08:775][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.08:775][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.08:981][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.08:981][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.09:120][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.09:120][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.09:193][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.09:193][628]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.09:193][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.09:193][628]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.09:479][632]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.35.09:479][632]LogStreaming: Display: 0.071 ms for processing 5311 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 111 (11940->11829) packages and 581 (32882->32301) public exports.
[2026.06.27-10.35.09:614][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.09:615][634]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.09:615][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.09:615][634]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.09:980][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.09:980][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.10:050][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.10:050][640]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.10:050][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.10:050][640]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.10:124][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.10:124][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.10:508][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.10:508][646]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.10:508][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.10:508][646]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.10:961][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.10:961][652]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.10:961][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.10:961][652]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.11:037][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.11:038][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.11:111][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.11:111][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.11:409][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.11:409][658]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.11:409][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.11:409][658]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.11:882][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.11:882][664]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.11:882][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.11:882][664]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.12:023][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.12:023][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.12:096][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.12:096][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.12:322][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.12:322][670]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.12:322][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.12:326][670]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.12:775][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.12:775][676]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.12:775][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.12:775][676]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.13:010][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.13:010][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.13:085][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.13:085][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.13:242][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.13:242][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.13:242][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.13:242][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.13:681][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.13:681][688]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.13:681][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.13:681][688]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:031][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.14:031][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.14:101][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.14:101][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.14:101][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.14:101][694]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:101][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.14:101][694]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:525][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.14:525][700]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:525][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.14:525][700]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:960][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.14:960][706]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.14:960][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.14:960][706]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.15:025][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.15:025][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.15:092][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.15:092][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.15:376][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.15:376][712]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.15:376][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.15:376][712]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.15:797][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.15:797][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.15:797][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.15:797][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.16:003][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.16:003][721]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.16:070][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.16:070][722]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.16:207][724]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.16:207][724]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.16:207][724]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.16:207][724]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.16:651][730]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.16:651][730]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.16:651][730]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.16:651][730]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.17:047][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.17:047][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.17:139][736]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.17:139][736]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.17:139][736]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.17:139][736]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.17:139][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.17:139][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.17:591][742]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.17:591][742]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.17:591][742]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.17:591][742]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:002][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.18:002][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.18:002][747]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.18:002][747]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:002][747]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.18:002][747]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:088][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.18:088][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.18:432][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.18:432][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:432][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.18:432][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:900][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.18:900][758]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:900][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.18:900][758]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.18:977][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.18:977][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.19:130][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.19:130][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.19:359][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.19:359][764]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.19:359][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.19:359][764]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.19:429][765]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.35.19:808][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.19:808][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.19:808][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.19:808][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.20:044][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.20:044][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.20:112][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.20:112][774]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.20:279][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.20:279][776]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.20:279][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.20:279][776]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.20:738][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.20:738][782]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.20:738][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.20:738][782]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.20:813][783]LogTemp: Callout 10041: Player ENTERED vicinity, streaming enabled.
[2026.06.27-10.35.20:813][783]LogCalloutPersist: [HasStored] Callout 10041 -> HasSnapshot=NO Num=0 RestoredThisSession=NO Cooling=NO (0.00s left)
[2026.06.27-10.35.20:813][783]LogTemp: ExecuteRetroactiveStages: Evaluating stages with CalloutTimeElapsed: 870.000000
[2026.06.27-10.35.20:813][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 0 (ECalloutStageType::CalloutInitialization)
[2026.06.27-10.35.20:813][783]LogTemp: Callout 10041 expects 3 civilian participants.
[2026.06.27-10.35.20:813][783]LogTemp: GetValidSpawnLocation: Valid at X=-67288.776 Y=-344340.498 Z=-16352.932 on attempt 1
[2026.06.27-10.35.20:813][783]LogTemp: SpawnCivilianAI: Spawning 3 civilians using /Game/AI/Pedestrian/BP_AI_Ped_Civilian.BP_AI_Ped_Civilian_C
[2026.06.27-10.35.20:813][783]LogTemp: GetValidSpawnLocation: Valid at X=-67186.308 Y=-344351.083 Z=-16352.927 on attempt 1
[2026.06.27-10.35.20:813][783]LogTemp: GetValidSpawnLocation: Valid at X=-67358.362 Y=-344022.023 Z=-16347.931 on attempt 1
[2026.06.27-10.35.20:813][783]LogTemp: GetValidSpawnLocation: Valid at X=-67072.719 Y=-344069.001 Z=-16353.067 on attempt 1
[2026.06.27-10.35.20:813][783]LogTemp: CreateTask: Created AI.Task.Global.InvestigateSource (ID=C01000F34B509DE17B4ACF8108E8BBF0) for Callout 10041, Target=None
[2026.06.27-10.35.20:813][783]LogTemp: SpawnCivilianVehicles: 3 police vehicles found
[2026.06.27-10.35.20:814][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 1 (ECalloutStageType::CriminalResponse)
[2026.06.27-10.35.20:814][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 2 (ECalloutStageType::PoliceArrive)
[2026.06.27-10.35.20:814][783]LogTemp: Warning: UpdateCallout:SpawnPoliceResponse
[2026.06.27-10.35.20:814][783]LogTemp: ClearVehiclesFromLane: No vehicles on lane [0/419]
[2026.06.27-10.35.20:816][783]LogTemp: SpawnPoliceResponse: Cleared vehicles from lane 419 and closed it
[2026.06.27-10.35.20:816][783]LogTemp: SpawnPoliceResponse: Lane 419 - Length: 1642.373047, Cleared vehicles
[2026.06.27-10.35.20:816][783]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=428 Sn=431) at V(X=-66271.20, Y=-343759.03, Z=-16465.62), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.35.20:816][783]LogTemp: SpawnVehicle: Spawned Mass entity (Id=428 Sn=431) for Faction 1 at V(X=-66271.20, Y=-343759.03, Z=-16465.62)
[2026.06.27-10.35.20:816][783]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=429 Sn=432) at V(X=-65974.62, Y=-342938.42, Z=-16446.79), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.35.20:816][783]LogTemp: SpawnVehicle: Spawned Mass entity (Id=429 Sn=432) for Faction 1 at V(X=-65974.62, Y=-342938.42, Z=-16446.79)
[2026.06.27-10.35.20:816][783]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=426 Sn=433) at V(X=-65508.37, Y=-342434.31, Z=-16443.70), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.35.20:816][783]LogTemp: SpawnVehicle: Spawned Mass entity (Id=426 Sn=433) for Faction 1 at V(X=-65508.37, Y=-342434.31, Z=-16443.70)
[2026.06.27-10.35.20:816][783]LogTemp: BeginAISpawnBatch: Expecting 3 vehicles
[2026.06.27-10.35.20:816][783]LogTemp: ResponseOfficers: Updated AIManager ActiveCallouts[10041].MaxAssistCallout=3
[2026.06.27-10.35.20:816][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 3 (ECalloutStageType::PoliceCollect)
[2026.06.27-10.35.20:816][783]LogTemp: Warning: ExecuteRetroactiveStages: Skipping dynamic stage ECalloutStageType::PoliceCollect because event-driven stages are not allowed.
[2026.06.27-10.35.20:816][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 4 (ECalloutStageType::PoliceClean)
[2026.06.27-10.35.20:816][783]LogTemp: Warning: ExecuteRetroactiveStages: Skipping dynamic stage ECalloutStageType::PoliceClean because event-driven stages are not allowed.
[2026.06.27-10.35.20:816][783]LogTemp: ExecuteRetroactiveStages: Advancing to Stage 5 (ECalloutStageType::EndScenario)
[2026.06.27-10.35.20:816][783]LogTemp: Warning: ExecuteRetroactiveStages: Skipping dynamic stage ECalloutStageType::EndScenario because event-driven stages are not allowed.
[2026.06.27-10.35.20:816][783]LogTemp: UpdateCalloutTime: Player entered vicinity, executing initial stages.
[2026.06.27-10.35.20:816][783]LogTemp: UpdateCalloutTime: Player in normal vicinity, progressing normally.
[2026.06.27-10.35.20:887][784]LogTemp: Display: UMassTrafficApplyVehicleInitStateProcessor loaded
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.20:984][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.20:984][785]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:084][786]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:084][786]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.21:084][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400867] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.21:084][786]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:089][786]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:090][786]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.21:090][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400857] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.21:090][786]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:094][786]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:094][786]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.21:096][786]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] Starting Awareness after possess (Pawn=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.21:096][786]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:096][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:096][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:161][787]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400933 added to Faction EFaction::Civilian in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400933 starts role assignment in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 updated role to ERole::Activity
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400933, Armed: Yes
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400933, Armed: Yes
[2026.06.27-10.35.21:161][787]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400948 added to Faction EFaction::Civilian in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400948 starts role assignment in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147400857
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 updated role to ERole::Activity
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400948, Armed: Yes
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400948, Armed: Yes
[2026.06.27-10.35.21:161][787]LogTemp: Warning: FinalizeAISpawn: AIController found for BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400918 added to Faction EFaction::Civilian in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Civilian_C_2147400918 starts role assignment in Callout 10041
[2026.06.27-10.35.21:161][787]LogTemp: Assigned Dialogue Asset to AI: BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: Successfully assigned Dialogue asset for AI BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AssignTraitsWithDelay: AI Controller traits are set for BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.21:161][787]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Activity
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:161][787]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:161][787]LogTemp: AssignTraitsWithDelay: InitialTask ERole::Activity applied to BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400918, Armed: Yes
[2026.06.27-10.35.21:161][787]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Civilian_C_2147400918, Armed: Yes
[2026.06.27-10.35.21:162][787]LogTemp: Callout 10041: all 3 civilian participants spawned, calling NotifyAllParticipantsSpawned.
[2026.06.27-10.35.21:162][787]LogTemp: SetupInitialInteractions: Evaluating activities for 3 civilians in Callout 10041
[2026.06.27-10.35.21:162][787]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.35.21:162][787]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.21:162][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:162][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:162][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:162][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:162][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:162][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.35.21:163][787]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.35.21:163][787]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.35.21:163][787]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.06.27-10.35.21:163][787]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147400847 (Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.21:163][787]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.06.27-10.35.21:163][787]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.21:163][787]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.21:163][787]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.35.21:163][787]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.35.21:163][787]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147400857
[2026.06.27-10.35.21:163][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.21:163][787]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.35.21:163][787]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.35.21:163][787]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.35.21:163][787]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.35.21:164][787]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.21:164][787]LogTemp: ActivityComponent: Reciprocating activity DA_Activity_Talking from BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.21:164][787]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.06.27-10.35.21:164][787]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147400867 (Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.21:164][787]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.06.27-10.35.21:164][787]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.21:164][787]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.21:164][787]LogTemp: SetupInitialInteractions: Evaluating activities  Component
[2026.06.27-10.35.21:164][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.21:164][787]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.21:164][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.21:164][787]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.21:236][788]LogMaterial: Warning: Material '03_Concrete_Barrier_sdsbo_8K_inst' expects texture 'Aset_structure_cement_M_sdsbo_8K_Normal_LOD0' to be Virtual
[2026.06.27-10.35.21:247][788]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:247][788]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:512][791]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.21:512][791]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.35.21:512][791]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:512][791]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:512][791]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:512][791]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:512][791]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.35.21:512][791]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147400782 
BackupUnit false
Callout 10,041
[2026.06.27-10.35.21:512][791]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.35.21:518][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:518][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:518][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:518][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:519][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:519][791]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:519][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.21:519][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.21:519][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.21:519][791]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:520][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.21:520][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.21:520][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.21:520][791]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.21:520][791]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:602][792]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.21:602][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400522
[2026.06.27-10.35.21:602][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:602][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:602][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:602][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.35.21:603][792]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400522] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147400522 
BackupUnit false
Callout 10,041
[2026.06.27-10.35.21:603][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400522
[2026.06.27-10.35.21:603][792]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.21:603][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400522
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400522] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147400522 
BackupUnit false
Callout 10,041
[2026.06.27-10.35.21:603][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400522
[2026.06.27-10.35.21:603][792]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.21:603][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.21:603][792]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] AIExecute Vechicle Interface BP_Chevrette_Canis_2010_C_2147400782 
BackupUnit false
Callout 10,041
[2026.06.27-10.35.21:603][792]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.35.21:634][792]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.21:634][792]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.21:634][792]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.21:634][792]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.21:679][793]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.35.21:679][793]LogStreaming: Display: FlushAsyncLoading(425): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.35.21:710][793]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.35.21:710][793]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.35.21:905][795]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.35.21:911][795]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:912][795]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.21:912][795]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police behavior component initialized
[2026.06.27-10.35.21:912][795]LogTemp: Warning: [BP_AI_Controller_Police_C_2147398882] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147398903)
[2026.06.27-10.35.21:912][795]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:912][795]LogTemp: SpawnOfficer: spawned at X=-66470.220 Y=-344023.726 Z=-16372.508
[2026.06.27-10.35.21:919][795]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:920][795]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.35.21:920][795]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police behavior component initialized
[2026.06.27-10.35.21:920][795]LogTemp: Warning: [BP_AI_Controller_Police_C_2147398857] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147398878)
[2026.06.27-10.35.21:920][795]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:920][795]LogTemp: SpawnOfficer: spawned at X=-66679.588 Y=-344131.465 Z=-16369.632
[2026.06.27-10.35.21:927][795]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.21:927][795]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.21:927][795]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police behavior component initialized
[2026.06.27-10.35.21:927][795]LogTemp: Warning: [BP_AI_Controller_Police_C_2147398832] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147398853)
[2026.06.27-10.35.21:927][795]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.21:929][795]LogTemp: SpawnOfficer: spawned at X=-66882.656 Y=-344056.195 Z=-16366.392
[2026.06.27-10.35.21:929][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:929][795]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.21:977][796]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.21:977][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.21:977][796]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:977][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.21:977][796]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.21:977][796]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.21:977][796]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147398878, Armed: Yes
[2026.06.27-10.35.21:977][796]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147398878 added to Faction EFaction::Police in Callout 10041
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398878 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398878 attached to callout 10041 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.35.21:977][796]LogTemp: FinalizeOfficerSpawn: AI 0 assigned to Vehicle 0 Seat 0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147400782 Keys=1
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=559 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (no condition matched)
[2026.06.27-10.35.21:977][796]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398878] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_21474007820
[2026.06.27-10.35.21:977][796]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147398878 to BP_Chevrette_Canis_2010_C_2147400782 seat 0
[2026.06.27-10.35.21:977][796]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147398853, Armed: Yes
[2026.06.27-10.35.21:977][796]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147398853 added to Faction EFaction::Police in Callout 10041
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398853 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398853 attached to callout 10041 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.35.21:977][796]LogTemp: FinalizeOfficerSpawn: AI 1 assigned to Vehicle 1 Seat 0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147400522 Keys=1
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (no condition matched)
[2026.06.27-10.35.21:977][796]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398853] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_21474005220
[2026.06.27-10.35.21:977][796]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147398853 to BP_Chevrette_Canis_2010_C_2147400522 seat 0
[2026.06.27-10.35.21:977][796]LogTemp: Warning: Broadcasting OnAISpawned for BP_AI_Ped_Police_C_2147398903, Armed: Yes
[2026.06.27-10.35.21:977][796]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147398903 added to Faction EFaction::Police in Callout 10041
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398903 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.35.21:977][796]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147398903 attached to callout 10041 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.35.21:977][796]LogTemp: FinalizeOfficerSpawn: AI 2 assigned to Vehicle 2 Seat 0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] SetAssignedVehicle: BP_Chevrette_Canis_2010_C_2147399539 Keys=1
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=1861 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.21:977][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882]  -> None (no condition matched)
[2026.06.27-10.35.21:977][796]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398903] Vehicle Ref Set  :: BP_Chevrette_Canis_2010_C_21473995390
[2026.06.27-10.35.21:977][796]LogTemp: TryLinkAIToVehicle: Linked BP_AI_Ped_Police_C_2147398903 to BP_Chevrette_Canis_2010_C_2147399539 seat 0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.22:076][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.22:076][797]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:076][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.22:076][797]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=97 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=97 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:076][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.22:169][798]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400918] Pistol: Master_Weapon_C_2147398792
[2026.06.27-10.35.22:170][798]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400948] Pistol: Master_Weapon_C_2147398785
[2026.06.27-10.35.22:170][798]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400933] Pistol: Master_Weapon_C_2147398778
[2026.06.27-10.35.22:272][799]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147400867 Activity:  
[2026.06.27-10.35.22:272][799]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147400867 Executing Activities A1A96C2D4048E0820415E6846AF3B448
[2026.06.27-10.35.22:272][799]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] Executing Activity for AI:  BP_AI_Controller_Civilian_C_2147400847 Activity:  
[2026.06.27-10.35.22:272][799]LogTemp: Warning: AIController: BP_AI_Controller_Civilian_C_2147400847 Executing Activities 24211E05462F82AE72BED4A404705563
[2026.06.27-10.35.22:279][799]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.35.22:279][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:281][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:281][799]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=354E07ED419AC741313E778794EC2013) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.22:281][799]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147400918 (Faction 1)
[2026.06.27-10.35.22:282][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:282][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:282][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:282][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:284][799]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147400948 (Faction 1)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:284][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:284][799]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.22:285][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 552.31
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:285][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:285][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 552.31
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Controller_Police_C_2147398857] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147400948 (hold=0.00s, delta=14000, need=5000, visUpgrade=true)
[2026.06.27-10.35.22:285][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:285][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:287][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.22:287][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:287][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:287][799]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.22:287][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:288][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:288][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:289][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:289][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:289][799]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:290][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:290][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:290][799]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:290][799]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:290][799]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:477][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.22:477][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:477][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:477][801]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.22:477][801]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:479][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.22:479][801]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.22:479][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:479][801]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.22:479][801]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:479][801]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.22:479][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.22:479][801]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:479][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.22:479][801]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:666][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=503 DistVeh=560 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:666][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (no condition matched)
[2026.06.27-10.35.22:666][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=295 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:666][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (no condition matched)
[2026.06.27-10.35.22:753][804]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.22:753][804]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.22:753][804]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.WeaponSeen, Radio=1, Duration=1.14
[2026.06.27-10.35.22:753][804]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.22:753][804]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.WeaponSeen Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.22:753][804]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.WeaponSeen IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.22:753][804]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.WeaponSeen
[2026.06.27-10.35.22:753][804]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.WeaponSeen Receivers=6 Matched=3 SkippedSender=1
[2026.06.27-10.35.22:753][804]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.22:753][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:755][804]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.22:755][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.22:755][804]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.22:755][804]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.22:755][804]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.22:848][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=787 DistVeh=1900 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:848][805]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882]  -> None (no condition matched)
[2026.06.27-10.35.22:848][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.22:848][805]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.22:940][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 No threats active or valid.
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=2 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:940][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 No threats active or valid.
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:940][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:940][806]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 No threats active or valid.
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.22:940][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.22:940][806]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.22:940][806]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.22:940][806]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.23:030][807]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398903] Pistol: Master_Weapon_C_2147398721
[2026.06.27-10.35.23:031][807]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398878] Pistol: Master_Weapon_C_2147398714
[2026.06.27-10.35.23:032][807]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398853] Pistol: Master_Weapon_C_2147398707
[2026.06.27-10.35.23:040][807]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:040][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.23:040][807]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.23:040][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:040][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.23:040][807]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.23:140][808]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.23:140][808]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.23:140][808]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:140][808]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.23:140][808]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.23:230][809]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.23:232][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.23:232][809]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:232][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.23:232][809]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:232][809]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:232][809]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:233][809]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:233][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.23:420][811]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:420][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.23:420][811]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.23:421][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.23:422][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:422][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.23:422][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:422][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.23:422][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:422][811]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:422][811]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.23:422][811]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.23:424][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.23:424][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:424][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.23:424][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:424][811]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:426][811]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.23:426][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.23:426][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:426][811]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.23:426][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.23:426][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:426][811]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.23:426][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.23:426][811]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:426][811]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:426][811]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.23:426][811]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.23:427][811]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:427][811]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:427][811]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:427][811]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:427][811]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.23:427][811]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.23:604][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=503 DistVeh=560 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:604][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (no condition matched)
[2026.06.27-10.35.23:690][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.23:690][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.23:690][814]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:690][814]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.23:691][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:691][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.23:691][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.23:691][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.23:691][814]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:691][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=295 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:691][814]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (no condition matched)
[2026.06.27-10.35.23:863][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=787 DistVeh=1920 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:863][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882]  -> None (no condition matched)
[2026.06.27-10.35.23:863][816]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=426)
[2026.06.27-10.35.23:863][816]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=428)
[2026.06.27-10.35.23:863][816]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=429)
[2026.06.27-10.35.23:863][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.23:863][816]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.23:865][816]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.23:865][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.23:865][816]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:865][816]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:865][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.23:865][816]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:865][816]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:865][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.23:865][816]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.23:865][816]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.23:865][816]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.23:865][816]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.23:865][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.23:865][816]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.23:945][817]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:945][817]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:945][817]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.23:947][817]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.23:947][817]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:032][818]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.24:032][818]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:032][818]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:032][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:032][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.24:032][818]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.WeaponSeen
[2026.06.27-10.35.24:032][818]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:032][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.24:032][818]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:032][818]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:032][818]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.24:032][818]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.24:032][818]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398903 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:110][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.24:110][819]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:110][819]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:110][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:110][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:110][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:110][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:110][819]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:112][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.24:112][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.24:112][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:112][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:112][819]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.24:292][821]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.24:292][821]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.24:292][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.24:292][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:292][821]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:292][821]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.24:292][821]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.24:294][821]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.24:294][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.24:294][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:294][821]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:294][821]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.24:294][821]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:294][821]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:375][822]LogTemp: EndAISpawnBatch: Batch complete
[2026.06.27-10.35.24:375][822]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.24:375][822]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.24:375][822]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.24:375][822]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.24:375][822]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.24:375][822]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:462][823]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:462][823]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:462][823]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:541][824]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:541][824]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:541][824]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:541][824]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.24:541][824]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.24:541][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::Engage
[2026.06.27-10.35.24:541][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=503 DistVeh=560 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:541][824]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.24:541][824]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.24:541][824]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Global.Engage
[2026.06.27-10.35.24:541][824]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:541][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.24:541][824]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.24:542][824]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.24:542][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:542][824]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.24:543][824]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:543][824]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:543][824]LogTemp: Order: No previous order for this suspect, will send order.
[2026.06.27-10.35.24:543][824]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147400918, Officer=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.35.24:543][824]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.24:543][824]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:543][824]LogTemp: Order:Broadcast Police Order
[2026.06.27-10.35.24:543][824]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.22
[2026.06.27-10.35.24:543][824]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:628][825]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:628][825]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:628][825]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.24:628][825]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.24:628][825]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.24:628][825]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398903 updated role to ERole::Engage
[2026.06.27-10.35.24:628][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=787 DistVeh=1923 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:628][825]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398903 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.24:628][825]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.24:628][825]LogTemp: BP_AI_Controller_Police_C_2147398882: Claimed task AI.Task.Global.Engage
[2026.06.27-10.35.24:628][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=503 DistVeh=560 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:700][826]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.24:700][826]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.24:700][826]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.24:705][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=295 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:705][826]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (no condition matched)
[2026.06.27-10.35.24:705][826]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.24:705][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 787.42
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:705][826]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.24:705][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.24:705][826]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:705][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.24:705][826]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:705][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.24:705][826]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 778.21
[2026.06.27-10.35.24:705][826]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.24:705][826]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.24:705][826]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.24:775][827]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.24:775][827]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.24:779][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:779][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.24:779][827]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:852][828]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.24:852][828]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.24:852][828]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.24:854][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=708 DistVeh=1924 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:856][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.24:856][828]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.24:926][829]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.24:926][829]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.24:926][829]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:926][829]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:926][829]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.24:992][830]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.24:992][830]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.24:998][830]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.24:998][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.24:998][830]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:998][830]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.24:998][830]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:998][830]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.24:998][830]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:000][830]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.25:000][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 782.48
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:000][830]LogTemp: Order: No previous order for this suspect, will send order.
[2026.06.27-10.35.25:000][830]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147400948, Officer=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.25:000][830]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.25:000][830]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:000][830]LogTemp: Order:Broadcast Police Order
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:000][830]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:000][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:000][830]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.25:000][830]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 423 units.
[2026.06.27-10.35.25:000][830]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400857]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398853 (ThreatLevel=EThreatLevel::Critical, Dist=423)
[2026.06.27-10.35.25:000][830]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400857] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398853 to blackboard directly
[2026.06.27-10.35.25:000][830]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:000][830]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:000][830]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:000][830]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.25:000][830]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 updated role to ERole::Engage
[2026.06.27-10.35.25:002][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:002][830]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:002][830]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10041)
[2026.06.27-10.35.25:002][830]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.25:002][830]LogTemp: Warning: NotifyFactionOfThreat: New threat added - BP_AI_Ped_Civilian_C_2147400933 (Faction 1)
[2026.06.27-10.35.25:002][830]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:002][830]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:002][830]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:002][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:002][830]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:064][831]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:064][831]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:064][831]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398903 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Activity InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:068][831]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400933 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398903 is within 764 units.
[2026.06.27-10.35.25:068][831]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400847]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398903 (ThreatLevel=EThreatLevel::Critical, Dist=778)
[2026.06.27-10.35.25:068][831]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398903 to blackboard directly
[2026.06.27-10.35.25:068][831]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:068][831]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:068][831]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.25:068][831]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.06.27-10.35.25:068][831]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Civilian_C_2147400918 that we left activity DA_Activity_Talking
[2026.06.27-10.35.25:068][831]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147400933 left shared activity DA_Activity_Talking on BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.25:068][831]LogTemp: ActivityComponent: Scheduled deferred re-evaluation for BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.25:068][831]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 updated role to ERole::Engage
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398903 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:068][831]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:068][831]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: ScoreDecision, Callout: 10041)
[2026.06.27-10.35.25:068][831]LogTemp: Warning: AI Decision -> Engage: 638.5 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.06.27-10.35.25:136][832]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] BTT::ActivityAborted
[2026.06.27-10.35.25:136][832]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147458699] BTT::ActivityAborted
[2026.06.27-10.35.25:139][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:139][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:139][832]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:139][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 294.58
[2026.06.27-10.35.25:139][832]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:139][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.25:139][832]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:140][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:140][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:140][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:140][832]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:141][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:141][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.25:141][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:141][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:141][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 294.58
[2026.06.27-10.35.25:141][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:141][832]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:141][832]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.25:141][832]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:141][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.25:141][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:141][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:141][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.25:141][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:141][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:141][832]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.25:141][832]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:141][832]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:141][832]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:201][833]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] TrackTarget: Lost visibility, snapping focal to LKL: X=-66484.565 Y=-344028.329 Z=-16380.356
[2026.06.27-10.35.25:201][833]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.35.25:201][833]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:201][833]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.25:207][833]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.35.25:207][833]LogTemp: ActivityComponent: EvaluatingActivitiesInternal for BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400918, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400933, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Civilian_C_2147400948, Class: BP_AI_Ped_Civilian_C
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147398853, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147398853, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147398878, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147398878, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp:  - Actor: BP_AI_Ped_Police_C_2147398903, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp:  ActivityDefinition- Controller has componnet: BP_AI_Ped_Police_C_2147398903, Class: BP_AI_Ped_Police_C
[2026.06.27-10.35.25:207][833]LogTemp: ActivityDefinition: Found with Activity Component
[2026.06.27-10.35.25:207][833]LogTemp: ActivityDefinition: Best Actor Found returning true
[2026.06.27-10.35.25:207][833]LogTemp: [SO] claim is not valid =  ClaimValid=0
[2026.06.27-10.35.25:207][833]LogTemp: ActivityComponent: Started Activity Als.Activities.Talking on BP_AI_Controller_Civilian_C_2147400867 (Target=BP_AI_Ped_Police_C_2147398853)
[2026.06.27-10.35.25:207][833]LogTemp: AIController: InitiateActivity - Als.Activities.Talking (Priority=10)
[2026.06.27-10.35.25:207][833]LogTemp: SetInteractionActivity: Update CommandingActorKey BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.25:207][833]LogTemp: SetInteractionActivity: Executing Als.Activities.Talking (Type=3, Priority=0, Target=BP_AI_Ped_Police_C_2147398853)
[2026.06.27-10.35.25:207][833]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.25:207][833]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 751.24
[2026.06.27-10.35.25:207][833]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:264][834]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:266][834]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:266][834]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:270][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:270][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 502.80
[2026.06.27-10.35.25:270][834]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:384][836]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:384][836]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.25:387][836]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.25:387][836]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.25:445][837]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:445][837]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:445][837]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:450][837]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:450][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.58
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.25:450][837]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.25:450][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 713.61
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:450][837]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:450][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 491.94
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:450][837]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400867]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398853 (ThreatLevel=EThreatLevel::Critical, Dist=295)
[2026.06.27-10.35.25:450][837]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400867] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398853 to blackboard directly
[2026.06.27-10.35.25:450][837]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 283.58
[2026.06.27-10.35.25:450][837]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:450][837]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.25:450][837]LogTemp: ActivityComponent: Combat override - force stopping current activity DA_Activity_Talking
[2026.06.27-10.35.25:450][837]LogTemp: ActivityComponent:  Notifying partner BP_AI_Ped_Police_C_2147398853 that we left activity DA_Activity_Talking
[2026.06.27-10.35.25:450][837]LogTemp: ActivityComponent: Partner BP_AI_Ped_Civilian_C_2147400918 left shared activity DA_Activity_Talking on BP_AI_Controller_Police_C_2147398832
[2026.06.27-10.35.25:450][837]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Engage
[2026.06.27-10.35.25:450][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=84 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:450][837]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:450][837]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Fired task trigger for role change ERole::Activity -> ERole::Engage (Reason: PoliceOrder, Callout: 10041)
[2026.06.27-10.35.25:505][838]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] TrackTarget: Lost visibility, snapping focal to LKL: X=-67248.162 Y=-344040.147 Z=-16367.934
[2026.06.27-10.35.25:505][838]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.06.27-10.35.25:510][838]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:510][838]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:510][838]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:562][839]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:563][839]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.25:566][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.25:566][839]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 266.29
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 266.29
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 266.29
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:566][839]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 266.29
[2026.06.27-10.35.25:566][839]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:566][839]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=7 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.25:566][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.25:566][839]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:624][840]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:625][840]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:625][840]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:630][840]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.25:630][840]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 686.22
[2026.06.27-10.35.25:630][840]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:630][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=468 DistVeh=560 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:693][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=295 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:693][841]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (no condition matched)
[2026.06.27-10.35.25:744][842]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:746][842]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.25:804][843]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:804][843]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:804][843]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:808][843]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.25:808][843]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:808][843]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:808][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=547 DistVeh=2024 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:859][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:859][844]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.25:859][844]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:859][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 466.76
[2026.06.27-10.35.25:859][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.25:859][844]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.25:859][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 466.76
[2026.06.27-10.35.25:859][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:860][844]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:860][844]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.25:860][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.25:862][844]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.25:862][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 651.89
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Controller_Police_C_2147398882] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Civilian_C_2147400948, Level=EThreatLevel::Critical)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.25:862][844]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 651.89
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=36.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=25.2, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.25:862][844]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:910][845]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:910][845]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.25:914][845]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.06.27-10.35.25:914][845]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:914][845]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:914][845]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:914][845]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.25:914][845]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.35.25:914][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::Engage
[2026.06.27-10.35.25:914][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=423 DistVeh=1442 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.25:914][845]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.25:914][845]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.25:914][845]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Global.Engage
[2026.06.27-10.35.25:914][845]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:914][845]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:914][845]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.25:914][845]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.25:971][846]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.25:971][846]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.25:971][846]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.25:976][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.25:976][846]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:976][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.25:976][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.25:976][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:976][846]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.25:976][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:976][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.25:976][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:976][846]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.25:976][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:976][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.25:976][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:976][846]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.25:976][846]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.25:976][846]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.25:976][846]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.25:976][846]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.25:976][846]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.25:976][846]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.25:976][846]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.26:033][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:033][847]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.26:034][847]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:034][847]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 627.40
[2026.06.27-10.35.26:034][847]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:084][848]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:084][848]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:084][848]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:084][848]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:084][848]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398903 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:087][848]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.26:087][848]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.26:087][848]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.26:146][849]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:146][849]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:146][849]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.26:264][851]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:264][851]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:264][851]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:264][851]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:264][851]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:270][851]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:270][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:270][851]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:270][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 552.31
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Controller_Police_C_2147398857] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Civilian_C_2147400948, Level=EThreatLevel::Critical)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.26:270][851]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:270][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:270][851]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.26:270][851]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:271][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 597.03
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:271][851]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:271][851]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 597.03
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:271][851]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.26:330][852]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:330][852]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:330][852]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=-67186.308 Y=-344351.083 Z=-16370.777
[2026.06.27-10.35.26:330][852]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.35.26:392][853]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.26:392][853]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.26:392][853]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.26:393][853]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.26:393][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 763.79
[2026.06.27-10.35.26:393][853]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:393][853]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.26:393][853]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.26:393][853]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.26:393][853]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.26:393][853]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.26:393][853]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.26:393][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:393][853]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:393][853]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.26:393][853]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.26:393][853]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.26:393][853]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:393][853]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.26:447][854]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:447][854]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:447][854]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:447][854]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:447][854]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:505][855]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:505][855]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:569][856]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 423 units.
[2026.06.27-10.35.26:569][856]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:569][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 533.97
[2026.06.27-10.35.26:569][856]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:569][856]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400847]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398903 (ThreatLevel=EThreatLevel::Critical, Dist=764)
[2026.06.27-10.35.26:569][856]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398903 to blackboard directly
[2026.06.27-10.35.26:569][856]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.26:569][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.26:569][856]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:569][856]LogTemp: Warning: AI Decision -> Engage: 1175.4 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.06.27-10.35.26:569][856]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:569][856]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 552.38
[2026.06.27-10.35.26:569][856]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:618][857]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:618][857]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:618][857]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:618][857]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:619][857]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:624][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=441 DistVeh=584 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:682][858]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:682][858]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:688][858]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=258 DistVeh=1442 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:688][858]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:688][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 515.63
[2026.06.27-10.35.26:688][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:688][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.26:689][858]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:689][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:689][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.26:690][858]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:690][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 536.66
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:690][858]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:690][858]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 536.66
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:690][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.26:691][858]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:691][858]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.26:691][858]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.26:809][860]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:809][860]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:809][860]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:809][860]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:809][860]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:813][860]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.26:813][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:813][860]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:813][860]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=5 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.26:813][860]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.26:813][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.26:813][860]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:813][860]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.26:813][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.26:813][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.26:813][860]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.26:813][860]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.26:813][860]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.26:813][860]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.26:813][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.26:813][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.26:813][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=398 DistVeh=2124 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:871][861]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:871][861]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:876][861]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.26:876][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 404.86
[2026.06.27-10.35.26:876][861]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:876][861]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:876][861]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.26:876][861]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:876][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:876][861]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.26:876][861]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.26:876][861]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.26:936][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.26:936][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 504.93
[2026.06.27-10.35.26:936][862]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.26:990][863]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:990][863]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.26:990][863]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.26:990][863]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.26:990][863]LogTemp: Warning: [Engagement] Attempting to shoot, Not visible
[2026.06.27-10.35.26:998][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.26:998][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:060][864]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:060][864]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:060][864]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:065][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398903 DistTarget=74 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:065][864]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:128][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:128][865]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:128][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:128][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:129][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:129][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 483.21
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:129][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:130][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:130][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 483.21
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:130][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:130][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 483.21
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:130][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:131][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:131][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:131][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:131][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:131][865]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=3 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.27:132][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.27:132][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 369.73
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:132][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.27:132][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 369.73
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:132][865]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.27:133][865]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:133][865]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:133][865]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:197][866]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:253][867]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.27:253][867]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.06.27-10.35.27:253][867]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.27:253][867]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.27:253][867]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.27:253][867]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.35.27:253][867]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=6 Matched=3 SkippedSender=1
[2026.06.27-10.35.27:253][867]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.27:256][867]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:256][867]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:256][867]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:263][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.27:263][867]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.27:263][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:263][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.27:263][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:263][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:263][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.27:263][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:263][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:263][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 258.06
[2026.06.27-10.35.27:263][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:263][867]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=10 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.27:265][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.27:265][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.27:265][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:265][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.27:265][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.27:265][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:265][867]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.27:265][867]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.27:265][867]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.27:265][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:265][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:265][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:265][867]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:265][867]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:265][867]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:265][867]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.27:265][867]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400918 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 258 units.
[2026.06.27-10.35.27:265][867]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Flee
[2026.06.27-10.35.27:265][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=109 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:265][867]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:265][867]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: ScoreDecision, Callout: 10041)
[2026.06.27-10.35.27:265][867]LogTemp: Warning: AI Decision -> Engage: 1608.6 | Flee: 1116.7 | Surrender: 0.0 | Chosen: ERole::Flee (Pending=0, InVehicle=No)
[2026.06.27-10.35.27:337][868]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.27:337][868]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 341.04
[2026.06.27-10.35.27:337][868]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:337][868]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:337][868]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:337][868]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:387][869]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:387][869]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:387][869]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:389][869]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] BeginFocusFadeout: Starting fadeout from rotation P=-10.517777 Y=0.159626 R=0.000000
[2026.06.27-10.35.27:389][869]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:389][869]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:389][869]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:396][869]LogTemp: CreateTask: Created AI.Task.Police.Pursuit (ID=1B59261747260BE90AE9D793F99082B2) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Suspect=BP_AI_Ped_Civilian_C_2147400918 fleeing on foot, Callout=10041
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.27:396][869]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:396][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 441.97
[2026.06.27-10.35.27:396][869]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:451][870]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:451][870]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:451][870]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:451][870]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.27:451][870]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.27:451][870]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:451][870]LogTemp: BroadcastStimulus: origin=X=-66833.127 Y=-344163.067 Z=-16375.787 range=100 overlaps=23 applied=24 (0.08 ms)
[2026.06.27-10.35.27:585][872]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:585][872]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:585][872]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:587][872]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:587][872]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:587][872]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:591][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:591][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:591][872]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.27:591][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:592][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 420.85
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:592][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:592][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 420.85
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:592][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:594][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:594][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:594][872]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:594][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:594][872]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.27:595][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.27:595][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 306.98
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.27:595][872]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=1
[2026.06.27-10.35.27:651][873]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.27:651][873]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.27:651][873]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.27:656][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=298 DistVeh=726 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:656][873]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:656][873]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.06.27-10.35.27:656][873]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.06.27-10.35.27:656][873]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398882: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398882: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::Engage)
[2026.06.27-10.35.27:656][873]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:656][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:656][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398903 updated role to ERole::Pursuit
[2026.06.27-10.35.27:656][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=414 DistVeh=2218 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:656][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882]  -> None (pursuit on foot, no target)
[2026.06.27-10.35.27:656][873]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398903 -> ERole::Pursuit (Callout 10041)
[2026.06.27-10.35.27:656][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398882: Claimed task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:656][873]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398857: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398857: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::Engage)
[2026.06.27-10.35.27:656][873]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:656][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:656][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::Pursuit
[2026.06.27-10.35.27:656][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=298 DistVeh=726 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:656][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, no target)
[2026.06.27-10.35.27:656][873]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::Pursuit (Callout 10041)
[2026.06.27-10.35.27:656][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:656][873]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.06.27-10.35.27:656][873]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::Engage)
[2026.06.27-10.35.27:657][873]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:657][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:657][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::Pursuit
[2026.06.27-10.35.27:657][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=423 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:657][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, no target)
[2026.06.27-10.35.27:657][873]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::Pursuit (Callout 10041)
[2026.06.27-10.35.27:657][873]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.Pursuit (3/6 claimers, Role=ERole::Pursuit)
[2026.06.27-10.35.27:657][873]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.Pursuit
[2026.06.27-10.35.27:657][873]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.27:657][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=258 DistVeh=1442 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:657][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, sprinting dist=258)
[2026.06.27-10.35.27:657][873]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.27:657][873]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.27:657][873]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:657][873]LogTemp: BroadcastStimulus: origin=X=-66863.331 Y=-344169.284 Z=-16375.240 range=100 overlaps=27 applied=28 (0.06 ms)
[2026.06.27-10.35.27:724][874]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:724][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:724][874]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=C443B2644B80FF7CFCF84FA358C33942) for Callout 10041, Target=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.27:724][874]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:724][874]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.27:724][874]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.27:724][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.27:724][874]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:724][874]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: High
[2026.06.27-10.35.27:724][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 3, Distance: 545.06
[2026.06.27-10.35.27:724][874]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:724][874]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.27:724][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.27:724][874]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.27:724][874]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.27:724][874]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.27:724][874]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.27:724][874]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 262.17
[2026.06.27-10.35.27:724][874]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.27:724][874]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=10 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.27:724][874]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.27:790][875]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:790][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.27:790][875]LogTemp: CreateTask: Created AI.Task.Global.Engage (ID=21AE83374D597B26C5B9A691A2B78D3C) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.27:790][875]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:790][875]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.27:790][875]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 397.26
[2026.06.27-10.35.27:790][875]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:848][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=294 DistVeh=2236 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:848][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882]  -> None (pursuit on foot, sprinting dist=294)
[2026.06.27-10.35.27:848][876]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.27:848][876]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.27:848][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 293.15
[2026.06.27-10.35.27:849][876]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.27:849][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:849][876]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.27:910][877]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:910][877]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:910][877]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147398853 released task AI.Task.Police.Pursuit (2 claimers remain)
[2026.06.27-10.35.27:910][877]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:910][877]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.27:910][877]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::Engage
[2026.06.27-10.35.27:910][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=258 DistVeh=1442 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.27:910][877]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.27:910][877]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Global.Engage (1/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.27:910][877]LogTemp: BP_AI_Controller_Police_C_2147398832: Interrupted for higher priority task AI.Task.Global.Engage
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.27:910][877]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.27:910][877]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:910][877]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:910][877]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147400948 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.27:910][877]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147400948 claimed task AI.Task.Civilian.Engage (1/12 claimers, Role=ERole::Engage)
[2026.06.27-10.35.27:910][877]LogTemp: BP_AI_Controller_Civilian_C_2147400857: Claimed task AI.Task.Civilian.Engage
[2026.06.27-10.35.27:976][878]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:976][878]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.27:976][878]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147400933 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.27:976][878]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147400933 claimed task AI.Task.Civilian.Engage (2/12 claimers, Role=ERole::Engage)
[2026.06.27-10.35.27:976][878]LogTemp: BP_AI_Controller_Civilian_C_2147400847: Claimed task AI.Task.Civilian.Engage
[2026.06.27-10.35.28:047][879]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:047][879]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:047][879]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:051][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:051][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:051][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:051][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:051][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:051][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:051][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:051][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:053][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:053][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:053][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:053][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 371.42
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:053][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:054][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 371.42
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:054][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:054][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 312.83
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:054][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 312.83
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:054][879]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 312.83
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:054][879]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=366 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Flee InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=1 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:116][880]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:116][880]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:116][880]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Engage
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=86 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:116][880]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:116][880]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Civilian_C_2147400918 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.28:116][880]LogTemp: ClaimTask: BP_AI_Ped_Civilian_C_2147400918 claimed task AI.Task.Civilian.Engage (3/12 claimers, Role=ERole::Engage)
[2026.06.27-10.35.28:116][880]LogTemp: BP_AI_Controller_Civilian_C_2147400867: Claimed task AI.Task.Civilian.Engage
[2026.06.27-10.35.28:183][881]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.28:183][881]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.28:183][881]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.28:183][881]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.28:183][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:183][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 360.16
[2026.06.27-10.35.28:183][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:183][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:183][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 360.16
[2026.06.27-10.35.28:183][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:183][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:183][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 360.16
[2026.06.27-10.35.28:183][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:183][881]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:185][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:185][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:185][881]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147398903, Level=EThreatLevel::Critical)
[2026.06.27-10.35.28:185][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:185][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:185][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:185][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:185][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:185][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:185][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:185][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:185][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:185][881]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:185][881]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:185][881]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:185][881]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:185][881]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.28:242][882]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:242][882]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:242][882]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:248][882]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:248][882]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:248][882]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:377][884]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:438][885]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:438][885]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:438][885]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:443][885]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400933 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398903 is within 354 units.
[2026.06.27-10.35.28:443][885]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400847]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398903 (ThreatLevel=EThreatLevel::Critical, Dist=354)
[2026.06.27-10.35.28:443][885]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398903 to blackboard directly
[2026.06.27-10.35.28:443][885]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:443][885]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:443][885]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Threat detected but task cannot be interrupted (Threat=BP_AI_Ped_Police_C_2147398903, Level=EThreatLevel::Critical)
[2026.06.27-10.35.28:443][885]LogTemp: Warning: AI Decision -> Engage: 2154.0 | Flee: 0.0 | Surrender: 0.0 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.06.27-10.35.28:443][885]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:443][885]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.28:443][885]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:443][885]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:443][885]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 410.15
[2026.06.27-10.35.28:443][885]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:504][886]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:504][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.28:504][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:504][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:506][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:506][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:506][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:507][886]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:507][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 424.67
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.28:507][886]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:507][886]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:507][886]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:507][886]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:507][886]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:507][886]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147398878 released task AI.Task.Police.Pursuit (1 claimers remain)
[2026.06.27-10.35.28:507][886]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:507][886]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.28:507][886]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::Engage
[2026.06.27-10.35.28:507][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=425 DistVeh=755 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:507][886]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.28:507][886]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Global.Engage (2/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.28:507][886]LogTemp: BP_AI_Controller_Police_C_2147398857: Interrupted for higher priority task AI.Task.Global.Engage
[2026.06.27-10.35.28:568][887]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398903 is within 370 units.
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:625][888]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:631][888]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:631][888]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:631][888]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147398903 released task AI.Task.Police.Pursuit (0 claimers remain)
[2026.06.27-10.35.28:631][888]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.28:631][888]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.Engage
[2026.06.27-10.35.28:631][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398903 updated role to ERole::Engage
[2026.06.27-10.35.28:631][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=423 DistVeh=2251 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:631][888]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398903 -> ERole::Engage (Callout 10041)
[2026.06.27-10.35.28:631][888]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398903 claimed task AI.Task.Global.Engage (3/6 claimers, Role=ERole::Engage)
[2026.06.27-10.35.28:631][888]LogTemp: BP_AI_Controller_Police_C_2147398882: Interrupted for higher priority task AI.Task.Global.Engage
[2026.06.27-10.35.28:631][888]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.28:631][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.28:631][888]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:631][888]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=9 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:631][888]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:631][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 486.11
[2026.06.27-10.35.28:631][888]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:631][888]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:631][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 486.11
[2026.06.27-10.35.28:631][888]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:633][888]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:633][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 486.11
[2026.06.27-10.35.28:633][888]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:633][888]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:633][888]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.28:633][888]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:633][888]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.28:633][888]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.28:633][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.28:633][888]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.28:633][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.28:633][888]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.28:633][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=379 DistVeh=755 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:687][889]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:687][889]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:687][889]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:692][889]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:692][889]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:692][889]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:692][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=366 DistVeh=1442 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:692][889]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:692][889]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:692][889]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=54.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:806][891]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:810][891]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:810][891]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 487.25
[2026.06.27-10.35.28:810][891]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:811][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=354 DistVeh=2251 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:864][892]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:865][892]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:865][892]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:865][892]LogTemp: BroadcastStimulus: origin=X=-67248.162 Y=-344040.147 Z=-16367.934 range=100 overlaps=0 applied=1 (0.04 ms)
[2026.06.27-10.35.28:868][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=423 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:868][892]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400857]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.28:868][892]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.28:917][893]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.35.28:927][893]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:927][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.28:927][893]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:927][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:927][893]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:928][893]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.28:928][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 504.43
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:928][893]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.28:929][893]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.28:929][893]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.28:929][893]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.28:982][894]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.28:987][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.28:987][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.28:987][894]LogTemp: BroadcastStimulus: origin=X=-67248.162 Y=-344040.147 Z=-16367.934 range=100 overlaps=0 applied=1 (0.03 ms)
[2026.06.27-10.35.29:042][895]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:042][895]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:042][895]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:048][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.29:048][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:048][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:048][895]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.29:048][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.29:048][895]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:048][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.29:048][895]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:049][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.29:049][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 552.39
[2026.06.27-10.35.29:049][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:049][895]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:049][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.29:049][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:049][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:049][895]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.29:049][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:049][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:049][895]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=10 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:051][895]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400857
[2026.06.27-10.35.29:051][895]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.29:051][895]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:051][895]LogTemp: BroadcastStimulus: origin=X=-66882.656 Y=-344056.195 Z=-16374.210 range=100 overlaps=21 applied=22 (0.03 ms)
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=366 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=553 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.29:105][896]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:105][896]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:105][896]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:105][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:160][897]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:223][898]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:223][898]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:223][898]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:227][898]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:227][898]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:227][898]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:342][900]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:342][900]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:342][900]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:343][900]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:343][900]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:343][900]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:346][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.29:346][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 513.67
[2026.06.27-10.35.29:346][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.29:348][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:348][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:348][900]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:350][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:350][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:350][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.29:350][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 513.67
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:350][900]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:351][900]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.29:402][901]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:402][901]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:402][901]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:406][901]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:406][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:406][901]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::ThreatSpotted Callout=10041
[2026.06.27-10.35.29:468][902]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:468][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:468][902]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.29:468][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.29:468][902]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:468][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.29:468][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 552.81
[2026.06.27-10.35.29:468][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:468][902]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:470][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400857] AI : BP_AI_Controller_Civilian_C_2147400857 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.29:470][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:470][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:470][902]LogTemp: [BP_AI_Controller_Civilian_C_2147400857] Visible=6 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.29:470][902]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.29:470][902]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:470][902]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:470][902]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=10 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:470][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.29:470][902]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:517][903]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:523][903]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:585][904]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:585][904]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:585][904]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:646][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=379 DistVeh=755 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:646][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=366 DistVeh=1442 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:648][905]LogTemp: BroadcastStimulus: origin=X=-67248.162 Y=-344040.147 Z=-16367.934 range=100 overlaps=0 applied=1 (0.04 ms)
[2026.06.27-10.35.29:700][906]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:700][906]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:700][906]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:702][906]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:702][906]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:702][906]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:705][906]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400918 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 514 units.
[2026.06.27-10.35.29:705][906]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Flee
[2026.06.27-10.35.29:705][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=553 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:705][906]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.29:705][906]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Fired task trigger for role change ERole::Engage -> ERole::Flee (Reason: DirectHit, Callout: 10041)
[2026.06.27-10.35.29:762][907]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:762][907]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:762][907]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:766][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:766][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:766][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:768][907]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 423.29
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:768][907]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Critical
[2026.06.27-10.35.29:768][907]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 4, Distance: 370.30
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=3
[2026.06.27-10.35.29:768][907]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.29:768][907]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 513.67
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:768][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.29:770][907]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:770][907]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.35.29:770][907]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147400918, Officer=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.35.29:770][907]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.29:770][907]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:770][907]LogTemp: Order:Broadcast Police Order
[2026.06.27-10.35.29:770][907]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DropWeapon, Radio=0, Duration=1.40
[2026.06.27-10.35.29:770][907]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.29:823][908]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] BeginFocusFadeout: Starting fadeout from rotation P=-5.824282 Y=19.256770 R=0.000000
[2026.06.27-10.35.29:830][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147398882] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=354 DistVeh=2251 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.29:832][908]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400948 (Reason: Pawn Died)
[2026.06.27-10.35.29:833][908]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Civilian_C_2147400948 from task AI.Task.Civilian.Engage (2 claimers remain)
[2026.06.27-10.35.29:833][908]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400857
[2026.06.27-10.35.29:833][908]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:833][908]LogTemp: BroadcastStimulus: origin=X=-66902.119 Y=-344113.729 Z=-16375.096 range=100 overlaps=39 applied=40 (0.05 ms)
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:887][909]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.29:894][909]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.29:894][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 552.81
[2026.06.27-10.35.29:894][909]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:894][909]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=8 Friend=1 Neutral=0 Enemy=3
[2026.06.27-10.35.29:894][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.29:894][909]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:894][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.29:894][909]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.29:894][909]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.29:895][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:895][909]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:895][909]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.29:895][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:895][909]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=9 Friend=1 Neutral=0 Enemy=3
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.29:895][909]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.29:895][909]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 353.85
[2026.06.27-10.35.29:895][909]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.29:950][910]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.29:950][910]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.29:950][910]LogTemp: Warning: [Engagement] Can Engage not valid - AI not aiming at target
[2026.06.27-10.35.29:950][910]LogTemp: Warning: [CheckEngagement] Hysteresis - keeping fire (within extended range)
[2026.06.27-10.35.29:954][910]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400948 (Reason: Pawn Died)
[2026.06.27-10.35.30:015][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:015][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.30:015][911]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.30:015][911]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398903 is within 386 units.
[2026.06.27-10.35.30:015][911]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400857]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398853 (ThreatLevel=EThreatLevel::Critical, Dist=423)
[2026.06.27-10.35.30:015][911]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400857] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398853 to blackboard directly
[2026.06.27-10.35.30:015][911]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 438.50
[2026.06.27-10.35.30:015][911]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:068][912]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:075][912]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.35.30:075][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=366 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:075][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400847]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.30:075][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=0 Keys=0 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=553 DistVeh=340282346638528859811704183484516925440 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:075][912]LogVCC: [VCC BP_AI_Controller_Civilian_C_2147400867]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.30:075][912]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:075][912]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 365.91
[2026.06.27-10.35.30:076][912]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400948 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:076][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:076][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.30:076][912]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400857
[2026.06.27-10.35.30:076][912]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:076][912]LogTemp: BroadcastStimulus: origin=X=-66882.656 Y=-344056.195 Z=-16374.210 range=100 overlaps=21 applied=22 (0.07 ms)
[2026.06.27-10.35.30:132][913]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:132][913]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:132][913]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:137][913]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.30:137][913]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 517.43
[2026.06.27-10.35.30:137][913]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:197][914]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:197][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 353.85
[2026.06.27-10.35.30:197][914]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:197][914]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:198][914]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:198][914]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:198][914]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:198][914]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.30:198][914]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=5EBBE593442CE9A5A517949CA93F14D1) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.30:198][914]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:198][914]LogTemp: Order: No previous order for this suspect, will send order.
[2026.06.27-10.35.30:198][914]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2147400933, Officer=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.30:198][914]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.30:198][914]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:198][914]LogTemp: Order:Broadcast Police Order
[2026.06.27-10.35.30:198][914]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:198][914]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:198][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 365.91
[2026.06.27-10.35.30:198][914]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:198][914]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:200][914]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:200][914]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:200][914]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.30:200][914]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 524.80
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:200][914]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:245][915]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.30:246][915]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.GotShot, Radio=1, Duration=1.27
[2026.06.27-10.35.30:246][915]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.30:246][915]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.GotShot Sender=BP_AI_Ped_Police_C_2147398903
[2026.06.27-10.35.30:246][915]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.GotShot IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.30:246][915]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.GotShot
[2026.06.27-10.35.30:246][915]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.GotShot Receivers=6 Matched=3 SkippedSender=1
[2026.06.27-10.35.30:246][915]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:251][915]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:315][916]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.35.30:315][916]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147469343] 0   Open
[2026.06.27-10.35.30:317][916]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:317][916]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:317][916]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:325][916]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.30:325][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 587.43
[2026.06.27-10.35.30:325][916]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:325][916]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.30:325][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 587.43
[2026.06.27-10.35.30:325][916]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:325][916]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=9 Friend=1 Neutral=0 Enemy=3
[2026.06.27-10.35.30:325][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.30:325][916]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.30:325][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.30:325][916]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.30:325][916]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400847] AI : BP_AI_Controller_Civilian_C_2147400847 
Actor: BP_AI_Ped_Police_C_2147398903 - Threat: Critical
[2026.06.27-10.35.30:325][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398903, Level: 4, Distance: 353.85
[2026.06.27-10.35.30:325][916]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:325][916]LogTemp: [BP_AI_Controller_Civilian_C_2147400847] Visible=9 Friend=1 Neutral=0 Enemy=3
[2026.06.27-10.35.30:389][917]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.30:389][917]LogTemp: [BP_AI_Ped_Police_C_2147398878] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.30:389][917]LogTemp: [BP_AI_Ped_Police_C_2147398903] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.30:389][917]LogTemp: [BP_AI_Ped_Police_C_2147398853] FirePursuitTrigger: Pursuit task already exists for BP_AI_Ped_Civilian_C_2147400918, skipping
[2026.06.27-10.35.30:390][917]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.30:390][917]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.30:390][917]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:390][917]LogTemp: BroadcastStimulus: origin=X=-66882.656 Y=-344056.195 Z=-16374.210 range=100 overlaps=21 applied=22 (0.08 ms)
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:444][918]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:452][918]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.30:452][918]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.30:452][918]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:452][918]LogTemp: BroadcastStimulus: origin=X=-66902.119 Y=-344113.729 Z=-16375.096 range=100 overlaps=39 applied=40 (0.09 ms)
[2026.06.27-10.35.30:504][919]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:504][919]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:505][919]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:508][919]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:510][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 365.91
[2026.06.27-10.35.30:510][919]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:510][919]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:510][919]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 353.85
[2026.06.27-10.35.30:510][919]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400933 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:510][919]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.30:510][919]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping.
[2026.06.27-10.35.30:510][919]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:510][919]LogTemp: BroadcastStimulus: origin=X=-66894.388 Y=-344175.676 Z=-16374.986 range=100 overlaps=20 applied=21 (0.04 ms)
[2026.06.27-10.35.30:572][920]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.30:572][920]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 610.35
[2026.06.27-10.35.30:572][920]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:572][920]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.30:572][920]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:624][921]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:631][921]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Critical
[2026.06.27-10.35.30:631][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 4, Distance: 628.36
[2026.06.27-10.35.30:631][921]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:631][921]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:632][921]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:632][921]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:632][921]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:633][921]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:633][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 365.91
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398903] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:633][921]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:633][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:633][921]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398882] AI : BP_AI_Controller_Police_C_2147398882 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Critical
[2026.06.27-10.35.30:633][921]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 4, Distance: 353.85
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:633][921]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.35.30:634][921]LogTemp: [BP_AI_Ped_Police_C_2147398853] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:634][921]LogTemp: [BP_AI_Ped_Police_C_2147398878] Police received stimulus EStimulusType::AlertThreat (Influence=60.0, Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.35.30:634][921]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:634][921]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.30:634][921]LogTemp: [BP_AI_Controller_Police_C_2147398882] Visible=5 Friend=2 Neutral=0 Enemy=2
[2026.06.27-10.35.30:634][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=379 DistVeh=755 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:685][922]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:685][922]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:685][922]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:690][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Engage InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=366 DistVeh=1441 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:693][922]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.GotShot
[2026.06.27-10.35.30:693][922]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147398903 (Reason: Pawn Died)
[2026.06.27-10.35.30:693][922]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147398903 from task AI.Task.Global.Engage (2 claimers remain)
[2026.06.27-10.35.30:693][922]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Police_C_2147398903 from task AI.Task.Global.Engage (2 claimers remain)
[2026.06.27-10.35.30:693][922]LogTemp: BroadcastStimulus: origin=X=-67248.162 Y=-344040.147 Z=-16367.934 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.06.27-10.35.30:696][922]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400933 (Reason: Pawn Died)
[2026.06.27-10.35.30:696][922]LogTemp: NotifyPawnUnavailable: Removed BP_AI_Ped_Civilian_C_2147400933 from task AI.Task.Civilian.Engage (1 claimers remain)
[2026.06.27-10.35.30:696][922]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.30:696][922]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:696][922]LogTemp: BroadcastStimulus: origin=X=-66882.656 Y=-344056.195 Z=-16374.210 range=100 overlaps=2 applied=3 (0.03 ms)
[2026.06.27-10.35.30:743][923]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.35.30:743][923]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2026.06.27-10.35.30:743][923]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.35.30:751][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.30:751][923]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.30:751][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.30:751][923]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.30:751][923]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2147400867] AI : BP_AI_Controller_Civilian_C_2147400867 
Actor: BP_AI_Ped_Police_C_2147398853 - Threat: Critical
[2026.06.27-10.35.30:751][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 706.90
[2026.06.27-10.35.30:751][923]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:751][923]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Visible=9 Friend=0 Neutral=0 Enemy=2
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147469343
[2026.06.27-10.35.30:799][924]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.35.30:799][924]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.35.30:799][924]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.35.30:800][924]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.35.30:800][924]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.35.30:800][924]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.35.30:800][924]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.35.30:800][924]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.35.30:800][924]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.35.30:800][924]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.35.30:802][924]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.35.30:802][924]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.35.30:802][924]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.35.30:802][924]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.35.30:802][924]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147403131 stopped
[2026.06.27-10.35.30:802][924]LogTemp: Warning: TransitionCamera - Start Pivot: X=-65314.796 Y=-345863.015 Z=-16413.992, Start Offset: X=-455.000 Y=0.000 Z=-0.000
[2026.06.27-10.35.30:802][924]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-65209.997 Y=-345835.275 Z=-16433.863, Target Offset: X=-455.000 Y=0.000 Z=0.000
[2026.06.27-10.35.30:802][924]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-28.778728, Yaw=142.963090
[2026.06.27-10.35.30:802][924]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.35.30:802][924]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.35.30:802][924]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.35.30:802][924]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:807][924]LogTemp: Warning: [CheckEngagement] Succeeded shooting filter)
[2026.06.27-10.35.30:812][924]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400933 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 378 units.
[2026.06.27-10.35.30:812][924]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400847]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398903 (ThreatLevel=EThreatLevel::Critical, Dist=354)
[2026.06.27-10.35.30:812][924]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398903 to blackboard directly
[2026.06.27-10.35.30:812][924]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398878, Level: 4, Distance: 390.31
[2026.06.27-10.35.30:812][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:812][924]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147398903 (Reason: Pawn Died)
[2026.06.27-10.35.30:812][924]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400933 (Reason: Pawn Died)
[2026.06.27-10.35.30:813][924]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400918 (Reason: Pawn Died)
[2026.06.27-10.35.30:813][924]LogTemp: NotifyPawnUnavailable: Task AI.Task.Civilian.Engage reverted to Pending (was sole claimer)
[2026.06.27-10.35.30:813][924]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.30:813][924]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.30:813][924]LogTemp: BroadcastStimulus: origin=X=-66894.388 Y=-344175.676 Z=-16374.986 range=100 overlaps=1 applied=2 (0.02 ms)
[2026.06.27-10.35.30:815][924]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.35.30:865][925]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.30:865][925]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.30:865][925]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 378.66
[2026.06.27-10.35.30:865][925]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.30:865][925]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=3A3E398F4AC148164554799F3AE666FD) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.30:865][925]LogTemp: Warning: [NeutralizeFail] Callout 10041: Active threat BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:865][925]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.30:865][925]LogTemp: [BP_AI_Ped_Police_C_2147398853] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:923][926]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.30:923][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 693.28
[2026.06.27-10.35.30:923][926]LogTemp: Warning: AIManager: Added downed character BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.30:923][926]LogTemp: CreateTask: Created AI.Task.Medic.TreatPatient (ID=9018737C406998E8F7A771AAB8D08251) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.30:924][926]LogTemp: All threats neutralized in Callout 10041, advancing callout.
[2026.06.27-10.35.30:924][926]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.30:924][926]LogTemp: [BP_AI_Ped_Police_C_2147398878] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:924][926]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Civilian_C_2147400918 (Reason: Pawn Died)
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [CheckEngagement] Hysteresis - keeping fire (within extended range)
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Check if we can engage init
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Attempting to shoot, got to validation
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [Engagement] Can Engage Threatlevel 
[2026.06.27-10.35.30:971][927]LogTemp: Warning: [CheckEngagement] Hysteresis - keeping fire (within extended range)
[2026.06.27-10.35.30:976][927]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 377.23
[2026.06.27-10.35.30:976][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.30:976][927]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.30:976][927]LogTemp: [BP_AI_Ped_Police_C_2147398903] FireThreatTriggerFromStimulus: Threat=BP_AI_Ped_Civilian_C_2147400918 Stimulus=EStimulusType::AlertThreat Callout=10041
[2026.06.27-10.35.30:976][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.30:976][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.31:035][928]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.31:036][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 717.43
[2026.06.27-10.35.31:036][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=3A022B4A4861042BA7160983BDE8D2A9) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=1DCF1111427C9F494E23E9887347C9B5) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.Detain (ID=6BF43E144CE6B4B122F56799EE21B5B2) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=6AB484AB46C296C8A4239FA77DA56FA2) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=0B0B50CA477A6AC4AA8CCEB75A979049) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:036][928]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=F8788CC34223135C835394A4850A4820) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.31:036][928]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:036][928]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.31:036][928]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 378.66
[2026.06.27-10.35.31:036][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:036][928]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.31:036][928]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:036][928]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400847
[2026.06.27-10.35.31:036][928]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.31:036][928]LogTemp: BroadcastStimulus: origin=X=-66882.656 Y=-344056.195 Z=-16374.210 range=100 overlaps=2 applied=3 (0.02 ms)
[2026.06.27-10.35.31:036][928]LogTemp: ApplyStimuli to AI BP_AI_Controller_Civilian_C_2147400867
[2026.06.27-10.35.31:036][928]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.31:036][928]LogTemp: BroadcastStimulus: origin=X=-66894.388 Y=-344175.676 Z=-16374.986 range=100 overlaps=1 applied=2 (0.01 ms)
[2026.06.27-10.35.31:082][929]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.06.27-10.35.31:082][929]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=340282346638528859811704183484516925440.000 Y=340282346638528859811704183484516925440.000 Z=340282346638528859811704183484516925440.000
[2026.06.27-10.35.31:087][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.31:087][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.31:141][930]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.06.27-10.35.31:141][930]LogTemp: Warning: [CheckEngagement]Invalid Owning Character
[2026.06.27-10.35.31:145][930]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::ThreatDetected
[2026.06.27-10.35.31:145][930]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed
[2026.06.27-10.35.31:145][930]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398857: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398857: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147400933, Role=ERole::Engage)
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.06.27-10.35.31:145][930]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::Pursuit
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=389 DistVeh=756 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, sprinting dist=389)
[2026.06.27-10.35.31:145][930]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::Pursuit (Callout 10041)
[2026.06.27-10.35.31:145][930]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Police.Pursuit (1/6 claimers, Role=ERole::Pursuit)
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Police.Pursuit
[2026.06.27-10.35.31:145][930]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Global.Engage completed
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2147400933, Role=ERole::Engage)
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:145][930]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Police.Pursuit
[2026.06.27-10.35.31:145][930]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::Pursuit
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=379 DistVeh=1441 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.31:145][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, sprinting dist=379)
[2026.06.27-10.35.31:145][930]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::Pursuit (Callout 10041)
[2026.06.27-10.35.31:145][930]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.Pursuit (2/6 claimers, Role=ERole::Pursuit)
[2026.06.27-10.35.31:145][930]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.Pursuit
[2026.06.27-10.35.31:198][931]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=-67140.664 Y=-344059.240 Z=-16369.904
[2026.06.27-10.35.31:198][931]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.35.31:198][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=-67140.664 Y=-344059.240 Z=-16369.904
[2026.06.27-10.35.31:198][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.35.31:203][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.31:203][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:203][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.31:203][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:342][933]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DropWeapon
[2026.06.27-10.35.31:451][935]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.31:451][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 695.94
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.31:451][935]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.31:451][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 695.94
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.31:451][935]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.31:451][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 695.94
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:451][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.31:452][935]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:452][935]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.31:452][935]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 366.13
[2026.06.27-10.35.31:452][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:452][935]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.31:452][935]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:583][937]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.31:636][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=668 DistVeh=800 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.31:636][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, sprinting dist=668)
[2026.06.27-10.35.31:636][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.31:637][938]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:637][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.31:637][938]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:703][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=711 DistVeh=1482 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.31:703][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, sprinting dist=711)
[2026.06.27-10.35.31:905][942]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.31:905][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 320.22
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.31:905][942]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:905][942]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.31:905][942]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 628.09
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.31:905][942]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.31:905][942]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.31:905][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.31:968][943]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 356 units.
[2026.06.27-10.35.31:968][943]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400857]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398853 (ThreatLevel=EThreatLevel::Critical, Dist=439)
[2026.06.27-10.35.31:968][943]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400857] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398853 to blackboard directly
[2026.06.27-10.35.31:968][943]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 356.35
[2026.06.27-10.35.31:968][943]LogTemp: CreateTask: Created AI.Task.Civilian.Engage (ID=1641EEB9441E6C71D89801AFCDEE7AE3) for Callout 10041, Target=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.31:968][943]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.32:034][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.32:034][944]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.32:100][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.32:100][945]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:100][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.32:100][945]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:100][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.32:100][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.32:100][945]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400918 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 599 units.
[2026.06.27-10.35.32:231][947]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.35.32:351][949]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.32:351][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 283.34
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.32:351][949]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:351][949]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.32:351][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 560.75
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.32:351][949]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.32:351][949]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 560.75
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:351][949]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:353][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.32:353][949]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:353][949]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.32:353][949]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:355][949]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.35.32:355][949]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'!
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.32:537][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.32:537][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.32:537][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:537][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.32:537][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:658][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=517 DistVeh=939 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.32:658][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, sprinting dist=517)
[2026.06.27-10.35.32:658][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=585 DistVeh=1624 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.32:658][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, sprinting dist=585)
[2026.06.27-10.35.32:658][954]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400933 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 231 units.
[2026.06.27-10.35.32:658][954]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400847]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398878 (ThreatLevel=EThreatLevel::Critical, Dist=390)
[2026.06.27-10.35.32:658][954]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400847] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398878 to blackboard directly
[2026.06.27-10.35.32:658][954]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398878, Level: 4, Distance: 231.23
[2026.06.27-10.35.32:658][954]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.32:777][956]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.32:777][956]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.32:777][956]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:777][956]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.32:777][956]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 267.54
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.32:777][956]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.32:777][956]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:956][959]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.32:956][959]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:956][959]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.32:956][959]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.32:958][959]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.35.33:015][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.33:015][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.33:076][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.33:076][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.33:204][963]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.33:204][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 275.78
[2026.06.27-10.35.33:204][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:204][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:204][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:204][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:204][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:204][963]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.33:205][963]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.33:205][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 275.78
[2026.06.27-10.35.33:205][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.33:205][963]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:205][963]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.33:205][963]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.33:205][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.33:205][963]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.33:205][963]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:383][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.33:383][966]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:383][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.33:383][966]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:383][966]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400948 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398853 is within 203 units.
[2026.06.27-10.35.33:553][969]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147397988' was already added to the screen.
[2026.06.27-10.35.33:622][970]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482178 at X=-65263.055 Y=-345456.710 Z=-16395.998 (Callout 10041, RequestedBy: BP_JayHalstead_C_2147468140)
[2026.06.27-10.35.33:622][970]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=59F9A8314F3A44BDAC21AFA8989EB2E6) for Callout 10041, Target=GameplayPC_C_2147482178
[2026.06.27-10.35.33:622][970]LogTemp: CreateDispatchRecord: EDispatchUnitType::PatrolUnit for GameplayPC_C_2147482178 at X=-65263.055 Y=-345456.710 Z=-16395.998 (Callout 10041, RequestedBy: BP_JayHalstead_C_2147468140)
[2026.06.27-10.35.33:622][970]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=72508B2B41D08018B1F8D5B487C70FF6) for Callout 10041, Target=GameplayPC_C_2147482178
[2026.06.27-10.35.33:622][970]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.35.33:622][970]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.35.33:631][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=513 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.33:631][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, sprinting dist=513)
[2026.06.27-10.35.33:631][970]LogTemp: [BP_AI_Controller_Police_C_2147398832] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147400933 (hold=3.56s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=true)
[2026.06.27-10.35.33:633][970]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.33:633][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.24
[2026.06.27-10.35.33:633][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.33:633][970]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:633][970]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.33:633][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.33:633][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.33:633][970]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.33:633][970]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:688][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=558 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.33:688][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> None (pursuit on foot, sprinting dist=558)
[2026.06.27-10.35.33:811][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.33:811][973]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:811][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.33:811][973]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.33:871][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.33:992][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.33:992][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.34:052][977]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.34:052][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.34:052][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:052][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:052][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:052][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.34:052][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:052][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:054][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:054][977]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.34:054][977]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:054][977]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.34:054][977]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.24
[2026.06.27-10.35.34:054][977]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:054][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:054][977]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:054][977]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.34:054][977]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:113][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:113][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.34:240][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.34:240][980]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:240][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.34:240][980]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:302][981]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400918 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 513 units.
[2026.06.27-10.35.34:302][981]LogTemp: ResolveEngageTarget [BP_AI_Controller_Civilian_C_2147400867]: Using CurrentThreat -> BP_AI_Ped_Police_C_2147398853 (ThreatLevel=EThreatLevel::Critical, Dist=707)
[2026.06.27-10.35.34:302][981]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2147400867] ApplyRole Engage: Wrote TargetActor=BP_AI_Ped_Police_C_2147398853 to blackboard directly
[2026.06.27-10.35.34:302][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Police_C_2147398853, Level: 4, Distance: 557.53
[2026.06.27-10.35.34:302][981]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies.
[2026.06.27-10.35.34:302][981]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Engage
[2026.06.27-10.35.34:302][981]LogTemp: [BP_AI_Controller_Civilian_C_2147400867] Fired task trigger for role change ERole::Flee -> ERole::Engage (Reason: ScoreDecision, Callout: 10041)
[2026.06.27-10.35.34:302][981]LogTemp: Warning: AI Decision -> Engage: 1822.0 | Flee: 2571.6 | Surrender: 272.1 | Chosen: ERole::Engage (Pending=0, InVehicle=No)
[2026.06.27-10.35.34:477][984]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.34:477][984]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.24
[2026.06.27-10.35.34:477][984]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.34:477][984]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:477][984]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.34:477][984]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.34:477][984]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:477][984]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.34:477][984]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:477][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:595][986]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.06.27-10.35.34:595][986]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=431 Sn=440) at V(X=-46040.08, Y=-339538.97, Z=-16360.76), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::Pursuit InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=513 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=1 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  -> None (pursuit on foot, sprinting dist=513)
[2026.06.27-10.35.34:653][987]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::SuspectFleeing
[2026.06.27-10.35.34:653][987]LogTemp: ProcessTaskCompletion: AI.Task.Police.Pursuit -> ETaskStatus::Completed
[2026.06.27-10.35.34:653][987]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398857: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398857: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::Pursuit)
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=3 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.06.27-10.35.34:653][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::DetainSuspect
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=513 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:653][987]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::DetainSuspect (Callout 10041)
[2026.06.27-10.35.34:653][987]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Police.Detain
[2026.06.27-10.35.34:653][987]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Police.Pursuit completed
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Police.Pursuit, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::Pursuit)
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.34:653][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=2 Claimed=1 | RawResult=0 Inverted=0
[2026.06.27-10.35.34:653][987]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.06.27-10.35.34:653][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::DetainSuspect
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=558 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:653][987]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::DetainSuspect (Callout 10041)
[2026.06.27-10.35.34:653][987]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.06.27-10.35.34:653][987]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.Detain
[2026.06.27-10.35.34:653][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.34:653][987]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:653][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.34:653][987]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:653][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=276 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:705][988]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.06.27-10.35.34:774][989]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400933 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 229 units.
[2026.06.27-10.35.34:774][989]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.34:774][989]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.34:933][991]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.34:933][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.34:933][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.34:933][991]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:933][991]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.34:933][991]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.34:933][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.34:933][991]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.34:933][991]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.34:990][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.34:990][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.35:153][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.35:153][994]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:153][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.35:153][994]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:153][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.35:153][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.35:342][997]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.35:342][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.35:342][997]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.35:342][997]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:342][997]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.35:342][997]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.35:342][997]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.35:342][997]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.35:342][997]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:342][997]LogTemp: Warning: BP_AI_Ped_Civilian_C_2147400918 is cornered! No escape and threat BP_AI_Ped_Police_C_2147398878 is within 513 units.
[2026.06.27-10.35.35:453][999]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.35.35:453][999]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.35.35:574][  0]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.35:574][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.35:574][  0]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:574][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.35:574][  0]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:617][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=186 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.35:668][  2]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.35:670][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=276 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.35:796][  4]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.35:796][  4]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.35:796][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.35:796][  4]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:796][  4]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.35:796][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.35:796][  4]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.35:796][  4]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:923][  6]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.35:923][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.35:928][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.35:984][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.35:984][  7]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:984][  7]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.35:984][  7]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.35:984][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.35:984][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.36:046][  8]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:113][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.36:113][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.36:174][ 10]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:237][ 11]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.36:237][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.36:237][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:237][ 11]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 513.45
[2026.06.27-10.35.36:237][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.36:237][ 11]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.36:237][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:238][ 11]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.35.36:300][ 12]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:428][ 14]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:429][ 14]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.36:429][ 14]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:429][ 14]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.36:429][ 14]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.36:489][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.36:548][ 16]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:609][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=186 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.36:673][ 18]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:673][ 18]LogTemp: [BP_AI_Controller_Police_C_2147398857] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147400918 (hold=9.80s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=true)
[2026.06.27-10.35.36:675][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 228.73
[2026.06.27-10.35.36:675][ 18]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.36:675][ 18]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:675][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.36:675][ 18]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.36:675][ 18]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.36:675][ 18]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:675][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=276 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.36:791][ 20]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.36:791][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.36:791][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.36:791][ 20]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.36:851][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.36:851][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:851][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.36:851][ 21]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.36:912][ 22]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:023][ 24]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147397604' was already added to the screen.
[2026.06.27-10.35.37:034][ 24]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:034][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:034][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.37:093][ 25]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.35.37:093][ 25]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.35.37:105][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:105][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.37:105][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.37:105][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.37:105][ 25]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:105][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:105][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:105][ 25]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.37:105][ 25]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:106][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.37:106][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 228.73
[2026.06.27-10.35.37:106][ 25]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:106][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:106][ 25]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:106][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:106][ 25]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:106][ 25]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.37:106][ 25]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:165][ 26]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:298][ 28]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.37:298][ 28]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.35.37:298][ 28]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.37:298][ 28]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.37:298][ 28]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.37:298][ 28]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.37:298][ 28]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.81s
[2026.06.27-10.35.37:298][ 28]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=6 Matched=3 SkippedSender=1
[2026.06.27-10.35.37:298][ 28]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.35.37:298][ 28]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.35.37:298][ 28]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:298][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.37:298][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:298][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.37:298][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:428][ 30]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:545][ 32]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:545][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.37:545][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.37:545][ 32]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:545][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 228.73
[2026.06.27-10.35.37:545][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:545][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.37:545][ 32]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:608][ 33]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.37:608][ 33]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=431)
[2026.06.27-10.35.37:608][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=186 DistVeh=943 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:680][ 34]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.06.27-10.35.37:683][ 34]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.37:683][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=276 DistVeh=1676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:685][ 34]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.37:744][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.37:744][ 35]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:744][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.37:744][ 35]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:806][ 36]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.35.37:806][ 36]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.37:806][ 36]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:806][ 36]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.37:807][ 36]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.06.27-10.35.37:810][ 36]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.37:811][ 36]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.35.37:811][ 36]LogTemp: [BP_AI_Ped_Police_C_2147397441] Police behavior component initialized
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: [BP_AI_Controller_Police_C_2147397420] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147397441)
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147397451 Keys=1
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> None (no condition matched)
[2026.06.27-10.35.37:811][ 36]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147397441] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_21473974510
[2026.06.27-10.35.37:811][ 36]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.35.37:811][ 36]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.35.37:811][ 36]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147397441 added to Faction EFaction::Police in Callout 10041
[2026.06.27-10.35.37:811][ 36]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147397441 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.35.37:811][ 36]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147397441 attached to callout 10041 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] EnteredVehicle: BP_Voss_Discovery_2018_C_2147397451 Seat=0 Driver=1
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:811][ 36]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147397420] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:811][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147397451 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.35.37:811][ 36]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147397451 marked as Occupied
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147397420 with GUID B87A2C7E42ADBB2E8F0022A2DE17BEE3
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147397420: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.35.37:811][ 36]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147397420
[2026.06.27-10.35.37:811][ 36]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147397420!
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.35.37:811][ 36]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.35.37:811][ 36]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7954237, Callout=10041)
[2026.06.27-10.35.37:811][ 36]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.37:811][ 36]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.37:811][ 36]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.37:811][ 36]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.35.37:811][ 36]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147397451 
BackupUnit true
Callout 10,041
[2026.06.27-10.35.37:811][ 36]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.37:885][ 37]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.35.37:887][ 37]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.37:929][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.37:929][ 38]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.35.37:929][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] EnteredVehicle: BP_Voss_Discovery_2018_C_2147397451 Seat=0 Driver=1
[2026.06.27-10.35.37:929][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:984][ 39]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.37:984][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.37:984][ 39]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:984][ 39]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 228.73
[2026.06.27-10.35.37:984][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.37:984][ 39]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.37:984][ 39]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.37:984][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.37:984][ 39]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.38:106][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.38:106][ 41]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.38:106][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.38:106][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.38:167][ 42]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.38:167][ 42]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:167][ 42]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.38:167][ 42]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:405][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.38:407][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 230.86
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.38:407][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 230.86
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.38:407][ 46]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:407][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.38:407][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 203.23
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:407][ 46]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.38:407][ 46]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.38:534][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.38:592][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.38:592][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:592][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.38:592][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:592][ 49]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.35.38:656][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=137 DistVeh=987 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.38:656][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=246 DistVeh=1672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.38:849][ 53]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147397441] Pistol: Master_Weapon_C_2147396765
[2026.06.27-10.35.38:849][ 53]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.06.27-10.35.38:849][ 53]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=433 Sn=442) at V(X=-46285.56, Y=-353597.44, Z=-16354.17), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.35.38:850][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 211.16
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.38:850][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 211.16
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.38:850][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400948 - Threat: Medium
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400948, Level: 2, Distance: 211.16
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400948.
[2026.06.27-10.35.38:850][ 53]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.38:850][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 254.87
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.38:850][ 53]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.38:850][ 53]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:026][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.39:026][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.39:026][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.39:028][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:028][ 56]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.39:028][ 56]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:089][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.39:089][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.39:089][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.39:089][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.39:089][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.39:089][ 57]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.39:269][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 291.97
[2026.06.27-10.35.39:269][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.39:269][ 60]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:269][ 60]LogTemp: [BP_AI_Controller_Police_C_2147398832] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147400948 (hold=5.64s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=true)
[2026.06.27-10.35.39:269][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 154.33
[2026.06.27-10.35.39:269][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:269][ 60]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.39:269][ 60]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:320][ 61]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147398857 Activity:  Als.Activities.Apprehending
[2026.06.27-10.35.39:395][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.39:462][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.39:462][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:462][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.39:462][ 63]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:462][ 63]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.39:515][ 64]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.39:525][ 64]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.35.39:525][ 64]LogStreaming: Display: 0.161 ms for processing 4553 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 107 (12196->12089) packages and 182 (33223->33041) public exports.
[2026.06.27-10.35.39:633][ 66]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.35.39:633][ 66]LogStreaming: Display: FlushAsyncLoading(426): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.35.39:641][ 66]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=35 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.39:701][ 67]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=91 DistVeh=1661 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.39:701][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 91.10
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.39:701][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400933 - Threat: Medium
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 91.10
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.39:701][ 67]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.39:701][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.39:701][ 67]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:758][ 68]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.35.39:821][ 69]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.39:883][ 70]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.39:883][ 70]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:883][ 70]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.39:883][ 70]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.39:883][ 70]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.39:947][ 71]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] Executing Activity for AI:  BP_AI_Controller_Police_C_2147398832 Activity:  Als.Activities.Apprehending
[2026.06.27-10.35.39:951][ 71]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:008][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:008][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.40:073][ 73]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:074][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:074][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:133][ 74]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:133][ 74]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:133][ 74]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.35.40:133][ 74]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.40:133][ 74]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.40:133][ 74]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.40:133][ 74]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.06.27-10.35.40:133][ 74]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.40:133][ 74]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.35.40:190][ 75]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:313][ 77]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:313][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.40:313][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:313][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.40:313][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:382][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:437][ 79]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:437][ 79]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:437][ 79]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:437][ 79]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:498][ 80]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.40:498][ 80]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.40:558][ 81]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:560][ 81]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:560][ 81]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:560][ 81]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:560][ 81]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:620][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=35 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:620][ 82]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:682][ 83]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:682][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=58 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:745][ 84]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.40:745][ 84]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.40:745][ 84]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.40:745][ 84]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.40:745][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:745][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.40:745][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:804][ 85]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:921][ 87]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.40:983][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.40:983][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:983][ 88]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:983][ 88]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:984][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.40:984][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.40:984][ 88]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.40:984][ 88]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.40:984][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.40:984][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.41:045][ 89]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Pending Claimers=0 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:046][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=1 Claimed=2 | RawResult=0 Inverted=0
[2026.06.27-10.35.41:046][ 89]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.Detain
[2026.06.27-10.35.41:046][ 89]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 updated role to ERole::DetainSuspect
[2026.06.27-10.35.41:046][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.41:046][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.06.27-10.35.41:046][ 89]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147397441 -> ERole::DetainSuspect (Callout 10041)
[2026.06.27-10.35.41:046][ 89]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 claimed task AI.Task.Police.Detain (1/1 claimers, Role=ERole::DetainSuspect)
[2026.06.27-10.35.41:046][ 89]LogTemp: BP_AI_Controller_Police_C_2147397420: Claimed task AI.Task.Police.Detain
[2026.06.27-10.35.41:046][ 89]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:108][ 90]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:108][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.41:108][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.41:169][ 91]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:170][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.41:170][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:170][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.41:170][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:250][ 92]LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font '../../../Responding/Content/Fonts/Messageboard_led-Regular.ufont' (32K)
[2026.06.27-10.35.41:261][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:261][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:261][ 92]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:295][ 93]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:295][ 93]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:354][ 94]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:356][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=22058 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.41:356][ 94]LogVCC:   IsRoadNavigationViable: OnFoot=22058 RoadEnd->Target=0 Saved=22058 RoadDist=38612 Drive+Walk=38612 MuchCloser=1 Delivers=1 ShorterOverall=0 HasDist=1 SameZone=0 => VIABLE
[2026.06.27-10.35.41:356][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, starting drive)
[2026.06.27-10.35.41:356][ 94]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147397420] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.35.41:357][ 94]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.35.41:357][ 94]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Disable
[2026.06.27-10.35.41:357][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147397451 (Target=X=-67605.014 Y=-344274.098 Z=-16380.303, Follow=BP_AI_Ped_Civilian_C_2147400918, Flee=0)
[2026.06.27-10.35.41:421][ 95]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.41:424][ 95]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:424][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.41:424][ 95]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:540][ 97]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:597][ 98]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.41:597][ 98]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.52
[2026.06.27-10.35.41:597][ 98]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.35.41:597][ 98]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.35.41:597][ 98]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.41:597][ 98]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.41:598][ 98]LogTemp: Warning: [DispatcherComponent] Scheduled response in 0.84s
[2026.06.27-10.35.41:598][ 98]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=7 Matched=4 SkippedSender=1
[2026.06.27-10.35.41:598][ 98]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.41:607][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.41:607][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:607][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.41:607][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:607][ 98]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=35 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.41:667][ 99]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:667][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=58 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.41:737][100]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.41:739][100]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.41:739][100]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.41:739][100]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.41:739][100]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.41:739][100]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0
[2026.06.27-10.35.41:739][100]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.41:739][100]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.41:739][100]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.41:798][101]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:860][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.41:860][102]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:860][102]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.41:860][102]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.41:860][102]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.41:860][102]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=433)
[2026.06.27-10.35.41:919][103]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.41:919][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.41:919][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.41:919][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.41:919][103]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.41:919][103]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.41:974][104]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:039][105]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.35.42:039][105]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.35.42:039][105]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:039][105]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.42:041][105]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 1)
[2026.06.27-10.35.42:044][105]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.35.42:044][105]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Police_C_2147396532
[2026.06.27-10.35.42:044][105]LogTemp: [BP_AI_Ped_Police_C_2147396532] Police behavior component initialized
[2026.06.27-10.35.42:044][105]LogTemp: Warning: [BP_AI_Controller_Police_C_2147396511] Starting Awareness after possess (Pawn=BP_AI_Ped_Police_C_2147396532)
[2026.06.27-10.35.42:044][105]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.35.42:044][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] SetAssignedVehicle: BP_Voss_Discovery_2018_C_2147396543 Keys=1
[2026.06.27-10.35.42:044][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:044][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> None (no condition matched)
[2026.06.27-10.35.42:044][105]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147396532] Vehicle Ref Set  :: BP_Voss_Discovery_2018_C_21473965430
[2026.06.27-10.35.42:044][105]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.35.42:044][105]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.35.42:044][105]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Police_C_2147396532
[2026.06.27-10.35.42:044][105]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Police_C_2147396532 added to Faction EFaction::Police in Callout 10041
[2026.06.27-10.35.42:044][105]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147396532 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.35.42:044][105]LogTemp: CalloutAttachment: BP_AI_Ped_Police_C_2147396532 attached to callout 10041 (Player: No, Faction: EFaction::Police)
[2026.06.27-10.35.42:045][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] EnteredVehicle: BP_Voss_Discovery_2018_C_2147396543 Seat=0 Driver=1
[2026.06.27-10.35.42:045][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:045][105]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:045][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_Discovery_2018_C_2147396543 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.35.42:045][105]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147396543 marked as Occupied
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:045][105]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147396511 with GUID 7956948243A9215EB78D98A0FFD96B85
[2026.06.27-10.35.42:045][105]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147396511: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.35.42:045][105]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147396511
[2026.06.27-10.35.42:045][105]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147396511!
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:045][105]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.35.42:045][105]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.35.42:045][105]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7954237, Callout=10041)
[2026.06.27-10.35.42:045][105]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.42:045][105]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.42:045][105]LogTemp: RestoreSeatsFromState
[2026.06.27-10.35.42:046][105]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.35.42:046][105]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] AIExecute Vechicle Interface BP_Voss_Discovery_2018_C_2147396543 
BackupUnit true
Callout 10,041
[2026.06.27-10.35.42:046][105]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.42:046][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:046][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.42:046][105]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:046][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.42:046][105]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:046][105]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.42:046][105]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:046][105]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:046][105]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:123][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:123][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.42:123][106]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:169][107]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:169][107]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.35.42:169][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] EnteredVehicle: BP_Voss_Discovery_2018_C_2147396543 Seat=0 Driver=1
[2026.06.27-10.35.42:169][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:169][107]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:169][107]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:233][108]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.35.42:235][108]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:235][108]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:288][109]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.42:288][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:288][109]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.42:288][109]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:289][109]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.42:289][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:289][109]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.42:289][109]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:289][109]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.42:289][109]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.42:289][109]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.42:289][109]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.42:289][109]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.42:289][109]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.42:289][109]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.42:420][111]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.42:420][111]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.42:420][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=21682 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:420][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=21682)
[2026.06.27-10.35.42:480][112]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.42:480][112]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:480][112]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.42:480][112]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:480][112]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.35.42:480][112]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.42:480][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.42:480][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.42:480][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.42:480][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.42:601][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.42:601][114]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.42:601][114]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.42:601][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=35 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:662][115]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.35.42:664][115]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:664][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=58 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.42:664][115]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:722][116]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:722][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.42:722][116]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:722][116]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.42:722][116]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.42:722][116]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:722][116]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:779][117]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.42:779][117]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.42:779][117]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.42:779][117]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.42:779][117]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.42:779][117]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.42:779][117]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.42:781][117]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:841][118]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:898][119]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:899][119]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.42:899][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.42:899][119]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.42:899][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.42:899][119]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:014][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:014][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.43:015][121]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.43:015][121]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.43:075][122]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147396532] Pistol: Master_Weapon_C_2147395804
[2026.06.27-10.35.43:075][122]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.06.27-10.35.43:077][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:077][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:077][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:077][122]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:077][122]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:077][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:077][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.43:141][123]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:141][123]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:141][123]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:143][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:143][123]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:143][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:143][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:143][123]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:143][123]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:266][125]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:266][125]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:324][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.43:324][126]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:326][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.43:326][126]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:326][126]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:384][127]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.43:384][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=20238 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:384][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=20238)
[2026.06.27-10.35.43:384][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.43:384][127]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.43:446][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.43:446][128]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.43:557][130]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10041
[2026.06.27-10.35.43:558][130]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10041
[2026.06.27-10.35.43:570][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:572][130]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:572][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:572][130]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:572][130]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:633][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=35 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:694][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=58 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:755][133]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.43:755][133]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=1.20
[2026.06.27-10.35.43:755][133]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.43:755][133]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.43:755][133]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.43:755][133]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.43:755][133]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.35.43:755][133]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.35.43:757][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.43:757][133]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:757][133]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.43:757][133]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:874][135]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.43:874][135]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:874][135]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:874][135]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.43:874][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.43:874][135]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.43:990][137]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:990][137]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:990][137]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.43:990][137]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.43:990][137]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.43:991][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.43:991][137]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.44:052][138]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.44:053][138]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:114][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:114][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.44:114][139]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.44:176][140]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.44:178][140]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.44:178][140]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:178][140]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.44:178][140]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:236][141]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.44:239][141]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.44:297][142]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.44:297][142]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.44:297][142]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.44:354][143]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.44:416][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=18881 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:416][144]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=18881)
[2026.06.27-10.35.44:419][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.44:419][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.44:419][144]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:419][144]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.44:419][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:419][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.44:420][144]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:420][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.44:420][144]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:420][144]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.44:420][144]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:479][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:479][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:479][145]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=3 Pending=0 Claimed=3 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:479][145]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:536][146]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400948 updated role to ERole::Surrender
[2026.06.27-10.35.44:537][146]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400948] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.06.27-10.35.44:598][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.44:598][147]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:598][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.44:598][147]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:648][148]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398878] Arresting:: BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:660][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=26 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:663][148]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.35.44:663][148]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.06.27-10.35.44:663][148]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.44:663][148]LogTemp: BP_AI_Controller_Police_C_2147398857: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.06.27-10.35.44:663][148]LogTemp: BP_AI_Controller_Police_C_2147398857: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147400948, Role=ERole::DetainSuspect)
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:663][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:663][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:663][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.44:663][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.44:663][148]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.35.44:663][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 updated role to ERole::SecureTarget
[2026.06.27-10.35.44:663][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:663][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.35.44:663][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=26 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:663][148]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.35.44:663][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.44:663][148]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.35.44:663][148]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.35.44:663][148]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=58 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.44:712][149]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.44:712][149]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Enroute, Radio=1, Duration=2.55
[2026.06.27-10.35.44:712][149]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147396532
[2026.06.27-10.35.44:712][149]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Enroute Sender=BP_AI_Ped_Police_C_2147396532
[2026.06.27-10.35.44:712][149]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Enroute IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.44:712][149]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.44:712][149]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.08s
[2026.06.27-10.35.44:712][149]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Enroute Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.35.44:712][149]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.44:716][149]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityAborted
[2026.06.27-10.35.44:725][149]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.44:725][149]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.44:842][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 58.40
[2026.06.27-10.35.44:842][151]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.44:842][151]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.44:842][151]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400933, Level: 2, Distance: 300.26
[2026.06.27-10.35.44:842][151]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.44:842][151]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400933.
[2026.06.27-10.35.44:842][151]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:030][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:030][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.45:030][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.45:030][154]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:030][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.45:030][154]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:030][154]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.45:030][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:092][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:094][155]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:094][155]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:094][155]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=2 Pending=0 Claimed=2 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:094][155]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:094][155]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.45:094][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:094][155]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.45:160][156]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.45:160][156]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.45:160][156]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.45:160][156]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.45:233][157]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400933 updated role to ERole::Surrender
[2026.06.27-10.35.45:233][157]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400933] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.06.27-10.35.45:233][157]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.45:233][157]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.45:297][158]LogTemp: [BP_AI_Controller_Police_C_2147398832] Hysteresis HOLD: keeping BP_AI_Ped_Civilian_C_2147400933 (hold=6.03s, delta=340282346638528859811704183484516925440, need=5000, visUpgrade=false)
[2026.06.27-10.35.45:297][158]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.45:297][158]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.45:297][158]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:297][158]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.45:297][158]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:297][158]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.45:297][158]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:297][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.35.45:297][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.35.45:297][158]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:342][159]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398853] Arresting:: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:352][159]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.45:416][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=17158 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:416][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=17158)
[2026.06.27-10.35.45:420][160]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.45:490][161]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.45:490][161]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:490][161]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.45:490][161]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:543][162]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.35.45:543][162]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.35.45:612][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.45:612][163]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.45:615][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=26 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:615][163]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.35.45:615][163]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.06.27-10.35.45:615][163]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.35.45:615][163]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.06.27-10.35.45:615][163]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147400933, Role=ERole::DetainSuspect)
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:615][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:615][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:615][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:615][163]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:615][163]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.35.45:615][163]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::SecureTarget
[2026.06.27-10.35.45:615][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:615][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.35.45:615][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=57 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:615][163]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.35.45:615][163]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.45:615][163]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.35.45:615][163]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.35.45:668][164]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityAborted
[2026.06.27-10.35.45:678][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=57 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.45:678][164]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.45:745][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.45:746][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.45:746][165]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:746][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.45:746][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.45:746][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.45:746][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.45:746][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.45:746][165]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:806][166]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.35.45:806][166]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.45:806][166]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.45:806][166]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.45:806][166]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.45:806][166]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.45:806][166]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.45:806][166]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.45:806][166]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.45:806][166]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.62s
[2026.06.27-10.35.45:888][167]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:888][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:888][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:888][167]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.45:888][167]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.45:888][167]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.45:952][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.45:952][168]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:952][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.45:952][168]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.45:952][168]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.46:014][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:014][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:014][169]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:014][169]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:014][169]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:014][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:014][169]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:014][169]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147396532 assignment changed EScenarioAssignment::None -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.35.46:014][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 updated role to ERole::SecureTarget
[2026.06.27-10.35.46:014][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:014][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> StayInVehicle (on-foot role, no target, waiting)
[2026.06.27-10.35.46:014][169]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147396532 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.35.46:014][169]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147396532 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.35.46:014][169]LogTemp: BP_AI_Controller_Police_C_2147396511: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.35.46:070][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.46:070][170]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.46:072][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=23310 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:073][170]LogVCC:   IsRoadNavigationViable: OnFoot=23310 RoadEnd->Target=0 Saved=23310 RoadDist=26119 Drive+Walk=26119 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE
[2026.06.27-10.35.46:073][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, starting drive)
[2026.06.27-10.35.46:073][170]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.35.46:073][170]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.35.46:073][170]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Disable
[2026.06.27-10.35.46:073][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_Discovery_2018_C_2147396543 (Target=X=-67605.014 Y=-344274.098 Z=-16380.303, Follow=BP_AI_Ped_Civilian_C_2147400918, Flee=0)
[2026.06.27-10.35.46:075][170]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:140][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:140][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.46:140][171]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:203][172]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:203][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.46:203][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.46:203][172]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:203][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.46:203][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:203][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.46:203][172]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:203][172]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:266][173]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:266][173]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:325][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.46:325][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.35.46:385][175]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:385][175]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.46:385][175]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:385][175]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.46:385][175]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:385][175]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:385][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=15731 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:385][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=15731)
[2026.06.27-10.35.46:385][175]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.46:385][175]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.46:385][175]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.46:385][175]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.46:385][175]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.46:385][175]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.46:385][175]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.46:387][175]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.35.46:450][176]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.46:512][177]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.46:512][177]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.46:512][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:512][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:512][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:512][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.46:512][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.46:512][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.46:645][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=26 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:645][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.46:645][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.46:645][179]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:645][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.46:645][179]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.46:645][179]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.46:645][179]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:645][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.46:645][179]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:702][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=57 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.46:703][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.46:705][180]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:763][181]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:832][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.46:832][182]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:832][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.46:832][182]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.46:832][182]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:832][182]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:900][183]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:905][183]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.46:957][184]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.46:957][184]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.46:963][184]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.47:018][185]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1344.9 (spline dist=10160.1) sample[3] traffic=N physics=Y
[2026.06.27-10.35.47:018][185]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.35.47:028][185]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 31 pts, 4490.7 cm, partial=N
[2026.06.27-10.35.47:028][185]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.35.47:028][185]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:028][185]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=447.1)
[2026.06.27-10.35.47:030][185]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:030][185]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=266.9)
[2026.06.27-10.35.47:030][185]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:030][185]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=271.6)
[2026.06.27-10.35.47:032][185]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:032][185]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=274.2)
[2026.06.27-10.35.47:032][185]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:032][185]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=275.8)
[2026.06.27-10.35.47:033][185]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Charles Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.47:033][185]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.47:033][185]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.47:033][185]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.47:033][185]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.47:033][185]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.47:033][185]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.47:033][185]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:033][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:033][185]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.47:071][186]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147395606' was already added to the screen.
[2026.06.27-10.35.47:081][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=23137 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:081][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=23137)
[2026.06.27-10.35.47:082][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:082][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=276.9)
[2026.06.27-10.35.47:082][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:082][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=277.6)
[2026.06.27-10.35.47:084][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:084][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=278.2)
[2026.06.27-10.35.47:084][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:084][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=278.5)
[2026.06.27-10.35.47:085][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:085][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=278.8)
[2026.06.27-10.35.47:085][186]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:085][186]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.0)
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.47:085][186]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.47:085][186]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.47:085][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.47:085][186]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.47:086][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.47:086][186]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:086][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:086][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:086][186]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:086][186]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:088][186]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.47:088][186]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:088][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:088][186]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:088][186]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:088][186]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:088][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:088][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.47:134][187]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.35.47:134][187]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.35.47:144][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:144][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.0)
[2026.06.27-10.35.47:146][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:146][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.0)
[2026.06.27-10.35.47:146][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:146][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.0)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.1)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.1)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:148][187]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.2)
[2026.06.27-10.35.47:213][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:213][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.1)
[2026.06.27-10.35.47:213][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:213][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.1)
[2026.06.27-10.35.47:214][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:214][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.1)
[2026.06.27-10.35.47:214][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:214][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.2)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.2)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.2)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:215][188]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=263.2)
[2026.06.27-10.35.47:271][189]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:271][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.0)
[2026.06.27-10.35.47:271][189]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:271][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.0)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:273][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.35.47:275][189]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:275][189]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.7)
[2026.06.27-10.35.47:275][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.47:275][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:276][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.47:276][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:330][190]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.47:330][190]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.35.47:330][190]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.47:330][190]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.35.47:330][190]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.47:332][190]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.47:332][190]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.54s
[2026.06.27-10.35.47:332][190]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.35.47:332][190]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.35.47:332][190]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.35.47:332][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:332][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.7)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.7)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.7)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:333][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.8)
[2026.06.27-10.35.47:335][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:335][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.8)
[2026.06.27-10.35.47:335][190]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:335][190]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.8)
[2026.06.27-10.35.47:337][190]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:337][190]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:337][190]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.47:388][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:388][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:389][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:389][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:389][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:389][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:390][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:390][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:391][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:391][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:391][191]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:391][191]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:394][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=14917 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:394][191]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=14917)
[2026.06.27-10.35.47:394][191]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.47:394][191]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.47:394][191]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Enroute
[2026.06.27-10.35.47:394][191]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:472][192]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:472][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:472][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=279.9)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:473][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:475][192]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:477][192]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.47:477][192]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.47:477][192]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.47:477][192]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:477][192]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:477][192]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:477][192]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance] Path adjusted from index 1/31 (30 points modified)
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:520][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:521][193]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:521][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:521][193]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:521][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:523][193]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:523][193]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:523][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.47:523][193]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:523][193]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:523][193]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.47:523][193]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:523][193]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:523][193]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:576][194]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400933 is NOT arrested yet
[2026.06.27-10.35.47:576][194]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400948 arrested in Callout 10041
[2026.06.27-10.35.47:576][194]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400948] Arrest Char  10041
[2026.06.27-10.35.47:577][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:577][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:577][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:577][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:579][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:579][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:579][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:579][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:580][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:580][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:581][194]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:581][194]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:582][194]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:635][195]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:635][195]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:637][195]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:638][195]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:638][195]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:638][195]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=26 DistVeh=1080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:638][195]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:638][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.47:695][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:695][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:697][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:697][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:697][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:697][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:698][196]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:702][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=57 DistVeh=1660 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.47:702][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.47:702][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.47:702][196]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:702][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.47:702][196]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:702][196]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:756][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:756][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:756][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:756][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:758][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:760][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:760][197]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:760][197]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:762][197]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_10-4 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.47:762][197]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.47:763][197]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.47:763][197]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.47:763][197]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.47:763][197]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.47:763][197]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.47:822][198]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:823][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:823][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:823][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:823][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:824][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:825][198]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:825][198]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:825][198]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:825][198]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:877][199]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:879][199]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:879][199]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:879][199]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:879][199]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:880][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.47:880][199]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.47:880][199]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.47:880][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.47:880][199]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.47:880][199]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.47:880][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.47:880][199]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.47:935][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:935][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:937][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:938][200]LogTemp: [Avoidance] Path adjusted from index 2/31 (29 points modified)
[2026.06.27-10.35.47:938][200]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:940][200]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.47:940][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 458.04
[2026.06.27-10.35.47:940][200]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:940][200]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:940][200]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 430.24
[2026.06.27-10.35.47:940][200]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.47:940][200]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.47:940][200]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.47:997][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:997][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:997][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:997][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:999][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:999][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.47:999][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.47:999][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.48:000][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.48:000][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.48:001][201]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.48:001][201]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.48:002][201]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.48:002][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:002][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.48:002][201]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.48:002][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.48:002][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.48:002][201]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.48:002][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.48:002][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.48:058][202]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.48:058][202]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.48:059][202]LogTemp: [Avoidance] Path adjusted from index 3/31 (28 points modified)
[2026.06.27-10.35.48:059][202]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.48:064][202]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:064][202]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:064][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=21562 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:064][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=21562)
[2026.06.27-10.35.48:124][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:126][203]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.48:126][203]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.48:126][203]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:126][203]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.48:126][203]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:126][203]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:243][205]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400918 is NOT arrested yet
[2026.06.27-10.35.48:243][205]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400933 arrested in Callout 10041
[2026.06.27-10.35.48:243][205]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400933] Arrest Char  10041
[2026.06.27-10.35.48:246][205]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:246][205]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:246][205]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:302][206]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.48:302][206]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.48:361][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.49
[2026.06.27-10.35.48:361][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:361][207]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:361][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 424.66
[2026.06.27-10.35.48:361][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:361][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:361][207]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:361][207]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:361][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=14738 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:361][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=14738)
[2026.06.27-10.35.48:361][207]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:477][209]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.48:477][209]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.48:477][209]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.48:477][209]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.48:477][209]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.48:477][209]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.48:477][209]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.48:532][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.48:532][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.48:534][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.48:534][210]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.48:534][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.48:534][210]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.48:537][210]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.48:537][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.48:537][210]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:537][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.48:537][210]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:654][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=34 DistVeh=1134 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:656][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.48:656][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=107 DistVeh=1742 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.48:716][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.48:716][213]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.48:716][213]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.48:776][214]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:776][214]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 364.92
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 364.92
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 364.92
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.67
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.67
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.67
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.67
[2026.06.27-10.35.48:776][214]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.48:776][214]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.48:776][214]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:835][215]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:835][215]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:835][215]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:891][216]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.35.48:892][216]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.48:892][216]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.48:892][216]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.48:892][216]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.48:892][216]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.48:892][216]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.48:892][216]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.48:892][216]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.48:892][216]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.35.48:892][216]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.48:948][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.48:948][217]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.48:948][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.48:948][217]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:010][218]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:010][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:010][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.49:072][219]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:072][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=19817 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:072][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=19817)
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.49:072][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.49:072][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.49:072][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.49:072][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.49:072][219]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.49:131][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:131][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.49:131][220]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:133][220]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.49:133][220]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.49:200][221]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:200][221]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:200][221]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:200][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 309.57
[2026.06.27-10.35.49:200][221]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:200][221]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:200][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 309.57
[2026.06.27-10.35.49:200][221]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:200][221]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:200][221]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:201][221]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:201][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 353.11
[2026.06.27-10.35.49:201][221]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:201][221]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:201][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 353.11
[2026.06.27-10.35.49:201][221]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:201][221]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:201][221]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 353.11
[2026.06.27-10.35.49:201][221]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:201][221]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:201][221]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:260][222]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:260][222]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:322][223]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:405][224]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.49:405][224]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:405][224]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.49:405][224]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:405][224]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:405][224]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:405][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=14650 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:405][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=14650)
[2026.06.27-10.35.49:473][225]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.49:473][225]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.49:473][225]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.49:473][225]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.49:473][225]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.49:473][225]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.49:473][225]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.49:533][226]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:533][226]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.49:533][226]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.06.27-10.35.49:608][227]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.49:608][227]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.49:610][227]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:610][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 331.31
[2026.06.27-10.35.49:610][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:610][227]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:610][227]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:610][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 261.06
[2026.06.27-10.35.49:610][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:610][227]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.49:610][227]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 261.06
[2026.06.27-10.35.49:610][227]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.49:610][227]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.49:610][227]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:610][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=180 DistVeh=1277 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:678][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.49:678][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=256 DistVeh=1880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.49:678][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.49:742][229]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:814][230]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:814][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.49:814][230]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:814][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.49:814][230]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.49:880][231]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.49:880][231]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.49:880][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.49:880][231]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.49:880][231]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.49:880][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.49:880][231]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.50:005][233]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400948 already exists in Callout 10041
[2026.06.27-10.35.50:005][233]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.50:005][233]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.06.27-10.35.50:005][233]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.35.50:005][233]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.35.50:005][233]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.50:005][233]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.06.27-10.35.50:005][233]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.35.50:005][233]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.50:005][233]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400918 is NOT arrested yet
[2026.06.27-10.35.50:018][233]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:018][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:018][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.50:018][233]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.50:018][233]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.50:018][233]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.50:018][233]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.50:018][233]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.50:018][233]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.50:018][233]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:018][233]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:018][233]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.50:018][233]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:018][233]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:018][233]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:018][233]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 220.04
[2026.06.27-10.35.50:018][233]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:018][233]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:018][233]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:018][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.50:018][233]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.50:019][233]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:019][233]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:077][234]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:077][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.0)
[2026.06.27-10.35.50:079][234]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:079][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.0)
[2026.06.27-10.35.50:079][234]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:079][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.0)
[2026.06.27-10.35.50:080][234]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:080][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.0)
[2026.06.27-10.35.50:082][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=18074 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:082][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=18074)
[2026.06.27-10.35.50:082][234]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:082][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:082][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:146][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:147][235]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.35.50:147][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.50:210][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:210][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:211][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:211][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:211][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:211][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:212][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:214][236]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:214][236]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.4)
[2026.06.27-10.35.50:274][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.50:274][237]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:274][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.50:274][237]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:274][237]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:274][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:274][237]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance] Path adjusted from index 7/31 (24 points modified)
[2026.06.27-10.35.50:276][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:277][237]LogTemp: [Avoidance] Path adjusted from index 7/31 (24 points modified)
[2026.06.27-10.35.50:277][237]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.3)
[2026.06.27-10.35.50:340][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:340][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:340][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:340][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:341][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:343][238]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:343][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:400][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:402][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:402][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:402][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:402][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:403][239]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:403][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:403][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=14488 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:403][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=14488)
[2026.06.27-10.35.50:403][239]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:471][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:471][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:473][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:473][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:473][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:473][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:475][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:476][240]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:476][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.50:476][240]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:476][240]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:476][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.50:476][240]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:476][240]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:476][240]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:476][240]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.50:476][240]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:476][240]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:476][240]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:476][240]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.50:476][240]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.50:476][240]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.50:478][240]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.50:478][240]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.50:478][240]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.50:478][240]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.50:478][240]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.50:478][240]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.50:478][240]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:478][240]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:478][240]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:535][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:535][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:535][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:535][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:537][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:538][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:538][241]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:538][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:540][241]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.50:540][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.50:540][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.50:540][241]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.50:540][241]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.50:540][241]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.50:540][241]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:607][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:607][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:607][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:607][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:608][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:610][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:612][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.50:612][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.50:612][242]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.50:612][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:672][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.50:674][243]LogTemp: [Avoidance] Path adjusted from index 5/31 (26 points modified)
[2026.06.27-10.35.50:674][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:675][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.50:677][243]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:677][243]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.50:677][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.50:677][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:677][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.50:677][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:732][244]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400933 already exists in Callout 10041
[2026.06.27-10.35.50:732][244]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400918 is NOT arrested yet
[2026.06.27-10.35.50:742][244]LogTemp: [Avoidance] Path adjusted from index 6/31 (25 points modified)
[2026.06.27-10.35.50:742][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.50:813][245]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:814][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:814][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:814][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:814][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:816][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:817][245]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.50:817][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:817][245]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:817][245]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1050.9)
[2026.06.27-10.35.50:819][245]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.50:876][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.50:877][246]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1176.9)
[2026.06.27-10.35.50:879][246]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:879][246]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:879][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.50:879][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:879][246]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:879][246]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:879][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.50:879][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:879][246]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:879][246]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:880][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.50:880][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:880][246]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.50:880][246]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.50:880][246]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.50:880][246]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.50:880][246]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.50:880][246]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.50:880][246]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.50:980][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:980][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:982][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:983][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.50:985][247]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=1026.3)
[2026.06.27-10.35.50:988][247]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:988][247]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:988][247]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.50:988][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.50:988][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.51:083][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:083][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:083][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:084][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:086][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:086][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:086][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:086][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:087][248]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=986.7)
[2026.06.27-10.35.51:090][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.51:090][248]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.51:090][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=16652 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.51:090][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=16652)
[2026.06.27-10.35.51:090][248]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.51:090][248]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.51:090][248]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.51:090][248]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.51:090][248]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.51:090][248]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.51:090][248]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.51:090][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.51:090][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.51:090][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.51:090][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.51:090][248]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:090][248]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:090][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.51:090][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.51:090][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.51:090][248]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:090][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.51:091][248]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:146][249]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:146][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:146][249]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:148][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:148][249]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:148][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:148][249]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:148][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:149][249]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:149][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:149][249]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:149][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:150][249]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:150][249]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=841.4)
[2026.06.27-10.35.51:219][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:219][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:221][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:222][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:222][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:223][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:223][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:224][250]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:224][250]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=793.4)
[2026.06.27-10.35.51:224][250]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.51:287][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:287][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:289][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:289][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:290][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:290][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:291][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:291][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:292][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:292][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:294][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:294][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:295][251]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:295][251]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=981.0)
[2026.06.27-10.35.51:297][251]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.51:297][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.51:297][251]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.51:297][251]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:297][251]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:297][251]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.51:297][251]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:298][251]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.51:298][251]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.51:298][251]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.51:298][251]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.51:298][251]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.51:298][251]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:298][251]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:298][251]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.51:298][251]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:364][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:364][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:365][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:366][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:366][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:366][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:366][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:368][252]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:368][252]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=969.7)
[2026.06.27-10.35.51:368][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13934 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.51:368][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=13934)
[2026.06.27-10.35.51:414][253]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:415][253]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.35.51:415][253]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:415][253]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:417][253]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.35.51:418][253]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:418][253]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:488][254]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:489][254]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:489][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:489][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:489][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:490][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:491][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:492][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:492][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:494][254]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:494][254]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=672.7)
[2026.06.27-10.35.51:496][254]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:496][254]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.51:496][254]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.51:496][254]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.35.51:496][254]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.35.51:496][254]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.35.51:496][254]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.35.51:496][254]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.35.51:496][254]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:496][254]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.51:496][254]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.51:496][254]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:496][254]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.51:496][254]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:556][255]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:557][255]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=562.6)
[2026.06.27-10.35.51:557][255]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:557][255]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=562.6)
[2026.06.27-10.35.51:559][255]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:559][255]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=562.6)
[2026.06.27-10.35.51:561][255]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:623][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:623][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:623][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:623][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:624][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:626][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:626][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:626][256]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:626][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=659.8)
[2026.06.27-10.35.51:628][256]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:628][256]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:628][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.51:628][256]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.51:702][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:702][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:704][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:705][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:707][257]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.51:707][257]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=433.5)
[2026.06.27-10.35.51:708][257]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.51:708][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.51:709][257]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.51:709][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.51:709][257]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.51:709][257]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:709][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.51:709][257]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.51:709][257]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.51:709][257]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.51:709][257]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.51:709][257]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.51:709][257]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:709][257]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.51:762][258]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:762][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:764][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:765][258]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:765][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:765][258]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:765][258]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=625.2)
[2026.06.27-10.35.51:767][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.51:767][258]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.06.27-10.35.51:821][259]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.51:821][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:823][259]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:823][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:824][259]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:824][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:826][259]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:826][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:826][259]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:826][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:828][259]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:828][259]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=608.7)
[2026.06.27-10.35.51:829][259]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:882][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:882][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:883][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:884][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:884][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:884][260]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:884][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.9)
[2026.06.27-10.35.51:886][260]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:886][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.51:886][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.51:886][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.51:886][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.51:886][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.51:886][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.51:886][260]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:886][260]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:944][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:944][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:944][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:944][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:946][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:948][261]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.51:948][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.4)
[2026.06.27-10.35.51:948][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.51:949][261]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:949][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.51:949][261]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.51:949][261]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:949][261]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.51:949][261]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.52:005][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:005][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:005][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:005][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:006][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:008][262]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:008][262]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=582.1)
[2026.06.27-10.35.52:009][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:009][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.52:009][262]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.52:009][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.52:009][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.52:010][262]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.52:010][262]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.52:010][262]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.52:085][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:085][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:085][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:085][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:086][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.7)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.8)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:088][263]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.8)
[2026.06.27-10.35.52:091][263]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.52:091][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=15041 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:091][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=15041)
[2026.06.27-10.35.52:091][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:091][263]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.52:148][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:148][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:149][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:149][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:149][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:149][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:150][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:151][264]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.52:151][264]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=290.6)
[2026.06.27-10.35.52:153][264]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.52:153][264]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.52:153][264]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.52:153][264]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:153][264]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.52:153][264]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.52:153][264]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:153][264]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.52:153][264]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:153][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.52:153][264]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.52:215][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:215][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:217][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:218][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:218][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:218][265]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:218][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=311.9)
[2026.06.27-10.35.52:292][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:292][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:292][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:292][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:293][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:293][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:295][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:295][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:296][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:296][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:297][266]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=274.7)
[2026.06.27-10.35.52:299][266]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.52:354][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:354][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:355][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:355][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:355][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:355][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:357][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=266.4)
[2026.06.27-10.35.52:359][267]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.52:359][267]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:359][267]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.52:359][267]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:359][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13542 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:359][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=13542)
[2026.06.27-10.35.52:416][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:418][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:418][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:418][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:418][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:418][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:420][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=283.1)
[2026.06.27-10.35.52:483][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:483][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:485][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:485][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:485][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:486][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:486][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:486][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:486][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:486][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:487][269]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:487][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.3)
[2026.06.27-10.35.52:487][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.52:487][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.52:487][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.52:487][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.52:487][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.52:487][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.52:546][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:546][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:546][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:546][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:547][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:549][270]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:549][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=273.8)
[2026.06.27-10.35.52:610][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:610][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:610][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:610][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:612][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:613][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:613][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:613][271]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:613][271]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.7)
[2026.06.27-10.35.52:613][271]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.52:613][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.52:613][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.52:613][271]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:613][271]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.52:613][271]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.52:613][271]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.52:613][271]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.52:613][271]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.52:613][271]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.52:613][271]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:615][271]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:680][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.52:680][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:680][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:681][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:682][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:682][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:682][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:682][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:684][272]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.52:684][272]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.2)
[2026.06.27-10.35.52:686][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:686][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.52:746][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:746][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:748][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:750][273]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:750][273]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=270.8)
[2026.06.27-10.35.52:810][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:810][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:810][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:810][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:812][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:813][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:813][274]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:813][274]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.0)
[2026.06.27-10.35.52:815][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.52:815][274]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:815][274]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.52:815][274]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.52:815][274]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.52:874][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:874][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:876][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:878][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:878][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:878][275]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:878][275]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.8)
[2026.06.27-10.35.52:928][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:928][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:928][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:928][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:930][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:932][276]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:932][276]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:989][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:990][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:990][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:991][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:991][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:991][277]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.52:991][277]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=260.8)
[2026.06.27-10.35.52:991][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.52:991][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.53:102][278]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:102][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.0)
[2026.06.27-10.35.53:102][278]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:102][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.0)
[2026.06.27-10.35.53:103][278]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:103][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=262.0)
[2026.06.27-10.35.53:105][278]LogTemp: [Avoidance] Path adjusted from index 14/31 (17 points modified)
[2026.06.27-10.35.53:105][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:105][278]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:105][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:106][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:106][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.53:106][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:106][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:106][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:106][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:106][278]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:106][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.53:106][278]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.53:107][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:107][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.53:107][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:107][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:107][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:107][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:107][278]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:107][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13132 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:107][278]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=13132)
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.53:107][278]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.53:107][278]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.53:107][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.53:107][278]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.53:121][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:121][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:122][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:122][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:123][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:123][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:123][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:123][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:124][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:124][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:124][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:126][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:128][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:128][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:128][279]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:128][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:131][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:131][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.53:194][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:194][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:194][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:194][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:195][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:197][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:197][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:197][280]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:197][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:253][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:253][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:255][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:255][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:256][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:257][281]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:257][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:258][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.53:258][281]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:258][281]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.53:258][281]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:310][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:310][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:311][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:311][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:312][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:313][282]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:313][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:315][282]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:370][283]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:372][283]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:372][283]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:374][283]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:374][283]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:375][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13271 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:375][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=13271)
[2026.06.27-10.35.53:427][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:427][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:428][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:428][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:428][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:428][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:430][284]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:490][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:490][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:491][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:491][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:492][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:492][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:492][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:493][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:493][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:493][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:495][285]LogTemp: [Avoidance] Path adjusted from index 15/31 (16 points modified)
[2026.06.27-10.35.53:495][285]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:496][285]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.53:496][285]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.53:496][285]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:496][285]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.53:496][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:496][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:496][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:496][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:496][285]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:498][285]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:498][285]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.53:498][285]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:498][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:498][285]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:498][285]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:498][285]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:548][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:550][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:550][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:550][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:550][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:551][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:551][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:551][286]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:551][286]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:607][287]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:607][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:607][287]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:607][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:609][287]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:609][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:609][287]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:609][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:610][287]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:610][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:610][287]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:668][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:668][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:669][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:669][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:669][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:669][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:670][288]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:672][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.53:673][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:673][288]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.53:673][288]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:673][288]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.53:673][288]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:673][288]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.53:723][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:723][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:725][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:725][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:725][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:725][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:727][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:791][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:792][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:792][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:792][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:793][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:793][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:795][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:795][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:795][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:795][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:796][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:796][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:796][290]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:796][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:850][291]LogTemp: [Avoidance] Path adjusted from index 16/31 (15 points modified)
[2026.06.27-10.35.53:850][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.35.53:852][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.53:913][292]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.53:913][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.53:913][292]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.53:913][292]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.53:913][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.53:913][292]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.53:915][292]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:915][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.53:915][292]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:915][292]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:915][292]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.53:915][292]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.53:915][292]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.53:915][292]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.53:915][292]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.53:915][292]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.53:915][292]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.53:980][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.53:980][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.54:112][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.54:112][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.54:112][294]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.54:112][294]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.54:112][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.54:112][294]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.54:112][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=10632 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.54:112][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=10632)
[2026.06.27-10.35.54:112][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.54:112][294]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:113][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.54:113][294]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:113][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.54:113][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.54:351][297]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.54:351][297]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.54:351][297]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.54:351][297]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:351][297]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:351][297]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.54:351][297]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:351][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.54:351][297]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.54:351][297]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.54:351][297]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.54:351][297]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.54:351][297]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:352][297]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:352][297]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.54:352][297]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:454][298]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.54:454][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13108 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.54:454][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=13108)
[2026.06.27-10.35.54:535][300]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.54:535][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.54:535][300]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.54:535][300]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.54:535][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.54:535][300]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.54:537][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.54:537][300]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:537][300]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.54:539][300]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:654][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.54:656][302]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.54:656][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.54:712][303]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.06.27-10.35.54:728][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.54:774][304]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.06.27-10.35.54:786][304]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.54:786][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.54:786][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.54:786][304]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:786][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.54:786][304]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.54:786][304]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.54:786][304]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.54:786][304]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.54:786][304]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.54:786][304]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:831][305]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400933 already exists in Callout 10041
[2026.06.27-10.35.54:831][305]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.35.54:831][305]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.06.27-10.35.54:831][305]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.54:831][305]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.35.54:831][305]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.35.54:831][305]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.06.27-10.35.54:831][305]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.35.54:831][305]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.35.54:831][305]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400918 is NOT arrested yet
[2026.06.27-10.35.54:892][306]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400948 already exists in Callout 10041
[2026.06.27-10.35.54:893][306]LogTemp: [AreAllSuspectsApprehended] Callout 10041:  Suspect BP_AI_Ped_Civilian_C_2147400918 is NOT arrested yet
[2026.06.27-10.35.54:969][307]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.54:969][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.54:969][307]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.54:969][307]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.54:969][307]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:025][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:025][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.55:128][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=9397 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:128][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=9397)
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:131][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:131][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:131][309]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:131][309]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:132][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:132][309]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.55:207][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.55:207][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.55:207][311]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.55:208][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.55:208][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.55:208][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.55:208][311]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:208][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.55:208][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.55:208][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:208][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.55:208][311]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:208][311]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.55:323][313]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.55:375][314]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.55:375][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=13011 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:375][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=13011)
[2026.06.27-10.35.55:375][314]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.55:375][314]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.55:375][314]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:375][314]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.55:375][314]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:432][315]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.35.55:491][316]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.55:610][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:610][318]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.55:610][318]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.55:610][318]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.55:610][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.55:610][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.55:610][318]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:610][318]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.55:610][318]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.55:610][318]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.55:610][318]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.55:610][318]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:663][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.55:664][319]LogTemp: Warning: [Avoidance::Execute] Default clear — returning to default (progress: 2539/4377, pastObstacle: Y, nearEnd: N)
[2026.06.27-10.35.55:664][319]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.35.55:665][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:665][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.55:778][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.55:778][321]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:778][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.55:778][321]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.55:890][323]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:890][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:890][323]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:890][323]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:890][323]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:890][323]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:943][324]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.55:943][324]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.55:943][324]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.55:998][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.55:998][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.55:998][325]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.55:998][325]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:998][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:998][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.55:998][325]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.55:998][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.55:998][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.56:070][326]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:070][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.56:070][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:070][326]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:070][326]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.56:070][326]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.56:070][326]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:070][326]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.56:070][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:070][326]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:070][326]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:070][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=9214 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:070][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=9214)
[2026.06.27-10.35.56:113][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:113][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.56:219][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.56:219][329]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:219][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.56:219][329]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:376][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.56:376][332]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.56:376][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=11848 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:376][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=11848)
[2026.06.27-10.35.56:488][334]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.56:488][334]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.56:488][334]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:488][334]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.56:488][334]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:488][334]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:488][334]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:488][334]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.56:488][334]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:488][334]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:488][334]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:488][334]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.56:488][334]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.56:488][334]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.56:488][334]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.56:488][334]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.56:488][334]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.56:547][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.56:547][335]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.35.56:606][336]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.06.27-10.35.56:606][336]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:656][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.56:656][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.56:656][337]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:656][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.56:656][337]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:656][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:713][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.56:819][340]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.56:819][340]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.56:926][342]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:926][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.56:926][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:926][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:927][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:927][342]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:927][342]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:927][342]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.56:927][342]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.56:927][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.56:927][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:927][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.56:927][342]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.56:927][342]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.56:927][342]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.56:927][342]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.56:984][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.56:984][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.57:032][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=9045 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.57:032][344]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=9045)
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.57:032][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.57:032][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.57:032][344]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.57:032][344]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.57:092][345]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.57:093][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.57:093][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:093][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.57:093][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:093][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.57:093][345]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.57:249][348]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.35.57:252][348]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.35.57:262][348]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.57:262][348]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.57:370][350]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.57:370][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.57:370][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.57:370][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:370][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:370][350]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.57:370][350]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:370][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.57:370][350]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.57:371][350]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.57:371][350]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.57:371][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.57:371][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:371][350]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:371][350]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.57:371][350]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:371][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=10243 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.57:371][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=10243)
[2026.06.27-10.35.57:546][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.57:546][353]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:546][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.57:546][353]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:604][354]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.57:605][354]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:605][354]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.57:605][354]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.57:665][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.57:665][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1897 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.57:665][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.57:665][355]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.57:665][355]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.57:787][357]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.57:788][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.57:788][357]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.57:788][357]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.57:788][357]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.57:788][357]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.57:788][357]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.57:788][357]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.57:788][357]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.57:788][357]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:901][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.57:901][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.57:901][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.57:901][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.57:901][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.57:901][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.57:957][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.57:957][360]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.57:957][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.57:957][360]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.58:012][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:012][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.58:012][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.58:012][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.58:012][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.58:012][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.58:012][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.58:012][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.58:107][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8865 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:107][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=8865)
[2026.06.27-10.35.58:122][363]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.58:122][363]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.58:130][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:130][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.58:130][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.58:130][363]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:130][363]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:218][365]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.35.58:220][365]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.58:220][365]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.58:220][365]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:220][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.58:220][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:220][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:220][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:220][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:220][365]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:221][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.58:221][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:221][365]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.58:221][365]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:221][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.58:221][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:221][365]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:221][365]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.58:221][365]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:221][365]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:221][365]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.58:368][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.58:368][368]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.58:368][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.58:368][368]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.58:368][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8786 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:368][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=8786)
[2026.06.27-10.35.58:547][371]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.58:547][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.58:547][371]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.58:547][371]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.58:547][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.58:547][371]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.58:567][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.35.58:609][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:653][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.58:654][374]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:654][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.58:654][374]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:654][374]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.58:654][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.58:654][374]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.58:654][374]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.58:654][374]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.58:654][374]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.58:654][374]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.58:654][374]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.58:654][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.58:698][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.58:794][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.58:794][377]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.58:794][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.58:794][377]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.58:963][381]LogTemp: Warning: CalloutAttachment: BP_JayHalstead_C_2147468140 already attached to callout 10041
[2026.06.27-10.35.59:020][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:020][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.59:068][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8634 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:068][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=8634)
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.59:068][383]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.59:068][383]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.59:068][383]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.59:068][383]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.59:070][383]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:070][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.59:070][383]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:070][383]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:070][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.59:070][383]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:070][383]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:070][383]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:071][383]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.59:071][383]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.59:072][383]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:072][383]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.59:072][383]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:072][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:072][383]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:072][383]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:072][383]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.59:112][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:112][384]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.35.59:161][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.59:161][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.59:161][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:161][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:204][386]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.59:204][386]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:204][386]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.59:204][386]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:380][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8614 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:380][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=8614)
[2026.06.27-10.35.59:478][392]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:478][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.59:478][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:478][392]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.59:478][392]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.35.59:478][392]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:478][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.59:478][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:478][392]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:478][392]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.59:478][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:478][392]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:478][392]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.59:608][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:608][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.35.59:608][395]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:608][395]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.35.59:608][395]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:650][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.59:651][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=274 DistVeh=1896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.35.59:698][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.35.59:698][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.35.59:698][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:698][397]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:698][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.35.59:885][401]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.59:885][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.59:885][401]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.59:887][401]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.35.59:887][401]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.35.59:887][401]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.35.59:887][401]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:887][401]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 324.90
[2026.06.27-10.35.59:887][401]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:887][401]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.35.59:887][401]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.35.59:887][401]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.35.59:887][401]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.35.59:887][401]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.35.59:887][401]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.35.59:887][401]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.35.59:887][401]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.00:023][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:023][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.00:023][404]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.00:023][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.00:023][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.00:023][404]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.00:023][404]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.00:023][404]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.00:023][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.00:023][404]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:023][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.00:023][404]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:067][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8482 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:067][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=8482)
[2026.06.27-10.36.00:121][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:121][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.00:210][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.00:210][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.00:210][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:210][408]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.00:298][410]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.00:298][410]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:298][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 308.15
[2026.06.27-10.36.00:298][410]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:298][410]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.00:298][410]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:298][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:298][410]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:298][410]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:298][410]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:298][410]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:298][410]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:298][410]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:386][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8452 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:386][412]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=8452)
[2026.06.27-10.36.00:437][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.00:437][413]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:437][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.00:437][413]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:479][414]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.00:479][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.00:479][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.00:479][414]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.00:479][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.00:479][414]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.00:624][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=274 DistVeh=1370 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:624][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.00:666][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:666][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.00:750][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.00:751][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.00:751][419]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.00:751][419]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.00:751][419]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.00:751][419]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.00:847][422]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.00:847][422]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:847][422]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.00:847][422]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.00:982][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.00:982][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.01:028][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8075 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:028][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=8075)
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.01:073][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.01:073][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.01:073][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.01:073][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.01:073][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:073][427]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.01:118][428]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:118][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.01:118][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:118][428]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:118][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.28
[2026.06.27-10.36.01:118][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:118][428]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:118][428]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:118][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.01:118][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:118][428]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:118][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.01:118][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:118][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:118][428]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:120][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.01:120][428]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.01:250][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.01:251][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.01:251][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:251][431]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:251][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.01:251][431]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.01:251][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.01:251][431]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.01:380][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=8083 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:380][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=8083)
[2026.06.27-10.36.01:381][434]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.36.01:534][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.01:534][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.01:534][437]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.01:535][437]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:535][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 190.44
[2026.06.27-10.36.01:535][437]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:535][437]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:535][437]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:535][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.01:535][437]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:535][437]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:535][437]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:621][439]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=268 DistVeh=1354 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:621][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.01:677][440]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:677][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.01:677][440]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.01:677][440]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.01:677][440]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.01:677][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.01:758][442]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.01:758][442]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.01:758][442]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:758][442]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:889][445]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.01:889][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.01:889][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.01:889][445]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.01:889][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.01:889][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.01:966][446]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.01:966][446]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:966][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 155.46
[2026.06.27-10.36.01:966][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:966][446]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:966][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 155.46
[2026.06.27-10.36.01:966][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:966][446]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:966][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 155.46
[2026.06.27-10.36.01:966][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:966][446]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:966][446]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:966][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.01:966][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:966][446]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.01:966][446]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.01:966][446]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.01:966][446]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.01:966][446]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.01:980][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.01:980][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.02:023][448]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.02:023][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.02:024][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.02:024][448]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.02:024][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.02:024][448]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.02:024][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=7356 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:024][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=7356)
[2026.06.27-10.36.02:070][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.02:070][449]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:070][449]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.02:070][449]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:121][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:121][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.02:265][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.02:265][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.02:265][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:265][453]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.02:353][455]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.02:353][455]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:353][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.02:353][455]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:353][455]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.02:353][455]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:353][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.98
[2026.06.27-10.36.02:353][455]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:353][455]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:353][455]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.98
[2026.06.27-10.36.02:353][455]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:353][455]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:353][455]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.02:396][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=7516 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:396][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=7516)
[2026.06.27-10.36.02:487][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.02:487][458]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:487][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.02:487][458]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:487][458]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.02:487][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.02:487][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.02:487][458]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.02:487][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.02:487][458]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.02:624][461]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=292 DistVeh=1292 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:624][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.02:667][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:667][462]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.02:756][464]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:756][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.02:756][464]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:756][464]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:756][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.02:756][464]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:756][464]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.02:756][464]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.02:756][464]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:756][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.29
[2026.06.27-10.36.02:756][464]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:756][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:758][464]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:758][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.29
[2026.06.27-10.36.02:758][464]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:758][464]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.02:758][464]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.29
[2026.06.27-10.36.02:758][464]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.02:758][464]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.02:758][464]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.02:807][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.02:807][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.02:891][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.02:891][467]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:891][467]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.02:891][467]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.02:932][468]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.36.02:940][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.02:940][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.02:940][468]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.02:977][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.02:977][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.03:014][470]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=-67198.021 Y=-344351.985 Z=-16371.027
[2026.06.27-10.36.03:014][470]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.36.03:068][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=6591 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.03:068][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=6591)
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.03:068][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.03:068][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.03:068][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.03:068][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.03:107][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.03:107][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.03:195][474]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:195][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.03:195][474]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:195][474]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.03:195][474]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:195][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.03:195][474]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:195][474]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:195][474]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.03:195][474]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:195][474]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:195][474]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.03:197][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.03:197][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.03:197][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.03:197][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.03:197][474]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.03:323][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.03:323][477]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.03:323][477]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.03:323][477]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.03:323][477]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.03:323][477]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.03:367][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.03:367][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.03:367][478]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.03:367][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=6915 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.03:367][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=6915)
[2026.06.27-10.36.03:618][484]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:618][484]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.03:618][484]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:618][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:618][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:618][484]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:618][484]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:619][484]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.03:619][484]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:619][484]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.03:619][484]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.03:619][484]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.03:619][484]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.03:619][484]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.03:619][484]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.03:619][484]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.03:619][484]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.03:619][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.03:620][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.03:659][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.03:700][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.03:738][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.03:738][487]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.03:738][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.03:738][487]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.03:780][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.03:780][488]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.03:873][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.03:873][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.03:875][490]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.03:875][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.03:875][490]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.03:875][490]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.03:875][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.03:875][490]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.04:005][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:005][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.04:005][493]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.04:005][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.04:005][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.04:005][493]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.04:005][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.04:005][493]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.04:050][494]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:050][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.04:050][494]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:050][494]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:050][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.04:050][494]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.04:050][494]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:050][494]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.04:050][494]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:050][494]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:050][494]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:050][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=6070 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:050][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=6070)
[2026.06.27-10.36.04:093][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:093][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.04:144][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.04:144][496]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.04:144][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.04:144][496]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.04:189][497]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.04:189][497]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.04:370][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=6470 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:370][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=6470)
[2026.06.27-10.36.04:414][502]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.04:414][502]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.04:462][503]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:462][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.04:462][503]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:462][503]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:462][503]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:462][503]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.04:462][503]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:462][503]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:462][503]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:462][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.04:462][503]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.04:506][504]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.04:506][504]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.04:506][504]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.04:506][504]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.04:506][504]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.04:506][504]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.04:556][505]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.04:556][505]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.04:556][505]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.04:556][505]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.04:601][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.04:601][506]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.04:601][506]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:646][507]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.04:690][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.04:692][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.04:872][512]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.04:872][512]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.04:874][512]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:874][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.04:874][512]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:874][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:874][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:875][512]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:875][512]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:875][512]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.04:875][512]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.04:875][512]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.04:875][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:875][512]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.04:875][512]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.04:875][512]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.04:921][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.04:921][513]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.04:967][514]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.04:967][514]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.04:967][514]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.04:967][514]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.05:008][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:008][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.05:008][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.05:008][515]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.05:051][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=5519 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:051][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=5519)
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.05:051][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.05:051][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.05:051][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.05:051][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.05:094][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:094][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.05:276][521]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.05:276][521]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.05:276][521]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.05:276][521]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:276][521]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:276][521]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.05:276][521]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.05:278][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:278][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:278][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:278][521]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.05:278][521]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.05:278][521]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.05:278][521]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.05:278][521]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:278][521]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:278][521]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.05:278][521]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.05:365][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=5960 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:365][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=5960)
[2026.06.27-10.36.05:406][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.05:406][524]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.05:406][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.05:406][524]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.05:445][525]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.36.05:445][525]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.06.27-10.36.05:445][525]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.36.05:445][525]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398878
[2026.06.27-10.36.05:445][525]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.36.05:445][525]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.36.05:445][525]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.36.05:445][525]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.36.05:447][525]LogTemp: BroadcastStimulus: origin=X=-66877.631 Y=-344032.398 Z=-16373.689 range=100 overlaps=0 applied=1 (0.02 ms)
[2026.06.27-10.36.05:455][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.05:455][525]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.05:456][525]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.05:456][525]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.05:631][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:633][529]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.05:676][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:676][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.05:716][531]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.05:716][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.05:716][531]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.05:716][531]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.05:716][531]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.05:716][531]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.05:716][531]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.05:716][531]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.05:716][531]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.05:716][531]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.05:762][532]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.05:807][533]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.36.05:809][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.05:809][533]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.05:809][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.05:809][533]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.05:891][535]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.05:891][535]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.05:893][535]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.05:893][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.05:893][535]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.05:893][535]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.05:893][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.05:893][535]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.05:940][536]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.05:940][536]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.05:981][537]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.05:981][537]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.05:981][537]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.05:981][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.05:981][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.06:027][538]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.06:029][538]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.06:029][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.06:029][538]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.06:029][538]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.06:029][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.06:029][538]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.06:029][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4995 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.06:029][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4995)
[2026.06.27-10.36.06:062][538]LogRHI: Display: Encountered a new graphics PSO: 4094463728
[2026.06.27-10.36.06:076][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.06:076][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.06:159][540]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.06:159][540]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.06:160][540]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:160][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.06:160][540]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:160][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:160][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:160][540]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:160][540]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.06:161][540]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:161][540]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.06:161][540]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:161][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:161][540]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:161][540]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:161][540]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.06:218][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.06:219][542]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.06:219][542]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.06:219][542]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.06:316][544]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.06:316][544]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.06:365][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=5453 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.06:365][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=5453)
[2026.06.27-10.36.06:508][548]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.06:508][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.06:508][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.06:508][548]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.06:508][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.06:508][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.06:508][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.06:508][548]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.06:563][549]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:563][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.06:563][549]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:563][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:563][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:563][549]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:563][549]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.06:565][549]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:565][549]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.06:565][549]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:565][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:565][549]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:565][549]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:565][549]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.06:565][549]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.06:565][549]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.06:565][549]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.06:611][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.06:657][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.06:662][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.06:662][551]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.06:662][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.06:662][551]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.06:662][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.06:710][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.06:766][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.06:766][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.06:766][553]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.06:974][557]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.06:974][557]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:974][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.06:974][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:974][557]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.06:974][557]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:974][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.06:974][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:974][557]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.06:974][557]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.06:974][557]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.06:974][557]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.06:974][557]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.07:018][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:018][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.07:018][558]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.07:018][558]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.07:068][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4669 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:068][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4669)
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.07:069][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.07:069][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.07:069][559]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.07:069][559]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.07:070][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.07:070][559]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:070][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.07:070][559]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:121][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:121][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.07:172][561]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.07:172][561]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.07:358][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4980 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:358][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4980)
[2026.06.27-10.36.07:412][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.07:412][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.07:412][566]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.07:412][566]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.07:412][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.07:412][566]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.07:412][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:412][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:412][566]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.07:412][566]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.07:412][566]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.07:414][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.07:414][566]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.07:414][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:414][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:414][566]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.07:414][566]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.07:485][567]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.07:486][567]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:486][567]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.07:486][567]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:536][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.07:536][568]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.07:592][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.07:592][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.07:592][569]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.07:592][569]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=3 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.07:635][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:635][570]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.07:683][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.07:683][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.07:731][572]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.36.07:830][574]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.07:830][574]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.07:830][574]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.07:830][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:830][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:830][574]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.07:830][574]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.07:830][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.07:830][574]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.07:830][574]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:831][574]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.07:831][574]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.07:831][574]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.07:831][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:831][574]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.07:831][574]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.07:831][574]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.07:873][575]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.07:873][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.07:873][575]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.07:873][575]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.07:873][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.07:873][575]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.07:925][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.07:925][576]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.07:925][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.07:925][576]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:026][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:026][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.08:026][578]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.08:026][578]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.08:026][578]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.08:026][578]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.08:026][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.08:026][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.08:026][578]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.08:026][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.08:026][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.08:078][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4585 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:078][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4585)
[2026.06.27-10.36.08:082][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.08:082][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:082][579]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:082][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:082][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.08:216][582]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.36.08:271][583]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.36.08:271][583]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.08:271][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.08:271][583]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.08:271][583]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.08:271][583]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:271][583]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.08:271][583]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.08:271][583]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:271][583]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.08:271][583]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.08:372][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.08:372][585]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:372][585]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.08:372][585]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:374][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4631 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:374][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4631)
[2026.06.27-10.36.08:426][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.08:426][586]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.08:548][588]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.08:548][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.08:548][588]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.08:548][588]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.08:548][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.08:548][588]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.08:606][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.08:606][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:606][589]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:606][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:660][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.08:661][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.08:713][591]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.08:715][591]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.08:715][591]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:715][591]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.08:715][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.08:715][591]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.08:715][591]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.08:715][591]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.08:715][591]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.08:715][591]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.08:715][591]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.08:715][591]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.08:830][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.08:830][593]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:830][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.08:830][593]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.08:832][593]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.08:832][593]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.09:000][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:000][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.09:075][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4568 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:077][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4568)
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.09:077][597]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.09:077][597]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.09:077][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.09:077][597]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.09:077][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:077][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.09:141][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.09:141][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.09:141][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.09:141][598]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.09:141][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.09:141][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.09:141][598]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.09:141][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.09:141][598]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.09:141][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:146][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:146][598]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.09:146][598]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.09:146][598]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.09:146][598]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.09:146][598]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.09:146][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:146][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:146][598]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.09:146][598]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.09:146][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.09:146][598]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:256][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.09:256][600]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.09:257][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.09:257][600]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:383][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4433 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:383][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4433)
[2026.06.27-10.36.09:558][604]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.09:558][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.09:558][604]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.09:558][604]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.09:558][604]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.09:558][604]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:558][604]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.09:558][604]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.09:558][604]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.09:558][604]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.09:558][604]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.09:571][604]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.36.09:571][604]LogStreaming: Display: 0.081 ms for processing 4940 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12112->12112) packages and 0 (33064->33064) public exports.
[2026.06.27-10.36.09:669][605]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.36.09:674][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1286 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:674][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.09:674][605]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.09:674][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=259 DistVeh=1917 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.09:674][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.09:674][605]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:675][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.09:675][605]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.09:675][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.09:675][605]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.09:675][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=15 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.09:873][608]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.09:873][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.09:873][608]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.09:873][608]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.09:873][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.09:873][608]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.10:013][610]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:013][610]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:013][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.10:013][610]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:013][610]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:013][610]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:013][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:013][610]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:013][610]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:013][610]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:013][610]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:013][610]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:013][610]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:013][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:013][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.10:013][610]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.10:013][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.10:013][610]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.10:013][610]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.10:013][610]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.10:013][610]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.10:086][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4564 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:086][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4564)
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:086][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.10:086][611]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:086][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:086][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.10:206][612]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.10:418][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4430 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:418][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4430)
[2026.06.27-10.36.10:418][615]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:418][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 266.99
[2026.06.27-10.36.10:418][615]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:418][615]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:418][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.10:418][615]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:418][615]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:418][615]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:418][615]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:418][615]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:418][615]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:490][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.10:490][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.10:490][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.10:490][616]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.10:490][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=15 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.10:490][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.10:490][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.10:490][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:490][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.10:490][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:490][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:490][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:490][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:490][616]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.10:631][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:632][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.10:693][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=285 DistVeh=1931 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.10:693][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.10:754][620]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.10:821][621]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.10:821][621]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:821][621]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:821][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.10:821][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:821][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:821][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:821][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:821][621]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:822][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.10:822][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:822][621]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:822][621]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:822][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:822][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:822][621]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:822][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:822][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:822][621]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.10:822][621]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.10:822][621]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.10:822][621]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.10:822][621]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.10:883][622]LogTemp: Game database saved successfully.
[2026.06.27-10.36.10:883][622]LogTemp: Report 10044 created.
[2026.06.27-10.36.10:883][622]LogTemp: RegisterCallout: Stored Callout Data for Callout ID 10044
[2026.06.27-10.36.10:883][622]LogTemp: Callout Location = X=-26003.704 Y=-343961.361 Z=-16518.957
[2026.06.27-10.36.10:942][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.10:942][623]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.10:942][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:942][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.10:942][623]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.10:942][623]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.10:942][623]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:005][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:005][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.11:063][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4564 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:063][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4564)
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.11:063][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.11:063][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.11:063][625]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.11:063][625]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.11:111][626]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.36.11:111][626]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.36.11:120][626]LogTemp: Game database saved successfully.
[2026.06.27-10.36.11:120][626]LogTemp: Report 10044 updated.
[2026.06.27-10.36.11:120][626]LogTemp: CalloutAttachment: Initialized callout 10044 (Origin: ECalloutOrigin::Dispatch)
[2026.06.27-10.36.11:142][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:142][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.11:250][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.11:250][628]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:250][628]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:250][628]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.11:250][628]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:250][628]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.11:250][628]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:250][628]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.11:250][628]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:250][628]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:250][628]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.11:315][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.11:315][629]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.36.11:381][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.11:381][630]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:381][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.11:381][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.11:381][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.11:381][630]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.11:381][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.11:381][630]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:381][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4649 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:381][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4649)
[2026.06.27-10.36.11:651][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:651][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.11:651][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:651][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.11:653][634]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:653][634]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:653][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.11:653][634]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:653][634]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:653][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.11:653][634]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:653][634]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.11:653][634]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:653][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.11:653][634]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:653][634]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.11:653][634]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.11:653][634]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.11:653][634]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.11:653][634]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.11:717][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.11:847][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.11:847][637]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.11:847][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.11:847][637]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:847][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.11:847][637]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.11:849][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.11:919][638]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.11:920][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.11:920][638]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.11:920][638]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.11:920][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.11:920][638]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.11:980][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.11:980][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.12:044][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.12:044][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.12:044][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.12:044][640]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.12:044][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.12:044][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.12:044][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4564 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.12:044][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4564)
[2026.06.27-10.36.12:045][640]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.36.12:114][641]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.12:114][641]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:114][641]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:114][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.12:114][641]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:114][641]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:114][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.12:114][641]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:114][641]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:114][641]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.12:115][641]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:115][641]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.12:115][641]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:115][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:115][641]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:115][641]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:115][641]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.12:115][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.12:115][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.12:310][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.12:310][644]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:310][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.12:310][644]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:312][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.12:312][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.12:312][644]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.12:377][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.12:378][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4862 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.12:378][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4862)
[2026.06.27-10.36.12:508][647]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.12:508][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.12:508][647]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.12:508][647]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.12:508][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.12:508][647]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.12:577][648]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:577][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.12:579][648]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:579][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:579][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:579][648]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:579][648]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.12:579][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.12:579][648]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:579][648]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:580][648]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.12:580][648]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:580][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:580][648]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:580][648]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:580][648]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.12:646][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.12:646][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.12:710][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.12:713][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.12:713][650]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.12:713][650]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:713][650]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.12:713][650]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:713][650]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.12:713][650]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.12:911][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.12:980][654]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:980][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.12:980][654]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:980][654]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.12:980][654]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.12:980][654]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:980][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.12:980][654]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:980][654]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.12:980][654]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.12:980][654]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.12:980][654]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.12:980][654]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.13:045][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:045][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.13:045][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4564 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:045][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4564)
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.13:045][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.13:045][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.13:045][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.13:045][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.13:108][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:108][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.13:173][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.13:173][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.13:173][657]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.13:173][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.13:173][657]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:173][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.13:173][657]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:376][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4993 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:376][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4993)
[2026.06.27-10.36.13:440][661]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.13:440][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.13:440][661]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.13:440][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:440][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:440][661]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.13:440][661]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.13:442][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.13:442][661]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:442][661]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.13:442][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.13:442][661]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.13:442][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:442][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:442][661]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.13:442][661]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.13:445][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.13:576][663]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.13:576][663]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.13:576][663]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.13:576][663]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:576][663]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.13:576][663]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:650][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:650][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.13:650][664]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:717][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.13:850][667]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.13:850][667]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.13:850][667]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.13:850][667]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.13:850][667]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.13:850][667]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:850][667]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.13:850][667]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.13:850][667]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.13:850][667]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.13:850][667]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.13:920][668]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=959.6 (spline dist=28199.3) sample[3] traffic=N physics=Y
[2026.06.27-10.36.13:920][668]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.13:929][668]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 16 pts, 2449.7 cm, partial=Y
[2026.06.27-10.36.13:929][668]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.13:930][668]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.13:930][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.13:930][668]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.13:930][668]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.13:930][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.13:930][668]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.13:985][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.13:985][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.13:985][669]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.13:985][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.13:985][669]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:985][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.13:985][669]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.13:985][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.13:985][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.14:050][670]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.14:050][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.14:050][670]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.14:050][670]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.14:050][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.14:050][670]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.14:050][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.14:050][670]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.14:117][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.14:117][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.14:311][674]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.14:311][674]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:311][674]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.14:312][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.14:312][674]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.14:312][674]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.14:312][674]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.14:312][674]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.14:312][674]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:312][674]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.14:312][674]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.14:379][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4998 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.14:379][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4998)
[2026.06.27-10.36.14:443][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.14:443][676]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:443][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.14:443][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.14:443][676]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.14:443][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.14:443][676]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:512][677]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.14:512][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.14:512][677]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.14:512][677]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.14:512][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.14:512][677]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.14:512][677]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.14:568][678]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147392508' was already added to the screen.
[2026.06.27-10.36.14:632][679]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.36.14:632][679]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.36.14:644][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.14:644][679]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.14:708][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.14:710][680]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.14:772][681]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.14:772][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.14:772][681]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.14:773][681]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.14:773][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.14:773][681]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:773][681]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.14:773][681]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.14:773][681]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.14:773][681]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.14:773][681]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.14:840][682]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.36.14:840][682]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.36.14:840][682]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.36.14:840][682]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.36.14:840][682]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.36.14:840][682]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.36.14:840][682]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.79s
[2026.06.27-10.36.14:840][682]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.36.14:840][682]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.36.14:840][682]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.36.14:907][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.14:907][683]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:907][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.14:907][683]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.14:907][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.14:907][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.14:907][683]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.14:907][683]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.14:907][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:907][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=903.7)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=903.4)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=903.3)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:909][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=903.1)
[2026.06.27-10.36.14:910][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:910][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=903.0)
[2026.06.27-10.36.14:910][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:910][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=902.9)
[2026.06.27-10.36.14:911][683]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:911][683]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=902.9)
[2026.06.27-10.36.14:972][684]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:972][684]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=902.1)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=902.1)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=902.2)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=601.1)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.14:973][684]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=601.8)
[2026.06.27-10.36.14:975][684]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.14:975][684]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=602.1)
[2026.06.27-10.36.15:039][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:039][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.5)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:040][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:042][685]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:042][685]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=598.6)
[2026.06.27-10.36.15:042][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:042][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.15:042][685]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.15:042][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:042][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.15:042][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.15:042][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.15:042][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.15:042][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.15:109][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:109][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:109][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:109][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:110][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:110][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:111][686]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=592.9)
[2026.06.27-10.36.15:112][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:112][686]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:177][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:179][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:179][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:179][687]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:179][687]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=585.3)
[2026.06.27-10.36.15:180][687]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.15:180][687]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.15:181][687]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.15:181][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.15:181][687]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.15:181][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:181][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:181][687]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.15:181][687]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.15:183][687]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.15:183][687]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:183][687]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.15:183][687]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.15:183][687]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.15:183][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:183][687]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:183][687]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.15:183][687]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:244][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:246][688]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:246][688]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=575.8)
[2026.06.27-10.36.15:246][688]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.15:309][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:309][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:309][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:309][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:310][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:310][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:311][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:312][689]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:312][689]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=564.8)
[2026.06.27-10.36.15:312][689]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.15:313][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:313][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:313][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:313][689]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.15:313][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.15:313][689]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:313][689]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.15:313][689]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:376][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:376][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:377][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:379][690]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:379][690]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=554.3)
[2026.06.27-10.36.15:379][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4847 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:379][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4847)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:442][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:443][691]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=544.8)
[2026.06.27-10.36.15:445][691]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:507][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:509][692]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=539.7)
[2026.06.27-10.36.15:574][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:574][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:574][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:574][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:576][693]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.3)
[2026.06.27-10.36.15:577][693]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.15:643][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:643][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:644][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:646][694]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:648][694]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.15:648][694]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.15:648][694]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.15:648][694]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.15:648][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.15:648][694]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:648][694]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.15:648][694]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.15:648][694]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.15:648][694]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.15:648][694]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.15:648][694]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:648][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.15:708][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.15:708][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:708][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:710][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.15:711][695]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.4)
[2026.06.27-10.36.15:712][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=12 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.15:786][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.15:786][696]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:786][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.15:786][696]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:786][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:786][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:786][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.15:786][696]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.15:788][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:788][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:788][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:789][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:790][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:790][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:790][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:790][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:792][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:792][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:792][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:793][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:793][696]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:793][696]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.6)
[2026.06.27-10.36.15:868][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:868][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:870][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:871][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:871][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:872][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:872][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:872][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:872][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:873][697]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:873][697]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=537.9)
[2026.06.27-10.36.15:936][698]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.15:936][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.15:936][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.15:936][698]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.15:936][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.15:936][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:938][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:939][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:939][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:939][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:939][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:940][698]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.15:940][698]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=538.2)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.15:999][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.16:000][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.16:000][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.16:000][699]LogTemp: [Avoidance] Path adjusted from index 7/16 (9 points modified)
[2026.06.27-10.36.16:000][699]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.3)
[2026.06.27-10.36.16:000][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:002][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.16:002][699]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.16:002][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.16:002][699]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.16:002][699]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.16:002][699]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=12 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.16:002][699]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.16:057][700]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_JayHalstead_C_2147468140 at X=-67131.194 Y=-343819.039 Z=-16365.987 (Callout 10041, RequestedBy: BP_JayHalstead_C_2147468140)
[2026.06.27-10.36.16:057][700]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=2BAE64E143870865AAD36F88690996D0) for Callout 10041, Target=BP_JayHalstead_C_2147468140
[2026.06.27-10.36.16:069][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:069][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:070][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:072][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:072][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:072][700]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:072][700]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.4)
[2026.06.27-10.36.16:074][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:074][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.16:074][700]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.16:074][700]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:074][700]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:074][700]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.16:074][700]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:074][700]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:074][700]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:074][700]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.16:074][700]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:074][700]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:074][700]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:139][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:139][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:140][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:142][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:142][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:142][701]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:142][701]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=267.9)
[2026.06.27-10.36.16:143][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:143][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.16:143][701]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.16:205][702]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.36.16:205][702]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Request.Backup.Ambulance, Radio=1, Duration=1.42
[2026.06.27-10.36.16:205][702]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.36.16:205][702]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Request.Backup.Ambulance Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.36.16:205][702]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Request.Backup.Ambulance IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.36.16:205][702]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Request.Backup.Ambulance
[2026.06.27-10.36.16:205][702]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Request.Backup.Ambulance Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.36.16:205][702]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.36.16:206][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:206][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:208][702]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.1)
[2026.06.27-10.36.16:210][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.16:210][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.16:210][702]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:210][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.16:210][702]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:210][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.16:210][702]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:275][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:275][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:277][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:277][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:277][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:277][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:278][703]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=261.0)
[2026.06.27-10.36.16:342][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:342][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:342][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:342][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:342][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:343][704]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=255.6)
[2026.06.27-10.36.16:409][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:409][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:409][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:409][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:411][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:411][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:411][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:411][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:412][705]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.5)
[2026.06.27-10.36.16:414][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4670 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:414][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4670)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:476][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:477][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:477][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:477][706]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:477][706]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.2)
[2026.06.27-10.36.16:479][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.16:479][706]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:479][706]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:479][706]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.16:479][706]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:479][706]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:479][706]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:479][706]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.16:479][706]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:479][706]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:479][706]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:479][706]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.16:479][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.16:479][706]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.16:479][706]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.16:479][706]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.16:479][706]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.16:541][707]LogTemp: Warning: [DispatcherComponent] Transmit failed - no definition found for Audio.Radio.Acknowledge.Ambulance
[2026.06.27-10.36.16:541][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:541][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:541][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:541][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:542][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:544][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:544][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:544][707]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:544][707]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.3)
[2026.06.27-10.36.16:544][707]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.16:608][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:608][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:609][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:609][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:610][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:610][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:611][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:612][708]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:612][708]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:612][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:612][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.16:612][708]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:614][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.16:614][708]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:614][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.16:614][708]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:676][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.16:676][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:676][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:677][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:679][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:679][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:681][709]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:682][709]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.2)
[2026.06.27-10.36.16:682][709]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.16:682][709]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.36.16:682][709]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.36.16:682][709]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.16:682][709]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.16:682][709]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.16:682][709]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.16:682][709]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.36.16:682][709]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.16:682][709]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.36.16:682][709]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.36.16:682][709]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.16:682][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.16:682][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.16:683][709]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:745][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:746][710]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:748][710]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.16:811][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:811][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:812][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:812][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:813][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:814][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:814][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:815][711]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:815][711]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:815][711]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.16:876][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:876][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:876][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:878][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:879][712]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.16:879][712]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:880][712]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:880][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.16:880][712]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:880][712]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:880][712]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:880][712]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:880][712]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:881][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.16:881][712]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.16:881][712]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.16:881][712]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.16:881][712]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.16:881][712]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:881][712]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.16:881][712]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.16:881][712]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:947][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:948][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:948][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.16:948][713]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.16:948][713]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.1)
[2026.06.27-10.36.17:012][714]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.06.27-10.36.17:012][714]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=435 Sn=444) at V(X=-53381.81, Y=-324583.09, Z=-16737.80), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.36.17:012][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:012][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:014][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:015][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:015][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:015][714]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:015][714]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:015][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:015][714]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.17:015][714]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:015][714]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.36.17:017][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.17:017][714]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:017][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.17:017][714]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:017][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.17:017][714]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:076][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:076][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:078][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:079][715]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:079][715]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=248.0)
[2026.06.27-10.36.17:080][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:080][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.17:080][715]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.17:080][715]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.17:080][715]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.17:080][715]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.17:080][715]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:080][715]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:080][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:080][715]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.17:143][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:143][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:143][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:143][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:145][716]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:147][716]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:209][717]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:210][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.17:212][717]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.9)
[2026.06.27-10.36.17:214][717]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:214][717]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.17:214][717]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:214][717]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:274][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:274][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:276][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:277][718]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:277][718]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.6)
[2026.06.27-10.36.17:279][718]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.17:279][718]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.17:279][718]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.17:279][718]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.17:279][718]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.36.17:279][718]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.17:279][718]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.36.17:342][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:342][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:342][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:342][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:343][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:344][719]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:344][719]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.5)
[2026.06.27-10.36.17:344][719]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.17:344][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.17:344][719]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.17:344][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:344][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:344][719]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.17:344][719]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.17:346][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.17:346][719]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:346][719]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.17:346][719]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.17:346][719]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.17:346][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:346][719]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:346][719]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.17:346][719]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.17:347][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.17:347][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.17:347][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.17:347][719]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:408][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:409][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:409][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:409][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:409][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:410][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:410][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:410][720]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:410][720]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.36.17:412][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:412][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.17:473][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.17:473][721]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:473][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.17:473][721]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:473][721]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.17:473][721]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:475][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:475][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:475][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:475][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:476][721]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:540][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:540][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:540][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:540][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:542][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:544][722]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:544][722]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.36.17:613][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:613][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:613][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:614][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:616][723]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:616][723]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:616][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:617][723]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:678][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.17:679][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:679][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:679][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:679][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:680][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:680][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:681][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:682][724]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:682][724]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.36.17:683][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.17:683][724]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:683][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.17:753][725]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.36.17:755][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:755][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:755][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:755][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:755][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:756][725]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:758][725]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:758][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.17:758][725]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:758][725]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Request.Backup.Ambulance
[2026.06.27-10.36.17:758][725]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:758][725]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.17:758][725]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:758][725]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.17:758][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.17:758][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.17:758][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:758][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:760][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.17:760][725]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.17:760][725]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.17:760][725]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.17:760][725]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.17:760][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:760][725]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.17:760][725]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.17:760][725]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.17:822][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:823][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:823][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:823][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:824][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:825][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:825][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:825][726]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:825][726]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:827][726]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:891][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:892][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:894][727]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:894][727]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:895][727]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:895][727]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.17:895][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.17:895][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.17:895][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.17:895][727]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.17:895][727]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.17:895][727]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.17:895][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.17:895][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:895][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.17:895][727]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:895][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.17:895][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.17:958][728]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.17:960][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:960][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:961][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:961][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:963][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:964][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:964][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.17:964][728]LogTemp: [Avoidance] Path adjusted from index 8/16 (8 points modified)
[2026.06.27-10.36.17:964][728]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:032][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:033][729]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.36.18:035][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:035][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.18:035][729]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.18:035][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.18:035][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.18:035][729]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.18:035][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.18:035][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.18:035][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:035][729]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> DriveToLocation (on-foot role, continuing drive, dist=4563)
[2026.06.27-10.36.18:098][730]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:098][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:098][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:100][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:101][730]LogTemp: [Avoidance] Path adjusted from index 9/16 (7 points modified)
[2026.06.27-10.36.18:101][730]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.0)
[2026.06.27-10.36.18:101][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:101][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.18:170][731]LogTemp: Warning: [Avoidance::Execute] Near spline end (995.9 remaining, threshold 1000.0), default still blocked — replanning
[2026.06.27-10.36.18:170][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.18:178][731]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1055.9 cm, partial=Y
[2026.06.27-10.36.18:178][731]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.18:180][731]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.18:180][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.18:181][731]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.18:181][731]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.18:181][731]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.18:181][731]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.18:181][731]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:181][731]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.18:181][731]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.18:181][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.18:181][731]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:239][732]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:242][732]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.18:242][732]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:242][732]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:242][732]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.18:242][732]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.36.18:242][732]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.18:242][732]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.36.18:310][733]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.18:310][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.18:311][733]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:311][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.18:311][733]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:311][733]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.18:311][733]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:380][734]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:382][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4485 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:382][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4485)
[2026.06.27-10.36.18:507][736]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:509][736]LogTemp: Warning: [Avoidance::Execute] Near spline end (984.8 remaining, threshold 1000.0), default still blocked — replanning
[2026.06.27-10.36.18:509][736]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.18:516][736]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 8 pts, 1052.8 cm, partial=Y
[2026.06.27-10.36.18:516][736]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.18:519][736]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.18:519][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.18:519][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.18:519][736]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.18:519][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.18:519][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.18:519][736]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:576][737]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:576][737]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Status.Ambulance Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:576][737]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Status.Ambulance IsValid=1 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.18:576][737]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Status.Ambulance
[2026.06.27-10.36.18:576][737]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Status.Ambulance Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.18:576][737]LogTemp: [DispatcherComponent] Transmitted Audio.Radio.Status.Ambulance on channel -1 to Audio.Radio.Police
[2026.06.27-10.36.18:580][737]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:580][737]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:580][737]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:580][737]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.18:580][737]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 152.65
[2026.06.27-10.36.18:580][737]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.18:580][737]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:580][737]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:580][737]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.18:580][737]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.18:581][737]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.18:581][737]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:581][737]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.18:581][737]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.18:581][737]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.18:581][737]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:581][737]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.18:581][737]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.18:581][737]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.18:645][738]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:647][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=300 DistVeh=1287 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:647][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.18:709][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:710][739]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.18:710][739]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:710][739]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.18:710][739]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:710][739]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.18:710][739]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:712][739]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.18:712][739]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.18:775][740]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:775][740]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:776][740]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:840][741]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:841][741]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.18:841][741]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.18:841][741]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:841][741]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.18:841][741]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.18:841][741]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.36.18:841][741]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.18:841][741]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.36.18:841][741]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:908][742]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.18:911][742]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.18:977][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] Vehicle arrived at destination
[2026.06.27-10.36.18:977][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.18:977][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.18:977][743]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Disable
[2026.06.27-10.36.18:977][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147396543 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] NotifyArrival from Vehicle
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Invalid Occcupant
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Invalid Occcupant
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Invalid Occcupant
[2026.06.27-10.36.18:977][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Disable
[2026.06.27-10.36.18:978][743]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:042][744]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:044][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.19:044][744]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:045][744]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:045][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.19:045][744]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:045][744]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:045][744]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:045][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 150.68
[2026.06.27-10.36.19:045][744]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:045][744]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:045][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 150.68
[2026.06.27-10.36.19:045][744]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:045][744]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:045][744]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:046][744]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 150.68
[2026.06.27-10.36.19:046][744]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:046][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:046][744]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:046][744]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:046][744]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:046][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:046][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.19:046][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:046][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.19:046][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.19:046][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.19:046][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.19:046][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.19:105][745]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.36.19:105][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:105][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.19:105][745]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:105][745]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:105][745]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:170][746]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:170][746]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:170][746]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:172][746]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.19:172][746]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:172][746]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.19:172][746]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:172][746]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.19:172][746]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:172][746]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:172][746]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:172][746]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:290][747]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:290][747]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:309][748]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:309][748]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.19:309][748]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.19:309][748]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.36.19:309][748]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.36.19:309][748]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.36.19:309][748]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.36.19:309][748]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.36.19:372][749]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.19:372][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4393 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:372][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> DriveToLocation (on-foot role, continuing drive, dist=4393)
[2026.06.27-10.36.19:440][750]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:440][750]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:440][750]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:440][750]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:506][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.19:506][751]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:506][751]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:506][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 171.79
[2026.06.27-10.36.19:506][751]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:506][751]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 171.79
[2026.06.27-10.36.19:506][751]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:506][751]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:506][751]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:506][751]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.19:506][751]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.19:506][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] Vehicle arrived at destination
[2026.06.27-10.36.19:506][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4392 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:506][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.19:506][751]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147397420] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Disable
[2026.06.27-10.36.19:506][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_Discovery_2018_C_2147397451 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] NotifyArrival from Vehicle
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Invalid Occcupant
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Invalid Occcupant
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Invalid Occcupant
[2026.06.27-10.36.19:506][751]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Disable
[2026.06.27-10.36.19:572][752]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:572][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.19:572][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:572][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.19:572][752]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:572][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.19:572][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:647][753]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:647][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1308 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:649][753]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.19:649][753]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:709][754]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:709][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.19:709][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.19:709][754]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:772][755]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:772][755]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:772][755]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:842][756]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:903][757]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=-67198.021 Y=-344351.985 Z=-16371.027
[2026.06.27-10.36.19:903][757]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.36.19:909][757]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:909][757]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.19:909][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.19:909][757]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.19:909][757]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.19:909][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.19:909][757]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.19:909][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.19:909][757]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.36.19:910][757]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:910][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.19:910][757]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:910][757]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:910][757]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:910][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.19:910][757]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:910][757]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.19:910][757]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.19:910][757]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.19:910][757]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.19:910][757]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.19:910][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.19:910][757]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:974][758]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.19:974][758]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.19:974][758]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.19:974][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.19:974][758]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:974][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.19:974][758]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.19:974][758]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.19:974][758]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:038][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:038][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.20:038][759]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.20:038][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.20:038][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.20:038][759]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.20:038][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.20:038][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.20:038][759]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=435)
[2026.06.27-10.36.20:038][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:038][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.20:103][760]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.36.20:105][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:105][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.20:236][762]LogResponding: Responding sync loading package: /Game/Vehicles/Voss_V400_Ambulance/DA_Layout_Voss400_Ambulance
[2026.06.27-10.36.20:236][762]LogStreaming: Display: FlushAsyncLoading(427): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.36.20:242][762]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.36.20:242][762]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.36.20:242][762]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:242][762]LogTemp: RestoreSeatsFromState
[2026.06.27-10.36.20:242][762]LogTemp: RestoreSeatsFromState
[2026.06.27-10.36.20:242][762]LogTemp: RestoreSeatsFromState
[2026.06.27-10.36.20:242][762]LogTemp: RestoreSeatsFromState
[2026.06.27-10.36.20:242][762]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.36.20:242][762]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147391086 
BackupUnit true
Callout 10,041
[2026.06.27-10.36.20:242][762]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:309][763]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.06.27-10.36.20:311][763]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.36.20:311][763]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147391072
[2026.06.27-10.36.20:311][763]LogTemp: [BP_AI_Ped_Medic_C_2147391072] Medic behavior component initialized
[2026.06.27-10.36.20:311][763]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147391072)
[2026.06.27-10.36.20:311][763]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.36.20:314][763]LogTemp: Game database saved successfully.
[2026.06.27-10.36.20:314][763]LogTemp: Vehicle -868240255 marked as persistent.
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147391086 Keys=1
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> None (no condition matched)
[2026.06.27-10.36.20:314][763]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147391072] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_21473910860
[2026.06.27-10.36.20:314][763]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.36.20:314][763]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.36.20:314][763]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147391072
[2026.06.27-10.36.20:314][763]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147391072 added to Faction EFaction::Medic in Callout 10041
[2026.06.27-10.36.20:314][763]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.06.27-10.36.20:314][763]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147391072 starts Medical role assignment in Callout 10041
[2026.06.27-10.36.20:314][763]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147391072 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.36.20:314][763]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147391072 attached to callout 10041 (Player: No, Faction: EFaction::Medic)
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147391086 Seat=0 Driver=1
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:314][763]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:314][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147391086 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.36.20:314][763]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147391086 marked as Occupied
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:314][763]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147391052 with GUID 6C32F21F4380DB127ED578A980DA3E2F
[2026.06.27-10.36.20:314][763]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147391052: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.36.20:314][763]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147391052
[2026.06.27-10.36.20:314][763]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147391052!
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.20:314][763]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.36.20:314][763]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.36.20:314][763]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7954237, Callout=10041)
[2026.06.27-10.36.20:314][763]LogTemp: SpawnSeatFromStateAsync:Pawn Already loaded for seat 0
[2026.06.27-10.36.20:374][764]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.20:374][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.20:374][764]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.20:374][764]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.20:374][764]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.20:374][764]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:374][764]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.20:374][764]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.20:374][764]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:374][764]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.20:374][764]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.20:376][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4395 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:376][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.20:441][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.20:441][765]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:441][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.20:441][765]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:441][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.20:442][765]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:442][765]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.36.20:442][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147391086 Seat=0 Driver=1
[2026.06.27-10.36.20:442][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:442][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.20:508][766]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.20:508][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.20:508][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.20:508][766]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.20:508][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.20:508][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.20:648][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:648][768]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.20:648][768]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.20:648][768]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.20:648][768]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.20:648][768]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.20:714][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:714][769]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.20:842][770]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.20:842][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.20:842][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.20:842][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:842][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:842][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.20:842][770]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.20:843][770]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.20:843][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.20:843][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.20:843][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:843][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.20:843][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.20:843][770]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.20:843][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.20:843][770]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:850][771]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] true
[2026.06.27-10.36.20:863][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.20:863][771]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:863][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.20:863][771]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:863][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.20:863][771]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.20:980][772]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.20:980][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.20:980][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.21:108][773]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:108][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4563 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:108][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.21:108][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.21:108][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.21:108][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.21:108][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.21:108][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:108][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.21:249][775]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.06.27-10.36.21:250][775]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.21:250][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.21:250][775]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.21:250][775]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.21:250][775]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.21:250][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.21:250][775]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:250][775]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.21:250][775]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.21:252][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.21:252][775]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:320][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.21:320][776]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:320][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.21:320][776]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:322][776]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.21:322][776]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:403][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4394 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:403][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.21:533][779]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] 0   Open
[2026.06.27-10.36.21:533][779]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] 0   Open
[2026.06.27-10.36.21:610][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:679][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.21:679][781]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.21:679][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.21:679][781]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.21:679][781]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.21:679][781]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.21:683][781]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.21:683][781]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:683][781]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.21:683][781]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.21:683][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.21:683][781]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.21:683][781]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.21:683][781]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.21:683][781]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.21:683][781]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.21:683][781]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.21:683][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.21:746][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.21:746][782]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:746][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.21:746][782]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:746][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.21:746][782]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.21:880][784]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.21:880][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.21:880][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.21:880][784]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.21:880][784]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.21:880][784]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.22:016][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:016][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.22:016][786]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.22:016][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.22:016][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.22:016][786]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.22:016][786]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.22:016][786]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.22:078][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:078][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4527 DistVeh=165 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:078][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.22:080][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:080][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:080][787]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=10 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:080][787]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:080][787]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.22:080][787]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:080][787]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.22:080][787]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:080][787]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.22:080][787]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:080][787]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:080][787]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.22:133][788]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.36.22:135][788]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.36.22:135][788]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.36.22:135][788]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.36.22:135][788]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.22:135][788]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] Disable
[2026.06.27-10.36.22:135][788]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.36.22:135][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] ExitedVehicle: BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.36.22:135][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4527 DistVeh=165 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:135][788]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.36.22:209][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.22:210][789]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:210][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.22:210][789]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:210][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.22:210][789]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:408][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4394 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:408][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.22:546][794]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.22:546][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.22:546][794]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.22:546][794]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.22:546][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.22:546][794]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.22:548][794]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:548][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.22:548][794]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:548][794]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.22:548][794]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:548][794]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.22:548][794]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:548][794]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:548][794]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:548][794]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:548][794]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:606][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:673][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.22:673][796]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:673][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.22:673][796]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:673][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.22:673][796]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.22:673][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.22:673][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=289 DistVeh=1932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.22:673][796]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.22:958][800]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:958][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.22:958][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:958][800]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.22:958][800]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.22:958][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 283.15
[2026.06.27-10.36.22:958][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.22:958][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.22:958][800]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:024][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:024][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.23:024][801]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:081][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:081][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:081][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:081][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:081][802]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:081][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:081][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.23:081][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.23:081][802]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:082][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.23:082][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.23:082][802]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:082][802]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.23:082][802]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:144][803]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.23:373][807]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:373][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 288.23
[2026.06.27-10.36.23:373][807]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:373][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:373][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:373][807]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:373][807]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:374][807]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:374][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.23:374][807]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:374][807]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:374][807]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.23:374][807]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:374][807]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:374][807]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:374][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4394 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:374][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.23:489][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.23:489][809]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:489][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.23:489][809]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:489][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.23:489][809]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:605][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:663][812]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] true
[2026.06.27-10.36.23:674][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.23:674][812]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.23:674][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=197 DistVeh=1856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:674][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.23:784][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:784][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.23:784][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:784][814]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:784][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:784][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 306.95
[2026.06.27-10.36.23:784][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:784][814]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.23:784][814]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 306.95
[2026.06.27-10.36.23:784][814]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.23:784][814]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.23:784][814]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.23:906][816]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:906][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:906][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:906][816]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:906][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:906][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:906][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.23:906][816]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:906][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.23:906][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.23:906][816]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.23:906][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.23:906][816]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:967][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:967][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.23:967][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.23:967][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.23:967][817]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.36.23:967][817]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::MoveToBackup
[2026.06.27-10.36.23:967][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.23:967][817]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147391072 -> ERole::MoveToBackup (Callout 10041)
[2026.06.27-10.36.23:967][817]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.36.23:967][817]LogTemp: BP_AI_Controller_Medic_C_2147391052: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.36.24:038][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:038][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.24:038][818]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.24:038][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.24:038][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.24:038][818]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.24:038][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.24:038][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.24:038][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=23714 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:038][818]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.24:038][818]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.36.24:040][818]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Disable
[2026.06.27-10.36.24:041][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147391086 (Target=X=-67178.458 Y=-343881.824 Z=-16366.507, Follow=GameplayPC_C_2147482178, Flee=0)
[2026.06.27-10.36.24:041][818]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:108][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:108][819]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.24:197][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.24:198][820]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:198][820]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.24:198][820]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:198][820]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.24:198][820]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:198][820]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 336.27
[2026.06.27-10.36.24:198][820]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:198][820]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:198][820]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.24:310][822]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.24:310][822]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.24:310][822]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.24:310][822]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.24:310][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.24:310][822]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.24:310][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.24:310][822]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.24:310][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.24:310][822]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.24:365][823]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] 0   Open
[2026.06.27-10.36.24:365][823]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] 0   Open
[2026.06.27-10.36.24:372][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4367 DistVeh=153 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:372][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.24:485][825]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.24:485][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.24:485][825]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.24:485][825]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.24:485][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.24:485][825]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.24:599][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:599][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 374.36
[2026.06.27-10.36.24:600][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:600][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:600][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 374.36
[2026.06.27-10.36.24:600][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:600][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:600][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 374.36
[2026.06.27-10.36.24:600][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:600][827]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.24:600][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.24:600][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.24:600][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.24:600][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.24:600][827]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.24:673][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:673][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.24:673][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1732 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:673][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.24:729][829]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.24:729][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.24:729][829]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.24:730][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.24:730][829]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.24:730][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.24:730][829]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.24:916][832]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.36.24:967][833]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.36.24:967][833]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.36.24:967][833]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.36.24:967][833]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.24:967][833]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] Disable
[2026.06.27-10.36.24:967][833]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.36.24:967][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] ExitedVehicle: BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.36.24:967][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4364 DistVeh=165 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.24:967][833]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147397420] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.36.25:037][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:037][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.25:042][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:042][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:042][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:042][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:042][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:042][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:042][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:042][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:042][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:042][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:042][834]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:043][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:043][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.89
[2026.06.27-10.36.25:043][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:043][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:043][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.89
[2026.06.27-10.36.25:043][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:043][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:043][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.89
[2026.06.27-10.36.25:043][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:043][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:043][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.89
[2026.06.27-10.36.25:043][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:043][834]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:043][834]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 421.89
[2026.06.27-10.36.25:043][834]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:043][834]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:043][834]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.25:043][834]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=23334 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:043][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:043][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:043][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:043][834]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:043][834]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:104][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:104][835]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.25:146][836]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] 
This asset:
BP_Voss_Discovery_2018_C_2147397451
is missing broken glass asset references.
[2026.06.27-10.36.25:146][836]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147397451] 
This asset:
BP_Voss_Discovery_2018_C_2147397451
is missing broken glass asset references.
[2026.06.27-10.36.25:161][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.25:161][836]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:161][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:161][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:161][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:162][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:162][836]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.25:162][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.25:162][836]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:278][838]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.25:399][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4354 DistVeh=162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:457][841]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:457][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 472.29
[2026.06.27-10.36.25:457][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:457][841]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.25:457][841]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:457][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:457][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:457][841]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:457][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:457][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:457][841]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:458][841]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:458][841]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:458][841]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:458][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:458][841]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:458][841]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:458][841]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.25:574][843]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.25:574][843]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:574][843]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:574][843]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:574][843]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.25:574][843]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.25:574][843]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:628][844]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:628][844]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.25:694][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=118 DistVeh=1610 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:694][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.25:816][847]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.25:875][848]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:875][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.25:875][848]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:875][848]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.25:875][848]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:875][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 525.27
[2026.06.27-10.36.25:875][848]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:875][848]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:875][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 525.27
[2026.06.27-10.36.25:875][848]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:875][848]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.25:875][848]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 525.27
[2026.06.27-10.36.25:875][848]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.25:875][848]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.25:875][848]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.25:875][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:875][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:875][848]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:875][848]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:875][848]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:875][848]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:995][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:995][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:995][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:995][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:995][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:997][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.25:997][850]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:997][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.25:997][850]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:997][850]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.25:997][850]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.25:997][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.25:997][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.25:997][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:997][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:997][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.25:997][850]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.25:997][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.25:997][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.26:056][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=21624 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:056][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:112][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:112][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.26:285][855]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:285][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.26:285][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:285][855]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.26:285][855]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:285][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:285][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:285][855]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:285][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:285][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:285][855]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:285][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:285][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:285][855]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:285][855]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:285][855]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:285][855]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:287][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:287][855]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:287][855]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:287][855]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.26:334][856]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.36.26:347][856]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.26:405][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4354 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:405][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.26:405][857]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:406][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.26:406][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.26:406][857]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.26:406][857]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.26:406][857]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:518][859]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.26:518][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.26:518][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.26:518][859]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.26:518][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.26:518][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.26:638][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:638][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.26:703][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.26:703][862]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.26:703][862]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.26:703][862]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.26:703][862]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.26:703][862]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.26:819][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.26:819][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.26:819][864]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:819][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.26:819][864]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:819][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.26:819][864]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.26:878][865]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.27:006][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:006][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.27:078][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=19868 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:078][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:078][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:078][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:078][868]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:078][868]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:078][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:078][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.27:138][869]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:138][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.27:138][869]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:138][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:138][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:138][869]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:138][869]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:139][869]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:139][869]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.27:139][869]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:139][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:139][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:139][869]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:139][869]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.27:139][869]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.27:252][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.27:252][871]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:252][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.27:252][871]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:252][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.27:252][871]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:302][872]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.36.27:379][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4354 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:379][873]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.27:544][876]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:544][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.27:544][876]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:544][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:544][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:544][876]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:544][876]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.27:545][876]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:545][876]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.27:545][876]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:545][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:545][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:545][876]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:545][876]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:606][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:667][878]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.27:667][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.27:667][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:667][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.27:667][878]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:667][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.27:667][878]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:667][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.27:667][878]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:667][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.27:880][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:880][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:880][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:880][882]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:880][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:880][882]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:880][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.27:986][884]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:986][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.27:986][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:986][884]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.27:986][884]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.27:986][884]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.27:986][884]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.27:986][884]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.27:986][884]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:989][884]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:989][884]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.27:989][884]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.27:989][884]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.27:990][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.27:990][884]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.28:041][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.28:041][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.28:041][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.28:041][885]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.28:041][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.28:041][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.28:045][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=18129 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:045][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:104][886]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.28:105][886]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:105][886]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.28:105][886]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:105][886]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.28:105][886]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:105][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:105][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.28:154][887]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.28:375][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4354 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:434][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.28:434][892]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.28:434][892]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.28:434][892]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.28:434][892]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:434][892]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.28:434][892]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.28:434][892]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:434][892]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.28:434][892]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.28:490][893]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.28:491][893]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.28:491][893]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.28:491][893]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.28:491][893]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.28:491][893]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.28:542][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.28:542][894]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:542][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.28:542][894]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:542][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.28:542][894]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:602][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=244 DistVeh=1309 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:652][896]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.28:652][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.28:656][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:714][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.28:821][899]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.12
[2026.06.27-10.36.28:829][899]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1170.4 (spline dist=8672.7) sample[2] traffic=N physics=Y
[2026.06.27-10.36.28:829][899]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.28:837][899]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 6348.2 cm, partial=N
[2026.06.27-10.36.28:837][899]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.28:881][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.28:881][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.28:881][900]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.28:881][900]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.28:881][900]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.28:881][900]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.28:881][900]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.28:881][900]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.28:881][900]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:937][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.28:991][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.28:991][902]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:991][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.28:991][902]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:993][902]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.28:993][902]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.28:993][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.28:993][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.29:061][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=16588 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:061][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:061][903]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:061][903]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:061][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:061][903]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:117][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:117][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.29:117][904]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.29:380][908]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:380][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 172.71
[2026.06.27-10.36.29:380][908]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:380][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:380][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:380][908]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:380][908]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:381][908]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:381][908]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.29:381][908]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:381][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:381][908]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:381][908]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:381][908]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.29:398][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4354 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:399][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.29:399][909]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:399][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.29:399][909]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:399][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.29:399][909]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:456][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.29:618][913]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:618][913]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.29:618][913]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.29:674][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.29:674][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.29:793][916]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:793][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.29:793][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:793][916]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.29:793][916]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:793][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.84
[2026.06.27-10.36.29:793][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:793][916]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:793][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.84
[2026.06.27-10.36.29:793][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:793][916]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:795][916]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.29:795][916]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 204.84
[2026.06.27-10.36.29:795][916]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.29:795][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:795][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.29:795][916]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.29:795][916]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.29:850][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.29:850][917]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:850][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.29:850][917]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:850][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.29:850][917]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.29:914][918]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:914][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:914][918]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:914][918]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:914][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:914][918]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:974][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:974][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.29:974][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.29:974][919]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.29:974][919]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.30:036][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:036][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.30:036][920]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.30:036][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.30:036][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.30:036][920]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.30:036][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.30:036][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.30:036][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=14936 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:036][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:088][921]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.36.30:090][921]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.36.30:090][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:090][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.30:091][921]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.30:091][921]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.30:091][921]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:145][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.30:209][923]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:209][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.30:209][923]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:209][923]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.30:209][923]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:209][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 253.43
[2026.06.27-10.36.30:209][923]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:209][923]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:209][923]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:209][923]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 253.43
[2026.06.27-10.36.30:209][923]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:210][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:210][923]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:210][923]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:210][923]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.30:268][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.30:268][924]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:268][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.30:269][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.30:269][924]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.30:269][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.30:269][924]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:316][925]LogTemp: Warning: [Avoidance::Execute] Default clear — returning to default (progress: 2723/6351, pastObstacle: Y, nearEnd: N)
[2026.06.27-10.36.30:316][925]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.36.30:373][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4233 DistVeh=253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:482][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.30:482][928]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.30:482][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.30:482][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.30:482][928]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.30:482][928]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.30:482][928]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.30:537][929]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.30:537][929]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:602][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=179 DistVeh=1140 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:667][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:667][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.30:667][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:667][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.30:667][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:667][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 314.29
[2026.06.27-10.36.30:667][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:667][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:667][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 314.29
[2026.06.27-10.36.30:667][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:667][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.30:667][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 314.29
[2026.06.27-10.36.30:667][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.30:667][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.30:667][931]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.30:669][931]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.30:669][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.30:669][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.30:669][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.30:669][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.30:669][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:669][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.30:669][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.30:669][931]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.30:669][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.30:669][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.30:947][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.30:947][936]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:012][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:012][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.31:012][937]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.31:082][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13845 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:082][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.31:082][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.31:082][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.31:082][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.31:082][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.31:084][938]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.31:084][938]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:084][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 372.59
[2026.06.27-10.36.31:084][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:084][938]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:084][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 372.59
[2026.06.27-10.36.31:084][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:084][938]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:084][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 372.59
[2026.06.27-10.36.31:084][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:084][938]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.31:084][938]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:084][938]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.31:084][938]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:084][938]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:085][938]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.31:085][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.31:085][938]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:085][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.31:085][938]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:085][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:085][938]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.31:143][939]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.31:375][943]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.31:375][943]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:375][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4093 DistVeh=382 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:508][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.31:508][945]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:508][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.31:508][945]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.31:509][945]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.31:509][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:509][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.31:509][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:509][945]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.31:509][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:509][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.31:509][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:509][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:509][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.31:509][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:509][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:509][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.31:509][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:509][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:509][945]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.31:563][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.31:624][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:624][947]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.31:624][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.31:686][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.31:686][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.31:811][950]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.31:875][951]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.31:875][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.31:875][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.31:875][951]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.31:875][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.31:875][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.31:940][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.31:940][952]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.31:940][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.31:940][952]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:940][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.31:940][952]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:940][952]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.31:940][952]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:940][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.31:940][952]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:940][952]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.31:940][952]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.31:940][952]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.31:940][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:941][952]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.31:941][952]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.31:941][952]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:004][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:004][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:004][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:004][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:004][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:004][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:004][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:004][953]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:059][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13144 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:059][954]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:115][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.32:116][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:116][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.32:116][955]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.32:344][959]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.32:344][959]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.32:344][959]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.32:344][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:344][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:344][959]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.32:344][959]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.32:346][959]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.32:346][959]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.32:346][959]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.32:346][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:346][959]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:346][959]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.32:346][959]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.32:346][959]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.32:346][959]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.32:346][959]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.32:348][959]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.32:348][959]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.32:348][959]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.32:400][960]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.36.32:413][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3937 DistVeh=532 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:516][962]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.36.32:526][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:526][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:526][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:526][962]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.32:526][962]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.32:526][962]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.32:637][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:637][964]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.32:637][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.32:637][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.32:694][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.32:694][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.32:755][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.32:755][966]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.32:755][966]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.32:755][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.32:755][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.32:755][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:755][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:755][966]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.32:755][966]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.32:755][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.32:755][966]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.32:755][966]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.32:755][966]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.32:756][966]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.32:756][966]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.32:756][966]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.32:756][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:756][966]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.32:756][966]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.32:756][966]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.32:800][967]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.36.32:800][967]LogStreaming: Display: FlushAsyncLoading(429): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.36.33:010][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:010][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.33:068][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12325 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:068][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:068][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:068][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:068][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:068][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:068][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:068][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:069][971]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:069][971]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:069][971]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:115][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:115][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.33:115][972]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.33:179][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.33:181][973]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.33:181][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.33:181][973]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.33:181][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:181][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:181][973]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.33:181][973]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.33:181][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.33:181][973]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.33:181][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.33:181][973]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.33:182][973]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.33:182][973]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.33:182][973]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.33:182][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:182][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:182][973]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.33:183][973]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.33:183][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.33:183][973]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.33:183][973]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.33:403][977]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3798 DistVeh=669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:617][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.33:617][981]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.33:617][981]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.33:617][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.33:617][981]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.33:617][981]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.33:617][981]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.33:617][981]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.33:617][981]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.33:617][981]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.33:617][981]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.33:618][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.33:618][981]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.33:618][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.33:618][981]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.33:618][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:618][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.33:618][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.33:672][982]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.33:672][982]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.33:736][983]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.33:901][986]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:901][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:901][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:901][986]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:901][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:901][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:957][987]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:957][987]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.33:957][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.33:957][987]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.34:015][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:015][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.34:015][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.34:015][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.34:015][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.34:015][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.34:015][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.34:015][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.34:015][988]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:015][988]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.34:015][988]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:015][988]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.34:015][988]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.34:015][988]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:015][988]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:015][988]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.34:015][988]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:015][988]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:015][988]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.34:015][988]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.34:015][988]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:072][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=10761 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:072][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:131][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:131][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.34:133][990]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.34:244][992]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.34:382][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3651 DistVeh=814 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.34:443][995]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:443][995]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:443][995]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.34:443][995]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:443][995]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.34:443][995]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.34:443][995]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:443][995]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:443][995]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.34:443][995]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:443][995]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:443][995]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:501][996]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.34:501][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.34:501][996]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.34:501][996]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.34:501][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.34:501][996]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.34:611][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:667][999]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.34:668][999]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.34:670][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=175 DistVeh=1568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:670][999]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.34:782][  1]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.36.34:784][  1]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.34:784][  1]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.34:894][  3]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.34:894][  3]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:894][  3]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.34:894][  3]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:894][  3]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 550.73
[2026.06.27-10.36.34:894][  3]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.34:894][  3]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.34:894][  3]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.34:894][  3]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:894][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.34:894][  3]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.34:993][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.34:995][  5]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.35:051][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=9233 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:052][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:052][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:052][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:052][  6]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:052][  6]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:106][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:106][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.35:158][  8]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.35:159][  8]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.35:159][  8]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.35:159][  8]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.35:308][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.35:308][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:308][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:310][ 11]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.35:310][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.35:310][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:310][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:310][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:310][ 11]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.35:310][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.35:310][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.35:310][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.35:310][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.35:310][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.35:310][ 11]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.35:311][ 11]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 557.47
[2026.06.27-10.36.35:311][ 11]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:311][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:311][ 11]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:311][ 11]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.35:311][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.35:312][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.35:312][ 11]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.35:364][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:600][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:648][ 17]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.35:648][ 17]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.35:648][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.35:700][ 18]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.35:760][ 19]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.35:760][ 19]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:760][ 19]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.35:760][ 19]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.35:760][ 19]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.35:760][ 19]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.35:760][ 19]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:760][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:762][ 19]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.35:762][ 19]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.35:762][ 19]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.35:762][ 19]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:762][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:762][ 19]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:762][ 19]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.35:762][ 19]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.35:762][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.35:762][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.35:762][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.35:762][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.35:815][ 20]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.35:815][ 20]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.35:815][ 20]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.35:913][ 22]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:913][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:913][ 22]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:913][ 22]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:913][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:913][ 22]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:973][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:973][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.35:973][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.35:973][ 23]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.36:033][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:033][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.36:033][ 24]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.36:033][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.36:033][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.36:033][ 24]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.36:033][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.36:033][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.36:033][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7916 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:033][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:088][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:088][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.36:137][ 26]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.36:193][ 27]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.36:193][ 27]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.36:193][ 27]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.36:193][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:193][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:195][ 27]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.36:195][ 27]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.36:195][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.36:195][ 27]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.36:195][ 27]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.36:195][ 27]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.36:195][ 27]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:195][ 27]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:195][ 27]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.36:195][ 27]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.36:348][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.36:348][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:348][ 30]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.36:395][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:496][ 33]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.36:496][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.36:496][ 33]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.36:496][ 33]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.36:496][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.36:496][ 33]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.36:599][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.36:599][ 35]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.36:599][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.36:599][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.36:599][ 35]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.36:599][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:599][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:599][ 35]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.36:599][ 35]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.36:599][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.36:599][ 35]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.36:600][ 35]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.36:600][ 35]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.36:600][ 35]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.36:600][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:600][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:600][ 35]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.36:600][ 35]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.36:600][ 35]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.36:600][ 35]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.36:660][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:660][ 36]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.36:662][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.36:662][ 36]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.36:662][ 36]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.36:867][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.36:867][ 40]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.36:867][ 40]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:007][ 43]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.36.37:023][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:023][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.37:023][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.37:023][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:023][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:024][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.37:024][ 43]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:024][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:024][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:024][ 43]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:024][ 43]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.37:024][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.37:024][ 43]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:026][ 43]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.37:026][ 43]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.37:026][ 43]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:026][ 43]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.37:026][ 43]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:026][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:026][ 43]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:026][ 43]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:027][ 43]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.37:063][ 44]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7803 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:065][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:065][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:065][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:065][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:065][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:123][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:123][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.37:123][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.37:275][ 48]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.36.37:376][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:376][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.37:376][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:376][ 50]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:423][ 51]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.37:423][ 51]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:423][ 51]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.37:423][ 51]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.37:423][ 51]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:423][ 51]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.37:423][ 51]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:423][ 51]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:423][ 51]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.37:423][ 51]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.37:423][ 51]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:619][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:619][ 55]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.37:619][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.37:670][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:670][ 56]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.37:790][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.36.37:790][ 58]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.37:844][ 59]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.37:844][ 59]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:844][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.37:844][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:844][ 59]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.37:844][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.37:844][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:844][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.37:844][ 59]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.37:844][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.37:844][ 59]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.37:893][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:893][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:893][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:893][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:893][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:893][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:893][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.37:893][ 60]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.37:893][ 60]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:950][ 61]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:950][ 61]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:950][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:950][ 61]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:998][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.37:998][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.37:998][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:998][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:998][ 62]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.37:998][ 62]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.37:998][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.37:998][ 62]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.38:053][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7485 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:053][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:108][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:108][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.38:157][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.38:266][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.38:266][ 67]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.38:266][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.38:266][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.38:266][ 67]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.38:266][ 67]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.38:266][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.38:266][ 67]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:266][ 67]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.38:266][ 67]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.38:383][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:434][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.38:434][ 70]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:434][ 70]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:486][ 71]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.38:486][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.38:486][ 71]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.38:486][ 71]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.38:486][ 71]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.38:486][ 71]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.38:635][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1044 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:635][ 74]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.38:635][ 74]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.38:684][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:684][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.38:684][ 75]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.38:684][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.38:684][ 75]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:684][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:684][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:684][ 75]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.38:684][ 75]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.38:684][ 75]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.38:684][ 75]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.38:684][ 75]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.38:684][ 75]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.38:685][ 75]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:685][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:685][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:685][ 75]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.38:685][ 75]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.38:685][ 75]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.38:685][ 75]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.38:685][ 75]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.38:685][ 75]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.38:944][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.38:944][ 80]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.38:944][ 80]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.38:988][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.38:988][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.39:037][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=6951 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:037][ 82]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:037][ 82]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:037][ 82]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:037][ 82]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:037][ 82]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:094][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:094][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.39:098][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.39:098][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:102][ 83]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:102][ 83]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.39:102][ 83]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:102][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:102][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:102][ 83]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:102][ 83]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.39:103][ 83]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:104][ 83]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.39:104][ 83]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:104][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:104][ 83]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:104][ 83]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:104][ 83]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.39:104][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.39:104][ 83]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:106][ 83]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.39:106][ 83]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.39:142][ 84]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.39:401][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:458][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.39:458][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:458][ 90]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.39:522][ 91]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.39:522][ 91]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.39:522][ 91]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:522][ 91]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:522][ 91]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.39:522][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:522][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.39:522][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:523][ 91]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:523][ 91]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.39:523][ 91]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:523][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:523][ 91]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:523][ 91]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:523][ 91]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.39:563][ 92]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.36.39:566][ 92]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.36.39:583][ 92]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.36.39:583][ 92]LogStreaming: Display: 0.071 ms for processing 6675 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12120->12096) packages and 24 (33097->33073) public exports.
[2026.06.27-10.36.39:614][ 93]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.36.39:614][ 93]LogStreaming: Display: FlushAsyncLoading(430): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.36.39:626][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=213 DistVeh=1044 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:626][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.39:626][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.39:672][ 94]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:672][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.39:877][ 98]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:877][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:877][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:877][ 98]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:877][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:877][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.39:931][ 99]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.39:931][ 99]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.39:931][ 99]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:931][ 99]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.39:931][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.39:931][ 99]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.39:931][ 99]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 398.97
[2026.06.27-10.36.39:931][ 99]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:931][ 99]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.39:931][ 99]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:980][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:980][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.39:980][100]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.39:980][100]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.39:980][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.39:980][100]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.39:980][100]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.39:980][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.39:980][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.40:025][101]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.40:025][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.40:025][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.40:025][101]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.40:025][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.40:025][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.40:025][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=6359 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:025][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:079][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:079][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.40:130][103]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.40:230][105]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.06.27-10.36.40:230][105]LogStreaming: Display: FlushAsyncLoading(431): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.36.40:233][105]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.36.40:233][105]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.36.40:233][105]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.36.40:233][105]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.36.40:233][105]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.06.27-10.36.40:233][105]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt'
[2026.06.27-10.36.40:238][105]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.36.40:338][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:338][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.40:338][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:338][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:338][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.40:338][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:338][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:338][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.40:338][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:338][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:340][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:340][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.40:340][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:340][107]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.40:340][107]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.40:340][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:340][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 363.98
[2026.06.27-10.36.40:340][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:340][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:340][107]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.40:340][107]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.40:340][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.40:340][107]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.40:398][108]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:401][108]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.36.40:503][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.40:503][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.40:503][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.40:503][110]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.40:503][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.40:503][110]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.40:503][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.40:503][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.40:503][110]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:503][110]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:604][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=166 DistVeh=1115 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:654][113]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.40:654][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.40:654][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.40:703][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.40:757][115]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:757][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 314.05
[2026.06.27-10.36.40:757][115]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:757][115]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:757][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 314.05
[2026.06.27-10.36.40:757][115]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:757][115]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:757][115]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.40:757][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.40:759][115]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.40:759][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.40:759][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.40:759][115]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.40:759][115]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.40:759][115]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:759][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.40:759][115]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.40:759][115]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.41:024][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:024][120]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.41:024][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.41:024][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.41:024][120]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:024][120]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:024][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=5842 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:088][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:091][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:091][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:091][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:091][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:091][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:091][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.41:148][122]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.41:208][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.41:208][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.41:208][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.41:209][123]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.41:210][123]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:210][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 268.68
[2026.06.27-10.36.41:210][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:210][123]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:210][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 268.68
[2026.06.27-10.36.41:210][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:210][123]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:210][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 268.68
[2026.06.27-10.36.41:210][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:210][123]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:210][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 268.68
[2026.06.27-10.36.41:210][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:210][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:211][123]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.41:211][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.41:211][123]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.41:213][123]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:213][123]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.41:213][123]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:213][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:213][123]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:213][123]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:213][123]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.41:213][123]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.41:213][123]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.41:291][125]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.06.27-10.36.41:402][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:559][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.41:559][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.41:559][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:559][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:609][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.41:609][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:609][131]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.41:609][131]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.41:609][131]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:609][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 236.52
[2026.06.27-10.36.41:609][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:609][131]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:609][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 236.52
[2026.06.27-10.36.41:609][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:609][131]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:609][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 236.52
[2026.06.27-10.36.41:609][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:609][131]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.41:609][131]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 236.52
[2026.06.27-10.36.41:609][131]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.41:609][131]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.41:609][131]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.41:609][131]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.41:609][131]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.41:609][131]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.41:609][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=179 DistVeh=1254 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:657][132]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.41:657][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.41:659][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.41:713][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.41:873][136]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:873][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:873][136]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:873][136]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:873][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:873][136]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:977][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:977][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.41:977][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.41:977][138]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.42:021][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:021][139]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.42:022][139]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.42:022][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.42:022][139]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.42:022][139]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.42:022][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.42:022][139]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.42:022][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.42:022][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.42:022][139]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:022][139]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:022][139]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.42:023][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:023][139]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.42:023][139]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:023][139]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:023][139]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 218.55
[2026.06.27-10.36.42:023][139]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:023][139]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:023][139]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.42:023][139]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.42:023][139]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:024][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=5404 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:076][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:076][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.42:076][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.42:076][140]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:076][140]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:076][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:076][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.42:135][141]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.42:235][143]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.36.42:377][146]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:436][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.42:436][147]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:436][147]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:436][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.42:436][147]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:436][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:437][147]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:437][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.42:437][147]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:437][147]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.42:437][147]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:437][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.42:437][147]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:437][147]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:437][147]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.42:437][147]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:437][147]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.42:437][147]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:483][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.42:483][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.42:483][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.42:483][148]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.42:483][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.42:483][148]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.42:580][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.42:580][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.42:580][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:580][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:627][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1322 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:627][151]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.42:627][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.42:673][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.42:673][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.42:878][156]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:878][156]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:878][156]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.42:878][156]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:878][156]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.42:878][156]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.42:878][156]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.42:878][156]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.42:878][156]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.42:878][156]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.42:878][156]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.42:878][156]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.42:878][156]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:016][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:016][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.43:066][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4877 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:066][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:066][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:066][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:066][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:066][160]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:112][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:112][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.43:112][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.43:112][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.43:112][161]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:112][161]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:112][161]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.43:301][165]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.36.43:301][165]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.43:301][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.43:301][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:301][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:301][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:301][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.43:301][165]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.43:301][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.43:301][165]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:303][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.43:303][165]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:303][165]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.43:303][165]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:303][165]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.43:303][165]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.43:303][165]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:303][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:303][165]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:303][165]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.43:303][165]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.43:391][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:641][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1322 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:641][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.43:641][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.43:641][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.43:641][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:641][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:641][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.43:687][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:687][173]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.43:735][174]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:735][174]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.43:735][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.43:735][174]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.43:735][174]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.43:735][174]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.43:735][174]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.43:735][174]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.43:735][174]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.43:735][174]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.43:735][174]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:735][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.43:735][174]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.43:735][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.43:735][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.43:735][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.43:735][174]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.43:887][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:887][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:887][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:887][177]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:887][177]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:887][177]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:984][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:984][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.43:984][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.43:984][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.43:984][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.43:984][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.44:034][180]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.44:034][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.44:034][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.44:034][180]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.44:034][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.44:034][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.44:034][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4399 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:034][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:090][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:090][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.44:139][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.44:139][182]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:139][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.44:139][182]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:139][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:139][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:139][182]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:139][182]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.44:139][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.44:140][182]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:140][182]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:140][182]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.44:140][182]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:140][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:140][182]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:140][182]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:140][182]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.44:140][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.44:140][182]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:140][182]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.44:140][182]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:187][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.44:187][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.44:187][183]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:187][183]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:433][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:497][189]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.44:497][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.44:497][189]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.44:497][189]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.44:497][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.44:497][189]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.44:546][190]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.44:546][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.44:546][190]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:546][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.44:546][190]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:546][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:546][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.44:546][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:546][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:546][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:546][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:546][190]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.44:547][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:547][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 572.84
[2026.06.27-10.36.44:547][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:547][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:547][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:547][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:547][190]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.44:547][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.44:547][190]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:648][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1322 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:648][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.44:648][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.44:703][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=203 DistVeh=1550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.44:704][193]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.44:704][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.44:704][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.44:704][193]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:704][193]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.44:955][198]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:955][198]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.44:955][198]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.44:955][198]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:955][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 549.69
[2026.06.27-10.36.44:955][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:955][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:955][198]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.44:955][198]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.44:955][198]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.44:956][198]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.44:956][198]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.44:956][198]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.44:956][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:956][198]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.44:956][198]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.44:956][198]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.45:004][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:004][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.45:052][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3954 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:052][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:052][200]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:052][200]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:052][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:052][200]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:104][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:104][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.45:154][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.45:252][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.45:252][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.45:252][204]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:252][204]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:405][207]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:405][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 481.26
[2026.06.27-10.36.45:405][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:405][207]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:405][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 481.26
[2026.06.27-10.36.45:405][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:405][207]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:405][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 481.26
[2026.06.27-10.36.45:405][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:405][207]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.45:405][207]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:405][207]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.45:405][207]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:405][207]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:405][207]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.45:405][207]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.45:405][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.45:405][207]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.45:406][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.45:406][207]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.45:407][207]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.45:407][207]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.45:407][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:604][211]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1322 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:662][212]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.45:662][212]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.45:662][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=136 DistVeh=1681 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.45:706][213]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.45:792][215]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.36.45:803][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.45:803][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.45:803][215]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:803][215]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:857][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.45:857][216]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.45:857][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.45:857][216]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.45:857][216]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.45:857][216]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.45:857][216]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.45:857][216]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:857][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.45:857][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:857][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:857][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:857][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:857][216]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.45:858][216]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:858][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 411.90
[2026.06.27-10.36.45:858][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:858][216]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:858][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 411.90
[2026.06.27-10.36.45:858][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:858][216]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.45:858][216]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 411.90
[2026.06.27-10.36.45:858][216]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.45:858][216]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.45:858][216]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.36.45:909][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:909][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:909][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:909][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:909][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:909][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:963][218]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:963][218]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.45:963][218]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.45:963][218]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.46:005][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:005][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.46:005][219]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.46:005][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.46:005][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.46:005][219]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.46:005][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.46:005][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.46:061][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3699 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:061][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:106][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:106][221]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.46:151][222]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.46:298][225]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:298][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 345.60
[2026.06.27-10.36.46:298][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:298][225]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:298][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 345.60
[2026.06.27-10.36.46:298][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:298][225]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:298][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 345.60
[2026.06.27-10.36.46:298][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:298][225]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.46:298][225]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.46:298][225]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:298][225]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.46:298][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:298][225]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:300][225]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.46:300][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.46:300][225]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.46:300][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.46:300][225]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.46:300][225]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.46:300][225]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.46:344][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.46:346][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.46:346][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:346][226]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:397][227]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:493][229]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.46:493][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.46:493][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.46:493][229]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.46:493][229]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.46:493][229]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.46:635][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1322 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:635][232]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.46:635][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.46:696][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=195 DistVeh=1841 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:696][233]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.46:736][234]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:736][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.46:736][234]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.46:736][234]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.46:736][234]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 280.64
[2026.06.27-10.36.46:736][234]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:736][234]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.46:736][234]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.46:777][235]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.36.46:890][237]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.46:890][237]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.46:890][237]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.46:890][237]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.46:932][238]LogTemp: Warning: Setting ALS Character View Mode
[2026.06.27-10.36.46:986][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.46:986][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.47:035][240]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3787 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:035][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:035][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:035][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:035][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:035][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:082][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:082][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.47:136][242]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.47:182][243]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.47:182][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.47:182][243]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.47:182][243]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.47:182][243]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:182][243]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.47:182][243]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.47:182][243]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:182][243]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.47:182][243]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.47:182][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.47:182][243]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:183][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.47:183][243]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:183][243]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.47:183][243]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.47:279][245]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.47:337][246]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1206.9 (spline dist=27801.2) sample[3] traffic=Y physics=N
[2026.06.27-10.36.47:337][246]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.47:345][246]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 14 pts, 3228.9 cm, partial=Y
[2026.06.27-10.36.47:345][246]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.47:385][247]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:442][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.47:442][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.47:442][248]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:442][248]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:625][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.47:625][252]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:625][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.47:625][252]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:625][252]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.47:627][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.47:627][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.47:627][252]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.47:627][252]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.36.47:627][252]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.47:627][252]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.47:627][252]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:627][252]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.47:627][252]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.47:627][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1323 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:627][252]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.47:629][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.47:677][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.47:677][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.47:729][254]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.47:771][255]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.36.47:822][256]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.47:822][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=673.7)
[2026.06.27-10.36.47:822][256]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.47:822][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=673.7)
[2026.06.27-10.36.47:823][256]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.47:823][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=673.9)
[2026.06.27-10.36.47:823][256]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.47:823][256]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=674.1)
[2026.06.27-10.36.47:874][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:874][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:874][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:874][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:874][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:874][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:968][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.47:968][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.47:968][259]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.47:968][259]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:969][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:969][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.47:969][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.47:969][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=325.2)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=325.4)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:018][260]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=325.3)
[2026.06.27-10.36.48:020][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:020][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.48:020][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.48:020][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.48:020][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.48:020][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.48:020][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.48:020][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.48:020][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4050 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:067][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:067][261]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:067][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.48:067][261]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:067][261]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.48:067][261]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.48:067][261]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:067][261]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:067][261]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.48:067][261]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:067][261]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:067][261]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:067][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.48:067][261]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:067][261]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:067][261]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=326.9)
[2026.06.27-10.36.48:114][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:114][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.48:116][262]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.48:170][263]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.48:272][265]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:272][265]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.3)
[2026.06.27-10.36.48:364][267]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:364][267]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.7)
[2026.06.27-10.36.48:366][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:412][268]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.48:412][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.8)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=291.3)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=291.4)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:413][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=291.7)
[2026.06.27-10.36.48:415][268]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:415][268]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=291.8)
[2026.06.27-10.36.48:462][269]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:462][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.5)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.6)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.6)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.7)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:463][269]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.7)
[2026.06.27-10.36.48:509][270]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:509][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.8)
[2026.06.27-10.36.48:509][270]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:509][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=292.9)
[2026.06.27-10.36.48:510][270]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:510][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=293.0)
[2026.06.27-10.36.48:510][270]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:510][270]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=293.0)
[2026.06.27-10.36.48:511][270]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:511][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.48:511][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:511][270]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.48:511][270]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.48:511][270]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:511][270]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:511][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.48:511][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:511][270]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:512][270]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:512][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.48:512][270]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:512][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.48:512][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.48:512][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:512][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:512][270]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.48:512][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.48:512][270]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.48:512][270]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.48:512][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.48:512][270]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.48:614][272]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.48:615][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1323 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:615][272]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.48:615][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.48:671][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.48:671][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.48:929][278]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:929][278]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=578.8)
[2026.06.27-10.36.48:930][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.48:930][278]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:932][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:932][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.48:932][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:932][278]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.48:932][278]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:932][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.48:932][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.48:932][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.48:932][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.48:932][278]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.48:932][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.48:932][278]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.48:970][279]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:970][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=571.0)
[2026.06.27-10.36.48:971][279]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:971][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=571.0)
[2026.06.27-10.36.48:971][279]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:971][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=571.1)
[2026.06.27-10.36.48:972][279]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.48:972][279]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=571.2)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=565.9)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=565.8)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=565.8)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=565.8)
[2026.06.27-10.36.49:019][280]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:020][280]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=565.8)
[2026.06.27-10.36.49:020][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:020][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.49:020][280]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.49:020][280]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.49:020][280]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:020][280]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:020][280]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.49:020][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3975 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:068][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:068][281]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:068][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=558.7)
[2026.06.27-10.36.49:069][281]LogTemp: [Avoidance] Path adjusted from index 2/14 (12 points modified)
[2026.06.27-10.36.49:069][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=558.4)
[2026.06.27-10.36.49:069][281]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:069][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=558.2)
[2026.06.27-10.36.49:070][281]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:070][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=558.1)
[2026.06.27-10.36.49:071][281]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:071][281]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=558.0)
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:071][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:071][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:071][281]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:071][281]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:114][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:114][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.49:115][282]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:115][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=551.3)
[2026.06.27-10.36.49:115][282]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:115][282]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=551.1)
[2026.06.27-10.36.49:115][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.49:353][287]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:353][287]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=504.4)
[2026.06.27-10.36.49:354][287]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.49:354][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.49:354][287]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:354][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:354][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:354][287]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.49:354][287]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.49:356][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.49:356][287]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:356][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.49:356][287]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:356][287]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.49:356][287]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:357][287]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.49:357][287]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.49:357][287]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:357][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:357][287]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:357][287]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.49:357][287]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.49:400][288]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:456][289]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:456][289]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=715.6)
[2026.06.27-10.36.49:458][289]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=696.6)
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=696.9)
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:507][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=697.0)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=697.1)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=697.1)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:508][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=697.1)
[2026.06.27-10.36.49:553][291]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:553][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.0)
[2026.06.27-10.36.49:553][291]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:553][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=452.4)
[2026.06.27-10.36.49:555][291]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:555][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=452.3)
[2026.06.27-10.36.49:555][291]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:555][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=452.2)
[2026.06.27-10.36.49:555][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.49:555][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.49:555][291]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:555][291]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:599][292]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:600][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=441.7)
[2026.06.27-10.36.49:600][292]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:600][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=441.5)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=441.6)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=441.6)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:601][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=441.6)
[2026.06.27-10.36.49:601][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1323 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:650][293]LogTemp: [Avoidance] Path adjusted from index 1/14 (13 points modified)
[2026.06.27-10.36.49:650][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=433.3)
[2026.06.27-10.36.49:651][293]LogTemp: Warning: [Avoidance::Execute] Adjustment failed 4 times, 60 obstacles — WaitingForClear
[2026.06.27-10.36.49:651][293]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.36.49:651][293]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.36.49:651][293]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.49:651][293]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.49:651][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:697][294]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.36.49:698][294]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.36.49:698][294]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.36.49:698][294]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.49:785][296]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.06.27-10.36.49:792][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.49:793][296]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.49:793][296]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:793][296]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.49:793][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.49:793][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.49:793][296]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.49:793][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.49:793][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.49:793][296]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.49:793][296]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.49:793][296]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.49:793][296]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.49:793][296]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.49:793][296]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.49:793][296]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.49:793][296]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.49:898][298]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.49:898][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:898][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:898][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:898][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:898][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:898][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:988][300]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:988][300]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.49:988][300]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.49:988][300]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.49:988][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.49:989][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.50:042][301]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.50:042][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.50:042][301]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.50:042][301]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.50:042][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.50:042][301]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.50:044][301]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3973 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:044][301]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:089][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.50:089][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.50:089][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:089][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:089][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:089][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.50:175][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.50:237][305]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:237][305]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.50:237][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.50:237][305]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.50:237][305]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.50:237][305]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.50:237][305]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:237][305]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.50:237][305]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.50:237][305]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:237][305]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.50:237][305]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.50:337][307]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.50:337][307]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.50:337][307]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.50:337][307]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.50:337][307]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.50:385][308]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:497][310]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.50:497][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.50:497][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.50:497][310]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.50:497][310]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.50:497][310]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.50:593][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.50:593][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.50:593][312]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:593][312]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:646][313]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=227 DistVeh=1323 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:646][313]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.50:646][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.50:646][313]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:646][313]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.50:646][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.50:646][313]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.50:646][313]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.50:646][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.50:646][313]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.50:646][313]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.50:646][313]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.50:646][313]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.50:646][313]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.50:646][313]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.50:646][313]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.50:646][313]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.50:646][313]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.50:701][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.50:701][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.50:701][314]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.36.50:754][315]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.51:017][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:017][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.51:069][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3967 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:069][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=157 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:069][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:069][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:069][321]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:069][321]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:070][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.51:070][321]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:070][321]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:070][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.51:070][321]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:070][321]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:070][321]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:070][321]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:070][321]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:070][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.51:072][321]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:072][321]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.51:072][321]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:072][321]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:072][321]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 217.23
[2026.06.27-10.36.51:072][321]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:072][321]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:072][321]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:072][321]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:072][321]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:116][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:116][322]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.51:116][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.51:116][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.51:116][322]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:116][322]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:116][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.51:172][323]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.51:370][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:502][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.51:502][329]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:503][329]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:503][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.51:503][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:503][329]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:503][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.51:503][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:503][329]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:503][329]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:504][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.51:504][329]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:504][329]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.51:504][329]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:504][329]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:504][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 220.79
[2026.06.27-10.36.51:504][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:504][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:504][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:504][329]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:504][329]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:504][329]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 220.79
[2026.06.27-10.36.51:509][329]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:509][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:509][329]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:509][329]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:509][329]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:594][331]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.51:640][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=189 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:642][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.51:642][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.51:642][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.51:642][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.51:642][332]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:642][332]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:696][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.51:696][333]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.51:904][337]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:904][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:904][337]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:904][337]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:904][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:904][337]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.51:904][337]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:904][337]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:904][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 240.72
[2026.06.27-10.36.51:904][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:904][337]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.51:904][337]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.51:904][337]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.51:904][337]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.51:904][337]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.51:904][337]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.51:904][337]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.51:904][337]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:954][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:954][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.51:954][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.51:954][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.52:000][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:000][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.52:000][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.52:000][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.52:000][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.52:000][339]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.52:000][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.52:000][339]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.52:000][339]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.52:047][340]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4157 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:047][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:094][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:094][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.52:140][342]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.52:140][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.52:140][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.52:140][342]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:140][342]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:340][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.52:340][346]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:340][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.52:340][346]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:341][346]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:341][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.52:341][346]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:341][346]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:341][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.52:341][346]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:341][346]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.52:341][346]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:341][346]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:341][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 276.79
[2026.06.27-10.36.52:341][346]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:341][346]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:341][346]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 276.79
[2026.06.27-10.36.52:341][346]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:341][346]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:341][346]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=11 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.52:387][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:440][348]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.52:487][349]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.52:487][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.52:487][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.52:487][349]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.52:487][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.52:487][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.52:627][352]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=193 DistVeh=1139 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:627][352]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.52:627][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.52:675][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.52:675][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.52:675][353]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:675][353]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:675][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.52:675][353]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.52:769][355]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:769][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.52:769][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:769][355]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.52:769][355]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.52:769][355]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.52:769][355]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.52:769][355]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:769][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.35
[2026.06.27-10.36.52:769][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:769][355]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:769][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.35
[2026.06.27-10.36.52:769][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:769][355]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:769][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.35
[2026.06.27-10.36.52:769][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:769][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:770][355]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.52:770][355]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.35
[2026.06.27-10.36.52:770][355]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.52:770][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:770][355]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.52:770][355]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.52:770][355]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.52:869][357]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.53:005][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:005][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.53:050][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4421 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:050][361]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:050][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:050][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:050][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:050][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:098][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:098][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.53:144][363]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.53:188][364]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:188][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 373.16
[2026.06.27-10.36.53:188][364]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:188][364]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:188][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 373.16
[2026.06.27-10.36.53:188][364]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:188][364]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:188][364]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:188][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 373.16
[2026.06.27-10.36.53:189][364]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:189][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:190][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:190][364]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:190][364]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.53:191][364]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.53:191][364]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:191][364]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:191][364]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.53:191][364]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:191][364]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.53:191][364]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:191][364]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:283][366]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.53:374][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:504][370]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=952.6 (spline dist=29480.4) sample[3] traffic=N physics=Y
[2026.06.27-10.36.53:504][370]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.36.53:514][370]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 14 pts, 2915.4 cm, partial=Y
[2026.06.27-10.36.53:514][370]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.36.53:520][371]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3.
[2026.06.27-10.36.53:524][371]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Als.Equipment.Weapon
[2026.06.27-10.36.53:615][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.53:615][373]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:615][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.53:615][373]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:615][373]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:615][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.53:615][373]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:615][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:615][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:615][373]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:615][373]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.53:615][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.53:615][373]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.53:617][373]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.53:617][373]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.53:617][373]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:617][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:617][373]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:617][373]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.53:617][373]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.53:617][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:617][373]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.53:617][373]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.53:662][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.53:662][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.53:707][375]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.53:709][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.53:709][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.53:709][375]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.53:709][375]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=973.5)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=974.7)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=975.3)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:808][377]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=975.6)
[2026.06.27-10.36.53:810][377]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:810][377]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=975.7)
[2026.06.27-10.36.53:875][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:875][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.4)
[2026.06.27-10.36.53:877][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:878][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.6)
[2026.06.27-10.36.53:880][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:880][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.7)
[2026.06.27-10.36.53:882][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:882][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.8)
[2026.06.27-10.36.53:883][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:883][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.8)
[2026.06.27-10.36.53:883][378]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:883][378]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=983.9)
[2026.06.27-10.36.53:919][379]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:919][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:919][379]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:919][379]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:919][379]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:919][379]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:920][379]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.53:920][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:921][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:922][379]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.53:922][379]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=655.2)
[2026.06.27-10.36.53:972][380]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:972][380]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=647.1)
[2026.06.27-10.36.53:973][380]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:973][380]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=647.1)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=647.1)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=647.1)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.53:974][380]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=647.1)
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:974][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:974][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.53:974][380]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.53:974][380]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.54:011][381]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:011][381]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=637.1)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=637.1)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=637.1)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:013][381]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=637.1)
[2026.06.27-10.36.54:014][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:014][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.54:014][381]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.54:014][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.54:014][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.54:014][381]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.54:014][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.54:014][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.54:064][382]LogTemp: [Avoidance] Path adjusted from index 3/14 (11 points modified)
[2026.06.27-10.36.54:064][382]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=313.2)
[2026.06.27-10.36.54:064][382]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:065][382]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=626.3)
[2026.06.27-10.36.54:066][382]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:066][382]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=626.3)
[2026.06.27-10.36.54:066][382]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:066][382]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=626.3)
[2026.06.27-10.36.54:068][382]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.54:068][382]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=626.3)
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.54:068][382]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:068][382]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:068][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.54:068][382]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:068][382]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.54:068][382]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:068][382]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:068][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.54:068][382]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:068][382]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:068][382]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.54:068][382]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:068][382]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:068][382]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:068][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.54:068][382]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:068][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4464 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:068][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=306.9)
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=306.9)
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:110][383]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=306.9)
[2026.06.27-10.36.54:111][383]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:111][383]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=306.9)
[2026.06.27-10.36.54:111][383]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:111][383]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=306.9)
[2026.06.27-10.36.54:111][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:111][383]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.54:111][383]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.54:153][384]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.54:153][384]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:153][384]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.4)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.4)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.4)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:154][384]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=300.4)
[2026.06.27-10.36.54:201][385]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:201][385]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.2)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.2)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.2)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.2)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:202][385]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=294.2)
[2026.06.27-10.36.54:248][386]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:248][386]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=287.3)
[2026.06.27-10.36.54:249][386]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:249][386]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=287.3)
[2026.06.27-10.36.54:249][386]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:249][386]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=287.3)
[2026.06.27-10.36.54:250][386]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:250][386]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=287.3)
[2026.06.27-10.36.54:251][386]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:251][386]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=287.3)
[2026.06.27-10.36.54:251][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.54:251][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.54:251][386]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:251][386]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:295][387]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:295][387]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=279.6)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=279.6)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=279.6)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:297][387]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=279.6)
[2026.06.27-10.36.54:375][388]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:375][388]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:377][388]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.36.54:379][388]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:379][388]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=272.2)
[2026.06.27-10.36.54:394][389]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:394][389]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=264.5)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=264.5)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=264.5)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:395][389]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=264.5)
[2026.06.27-10.36.54:397][389]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:397][389]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=264.5)
[2026.06.27-10.36.54:397][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:438][390]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:438][390]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.6)
[2026.06.27-10.36.54:438][390]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:438][390]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.6)
[2026.06.27-10.36.54:439][390]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:439][390]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.6)
[2026.06.27-10.36.54:440][390]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:440][390]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.6)
[2026.06.27-10.36.54:440][390]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:440][390]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=256.6)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.0)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.0)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:480][391]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.0)
[2026.06.27-10.36.54:482][391]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:482][391]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=251.0)
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.54:482][391]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.54:482][391]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:482][391]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:482][391]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.54:482][391]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:482][391]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:482][391]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:482][391]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.54:482][391]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:482][391]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:482][391]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:482][391]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.54:482][391]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:482][391]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.54:482][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.54:482][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.54:482][391]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.54:482][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.54:484][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.54:526][392]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:526][392]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.4)
[2026.06.27-10.36.54:526][392]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:526][392]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.4)
[2026.06.27-10.36.54:527][392]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:527][392]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.4)
[2026.06.27-10.36.54:527][392]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:527][392]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.4)
[2026.06.27-10.36.54:527][392]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=244.2)
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=244.2)
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:572][393]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=244.2)
[2026.06.27-10.36.54:574][393]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:574][393]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=244.2)
[2026.06.27-10.36.54:574][393]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:574][393]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=244.2)
[2026.06.27-10.36.54:617][394]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:617][394]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=243.1)
[2026.06.27-10.36.54:617][394]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:617][394]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=243.1)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=243.1)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=243.1)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:618][394]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=243.1)
[2026.06.27-10.36.54:618][394]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:618][394]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.54:618][394]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.54:669][395]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:669][395]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=242.4)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=242.4)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=242.4)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:670][395]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=242.4)
[2026.06.27-10.36.54:670][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=234 DistVeh=1892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.54:670][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.54:716][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:716][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:716][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:716][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:718][396]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:719][396]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.8)
[2026.06.27-10.36.54:765][397]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:765][397]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.3)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.3)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.3)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:767][397]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=241.3)
[2026.06.27-10.36.54:767][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.54:767][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.54:767][397]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:767][397]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:811][398]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:811][398]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.9)
[2026.06.27-10.36.54:812][398]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:812][398]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.9)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.9)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.9)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:813][398]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.9)
[2026.06.27-10.36.54:863][399]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:863][399]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.5)
[2026.06.27-10.36.54:863][399]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:863][399]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.5)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.5)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.5)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:865][399]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.5)
[2026.06.27-10.36.54:911][400]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:911][400]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.1)
[2026.06.27-10.36.54:912][400]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:912][400]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.1)
[2026.06.27-10.36.54:912][400]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:912][400]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.1)
[2026.06.27-10.36.54:913][400]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:913][400]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.1)
[2026.06.27-10.36.54:913][400]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:913][400]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=240.1)
[2026.06.27-10.36.54:913][400]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:913][400]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.54:913][400]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:913][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:913][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:913][400]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:913][400]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:913][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.54:913][400]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:914][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.54:914][400]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:914][400]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.54:914][400]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.54:914][400]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.54:914][400]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.54:914][400]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.54:914][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:914][400]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.54:914][400]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.54:914][400]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.54:964][401]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:964][401]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.9)
[2026.06.27-10.36.54:964][401]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:964][401]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.9)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.9)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.9)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.54:966][401]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.9)
[2026.06.27-10.36.54:966][401]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.55:014][402]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:014][402]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.6)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.6)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.6)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.6)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:015][402]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.6)
[2026.06.27-10.36.55:016][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:016][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.55:069][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:069][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:070][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:072][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:072][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:072][403]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:072][403]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.3)
[2026.06.27-10.36.55:072][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4337 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:072][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:072][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:072][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:072][403]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:072][403]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:119][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:119][404]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.55:119][404]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:119][404]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.1)
[2026.06.27-10.36.55:119][404]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:119][404]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.1)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.1)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.1)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:120][404]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=239.1)
[2026.06.27-10.36.55:120][404]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.55:169][405]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:169][405]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:169][405]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:169][405]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:170][405]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:223][406]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:223][406]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.6)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.6)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.6)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:224][406]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.6)
[2026.06.27-10.36.55:225][406]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:225][406]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.6)
[2026.06.27-10.36.55:289][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:289][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:289][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:289][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:290][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:291][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:291][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:291][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:291][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:291][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:292][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:292][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:292][407]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:292][407]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.5)
[2026.06.27-10.36.55:293][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.55:293][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.55:293][407]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:293][407]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:342][408]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:342][408]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:342][408]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:342][408]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.55:343][408]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=238.8)
[2026.06.27-10.36.55:345][408]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.55:345][408]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.55:345][408]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.55:346][408]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.55:346][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 238.88
[2026.06.27-10.36.55:346][408]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.55:346][408]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.55:346][408]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.55:346][408]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.55:346][408]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.55:346][408]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:346][408]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.55:346][408]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.55:346][408]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.55:346][408]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.55:391][409]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:391][409]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.5)
[2026.06.27-10.36.55:394][409]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:394][409]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.5)
[2026.06.27-10.36.55:394][409]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:394][409]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.5)
[2026.06.27-10.36.55:395][409]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:395][409]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.5)
[2026.06.27-10.36.55:395][409]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:395][409]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.5)
[2026.06.27-10.36.55:395][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:395][409]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.55:444][410]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:444][410]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=305.0)
[2026.06.27-10.36.55:444][410]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:444][410]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=305.0)
[2026.06.27-10.36.55:444][410]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:446][410]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=305.0)
[2026.06.27-10.36.55:446][410]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:446][410]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=305.0)
[2026.06.27-10.36.55:446][410]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:446][410]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=305.0)
[2026.06.27-10.36.55:492][411]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:492][411]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.8)
[2026.06.27-10.36.55:493][411]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:493][411]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.8)
[2026.06.27-10.36.55:494][411]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:494][411]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.8)
[2026.06.27-10.36.55:496][411]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:496][411]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.8)
[2026.06.27-10.36.55:496][411]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:496][411]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.8)
[2026.06.27-10.36.55:542][412]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:542][412]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.7)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.7)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.7)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:544][412]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.7)
[2026.06.27-10.36.55:545][412]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:545][412]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.7)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:601][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:602][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:602][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:602][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:602][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:604][413]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:604][413]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.1)
[2026.06.27-10.36.55:604][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.55:650][414]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:651][414]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.55:651][414]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:651][414]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.55:651][414]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.55:651][414]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.55:651][414]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=207 DistVeh=1873 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.55:702][415]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:702][415]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.3)
[2026.06.27-10.36.55:702][415]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:702][415]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.3)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.3)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.3)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:703][415]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.3)
[2026.06.27-10.36.55:703][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.55:762][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:762][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:764][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:766][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:766][416]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:766][416]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.55:766][416]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.55:766][416]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.55:766][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 255.35
[2026.06.27-10.36.55:766][416]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.55:766][416]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.55:766][416]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.55:766][416]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.55:766][416]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.55:766][416]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:766][416]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.55:766][416]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.55:766][416]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.55:766][416]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.55:813][417]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:813][417]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:815][417]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.55:816][417]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:816][417]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.55:816][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.36.55:816][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.55:816][417]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.55:816][417]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.55:816][417]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.55:874][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:874][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:874][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:874][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:875][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:875][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:875][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:875][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:877][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:877][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:877][418]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:877][418]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.1)
[2026.06.27-10.36.55:878][418]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:878][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:878][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:878][418]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:878][418]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:878][418]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:924][419]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:924][419]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.8)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.8)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.8)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.8)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:926][419]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.8)
[2026.06.27-10.36.55:976][420]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:976][420]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:977][420]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.55:979][420]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.55:979][420]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:979][420]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:979][420]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.55:979][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.55:979][420]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.56:029][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:030][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:030][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:030][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:030][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:030][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:032][421]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:032][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:032][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.56:033][421]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.56:033][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.56:033][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.56:033][421]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.56:033][421]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.56:033][421]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.56:033][421]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4270 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:033][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:080][422]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:080][422]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:080][422]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:080][422]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:082][422]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:082][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:082][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.56:128][423]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:128][423]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:129][423]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:129][423]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:130][423]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:130][423]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:130][423]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:130][423]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:131][423]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:131][423]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:131][423]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:174][424]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:175][424]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:175][424]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.3)
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.56:175][424]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.56:175][424]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.56:175][424]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:175][424]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.56:175][424]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:175][424]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.56:175][424]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.56:175][424]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:175][424]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 288.87
[2026.06.27-10.36.56:175][424]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:175][424]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:175][424]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 288.87
[2026.06.27-10.36.56:175][424]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:175][424]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:175][424]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:226][425]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:227][425]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:227][425]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:227][425]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:227][425]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.4)
[2026.06.27-10.36.56:227][425]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:266][426]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.56:268][426]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:268][426]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.6)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.9)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.9)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:306][427]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.9)
[2026.06.27-10.36.56:308][427]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:308][427]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=295.9)
[2026.06.27-10.36.56:361][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:361][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:362][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:362][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:362][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:362][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:364][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:364][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:364][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:364][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:365][428]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:365][428]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.4)
[2026.06.27-10.36.56:365][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.56:365][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:365][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:365][428]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:393][429]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:393][429]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.56:395][429]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:395][429]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.56:395][429]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:395][429]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=296.8)
[2026.06.27-10.36.56:436][430]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:436][430]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.4)
[2026.06.27-10.36.56:436][430]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:436][430]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.4)
[2026.06.27-10.36.56:437][430]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:437][430]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.4)
[2026.06.27-10.36.56:437][430]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:437][430]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=297.4)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:473][431]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.56:475][431]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:475][431]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.0)
[2026.06.27-10.36.56:510][432]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.56:510][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.56:510][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.56:510][432]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.56:510][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.56:510][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.7)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.7)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:511][432]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.7)
[2026.06.27-10.36.56:513][432]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:513][432]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=298.7)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.6)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.6)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:556][433]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.6)
[2026.06.27-10.36.56:558][433]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:558][433]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=299.6)
[2026.06.27-10.36.56:598][434]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:598][434]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.5)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.5)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.5)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:600][434]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=300.5)
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.56:601][434]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.56:601][434]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:601][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 317.73
[2026.06.27-10.36.56:601][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:601][434]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:601][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 317.73
[2026.06.27-10.36.56:601][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:601][434]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:601][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 317.73
[2026.06.27-10.36.56:601][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:601][434]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.56:601][434]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.56:601][434]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.56:601][434]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.56:601][434]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:601][434]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.56:601][434]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.56:601][434]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.56:601][434]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.56:646][435]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:646][435]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=301.7)
[2026.06.27-10.36.56:646][435]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=301.7)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=301.7)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=301.7)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:647][435]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=301.7)
[2026.06.27-10.36.56:647][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:649][435]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.56:649][435]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.56:649][435]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.56:682][436]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:682][436]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.7)
[2026.06.27-10.36.56:682][436]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:682][436]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.7)
[2026.06.27-10.36.56:684][436]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:684][436]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.7)
[2026.06.27-10.36.56:684][436]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:684][436]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=302.7)
[2026.06.27-10.36.56:685][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=105 DistVeh=1794 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.56:686][436]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.56:722][437]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:722][437]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.0)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.0)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.0)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.56:724][437]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=304.0)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.7)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.7)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:768][438]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.7)
[2026.06.27-10.36.56:770][438]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:770][438]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.7)
[2026.06.27-10.36.56:770][438]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:770][438]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.7)
[2026.06.27-10.36.56:801][439]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.06.27-10.36.56:807][439]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:809][439]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.3)
[2026.06.27-10.36.56:809][439]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:809][439]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.3)
[2026.06.27-10.36.56:809][439]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:809][439]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.3)
[2026.06.27-10.36.56:841][440]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:841][440]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.5)
[2026.06.27-10.36.56:841][440]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:841][440]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.5)
[2026.06.27-10.36.56:843][440]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:843][440]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.5)
[2026.06.27-10.36.56:843][440]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:843][440]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.5)
[2026.06.27-10.36.56:918][441]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:918][441]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=226.7)
[2026.06.27-10.36.56:919][441]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:919][441]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=226.7)
[2026.06.27-10.36.56:919][441]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:919][441]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=226.7)
[2026.06.27-10.36.56:921][441]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:921][441]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=226.7)
[2026.06.27-10.36.56:921][441]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:921][441]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=226.7)
[2026.06.27-10.36.56:921][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.36.56:921][441]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.56:921][441]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.56:939][442]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:939][442]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.3)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.3)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.3)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:940][442]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.3)
[2026.06.27-10.36.56:941][442]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:941][442]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.3)
[2026.06.27-10.36.56:973][443]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:973][443]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.1)
[2026.06.27-10.36.56:974][443]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:974][443]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.1)
[2026.06.27-10.36.56:974][443]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.56:974][443]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.1)
[2026.06.27-10.36.57:008][444]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:008][444]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.9)
[2026.06.27-10.36.57:008][444]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:008][444]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.9)
[2026.06.27-10.36.57:008][444]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:010][444]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.9)
[2026.06.27-10.36.57:010][444]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:010][444]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=230.9)
[2026.06.27-10.36.57:010][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:010][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.57:010][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.57:010][444]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.57:011][444]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:011][444]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:011][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 344.60
[2026.06.27-10.36.57:011][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:011][444]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:011][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 344.60
[2026.06.27-10.36.57:011][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:011][444]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:011][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 344.60
[2026.06.27-10.36.57:011][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:011][444]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:011][444]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.57:011][444]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.57:011][444]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:013][444]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:013][444]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.57:013][444]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:013][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:013][444]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:013][444]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:013][444]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.57:050][445]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:050][445]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.7)
[2026.06.27-10.36.57:050][445]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:050][445]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.7)
[2026.06.27-10.36.57:052][445]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:052][445]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.7)
[2026.06.27-10.36.57:052][445]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:052][445]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=228.7)
[2026.06.27-10.36.57:052][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4501 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:052][445]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:052][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:052][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:052][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:052][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:053][445]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.57:088][446]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:088][446]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.9)
[2026.06.27-10.36.57:088][446]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:088][446]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.9)
[2026.06.27-10.36.57:089][446]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:089][446]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.9)
[2026.06.27-10.36.57:090][446]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:090][446]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=225.9)
[2026.06.27-10.36.57:090][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:090][446]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.57:132][447]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:132][447]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.4)
[2026.06.27-10.36.57:132][447]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:132][447]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.4)
[2026.06.27-10.36.57:132][447]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:134][447]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.4)
[2026.06.27-10.36.57:134][447]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:134][447]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.4)
[2026.06.27-10.36.57:134][447]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.57:172][448]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:172][448]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.8)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.8)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.8)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:173][448]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.8)
[2026.06.27-10.36.57:216][449]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:216][449]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.5)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.5)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.5)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:217][449]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.5)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=212.0)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=212.0)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:257][450]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=212.0)
[2026.06.27-10.36.57:258][450]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:258][450]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=212.0)
[2026.06.27-10.36.57:299][451]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:299][451]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=209.6)
[2026.06.27-10.36.57:299][451]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:299][451]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=209.6)
[2026.06.27-10.36.57:301][451]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:301][451]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=209.6)
[2026.06.27-10.36.57:301][451]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:301][451]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=209.6)
[2026.06.27-10.36.57:335][452]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:335][452]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.1)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.1)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.1)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:337][452]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.1)
[2026.06.27-10.36.57:376][453]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:376][453]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=204.7)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=204.7)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=204.7)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=204.7)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:377][453]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=204.7)
[2026.06.27-10.36.57:377][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:413][454]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:413][454]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.7)
[2026.06.27-10.36.57:415][454]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:415][454]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.7)
[2026.06.27-10.36.57:415][454]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:415][454]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.7)
[2026.06.27-10.36.57:415][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:415][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:416][454]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:416][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 401.71
[2026.06.27-10.36.57:416][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:416][454]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:416][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 401.71
[2026.06.27-10.36.57:416][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:416][454]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:416][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 401.71
[2026.06.27-10.36.57:416][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:416][454]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:416][454]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:416][454]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.57:416][454]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:416][454]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:416][454]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.57:416][454]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.57:416][454]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:416][454]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.57:416][454]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:453][455]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=-67259.996 Y=-344039.065 Z=-16367.713
[2026.06.27-10.36.57:453][455]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.06.27-10.36.57:453][455]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.5)
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.5)
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:461][455]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.5)
[2026.06.27-10.36.57:463][455]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:463][455]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.5)
[2026.06.27-10.36.57:463][455]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:463][455]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=202.5)
[2026.06.27-10.36.57:463][455]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.57:501][456]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:501][456]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.8)
[2026.06.27-10.36.57:501][456]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:501][456]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.8)
[2026.06.27-10.36.57:502][456]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:502][456]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.8)
[2026.06.27-10.36.57:540][457]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:540][457]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.7)
[2026.06.27-10.36.57:540][457]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:540][457]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.7)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.7)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.7)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:541][457]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=200.7)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.7)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.7)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.7)
[2026.06.27-10.36.57:579][458]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:580][458]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=201.7)
[2026.06.27-10.36.57:619][459]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:619][459]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=203.7)
[2026.06.27-10.36.57:620][459]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:620][459]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=203.7)
[2026.06.27-10.36.57:621][459]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:621][459]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=203.7)
[2026.06.27-10.36.57:621][459]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:621][459]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=203.7)
[2026.06.27-10.36.57:621][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:621][459]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.57:621][459]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.57:651][460]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:651][460]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=205.6)
[2026.06.27-10.36.57:653][460]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:653][460]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=205.6)
[2026.06.27-10.36.57:653][460]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:653][460]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=205.6)
[2026.06.27-10.36.57:653][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=135 DistVeh=1714 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.57:683][461]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:683][461]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.2)
[2026.06.27-10.36.57:685][461]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:685][461]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.2)
[2026.06.27-10.36.57:685][461]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.57:685][461]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=207.2)
[2026.06.27-10.36.57:685][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=208.6)
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=208.6)
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:716][462]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=208.6)
[2026.06.27-10.36.57:717][462]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:717][462]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=208.6)
[2026.06.27-10.36.57:751][463]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:751][463]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=210.2)
[2026.06.27-10.36.57:751][463]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:751][463]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=210.2)
[2026.06.27-10.36.57:752][463]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:752][463]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=210.2)
[2026.06.27-10.36.57:780][464]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:780][464]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=211.7)
[2026.06.27-10.36.57:782][464]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:782][464]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=211.7)
[2026.06.27-10.36.57:782][464]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:782][464]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=211.7)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=213.1)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=213.1)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:811][465]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=213.1)
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.57:841][466]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.57:841][466]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.57:841][466]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.57:841][466]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:841][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.57:841][466]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:841][466]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.57:841][466]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:841][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 463.33
[2026.06.27-10.36.57:841][466]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:841][466]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:841][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 463.33
[2026.06.27-10.36.57:841][466]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:841][466]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:841][466]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.57:841][466]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 463.33
[2026.06.27-10.36.57:842][466]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:842][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:842][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:842][466]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.57:842][466]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.57:842][466]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:842][466]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=214.3)
[2026.06.27-10.36.57:842][466]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:842][466]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=214.3)
[2026.06.27-10.36.57:844][466]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:844][466]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=214.3)
[2026.06.27-10.36.57:879][467]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:879][467]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.4)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.4)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.4)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:880][467]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=215.4)
[2026.06.27-10.36.57:882][467]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.57:882][467]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:882][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:882][467]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:882][467]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:882][467]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:882][467]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:928][468]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:928][468]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=216.8)
[2026.06.27-10.36.57:928][468]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:928][468]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=216.8)
[2026.06.27-10.36.57:929][468]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:929][468]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=216.8)
[2026.06.27-10.36.57:930][468]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:930][468]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=216.8)
[2026.06.27-10.36.57:930][468]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.57:930][468]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.5)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.5)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.5)
[2026.06.27-10.36.57:964][469]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.57:966][469]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=218.5)
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:966][469]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:966][469]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.57:966][469]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.57:966][469]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.58:015][470]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:015][470]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=219.5)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=219.5)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=219.5)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=219.5)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:016][470]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=219.5)
[2026.06.27-10.36.58:018][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:018][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.58:018][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.58:018][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.58:018][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.58:018][470]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.58:018][470]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.58:018][470]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.58:056][471]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:056][471]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.0)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.0)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.0)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:058][471]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.0)
[2026.06.27-10.36.58:059][471]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:059][471]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.0)
[2026.06.27-10.36.58:059][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4537 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:060][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:094][472]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:094][472]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.9)
[2026.06.27-10.36.58:094][472]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:094][472]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.9)
[2026.06.27-10.36.58:096][472]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:096][472]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=221.9)
[2026.06.27-10.36.58:096][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:096][472]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.58:137][473]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:137][473]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.5)
[2026.06.27-10.36.58:137][473]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:137][473]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.5)
[2026.06.27-10.36.58:139][473]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:139][473]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.5)
[2026.06.27-10.36.58:139][473]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:139][473]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=222.5)
[2026.06.27-10.36.58:140][473]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=223.3)
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=223.3)
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:176][474]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=223.3)
[2026.06.27-10.36.58:178][474]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:178][474]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=223.3)
[2026.06.27-10.36.58:178][474]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:178][474]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=223.3)
[2026.06.27-10.36.58:218][475]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:218][475]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.0)
[2026.06.27-10.36.58:218][475]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:218][475]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.0)
[2026.06.27-10.36.58:219][475]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:219][475]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.0)
[2026.06.27-10.36.58:219][475]LogTemp: [Avoidance] Path adjusted from index 5/14 (9 points modified)
[2026.06.27-10.36.58:219][475]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=224.0)
[2026.06.27-10.36.58:267][476]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.58:267][476]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=308.4)
[2026.06.27-10.36.58:267][476]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.58:267][476]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=308.4)
[2026.06.27-10.36.58:267][476]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.58:268][476]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=308.4)
[2026.06.27-10.36.58:268][476]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.58:268][476]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=308.4)
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.58:268][476]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.58:268][476]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.58:268][476]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:268][476]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:268][476]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 523.66
[2026.06.27-10.36.58:268][476]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:268][476]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.58:268][476]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:268][476]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.58:268][476]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:268][476]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:268][476]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.58:306][477]LogTemp: [Avoidance] Path adjusted from index 4/14 (10 points modified)
[2026.06.27-10.36.58:306][477]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=307.0)
[2026.06.27-10.36.58:306][477]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.58:386][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:432][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:432][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:511][482]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.58:511][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.58:511][482]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.58:511][482]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.58:511][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.58:511][482]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.58:644][485]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:644][485]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.58:644][485]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.58:683][486]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:683][486]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.58:683][486]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.58:683][486]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.58:683][486]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.58:683][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:683][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:683][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:683][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:683][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:683][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:683][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:683][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:683][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:683][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:683][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:684][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:684][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:684][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:684][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:684][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:684][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:684][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.58:684][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:684][486]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.58:684][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:684][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.58:684][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:684][486]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.58:684][486]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.58:684][486]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:684][486]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.58:684][486]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.58:722][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] Vehicle arrived at destination
[2026.06.27-10.36.58:722][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4489 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.36.58:722][487]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Disable
[2026.06.27-10.36.58:722][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147391086 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] NotifyArrival from Vehicle
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Invalid Occcupant
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Invalid Occcupant
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Invalid Occcupant
[2026.06.27-10.36.58:722][487]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Disable
[2026.06.27-10.36.58:722][487]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.58:805][489]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.36.58:854][490]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.36.58:913][491]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.58:913][491]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.58:913][491]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.58:913][491]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.58:913][491]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.36.58:953][492]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.58:953][492]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:000][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:000][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.59:040][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4487 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:040][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:040][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:040][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:040][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:040][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:081][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:081][495]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.36.59:125][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.59:125][496]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:125][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.59:125][496]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:126][496]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:126][496]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.59:126][496]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:126][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:126][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:126][496]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:126][496]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:126][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.59:126][496]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:128][496]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:128][496]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.59:128][496]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:128][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:128][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:128][496]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:128][496]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:128][496]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.59:168][497]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.59:364][502]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.36.59:372][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3625 DistVeh=839 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:462][504]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:462][504]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.59:546][506]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.59:546][506]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:546][506]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:546][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.59:546][506]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:546][506]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.59:546][506]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:546][506]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:546][506]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.59:546][506]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:546][506]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:546][506]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:585][507]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.36.59:626][508]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:626][508]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.36.59:626][508]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.59:673][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:673][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.36.59:785][512]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] 
[2026.06.27-10.36.59:906][514]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:906][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:906][514]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:906][514]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:906][514]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:906][514]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.36.59:953][515]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:953][515]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:953][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.36.59:953][515]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:953][515]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.36.59:953][515]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.36.59:953][515]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.36.59:953][515]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.36.59:953][515]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.36.59:953][515]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.36.59:953][515]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.36.59:953][515]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:953][515]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:953][515]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.36.59:953][515]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.36.59:953][515]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.36.59:953][515]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147391072 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.36.59:953][515]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.06.27-10.36.59:953][515]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::TreatPatient
[2026.06.27-10.36.59:953][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2496 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.36.59:954][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.36.59:954][515]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147391072 -> ERole::TreatPatient (Callout 10041)
[2026.06.27-10.36.59:954][515]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=886114594A804AEC74AAE6AE544F4B85) as subtask of AI.Task.Medic.TreatPatient
[2026.06.27-10.36.59:954][515]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.06.27-10.36.59:954][515]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.36.59:954][515]LogTemp: BP_AI_Controller_Medic_C_2147391052: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.06.27-10.37.00:011][516]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:012][516]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:012][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:012][516]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.00:012][516]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.00:012][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.00:012][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.00:012][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.00:012][516]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.00:012][516]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.00:012][516]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.00:072][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4346 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:072][517]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.37.00:072][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:132][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:132][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.00:393][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.00:393][522]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.00:393][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.00:393][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.00:393][522]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.00:393][522]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.00:393][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.00:393][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:393][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:395][522]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.37.00:395][522]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.SuspectDown.Single, Radio=1, Duration=1.53
[2026.06.27-10.37.00:395][522]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.37.00:395][522]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.SuspectDown.Single Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.37.00:395][522]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.SuspectDown.Single IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.37.00:395][522]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.SuspectDown.Single
[2026.06.27-10.37.00:395][522]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.SuspectDown.Single Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.37.00:395][522]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.37.00:395][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:395][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.00:395][522]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.00:395][522]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.00:395][522]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.00:395][522]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:395][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:395][522]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:395][522]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.00:395][522]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.00:395][522]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.00:395][522]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.00:395][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3536 DistVeh=928 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:520][523]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.00:520][523]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.00:520][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.00:520][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.00:520][523]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.00:520][523]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.00:520][523]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.00:520][523]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.00:520][523]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:520][523]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:633][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:633][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.00:702][525]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:702][525]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.00:702][525]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.37.00:702][525]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.37.00:848][527]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.00:848][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.00:848][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.00:848][527]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.00:848][527]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.00:848][527]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.00:848][527]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.00:848][527]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.00:848][527]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.00:848][527]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.00:848][527]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.00:848][527]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.00:848][527]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.37.00:913][528]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.37.00:982][529]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.00:983][529]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.37.00:983][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.00:983][529]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.01:051][530]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.01:051][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4346 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:051][530]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.37.01:051][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:051][530]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.01:051][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.01:051][530]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.01:052][530]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.01:052][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.01:052][530]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.01:052][530]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.01:052][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.01:052][530]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.01:112][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:112][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.01:249][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.01:249][533]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:249][533]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.01:249][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.01:249][533]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.01:249][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:249][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:249][533]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.01:249][533]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.01:249][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.01:250][533]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:250][533]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.01:250][533]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.01:250][533]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.01:250][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:250][533]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:250][533]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.01:250][533]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.01:250][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.01:250][533]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.01:250][533]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:382][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3387 DistVeh=1075 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:446][536]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.01:654][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:654][539]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.01:654][539]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.01:654][539]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.01:654][539]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.01:654][539]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.01:654][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.01:654][539]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.01:654][539]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.01:654][539]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.01:654][539]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.01:654][539]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.01:654][539]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.01:654][539]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.01:654][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.01:723][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.01:871][542]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.01:946][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.01:946][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.01:948][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.01:948][543]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.01:948][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.01:948][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.02:024][544]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.06.27-10.37.02:024][544]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::GrabEquipment
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4346 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.37.02:024][544]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147391072 -> ERole::GrabEquipment (Callout 10041)
[2026.06.27-10.37.02:024][544]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.06.27-10.37.02:024][544]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.06.27-10.37.02:024][544]LogTemp: BP_AI_Controller_Medic_C_2147391052: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.06.27-10.37.02:024][544]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.02:024][544]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.02:024][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.02:024][544]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.02:024][544]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.02:024][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.02:024][544]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.02:024][544]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.SuspectDown.Single
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4346 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:024][544]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.37.02:094][545]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] true
[2026.06.27-10.37.02:109][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:109][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.02:109][545]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:109][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.02:109][545]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:110][545]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:110][545]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.02:110][545]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:110][545]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:110][545]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:110][545]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.02:110][545]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:110][545]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:110][545]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:111][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.02:111][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.02:111][545]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:111][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:111][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.02:304][547]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.02:383][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3237 DistVeh=1224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:542][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.02:543][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.02:543][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.02:543][550]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.02:543][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.02:543][550]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.02:543][550]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:543][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.02:543][550]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:543][550]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.02:543][550]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.02:543][550]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:543][550]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:543][550]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.02:543][550]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:543][550]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:543][550]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:543][550]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.02:543][550]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:618][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:618][551]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.02:701][552]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.02:701][552]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.02:779][553]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.02:866][554]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] 0   Open
[2026.06.27-10.37.02:866][554]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] 0   Open
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.02:954][555]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:954][555]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:954][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.02:954][555]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:954][555]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:954][555]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.02:954][555]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.02:954][555]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.02:954][555]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.02:954][555]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.02:954][555]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.02:954][555]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.02:954][555]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:034][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:034][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.03:035][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4290 DistVeh=269 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:035][556]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.37.03:035][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.03:035][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.03:035][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.03:035][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.03:035][556]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.03:113][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:113][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.03:195][558]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.03:370][560]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.03:370][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.03:370][560]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.03:370][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:370][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:370][560]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.03:370][560]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.03:372][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.03:372][560]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:372][560]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.03:372][560]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.03:372][560]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.03:372][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:372][560]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:372][560]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.03:372][560]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.03:372][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.03:372][560]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:372][560]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.03:372][560]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:372][560]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3089 DistVeh=1371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.37.03:433][561]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.37.03:433][561]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.37.03:433][561]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.37.03:433][561]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.37.03:433][561]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Disable
[2026.06.27-10.37.03:433][561]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.37.03:433][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.37.03:433][561]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4299 DistVeh=254 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:433][561]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.37.03:610][563]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.03:610][563]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1053 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:683][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.03:683][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.03:683][564]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.03:846][566]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.03:846][566]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.03:846][566]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.03:846][566]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.03:846][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.03:846][566]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.03:846][566]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.03:846][566]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.03:846][566]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.03:846][566]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.03:846][566]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.03:846][566]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.03:928][567]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.03:928][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.03:928][567]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.03:928][567]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.03:928][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.03:928][567]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.04:013][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:013][568]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.04:013][568]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.04:013][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.04:013][568]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.04:013][568]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.04:013][568]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.04:013][568]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.04:015][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.04:096][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:096][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:096][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:096][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.04:266][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.04:266][571]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:266][571]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:266][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.04:266][571]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:266][571]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:266][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.91
[2026.06.27-10.37.04:266][571]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:266][571]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:266][571]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:267][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.04:267][571]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:267][571]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:267][571]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.04:267][571]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:267][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:267][571]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:267][571]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:267][571]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.04:267][571]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.04:267][571]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:424][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2925 DistVeh=1534 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:425][573]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.04:503][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.04:505][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.04:505][574]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.04:505][574]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.04:505][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.04:505][574]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.04:604][575]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386243] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.37.04:611][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1054 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:712][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.04:713][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.04:713][576]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:713][576]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.04:713][576]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:713][576]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.04:713][576]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.04:713][576]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.04:713][576]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.04:713][576]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:713][576]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.51
[2026.06.27-10.37.04:713][576]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:713][576]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.04:713][576]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 385.51
[2026.06.27-10.37.04:713][576]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:713][576]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.04:713][576]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.04:713][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.04:827][578]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.04:871][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.04:871][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.04:871][579]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.04:871][579]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:025][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:025][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.05:025][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:074][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.05:075][583]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.05:075][583]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.05:075][583]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.05:075][583]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.05:075][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:075][583]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.05:124][584]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:124][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 327.00
[2026.06.27-10.37.05:124][584]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:124][584]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:124][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 327.00
[2026.06.27-10.37.05:124][584]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:124][584]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:124][584]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.05:126][584]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.05:126][584]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.05:126][584]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.05:126][584]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:126][584]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.05:126][584]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:126][584]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:126][584]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:126][584]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:272][587]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.05:378][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:378][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.05:378][589]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:378][589]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:542][592]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:543][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 270.60
[2026.06.27-10.37.05:543][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:543][592]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:543][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 270.60
[2026.06.27-10.37.05:543][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:543][592]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.05:543][592]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.05:543][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.05:543][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.05:543][592]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:543][592]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.05:543][592]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:543][592]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:543][592]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:641][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=211 DistVeh=1189 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:641][594]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.05:715][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.05:715][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.05:715][595]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.05:885][598]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.05:885][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.05:885][598]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.05:885][598]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.05:885][598]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.05:885][598]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.05:885][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.05:885][598]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:885][598]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:954][599]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:956][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 219.48
[2026.06.27-10.37.05:956][599]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:956][599]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:956][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 219.48
[2026.06.27-10.37.05:956][599]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:956][599]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:956][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 219.48
[2026.06.27-10.37.05:956][599]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:956][599]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:957][599]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.05:957][599]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 219.48
[2026.06.27-10.37.05:957][599]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.05:957][599]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.05:957][599]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.05:957][599]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.05:957][599]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.05:957][599]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.05:957][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.05:957][599]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.06:010][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:010][600]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.06:010][600]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.06:010][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.06:010][600]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.06:010][600]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.06:010][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.06:010][600]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.06:069][601]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:069][601]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:120][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:120][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.06:120][602]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.06:354][606]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:354][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.06:354][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:354][606]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:354][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.06:354][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:354][606]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.06:354][606]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.06:354][606]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:354][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 177.17
[2026.06.27-10.37.06:354][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:354][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:355][606]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:355][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 177.17
[2026.06.27-10.37.06:355][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:355][606]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:355][606]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 177.17
[2026.06.27-10.37.06:355][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:355][606]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:355][606]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.06:355][606]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.06:355][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.06:355][606]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.06:406][607]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:407][607]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:407][607]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:519][609]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.06:520][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.06:520][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.06:520][609]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.06:520][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.06:520][609]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.06:580][610]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.06:629][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=261 DistVeh=1327 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:629][611]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.06:680][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=200 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.06:680][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.06:789][614]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:789][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 148.23
[2026.06.27-10.37.06:789][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:789][614]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:789][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 148.23
[2026.06.27-10.37.06:789][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:789][614]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:789][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 148.23
[2026.06.27-10.37.06:789][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:789][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:789][614]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.06:789][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.06:789][614]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.06:790][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.06:790][614]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.06:790][614]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.06:790][614]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.06:790][614]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.06:790][614]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.06:790][614]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.06:790][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:790][614]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:790][614]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.06:790][614]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.06:962][617]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.06:962][617]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.06:962][617]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:012][618]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.07:012][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:012][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.07:067][619]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:067][619]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.07:067][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.07:067][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.07:067][619]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.07:067][619]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.07:113][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:113][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.07:216][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.07:216][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.07:216][622]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:216][622]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.07:216][622]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:216][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:216][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:216][622]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:216][622]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:216][622]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.07:217][622]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:217][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:217][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:217][622]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:217][622]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.07:218][622]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:218][622]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 524.74
[2026.06.27-10.37.07:218][622]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:218][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:218][622]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:218][622]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:218][622]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.07:218][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.07:218][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.07:219][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.07:219][622]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.07:382][625]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:439][626]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.07:482][627]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.07:482][627]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:482][627]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:641][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:641][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.07:641][630]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:641][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.07:641][630]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:641][630]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:641][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.07:641][630]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:641][630]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:641][630]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.07:641][630]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.07:641][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.07:641][630]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.07:641][630]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.07:641][630]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 526.38
[2026.06.27-10.37.07:642][630]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.07:642][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:642][630]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.07:642][630]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.07:642][630]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.07:642][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.07:642][630]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.07:711][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=181 DistVeh=1632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.07:711][631]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.07:870][634]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.07:919][635]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.07:919][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.07:919][635]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.07:919][635]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.07:919][635]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.07:919][635]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.08:045][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:045][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:047][637]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.08:047][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.08:047][637]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.08:047][637]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.08:047][637]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.08:047][637]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.08:047][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:047][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:047][637]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:047][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.08:047][637]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:047][637]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.08:047][637]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.08:047][637]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.08:047][637]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.08:047][637]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:047][637]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 536.68
[2026.06.27-10.37.08:047][637]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:047][637]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:047][637]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:098][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:098][638]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.08:299][642]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.08:400][644]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.08:474][645]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.08:474][645]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.08:474][645]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.08:474][645]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:474][645]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.08:474][645]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:474][645]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:474][645]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:474][645]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 554.85
[2026.06.27-10.37.08:474][645]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:474][645]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:474][645]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 554.85
[2026.06.27-10.37.08:474][645]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:474][645]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:474][645]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:521][646]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.08:521][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.08:521][646]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.08:521][646]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.08:521][646]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.08:521][646]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.08:600][647]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.08:600][647]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:600][647]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:647][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:647][648]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.08:700][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=166 DistVeh=1547 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.08:702][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.08:702][649]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.08:918][653]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.37.08:931][653]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:931][653]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 587.52
[2026.06.27-10.37.08:931][653]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:931][653]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:931][653]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 587.52
[2026.06.27-10.37.08:931][653]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:931][653]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:931][653]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:933][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.08:933][653]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.08:933][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.08:933][653]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.08:933][653]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.08:933][653]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.08:933][653]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.08:933][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:933][653]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.08:933][653]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.08:933][653]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.08:933][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.08:933][653]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.09:006][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:006][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.09:051][655]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:051][655]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.09:051][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.09:051][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.09:051][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.09:051][655]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.09:102][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:102][656]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.09:102][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.09:102][656]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:102][656]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:147][657]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.09:358][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.09:358][661]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.09:360][661]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.09:360][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.09:360][661]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:360][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:360][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:360][661]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.09:360][661]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.09:360][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.09:360][661]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.09:363][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.09:363][661]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.09:364][661]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.09:364][661]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 610.96
[2026.06.27-10.37.09:364][661]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:364][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:364][661]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:364][661]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.09:364][661]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.09:417][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:579][665]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.09:589][665]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.37.09:589][665]LogStreaming: Display: 0.058 ms for processing 4773 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12120->12119) packages and 1 (33097->33096) public exports.
[2026.06.27-10.37.09:640][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:640][666]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:640][666]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:640][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.09:680][667]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386243] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.37.09:687][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.09:687][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.09:785][669]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.09:785][669]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.09:785][669]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.09:785][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.09:785][669]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.09:785][669]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.09:785][669]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.09:785][669]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.09:785][669]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.09:785][669]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.09:785][669]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.09:785][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.09:785][669]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.09:908][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.09:908][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.09:908][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.09:910][672]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.09:910][672]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.09:910][672]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.10:032][674]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.10:032][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:032][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.10:032][674]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.10:032][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.10:032][674]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.10:032][674]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.10:032][674]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.10:032][674]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.10:032][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:032][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:112][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:112][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.10:154][677]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:155][677]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:196][678]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.10:203][678]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.10:203][678]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.10:203][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.10:203][678]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.10:203][678]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.10:203][678]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.10:203][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.10:203][678]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.10:203][678]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.10:203][678]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.10:203][678]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:203][678]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.10:203][678]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.10:203][678]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.10:203][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.10:203][678]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.10:372][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2812 DistVeh=1647 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:458][684]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.10:504][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.10:504][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.10:504][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.10:504][685]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.10:504][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.10:504][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.10:643][688]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:643][688]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.10:643][688]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.10:643][688]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:643][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:643][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:643][688]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.10:643][688]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.10:645][688]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.10:645][688]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.10:645][688]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:645][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:645][688]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:645][688]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.10:645][688]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.10:645][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.10:645][688]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.10:645][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.10:645][688]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.10:645][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.10:645][688]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.10:645][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.10:685][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.10:685][689]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.10:687][689]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.10:687][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.10:892][693]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.11:018][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:018][695]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.11:073][696]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:073][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.11:073][696]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.11:073][696]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.11:073][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.11:073][696]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.11:073][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.11:073][696]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:073][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.11:073][696]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:073][696]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:073][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.11:074][696]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:074][696]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.11:074][696]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:074][696]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.11:074][696]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:074][696]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:074][696]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.11:076][696]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.11:076][696]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.11:146][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:146][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.11:146][697]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.37.11:236][699]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:236][699]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:342][701]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.11:398][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2711 DistVeh=1747 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:494][704]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:494][704]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.11:494][704]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:494][704]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.11:494][704]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:494][704]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.11:494][704]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:494][704]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:494][704]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.11:494][704]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.11:494][704]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:494][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.11:494][704]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.11:634][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:634][707]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.11:679][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.11:679][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.11:768][710]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:768][710]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:769][710]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.11:891][713]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.11:891][713]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.11:891][713]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.11:891][713]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.11:891][713]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.11:891][713]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.11:931][714]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:931][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.11:931][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:931][714]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.11:931][714]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.11:931][714]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.11:931][714]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.11:931][714]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.11:931][714]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.11:931][714]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.11:931][714]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.11:931][714]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.12:017][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:017][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.12:017][716]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.12:017][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.12:017][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.12:017][716]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.12:017][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.12:017][716]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.12:054][717]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:054][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:104][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:104][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.12:178][720]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.12:354][724]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.12:354][724]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.12:354][724]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.12:354][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.12:354][724]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.12:354][724]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.12:354][724]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.12:354][724]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.12:354][724]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:354][724]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.12:354][724]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.12:354][724]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.12:354][724]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.12:392][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2682 DistVeh=1777 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:522][728]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.12:522][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.12:522][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.12:522][728]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.12:522][728]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.12:522][728]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.12:597][730]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.12:639][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:639][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.12:676][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:676][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.12:752][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.12:752][734]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.12:752][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.12:752][734]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.12:754][734]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.12:754][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.12:754][734]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.12:754][734]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.12:754][734]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.12:754][734]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.12:754][734]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.12:754][734]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.12:754][734]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.12:754][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.12:754][734]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.12:984][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.12:984][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.13:024][741]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.13:024][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4279 DistVeh=217 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:069][742]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.13:070][742]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.13:070][742]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.13:070][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.13:070][742]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.13:110][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:110][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.13:200][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.13:200][745]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.13:200][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.13:200][745]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.13:202][745]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.13:202][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.13:202][745]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.13:202][745]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.13:202][745]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.13:202][745]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.13:202][745]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:202][745]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.13:202][745]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.13:204][745]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.13:204][745]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.13:398][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2682 DistVeh=1777 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:475][751]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.13:644][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.13:644][754]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.13:644][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.13:644][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.13:644][754]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.13:645][754]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.13:645][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.13:645][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.13:645][754]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.13:645][754]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.13:645][754]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.13:645][754]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.13:645][754]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.13:645][754]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.13:645][754]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.13:645][754]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.13:645][754]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:645][754]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.13:701][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.13:701][755]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.13:881][758]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.13:881][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.13:881][758]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.13:881][758]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.13:881][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.13:881][758]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.13:882][758]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.14:004][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:004][760]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.14:004][760]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.14:004][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.14:004][760]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.14:004][760]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.14:004][760]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.14:004][760]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.14:116][761]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4290 DistVeh=199 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:116][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:116][761]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:116][761]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.14:116][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:116][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:116][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:116][761]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:116][761]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:118][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.14:118][761]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.14:118][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.14:118][761]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.14:118][761]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:118][761]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.14:118][761]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:118][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:118][761]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:118][761]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:118][761]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:118][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.14:118][761]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.14:118][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:118][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.14:353][763]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.14:467][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2533 DistVeh=1925 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:467][764]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.14:545][765]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.14:545][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.14:545][765]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.14:545][765]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.14:545][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.14:545][765]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.14:545][765]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:545][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.14:545][765]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:545][765]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:545][765]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:545][765]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.14:545][765]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:545][765]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:545][765]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.14:545][765]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.14:545][765]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.14:545][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.14:545][765]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.14:629][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:629][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.14:698][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.14:698][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.14:815][768]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.14:964][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.14:964][770]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.14:965][770]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:965][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.14:965][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:965][770]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:965][770]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.14:965][770]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.14:965][770]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.14:965][770]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.14:965][770]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.14:965][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.14:965][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.14:965][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.15:086][771]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4378 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.15:088][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.15:088][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.15:088][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.15:088][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:088][771]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.15:248][773]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.15:399][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2403 DistVeh=2054 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:400][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.15:400][775]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=2 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.15:400][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.15:400][775]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.15:400][775]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.15:400][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.15:400][775]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.15:400][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:400][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:400][775]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.15:400][775]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.15:402][775]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.15:402][775]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.15:402][775]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.15:402][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:402][775]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:402][775]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.15:402][775]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.15:402][775]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.15:402][775]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.15:644][778]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:644][778]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.15:717][779]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.15:717][779]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.15:718][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.15:800][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.15:800][780]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.15:800][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.15:802][780]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.15:802][780]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.15:802][780]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.15:802][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.15:802][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.15:802][780]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.15:802][780]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.15:802][780]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.15:802][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.15:802][780]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.15:802][780]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.15:881][781]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.15:881][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.15:881][781]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.15:881][781]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.15:881][781]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.15:881][781]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.16:054][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:054][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.16:054][783]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.16:054][783]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.16:054][783]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.16:054][783]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.16:054][783]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.16:054][783]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.16:054][783]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4520 DistVeh=477 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:054][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:133][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:133][784]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.16:133][784]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.16:211][785]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.16:211][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.16:211][785]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.16:211][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:211][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:211][785]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.16:211][785]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.16:211][785]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.16:211][785]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.16:211][785]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.16:211][785]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.16:212][785]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.16:212][785]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.16:212][785]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.16:212][785]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.16:212][785]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.16:212][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:212][785]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:212][785]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.16:212][785]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.16:380][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2345 DistVeh=2113 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:538][789]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.16:538][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.16:538][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.16:538][789]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.16:538][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.16:538][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.16:538][789]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.16:611][790]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386242] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147391052 Activity:  Als.Activities.GrabEquipment
[2026.06.27-10.37.16:621][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.16:621][790]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.16:621][790]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.16:621][790]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.16:621][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.16:621][790]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.16:621][790]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.16:621][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.16:621][790]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.16:621][790]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.16:621][790]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.16:621][790]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.16:621][790]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.16:621][790]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.16:621][790]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.16:621][790]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.16:621][790]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.16:621][790]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.16:706][791]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.16:706][791]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.16:797][792]LogTemp: Warning: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 1 ('Back_Right') has NumSlots=0.
[2026.06.27-10.37.16:964][794]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.17:049][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:049][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.17:050][795]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:050][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.17:050][795]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:050][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:050][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:050][795]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:050][795]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.17:050][795]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.17:050][795]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:050][795]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:050][795]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.17:051][795]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:051][795]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.17:051][795]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:051][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:051][795]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:051][795]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:051][795]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.17:051][795]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.17:052][795]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:052][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:052][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.17:053][795]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.17:053][795]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.17:053][795]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.17:053][795]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.17:151][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:151][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.17:412][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2317 DistVeh=2148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:413][799]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.17:500][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.17:500][800]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:500][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:501][800]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.17:501][800]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:501][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.17:501][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:501][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:501][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:501][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:501][800]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.17:501][800]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.17:501][800]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:502][800]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:502][800]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.17:502][800]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:502][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:502][800]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:502][800]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:502][800]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.17:667][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:667][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.17:667][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.17:667][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.17:880][804]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.17:880][804]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.17:880][804]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.17:880][804]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.17:880][804]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.17:880][804]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.17:880][804]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.17:966][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:966][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:966][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.17:967][805]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.17:967][805]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.17:967][805]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.17:967][805]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:967][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.17:967][805]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:967][805]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.17:967][805]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.17:967][805]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.17:967][805]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.17:967][805]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.17:967][805]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.18:057][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:057][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.18:057][806]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.18:057][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.18:057][806]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.18:057][806]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.18:059][806]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.18:059][806]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.18:059][806]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:059][806]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:150][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:150][807]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.18:322][809]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.18:411][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2301 DistVeh=2166 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:412][810]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:412][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.18:412][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:412][810]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.18:412][810]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.18:412][810]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.18:412][810]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:412][810]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:412][810]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.18:412][810]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:412][810]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:412][810]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.18:503][811]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.18:503][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.18:503][811]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.18:503][811]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.18:503][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.18:503][811]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.18:663][813]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147391086]: Slot 0  PropID=1 Socket='Socket_Gurney' bSnap=1 Location=X=-62660.190 Y=-344372.427 Z=-16378.569
[2026.06.27-10.37.18:663][813]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/Equipment/Medic_Gurney/StaticMeshes/SM_Medic_Gurney_Folded
[2026.06.27-10.37.18:663][813]LogStreaming: Display: FlushAsyncLoading(432): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.37.18:670][813]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 0 complete  Spawned=1 SkippedEmpty=0 SkippedDeployed=0 Failed=0
[2026.06.27-10.37.18:681][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=306 DistVeh=1390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:681][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.18:681][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.18:681][813]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.18:756][814]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.18:883][815]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:883][815]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:883][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.18:883][815]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:883][815]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:883][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.18:883][815]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:883][815]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.18:883][815]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.18:883][815]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.18:883][815]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:883][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.18:883][815]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:883][815]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.18:883][815]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.18:883][815]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.18:883][815]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.18:883][815]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.19:010][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:010][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.19:131][817]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:131][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.19:131][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.19:131][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.19:131][817]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.19:131][817]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.19:131][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:131][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.19:252][818]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.19:317][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.19:317][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.19:317][819]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.19:317][819]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.19:317][819]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.19:317][819]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.19:317][819]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:317][819]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.19:317][819]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 144.16
[2026.06.27-10.37.19:317][819]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:317][819]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.19:317][819]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.19:389][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2299 DistVeh=2168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:518][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.19:519][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.19:519][822]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:519][822]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:620][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=273 DistVeh=1351 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:620][824]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.19:668][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.19:668][825]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.19:668][825]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.19:784][827]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.19:784][827]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:786][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.19:786][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 165.94
[2026.06.27-10.37.19:786][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.19:786][827]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.19:786][827]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.19:786][827]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.19:786][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.19:786][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.19:786][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.19:786][827]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.19:786][827]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.19:786][827]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.19:786][827]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.19:786][827]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.19:881][829]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.19:881][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.19:881][829]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.19:881][829]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.19:881][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.19:881][829]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.20:021][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:021][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.20:021][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.20:021][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.20:021][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.20:022][832]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.20:022][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.20:022][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.20:022][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.20:022][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.20:022][832]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:022][832]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:072][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:072][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:073][833]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.20:117][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:117][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.20:208][836]LogTemp: NotifyCompartmentItemRemoved [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 0 Slot 0 (FlatIdx 0) cleared from inventory.
[2026.06.27-10.37.20:210][836]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.37.20:210][836]LogTemp: ARespondingPropBase::Deploy [RespondingPropBase_2147384959]: Spawned 'BP_MedicGurney_C_2147384815'.
[2026.06.27-10.37.20:223][836]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.20:223][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.20:223][836]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.20:223][836]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.20:223][836]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.20:223][836]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.20:223][836]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.20:223][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 207.10
[2026.06.27-10.37.20:223][836]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.20:223][836]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.20:223][836]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 207.10
[2026.06.27-10.37.20:223][836]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:223][836]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.20:223][836]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.20:223][836]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.20:223][836]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.20:358][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2297 DistVeh=2170 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:505][842]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.20:505][842]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.20:505][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.20:505][842]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.20:505][842]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.20:505][842]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.20:505][842]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.20:552][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.20:553][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.20:553][843]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:553][843]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:644][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:644][845]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.06.27-10.37.20:644][845]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.37.20:644][845]LogTemp: BP_AI_Controller_Medic_C_2147391052: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.06.27-10.37.20:644][845]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.06.27-10.37.20:644][845]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::TreatPatient
[2026.06.27-10.37.20:644][845]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:644][845]LogTemp: BP_AI_Controller_Medic_C_2147391052: Restored parent target BP_AI_Ped_Civilian_C_2147400948 for AI.Task.Medic.TreatPatient
[2026.06.27-10.37.20:644][845]LogTemp: BP_AI_Controller_Medic_C_2147391052: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147400948)
[2026.06.27-10.37.20:644][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.20:644][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.20:644][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.20:644][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.20:644][845]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.20:644][845]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.20:646][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 619.34
[2026.06.27-10.37.20:646][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.20:646][845]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.20:646][845]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.20:646][845]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.20:646][845]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.20:646][845]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.20:646][845]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.20:646][845]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.20:646][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.20:646][845]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.20:689][846]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386242] BTT::ActivityAborted
[2026.06.27-10.37.20:697][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=209 DistVeh=1490 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:697][846]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.20:938][851]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.20:982][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.20:982][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.21:042][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:042][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:042][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:042][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:042][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:042][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:084][854]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:084][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.21:084][854]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:084][854]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:084][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.21:084][854]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:084][854]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:084][854]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:084][854]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 570.39
[2026.06.27-10.37.21:084][854]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:084][854]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:084][854]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.21:086][854]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.21:086][854]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.21:086][854]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.21:086][854]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:086][854]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:086][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:086][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.21:368][860]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.21:368][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2297 DistVeh=2169 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:513][863]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.21:513][863]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:513][863]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.21:513][863]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:513][863]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:515][863]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 503.66
[2026.06.27-10.37.21:515][863]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:515][863]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:515][863]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.21:515][863]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:515][863]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:515][863]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.21:515][863]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:515][863]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:515][863]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:604][865]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.21:604][865]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.21:604][865]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:604][865]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:604][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:652][866]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.21:652][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=73 DistVeh=1626 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:702][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.21:800][869]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.21:891][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:891][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:892][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:892][871]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:892][871]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:892][871]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.21:938][872]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:938][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:938][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.21:938][872]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:938][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:938][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.21:938][872]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:938][872]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:938][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:938][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 439.21
[2026.06.27-10.37.21:938][872]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:938][872]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.21:938][872]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 439.21
[2026.06.27-10.37.21:938][872]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.21:938][872]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.21:938][872]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.21:938][872]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:938][872]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.21:938][872]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:994][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:994][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.21:994][873]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.21:994][873]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.21:994][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.21:994][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.22:047][874]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.22:047][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.22:047][874]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.22:047][874]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.22:047][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.22:047][874]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.22:047][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4666 DistVeh=469 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:047][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:101][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:101][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.22:166][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.22:166][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.22:166][876]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:166][876]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:234][877]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.22:351][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.22:353][878]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.22:353][878]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.22:353][878]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:353][878]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.22:353][878]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:353][878]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:353][878]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.22:353][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.22:353][878]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.22:469][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2295 DistVeh=2171 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:545][880]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.22:545][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.22:545][880]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.22:545][880]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.22:545][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.22:545][880]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.22:617][881]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:617][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.22:689][882]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.22:689][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:689][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.22:689][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.22:689][882]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:689][882]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:689][882]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.22:765][883]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:765][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:765][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:765][883]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:765][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:765][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:765][883]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:765][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:765][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:765][883]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:765][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.22:765][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:765][883]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=13 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.22:765][883]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.22:765][883]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.22:765][883]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.22:765][883]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.22:765][883]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.22:765][883]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.22:765][883]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.22:765][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.22:765][883]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.22:982][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.22:982][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.23:057][887]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4551 DistVeh=550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:057][887]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:057][887]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:057][887]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:057][887]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:057][887]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:130][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:130][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.23:132][888]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.23:206][889]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.23:206][889]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.23:206][889]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.23:206][889]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.23:206][889]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.23:206][889]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.23:206][889]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:206][889]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.23:206][889]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=13 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.23:206][889]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.23:206][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.23:206][889]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.23:207][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.23:207][889]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.23:360][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2294 DistVeh=2172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:579][894]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.23:644][895]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.23:644][895]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.23:644][895]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.23:644][895]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.23:644][895]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.23:644][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.23:644][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.23:644][895]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.23:644][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.23:644][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.23:644][895]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.23:644][895]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.23:644][895]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.23:644][895]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.23:644][895]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.23:644][895]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=13 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.23:644][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.23:729][896]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.23:730][896]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.23:877][898]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:877][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:877][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:877][898]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:877][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:877][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:949][899]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:949][899]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.23:949][899]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.23:949][899]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.24:018][900]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.24:018][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:018][900]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.24:018][900]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.24:018][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.24:018][900]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.24:018][900]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.24:018][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.24:018][900]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.24:087][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4551 DistVeh=550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:087][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:088][901]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:088][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.24:088][901]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:088][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:088][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:088][901]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:088][901]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:089][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.24:089][901]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:089][901]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.24:089][901]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.24:089][901]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:089][901]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:089][901]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.24:089][901]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:089][901]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:089][901]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:089][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.24:089][901]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:089][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:089][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.24:230][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.24:230][903]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.24:230][903]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.24:387][905]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2294 DistVeh=2172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:514][906]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.24:515][906]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.24:515][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.24:515][906]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.24:515][906]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.24:515][906]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.24:515][906]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.24:515][906]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:515][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.24:515][906]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:515][906]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.24:515][906]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:515][906]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.24:515][906]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:515][906]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:515][906]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.24:515][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.24:515][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:515][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.24:515][906]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:641][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:641][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.24:641][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.24:641][907]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.24:772][908]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.24:772][908]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.24:973][910]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.24:973][910]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:974][910]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:974][910]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.24:974][910]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:974][910]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.24:974][910]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.24:974][910]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.24:974][910]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.24:974][910]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.24:974][910]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.24:974][910]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.24:974][910]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.24:974][910]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.25:056][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:056][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.25:056][911]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4551 DistVeh=550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:056][911]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:056][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:056][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:056][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:056][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:056][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.25:056][911]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.25:135][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:135][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.25:342][914]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.25:417][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2294 DistVeh=2172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:417][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.25:417][915]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.25:419][915]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.25:419][915]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.25:419][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.25:419][915]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.25:419][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.25:419][915]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.25:419][915]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.25:419][915]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.25:419][915]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:419][915]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.25:419][915]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.25:420][915]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.25:420][915]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.25:420][915]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.25:500][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.25:500][916]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.25:671][918]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=1.87
[2026.06.27-10.37.25:676][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:676][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.25:676][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.25:676][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.25:676][918]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.25:822][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.25:822][920]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.25:822][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.25:823][920]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.25:823][920]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.25:823][920]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.25:823][920]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.25:823][920]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.25:823][920]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.25:823][920]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.25:823][920]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.25:823][920]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.25:823][920]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.25:823][920]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.25:823][920]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.25:904][921]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:904][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:904][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:904][921]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:904][921]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:904][921]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:980][922]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.25:980][922]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:981][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:981][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.25:981][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.25:981][922]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.25:981][922]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.26:063][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:063][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.26:063][923]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.26:063][923]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.26:063][923]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.26:063][923]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.26:063][923]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.26:063][923]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.26:063][923]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4513 DistVeh=544 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:063][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:146][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:146][924]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.26:301][926]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.26:301][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.26:301][926]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:301][926]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.26:302][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.26:302][926]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.26:302][926]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.26:302][926]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.26:302][926]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.26:302][926]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:302][926]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.26:302][926]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.26:302][926]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:302][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.26:302][926]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:383][927]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.26:383][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2294 DistVeh=2172 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:384][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.26:384][927]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.26:547][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.26:547][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.26:547][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.26:547][929]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.26:547][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.26:547][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.26:630][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:630][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.26:712][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.26:712][931]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.26:714][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.26:714][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.26:714][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.26:714][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.26:714][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:714][931]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.26:714][931]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.26:714][931]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.26:714][931]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.26:714][931]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.26:714][931]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.26:714][931]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:714][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.26:714][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.26:795][932]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.26:795][932]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.27:054][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:054][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.27:054][935]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4462 DistVeh=549 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:054][935]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:054][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:054][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:054][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:054][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:141][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:141][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.27:141][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.27:141][936]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:141][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.27:141][936]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:141][936]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.27:141][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.27:141][936]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.27:141][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:141][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:141][936]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.27:141][936]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.27:142][936]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.27:142][936]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.27:142][936]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.27:142][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:142][936]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:142][936]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.27:142][936]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.27:142][936]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.27:142][936]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:144][936]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.27:226][937]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.27:226][937]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.27:437][939]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2292 DistVeh=2175 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:607][941]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.27:607][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.27:607][941]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:607][941]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.27:607][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.27:607][941]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.27:607][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:607][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:607][941]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.27:607][941]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.27:607][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.27:607][941]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:607][941]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.27:607][941]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.27:607][941]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.27:607][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.27:608][941]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.27:608][941]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.27:608][941]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.27:608][941]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.27:608][941]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.27:608][941]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.27:608][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:742][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.27:742][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.27:742][942]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.27:743][942]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.37.27:743][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.27:743][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.27:875][943]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:875][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:875][943]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:875][943]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:875][943]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:875][943]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:951][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:951][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.27:951][944]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.27:951][944]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.28:037][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:037][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.28:037][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.28:037][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.28:037][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.28:037][945]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.28:037][945]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.28:037][945]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.28:037][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:037][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.28:037][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:037][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:037][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:037][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:037][945]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.28:037][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.28:038][945]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.28:038][945]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.28:038][945]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:038][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:038][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:038][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:038][945]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:038][945]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:038][945]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:038][945]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:038][945]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.28:038][945]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.28:038][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=4186 DistVeh=607 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:038][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:120][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:120][946]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.28:206][947]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.28:206][947]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.28:443][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2289 DistVeh=2177 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:467][950]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.28:467][950]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:467][950]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.28:467][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:467][950]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.28:467][950]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:467][950]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:467][950]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:467][950]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:467][950]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.28:467][950]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.28:467][950]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:467][950]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.28:467][950]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:552][951]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.28:552][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.28:552][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.28:552][951]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.28:552][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.28:552][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.28:641][952]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:641][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.28:641][952]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.28:642][952]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.28:732][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:732][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.28:898][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.28:898][955]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:898][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:898][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.28:898][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:898][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:898][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.28:898][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:898][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:898][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:900][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.28:900][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:900][955]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.28:900][955]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:900][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:900][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:900][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:900][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:900][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:900][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:900][955]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.28:900][955]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.28:900][955]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.28:900][955]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.28:900][955]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.28:900][955]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.28:900][955]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.28:900][955]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.28:982][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.28:982][956]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.29:081][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=3895 DistVeh=777 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:081][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:081][957]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:081][957]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:081][957]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:081][957]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:081][957]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.29:083][957]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.29:083][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:083][957]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.29:336][960]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.37.29:336][960]LogStreaming: Display: FlushAsyncLoading(433): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.37.29:338][960]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.37.29:338][960]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.37.29:338][960]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.37.29:338][960]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.37.29:338][960]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.06.27-10.37.29:338][960]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.06.27-10.37.29:351][960]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.29:351][960]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:351][960]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.29:351][960]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:351][960]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.29:351][960]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:352][960]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.29:352][960]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:352][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.29:352][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:352][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:352][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:352][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:352][960]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:354][960]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:354][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:354][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:354][960]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:354][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:354][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:354][960]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:354][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:354][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:354][960]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:354][960]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:354][960]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:354][960]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:354][960]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.29:431][961]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2287 DistVeh=2180 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:527][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.29:527][962]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.29:617][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:617][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.29:706][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.29:706][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.29:788][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.29:788][965]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:788][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.29:788][965]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:789][965]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:789][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.29:789][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:789][965]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:789][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.29:789][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:789][965]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.29:789][965]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:789][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:789][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:789][965]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.29:789][965]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.29:789][965]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.29:789][965]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.29:789][965]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.29:789][965]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.29:789][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.29:789][965]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.29:877][966]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:877][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:877][966]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:877][966]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:877][966]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:877][966]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:981][967]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.29:981][967]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:981][967]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:981][967]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.29:981][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.29:981][967]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.30:075][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:075][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.30:076][968]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.30:076][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.30:076][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.30:076][968]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.30:076][968]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.30:076][968]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.30:076][968]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=3616 DistVeh=996 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:076][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:167][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:167][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.30:250][970]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.30:250][970]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.30:250][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.30:250][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.30:250][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:250][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:250][970]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.30:250][970]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.30:250][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.30:250][970]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:250][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.30:250][970]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:252][970]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.30:252][970]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.30:252][970]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.30:252][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:252][970]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:252][970]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.30:252][970]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.30:252][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.30:252][970]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:424][972]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2284 DistVeh=2182 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:424][972]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.30:425][972]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.30:538][973]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.30:538][973]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.30:538][973]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.30:538][973]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.30:538][973]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.30:538][973]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.30:623][974]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:623][974]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.30:715][975]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.30:715][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.30:715][975]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.30:715][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:715][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:715][975]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.30:715][975]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.30:715][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.30:715][975]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:715][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.30:715][975]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:715][975]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.30:716][975]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.30:716][975]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.30:716][975]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.30:716][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:716][975]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.30:716][975]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.30:716][975]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.30:716][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.30:716][975]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.30:716][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.30:716][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.30:891][977]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.30:891][977]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.31:062][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:062][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.31:062][979]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=3339 DistVeh=1236 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:063][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.31:063][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.31:063][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.31:063][979]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.31:063][979]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.31:217][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:217][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.31:219][980]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.31:219][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.31:219][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.31:219][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:219][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:219][980]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.31:219][980]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.31:220][980]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.31:220][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.31:220][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.31:220][980]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.31:220][980]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.31:220][980]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:220][980]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.31:220][980]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.31:220][980]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:220][980]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.31:220][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.31:220][980]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:222][980]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.31:222][980]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:324][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.31:324][982]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.31:412][983]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2282 DistVeh=2184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:597][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.31:597][985]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:597][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.31:597][985]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:599][985]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.31:599][985]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.31:599][985]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.31:599][985]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.31:599][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.31:599][985]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.31:599][985]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.31:599][985]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.31:599][985]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.31:599][985]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.31:599][985]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.31:599][985]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.31:600][985]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.31:674][986]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.DetainingCoverMe, Radio=0, Duration=0.79
[2026.06.27-10.37.31:682][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:683][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.31:683][986]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.31:683][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.31:824][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.31:825][987]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.31:919][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.31:919][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.31:919][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.31:919][988]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.31:919][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.31:919][988]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:010][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:010][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:010][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:010][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:010][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:010][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:010][989]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:010][989]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:011][989]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:011][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.32:011][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:011][989]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.32:011][989]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:011][989]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.32:011][989]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.32:011][989]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:011][989]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:011][989]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.32:011][989]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:011][989]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:011][989]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.32:105][990]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=3048 DistVeh=1502 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:105][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:105][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:105][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.32:281][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.32:281][992]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.32:378][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2282 DistVeh=2184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.32:467][994]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.32:467][994]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:467][994]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:467][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.32:467][994]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:467][994]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.32:467][994]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:467][994]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.32:467][994]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:467][994]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.32:467][994]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:467][994]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:467][994]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.32:562][995]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:562][995]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:562][995]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:562][995]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.32:562][995]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.32:562][995]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.32:655][996]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.DetainingCoverMe
[2026.06.27-10.37.32:655][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:655][996]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.32:655][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.32:747][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.32:747][997]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.32:747][997]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:933][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.32:933][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:933][999]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:933][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.32:933][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:933][999]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.32:933][999]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.32:933][999]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.32:933][999]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.32:933][999]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.32:933][999]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.32:933][999]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.32:933][999]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.32:933][999]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.33:022][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:022][  0]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.33:022][  0]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=2790 DistVeh=1745 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:122][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.33:122][  1]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.33:122][  1]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.33:122][  1]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.33:122][  1]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.33:122][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:122][  1]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.33:212][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.33:212][  2]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.33:306][  3]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.33:399][  4]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.33:400][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.33:400][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.33:400][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:400][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:400][  4]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.33:400][  4]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.33:400][  4]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.33:400][  4]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:401][  4]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.33:401][  4]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.33:401][  4]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:401][  4]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.33:401][  4]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:402][  4]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.33:402][  4]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.33:402][  4]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.33:402][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:402][  4]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:402][  4]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.33:402][  4]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.33:402][  4]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2279 DistVeh=2187 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:617][  6]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=208 DistVeh=1262 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:617][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.33:617][  6]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.33:730][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.33:730][  7]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.33:730][  7]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:730][  7]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.33:731][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=29 DistVeh=1715 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.33:731][  7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.33:814][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.33:814][  8]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:814][  8]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.33:814][  8]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.33:814][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 394.07
[2026.06.27-10.37.33:814][  8]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.33:814][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:814][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:814][  8]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.33:814][  8]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.33:816][  8]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.33:816][  8]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 208.55
[2026.06.27-10.37.33:816][  8]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.33:816][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:816][  8]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.33:816][  8]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.33:816][  8]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.33:816][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.33:816][  8]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:816][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.33:816][  8]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.33:878][  9]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.33:878][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.33:878][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.33:878][  9]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.33:878][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.33:878][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:008][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:008][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:008][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:008][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:008][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:008][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:008][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:008][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:068][ 12]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.34:068][ 12]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.34:068][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=2661 DistVeh=1868 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:068][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:133][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:133][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.34:236][ 15]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.34:236][ 15]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.34:236][ 15]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:236][ 15]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.34:236][ 15]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:236][ 15]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.34:236][ 15]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:238][ 15]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 226.80
[2026.06.27-10.37.34:238][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.34:238][ 15]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.34:238][ 15]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.34:238][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.34:238][ 15]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:238][ 15]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:357][ 17]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2276 DistVeh=2190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:505][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.34:505][ 20]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.34:505][ 20]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:505][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:505][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:505][ 20]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.34:505][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.34:505][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.34:621][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=172 DistVeh=1276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:621][ 22]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.34:674][ 23]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 269.69
[2026.06.27-10.37.34:674][ 23]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.34:674][ 23]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 269.69
[2026.06.27-10.37.34:674][ 23]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:674][ 23]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.34:674][ 23]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.34:674][ 23]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.34:674][ 23]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:674][ 23]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.34:674][ 23]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.34:675][ 23]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.34:675][ 23]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.34:675][ 23]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.34:675][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:675][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.34:675][ 23]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.34:675][ 23]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.34:675][ 23]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.34:675][ 23]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.34:918][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.34:918][ 28]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.35:020][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:020][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.35:070][ 31]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=2413 DistVeh=2106 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:070][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:072][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:072][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:072][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:072][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:126][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:126][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.35:127][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.35:127][ 32]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:127][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.35:127][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:130][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:130][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.35:130][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:130][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:130][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:130][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:130][ 32]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.35:132][ 32]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.35:132][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:132][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.15
[2026.06.27-10.37.35:132][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:132][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:132][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:132][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:133][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:133][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 322.15
[2026.06.27-10.37.35:133][ 32]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:133][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:133][ 32]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:133][ 32]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:133][ 32]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:135][ 32]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.35:135][ 32]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:272][ 35]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.35:368][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.35:368][ 37]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.35:370][ 37]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2273 DistVeh=2193 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:562][ 41]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:562][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.35:562][ 41]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:562][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:562][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:562][ 41]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:564][ 41]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.35:564][ 41]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:564][ 41]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.35:564][ 41]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.35:564][ 41]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:564][ 41]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.35:564][ 41]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.35:564][ 41]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.35:564][ 41]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.35:564][ 41]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.35:564][ 41]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:565][ 41]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.35:565][ 41]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:565][ 41]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.35:565][ 41]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.35:615][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:615][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.35:674][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.35:674][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.35:769][ 45]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.35:769][ 45]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.35:909][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:909][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:909][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:909][ 48]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:909][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:909][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:955][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:955][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.35:955][ 49]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.35:955][ 49]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:002][ 50]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.36:002][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.36:002][ 50]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:002][ 50]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.36:002][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.36:002][ 50]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:002][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.36:002][ 50]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:002][ 50]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.36:002][ 50]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:002][ 50]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:004][ 50]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:004][ 50]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.36:004][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:004][ 50]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.36:004][ 50]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.36:004][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.36:004][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.36:004][ 50]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.36:004][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.36:004][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.36:047][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=2139 DistVeh=2372 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:047][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:094][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:094][ 52]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.36:193][ 54]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.36:193][ 54]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.36:339][ 57]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.36:381][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2267 DistVeh=2201 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:435][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:436][ 59]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.36:436][ 59]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:436][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.36:436][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:436][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:436][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:436][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.36:436][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:437][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.36:437][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:437][ 59]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.36:437][ 59]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.36:437][ 59]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:437][ 59]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:437][ 59]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.36:437][ 59]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:437][ 59]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.36:492][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.36:493][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.36:493][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.36:493][ 60]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.36:493][ 60]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.36:493][ 60]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.36:636][ 63]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.36:636][ 63]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.36:636][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:636][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.36:680][ 64]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.36:680][ 64]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.36:870][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.36:870][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:870][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:870][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:870][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.36:870][ 68]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.36:870][ 68]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.36:871][ 68]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.36:871][ 68]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:871][ 68]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.36:871][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.36:871][ 68]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.36:871][ 68]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.36:871][ 68]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.36:871][ 68]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.37:008][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:009][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.37:057][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=1884 DistVeh=2622 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:057][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.37:057][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.37:057][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.37:057][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.37:057][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.37:059][ 72]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.37:059][ 72]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.37:104][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:104][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.37:106][ 73]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.37:315][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.37:315][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.37:315][ 77]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.37:315][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.37:315][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.37:315][ 77]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.37:315][ 77]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:315][ 77]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.37:315][ 77]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.37:315][ 77]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.37:316][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.37:316][ 77]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.37:316][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.37:316][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.37:316][ 77]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.37:316][ 77]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.37:366][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2200 DistVeh=2274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:419][ 79]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.37:419][ 79]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.37:477][ 80]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.37:477][ 80]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.37:677][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:677][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.37:677][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.37:679][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.37:745][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.37:747][ 84]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.37:747][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.37:747][ 84]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.37:747][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:747][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.37:747][ 84]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.37:747][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.37:747][ 84]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.37:748][ 84]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.37:748][ 84]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.37:748][ 84]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.37:748][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:748][ 84]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.37:748][ 84]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.37:748][ 84]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.37:748][ 84]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.37:878][ 86]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.37:878][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.37:878][ 86]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.37:878][ 86]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.37:878][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.37:878][ 86]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.37:878][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.37:878][ 86]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.37:944][ 87]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:015][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:015][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:015][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:015][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:015][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:015][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:015][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:015][ 88]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:084][ 89]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=1714 DistVeh=2788 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:084][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:084][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:084][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.38:085][ 89]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.38:165][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.38:165][ 90]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.38:165][ 90]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.38:165][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.38:165][ 90]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.38:165][ 90]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.38:165][ 90]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.38:165][ 90]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:165][ 90]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.38:165][ 90]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.38:316][ 92]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.38:316][ 92]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.38:435][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2041 DistVeh=2427 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:544][ 94]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:544][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:544][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:544][ 94]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.38:544][ 94]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.38:544][ 94]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.38:617][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.38:617][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.38:617][ 95]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.38:617][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.38:617][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.38:617][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:617][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.38:617][ 95]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.38:618][ 95]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.38:618][ 95]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.38:618][ 95]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.38:618][ 95]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.38:618][ 95]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.38:618][ 95]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.38:618][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:618][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.38:692][ 96]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:692][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.38:765][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.38:767][ 97]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.38:989][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.38:989][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.39:066][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.39:066][101]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:066][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.39:066][101]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:067][101]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.39:067][101]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:067][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.39:067][101]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:067][101]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:067][101]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:067][101]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.39:067][101]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:067][101]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:067][101]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.39:067][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.39:067][101]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:067][101]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=1477 DistVeh=3038 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:067][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.39:067][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.39:067][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.39:067][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.39:067][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.39:138][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:138][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.39:214][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.39:214][103]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.39:430][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1894 DistVeh=2570 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.39:506][107]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:506][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:506][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.39:506][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:506][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:506][107]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:506][107]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.39:506][107]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.39:506][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.39:506][107]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:506][107]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:508][107]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.39:508][107]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:508][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:508][107]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:508][107]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:508][107]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.39:646][109]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:646][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.39:646][109]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.39:646][109]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.39:655][109]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.37.39:655][109]LogStreaming: Display: 0.031 ms for processing 2924 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 2 (12121->12119) packages and 2 (33098->33096) public exports.
[2026.06.27-10.37.39:716][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.39:716][110]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=14 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.39:937][113]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.39:937][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.39:937][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.39:937][113]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.39:937][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.39:937][113]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.39:938][113]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:938][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.39:938][113]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:938][113]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.39:938][113]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.39:938][113]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.39:938][113]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.39:938][113]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.39:938][113]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.39:938][113]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.39:938][113]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.39:938][113]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.39:938][113]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:016][114]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:016][114]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:016][114]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:016][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:016][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:016][114]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:016][114]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:016][114]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:091][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=1265 DistVeh=3282 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:092][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:092][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.40:092][115]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.40:092][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:092][115]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.40:092][115]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.40:397][119]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.40:397][119]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.40:397][119]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.40:397][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.40:397][119]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.40:397][119]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.40:397][119]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.40:397][119]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.40:397][119]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.40:397][119]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:397][119]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:398][119]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.40:398][119]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.40:398][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.40:398][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.40:398][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.40:398][119]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.40:398][119]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.40:398][119]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1752 DistVeh=2708 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:595][121]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:595][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:595][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:595][121]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.40:595][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=14 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.40:595][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.40:597][121]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.40:597][121]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.40:615][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:685][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.40:685][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.40:685][123]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.40:833][125]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.40:833][125]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.40:833][125]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.40:833][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.40:833][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.40:833][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:833][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:833][125]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.40:833][125]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.40:833][125]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.40:833][125]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.40:833][125]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.40:835][125]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.40:835][125]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.40:835][125]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.40:835][125]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.40:835][125]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.40:835][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:835][125]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.40:835][125]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.40:835][125]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.40:951][126]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.40:951][126]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.41:018][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:018][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.41:097][128]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=986 DistVeh=3550 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:097][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.41:097][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.41:097][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.41:097][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.41:097][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.41:097][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:097][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.41:244][130]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.41:244][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.41:244][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.41:244][130]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.41:244][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.41:244][130]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.41:244][130]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.41:244][130]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.41:244][130]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:244][130]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.41:244][130]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.41:246][130]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.41:246][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.41:246][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.41:246][130]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.41:246][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.41:246][130]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.41:380][132]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.41:380][132]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.41:380][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1606 DistVeh=2851 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:611][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:683][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.41:687][136]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.41:687][136]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.41:687][136]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.41:687][136]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.41:687][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.41:687][136]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.41:687][136]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.41:687][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.41:687][136]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:687][136]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.41:687][136]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.41:688][136]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.41:688][136]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.41:688][136]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.41:688][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:688][136]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.41:688][136]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.41:688][136]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.41:688][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.41:688][136]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.41:688][136]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=38 DistVeh=1726 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.41:688][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.41:814][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.41:814][138]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.41:874][139]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.41:874][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.41:874][139]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.41:874][139]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.41:874][139]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.41:874][139]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:003][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:003][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:003][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:003][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:003][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:003][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:003][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:003][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:063][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=719 DistVeh=3810 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:063][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:124][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:124][143]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.42:124][143]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:125][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.42:125][143]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:125][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:125][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:125][143]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:125][143]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=12 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.42:125][143]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.42:125][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.42:125][143]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:125][143]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:127][143]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.42:127][143]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:127][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:127][143]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:127][143]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:127][143]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:127][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.42:127][143]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:127][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.42:127][143]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:252][145]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.42:252][145]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.42:378][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1460 DistVeh=2997 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:505][149]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:505][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:505][149]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:505][149]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.42:505][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.42:505][149]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.42:567][150]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:567][150]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:567][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.42:567][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:567][150]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:567][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.42:567][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:567][150]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:567][150]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:567][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.42:567][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:567][150]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:567][150]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 383.11
[2026.06.27-10.37.42:567][150]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:567][150]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:567][150]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=13 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.42:567][150]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:567][150]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.42:567][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.42:567][150]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:632][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:632][151]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.42:690][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=40 DistVeh=1729 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:690][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.42:690][152]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.42:690][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.42:985][157]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.42:985][157]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:985][157]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.42:985][157]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.42:985][157]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:985][157]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:985][157]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.42:985][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:985][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:985][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:985][157]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:985][157]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.42:987][157]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.42:987][157]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 346.20
[2026.06.27-10.37.42:987][157]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.42:987][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:987][157]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.42:987][157]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.42:987][157]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=13 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.42:987][157]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.42:987][157]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.42:987][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.42:987][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.43:048][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=451 DistVeh=4076 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:050][158]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:050][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:050][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:050][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:050][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:103][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:103][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.43:103][159]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.43:103][159]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.43:405][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1310 DistVeh=3146 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:407][164]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.43:407][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.43:407][164]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.43:407][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.43:407][164]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.43:408][164]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:408][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.43:408][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:408][164]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.43:408][164]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.43:408][164]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:408][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 301.30
[2026.06.27-10.37.43:408][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:408][164]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:408][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 301.30
[2026.06.27-10.37.43:408][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:408][164]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:408][164]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 301.30
[2026.06.27-10.37.43:408][164]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:408][164]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:410][164]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:410][164]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.43:521][166]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.43:521][166]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.43:639][168]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=1297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:639][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.43:686][169]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1850 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:686][169]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.43:840][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.43:840][172]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.43:840][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.43:840][172]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.43:842][172]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:842][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 339.41
[2026.06.27-10.37.43:842][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:842][172]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.43:842][172]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.43:842][172]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.43:842][172]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.43:842][172]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.43:842][172]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.43:842][172]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.43:842][172]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.43:842][172]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.43:902][173]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:902][173]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:902][173]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:902][173]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:902][173]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:905][173]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:950][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.43:951][174]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:951][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:951][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:951][174]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:951][174]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:996][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.43:996][175]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.43:996][175]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:996][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:996][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.43:996][175]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.43:996][175]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.43:996][175]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.44:041][176]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=205 DistVeh=4346 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:041][176]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:089][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:089][177]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.44:235][180]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.44:284][181]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:284][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 336.51
[2026.06.27-10.37.44:284][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:284][181]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.44:284][181]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:284][181]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:284][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.44:284][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:284][181]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:284][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.44:284][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:284][181]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:284][181]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.44:284][181]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:284][181]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:284][181]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.44:284][181]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:284][181]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.44:284][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.44:284][181]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:379][183]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386237] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147391052 Activity:  Als.Activities.DropEquipment
[2026.06.27-10.37.44:386][183]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.44:386][183]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.44:386][183]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1168 DistVeh=3289 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:535][186]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.44:535][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.44:535][186]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.44:535][186]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.44:535][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.44:535][186]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.44:628][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=154 DistVeh=1266 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:628][188]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.44:675][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1850 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.44:675][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.44:724][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.44:724][190]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:724][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.44:724][190]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:724][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:724][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 301.54
[2026.06.27-10.37.44:724][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:724][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:724][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:724][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:726][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:726][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 301.54
[2026.06.27-10.37.44:726][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:726][190]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.44:726][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:726][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.44:726][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:726][190]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.44:726][190]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.44:726][190]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:726][190]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.44:726][190]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.44:726][190]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.44:726][190]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.44:726][190]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.44:773][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.44:773][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.44:773][191]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.44:773][191]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.44:819][192]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.44:819][192]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.45:006][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:006][196]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.45:056][197]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=154 DistVeh=4438 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:056][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:056][197]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:056][197]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:056][197]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:056][197]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:111][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:111][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.45:162][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.45:162][199]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.45:164][199]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.45:164][199]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.16
[2026.06.27-10.37.45:164][199]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.45:164][199]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.45:164][199]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.45:164][199]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.45:164][199]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.45:164][199]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.45:164][199]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.45:164][199]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:164][199]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.45:164][199]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.45:257][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.45:257][201]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.45:302][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.45:302][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.45:302][202]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:302][202]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:406][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1022 DistVeh=3439 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:593][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.45:593][208]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.45:595][208]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.45:595][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.45:595][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.45:595][208]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.45:595][208]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.45:595][208]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.45:595][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 276.63
[2026.06.27-10.37.45:595][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.45:595][208]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.45:595][208]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 276.63
[2026.06.27-10.37.45:595][208]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:595][208]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.45:595][208]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.45:595][208]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.45:595][208]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.45:595][208]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.45:637][209]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=151 DistVeh=1186 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:639][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.45:682][210]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1850 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.45:682][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.45:682][210]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.45:682][210]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.45:829][213]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.45:829][213]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.45:829][213]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.45:829][213]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.45:867][214]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:867][214]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:867][214]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:867][214]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:867][214]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:867][214]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:959][216]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:959][216]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.45:959][216]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.45:959][216]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.46:005][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:005][217]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.46:005][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.46:005][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.46:005][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.46:005][217]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.46:005][217]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.46:005][217]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.46:005][217]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:005][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:005][217]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:005][217]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:005][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:005][217]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:005][217]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:005][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:005][217]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:005][217]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:005][217]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:006][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.46:006][217]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:006][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.46:006][217]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:006][217]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:006][217]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.46:006][217]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:006][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:006][217]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:006][217]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:006][217]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:006][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.46:006][217]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:006][217]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.46:039][218]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.37.46:040][218]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.37.46:040][218]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386242] BTT::ActivityFinished
[2026.06.27-10.37.46:040][218]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386237] BTT::ActivityFinished
[2026.06.27-10.37.46:050][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=154 DistVeh=4438 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:052][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:092][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:092][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.46:092][219]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.46:092][219]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.46:138][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:138][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:138][220]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:371][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.46:371][225]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:371][225]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:371][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=886 DistVeh=3580 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:443][226]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:443][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.46:443][226]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:443][226]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:443][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.46:443][226]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:443][226]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:443][226]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:443][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:443][226]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:443][226]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:443][226]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:443][226]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:443][226]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:443][226]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.46:443][226]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.46:443][226]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:443][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.46:443][226]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:443][226]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.46:443][226]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:443][226]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:443][226]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:443][226]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:443][226]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:518][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.46:518][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.46:518][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.46:518][228]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.46:518][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.46:518][228]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.46:518][228]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.46:518][228]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.46:553][229]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386233] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147391052 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.37.46:605][230]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:649][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.46:649][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1850 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:707][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.46:802][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:802][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:802][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:802][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:802][234]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.46:846][235]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:846][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.46:846][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:846][235]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:846][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.46:846][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:846][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:846][235]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:848][235]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.46:848][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.46:848][235]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.46:848][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.46:848][235]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:848][235]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.46:848][235]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.46:848][235]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:848][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:848][235]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:848][235]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.46:848][235]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:848][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.46:848][235]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.46:891][236]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.46:891][236]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.46:891][236]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.46:942][237]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.46:942][237]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.46:984][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.46:984][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.47:029][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:029][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:083][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:083][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:083][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:083][240]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:083][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:083][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.47:133][241]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:133][241]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:273][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.47:273][244]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.47:273][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.47:273][244]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:273][244]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:275][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.47:275][244]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:275][244]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:275][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.47:275][244]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:275][244]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:275][244]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:275][244]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.47:275][244]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:275][244]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:275][244]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.47:275][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.47:275][244]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:275][244]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.47:380][246]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.47:380][246]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.47:380][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=747 DistVeh=3728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:429][247]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.47:429][247]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:429][247]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:429][247]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:429][247]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:611][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:658][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.47:658][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:707][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.47:707][253]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:707][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.47:707][253]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:707][253]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:707][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.47:707][253]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:707][253]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.47:707][253]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.47:707][253]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.47:707][253]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:707][253]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.47:707][253]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.47:707][253]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.47:707][253]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.47:707][253]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:707][253]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.47:707][253]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.47:797][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:797][255]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.47:797][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.47:797][255]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.47:887][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:887][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:887][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:887][257]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:887][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:887][257]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:939][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.47:939][258]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.47:939][258]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:982][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:982][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.47:982][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.47:982][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.47:982][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.47:982][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.48:030][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.48:030][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.48:030][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.48:030][260]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.48:030][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.48:030][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.48:030][260]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:030][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:078][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:078][261]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.48:122][262]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:122][262]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:122][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.48:122][262]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.48:122][262]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.48:122][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.48:122][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:123][262]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:123][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:123][262]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:123][262]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:123][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:123][262]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:123][262]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.48:123][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:123][262]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:123][262]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.48:123][262]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:123][262]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:123][262]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:226][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.48:227][264]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.48:370][267]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=616 DistVeh=3874 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:432][268]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:432][268]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:482][269]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.48:482][269]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:482][269]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:482][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.48:482][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.48:482][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.48:482][269]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.48:482][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.48:482][269]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.48:530][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.48:530][270]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:530][270]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.48:532][270]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:532][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:532][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:532][270]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.48:532][270]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.48:532][270]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.48:532][270]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:532][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.48:532][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:532][270]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:532][270]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.48:532][270]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:532][270]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:532][270]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.48:633][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:633][272]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.48:633][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.48:633][272]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.48:681][273]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:681][273]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.48:787][275]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:787][275]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.48:947][278]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.48:947][278]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:947][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:947][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.48:947][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:947][278]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.48:947][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:947][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:947][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:947][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:947][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:947][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:947][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:948][278]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.48:948][278]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.48:948][278]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:948][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:948][278]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:948][278]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.48:948][278]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.48:948][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.48:948][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.48:948][278]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.48:948][278]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.48:948][278]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.48:994][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.48:994][279]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.48:994][279]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.48:994][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.48:994][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.49:045][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:045][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:045][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:045][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:045][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:045][280]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:046][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.49:046][280]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.49:094][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:095][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.49:095][281]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.49:095][281]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.49:274][284]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.CDE7B1F944525A88F5537EB4486BDC7F_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt/MSS_Footstep_Asphalt'.
[2026.06.27-10.37.49:377][286]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:377][286]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.49:377][286]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:377][286]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:377][286]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.49:377][286]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:377][286]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:377][286]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:378][286]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:378][286]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.49:378][286]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:378][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:378][286]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:378][286]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:378][286]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:378][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.49:378][286]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.49:378][286]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.49:378][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.49:378][286]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.49:380][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.49:380][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.37.49:380][286]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:380][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=478 DistVeh=4010 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.49:432][287]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.37.49:501][288]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.49:501][288]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.49:501][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.49:501][288]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:501][288]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:603][290]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:647][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.49:699][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:699][292]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.49:795][294]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.49:795][294]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:795][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.49:795][294]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:795][294]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:795][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.49:795][294]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:795][294]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:795][294]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:795][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 422.86
[2026.06.27-10.37.49:795][294]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:795][294]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:795][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 422.86
[2026.06.27-10.37.49:795][294]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:795][294]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.49:795][294]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.49:795][294]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.49:795][294]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.49:795][294]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.49:795][294]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.49:795][294]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.49:795][294]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.49:897][296]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:897][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:897][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:897][296]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:897][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:897][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:946][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.49:946][297]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:994][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:994][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:994][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:994][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.49:994][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:994][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.49:994][298]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.49:994][298]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.50:041][299]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.50:041][299]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:041][299]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:041][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:041][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:094][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:094][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.50:199][302]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:200][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.50:200][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:200][302]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:200][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.50:200][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:200][302]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:200][302]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:200][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.50:201][302]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.50:201][302]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:201][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 364.07
[2026.06.27-10.37.50:201][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:201][302]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:201][302]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.50:201][302]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:201][302]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.50:201][302]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:201][302]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:201][302]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:201][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.50:201][302]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.50:392][306]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.50:392][306]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.50:392][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=349 DistVeh=4151 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:487][308]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.50:487][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.50:487][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.50:487][308]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.50:487][308]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.50:487][308]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.50:597][310]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.50:597][310]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:597][310]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:643][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:643][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 331.26
[2026.06.27-10.37.50:643][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:643][311]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:643][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.50:643][311]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.50:643][311]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.50:643][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:643][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.50:643][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:643][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:643][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:645][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.50:645][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:645][311]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:645][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:645][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.50:645][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:645][311]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.50:645][311]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.50:645][311]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.50:645][311]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.50:645][311]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.50:645][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.50:645][311]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.50:645][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:645][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.50:697][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=169 DistVeh=1849 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:697][312]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.50:842][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.50:842][315]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.50:995][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.50:995][318]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.51:045][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:045][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:045][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:045][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:045][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:045][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:047][319]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:047][319]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 287.08
[2026.06.27-10.37.51:047][319]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:047][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:047][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:047][319]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:047][319]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:049][319]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:049][319]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.51:049][319]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:049][319]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:049][319]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:049][319]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 279.95
[2026.06.27-10.37.51:049][319]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:049][319]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:049][319]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.51:049][319]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:049][319]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.51:049][319]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:050][319]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.51:095][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:095][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.51:095][320]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.51:095][320]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:095][320]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:249][323]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.51:249][323]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.51:403][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=232 DistVeh=4285 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.51:447][327]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:447][327]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:447][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.51:447][327]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:447][327]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:447][327]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.51:447][327]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:447][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 316.05
[2026.06.27-10.37.51:447][327]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:447][327]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:447][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 316.05
[2026.06.27-10.37.51:447][327]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:447][327]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.51:447][327]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:447][327]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:447][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 225.15
[2026.06.27-10.37.51:447][327]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:447][327]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:447][327]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 225.15
[2026.06.27-10.37.51:447][327]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:447][327]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:447][327]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:597][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.51:597][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.51:597][330]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:597][330]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:643][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:643][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.51:700][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.51:700][332]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.51:700][332]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=83 DistVeh=1774 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:700][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.51:850][335]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:850][335]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:850][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 163.50
[2026.06.27-10.37.51:850][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:850][335]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:850][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 163.50
[2026.06.27-10.37.51:850][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:850][335]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:850][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 163.50
[2026.06.27-10.37.51:850][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:850][335]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:850][335]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.51:850][335]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.51:850][335]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.51:850][335]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.51:850][335]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.51:850][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.51:851][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.51:851][335]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.51:851][335]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.51:851][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.51:851][335]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.51:902][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:902][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:902][336]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:902][336]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:902][336]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:902][336]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:996][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:996][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:996][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:996][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.51:996][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:996][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.51:996][338]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.51:996][338]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.52:044][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:044][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:096][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:096][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.52:143][341]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.52:143][341]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.52:143][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.52:143][341]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.52:303][344]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.52:303][344]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.52:303][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 94.62
[2026.06.27-10.37.52:305][344]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.52:305][344]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.52:305][344]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.52:305][344]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.52:305][344]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.52:305][344]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.52:305][344]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:305][344]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.52:305][344]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.52:305][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.52:305][344]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:395][346]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Police_C_2147398853.CharacterMesh0 m_med_nrw_body
[2026.06.27-10.37.52:397][346]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.37.52:405][346]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=79 DistVeh=4406 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:506][348]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.52:506][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.52:506][348]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.52:506][348]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.52:506][348]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.52:506][348]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.52:555][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.52:555][349]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.52:595][350]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.37.52:604][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1162 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:652][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.52:653][351]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.52:653][351]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.52:653][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=85 DistVeh=1664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.52:709][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.52:709][352]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.52:710][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 37.05
[2026.06.27-10.37.52:710][352]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.52:710][352]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.52:710][352]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.52:710][352]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.52:710][352]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.52:710][352]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.52:710][352]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.52:710][352]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.52:710][352]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.52:710][352]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.52:710][352]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.52:962][357]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.52:962][357]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.53:015][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:015][358]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.53:065][359]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:067][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=158 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:067][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:067][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:067][359]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:067][359]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:111][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:111][360]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.53:112][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:112][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 507.84
[2026.06.27-10.37.53:112][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:112][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:112][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 507.84
[2026.06.27-10.37.53:112][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:112][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:112][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 507.84
[2026.06.27-10.37.53:112][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:112][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:112][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 507.84
[2026.06.27-10.37.53:112][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:112][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:112][360]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:112][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.53:112][360]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:114][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:114][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.53:114][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:114][360]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:114][360]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:114][360]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 41.37
[2026.06.27-10.37.53:114][360]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:114][360]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:114][360]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:114][360]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.53:114][360]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.53:114][360]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:162][361]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.53:162][361]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.53:162][361]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:162][361]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:365][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=77 DistVeh=4524 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:366][365]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.53:366][365]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.53:512][368]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 99.43
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 99.43
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147397420] AI : BP_AI_Controller_Police_C_2147397420 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 99.43
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 561.49
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 561.49
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 561.49
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=11 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:512][368]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:512][368]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.53:512][368]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:512][368]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:512][368]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:512][368]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.53:512][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.53:512][368]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:609][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:659][371]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.53:659][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1554 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.53:708][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.53:708][372]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.53:708][372]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.53:708][372]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:708][372]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:769][373]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.53:769][373]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.53:804][374]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390459] Executing Activity for AI:  BP_AI_Controller_Police_C_2147397420 Activity:  Als.Activities.Apprehending
[2026.06.27-10.37.53:911][376]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:911][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:911][376]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:911][376]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:911][376]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:911][376]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:961][377]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=3 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.53:961][377]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.53:961][377]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.53:961][377]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:961][377]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.53:961][377]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:961][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.53:961][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:961][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:962][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:962][377]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.53:962][377]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.53:962][377]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.53:962][377]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.53:962][377]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.53:962][377]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.53:962][377]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:962][377]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:962][377]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.53:962][377]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.53:962][377]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.54:012][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:012][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.54:012][378]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.54:012][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.54:012][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.54:012][378]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.54:012][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.54:012][378]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.54:061][379]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:061][379]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:103][380]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=-67259.996 Y=-344039.065 Z=-16367.713
[2026.06.27-10.37.54:103][380]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.37.54:110][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:110][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.54:220][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.54:220][382]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.54:222][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.54:222][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.54:222][382]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:222][382]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:380][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:380][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:380][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:380][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: [CalloutResolution] Contact made for Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:380][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:380][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:380][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:380][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:380][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:380][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:380][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:380][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:380][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:380][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.54:381][385]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.54:381][385]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.54:381][385]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:381][385]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.54:381][385]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:381][385]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:381][385]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.54:381][385]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.54:381][385]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.54:529][388]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.54:529][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.54:529][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.54:529][388]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.54:529][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.54:529][388]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.54:624][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:624][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.54:626][390]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.54:626][390]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.54:676][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.54:676][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.54:728][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.54:728][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.54:728][392]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:728][392]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.54:824][394]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.54:824][394]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.54:824][394]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:824][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.54:824][394]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:824][394]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.37.54:824][394]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.54:824][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.54:824][394]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:824][394]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:824][394]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.54:824][394]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.54:825][394]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.54:825][394]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.54:825][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:825][394]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.54:825][394]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.54:825][394]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.55:022][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:022][398]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.55:022][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:072][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:072][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.55:072][399]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:072][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:072][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:072][399]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:072][399]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:118][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:120][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.55:281][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.55:281][403]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.55:283][403]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.55:283][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.55:283][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:283][403]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398832] AI : BP_AI_Controller_Police_C_2147398832 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.55:283][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 581.20
[2026.06.27-10.37.55:283][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:283][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:283][403]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=4 Neutral=0 Enemy=0
[2026.06.27-10.37.55:283][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.55:283][403]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.55:285][403]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.55:285][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.55:285][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:285][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:285][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:285][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:285][403]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.55:286][403]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.55:286][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:286][403]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.55:286][403]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.55:286][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:286][403]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:380][405]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:477][407]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.55:477][407]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.55:626][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:626][410]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.55:675][411]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.55:675][411]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.55:730][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.55:730][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:730][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:730][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:730][412]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:730][412]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.55:730][412]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.55:730][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.55:730][412]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.55:730][412]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.55:730][412]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.55:730][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:730][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:732][412]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.55:732][412]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.55:732][412]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.55:782][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.55:782][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.55:782][413]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.55:782][413]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.55:905][415]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:905][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:905][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:905][415]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:905][415]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:905][415]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:905][415]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.55:905][415]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:953][416]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:953][416]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.55:953][416]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.55:953][416]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:004][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:004][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.56:004][417]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.56:004][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.56:004][417]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:004][417]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.56:004][417]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.56:004][417]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:056][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=113 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:056][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:107][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:107][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.56:154][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.56:154][420]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.56:154][420]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.56:154][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.56:154][420]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.56:154][420]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.56:154][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.56:154][420]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.56:154][420]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:154][420]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:154][420]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.56:154][420]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.56:154][420]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.56:154][420]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.56:156][420]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:156][420]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:156][420]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.56:156][420]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.56:156][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.56:156][420]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.56:156][420]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.56:315][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.37.56:315][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.56:315][423]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:315][423]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.56:315][423]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.56:315][423]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.56:382][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:480][426]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.56:480][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.56:480][426]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:480][426]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.56:480][426]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.56:480][426]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400948 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.56:577][428]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.56:577][428]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.56:577][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 299.62
[2026.06.27-10.37.56:577][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.56:577][428]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.56:577][428]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.56:577][428]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.56:577][428]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:577][428]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.56:577][428]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.56:577][428]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.56:577][428]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.56:577][428]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.56:629][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=150 DistVeh=1163 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:629][429]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.56:674][430]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.56:674][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.56:725][431]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.56:725][431]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.56:831][433]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.37.56:831][433]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147400948 secured in Callout 10041
[2026.06.27-10.37.56:831][433]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.56:832][433]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.37.56:832][433]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.56:832][433]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:030][437]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.57:030][437]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:030][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 274.95
[2026.06.27-10.37.57:030][437]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:030][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:030][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:030][437]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:030][437]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:030][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.57:030][437]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:032][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.57:032][437]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.57:032][437]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.57:032][437]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:032][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:032][437]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:032][437]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:032][437]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:032][437]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.57:032][437]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:032][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:032][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.57:033][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=475 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:033][437]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:079][438]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:080][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:080][438]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:080][438]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:080][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:080][438]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:081][438]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:081][438]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:081][438]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:081][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:081][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.57:132][439]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.37.57:132][439]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.06.27-10.37.57:132][439]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.37.57:132][439]LogTemp: BP_AI_Controller_Police_C_2147398857: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.06.27-10.37.57:132][439]LogTemp: BP_AI_Controller_Police_C_2147398857: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147400948, Role=ERole::SecureTarget)
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:132][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:132][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:132][439]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:132][439]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:132][439]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.37.57:132][439]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398878 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.37.57:132][439]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398878 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.37.57:132][439]LogTemp: BP_AI_Controller_Police_C_2147398857: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.37.57:133][439]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.57:133][439]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.57:337][443]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:337][443]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:384][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:438][445]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:438][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 233.84
[2026.06.27-10.37.57:438][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:438][445]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:438][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 233.84
[2026.06.27-10.37.57:438][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:438][445]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:438][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 233.84
[2026.06.27-10.37.57:438][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:438][445]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:438][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 233.84
[2026.06.27-10.37.57:438][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:438][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:438][445]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.57:438][445]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:438][445]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.57:438][445]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.37.57:438][445]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.57:438][445]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:439][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.57:439][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:439][445]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.57:439][445]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:439][445]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:439][445]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:573][447]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.57:573][447]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.57:617][448]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1271 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:662][449]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.57:662][449]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.57:860][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.57:860][453]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:860][453]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:860][453]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.57:860][453]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.57:860][453]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:860][453]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.57:860][453]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.57:860][453]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.57:860][453]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:860][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.57:860][453]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:861][453]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.57:861][453]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.57:861][453]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.57:861][453]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=5 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.57:861][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.57:861][453]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.57:905][454]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:905][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:905][454]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:949][455]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:949][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:949][455]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.57:949][455]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.57:949][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.57:949][455]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.58:002][456]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.58:002][456]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.58:002][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:002][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.58:002][456]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.58:002][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.58:002][456]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.58:065][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=475 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:065][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:112][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:112][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.58:313][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.58:313][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:313][462]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.58:313][462]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:313][462]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.58:313][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.58:313][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:313][462]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.58:313][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.58:313][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:313][462]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.58:313][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.58:313][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:313][462]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.58:313][462]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.58:313][462]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:313][462]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:313][462]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.58:313][462]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:313][462]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.58:313][462]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:313][462]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.58:365][463]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:365][463]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:365][463]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:418][464]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.58:418][464]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.58:517][466]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.58:517][466]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.58:517][466]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.58:616][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:616][468]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.58:659][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:698][470]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::StoreEquipment
[2026.06.27-10.37.58:698][470]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=475 DistVeh=4436 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:751][471]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386233] BTT::ActivityAborted
[2026.06.27-10.37.58:756][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.58:758][471]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:758][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.58:758][471]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:758][471]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.58:758][471]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.58:758][471]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.58:758][471]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.58:758][471]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.58:758][471]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.58:758][471]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.58:758][471]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:758][471]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.58:758][471]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.58:799][472]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386250] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147391052 Activity:  Als.Activities.WalkGurney
[2026.06.27-10.37.58:845][473]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147400933.CharacterMesh0 m_tal_nrw_body
[2026.06.27-10.37.58:855][473]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.58:855][473]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.58:902][474]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.58:902][474]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.58:996][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.58:996][476]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.59:035][477]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.06.27-10.37.59:044][477]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=473 DistVeh=4438 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:044][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4506 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:044][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.59:044][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.59:044][477]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.59:044][477]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.59:044][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.59:044][477]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.59:092][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:092][478]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.37.59:187][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.59:187][480]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:189][480]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.59:189][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.59:189][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:189][480]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.59:189][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.59:189][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:189][480]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.59:189][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.59:189][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:189][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:189][480]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.59:190][480]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.59:190][480]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:190][480]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.59:190][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.59:190][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:190][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.59:190][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:190][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:190][480]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.59:190][480]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:192][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:192][480]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:192][480]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:192][480]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.59:300][482]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.59:300][482]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.59:387][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::DetainSuspect InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=140 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:442][485]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:442][485]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.37.59:636][489]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:636][489]LogBlueprintUserMessages: [BP_AI_Controller_Police_C_2147398857] AI : BP_AI_Controller_Police_C_2147398857 
Actor: BP_AI_Ped_Civilian_C_2147400918 - Threat: Medium
[2026.06.27-10.37.59:636][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 223.52
[2026.06.27-10.37.59:636][489]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:636][489]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.37.59:636][489]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:636][489]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_AI_Ped_Civilian_C_2147400918, Level: 2, Distance: 140.00
[2026.06.27-10.37.59:636][489]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:636][489]LogTemp: Refreshthreat, actor downed BP_AI_Ped_Civilian_C_2147400918.
[2026.06.27-10.37.59:636][489]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.37.59:636][489]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.37.59:636][489]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.37.59:636][489]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.37.59:636][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:636][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.37.59:717][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.37.59:737][491]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.37.59:737][491]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.37.59:872][494]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.59:872][494]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.59:872][494]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.59:969][496]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2147400918 updated role to ERole::Surrender
[2026.06.27-10.37.59:969][496]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400918] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed
[2026.06.27-10.37.59:970][496]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.37.59:970][496]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.59:970][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.59:970][496]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.37.59:970][496]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.37.59:970][496]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.37.59:970][496]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:005][497]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147397441] Arresting:: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.00:018][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:018][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.00:018][497]LogTaskConditions: [TaskSystemState]   Match: AI.Task.Police.Detain Status=Claimed Claimers=1 Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.00:018][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=1 Pending=0 Claimed=1 | RawResult=1 Inverted=0
[2026.06.27-10.38.00:018][497]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:018][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.00:072][498]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=435 DistVeh=4492 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:072][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:074][498]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:074][498]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:074][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:074][498]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.00:123][499]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.38.00:123][499]LogTemp: ProcessTaskCompletion: AI.Task.Police.Detain -> ETaskStatus::Completed
[2026.06.27-10.38.00:123][499]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.38.00:123][499]LogTemp: BP_AI_Controller_Police_C_2147397420: Cleared stale blackboard after task AI.Task.Police.Detain completed
[2026.06.27-10.38.00:123][499]LogTemp: BP_AI_Controller_Police_C_2147397420: HandleTaskCompleted (Tag=AI.Task.Police.Detain, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::DetainSuspect)
[2026.06.27-10.38.00:123][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.00:123][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:123][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.00:123][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:123][499]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.00:123][499]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:123][499]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.38.00:123][499]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 updated role to ERole::SecureTarget
[2026.06.27-10.38.00:123][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.00:123][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.00:123][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:123][499]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147397441 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.38.00:123][499]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.38.00:123][499]LogTemp: BP_AI_Controller_Police_C_2147397420: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.38.00:165][500]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390459] BTT::ActivityAborted
[2026.06.27-10.38.00:172][500]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.00:173][500]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.00:370][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:469][506]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.00:517][507]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.00:517][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.00:517][507]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:517][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.00:517][507]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:517][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.00:517][507]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:517][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.00:517][507]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:517][507]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:517][507]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:517][507]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=13 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.00:517][507]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.00:617][509]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.00:617][509]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.00:617][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:617][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.00:669][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.00:965][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:967][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:967][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=10 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.00:967][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.00:967][516]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.00:967][516]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.00:967][516]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:016][517]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.01:016][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:016][517]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.01:016][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.01:056][518]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147400933.CharacterMesh0 m_tal_nrw_body
[2026.06.27-10.38.01:070][518]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.01:070][518]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.01:070][518]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=350 DistVeh=4646 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:072][518]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:072][518]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.01:072][518]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.01:108][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:108][519]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.01:313][523]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.01:315][523]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.01:356][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:411][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.01:411][525]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:412][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.01:412][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.01:412][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.01:413][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.01:413][525]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:413][525]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.01:413][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.01:413][525]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.01:413][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.01:413][525]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:413][525]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.01:413][525]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:447][526]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping focal to LKL: X=-67259.996 Y=-344039.065 Z=-16367.713
[2026.06.27-10.38.01:447][526]LogTemp: [BP_AI_Controller_Police_C_2147398857] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.38.01:502][527]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.01:502][527]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.01:550][528]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.01:646][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:646][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.01:697][531]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:733][532]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.38.01:733][532]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.38.01:733][532]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386242] BTT::ActivityFinished
[2026.06.27-10.38.01:733][532]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386237] BTT::ActivityFinished
[2026.06.27-10.38.01:733][532]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386233] BTT::ActivityFinished
[2026.06.27-10.38.01:733][532]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386250] BTT::ActivityFinished
[2026.06.27-10.38.01:781][533]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147400933.CharacterMesh0 m_tal_nrw_body
[2026.06.27-10.38.01:838][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.01:838][534]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.01:838][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.01:838][534]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:838][534]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.01:838][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.01:838][534]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:838][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.01:838][534]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:838][534]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.01:839][534]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.01:881][535]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.38.01:885][535]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.01:885][535]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.01:935][536]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.01:935][536]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.01:982][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.01:982][537]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.01:982][537]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.01:982][537]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.01:982][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.01:982][537]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.02:034][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.02:034][538]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.02:034][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.02:034][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=341 DistVeh=4634 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:034][538]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:075][539]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.02:075][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:075][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.02:274][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:274][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:274][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:274][543]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.02:274][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.02:274][543]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:274][543]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.02:275][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.02:275][543]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.02:275][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.02:275][543]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:275][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.02:275][543]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:373][545]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.02:373][545]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.02:373][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:520][548]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.02:520][548]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.02:640][550]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:640][550]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=11 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.02:694][551]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=231 DistVeh=1555 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:694][551]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.02:694][551]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.02:694][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.02:696][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.02:696][551]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.02:805][553]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.02:805][553]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.03:016][557]LogTemp: [AreAllSuspectsApprehended] Callout 10041: All 3 suspects are arrested
[2026.06.27-10.38.03:016][557]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=E742BB7C4BDA5B0C5660B0A25F9812FB) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.38.03:016][557]LogTemp: CreateTask: Created AI.Task.Global.TreatVictim (ID=96ADD977486AC3550B884FB102E57CCB) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.03:016][557]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147400948 at X=-67081.676 Y=-344210.599 Z=-16680.589 (Callout 10041, RequestedBy: None)
[2026.06.27-10.38.03:016][557]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=EC0B9EC94680795BCDBAF3B36E853B9F) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400948
[2026.06.27-10.38.03:016][557]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147400933 at X=-67259.996 Y=-344039.065 Z=-16367.713 (Callout 10041, RequestedBy: None)
[2026.06.27-10.38.03:016][557]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=F91BA14F44317BFEBE9F109B98FD7954) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.38.03:016][557]LogTemp: CreateDispatchRecord: EDispatchUnitType::Ambulance for BP_AI_Ped_Civilian_C_2147400918 at X=-67580.679 Y=-344273.846 Z=-16364.834 (Callout 10041, RequestedBy: None)
[2026.06.27-10.38.03:016][557]LogTemp: CreateTask: Created AI.Task.Global.MoveToLocation (ID=331AC2B24BA749C8D588B9823107F7AB) for Callout 10041, Target=BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.38.03:016][557]LogTemp: Action_RequestDispatch: Dispatched 3 EDispatchUnitType::Ambulance units for Callout 10041
[2026.06.27-10.38.03:016][557]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400918 arrested in Callout 10041
[2026.06.27-10.38.03:016][557]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2147400918] Arrest Char  10041
[2026.06.27-10.38.03:016][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:016][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.03:016][557]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.03:070][558]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=339 DistVeh=4482 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:070][558]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.03:070][558]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.03:070][558]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147397441 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.06.27-10.38.03:070][558]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.06.27-10.38.03:070][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 updated role to ERole::TreatPatient
[2026.06.27-10.38.03:070][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:070][558]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147397441 -> ERole::TreatPatient (Callout 10041)
[2026.06.27-10.38.03:070][558]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.38.03:070][558]LogTemp: BP_AI_Controller_Police_C_2147397420: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.06.27-10.38.03:120][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:120][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.03:120][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.03:120][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.03:122][559]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.03:122][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:122][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:122][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:122][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:122][559]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.03:125][559]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.03:125][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.03:125][559]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:125][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.03:125][559]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:126][559]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.03:126][559]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:220][561]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.03:220][561]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.03:371][564]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:554][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=6 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.03:554][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.03:554][568]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:615][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:615][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.03:667][570]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.03:667][570]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.03:667][570]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=235 DistVeh=1552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:911][575]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.03:911][575]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.03:911][575]LogTemp: ReleaseTask: BP_AI_Ped_Police_C_2147398853 released task AI.Task.Police.SecureTarget (1 claimers remain)
[2026.06.27-10.38.03:911][575]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.TreatVictim
[2026.06.27-10.38.03:911][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::TreatPatient
[2026.06.27-10.38.03:911][575]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=235 DistVeh=1552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.03:911][575]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::TreatPatient (Callout 10041)
[2026.06.27-10.38.03:911][575]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Global.TreatVictim (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.38.03:911][575]LogTemp: BP_AI_Controller_Police_C_2147398832: Interrupted for higher priority task AI.Task.Global.TreatVictim
[2026.06.27-10.38.03:959][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.03:959][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.03:959][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.03:959][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=7 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.03:959][576]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.03:959][576]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.03:959][576]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.04:006][577]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 3
[2026.06.27-10.38.04:006][577]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=437 Sn=446) at V(X=-74383.03, Y=-358599.10, Z=-17292.02), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.38.04:008][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:008][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.04:008][577]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.04:008][577]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.04:051][578]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Civilian_C_2147400933.CharacterMesh0 m_tal_nrw_body
[2026.06.27-10.38.04:063][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.04:063][578]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=339 DistVeh=4336 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:063][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:110][579]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.04:110][579]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.04:110][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:110][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.04:271][582]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.04:271][582]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.04:271][582]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.04:271][582]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.04:381][584]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=163 DistVeh=4589 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:381][584]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.04:381][584]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.04:381][584]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:485][586]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.04:485][586]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.04:536][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.04:536][587]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.04:637][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:637][589]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.04:690][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=235 DistVeh=1552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.04:802][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.04:802][592]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.04:802][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.04:802][592]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:802][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.04:802][592]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:802][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.04:802][592]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.04:802][592]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.04:802][592]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.04:802][592]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.04:957][595]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.04:957][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.04:957][595]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.04:996][596]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_0] BTT::ActivityFinished
[2026.06.27-10.38.05:006][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:006][596]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.05:056][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.05:056][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=336 DistVeh=4190 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:056][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:056][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:056][597]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:056][597]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:056][597]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:105][598]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:105][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:105][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.05:148][599]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390468] Executing Activity for AI:  BP_AI_Controller_Police_C_2147397420 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.38.05:206][600]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.05:206][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.05:206][600]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:208][600]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.05:255][601]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:300][602]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.38.05:300][602]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.38.05:300][602]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390459] BTT::ActivityFinished
[2026.06.27-10.38.05:300][602]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390468] BTT::ActivityFinished
[2026.06.27-10.38.05:354][603]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2147400918 already exists in Callout 10041
[2026.06.27-10.38.05:354][603]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.38.05:354][603]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.OneInCustody, Radio=1, Duration=1.62
[2026.06.27-10.38.05:354][603]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.38.05:354][603]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Command.OneInCustody Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.38.05:354][603]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Command.OneInCustody IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.38.05:354][603]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Command.OneInCustody
[2026.06.27-10.38.05:354][603]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Command.OneInCustody Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.38.05:354][603]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.38.05:354][603]LogTemp: [AreAllSuspectsApprehended] Callout 10041: All 3 suspects are arrested
[2026.06.27-10.38.05:366][603]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:366][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:367][603]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.05:367][603]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.05:479][605]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:571][607]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147390468] Executing Activity for AI:  BP_AI_Controller_Police_C_2147397420 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.38.05:629][608]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:630][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=318 DistVeh=1272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:630][608]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.05:630][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:630][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.05:630][608]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.05:630][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.05:630][608]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.05:632][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.05:632][608]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.05:632][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.05:632][608]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.05:632][608]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.05:632][608]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.05:632][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.05:669][609]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.06.27-10.38.05:679][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=141 DistVeh=1594 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:679][609]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.05:679][609]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.05:733][610]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:733][610]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.05:784][611]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.05:784][611]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.05:784][611]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.05:835][612]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:836][612]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.05:890][613]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:890][613]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:890][613]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:890][613]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:940][614]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.05:992][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:992][615]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:992][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.05:992][615]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.05:994][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.05:994][615]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.06:042][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.06:042][616]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.06:042][616]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.06:042][616]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=334 DistVeh=4045 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:042][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:042][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:042][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:042][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:042][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:042][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:043][616]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:043][616]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.06:043][616]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:099][617]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:100][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:100][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.06:213][619]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:213][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.06:213][619]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.06:319][621]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:374][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:422][623]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] Executing Activity for AI:  BP_AI_Controller_Police_C_2147398832 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.38.06:430][623]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:479][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.06:479][624]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:479][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.06:479][624]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:479][624]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.06:479][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:479][624]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:480][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.06:480][624]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:480][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.06:480][624]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:480][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.06:480][624]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.06:545][625]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:606][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=300 DistVeh=1222 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:666][627]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:667][627]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.06:667][627]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.06:667][627]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.06:667][627]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.06:775][629]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:893][631]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.06:895][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.06:895][631]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:895][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.06:895][631]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.06:895][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.06:895][631]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:895][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.06:895][631]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.06:895][631]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.06:895][631]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.06:895][631]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:006][633]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.07:006][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:006][633]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.07:066][634]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=437)
[2026.06.27-10.38.07:066][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.07:066][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=333 DistVeh=3894 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:066][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:066][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:066][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:066][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:066][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:066][634]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.38.07:120][635]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.07:122][635]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.07:122][635]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.07:122][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:122][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.07:122][635]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.OneInCustody
[2026.06.27-10.38.07:237][637]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.38.07:237][637]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.38.07:237][637]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:237][637]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.07:238][637]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.06.27-10.38.07:242][637]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.38.07:242][637]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147380658
[2026.06.27-10.38.07:242][637]LogTemp: [BP_AI_Ped_Medic_C_2147380658] Medic behavior component initialized
[2026.06.27-10.38.07:242][637]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147380658)
[2026.06.27-10.38.07:242][637]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147380670 Keys=1
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> None (no condition matched)
[2026.06.27-10.38.07:244][637]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147380658] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_21473806700
[2026.06.27-10.38.07:244][637]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.38.07:244][637]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.38.07:244][637]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147380658
[2026.06.27-10.38.07:244][637]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147380658 added to Faction EFaction::Medic in Callout 10041
[2026.06.27-10.38.07:244][637]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.06.27-10.38.07:244][637]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147380658 starts Medical role assignment in Callout 10041
[2026.06.27-10.38.07:244][637]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147380658 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.38.07:244][637]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147380658 attached to callout 10041 (Player: No, Faction: EFaction::Medic)
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147380670 Seat=0 Driver=1
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:244][637]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:244][637]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147380670 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.38.07:244][637]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147380670 marked as Occupied
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:244][637]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147380638 with GUID A0322C5745487C6A4391EE81AF7EA607
[2026.06.27-10.38.07:244][637]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147380638: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.38.07:244][637]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147380638
[2026.06.27-10.38.07:244][637]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147380638!
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:244][637]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.07:244][637]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.07:244][637]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G7954237, Callout=10041)
[2026.06.27-10.38.07:244][637]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.07:244][637]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.07:244][637]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.07:244][637]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.38.07:244][637]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147380670 
BackupUnit true
Callout 10,041
[2026.06.27-10.38.07:244][637]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.07:346][639]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.07:346][639]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.07:346][639]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:346][639]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.07:346][639]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.07:346][639]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.07:346][639]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.07:348][639]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.07:348][639]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:348][639]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.07:348][639]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:348][639]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.38.07:348][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147380670 Seat=0 Driver=1
[2026.06.27-10.38.07:348][639]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:390][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:530][643]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] Master_Weapon_C_2147398000.WeaponModel Glock_17Gen4_X
[2026.06.27-10.38.07:543][643]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.07:543][643]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.07:586][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.07:586][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.07:586][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.07:586][644]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.07:636][645]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:636][645]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.07:696][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:787][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.07:787][648]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:787][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.07:787][648]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:787][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.07:787][648]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.07:789][648]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.07:789][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.07:789][648]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.07:789][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.07:789][648]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.07:887][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:887][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:887][650]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:887][650]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:937][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:983][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.07:983][652]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.07:985][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:985][652]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:985][652]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.07:985][652]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.07:985][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.07:985][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.08:038][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.08:038][653]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.08:038][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.08:038][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=331 DistVeh=3750 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:038][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:078][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:078][654]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.08:223][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.08:223][657]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.08:224][657]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.08:224][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.08:224][657]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:224][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.08:224][657]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:224][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.08:224][657]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:224][657]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.08:224][657]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.08:272][658]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 2
[2026.06.27-10.38.08:272][658]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=439 Sn=448) at V(X=-55633.22, Y=-333419.81, Z=-16460.37), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.38.08:373][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:427][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.08:427][661]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.08:527][663]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.08:527][663]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:571][664]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.08:624][665]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:624][665]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.08:624][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.08:624][665]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.08:624][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.08:624][665]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:624][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.08:624][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.08:624][665]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:624][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.08:624][665]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.08:626][665]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.08:626][665]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.08:626][665]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.08:678][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.08:858][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.08:858][669]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.08:963][671]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:009][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:009][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.09:062][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.09:064][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:064][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.09:064][673]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:065][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.09:065][673]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:065][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.09:065][673]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:065][673]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.09:065][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.09:065][673]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:065][673]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.09:065][673]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:065][673]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:067][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.09:067][673]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.09:067][673]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.09:067][673]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.09:116][674]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.38.09:116][674]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Medical.WaitingForMedics, Radio=1, Duration=3.34
[2026.06.27-10.38.09:116][674]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.WaitingForMedics Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.38.09:116][674]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.WaitingForMedics Sender=BP_AI_Ped_Police_C_2147397441
[2026.06.27-10.38.09:116][674]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.WaitingForMedics IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.38.09:116][674]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.WaitingForMedics
[2026.06.27-10.38.09:116][674]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.WaitingForMedics Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.38.09:116][674]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.38.09:130][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:130][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.09:234][676]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:284][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.09:284][677]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.09:344][678]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:396][679]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:396][679]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.09:453][680]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:516][681]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.09:517][681]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.09:517][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.09:517][681]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:517][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.09:517][681]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:517][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.09:517][681]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:517][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.09:517][681]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:517][681]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.09:517][681]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:517][681]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.09:517][681]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.09:566][682]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.09:568][682]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.09:630][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:630][683]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.09:686][684]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:686][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.09:686][684]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.09:686][684]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.09:697][684]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.38.09:697][684]LogStreaming: Display: 0.052 ms for processing 2765 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12119->12119) packages and 0 (33096->33096) public exports.
[2026.06.27-10.38.09:810][686]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:870][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.09:870][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.09:870][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.09:870][687]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.09:937][688]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.09:939][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.09:939][688]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:939][688]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.09:939][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.09:939][688]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:939][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.09:939][688]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.09:939][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.09:939][688]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:939][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.09:939][688]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.09:939][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:000][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:000][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:000][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:000][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:000][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:000][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.10:000][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:000][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:056][690]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:056][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.10:058][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:058][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:112][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:112][691]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.10:112][691]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.10:112][691]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.10:170][692]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:232][693]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.10:292][694]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:292][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:292][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:292][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:292][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:292][694]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.10:293][694]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380658 updated role to ERole::MoveToBackup
[2026.06.27-10.38.10:293][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:293][694]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380658 -> ERole::MoveToBackup (Callout 10041)
[2026.06.27-10.38.10:293][694]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.38.10:293][694]LogTemp: BP_AI_Controller_Medic_C_2147380638: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.10:357][695]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.10:357][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.10:357][695]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.10:359][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.10:359][695]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:359][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.10:359][695]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:359][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.10:359][695]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:359][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.10:359][695]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.10:412][696]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:412][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:530][698]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:530][698]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.10:530][698]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.10:530][698]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.10:530][698]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.10:640][700]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:642][700]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:642][700]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.10:699][701]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:766][702]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:767][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.10:767][702]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.10:767][702]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.10:767][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.10:767][702]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.10:767][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.10:767][702]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:768][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.10:768][702]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:768][702]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.10:768][702]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.10:876][704]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:934][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=16186 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.10:934][705]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.10:934][705]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.38.10:935][705]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.10:935][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147380670 (Target=X=-67294.047 Y=-343958.974 Z=-16366.186, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.38.10:976][706]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.10:976][706]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.10:976][706]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.10:978][706]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.11:025][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:025][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.11:025][707]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.11:025][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:025][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:097][708]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.11:097][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:097][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.11:097][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:097][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.11:098][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:098][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.11:213][710]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.11:213][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.11:213][710]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.11:215][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.11:215][710]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:216][710]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.11:217][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.11:217][710]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:217][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.11:217][710]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.11:217][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.11:217][710]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:217][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:217][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:217][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:217][710]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:313][712]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.11:313][712]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=439)
[2026.06.27-10.38.11:374][713]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:418][714]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.11:419][714]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.11:419][714]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.11:532][716]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.38.11:532][716]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.38.11:532][716]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:532][716]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.11:534][716]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.06.27-10.38.11:537][716]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.38.11:537][716]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147380235
[2026.06.27-10.38.11:537][716]LogTemp: [BP_AI_Ped_Medic_C_2147380235] Medic behavior component initialized
[2026.06.27-10.38.11:537][716]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147380235)
[2026.06.27-10.38.11:537][716]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.38.11:538][716]LogTemp: Game database saved successfully.
[2026.06.27-10.38.11:538][716]LogTemp: Vehicle -781395699 marked as persistent.
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147380251 Keys=1
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215]  -> None (no condition matched)
[2026.06.27-10.38.11:538][716]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147380235] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_21473802510
[2026.06.27-10.38.11:538][716]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.38.11:538][716]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.38.11:538][716]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147380235
[2026.06.27-10.38.11:538][716]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147380235 added to Faction EFaction::Medic in Callout 10041
[2026.06.27-10.38.11:538][716]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.06.27-10.38.11:538][716]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147380235 starts Medical role assignment in Callout 10041
[2026.06.27-10.38.11:538][716]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147380235 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.38.11:538][716]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147380235 attached to callout 10041 (Player: No, Faction: EFaction::Medic)
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147380251 Seat=0 Driver=1
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:538][716]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380215] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147380251 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.38.11:538][716]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147380251 marked as Occupied
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147380215 with GUID 88B2B81C4B061EE7A391F395EA9DD01C
[2026.06.27-10.38.11:538][716]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147380215: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.38.11:538][716]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147380215
[2026.06.27-10.38.11:538][716]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147380215!
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.11:538][716]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.11:538][716]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=G4250412, Callout=10041)
[2026.06.27-10.38.11:538][716]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.11:538][716]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.11:538][716]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.11:538][716]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.38.11:538][716]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147380251 
BackupUnit true
Callout 10,041
[2026.06.27-10.38.11:538][716]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.11:538][716]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.11:636][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:636][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.11:636][718]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:636][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.11:636][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.11:636][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.11:636][718]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:636][718]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.11:638][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.11:638][718]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.11:638][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.11:638][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.11:638][718]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.11:638][718]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.38.11:638][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147380251 Seat=0 Driver=1
[2026.06.27-10.38.11:638][718]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:687][719]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:774][721]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.38.11:838][722]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.11:838][722]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.11:880][723]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:880][723]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.11:880][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:880][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.11:880][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:880][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.11:929][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=16005 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.11:976][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:976][725]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.11:976][725]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.11:976][725]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.12:024][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:026][726]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.12:026][726]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.12:026][726]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.12:026][726]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.12:026][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:073][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:075][727]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.12:075][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.12:075][727]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:075][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.12:075][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:075][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.12:075][727]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:075][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.12:075][727]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:075][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.12:075][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:075][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:076][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.12:121][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:231][730]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.12:231][730]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.12:274][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.12:274][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.12:274][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.12:274][731]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.12:383][733]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4562 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:485][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.12:485][735]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:485][735]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.12:485][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.12:485][735]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:485][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.12:485][735]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:485][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.12:485][735]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:485][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.12:485][735]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:485][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.12:485][735]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.12:534][736]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 1
[2026.06.27-10.38.12:534][736]LogTemp: SpawnTrafficEntityAtLocation: Spawned parked Mass entity (Id=441 Sn=450) at V(X=-51898.85, Y=-321779.80, Z=-16754.73), ExternalControl tag scheduled after 3.000s
[2026.06.27-10.38.12:535][736]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.38.12:589][737]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Medical.WaitingForMedics
[2026.06.27-10.38.12:637][738]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:637][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.12:637][738]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.12:637][738]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.12:688][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:835][742]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.12:835][742]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.12:835][742]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.12:835][742]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.12:891][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.12:892][743]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:892][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.12:892][743]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:892][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.12:892][743]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:892][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.12:892][743]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.12:892][743]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.12:892][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.12:893][743]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.12:939][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=15293 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:988][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.12:988][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.13:035][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.13:035][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:035][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:035][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:035][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.13:035][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:035][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.13:084][747]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.13:084][747]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.13:084][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:084][747]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.13:084][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:321][752]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.13:322][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.13:322][752]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:324][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.13:324][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.13:324][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.13:324][752]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:327][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.13:327][752]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:327][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.13:327][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.13:378][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:419][754]LogTemp: [TrafficGrid] Rebuilt: 351 entities (+351), 333 cells
[2026.06.27-10.38.13:507][756]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.13:509][756]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.13:509][756]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.13:548][757]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.38.13:606][758]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.13:608][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:648][759]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.13:650][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.13:650][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:738][761]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.13:740][761]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.13:740][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.13:740][761]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.13:740][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.13:740][761]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.13:740][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.13:740][761]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:740][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.13:740][761]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:740][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.13:740][761]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.13:873][764]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.13:874][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:874][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.13:874][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:874][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.13:919][765]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.13:919][765]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.13:919][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=13491 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.13:967][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:967][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.13:967][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.13:967][766]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:011][767]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:013][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:013][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.14:013][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:013][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:013][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.14:058][768]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:058][768]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:102][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:102][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.14:102][769]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:140][770]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:140][770]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.14:141][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.14:141][770]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:141][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.14:141][770]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:141][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.14:141][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.14:142][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.14:142][770]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:142][770]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.14:142][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.14:142][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.14:171][771]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClassWithinRadius_Actors_1' of length 0 in '/Game/AI/Pedestrian/BP_Base_AI_Character.BP_Base_AI_Character_C:ExecuteUbergraph_BP_Base_AI_Character'!
[2026.06.27-10.38.14:250][772]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:304][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:304][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:304][773]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:304][773]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:346][774]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.14:346][774]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.14:393][775]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:396][775]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:493][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:493][777]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:552][778]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:554][778]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.14:554][778]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:554][778]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.14:554][778]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.14:554][778]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.14:554][778]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.14:554][778]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.14:555][778]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.14:555][778]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:555][778]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.14:555][778]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:640][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:642][780]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.14:642][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.14:642][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:642][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:642][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.14:642][780]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.14:642][780]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.14:642][780]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380235 updated role to ERole::MoveToBackup
[2026.06.27-10.38.14:642][780]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:642][780]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380235 -> ERole::MoveToBackup (Callout 10041)
[2026.06.27-10.38.14:642][780]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.38.14:642][780]LogTemp: BP_AI_Controller_Medic_C_2147380215: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.14:688][781]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:691][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:776][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.14:776][783]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.14:817][784]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:869][785]LogTemp: [TrafficGrid] Rebuilt: 351 entities (+351), 333 cells
[2026.06.27-10.38.14:952][787]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.14:954][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=11623 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.14:995][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.14:995][788]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:997][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.14:997][788]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:997][788]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.14:999][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.14:999][788]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.14:999][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.14:999][788]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.14:999][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.14:999][788]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.15:000][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:000][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.15:035][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.15:035][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:035][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:035][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:035][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.15:035][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:035][789]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.15:064][790]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClassWithinRadius_Actors_1' of length 0 in '/Game/AI/Pedestrian/BP_Base_AI_Character.BP_Base_AI_Character_C:ExecuteUbergraph_BP_Base_AI_Character'!
[2026.06.27-10.38.15:078][790]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.15:080][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:080][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.15:119][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=15529 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:119][791]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380215] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.15:119][791]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.38.15:119][791]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Disable
[2026.06.27-10.38.15:119][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147380251 (Target=X=-67294.047 Y=-343958.974 Z=-16366.186, Follow=GameplayPC_C_2147482178, Flee=0)
[2026.06.27-10.38.15:119][791]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.15:227][793]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.15:230][793]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.15:230][793]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.15:349][796]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.15:394][797]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:438][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.15:438][798]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:439][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.15:440][798]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:440][798]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.15:440][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.15:440][798]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.15:440][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.15:440][798]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.15:441][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.15:441][798]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:482][799]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.15:483][799]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.15:483][799]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.15:575][801]LogTemp: SpawnTrafficEntityAtLocation: Added ExternalControlTag after delay (Id=441)
[2026.06.27-10.38.15:615][802]LogTemp: TryResolveActorFromEntityIDs: Entity valid but no actor (likely low-res).
[2026.06.27-10.38.15:616][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:616][802]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.15:616][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.15:658][803]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.15:658][803]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.15:659][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:740][805]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] BACKUP CALLOUTID:10041
[2026.06.27-10.38.15:740][805]LogTemp: ExecuteVehicle: Callout=10041
[2026.06.27-10.38.15:740][805]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added DriverRemoveRequest to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:740][805]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.15:742][805]LogTemp: SpawnSeatFromStateAsync: spawning pawn for seat 0 (faction 2)
[2026.06.27-10.38.15:746][805]LogTemp: AIController: ActivityComponent Added
[2026.06.27-10.38.15:746][805]LogTemp: [AI Behavior] Controller PossessedPawn:BP_AI_Ped_Medic_C_2147379798
[2026.06.27-10.38.15:746][805]LogTemp: [BP_AI_Ped_Medic_C_2147379798] Medic behavior component initialized
[2026.06.27-10.38.15:746][805]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147379778] Starting Awareness after possess (Pawn=BP_AI_Ped_Medic_C_2147379798)
[2026.06.27-10.38.15:746][805]LogTemp: Warning: Awareness started with interval: 0.35 seconds
[2026.06.27-10.38.15:747][805]LogTemp: Game database saved successfully.
[2026.06.27-10.38.15:747][805]LogTemp: Vehicle 1476919090 marked as persistent.
[2026.06.27-10.38.15:747][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] SetAssignedVehicle: BP_Voss_V400_Ambulance_C_2147379812 Keys=1
[2026.06.27-10.38.15:747][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:747][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> None (no condition matched)
[2026.06.27-10.38.15:747][805]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147379798] Vehicle Ref Set  :: BP_Voss_V400_Ambulance_C_21473798120
[2026.06.27-10.38.15:747][805]LogTemp: FinalizeSpawnOccupant: Callout=10041
[2026.06.27-10.38.15:747][805]LogTemp: FinalizeSpawnOccupant: Initializing with CurrentCallout=10041
[2026.06.27-10.38.15:747][805]LogTemp: Warning: ARespondingAIController::GetCalloutID: CalloutID is not set for AI: BP_AI_Ped_Medic_C_2147379798
[2026.06.27-10.38.15:747][805]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147379798 added to Faction EFaction::Medic in Callout 10041
[2026.06.27-10.38.15:749][805]LogTemp: AssignScenarioAndRoleForMedic: Execute
[2026.06.27-10.38.15:749][805]LogTemp: RegisterAIToCallout: AI BP_AI_Ped_Medic_C_2147379798 starts Medical role assignment in Callout 10041
[2026.06.27-10.38.15:749][805]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147379798 status EUnitCalloutStatus::None -> EUnitCalloutStatus::Attached (Callout 10041)
[2026.06.27-10.38.15:749][805]LogTemp: CalloutAttachment: BP_AI_Ped_Medic_C_2147379798 attached to callout 10041 (Player: No, Faction: EFaction::Medic)
[2026.06.27-10.38.15:749][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147379812 Seat=0 Driver=1
[2026.06.27-10.38.15:749][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:749][805]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147379778] Action CHANGED: EVehicleAction::None -> EVehicleAction::StayInVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:749][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] Dispatched EVehicleAction::StayInVehicle to vehicle BP_Voss_V400_Ambulance_C_2147379812 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.38.15:749][805]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147379812 marked as Occupied
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:749][805]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147379778 with GUID 6ECAAA2440C767DCA35D728C6A37A2C9
[2026.06.27-10.38.15:749][805]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147379778: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.38.15:749][805]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147379778
[2026.06.27-10.38.15:749][805]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147379778!
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:749][805]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.15:749][805]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.15:749][805]LogTemp: FinalizeSpawnOccupant: seat 0 initialized (PersonID=Z7757028, Callout=10041)
[2026.06.27-10.38.15:749][805]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.15:749][805]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.15:749][805]LogTemp: RestoreSeatsFromState
[2026.06.27-10.38.15:749][805]LogBlueprintUserMessages: [SmartVehicles] Don't forget to assign the 'Floor' tag to the landscape or ground.
[2026.06.27-10.38.15:749][805]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147379812] AIExecute Vechicle Interface BP_Voss_V400_Ambulance_C_2147379812 
BackupUnit true
Callout 10,041
[2026.06.27-10.38.15:749][805]LogTemp: RemoveVehicleFromMass:: MassAgentHandle handle Added ExtermalControlTag to vehicle. Vehicle = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.15:872][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.15:872][808]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.15:872][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.15:872][808]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:872][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.15:872][808]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.15:872][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.15:872][808]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:872][808]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.15:872][808]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.15:872][808]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.15:872][808]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.38.15:872][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147379812 Seat=0 Driver=1
[2026.06.27-10.38.15:872][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:872][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:872][808]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.15:872][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:872][808]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.15:955][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=9842 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.15:957][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:957][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.15:957][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.15:957][810]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:023][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:023][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.16:023][811]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:023][811]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:049][812]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.16:049][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:049][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:081][813]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.16:081][813]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.16:081][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:081][813]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.16:121][814]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=15321 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:124][814]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.16:170][815]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.16:170][815]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.16:261][817]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.16:300][818]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.16:300][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.16:300][818]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:300][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.16:300][818]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.16:300][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.16:300][818]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:300][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.16:300][818]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.16:300][818]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.16:300][818]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:300][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:300][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:300][818]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:300][818]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:374][820]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:411][821]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:483][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:483][823]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:483][823]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.16:483][823]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.16:629][827]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:630][827]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.16:630][827]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.16:670][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:670][828]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:670][828]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.16:670][828]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.16:670][828]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.16:707][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.16:707][829]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.16:707][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.16:707][829]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.16:707][829]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.16:707][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.16:707][829]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:707][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.16:707][829]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:707][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.16:707][829]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.16:768][831]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] Dispatched units:: 0
[2026.06.27-10.38.16:771][831]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.16:804][832]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.16:804][832]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.16:897][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.16:897][835]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.16:938][836]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7962 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:022][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:022][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.17:022][838]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.17:065][839]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:067][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:067][839]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.17:067][839]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.17:067][839]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.17:067][839]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.17:107][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:107][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.17:107][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=14107 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:107][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.17:107][840]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.17:107][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.17:107][840]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.17:109][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.17:109][840]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:109][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.17:109][840]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:110][840]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.17:110][840]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:110][840]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.17:151][841]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.17:199][842]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.38.17:292][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.17:343][845]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.17:343][845]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.17:414][846]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:414][846]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:541][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.17:541][848]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:541][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.17:541][848]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.17:542][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.17:542][848]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:542][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.17:542][848]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.17:542][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.17:542][848]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.17:542][848]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.17:618][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:618][849]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.17:675][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.17:676][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.17:806][852]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.17:806][852]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.17:807][852]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.17:872][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.17:872][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.17:872][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.17:872][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.17:938][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7760 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:006][855]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.18:006][855]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:006][855]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.18:006][855]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.18:006][855]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:006][855]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.18:006][855]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:006][855]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.18:006][855]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:006][855]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.18:006][855]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:007][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:007][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:007][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:007][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:007][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:007][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.18:007][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:007][855]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:076][856]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.18:076][856]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=330 DistVeh=3639 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:076][856]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:134][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:134][857]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.18:136][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13403 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:136][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.18:136][857]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.18:205][858]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.38.18:277][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.18:277][859]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.18:280][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:280][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:280][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:280][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:403][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:403][860]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::None InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:523][861]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:528][861]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.18:528][861]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:528][861]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.18:529][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:529][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:529][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:529][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:529][861]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147379798 assignment changed EScenarioAssignment::None -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.18:529][861]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147379798 updated role to ERole::MoveToBackup
[2026.06.27-10.38.18:529][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=None DistTarget=0 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:529][861]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147379798 -> ERole::MoveToBackup (Callout 10041)
[2026.06.27-10.38.18:529][861]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147379798 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.38.18:529][861]LogTemp: BP_AI_Controller_Medic_C_2147379778: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.38.18:529][861]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:529][861]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:605][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=294 DistVeh=1131 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:682][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.18:682][863]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.18:682][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.18:682][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:682][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:682][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.18:682][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.18:682][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:684][863]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.18:684][863]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.18:961][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7671 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.18:961][866]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.18:961][866]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.18:961][866]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.18:961][866]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.18:961][866]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.18:961][866]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:046][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:046][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.19:046][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.19:047][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=328 DistVeh=3516 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:047][867]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:047][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:047][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.19:047][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:047][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.19:128][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:128][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.19:129][868]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.19:129][868]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.19:129][868]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12552 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:129][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.19:129][868]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.19:393][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.19:393][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.19:393][871]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:394][871]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.19:394][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.19:394][871]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:394][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.19:394][871]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.19:394][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.19:394][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.19:394][871]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:394][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.19:394][871]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.19:394][871]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:483][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=26681 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:483][872]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147379778] Action CHANGED: EVehicleAction::StayInVehicle -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.38.19:483][872]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.38.19:483][872]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147379812] Disable
[2026.06.27-10.38.19:484][872]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147379812 (Target=X=-67291.423 Y=-343808.856 Z=-16363.724, Follow=GameplayPC_C_2147482178, Flee=0)
[2026.06.27-10.38.19:583][873]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.19:583][873]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.19:715][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=222 DistVeh=1101 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:715][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.19:715][874]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.19:715][874]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.19:715][874]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:800][875]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.19:800][875]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.19:801][875]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.19:801][875]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.19:801][875]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:801][875]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.19:801][875]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:801][875]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.19:801][875]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.19:801][875]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.19:801][875]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.19:801][875]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.19:801][875]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.19:878][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:878][876]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.19:878][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:878][876]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.19:962][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7567 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.19:962][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:962][877]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.19:962][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.19:962][877]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:044][878]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.20:044][878]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.20:044][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:044][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.20:044][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:044][878]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:044][878]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.20:044][878]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=327 DistVeh=3369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:044][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:118][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:118][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.20:118][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11003 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:118][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.20:118][879]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.20:206][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.20:206][880]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.20:206][880]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.20:207][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.20:207][880]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:207][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.20:207][880]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.20:207][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.20:207][880]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:207][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.20:207][880]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:333][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:333][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:333][881]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:333][881]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:412][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:412][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=26544 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:497][883]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.20:497][883]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.20:497][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:497][883]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:497][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:497][883]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:497][883]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:497][883]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:659][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=221 DistVeh=1100 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:659][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.20:659][885]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.20:659][885]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.20:660][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.20:660][885]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:660][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.20:660][885]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:660][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.20:660][885]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.20:660][885]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.20:660][885]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.20:660][885]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.20:660][885]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.20:660][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.20:660][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:660][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:660][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.20:660][885]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.20:660][885]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.20:968][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.20:968][889]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.20:974][889]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7220 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:057][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:057][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.21:057][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.21:057][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=325 DistVeh=3240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:059][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:059][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:059][890]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:059][890]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:059][890]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:127][891]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.38.21:127][891]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Combat.ShotsFired, Radio=1, Duration=2.67
[2026.06.27-10.38.21:127][891]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.38.21:127][891]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Combat.ShotsFired Sender=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.38.21:127][891]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Combat.ShotsFired IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.38.21:127][891]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.38.21:127][891]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Combat.ShotsFired Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.38.21:127][891]LogTemp: [Voice] Transmitting over radio - 21-Charles
[2026.06.27-10.38.21:134][891]LogTemp: Warning: BroadcastStimulus: Instigator is null.
[2026.06.27-10.38.21:144][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.21:144][891]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:144][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.21:144][891]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:145][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.21:145][891]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:145][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.21:145][891]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:145][891]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.21:145][891]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:145][891]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.21:150][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:150][891]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.21:150][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=9461 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:150][891]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.21:150][891]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.21:394][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:395][894]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.21:396][894]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.21:477][895]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=24691 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:477][895]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.21:477][895]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.21:554][896]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.21:554][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.21:554][896]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:554][896]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.21:554][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.21:554][896]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:554][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.21:554][896]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:554][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.21:554][896]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:554][896]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.21:554][896]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:642][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=221 DistVeh=1101 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:646][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.21:646][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.21:646][897]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.21:646][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.21:726][898]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.21:728][898]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.38.21:728][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:798][899]LogTemp: Warning: BroadcastStimulus: Instigator is null.
[2026.06.27-10.38.21:811][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.21:811][899]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.21:909][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:909][900]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:909][900]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:909][900]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:986][901]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6764 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:986][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.21:986][901]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:986][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.21:986][901]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:986][901]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.21:986][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.21:986][901]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:986][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.21:986][901]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.21:986][901]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.21:986][901]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.21:986][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:986][901]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:986][901]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.21:986][901]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.21:986][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.21:986][901]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.22:072][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:072][902]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:072][902]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.22:072][902]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=324 DistVeh=3141 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:072][902]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:156][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:158][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.22:158][903]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=8285 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:158][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:158][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:158][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:237][904]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.22:237][904]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.22:318][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:318][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:318][905]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:318][905]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:406][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:406][906]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.22:407][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.22:407][906]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:407][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.22:407][906]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:407][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.22:407][906]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.22:407][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.22:407][906]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:407][906]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.22:407][906]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.22:407][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=22979 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:489][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:489][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:489][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:489][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:489][907]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:489][907]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:654][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=221 DistVeh=1101 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.22:654][909]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.22:654][909]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:654][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:654][909]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.22:654][909]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.22:654][909]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.22:811][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.22:811][911]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:811][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.22:811][911]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.22:811][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.22:811][911]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.22:811][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.22:811][911]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:811][911]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.22:811][911]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.22:811][911]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.22:980][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6208 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:056][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:056][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.23:056][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.23:056][914]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=322 DistVeh=2998 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:056][914]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:056][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:056][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:056][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:056][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:057][914]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.23:057][914]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.23:133][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:133][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.23:133][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7886 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:133][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:133][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:133][915]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:264][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.23:266][917]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.23:266][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.23:266][917]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:266][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.23:266][917]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:266][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.23:266][917]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.23:268][917]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.23:268][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.23:268][917]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:370][918]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 338 cells
[2026.06.27-10.38.23:377][918]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.23:377][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:465][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=21014 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:467][919]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.23:467][919]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.23:638][922]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=221 DistVeh=1101 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:638][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:638][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:638][922]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.23:638][922]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.23:684][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:684][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.23:684][923]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:684][923]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.23:684][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.23:684][923]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.23:684][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.23:684][923]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.23:685][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.23:685][923]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:685][923]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.23:685][923]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.23:877][927]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2.
[2026.06.27-10.38.23:889][927]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.38.23:889][927]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.23:889][927]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.23:889][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.23:889][927]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.23:889][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:889][927]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:889][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:889][927]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:940][928]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Combat.ShotsFired
[2026.06.27-10.38.23:940][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5509 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:994][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:994][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:994][929]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.23:994][929]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.23:994][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.23:994][929]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.24:043][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:043][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:046][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.24:046][930]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=322 DistVeh=2967 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:046][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:099][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:099][931]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.24:099][931]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.24:099][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.24:099][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.24:099][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.24:100][931]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:100][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.24:100][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:100][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.24:100][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.24:100][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.24:100][931]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:100][931]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7736 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:153][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:153][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:153][932]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:315][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:315][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:315][935]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:315][935]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:315][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.24:315][935]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.24:369][936]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:433][937]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.24:435][937]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.24:435][937]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=19338 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:483][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:483][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:483][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:483][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:483][938]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:483][938]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:544][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.24:544][939]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.24:544][939]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.24:544][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.24:544][939]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:546][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398878 No threats active or valid.
[2026.06.27-10.38.24:546][939]LogTemp: [BP_AI_Controller_Police_C_2147398857] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:546][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.24:546][939]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=3 Neutral=0 Enemy=0
[2026.06.27-10.38.24:546][939]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.24:546][939]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.24:605][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147398857] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=221 DistVeh=1101 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:660][941]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:660][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.24:660][941]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.24:660][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:722][942]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.24:722][942]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.24:771][943]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147398878 (Reason: Pawn Died)
[2026.06.27-10.38.24:771][943]LogTemp: NotifyPawnUnavailable: Task AI.Task.Police.SecureTarget reverted to Pending (was sole claimer)
[2026.06.27-10.38.24:771][943]LogTemp: Warning: BroadcastStimulus: Instigator is null.
[2026.06.27-10.38.24:897][945]LogTemp: NotifyPawnUnavailable: BP_AI_Ped_Police_C_2147398878 (Reason: Pawn Died)
[2026.06.27-10.38.24:956][946]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4797 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.24:956][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.24:956][946]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.24:956][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.24:956][946]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.24:956][946]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.24:958][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.24:958][946]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.24:958][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.24:958][946]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.24:958][946]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.24:958][946]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.25:015][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:015][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.25:015][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.25:080][948]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=322 DistVeh=2967 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:080][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:080][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:080][948]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:080][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:080][948]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:125][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:125][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.25:130][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=7379 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:130][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:130][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:130][949]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:130][949]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.25:130][949]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.25:363][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.25:363][953]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.25:363][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.25:363][953]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.25:365][953]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.25:365][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.25:365][953]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.25:365][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.25:365][953]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.25:365][953]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:414][954]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=17691 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:472][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.25:472][955]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.25:582][957]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.25:582][957]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.25:637][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:637][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:637][958]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.25:637][958]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.25:695][959]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:804][961]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.25:804][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.25:804][961]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.25:804][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.25:804][961]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.25:804][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.25:804][961]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.25:806][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.25:806][961]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.25:860][962]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1038.0 (spline dist=11621.2) sample[2] traffic=N physics=Y
[2026.06.27-10.38.25:860][962]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.25:868][962]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 30 pts, 6355.1 cm, partial=N
[2026.06.27-10.38.25:868][962]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.38.25:917][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:917][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:917][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:917][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:974][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4274 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.25:974][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:974][964]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:974][964]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.25:974][964]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.25:974][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.25:974][964]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.26:032][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:032][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.26:032][965]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.26:032][965]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.26:032][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:032][965]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:032][965]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.26:032][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=322 DistVeh=2967 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:032][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:093][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:093][966]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.26:093][966]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=6846 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:147][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:147][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:147][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:208][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.26:208][968]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.26:208][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.26:208][968]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.26:210][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.26:210][968]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.26:210][968]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.26:210][968]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.26:210][968]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.26:331][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:331][970]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:331][970]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:331][970]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:388][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:456][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=16080 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:456][972]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.26:456][972]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.26:458][972]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.26:458][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:458][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:458][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:458][972]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:513][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.26:513][973]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.26:637][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.26:637][975]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.26:637][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.26:637][975]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.26:637][975]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.26:639][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.26:639][975]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.26:639][975]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.26:639][975]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.26:639][975]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:640][975]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:640][975]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.26:640][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.26:708][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:708][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:708][976]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.26:708][976]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.26:712][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.26:918][979]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.26:918][979]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.26:918][979]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:029][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4028 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:031][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:031][980]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.27:031][980]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.27:031][980]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.27:031][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=322 DistVeh=2967 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:143][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:148][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:148][981]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:148][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:148][981]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:148][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.27:148][981]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:148][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.27:148][981]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:150][981]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:151][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.27:151][981]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:151][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.27:151][981]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:151][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:151][981]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.27:151][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=6448 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:151][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:151][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:151][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:209][982]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.38.27:356][984]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:356][984]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.27:356][984]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.27:427][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:434][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=14816 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:573][987]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.27:573][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.27:573][987]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:575][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.27:575][987]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:575][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.27:575][987]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:575][987]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:575][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.27:575][987]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:646][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:646][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:646][988]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.27:646][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.27:713][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:785][990]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.27:785][990]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.27:785][990]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:916][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:916][992]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:916][992]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:916][992]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:989][993]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3961 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:990][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:990][993]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:990][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.27:990][993]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.27:990][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.27:990][993]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:991][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.27:991][993]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:991][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.27:991][993]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.27:991][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.27:991][993]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.27:991][993]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.27:991][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.27:991][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.28:053][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:053][994]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:053][994]LogTemp: Warning: [Avoidance::Execute] Default clear — returning to default (progress: 3445/6359, pastObstacle: Y, nearEnd: N)
[2026.06.27-10.38.28:053][994]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.28:056][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.28:056][994]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=320 DistVeh=2817 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:056][994]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:125][995]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.28:125][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:125][995]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.28:125][995]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=6130 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:126][995]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:126][995]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:126][995]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:126][995]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:194][996]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.28:194][996]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.28:194][996]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:335][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:335][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:335][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:335][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:404][999]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:404][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.28:404][999]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.28:404][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.28:404][999]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.28:404][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.28:404][999]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.28:404][999]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.28:404][999]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.28:404][999]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:404][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13906 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:480][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:480][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:480][  0]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:480][  0]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:550][  1]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:626][  2]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:626][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.28:628][  2]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.28:628][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:628][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:628][  2]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.28:628][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.28:628][  2]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.28:705][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:705][  3]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:705][  3]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.28:705][  3]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.28:705][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.28:856][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.28:856][  5]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.28:856][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.28:856][  5]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.28:856][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.28:856][  5]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.28:856][  5]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.28:856][  5]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.28:856][  5]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.28:933][  6]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3918 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:007][  7]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:007][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:007][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.29:080][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.29:080][  8]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=318 DistVeh=2669 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:081][  8]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:082][  8]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.29:082][  8]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.29:082][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:082][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.29:082][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.29:082][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.29:082][  8]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.29:082][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:082][  8]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.29:150][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=5740 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:152][  9]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:152][  9]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:152][  9]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:152][  9]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.29:303][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.29:303][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.29:305][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.29:305][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.29:305][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.29:305][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.29:305][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.29:305][ 11]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.29:306][ 11]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:403][ 12]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] true
[2026.06.27-10.38.29:403][ 12]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Usable
[2026.06.27-10.38.29:403][ 12]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Root
[2026.06.27-10.38.29:417][ 12]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.29:417][ 12]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.29:417][ 12]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.29:419][ 12]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.29:419][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:419][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13295 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:419][ 12]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:489][ 13]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=199.9 (spline dist=15255.0) sample[1] traffic=Y physics=N
[2026.06.27-10.38.29:489][ 13]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.29:497][ 13]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 11 pts, 2574.6 cm, partial=Y
[2026.06.27-10.38.29:497][ 13]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.38.29:499][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.29:499][ 13]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.29:499][ 13]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:656][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:656][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:656][ 15]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.29:656][ 15]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.29:719][ 16]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.29:719][ 16]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.29:720][ 16]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.29:720][ 16]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.29:720][ 16]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:720][ 16]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.29:720][ 16]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.29:720][ 16]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.29:720][ 16]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.29:720][ 16]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.29:720][ 16]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.29:867][ 18]LogTemp: [Avoidance] Path adjusted from index 1/11 (10 points modified)
[2026.06.27-10.38.29:869][ 18]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=399.6)
[2026.06.27-10.38.29:874][ 18]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:945][ 19]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.29:945][ 19]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=399.6)
[2026.06.27-10.38.29:945][ 19]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.29:945][ 19]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=399.5)
[2026.06.27-10.38.29:947][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.29:947][ 19]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.29:947][ 19]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.29:947][ 19]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.29:949][ 19]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.29:949][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.29:949][ 19]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.29:949][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3892 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=399.1)
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.7)
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:025][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.7)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.8)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.0)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.1)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.3)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:027][ 20]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.4)
[2026.06.27-10.38.30:027][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:027][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:027][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:027][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:028][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:028][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.30:028][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:028][ 20]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:028][ 20]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.30:105][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=319 DistVeh=2522 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:107][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.6)
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.6)
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:107][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.7)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.9)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.0)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.1)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:108][ 21]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.2)
[2026.06.27-10.38.30:109][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:109][ 21]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.30:109][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=5424 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.3)
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.6)
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:177][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=397.8)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.1)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.2)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.4)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.4)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:179][ 22]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.4)
[2026.06.27-10.38.30:182][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.30:182][ 22]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.30:182][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.30:182][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.30:182][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.30:182][ 22]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.30:182][ 22]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.30:182][ 22]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.30:182][ 22]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:182][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:182][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:182][ 22]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:252][ 23]LogTemp: [Avoidance] Path adjusted from index 2/11 (9 points modified)
[2026.06.27-10.38.30:252][ 23]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=398.4)
[2026.06.27-10.38.30:256][ 23]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.30:327][ 24]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:327][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:327][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:327][ 24]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:327][ 24]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:403][ 25]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.30:403][ 25]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.30:403][ 25]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:403][ 25]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:404][ 25]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12475 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:489][ 26]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:489][ 26]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:489][ 26]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:489][ 26]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:545][ 27]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147383682] true
[2026.06.27-10.38.30:545][ 27]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147383682] Spawning Glass Particle:: door_front_l_trans
[2026.06.27-10.38.30:545][ 27]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147383682] Usable
[2026.06.27-10.38.30:546][ 27]LogBlueprintUserMessages: [BP_vehVan_vehicle01_Sandbox_C_2147383682] Root
[2026.06.27-10.38.30:551][ 27]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Root
[2026.06.27-10.38.30:642][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.30:642][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.30:642][ 28]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:642][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.30:642][ 28]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.30:642][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.30:642][ 28]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.30:642][ 28]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.30:642][ 28]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.30:642][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:642][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:642][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.30:642][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.30:712][ 29]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:712][ 29]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:712][ 29]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.30:712][ 29]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.30:715][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.30:796][ 30]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:796][ 30]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.30:874][ 31]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.30:874][ 31]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.30:874][ 31]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.30:952][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3852 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:027][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:029][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.31:029][ 33]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.31:029][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=323 DistVeh=2390 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:104][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:108][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:108][ 34]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.31:108][ 34]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:108][ 34]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.31:108][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.31:108][ 34]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:109][ 34]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:109][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.31:109][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:109][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.31:109][ 34]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:109][ 34]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.31:109][ 34]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:109][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:109][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.31:109][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=5083 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:183][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:183][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:183][ 35]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:259][ 36]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:346][ 37]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.31:346][ 37]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.31:346][ 37]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:470][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:470][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12452 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:551][ 39]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.31:551][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.31:551][ 39]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.31:551][ 39]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:551][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.31:551][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:628][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:629][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:629][ 40]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.31:629][ 40]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.31:711][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:711][ 41]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:816][ 42]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:816][ 42]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.31:816][ 42]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.31:890][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:890][ 43]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.31:890][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:890][ 43]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.31:979][ 44]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3611 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.31:979][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.31:979][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:979][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.31:979][ 44]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.31:979][ 44]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.31:980][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.31:980][ 44]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:980][ 44]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.31:980][ 44]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.31:980][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:980][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.31:980][ 44]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.31:980][ 44]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:068][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:068][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.32:068][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:068][ 45]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:068][ 45]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.32:068][ 45]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=328 DistVeh=2243 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:068][ 45]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:145][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:145][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.32:145][ 46]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4816 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:145][ 46]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:145][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:145][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:145][ 46]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:266][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.32:266][ 47]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.32:266][ 47]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:338][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:339][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:339][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:339][ 48]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:412][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:412][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.32:412][ 49]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.32:412][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.32:412][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.32:412][ 49]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:412][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.32:412][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.32:412][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.32:412][ 49]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.32:412][ 49]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12344 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:487][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:487][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:487][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:487][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:567][ 51]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:648][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:648][ 52]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.32:648][ 52]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.32:722][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.32:722][ 53]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.32:722][ 53]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.32:722][ 53]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:874][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.32:874][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.32:874][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.32:874][ 55]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.32:874][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.32:874][ 55]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.32:875][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.32:875][ 55]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.32:875][ 55]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.32:949][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=3141 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:033][ 57]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:033][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:033][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.33:033][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.33:033][ 57]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=327 DistVeh=2106 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:110][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:113][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.33:113][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.33:113][ 58]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.33:113][ 58]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.33:114][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:114][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.33:114][ 58]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4556 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:195][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:195][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:195][ 59]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:196][ 59]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.33:196][ 59]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.33:196][ 59]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:348][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.33:348][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.33:349][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.33:349][ 61]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.33:349][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.33:349][ 61]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.33:350][ 61]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:350][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.33:350][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.33:428][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:428][ 62]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12208 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:526][ 63]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:602][ 64]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:602][ 64]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.33:602][ 64]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.33:682][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:682][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:682][ 65]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.33:682][ 65]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.33:682][ 65]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.33:776][ 66]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.33:776][ 66]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.33:776][ 66]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.33:776][ 66]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.33:776][ 66]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.33:858][ 67]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.38.33:943][ 68]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.33:943][ 68]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.33:943][ 68]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.33:943][ 68]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.33:943][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=2577 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.33:943][ 68]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:028][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:028][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:028][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:028][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:028][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:028][ 69]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.34:028][ 69]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:028][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.34:028][ 69]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.34:028][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:028][ 69]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:028][ 69]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.34:113][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=328 DistVeh=1953 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:114][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:116][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:116][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.34:116][ 70]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=4257 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:193][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:193][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:193][ 71]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.34:198][ 71]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.34:198][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.34:198][ 71]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:198][ 71]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.34:198][ 71]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:281][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:281][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:281][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:281][ 72]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:367][ 73]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:367][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:448][ 74]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12036 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:448][ 74]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:448][ 74]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.34:448][ 74]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.34:536][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:536][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:536][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:536][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:625][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.34:625][ 76]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:625][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.34:625][ 76]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.34:625][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.34:625][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:625][ 76]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:625][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.34:625][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.34:626][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:626][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:626][ 76]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.34:626][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.34:711][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:711][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:711][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.34:711][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.34:711][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.34:846][ 78]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:918][ 79]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.34:918][ 79]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.34:918][ 79]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.35:005][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1878 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:007][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:007][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.35:086][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.35:086][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.35:088][ 81]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.35:088][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.35:088][ 81]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:089][ 81]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:090][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.35:090][ 81]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:090][ 81]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.35:091][ 81]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:091][ 81]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=331 DistVeh=1819 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:091][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:091][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:091][ 81]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.35:091][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:091][ 81]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.35:091][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:091][ 81]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.35:163][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3894 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:166][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:166][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:166][ 82]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:322][ 84]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:327][ 84]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:328][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.35:328][ 84]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.35:410][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:410][ 85]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11836 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:496][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.35:496][ 86]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:496][ 86]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:496][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.35:496][ 86]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:496][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.35:496][ 86]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.35:496][ 86]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.35:496][ 86]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:712][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:712][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:712][ 88]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.35:712][ 88]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.35:712][ 88]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:795][ 89]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:795][ 89]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.35:795][ 89]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.35:795][ 89]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:984][ 91]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:984][ 91]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.35:984][ 91]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:984][ 91]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.35:988][ 91]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.35:988][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.35:988][ 91]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:988][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.35:988][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:988][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.35:988][ 91]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.35:988][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.35:988][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.35:988][ 91]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1269 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.35:988][ 91]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:988][ 91]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.35:988][ 91]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.35:988][ 91]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:052][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:052][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.36:054][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:054][ 92]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:054][ 92]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.36:054][ 92]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=335 DistVeh=1687 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:054][ 92]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:120][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:120][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.36:120][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3454 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:120][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:120][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:120][ 93]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:190][ 94]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.36:190][ 94]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.36:190][ 94]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:190][ 94]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:319][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:320][ 96]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:320][ 96]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:320][ 96]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:387][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:388][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.36:388][ 97]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.36:388][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.36:388][ 97]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:388][ 97]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:388][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.36:388][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:388][ 97]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.36:388][ 97]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:455][ 98]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11624 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:455][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:455][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:455][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:455][ 98]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:519][ 99]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=875.5 (spline dist=20012.7) sample[3] traffic=N physics=Y
[2026.06.27-10.38.36:519][ 99]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.36:524][ 99]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 9 pts, 1824.0 cm, partial=Y
[2026.06.27-10.38.36:524][ 99]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.38.36:524][ 99]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.36:524][ 99]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=877.0)
[2026.06.27-10.38.36:526][ 99]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.36:526][ 99]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=878.1)
[2026.06.27-10.38.36:527][ 99]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.36:527][ 99]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=879.0)
[2026.06.27-10.38.36:528][ 99]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.36:528][ 99]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=879.6)
[2026.06.27-10.38.36:528][ 99]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:528][ 99]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=293.1)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=293.1)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:587][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:589][100]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.2)
[2026.06.27-10.38.36:652][101]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:652][101]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:652][101]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.36:652][101]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.3)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:656][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.38.36:658][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:658][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.38.36:658][101]LogTemp: [Avoidance] Path adjusted from index 1/9 (8 points modified)
[2026.06.27-10.38.36:658][101]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.4)
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:658][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:658][101]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.36:658][101]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.36:658][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:800][103]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.36:801][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.36:801][103]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.36:801][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.36:801][103]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:801][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.36:801][103]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:801][103]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.36:801][103]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.36:987][106]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=964 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:990][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.36:990][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.37:081][107]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.38.37:087][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.37:087][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=337 DistVeh=1549 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:087][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:087][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.37:087][107]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.37:087][107]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.37:087][107]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.37:088][107]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:089][107]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.37:089][107]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.37:091][107]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:091][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:091][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.37:157][108]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2977 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:162][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:162][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:162][108]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:221][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.37:221][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.37:221][109]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:221][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.37:221][109]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:222][109]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:224][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.37:224][109]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:224][109]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.37:225][109]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:441][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:441][112]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11541 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:544][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.37:544][113]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.37:544][113]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:544][113]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:581][114]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.38.37:620][115]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.38.37:637][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.37:639][115]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:639][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.37:639][115]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:639][115]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:639][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.37:639][115]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:639][115]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.37:639][115]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.37:639][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:639][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:639][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.37:639][115]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.37:678][116]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:818][119]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.38.37:940][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.37:940][120]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.37:940][120]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.37:940][120]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.37:940][120]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=927 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.37:942][120]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.37:942][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.37:942][120]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.37:942][120]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.38:038][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:038][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:038][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:038][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:038][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:038][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.38:038][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:038][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:038][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.38:038][121]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=337 DistVeh=1424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:038][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:077][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.38:077][122]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:077][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.38:077][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.38:077][122]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.38:077][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.38:077][122]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:077][122]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.38:077][122]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:081][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:081][122]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.38:131][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3034 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:134][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:134][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:134][123]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:264][126]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.38.38:264][126]LogStreaming: Display: FlushAsyncLoading(434): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.38.38:264][126]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.38:264][126]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.38:264][126]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.38:264][126]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.38:264][126]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.06.27-10.38.38:264][126]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.06.27-10.38.38:277][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:277][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:277][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:277][126]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:378][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.38:378][128]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.38:378][128]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.38:378][128]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.38:378][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:443][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11541 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:491][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:491][130]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:491][130]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:491][130]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:492][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.38:492][130]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.38:492][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.38:492][130]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:492][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.38:492][130]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:492][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.38:492][130]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:594][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:594][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:594][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:594][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:594][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:595][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:595][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:595][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:595][132]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.38:632][133]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "error:" BaseCharacter Stop Any Actions
[2026.06.27-10.38.38:633][133]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:646][133]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:646][133]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.38:646][133]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.38:691][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:799][136]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.38:799][136]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.38:799][136]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.38:799][136]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.38:907][138]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1034.3 (spline dist=19170.0) sample[3] traffic=N physics=Y
[2026.06.27-10.38.38:907][138]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.38:918][138]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 10/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.38:918][138]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.38:918][138]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.38:918][138]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.38:918][138]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.38:919][138]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1034.3 (spline dist=19170.0) sample[3] traffic=N physics=Y
[2026.06.27-10.38.38:919][138]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.38:930][138]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 10/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.38:930][138]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.38:930][138]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.38:930][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.38:930][138]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:930][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.38:930][138]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.38:930][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.38:930][138]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:930][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.38:930][138]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.38:952][139]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.38:952][139]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.38:952][139]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1020.7 (spline dist=19197.6) sample[3] traffic=N physics=Y
[2026.06.27-10.38.38:952][139]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 10/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1020.7 (spline dist=19197.6) sample[3] traffic=N physics=Y
[2026.06.27-10.38.38:965][139]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.38:968][139]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=922 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.38:968][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.38:968][139]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.39:013][140]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 10/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:013][140]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:013][140]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:013][140]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:013][140]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:014][140]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=1003.6 (spline dist=19219.4) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:014][140]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:025][140]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 10/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:025][140]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:025][140]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:027][140]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:027][140]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:031][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:031][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.39:067][141]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=985.8 (spline dist=19240.2) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:067][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=985.8 (spline dist=19240.2) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:078][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:090][141]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:090][141]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:090][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:091][141]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:092][141]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:096][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.39:096][141]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=338 DistVeh=1293 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:096][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:096][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:096][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.39:096][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:096][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.39:120][142]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=966.4 (spline dist=19257.2) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:120][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 11/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=966.4 (spline dist=19257.2) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:132][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:145][142]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 11/17. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:145][142]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:145][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:145][142]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:145][142]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:148][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:148][142]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.39:148][142]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3295 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:148][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:148][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:148][142]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:168][143]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.38.39:178][143]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.38.39:181][143]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=945.0 (spline dist=19269.8) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:181][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:191][143]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:191][143]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:191][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:192][143]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:192][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:192][143]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=945.0 (spline dist=19269.8) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:192][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:204][143]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:204][143]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:204][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:204][143]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:204][143]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:231][144]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=921.6 (spline dist=19277.5) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:231][144]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:240][144]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:240][144]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:240][144]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:242][144]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:242][144]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:242][144]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=921.6 (spline dist=19277.5) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:242][144]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:253][144]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:253][144]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:253][144]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:254][144]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.39:254][144]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.39:256][144]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.39:256][144]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.39:271][145]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.38.39:280][145]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:280][145]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:280][145]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=896.3 (spline dist=19281.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:280][145]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:291][145]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:291][145]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:291][145]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:293][145]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:293][145]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:293][145]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=896.3 (spline dist=19281.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:293][145]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:342][146]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:342][146]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:342][146]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:343][146]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:343][146]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:343][146]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=877.8 (spline dist=19292.6) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:343][146]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:352][146]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/16. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:352][146]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:352][146]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:352][146]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:352][146]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:355][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.39:355][146]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:355][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.39:355][146]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:357][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.39:357][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.39:357][146]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:357][146]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.39:357][146]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:374][147]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.38.39:384][147]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=869.0 (spline dist=19313.1) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:386][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=869.0 (spline dist=19313.1) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:395][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:404][147]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 9/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:406][147]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:406][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:406][147]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:406][147]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:408][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:442][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11531 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:444][148]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.9 (spline dist=19340.6) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:444][148]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.9 (spline dist=19340.6) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:456][148]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:468][148]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:469][148]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:469][148]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:485][149]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.39:488][149]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] true
[2026.06.27-10.38.39:501][149]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:501][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:501][149]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.8 (spline dist=19369.8) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:501][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:510][149]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/14. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.8 (spline dist=19369.8) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:511][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:520][149]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/14. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:520][149]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:520][149]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:524][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.38.39:524][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.38.39:560][150]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:560][150]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:560][150]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.5 (spline dist=19398.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:560][150]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:571][150]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/14. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:571][150]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:571][150]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:571][150]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:571][150]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:572][150]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.5 (spline dist=19398.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:572][150]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/14. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.3 (spline dist=19427.7) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:618][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/14. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:631][151]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.3 (spline dist=19427.7) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:632][151]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:658][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:658][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:658][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.39:658][152]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=866.0 (spline dist=19455.4) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:670][152]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:680][152]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:680][152]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:680][152]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:680][152]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:680][152]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:681][152]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.39:683][152]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.39:683][152]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.39:683][152]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.39:683][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:709][153]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=865.6 (spline dist=19481.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:709][153]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:718][153]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:718][153]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:718][153]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:719][153]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:719][153]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:719][153]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=865.6 (spline dist=19481.9) sample[3] traffic=N physics=Y
[2026.06.27-10.38.39:719][153]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:728][153]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:728][153]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:728][153]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:738][153]LogStreaming: Display: 0.028 ms for processing 3285 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12120->12119) packages and 1 (33097->33096) public exports.
[2026.06.27-10.38.39:738][153]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.38.39:763][154]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:763][154]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:764][154]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=576.8 (spline dist=19221.6) sample[2] traffic=N physics=Y
[2026.06.27-10.38.39:764][154]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:774][154]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:774][154]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:774][154]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:776][154]LogTemp: Warning: [Avoidance::Wait] Default spline clear (1180 ahead) — resetting to FollowingDefault
[2026.06.27-10.38.39:776][154]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.38.39:776][154]LogTemp: Warning: [Avoidance::Follow] Committed. Obstacle at dist=576.8 (spline dist=19221.6) sample[2] traffic=N physics=Y
[2026.06.27-10.38.39:776][154]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::FollowingDefault -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.39:776][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.39:776][154]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:776][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.39:776][154]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:776][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.39:776][154]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:776][154]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.39:776][154]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.39:818][155]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 8/15. Transitioning to WaitingForClear.
[2026.06.27-10.38.39:820][155]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.39:820][155]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.39:921][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:921][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.39:921][157]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:921][157]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.39:922][157]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=913 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.39:956][158]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.38.39:956][158]LogStreaming: Display: FlushAsyncLoading(435): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.38.39:957][158]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.39:957][158]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.39:957][158]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.39:957][158]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.38.39:957][158]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.06.27-10.38.39:957][158]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.06.27-10.38.39:971][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:971][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.39:971][158]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.39:971][158]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:016][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:016][159]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.40:016][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:016][159]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:016][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.40:069][160]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=338 DistVeh=1179 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:069][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:069][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.40:069][160]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.40:069][160]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:069][160]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:110][161]LogTemp: [Avoidance::Wait] Retry #1
[2026.06.27-10.38.40:110][161]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.40:118][161]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 7/21. Transitioning to WaitingForClear.
[2026.06.27-10.38.40:120][161]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.38.40:120][161]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.38.40:125][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:125][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.40:125][161]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3478 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:160][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:160][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:160][162]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:165][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.40:165][162]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:165][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.40:165][162]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:165][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.40:165][162]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:167][162]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.40:167][162]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:244][164]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.38.40:244][164]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.38.40:245][164]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.38.40:245][164]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.38.40:245][164]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.38.40:245][164]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.38.40:245][164]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.38.40:245][164]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.38.40:245][164]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.38.40:245][164]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147377591 started
[2026.06.27-10.38.40:245][164]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.40:245][164]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.40:245][164]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.38.40:245][164]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147400782 Possessed
[2026.06.27-10.38.40:245][164]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.40:245][164]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.40:245][164]LogTemp: Warning: TransitionCamera - Start Pivot: X=-66146.988 Y=-343739.946 Z=-16408.885, Start Offset: X=-149.837 Y=54.083 Z=52.842
[2026.06.27-10.38.40:245][164]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-66238.092 Y=-343787.507 Z=-16388.580, Target Offset: X=-133.000 Y=50.000 Z=40.000
[2026.06.27-10.38.40:245][164]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-34.758926, Yaw=155.010434
[2026.06.27-10.38.40:245][164]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.38.40:245][164]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.38.40:245][164]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.38.40:264][164]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.38.40:309][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:309][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:309][165]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:309][165]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:343][166]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.38.40:343][166]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.38.40:403][167]LogTemp: [Avoidance::Wait] Retry #1
[2026.06.27-10.38.40:403][167]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.38.40:411][167]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 13 pts, 2858.1 cm, partial=Y
[2026.06.27-10.38.40:411][167]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.38.40:412][167]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:416][167]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:450][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:450][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:450][168]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:450][168]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:499][169]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:499][169]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.40:499][169]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.40:499][169]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:603][171]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.40:603][171]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:603][171]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.40:603][171]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:603][171]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.40:603][171]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:603][171]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.40:603][171]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:649][172]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:649][172]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.40:649][172]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.40:697][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:902][177]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:902][177]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.40:902][177]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.40:902][177]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.40:945][178]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=912 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:995][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.40:995][179]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.41:042][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.41:042][180]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:042][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.41:042][180]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:042][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.41:042][180]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:043][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.41:043][180]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:045][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.41:045][180]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=338 DistVeh=1067 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:045][180]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:045][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:045][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.41:045][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:045][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.41:076][181]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.41:090][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:090][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.41:090][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3647 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:145][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:147][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:147][182]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:240][184]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   Transition Final CameraLocation: X=-65829.476 Y=-343978.034 Z=-16081.941
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   Transition Final PivotLocation:  X=-66237.893 Y=-343787.677 Z=-16388.551
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.38.41:240][184]LogTemp: Warning:     VehiclePivot (from socket): X=-66237.893 Y=-343787.677 Z=-16388.551
[2026.06.27-10.38.41:240][184]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.38.41:240][184]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.38.41:240][184]LogTemp: Warning:     ExpectedCurveOffset: X=408.417 Y=-190.357 Z=306.610
[2026.06.27-10.38.41:240][184]LogTemp: Warning:     ExpectedCameraTarget: X=-65829.476 Y=-343978.034 Z=-16081.941
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000
[2026.06.27-10.38.41:240][184]LogTemp: Warning:   Z DELTA:  -0.00
[2026.06.27-10.38.41:303][185]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.41:303][185]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.41:303][185]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.41:303][185]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.41:400][187]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:400][187]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:448][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.41:448][188]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:448][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.41:448][188]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:448][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.41:448][188]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:448][188]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.41:448][188]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:556][190]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:653][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:653][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:653][192]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.41:653][192]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.41:653][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:704][193]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.41:704][193]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.41:704][193]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.41:704][193]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.41:854][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.41:854][196]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:854][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.41:854][196]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:854][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.41:854][196]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:854][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.41:854][196]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.38.41:896][197]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.38.41:896][197]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.38.41:896][197]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.38.41:896][197]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.38.41:896][197]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.38.41:896][197]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.41:896][197]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.41:896][197]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.38.41:896][197]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147400782 Possessed
[2026.06.27-10.38.41:896][197]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.41:896][197]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.41:898][197]LogTemp: Warning: TransitionCamera - Start Pivot: X=-66237.758 Y=-343787.790 Z=-16388.536, Start Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.06.27-10.38.41:898][197]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-66237.758 Y=-343787.790 Z=-16388.536, Target Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.06.27-10.38.41:898][197]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-34.758926, Yaw=155.010434
[2026.06.27-10.38.41:898][197]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.38.41:898][197]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.38.41:898][197]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.38.41:917][197]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:917][197]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.41:917][197]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:917][197]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.41:917][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:917][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:917][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:917][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:917][197]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.41:969][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=940 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.41:970][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:970][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.41:970][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.41:970][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:012][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:012][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.42:012][199]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:012][199]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:063][200]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.42:066][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=265 DistVeh=969 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:066][200]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:111][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:111][201]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.42:111][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3639 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:112][201]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:112][201]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:112][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.42:112][201]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.42:177][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:179][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:179][202]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:232][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:232][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:232][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:232][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:232][203]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:277][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.42:277][204]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:277][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.42:277][204]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:277][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.42:277][204]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:277][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.42:277][204]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:331][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:331][205]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:331][205]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:331][205]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:369][206]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147400782 marked as Occupied
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.42:369][206]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.42:369][206]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.42:389][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:390][206]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.38.42:445][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:494][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:494][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:494][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:494][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:547][209]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:547][209]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:547][209]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.42:547][209]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.42:586][210]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:648][211]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:648][211]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.42:649][211]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.42:690][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:695][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.42:695][212]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:695][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.42:695][212]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:695][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.42:695][212]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:695][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.42:695][212]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.42:887][216]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   Transition Final CameraLocation: X=-65829.157 Y=-343978.305 Z=-16081.998
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   Transition Final PivotLocation:  X=-66237.573 Y=-343787.947 Z=-16388.609
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.38.42:887][216]LogTemp: Warning:     VehiclePivot (from socket): X=-66237.573 Y=-343787.947 Z=-16388.609
[2026.06.27-10.38.42:887][216]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.38.42:887][216]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.38.42:887][216]LogTemp: Warning:     ExpectedCurveOffset: X=408.417 Y=-190.357 Z=306.610
[2026.06.27-10.38.42:887][216]LogTemp: Warning:     ExpectedCameraTarget: X=-65829.157 Y=-343978.305 Z=-16081.998
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000
[2026.06.27-10.38.42:887][216]LogTemp: Warning:   Z DELTA:  -0.00
[2026.06.27-10.38.42:896][216]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:896][216]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:896][216]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:896][216]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:896][216]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.42:941][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1000 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:941][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.38.42:941][217]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::FollowActor | Vehicle=BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.42:941][217]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Follow 
[2026.06.27-10.38.42:941][217]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.42:941][217]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=199.2)
[2026.06.27-10.38.42:941][217]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.42:941][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Dispatched EVehicleAction::FollowActor to vehicle BP_Voss_V400_Ambulance_C_2147380670 (Target=X=-66204.261 Y=-343746.086 Z=-16358.161, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.38.42:990][218]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:990][218]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.42:990][218]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.42:990][218]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:998][218]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.42:998][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.42:998][218]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.43:024][219]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] Disable
[2026.06.27-10.38.43:024][219]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.38.43:043][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.43:043][219]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=259 DistVeh=966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:043][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:043][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:043][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:043][219]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:043][219]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:094][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:094][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.43:094][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3553 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:141][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.43:141][221]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:141][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.43:141][221]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:143][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.43:143][221]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:143][221]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.43:143][221]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:148][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:148][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:148][221]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:240][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:240][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:240][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:240][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:240][223]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:396][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:396][226]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:396][226]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.43:396][226]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.43:398][226]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:398][226]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:435][227]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:532][229]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:532][229]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=662.8)
[2026.06.27-10.38.43:533][229]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:533][229]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=662.8)
[2026.06.27-10.38.43:533][229]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:533][229]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=662.8)
[2026.06.27-10.38.43:535][229]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:535][229]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=662.8)
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:537][229]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:588][230]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:588][230]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=669.9)
[2026.06.27-10.38.43:588][230]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:588][230]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=669.9)
[2026.06.27-10.38.43:589][230]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:589][230]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=669.9)
[2026.06.27-10.38.43:591][230]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:591][230]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=669.9)
[2026.06.27-10.38.43:592][230]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:592][230]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=669.9)
[2026.06.27-10.38.43:594][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.43:594][230]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:594][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.43:594][230]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:596][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.43:596][230]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:596][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.43:596][230]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:637][231]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:637][231]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.5)
[2026.06.27-10.38.43:639][231]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:639][231]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.5)
[2026.06.27-10.38.43:640][231]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:640][231]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.5)
[2026.06.27-10.38.43:640][231]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:640][231]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.5)
[2026.06.27-10.38.43:642][231]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:642][231]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=679.5)
[2026.06.27-10.38.43:643][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:643][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:643][231]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.43:643][231]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.43:676][232]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.43:690][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:690][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:690][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:690][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:692][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:692][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:693][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:693][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:695][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:695][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:696][232]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:696][232]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=689.5)
[2026.06.27-10.38.43:698][232]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:744][233]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:744][233]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=699.6)
[2026.06.27-10.38.43:744][233]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:744][233]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=699.6)
[2026.06.27-10.38.43:745][233]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:745][233]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=699.6)
[2026.06.27-10.38.43:747][233]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:747][233]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=699.6)
[2026.06.27-10.38.43:747][233]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:747][233]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=699.6)
[2026.06.27-10.38.43:789][234]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:789][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.7)
[2026.06.27-10.38.43:790][234]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:790][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.7)
[2026.06.27-10.38.43:792][234]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:792][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.7)
[2026.06.27-10.38.43:793][234]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:795][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.7)
[2026.06.27-10.38.43:795][234]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.43:795][234]LogTemp: [Avoidance::Execute] Path adjusted from sample[3] (dist=709.7)
[2026.06.27-10.38.43:836][235]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:836][235]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.43:836][235]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.43:836][235]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:836][235]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.43:837][235]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.43:893][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:893][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:893][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:893][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:940][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=916 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:940][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.38.43:986][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:986][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:988][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:988][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:988][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:988][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:989][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:989][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:989][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:989][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:990][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:990][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:991][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:991][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:991][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:991][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:993][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:993][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:993][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:993][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:994][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:994][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:994][238]LogTemp: [Avoidance] Path adjusted from index 2/9 (7 points modified)
[2026.06.27-10.38.43:994][238]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=497.6)
[2026.06.27-10.38.43:996][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:996][238]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:996][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.43:996][238]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.43:996][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.43:996][238]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.43:996][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.43:996][238]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:997][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.43:997][238]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:997][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.43:997][238]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.43:997][238]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.43:997][238]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:034][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:034][239]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:035][239]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:035][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=504.8)
[2026.06.27-10.38.44:037][239]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:037][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=504.8)
[2026.06.27-10.38.44:037][239]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:037][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=504.8)
[2026.06.27-10.38.44:039][239]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:039][239]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=504.8)
[2026.06.27-10.38.44:039][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.44:039][239]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=259 DistVeh=966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:039][239]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:081][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:083][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:083][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:083][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:083][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:084][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:086][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:086][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:086][240]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:086][240]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=510.6)
[2026.06.27-10.38.44:087][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:087][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.44:132][241]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3476 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:133][241]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:133][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=516.7)
[2026.06.27-10.38.44:135][241]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:135][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=516.7)
[2026.06.27-10.38.44:135][241]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:135][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=516.7)
[2026.06.27-10.38.44:136][241]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:136][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=516.7)
[2026.06.27-10.38.44:136][241]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:136][241]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=516.7)
[2026.06.27-10.38.44:138][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:138][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:138][241]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:179][242]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:179][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=522.7)
[2026.06.27-10.38.44:181][242]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:181][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=522.7)
[2026.06.27-10.38.44:181][242]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:181][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=522.7)
[2026.06.27-10.38.44:182][242]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:182][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=522.7)
[2026.06.27-10.38.44:182][242]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:182][242]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=522.7)
[2026.06.27-10.38.44:236][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:236][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:236][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:236][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:238][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:238][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:238][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:238][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:239][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:239][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:239][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:239][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:240][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:240][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:241][243]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=528.0)
[2026.06.27-10.38.44:277][244]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:277][244]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.44:277][244]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.44:277][244]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:277][244]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:279][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:279][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:280][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:282][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:282][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:282][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:282][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:283][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:283][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:283][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:283][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:285][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:285][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:285][244]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:285][244]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=532.4)
[2026.06.27-10.38.44:287][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:287][244]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:287][244]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:287][244]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:333][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:333][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:334][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:336][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance] Path adjusted from index 3/9 (6 points modified)
[2026.06.27-10.38.44:337][245]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=534.9)
[2026.06.27-10.38.44:385][246]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:429][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.44:429][247]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:429][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.44:429][247]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:429][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.44:429][247]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:430][247]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.44:430][247]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:430][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:471][248]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.38.44:471][248]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.38.44:484][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:484][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:484][248]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:484][248]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:587][250]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.38.44:635][251]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:635][251]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:635][251]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.44:635][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.44:685][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:685][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:685][252]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.44:685][252]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.44:685][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:687][252]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.44:687][252]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.44:687][252]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:687][252]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:687][252]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.44:833][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.44:833][255]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:833][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.44:833][255]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:833][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.44:833][255]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:833][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.44:833][255]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.44:938][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=663 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:938][257]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> FollowActor (backup target in vehicle)
[2026.06.27-10.38.44:988][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.44:988][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.38.45:015][259]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.45:015][259]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.45:015][259]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.38.45:015][259]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.38.45:015][259]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.38.45:015][259]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.38.45:015][259]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.38.45:016][259]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.38.45:016][259]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.38.45:016][259]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.38.45:016][259]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.38.45:016][259]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.38.45:016][259]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.45:016][259]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.38.45:016][259]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147377591 stopped
[2026.06.27-10.38.45:016][259]LogTemp: Warning: TransitionCamera - Start Pivot: X=-66237.185 Y=-343788.277 Z=-16388.568, Start Offset: X=-430.115 Y=0.000 Z=-3.946
[2026.06.27-10.38.45:016][259]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-66125.584 Y=-343762.194 Z=-16403.933, Target Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.06.27-10.38.45:016][259]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-41.583927, Yaw=153.750434
[2026.06.27-10.38.45:016][259]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.38.45:016][259]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.38.45:016][259]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.38.45:016][259]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.38.45:037][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.45:037][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=259 DistVeh=966 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:037][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:038][259]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.38.45:079][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:079][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.45:079][260]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:079][260]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.45:086][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:086][260]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.45:128][261]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:128][261]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:130][261]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:130][261]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.45:130][261]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.45:130][261]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3321 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:136][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:136][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:136][261]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:288][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.45:288][264]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:288][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.45:288][264]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:290][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.45:290][264]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:292][264]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.45:292][264]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:389][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4561 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:431][267]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.38.45:438][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11529 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:594][270]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:594][270]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.45:594][270]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.45:594][270]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:594][270]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.45:640][271]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:640][271]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:640][271]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.45:640][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.45:680][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:733][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.45:733][273]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:733][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.45:733][273]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:733][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.45:733][273]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:735][273]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.45:735][273]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.45:880][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:880][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.45:880][276]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:880][276]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.45:934][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=638 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.45:934][277]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::FollowActor -> EVehicleAction::DriveToLocation | Vehicle=BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.45:934][277]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Navigate 
[2026.06.27-10.38.45:934][277]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.45:934][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Dispatched EVehicleAction::DriveToLocation to vehicle BP_Voss_V400_Ambulance_C_2147380670 (Target=X=-66001.117 Y=-343879.528 Z=-16386.249, Follow=BP_JayHalstead_C_2147468140, Flee=0)
[2026.06.27-10.38.45:978][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:978][278]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.45:978][278]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.45:978][278]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:019][279]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:019][279]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.46:019][279]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.46:019][279]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:019][279]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:019][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:019][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.46:019][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:019][279]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:019][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.46:064][280]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 48.13 cm
[2026.06.27-10.38.46:064][280]LogTemp: Error:     Before: X=-65976.510 Y=-343975.875 Z=-16291.832
[2026.06.27-10.38.46:064][280]LogTemp: Error:     After:  X=-65995.527 Y=-343934.731 Z=-16308.014
[2026.06.27-10.38.46:064][280]LogTemp: Error:     ZDelta: -16.18
[2026.06.27-10.38.46:070][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=237 DistVeh=920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:070][280]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:110][281]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 46.24 cm
[2026.06.27-10.38.46:110][281]LogTemp: Error:     Before: X=-65976.510 Y=-343975.875 Z=-16291.832
[2026.06.27-10.38.46:110][281]LogTemp: Error:     After:  X=-65995.049 Y=-343936.099 Z=-16306.401
[2026.06.27-10.38.46:110][281]LogTemp: Error:     ZDelta: -14.57
[2026.06.27-10.38.46:115][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:115][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.46:115][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=3039 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:212][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:212][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:212][282]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:220][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.46:220][282]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:220][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.46:220][282]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:220][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.46:220][282]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:220][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.46:220][282]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.46:220][282]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:220][282]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:322][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:322][283]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:322][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:322][283]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:354][284]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.46:358][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Vehicle arrived at destination
[2026.06.27-10.38.46:358][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=645 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:358][284]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.46:358][284]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147380670 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] NotifyArrival from Vehicle
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Invalid Occcupant
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Invalid Occcupant
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Invalid Occcupant
[2026.06.27-10.38.46:358][284]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.46:397][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:399][285]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:442][286]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.46:442][286]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.46:442][286]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:442][286]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:442][286]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:479][287]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=873.3)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=873.5)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=873.6)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:480][287]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=873.7)
[2026.06.27-10.38.46:480][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:480][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:480][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:480][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=882.0)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=882.0)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=882.0)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:529][288]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=882.0)
[2026.06.27-10.38.46:530][288]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:530][288]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=882.0)
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:531][288]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=885.4)
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=885.4)
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.46:576][289]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=885.4)
[2026.06.27-10.38.46:578][289]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.46:578][289]LogTemp: [Avoidance::Execute] Pre-emptive adjustment (dist=885.4)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance] Path adjusted from index 4/13 (9 points modified)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance] Path adjusted from index 4/13 (9 points modified)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance] Path adjusted from index 4/13 (9 points modified)
[2026.06.27-10.38.46:636][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance] Path adjusted from index 4/13 (9 points modified)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:638][290]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=589.7)
[2026.06.27-10.38.46:639][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.46:639][290]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:639][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.46:639][290]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:640][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.46:640][290]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.46:640][290]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.46:640][290]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.46:640][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:640][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:640][290]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.46:640][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.46:677][291]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:677][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.3)
[2026.06.27-10.38.46:683][291]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:683][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.3)
[2026.06.27-10.38.46:683][291]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:683][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.3)
[2026.06.27-10.38.46:684][291]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:684][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.3)
[2026.06.27-10.38.46:687][291]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:687][291]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=587.3)
[2026.06.27-10.38.46:687][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:687][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:687][291]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.46:687][291]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.46:689][291]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.46:720][292]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:720][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.9)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.9)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.9)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:722][292]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=581.9)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=573.6)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=573.6)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=573.6)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:777][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=573.6)
[2026.06.27-10.38.46:779][293]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:779][293]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=573.6)
[2026.06.27-10.38.46:820][294]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.38.46:820][294]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:820][294]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=561.2)
[2026.06.27-10.38.46:820][294]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:820][294]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=561.2)
[2026.06.27-10.38.46:822][294]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:822][294]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=561.2)
[2026.06.27-10.38.46:822][294]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:822][294]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=561.2)
[2026.06.27-10.38.46:861][295]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:861][295]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=552.5)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=552.5)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=552.5)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:862][295]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=552.5)
[2026.06.27-10.38.46:863][295]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:863][295]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=552.5)
[2026.06.27-10.38.46:865][295]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:865][295]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.46:865][295]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.46:865][295]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.46:907][296]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:907][296]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=546.6)
[2026.06.27-10.38.46:908][296]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:908][296]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=546.6)
[2026.06.27-10.38.46:909][296]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:909][296]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=546.6)
[2026.06.27-10.38.46:909][296]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:909][296]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=546.6)
[2026.06.27-10.38.46:954][297]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:956][297]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=543.8)
[2026.06.27-10.38.46:956][297]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:956][297]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=543.8)
[2026.06.27-10.38.46:956][297]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:956][297]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=543.8)
[2026.06.27-10.38.46:958][297]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:958][297]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=543.8)
[2026.06.27-10.38.46:958][297]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.46:958][297]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=543.8)
[2026.06.27-10.38.46:958][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=648 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:000][298]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.9)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.9)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.9)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:001][298]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.9)
[2026.06.27-10.38.47:002][298]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:002][298]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.9)
[2026.06.27-10.38.47:004][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:004][298]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.47:046][299]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:046][299]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:046][299]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:046][299]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:048][299]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:049][299]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.47:049][299]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=188 DistVeh=852 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:049][299]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:049][299]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:049][299]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.47:049][299]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:049][299]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.47:049][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.47:049][299]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:051][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.47:051][299]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.47:051][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.47:051][299]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:051][299]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.47:051][299]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:090][300]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:090][300]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:091][300]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:091][300]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:091][300]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:091][300]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:092][300]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:092][300]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.8)
[2026.06.27-10.38.47:092][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:092][300]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.47:092][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2919 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:138][301]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:138][301]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:140][301]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:142][301]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:142][301]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:142][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:142][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:142][301]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:188][302]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:189][302]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:189][302]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.7)
[2026.06.27-10.38.47:241][303]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:241][303]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.6)
[2026.06.27-10.38.47:242][303]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:242][303]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.6)
[2026.06.27-10.38.47:243][303]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:243][303]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.6)
[2026.06.27-10.38.47:243][303]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:243][303]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.6)
[2026.06.27-10.38.47:244][303]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:244][303]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.6)
[2026.06.27-10.38.47:297][304]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:297][304]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.5)
[2026.06.27-10.38.47:297][304]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:297][304]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.5)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.5)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.5)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.47:298][304]LogTemp: [Avoidance::Execute] Path adjusted from sample[2] (dist=542.5)
[2026.06.27-10.38.47:300][304]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.47:301][304]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.47:301][304]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.47:302][304]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.47:341][305]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:341][305]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:342][305]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:389][306]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:389][306]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:390][306]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:390][306]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:390][306]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:390][306]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:391][306]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:391][306]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:391][306]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:391][306]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=271.2)
[2026.06.27-10.38.47:393][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:434][307]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:435][307]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:435][307]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.1)
[2026.06.27-10.38.47:436][307]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:436][307]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.1)
[2026.06.27-10.38.47:437][307]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:437][307]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.1)
[2026.06.27-10.38.47:437][307]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:437][307]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=269.1)
[2026.06.27-10.38.47:481][308]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:481][308]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.5)
[2026.06.27-10.38.47:482][308]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:482][308]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.5)
[2026.06.27-10.38.47:482][308]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:482][308]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.5)
[2026.06.27-10.38.47:483][308]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:483][308]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.5)
[2026.06.27-10.38.47:483][308]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:483][308]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=265.5)
[2026.06.27-10.38.47:485][308]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.47:485][308]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:485][308]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.47:485][308]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:485][308]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.47:485][308]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:485][308]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.47:485][308]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.47:535][309]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:535][309]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.7)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.7)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.7)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.7)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:536][309]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=259.7)
[2026.06.27-10.38.47:594][310]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:594][310]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=253.4)
[2026.06.27-10.38.47:595][310]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:595][310]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=253.4)
[2026.06.27-10.38.47:596][310]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:596][310]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=253.4)
[2026.06.27-10.38.47:596][310]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:596][310]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=253.4)
[2026.06.27-10.38.47:598][310]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:598][310]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=253.4)
[2026.06.27-10.38.47:641][311]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.38.47:641][311]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:641][311]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.38.47:642][311]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:642][311]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.38.47:642][311]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:642][311]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.38.47:644][311]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:644][311]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.38.47:644][311]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:644][311]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=249.0)
[2026.06.27-10.38.47:645][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:645][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:645][311]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.47:645][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.47:685][312]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:685][312]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:685][312]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:685][312]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:686][312]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:688][312]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:738][313]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:738][313]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:740][313]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:741][313]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.47:743][313]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.47:743][313]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.47:743][313]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:776][314]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:778][314]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:778][314]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:778][314]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:778][314]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:825][315]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:825][315]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:825][315]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:825][315]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:826][315]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:826][315]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:826][315]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:826][315]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:872][316]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:872][316]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:872][316]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:872][316]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:873][316]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:875][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:875][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.47:875][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:875][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.47:924][317]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:924][317]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:926][317]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:928][317]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:928][317]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=247.0)
[2026.06.27-10.38.47:928][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.47:928][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:928][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.47:928][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:929][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.47:929][317]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.47:929][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.47:929][317]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.47:930][317]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.47:930][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=648 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.47:973][318]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:973][318]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.47:973][318]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:973][318]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.47:974][318]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:974][318]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.47:974][318]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:974][318]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.47:975][318]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.47:975][318]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.47:976][318]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:976][318]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.47:976][318]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.47:976][318]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:011][319]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:013][319]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:013][319]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:013][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:013][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.48:013][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:013][319]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:013][319]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.48:060][320]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:062][320]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:062][320]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:063][320]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:065][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=174 DistVeh=836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:065][320]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:104][321]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:106][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.48:106][321]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2847 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:153][322]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:154][322]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:154][322]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:155][322]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:155][322]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:156][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.48:156][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.48:156][322]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.48:157][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.48:157][322]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.48:157][322]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:157][322]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:200][323]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance] Path adjusted from index 6/13 (7 points modified)
[2026.06.27-10.38.48:201][323]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=246.9)
[2026.06.27-10.38.48:242][324]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:242][324]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:243][324]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:243][324]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:243][324]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:243][324]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:245][324]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:245][324]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:287][325]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:289][325]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:289][325]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:289][325]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:289][325]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:289][325]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:290][325]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:290][325]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:290][325]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:290][325]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:292][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:294][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:294][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:294][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:294][325]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147380658 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.38.48:294][325]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.06.27-10.38.48:294][325]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380658 updated role to ERole::TreatPatient
[2026.06.27-10.38.48:294][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=1605 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:294][325]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.48:294][325]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380658 -> ERole::TreatPatient (Callout 10041)
[2026.06.27-10.38.48:294][325]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=8173691C42D9AE36F95CF3ADB11CFB4C) as subtask of AI.Task.Medic.TreatPatient
[2026.06.27-10.38.48:294][325]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.06.27-10.38.48:294][325]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.38.48:294][325]LogTemp: BP_AI_Controller_Medic_C_2147380638: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.06.27-10.38.48:337][326]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:338][326]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:338][326]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:338][326]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:338][326]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:338][326]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:340][326]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:340][326]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:340][326]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:340][326]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:341][326]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.48:341][326]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:341][326]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.48:341][326]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.48:341][326]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.48:341][326]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:341][326]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.48:341][326]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:341][326]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:380][327]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:382][327]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:382][327]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:382][327]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:383][327]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:383][327]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:383][327]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:383][327]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:384][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:424][328]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.38.48:426][328]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:426][328]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:426][328]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:426][328]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:427][328]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:429][328]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:430][328]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:430][328]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:430][328]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:473][329]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:473][329]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:475][329]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:475][329]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:475][329]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:475][329]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:477][329]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:477][329]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:477][329]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:477][329]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:478][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:478][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:478][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:478][329]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:522][330]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:522][330]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:523][330]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:523][330]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:524][330]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:524][330]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:525][330]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:525][330]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:525][330]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:525][330]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:571][331]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:571][331]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:573][331]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:575][331]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:575][331]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:576][331]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:576][331]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:576][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.48:576][331]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.48:619][332]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:619][332]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:620][332]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:620][332]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:621][332]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:622][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.48:622][332]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.48:622][332]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:670][333]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:671][333]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:671][333]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:671][333]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:671][333]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:673][333]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:673][333]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:673][333]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.48:673][333]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.48:673][333]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:708][334]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:708][334]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:708][334]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:708][334]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:708][334]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:710][334]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:710][334]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:710][334]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:754][335]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:754][335]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:754][335]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:755][335]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:755][335]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:755][335]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:756][335]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:756][335]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:756][335]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:756][335]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:757][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.48:757][335]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:757][335]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:757][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.48:757][335]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:757][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.48:758][335]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.48:758][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.48:758][335]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.48:805][336]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:805][336]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:806][336]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:842][337]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:842][337]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:843][337]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:895][338]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:895][338]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:896][338]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:898][338]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:898][338]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:937][339]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:937][339]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:938][339]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:941][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1796 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:941][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.48:981][340]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:981][340]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.48:983][340]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.48:984][340]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.48:984][340]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.48:984][340]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:984][340]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.48:984][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.48:984][340]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.49:032][341]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:032][341]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:033][341]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:034][341]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:035][341]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.49:035][341]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=174 DistVeh=836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:035][341]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:073][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:073][342]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:073][342]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:073][342]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:073][342]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:073][342]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:075][342]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:075][342]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:075][342]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:075][342]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:077][342]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:077][342]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:120][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:121][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.49:121][343]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:121][343]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:123][343]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:124][343]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:124][343]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:124][343]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:126][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.49:126][343]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:166][344]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:168][344]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:168][344]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:169][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.49:169][344]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:169][344]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:169][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.49:169][344]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:170][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.49:170][344]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.49:170][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.49:170][344]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:210][345]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:210][345]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:210][345]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:210][345]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:211][345]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:211][345]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:212][345]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:212][345]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:256][346]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:256][346]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:257][346]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:258][346]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:258][346]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:305][347]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:305][347]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:305][347]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:305][347]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:307][347]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:307][347]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:307][347]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:307][347]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:345][348]LogTemp: [Avoidance] Path adjusted from index 5/13 (8 points modified)
[2026.06.27-10.38.49:345][348]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.1)
[2026.06.27-10.38.49:390][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:393][349]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:395][349]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:397][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.49:397][349]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.49:397][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:565][353]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] 0   Open
[2026.06.27-10.38.49:565][353]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] 0   Open
[2026.06.27-10.38.49:614][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.49:614][353]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:614][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.49:614][353]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.49:614][353]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:614][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.49:614][353]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:614][353]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.49:614][353]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:634][354]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.49:634][354]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.49:634][354]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.49:675][355]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [SmartVehicles] ARRIVEDLOCA BEHAVIOR
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.49:772][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] Vehicle arrived at destination
[2026.06.27-10.38.49:772][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:772][357]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380215] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::ExitVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Disable
[2026.06.27-10.38.49:772][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] Dispatched EVehicleAction::ExitVehicle to vehicle BP_Voss_V400_Ambulance_C_2147380251 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] NotifyArrival from Vehicle
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Invalid Occcupant
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Invalid Occcupant
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Invalid Occcupant
[2026.06.27-10.38.49:772][357]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Disable
[2026.06.27-10.38.49:817][358]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.49:817][358]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.49:817][358]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:817][358]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:912][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:912][360]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:912][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:912][360]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:930][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1796 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:930][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.49:950][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:950][362]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:950][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:950][362]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.49:994][364]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.49:994][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.49:994][364]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.49:994][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.49:994][364]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:994][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.49:994][364]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:994][364]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.49:994][364]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.49:995][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.49:995][364]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.49:995][364]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.49:995][364]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.50:020][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.50:020][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=174 DistVeh=836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.50:033][366]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.50:033][366]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.38.50:033][366]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.38.50:033][366]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.50:033][366]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380670] Disable
[2026.06.27-10.38.50:033][366]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.38.50:033][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147380670
[2026.06.27-10.38.50:033][366]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1796 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:033][366]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380638] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.38.50:045][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:095][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:095][368]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.50:095][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2820 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:116][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.50:116][369]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.50:141][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:141][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:141][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:141][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:141][370]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:233][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.50:233][374]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.50:233][374]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:233][374]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:275][376]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.06.27-10.38.50:275][376]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380658 updated role to ERole::GrabEquipment
[2026.06.27-10.38.50:275][376]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1796 DistVeh=276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:275][376]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380658 -> ERole::GrabEquipment (Callout 10041)
[2026.06.27-10.38.50:275][376]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380658 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.06.27-10.38.50:275][376]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.06.27-10.38.50:275][376]LogTemp: BP_AI_Controller_Medic_C_2147380638: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.06.27-10.38.50:372][380]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:390][381]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:415][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.50:415][382]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.50:415][382]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:415][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.50:415][382]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:415][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.50:415][382]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:415][382]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.50:415][382]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:464][384]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.50:464][384]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.50:464][384]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.50:464][384]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.50:622][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.50:622][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.50:622][390]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.50:646][391]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.50:646][391]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.50:646][391]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:646][391]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:646][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.50:646][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.50:646][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.50:646][391]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.50:646][391]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147380235 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.38.50:646][391]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.TreatPatient
[2026.06.27-10.38.50:646][391]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380235 updated role to ERole::TreatPatient
[2026.06.27-10.38.50:646][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=2040 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:646][391]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.50:646][391]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380235 -> ERole::TreatPatient (Callout 10041)
[2026.06.27-10.38.50:646][391]LogTemp: CreateSubtask: Created AI.Task.Medic.GrabEquipment (ID=35CFF4A3475C6849710CC6BE673EF0D4) as subtask of AI.Task.Medic.TreatPatient
[2026.06.27-10.38.50:646][391]LogTemp: ClaimTask: AI.Task.Medic.TreatPatient entering WaitingForSubtasks (1 required subtasks)
[2026.06.27-10.38.50:646][391]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 claimed task AI.Task.Medic.TreatPatient (1/1 claimers, Role=ERole::TreatPatient)
[2026.06.27-10.38.50:646][391]LogTemp: BP_AI_Controller_Medic_C_2147380215: Interrupted for higher priority task AI.Task.Medic.TreatPatient
[2026.06.27-10.38.50:667][392]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:782][397]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.50:828][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.50:828][399]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:830][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.50:830][399]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.50:830][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.50:830][399]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:830][399]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.50:830][399]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.50:830][399]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.50:925][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1796 DistVeh=318 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:998][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.50:998][406]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.51:021][407]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.51:021][407]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=174 DistVeh=836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:048][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:049][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:049][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:049][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:049][408]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:051][408]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:051][408]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:052][408]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.51:052][408]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.51:074][409]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 336 cells
[2026.06.27-10.38.51:090][410]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375455] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.38.51:099][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:099][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.51:100][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4277 DistVeh=274 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:100][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.51:120][411]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.51:238][415]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.51:240][415]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.51:240][415]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.51:240][415]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:240][415]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.51:240][415]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:241][415]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:241][415]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.51:241][415]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:397][418]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:397][418]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11512 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:437][419]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] true
[2026.06.27-10.38.51:452][419]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.51:452][419]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.51:452][419]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:452][419]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:652][424]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.51:652][424]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.51:652][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.51:652][424]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:652][424]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:652][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.51:652][424]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.51:652][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.51:652][424]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:652][424]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.51:652][424]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.51:700][425]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:797][428]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.51:875][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.51:875][430]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.51:875][430]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.51:875][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:875][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:875][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:875][430]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:949][432]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1870 DistVeh=225 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:949][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:949][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:949][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.51:949][432]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.51:984][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.51:984][433]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.52:024][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.52:024][434]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.52:024][434]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.52:024][434]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=146 DistVeh=813 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:064][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:064][435]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.52:064][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.52:064][435]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:064][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.52:064][435]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:064][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.52:064][435]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:064][435]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.52:064][435]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.52:102][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:102][436]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.52:102][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4254 DistVeh=261 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:102][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.52:142][437]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.52:286][441]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.52:286][441]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.52:286][441]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.52:314][442]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] 0   Open
[2026.06.27-10.38.52:314][442]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] 0   Open
[2026.06.27-10.38.52:367][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:415][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11488 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.38.52:452][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.52:452][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.52:452][445]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.52:452][445]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.52:488][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.52:488][446]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:488][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.52:488][446]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:488][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.52:488][446]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:488][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.52:488][446]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.52:488][446]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.52:641][450]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.52:641][450]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.52:699][451]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Medic.GrabEquipment
[2026.06.27-10.38.52:699][451]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380235 updated role to ERole::GrabEquipment
[2026.06.27-10.38.52:699][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4226 DistVeh=256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:699][451]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215]  -> ExitVehicle (on-foot role, arrived)
[2026.06.27-10.38.52:699][451]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147380235 -> ERole::GrabEquipment (Callout 10041)
[2026.06.27-10.38.52:699][451]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147380235 claimed task AI.Task.Medic.GrabEquipment (1/1 claimers, Role=ERole::GrabEquipment)
[2026.06.27-10.38.52:699][451]LogTemp: StartTask: AI.Task.Medic.GrabEquipment now in progress
[2026.06.27-10.38.52:699][451]LogTemp: BP_AI_Controller_Medic_C_2147380215: Executing required subtask AI.Task.Medic.GrabEquipment before parent AI.Task.Medic.TreatPatient
[2026.06.27-10.38.52:702][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:702][451]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.52:702][451]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.52:702][451]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.38.52:764][453]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.38.52:764][453]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.38.52:764][453]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Idle 
[2026.06.27-10.38.52:764][453]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.38.52:764][453]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147380251] Disable
[2026.06.27-10.38.52:764][453]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.38.52:764][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] ExitedVehicle: BP_Voss_V400_Ambulance_C_2147380251
[2026.06.27-10.38.52:764][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4231 DistVeh=252 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:764][453]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147380215] Action CHANGED: EVehicleAction::ExitVehicle -> EVehicleAction::None | Vehicle=None
[2026.06.27-10.38.52:920][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.52:920][457]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:920][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.52:920][457]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:920][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.52:920][457]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:920][457]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.52:920][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.52:920][457]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.52:920][457]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.52:920][457]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2079 DistVeh=228 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:988][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.52:988][459]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.53:033][460]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.53:033][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:033][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:068][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:068][461]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:068][461]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:068][461]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:112][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:112][462]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.53:112][462]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4214 DistVeh=238 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:114][462]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.53:114][462]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.53:117][462]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:166][463]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.53:340][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.53:340][468]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:341][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.53:341][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.53:341][468]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.53:341][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.53:341][468]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:345][468]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:345][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.53:345][468]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:368][469]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:407][471]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11407 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:504][475]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:528][476]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:528][476]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.53:528][476]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.53:644][481]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.53:644][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.53:674][482]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:739][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.53:739][485]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:739][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.53:739][485]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:739][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.53:739][485]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.53:739][485]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:739][485]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.53:739][485]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.53:771][487]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375098] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.38.53:883][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:883][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:883][492]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:883][492]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:909][493]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:933][494]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2310 DistVeh=454 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:933][494]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.53:933][494]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.53:933][494]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.53:953][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:953][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:953][495]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:953][495]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.53:997][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.53:997][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.53:997][497]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.53:997][497]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.54:022][498]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.54:044][499]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:044][499]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:094][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:094][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.54:094][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4221 DistVeh=187 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:118][502]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.54:145][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.54:145][503]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:145][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.54:145][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.54:145][503]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:145][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.54:145][503]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:145][503]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:145][503]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.54:145][503]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:281][509]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 337 cells
[2026.06.27-10.38.54:331][511]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:350][512]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.54:350][512]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.54:350][512]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:376][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:395][514]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:450][517]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375454] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380638 Activity:  Als.Activities.GrabEquipment
[2026.06.27-10.38.54:459][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.54:459][517]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.54:459][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.54:459][517]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.54:550][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.54:550][521]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:550][521]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:550][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.54:550][521]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:550][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.54:550][521]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:550][521]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.54:550][521]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:579][522]LogTemp: Warning: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380670]: Compartment 1 ('Back_Right') has NumSlots=0.
[2026.06.27-10.38.54:621][524]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.54:621][524]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.54:675][526]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:738][529]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:754][530]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.54:754][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.54:754][530]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.54:938][538]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2263 DistVeh=457 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.54:956][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.54:956][539]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:956][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.54:956][539]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:956][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.54:956][539]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:956][539]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.54:956][539]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.54:956][539]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:000][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:001][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.55:020][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.55:046][543]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:046][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:048][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:048][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:048][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:048][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:087][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:087][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.55:087][545]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4301 DistVeh=281 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:133][547]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.55:154][548]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:158][548]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.55:158][548]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.55:160][548]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:377][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:378][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.55:378][558]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:378][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.55:378][558]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:378][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.55:378][558]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:380][558]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.55:380][558]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:380][558]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:398][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:575][567]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:575][567]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:575][567]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.55:575][567]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.55:618][569]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.55:618][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.55:673][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:801][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.55:801][577]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:801][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.55:801][577]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:801][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.55:801][577]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:801][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.55:801][577]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.55:801][577]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:854][580]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3.
[2026.06.27-10.38.55:892][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:892][581]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:892][581]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:892][581]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:932][583]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2263 DistVeh=457 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:952][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:952][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:952][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.55:952][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.55:991][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.55:991][586]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.55:991][586]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:991][586]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.55:992][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.55:992][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.56:014][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.56:014][587]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.56:014][587]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.56:038][588]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:038][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:078][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:078][590]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.56:108][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4439 DistVeh=489 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:124][592]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.56:214][596]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.56:214][596]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:214][596]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.56:214][596]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.56:214][596]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:214][596]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.56:214][596]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:214][596]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.56:214][596]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:370][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:377][604]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380670]: Slot 0  PropID=1 Socket='Socket_Gurney' bSnap=1 Location=X=-65189.960 Y=-343734.007 Z=-16392.615
[2026.06.27-10.38.56:377][604]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/Equipment/Medic_Gurney/StaticMeshes/SM_Medic_Gurney_Folded
[2026.06.27-10.38.56:377][604]LogStreaming: Display: FlushAsyncLoading(436): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.38.56:380][604]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380670]: Compartment 0 complete  Spawned=1 SkippedEmpty=0 SkippedDeployed=0 Failed=0
[2026.06.27-10.38.56:387][604]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375097] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380215 Activity:  Als.Activities.GrabEquipment
[2026.06.27-10.38.56:420][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:420][605]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.56:420][605]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.56:420][605]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.56:461][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.56:461][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.56:461][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.56:461][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.56:503][609]LogTemp: Warning: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380251]: Compartment 1 ('Back_Right') has NumSlots=0.
[2026.06.27-10.38.56:633][615]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.56:633][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.56:633][615]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:634][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.56:634][615]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:634][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.56:634][615]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:634][615]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.56:634][615]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.56:634][615]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.56:634][615]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.56:666][616]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.56:841][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.56:841][622]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.56:841][622]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.56:948][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2263 DistVeh=457 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:024][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:024][628]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.57:024][628]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.57:054][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:054][629]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:056][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:056][629]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.57:056][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:056][629]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.57:057][629]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.57:057][629]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:058][629]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.57:058][629]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:060][629]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.57:060][629]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.57:060][629]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:060][629]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.57:060][629]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:087][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:087][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.57:087][630]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:137][632]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.57:247][636]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.57:248][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.57:248][636]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.57:382][641]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:413][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11400 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:457][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.57:457][644]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:457][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.57:459][644]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:459][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.57:459][644]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:459][644]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.57:459][644]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.57:459][644]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:622][651]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.57:622][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.57:680][653]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.57:680][653]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.57:680][653]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.57:680][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:880][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.57:880][661]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:880][661]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.57:880][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.57:880][661]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:880][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.57:880][661]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:880][661]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.57:880][661]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.57:880][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:880][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.57:880][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:880][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.57:885][662]LogTemp: NotifyCompartmentItemRemoved [BP_Voss_V400_Ambulance_C_2147380670]: Compartment 0 Slot 0 (FlatIdx 0) cleared from inventory.
[2026.06.27-10.38.57:886][662]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.38.57:886][662]LogTemp: ARespondingPropBase::Deploy [RespondingPropBase_2147374685]: Spawned 'BP_MedicGurney_C_2147374493'.
[2026.06.27-10.38.57:934][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2267 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.57:956][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:958][664]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.57:958][664]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.57:958][664]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:012][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:012][666]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.58:012][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.58:012][666]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:044][667]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.58:044][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:044][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:101][669]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.58:101][669]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.58:101][669]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.58:102][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:102][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.58:102][669]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:127][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.58:127][670]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.06.27-10.38.58:127][670]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.38.58:127][670]LogTemp: BP_AI_Controller_Medic_C_2147380638: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.06.27-10.38.58:127][670]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.06.27-10.38.58:127][670]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380658 updated role to ERole::TreatPatient
[2026.06.27-10.38.58:127][670]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2267 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:127][670]LogTemp: BP_AI_Controller_Medic_C_2147380638: Restored parent target BP_AI_Ped_Civilian_C_2147400933 for AI.Task.Medic.TreatPatient
[2026.06.27-10.38.58:127][670]LogTemp: BP_AI_Controller_Medic_C_2147380638: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147400933)
[2026.06.27-10.38.58:143][671]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375454] BTT::ActivityAborted
[2026.06.27-10.38.58:292][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.58:294][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.58:294][677]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.58:294][677]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.58:294][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.58:294][677]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:294][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.58:294][677]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:294][677]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.58:294][677]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:294][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.58:294][677]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:294][677]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.58:294][677]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:298][678]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380251]: Slot 0  PropID=1 Socket='Socket_Gurney' bSnap=1 Location=X=-63143.142 Y=-344409.111 Z=-16379.600
[2026.06.27-10.38.58:298][678]LogTemp: SpawnCompartmentItems [BP_Voss_V400_Ambulance_C_2147380251]: Compartment 0 complete  Spawned=1 SkippedEmpty=0 SkippedDeployed=0 Failed=0
[2026.06.27-10.38.58:387][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:410][682]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11408 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:450][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.58:450][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:450][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.58:450][684]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.58:497][686]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.58:497][686]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.58:497][686]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.58:635][692]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.58:636][692]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.58:660][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:713][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.58:713][695]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:713][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.58:713][695]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.58:713][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.58:713][695]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:713][695]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.58:713][695]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.58:713][695]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.58:748][697]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.38.58:915][704]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.58:915][704]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.58:916][704]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.58:944][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2267 DistVeh=422 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:992][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.58:992][707]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.59:023][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.59:047][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:047][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:049][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:049][709]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:049][709]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:049][709]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:113][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:113][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.38.59:115][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:138][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.59:138][712]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:138][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.59:138][712]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:140][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.59:140][712]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.59:143][712]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.59:143][712]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:143][712]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.59:143][712]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.59:340][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.59:340][719]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.59:342][719]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.59:366][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:413][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11408 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:547][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.59:547][727]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:547][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.59:547][727]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.59:547][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.59:547][727]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:547][727]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.59:547][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.59:547][727]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:617][730]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.38.59:643][731]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.38.59:673][732]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:746][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.38.59:746][735]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.38.59:748][735]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.59:821][739]LogTemp: NotifyCompartmentItemRemoved [BP_Voss_V400_Ambulance_C_2147380251]: Compartment 0 Slot 0 (FlatIdx 0) cleared from inventory.
[2026.06.27-10.38.59:822][739]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to  actor's root component not being a collider component.
[2026.06.27-10.38.59:822][739]LogTemp: ARespondingPropBase::Deploy [RespondingPropBase_2147374427]: Spawned 'BP_MedicGurney_C_2147374228'.
[2026.06.27-10.38.59:883][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:883][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:883][741]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:883][741]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:925][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2348 DistVeh=512 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:947][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.38.59:947][744]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:947][744]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.38.59:947][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.38.59:947][744]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.38.59:947][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.38.59:947][744]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:947][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.38.59:947][744]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.38.59:968][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:968][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:968][745]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.38.59:968][745]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.38.59:987][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.38.59:987][746]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.00:007][747]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:007][747]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:033][748]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.00:033][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:033][748]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:082][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:082][750]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.00:103][751]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::GrabEquipment InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:125][752]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.00:125][752]LogTemp: ProcessTaskCompletion: AI.Task.Medic.GrabEquipment -> ETaskStatus::Completed
[2026.06.27-10.39.00:125][752]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.39.00:125][752]LogTemp: BP_AI_Controller_Medic_C_2147380215: Subtask AI.Task.Medic.GrabEquipment completed, returning to parent AI.Task.Medic.TreatPatient
[2026.06.27-10.39.00:125][752]LogTemp: PromoteFromWaiting: AI.Task.Medic.TreatPatient now InProgress (all required subtasks complete)
[2026.06.27-10.39.00:125][752]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380235 updated role to ERole::TreatPatient
[2026.06.27-10.39.00:125][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:125][752]LogTemp: BP_AI_Controller_Medic_C_2147380215: Restored parent target BP_AI_Ped_Civilian_C_2147400918 for AI.Task.Medic.TreatPatient
[2026.06.27-10.39.00:125][752]LogTemp: BP_AI_Controller_Medic_C_2147380215: All subtasks done, now executing parent AI.Task.Medic.TreatPatient (Target=BP_AI_Ped_Civilian_C_2147400918)
[2026.06.27-10.39.00:144][753]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375097] BTT::ActivityAborted
[2026.06.27-10.39.00:154][753]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.00:154][753]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.00:154][753]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.00:279][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:279][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:279][759]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:279][759]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:367][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.00:367][763]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.00:367][763]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.00:367][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.00:367][763]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:367][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.00:367][763]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:367][763]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.00:367][763]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:369][763]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:408][765]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11408 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:451][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:451][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:451][767]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:451][767]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:554][772]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.00:554][772]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.00:556][772]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.00:621][775]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.00:621][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.00:648][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:648][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:648][776]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.00:648][776]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.00:667][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:777][782]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.00:777][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.00:777][782]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:777][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.00:777][782]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.00:777][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.00:777][782]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:777][782]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.00:777][782]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.00:929][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=591 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:972][791]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.00:974][791]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.00:974][791]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.00:994][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.00:994][792]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.01:020][793]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.01:042][794]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:042][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:042][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:042][794]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:042][794]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:042][794]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:080][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:080][796]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.01:103][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:123][798]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.01:189][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.01:189][801]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:190][801]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.01:193][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.01:193][801]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.01:193][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.01:193][801]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:193][801]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.01:193][801]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:369][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:390][810]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.01:393][810]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.01:393][810]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.01:412][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11408 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:604][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.01:604][820]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:604][820]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.01:604][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.01:604][820]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.01:604][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.01:604][820]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:604][820]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.01:604][820]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.01:620][821]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.01:620][821]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.01:670][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:807][829]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.01:807][829]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.01:807][829]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.01:886][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:886][833]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:886][833]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:886][833]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:927][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=591 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:968][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:968][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:968][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.01:968][837]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.01:990][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.01:990][838]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.02:013][839]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:013][839]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:014][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.02:014][839]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:014][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.02:014][839]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:014][839]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.02:014][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.02:014][839]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:014][839]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.02:014][839]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.02:037][840]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.02:037][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:037][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:077][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:077][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.02:100][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4500 DistVeh=465 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:117][844]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.02:208][848]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.02:208][848]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.02:208][848]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.02:286][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:286][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:286][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:286][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:364][855]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:405][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11408 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:425][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.02:425][858]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:426][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.02:426][858]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:426][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.02:426][858]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.02:426][858]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.02:426][858]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.02:426][858]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:471][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:471][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:471][860]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:471][860]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:620][864]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.02:620][864]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.02:620][864]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.02:620][864]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.02:620][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.02:650][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:650][865]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:650][865]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.02:650][865]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.02:650][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.02:827][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.02:827][871]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.02:829][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.02:829][871]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:829][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.02:829][871]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:829][871]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.02:829][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.02:829][871]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.02:922][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=591 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:009][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:009][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.03:009][878]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:009][878]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:009][878]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:009][878]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:009][878]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:029][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.03:031][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.03:031][879]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.03:031][879]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.03:031][879]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:031][879]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:037][880]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.06.27-10.39.03:051][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:051][880]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.03:051][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:051][880]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.03:104][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:104][882]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.03:105][882]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:136][883]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.03:256][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.03:256][888]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:256][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.03:258][888]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:258][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.03:258][888]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:259][888]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.03:259][888]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.03:262][888]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.03:339][891]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:339][891]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:339][891]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:339][891]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:339][891]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:347][892]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.06.27-10.39.03:365][892]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:413][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11618 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:436][895]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.03:436][895]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.03:436][895]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.03:597][902]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.06.27-10.39.03:633][903]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.03:633][903]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.03:655][904]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:655][904]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.03:655][904]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:655][904]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.03:655][904]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:655][904]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.03:655][904]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.03:655][904]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.03:655][904]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.03:655][904]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.03:655][904]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:655][904]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:655][904]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:655][904]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:655][904]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.03:809][909]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] StaticMeshActor_UAID_E4B97AEF0547B71802_1834205220.StaticMeshComponent0 GeneratedRoad173376
[2026.06.27-10.39.03:858][910]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.03:858][910]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.03:858][910]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.03:883][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:883][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.03:883][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:883][911]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.03:950][913]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.03:973][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:973][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.03:973][914]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.03:973][914]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:001][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:001][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.04:001][915]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.04:001][915]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:001][915]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:001][915]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.04:030][916]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.04:030][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:030][916]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:065][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.04:065][917]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:065][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.04:065][917]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:065][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.04:065][917]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.04:065][917]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.04:065][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.04:065][917]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:095][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:095][918]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.04:095][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:121][919]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.04:275][924]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.04:275][924]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.04:275][924]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.04:277][924]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:277][924]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:277][924]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:277][924]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:367][927]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:395][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11797 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:459][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:459][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:459][930]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:459][930]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:489][931]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.04:489][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.04:489][931]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:489][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.04:489][931]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.04:489][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.04:489][931]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:489][931]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.04:489][931]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:643][936]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.04:643][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.04:645][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:645][936]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:645][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.04:645][936]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.04:676][937]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:705][938]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.04:705][938]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.04:705][938]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.04:832][942]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.04:896][944]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.04:896][944]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:896][944]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.04:896][944]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.04:896][944]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.04:896][944]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.04:896][944]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:896][944]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.04:896][944]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.04:926][945]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:988][947]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.04:988][947]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.04:988][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.04:988][947]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.05:019][948]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.05:046][949]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:046][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:046][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:046][949]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:046][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:046][949]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:078][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:078][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.05:108][951]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:110][951]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.05:110][951]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.05:110][951]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.05:139][952]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.05:322][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.05:322][958]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:324][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.05:324][958]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.05:325][958]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.05:325][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.05:325][958]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:327][958]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.05:327][958]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:329][958]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:329][958]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:386][960]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:418][961]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.39.05:418][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11685 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:515][964]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.05:515][964]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.05:515][964]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.05:624][967]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.05:624][967]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.05:663][968]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:663][968]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:663][968]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:740][970]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.05:740][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.05:740][970]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:740][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.05:740][970]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:742][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.05:742][970]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.05:742][970]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.05:742][970]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.05:895][973]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:895][973]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:895][973]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:895][973]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:920][974]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.05:920][974]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.05:920][974]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.05:920][974]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:953][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:953][975]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:953][975]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.05:953][975]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.05:985][976]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:985][976]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.05:985][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.05:985][976]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.06:020][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:020][977]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:020][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.06:047][978]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:047][978]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:078][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:078][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.06:113][980]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:140][981]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.06:142][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.06:142][981]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:142][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.06:142][981]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:143][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.06:143][981]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.06:143][981]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.06:143][981]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.06:143][981]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:292][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:292][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:292][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:292][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:325][987]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.06:325][987]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.06:325][987]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.06:361][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:395][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11422 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:454][991]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:454][991]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:454][991]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:454][991]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:548][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.06:548][994]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:548][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.06:548][994]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.06:548][994]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.06:548][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.06:548][994]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:548][994]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.06:548][994]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:648][997]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.06:648][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.06:648][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:648][997]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:648][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.06:648][997]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.06:684][998]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:755][  0]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.06:755][  0]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.06:755][  0]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.06:921][  5]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.06:921][  5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:957][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.06:957][  6]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:957][  6]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.06:957][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.06:957][  6]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:957][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.06:957][  6]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.06:957][  6]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.06:957][  6]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.06:985][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.06:985][  7]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.07:022][  8]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.07:048][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:048][  9]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:049][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:049][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.07:049][  9]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:049][  9]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.07:078][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:078][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.07:112][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:140][ 12]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.07:176][ 13]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.07:176][ 13]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.07:176][ 13]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.07:353][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.07:353][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:353][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.07:353][ 19]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:355][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.07:356][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.07:356][ 19]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:357][ 19]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.07:358][ 19]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.07:358][ 19]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:384][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:414][ 21]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11294 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:443][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.07:443][ 22]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.07:587][ 27]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.07:587][ 27]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.07:587][ 27]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.07:615][ 28]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.39.07:626][ 28]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.07:626][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.07:680][ 30]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:680][ 30]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.39.07:781][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.07:781][ 33]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:781][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.07:783][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.07:783][ 33]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.07:783][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.07:783][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:783][ 33]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.07:783][ 33]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.07:783][ 33]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.07:890][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:890][ 37]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.07:890][ 37]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:890][ 37]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.07:923][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.07:953][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.07:953][ 39]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.07:953][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:953][ 39]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.07:953][ 39]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.07:953][ 39]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:009][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:009][ 41]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.08:009][ 41]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.08:009][ 41]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.08:009][ 41]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.08:010][ 41]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:010][ 41]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:037][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.08:037][ 42]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:037][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:095][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:095][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.08:095][ 44]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:124][ 45]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.08:184][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.08:184][ 47]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.08:184][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.08:184][ 47]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:184][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.08:184][ 47]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:184][ 47]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.08:184][ 47]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:184][ 47]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.08:265][ 50]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782.VehicleMesh SKM_VehCar_Canis
[2026.06.27-10.39.08:276][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:276][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:276][ 50]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:276][ 50]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:364][ 53]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:418][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11414 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:420][ 55]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.08:420][ 55]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.08:420][ 55]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.08:433][ 56]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.39.08:478][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:478][ 57]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:478][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:478][ 57]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:480][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.08:480][ 57]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.08:594][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.08:594][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:596][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.08:596][ 61]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:596][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.08:596][ 61]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.08:596][ 61]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.08:596][ 61]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.08:596][ 61]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.08:620][ 62]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.08:620][ 62]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.08:651][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:651][ 63]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:651][ 63]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.08:651][ 63]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.08:651][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:824][ 69]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.08:824][ 69]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.08:824][ 69]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.08:923][ 73]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "error:" BaseCharacter Stop Any Actions
[2026.06.27-10.39.08:925][ 73]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.39.08:940][ 73]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:989][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.08:989][ 75]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.08:989][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.08:989][ 75]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.09:024][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.09:024][ 76]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:024][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.09:024][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:024][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.09:024][ 76]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:025][ 76]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.09:025][ 76]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.09:028][ 76]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.09:030][ 76]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.09:048][ 77]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:048][ 77]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:050][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:050][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.09:050][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:050][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.09:078][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:078][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.09:105][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:135][ 80]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.09:243][ 84]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.09:243][ 84]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.09:244][ 84]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.09:259][ 85]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782.NODE_AddStaticMeshComponent-5 SM_All_Trans_Veh_Canis_window_lf
[2026.06.27-10.39.09:374][ 89]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:404][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11473 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:428][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.09:428][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:428][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.09:428][ 91]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:428][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.09:428][ 91]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:428][ 91]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.09:428][ 91]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.09:428][ 91]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.09:469][ 93]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.39.09:508][ 94]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.09:508][ 94]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.09:625][ 98]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.09:625][ 98]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.09:645][ 99]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.09:645][ 99]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.09:645][ 99]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.09:671][100]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:732][102]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.39.09:732][102]LogStreaming: Display: 0.178 ms for processing 7138 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 2 (12121->12119) packages and 2 (33098->33096) public exports.
[2026.06.27-10.39.09:837][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.09:837][106]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.09:837][106]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.09:837][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.09:837][106]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:837][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.09:837][106]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:837][106]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.09:837][106]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.09:886][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:886][108]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.09:886][108]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:886][108]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.09:942][110]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.09:983][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:983][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.09:983][111]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.09:983][111]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:017][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:017][112]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.10:017][112]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:017][112]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:017][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.10:017][112]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.10:056][113]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.10:056][113]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:056][113]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:056][113]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.10:058][113]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.10:058][113]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.10:096][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:096][114]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.10:123][115]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:125][115]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.10:135][116]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.10:254][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.10:254][120]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:254][120]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.10:254][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.10:254][120]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:254][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.10:254][120]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:254][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.10:254][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.10:254][120]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:284][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:284][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:284][121]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:284][121]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:361][124]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:414][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:473][128]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.10:473][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.10:473][128]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.10:473][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:473][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:473][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:473][128]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:638][134]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.10:638][134]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.10:664][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:664][135]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:664][135]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.10:664][135]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.10:664][135]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:664][135]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.10:664][135]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:664][135]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.10:664][135]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:664][135]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.10:664][135]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:664][135]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.10:664][135]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.10:664][135]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.10:885][143]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.10:885][143]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.10:885][143]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.10:939][145]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:952][146]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.39.10:952][146]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.39.10:988][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.10:988][147]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.11:019][148]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.11:039][149]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:039][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.11:039][149]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.11:039][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:040][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:041][149]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:041][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:041][149]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:069][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.11:069][150]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:069][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.11:069][150]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:070][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.11:070][150]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:070][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.11:070][150]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:070][150]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.11:094][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:094][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.11:096][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:121][152]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.11:187][155]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.11:286][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.11:286][158]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.11:287][158]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.11:358][161]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:415][163]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11533 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:489][166]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.11:489][166]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:489][166]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.11:489][166]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.11:489][166]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:490][166]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.11:490][166]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:490][166]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.11:490][166]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:627][171]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.11:627][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.11:653][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:710][174]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.11:710][174]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.11:710][174]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.11:871][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:871][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:871][180]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:871][180]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:902][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.11:902][181]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:902][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.11:902][181]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:902][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.11:902][181]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:902][181]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.11:902][181]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.11:902][181]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.11:931][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:954][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:954][183]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:954][183]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.11:954][183]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Active device profile: [000001DFE8B3E6A0][000001DF67AC6DC0 66] Windows_DrivingMode
[2026.06.27-10.39.11:970][184]LogInit: Selected Device Profile: [Windows_DrivingMode]
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.39.11:970][184]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.39.11:970][184]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV.
[2026.06.27-10.39.11:970][184]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.39.11:970][184]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147372663 started
[2026.06.27-10.39.11:970][184]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.39.11:970][184]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.39.11:970][184]LogTemp: PropManager: flat registry rebuilt  1 props from 3 table(s).
[2026.06.27-10.39.11:970][184]LogTemp: Vehicle = BP_Chevrette_Canis_2010_C_2147400782 Possessed
[2026.06.27-10.39.11:970][184]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.11:970][184]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.11:970][184]LogTemp: Warning: TransitionCamera - Start Pivot: X=-66145.972 Y=-343745.157 Z=-16408.951, Start Offset: X=-133.589 Y=61.758 Z=59.063
[2026.06.27-10.39.11:970][184]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-66236.329 Y=-343788.940 Z=-16389.502, Target Offset: X=-120.000 Y=50.000 Z=44.000
[2026.06.27-10.39.11:970][184]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-42.423928, Yaw=-147.029565
[2026.06.27-10.39.11:970][184]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter.
[2026.06.27-10.39.11:970][184]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.39.11:970][184]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0
[2026.06.27-10.39.11:985][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.11:985][184]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.11:985][184]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.39.12:013][185]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:013][185]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:032][186]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.12:034][186]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:034][186]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:084][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:084][188]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.12:084][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:115][189]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.12:115][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.12:115][189]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.12:136][190]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.12:309][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:309][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:309][196]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:309][196]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:310][196]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.12:310][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.12:310][196]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:310][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.12:310][196]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:310][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.12:310][196]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:310][196]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.12:310][196]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:330][197]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.39.12:363][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:390][199]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:446][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:446][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:446][201]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:446][201]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:494][203]LogTemp: OccupySeat: Vehicle BP_Chevrette_Canis_2010_C_2147400782 marked as Occupied
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.12:494][203]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.39.12:494][203]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.39.12:512][203]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.39.12:534][204]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.12:534][204]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.12:536][204]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.12:630][207]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.12:630][207]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.12:661][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:661][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:661][208]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.12:661][208]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.12:661][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:713][210]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3.
[2026.06.27-10.39.12:721][210]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.12:721][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.12:721][210]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:721][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.12:721][210]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:721][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.12:721][210]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:721][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.12:721][210]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.12:937][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:937][217]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.12:937][217]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.12:937][217]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.12:966][218]LogTemp: Warning: === TRANSITION COMPLETE DEBUG ===
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   Transition Final CameraLocation: X=-65895.984 Y=-343568.168 Z=-16025.433
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   Transition Final PivotLocation:  X=-66236.328 Y=-343788.941 Z=-16389.405
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   HandleVehicleCameraLogic will use: 
[2026.06.27-10.39.12:966][218]LogTemp: Warning:     VehiclePivot (from socket): X=-66236.328 Y=-343788.941 Z=-16389.405
[2026.06.27-10.39.12:966][218]LogTemp: Warning:     Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.39.12:966][218]LogTemp: Warning:     ExpectedRotatedOffset: X=0.000 Y=0.000 Z=0.000
[2026.06.27-10.39.12:966][218]LogTemp: Warning:     ExpectedCurveOffset: X=340.344 Y=220.772 Z=363.972
[2026.06.27-10.39.12:966][218]LogTemp: Warning:     ExpectedCameraTarget: X=-65895.984 Y=-343568.168 Z=-16025.433
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   DELTA (Target - TransitionFinal): X=-0.000 Y=0.000 Z=-0.000
[2026.06.27-10.39.12:966][218]LogTemp: Warning:   Z DELTA:  -0.00
[2026.06.27-10.39.12:996][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.12:996][219]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.13:026][220]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.13:026][220]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:026][220]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:060][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:060][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.13:060][221]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:060][221]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.13:080][222]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] Disable
[2026.06.27-10.39.13:080][222]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] "warning" AnimMontage - Player Exit Vehicle - 
[2026.06.27-10.39.13:095][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:095][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.13:095][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:132][223]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.13:134][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.13:134][223]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:134][223]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.13:134][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.13:134][223]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:134][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.13:134][223]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:134][223]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.13:134][223]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:347][230]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.13:347][230]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.13:347][230]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.13:370][231]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:398][232]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:546][236]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.13:546][236]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:546][236]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.13:546][236]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:546][236]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.13:546][236]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:546][236]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.13:548][236]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.13:548][236]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:639][239]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.13:639][239]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.13:673][240]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:740][242]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.13:754][242]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.13:756][242]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.13:756][242]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.13:883][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:883][246]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.13:883][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:883][246]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.13:949][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.13:949][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.13:949][248]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:949][248]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.13:949][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.13:949][248]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:950][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.13:950][248]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:950][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.13:950][248]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.13:974][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:976][249]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.13:976][249]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.13:976][249]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:011][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:011][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.14:011][250]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:011][250]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:034][251]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.14:036][251]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:036][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:104][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:106][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.14:106][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:130][254]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.14:161][255]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.14:161][255]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.14:161][255]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.14:282][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:282][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:282][259]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:282][259]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:371][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.14:371][262]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:371][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.14:371][262]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:371][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.14:371][262]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:373][262]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.14:373][262]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:373][262]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.14:373][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:405][263]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11631 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:467][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:467][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:467][265]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:467][265]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:547][268]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.39.14:547][268]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2147400782] 0   Open
[2026.06.27-10.39.14:587][269]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.14:587][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.14:587][269]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.14:618][270]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.14:618][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.14:647][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:647][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:647][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.14:647][271]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.14:677][272]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:809][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.14:809][276]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:809][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.14:809][276]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:809][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.14:809][276]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:810][276]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.14:810][276]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.14:810][276]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.14:923][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:985][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.14:985][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.15:025][283]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.15:027][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.15:027][283]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.15:027][283]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.15:027][283]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:048][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:049][284]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:049][284]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:049][284]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:049][284]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2147400782
[2026.06.27-10.39.15:064][285]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer)
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.39.15:064][285]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.39.15:065][285]LogTemp: Warning: VacateSeat: Success
[2026.06.27-10.39.15:065][285]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.39.15:065][285]LogDeviceProfileManager: Restoring overridden DP back to Windows
[2026.06.27-10.39.15:065][285]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]]
[2026.06.27-10.39.15:065][285]LogDeviceProfileManager: Active device profile: [000001DE0CE5EDA0][000001DE3960D560 66] Windows
[2026.06.27-10.39.15:065][285]LogInit: Selected Device Profile: [Windows]
[2026.06.27-10.39.15:065][285]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.06.27-10.39.15:065][285]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2026.06.27-10.39.15:067][285]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV.
[2026.06.27-10.39.15:067][285]LogSoundscapeSubsystem: Set State called
[2026.06.27-10.39.15:067][285]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.39.15:067][285]LogSoundscapeSubsystem: Clear State called
[2026.06.27-10.39.15:067][285]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2147372663 stopped
[2026.06.27-10.39.15:067][285]LogTemp: Warning: TransitionCamera - Start Pivot: X=-66236.301 Y=-343788.958 Z=-16389.366, Start Offset: X=-440.398 Y=0.000 Z=-4.040
[2026.06.27-10.39.15:067][285]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-66125.375 Y=-343763.637 Z=-16404.494, Target Offset: X=-545.000 Y=0.000 Z=-5.000
[2026.06.27-10.39.15:067][285]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-40.743927, Yaw=201.840435
[2026.06.27-10.39.15:068][285]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance.
[2026.06.27-10.39.15:068][285]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection
[2026.06.27-10.39.15:068][285]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset
[2026.06.27-10.39.15:068][285]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0
[2026.06.27-10.39.15:082][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:082][285]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.15:084][285]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3.
[2026.06.27-10.39.15:112][286]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:144][287]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.15:215][289]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.15:215][289]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:215][289]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.15:215][289]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:217][289]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.15:217][289]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:217][289]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.15:217][289]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:217][289]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.15:365][294]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:422][296]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11534 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:453][297]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.15:453][297]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.15:453][297]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.15:639][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.15:639][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.15:639][303]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.15:639][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.15:639][303]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:639][303]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.15:639][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.15:639][303]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:639][303]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.15:639][303]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.15:639][303]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.15:639][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.15:665][304]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:881][311]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.15:881][311]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.15:881][311]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.15:881][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:881][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:881][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:881][311]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:936][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:963][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:963][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:963][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.15:963][314]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.15:988][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.15:988][315]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.16:020][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:020][316]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:020][316]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.16:043][317]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:043][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:044][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.16:044][317]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:044][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.16:044][317]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:044][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.16:044][317]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:044][317]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.16:044][317]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.16:044][317]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.16:098][319]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 55.88 cm
[2026.06.27-10.39.16:098][319]LogTemp: Error:     Before: X=-66004.275 Y=-343794.357 Z=-16280.563
[2026.06.27-10.39.16:098][319]LogTemp: Error:     After:  X=-66046.162 Y=-343782.475 Z=-16315.595
[2026.06.27-10.39.16:098][319]LogTemp: Error:     ZDelta: -35.03
[2026.06.27-10.39.16:100][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:100][319]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.16:101][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:130][320]LogTemp: Error: ! !! CAMERA JUMP DETECTED:  Delta = 53.83 cm
[2026.06.27-10.39.16:130][320]LogTemp: Error:     Before: X=-66004.275 Y=-343794.357 Z=-16280.563
[2026.06.27-10.39.16:130][320]LogTemp: Error:     After:  X=-66041.774 Y=-343775.442 Z=-16314.235
[2026.06.27-10.39.16:130][320]LogTemp: Error:     ZDelta: -33.67
[2026.06.27-10.39.16:135][320]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.16:217][323]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.16:217][323]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.16:277][325]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.16:277][325]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.16:277][325]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.16:277][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:277][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:277][325]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:277][325]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:387][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:410][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11411 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:460][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.16:460][331]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:460][331]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.16:462][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.16:462][331]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:462][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.16:462][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.16:462][331]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:462][331]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.16:462][331]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:462][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:462][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:462][331]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:462][331]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:643][337]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.16:643][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.16:645][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:645][337]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:645][337]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.16:645][337]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.16:672][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.16:702][339]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.16:702][339]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.16:702][339]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.16:727][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.16:727][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.16:866][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.16:866][345]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:866][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.16:866][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.16:866][345]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.16:866][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.16:866][345]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:866][345]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.16:866][345]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.16:866][345]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.16:918][347]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:007][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:007][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.17:030][351]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.17:030][351]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:030][351]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:056][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:056][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:056][352]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:056][352]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:085][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:085][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.17:085][353]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:106][354]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.39.17:116][354]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.17:116][354]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.17:116][354]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.17:116][354]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.17:237][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.17:237][358]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.17:268][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.17:268][359]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:269][359]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.17:269][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.17:269][359]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:271][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.17:271][359]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:271][359]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.17:271][359]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.17:380][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:406][364]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11323 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:523][368]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.17:523][368]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.17:523][368]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.17:631][372]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.17:631][372]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.17:664][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:688][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.17:688][374]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.17:688][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.17:688][374]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:688][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.17:688][374]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:688][374]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.17:688][374]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.17:688][374]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.17:749][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.17:749][376]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.17:879][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:879][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:879][381]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:879][381]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:934][383]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:934][383]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.17:934][383]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.17:934][383]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.17:959][384]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:959][384]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:959][384]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.17:959][384]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.17:991][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.17:991][385]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.18:016][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:016][386]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:018][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.18:045][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:045][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:098][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:098][389]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.18:100][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:100][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.18:100][389]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:100][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.18:100][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:100][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.18:100][389]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.18:100][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.18:100][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:100][389]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.18:122][390]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.18:272][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.18:272][395]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.18:295][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:295][396]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:295][396]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:295][396]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:353][398]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.18:353][398]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.18:353][398]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.18:377][399]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:407][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11323 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:467][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:467][402]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:467][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:467][402]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:507][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.18:507][403]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:507][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.18:507][403]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:509][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.18:509][403]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.18:509][403]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.18:509][403]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:509][403]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.18:636][408]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.18:636][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.18:660][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:660][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:660][409]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.18:660][409]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.18:661][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.18:767][413]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.18:768][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.18:768][413]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.18:793][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.18:793][414]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.18:918][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.18:918][418]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:918][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.18:918][418]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:920][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.18:920][418]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.18:920][418]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.18:920][418]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.18:920][418]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.18:945][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:001][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:001][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.19:021][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.19:050][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:050][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:050][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:050][423]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:050][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:050][423]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:078][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:078][424]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.19:110][425]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:141][426]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.19:174][427]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.19:174][427]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.19:174][427]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.19:288][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.19:288][431]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.19:319][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.19:319][432]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.19:319][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.19:319][432]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:319][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.19:319][432]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:320][432]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.19:320][432]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.19:320][432]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:381][434]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:409][435]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11365 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:588][441]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.19:588][441]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.19:588][441]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.19:617][442]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.19:645][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.19:676][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:735][446]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.19:735][446]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.19:791][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.19:791][448]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.19:882][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:882][451]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:882][451]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:882][451]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:942][453]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:971][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:971][454]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:971][454]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:971][454]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.19:998][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.19:998][455]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.19:998][455]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.19:998][455]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.19:999][455]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.19:999][455]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.19:999][455]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:025][456]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.20:025][456]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:056][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:094][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:094][458]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.20:094][458]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:116][459]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.20:146][460]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.20:146][460]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:146][460]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.20:146][460]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.20:146][460]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:146][460]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.20:146][460]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:146][460]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.20:146][460]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:306][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:306][465]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:306][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:306][465]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:323][466]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.20:382][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:413][469]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.39.20:413][469]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11598 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:414][469]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.20:414][469]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.20:414][469]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.20:475][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:475][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:475][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:475][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:560][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.20:561][474]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:561][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.20:561][474]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:561][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.20:561][474]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:561][474]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.20:561][474]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:561][474]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.20:622][476]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.20:622][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.20:650][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:650][477]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:650][477]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.20:650][477]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.20:650][477]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:841][483]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.20:841][483]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.20:841][483]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.20:929][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:967][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.20:967][487]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:967][487]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.20:967][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.20:967][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.20:967][487]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.20:967][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.20:967][487]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:967][487]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.20:967][487]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.20:994][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.20:994][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.21:022][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.21:022][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:053][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:053][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:053][490]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:053][490]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:053][490]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:086][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:086][491]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.21:086][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:116][492]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.21:241][496]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.21:241][496]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.21:241][496]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.21:387][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:388][501]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.21:388][501]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:389][501]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.21:389][501]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.21:390][501]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.21:390][501]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:390][501]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.21:390][501]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:390][501]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.21:417][502]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11663 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:632][509]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.21:632][509]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.21:662][510]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.21:662][510]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.21:663][510]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.21:663][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:814][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.21:814][515]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:814][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.21:814][515]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:814][515]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.21:814][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.21:814][515]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.21:814][515]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.21:814][515]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.21:869][517]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147386247] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.39.21:876][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:876][517]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:876][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:876][517]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:935][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:962][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:962][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:962][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:962][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.21:996][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.21:996][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.21:996][521]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.21:996][521]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:021][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.22:021][522]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:055][523]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:085][524]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.22:085][524]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.22:085][524]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.22:085][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:085][524]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.22:085][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:141][526]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.22:238][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.22:238][529]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:238][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.22:238][529]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.22:238][529]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.22:238][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.22:238][529]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:238][529]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.22:238][529]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:298][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:298][531]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:298][531]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:298][531]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:389][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:418][535]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=11815 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:449][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:449][536]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:449][536]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:449][536]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:510][538]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.22:510][538]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.22:510][538]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.22:639][542]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.22:639][542]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.22:668][543]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.22:668][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.22:668][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.22:668][543]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:668][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.22:668][543]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:668][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.22:668][543]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:668][543]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.22:668][543]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.22:669][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:669][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:669][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.22:669][543]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.22:669][543]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:890][550]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.22:921][551]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.39.22:922][551]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.22:922][551]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.22:922][551]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.22:922][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:990][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.22:990][553]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.23:019][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.23:050][555]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:050][555]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:051][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:051][555]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:051][555]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:051][555]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:083][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.23:083][556]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:084][556]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.23:084][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.23:084][556]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:086][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.23:086][556]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:086][556]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.23:086][556]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:086][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:086][556]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.23:112][557]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:146][558]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.23:238][561]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 335 cells
[2026.06.27-10.39.23:349][564]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.23:350][564]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.23:350][564]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.23:370][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:393][566]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.23:393][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12083 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:524][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.23:524][568]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.23:652][571]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.23:652][571]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.23:654][571]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:744][573]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.23:744][573]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.23:744][573]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.23:900][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:900][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:900][576]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:900][576]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:901][576]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.23:949][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:949][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.23:949][577]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.23:949][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.23:949][577]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:949][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.23:949][577]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.23:949][577]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.23:949][577]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.23:949][577]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.23:994][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:994][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:994][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:994][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.23:996][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.23:996][578]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.23:998][578]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.23:998][578]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:051][579]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.24:051][579]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:051][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:104][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:104][580]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.24:104][580]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4352 DistVeh=530 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:148][581]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.24:150][581]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.24:150][581]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.24:150][581]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.24:291][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:291][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:291][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:291][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:384][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.24:384][586]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.24:384][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.24:384][586]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.24:384][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.24:384][586]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.24:384][586]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.24:384][586]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.24:384][586]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.24:384][586]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:435][587]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12342 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:435][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.24:436][587]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.24:480][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:480][588]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:480][588]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:480][588]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:576][590]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.24:576][590]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.24:576][590]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.24:621][591]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.24:621][591]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.24:671][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:671][592]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:671][592]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.24:671][592]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.24:671][592]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:831][595]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.39.24:831][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.24:832][595]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.24:832][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.24:832][595]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.24:832][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.24:832][595]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.24:832][595]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.24:832][595]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.24:832][595]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.24:950][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2419 DistVeh=592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.24:951][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.24:951][597]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.25:014][598]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.25:014][598]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.25:015][598]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:015][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:015][598]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.25:089][599]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.25:091][599]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=773 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:091][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:091][599]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.25:091][599]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.25:091][599]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.25:091][599]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.25:091][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:091][599]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.25:219][600]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4324 DistVeh=531 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:219][600]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 331 cells
[2026.06.27-10.39.25:223][600]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.25:351][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.25:351][601]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.25:351][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.25:351][601]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.25:351][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.25:351][601]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.25:352][601]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.25:352][601]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.25:353][601]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:467][602]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:467][602]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12322 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:467][602]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.25:467][602]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.25:467][602]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:611][604]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:705][605]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.25:705][605]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.25:705][605]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.25:820][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.25:820][606]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.25:820][606]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:820][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.25:820][606]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.25:820][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.25:820][606]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.25:820][606]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.25:820][606]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.25:913][607]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.06.27-10.39.25:913][607]LogStreaming: Display: FlushAsyncLoading(437): 1 QueuedPackages, 0 AsyncPackages
[2026.06.27-10.39.25:915][607]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.39.25:915][607]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.39.25:915][607]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.39.25:915][607]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0]
[2026.06.27-10.39.25:915][607]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099]
[2026.06.27-10.39.25:915][607]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete.MSS_Footstep_Concrete'
[2026.06.27-10.39.25:931][607]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.25:931][607]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.25:931][607]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.25:931][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.25:931][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.25:931][607]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.25:931][607]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.25:933][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=2229 DistVeh=479 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:010][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:010][608]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:010][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:010][608]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:010][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:010][608]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.26:010][608]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:010][608]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:010][608]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:078][609]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.26:078][609]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=765 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:078][609]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:149][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:149][610]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.26:152][610]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4065 DistVeh=607 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:152][610]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.26:281][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.26:281][612]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.26:281][612]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:281][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.26:281][612]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.26:281][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.26:281][612]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.26:281][612]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.26:281][612]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.26:283][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:283][612]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:283][612]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:283][612]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:398][613]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.26:398][613]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.26:398][613]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:398][613]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:480][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12086 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:481][614]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:482][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:482][614]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:482][614]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:482][614]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:548][615]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.39.26:617][616]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.26:687][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.26:689][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:689][617]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:689][617]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.26:689][617]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.26:689][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.26:689][617]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.26:689][617]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.26:689][617]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:689][617]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.26:689][617]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.26:689][617]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.26:689][617]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.26:689][617]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.26:689][617]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.26:755][618]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 328 cells
[2026.06.27-10.39.26:830][619]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.26:830][619]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.26:830][619]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.26:913][620]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:033][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1933 DistVeh=369 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:033][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:033][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.27:033][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.27:033][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:033][621]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:108][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.27:108][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.27:108][622]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.27:108][622]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.27:110][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:110][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.27:110][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.27:110][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.27:111][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.27:111][622]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.27:111][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.27:111][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.27:111][622]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:113][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.27:113][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.27:113][622]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.27:113][622]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3797 DistVeh=774 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:186][623]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.27:280][624]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.27:281][624]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.27:282][624]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:354][625]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:430][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:430][626]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12079 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:431][626]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.27:431][626]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.27:431][626]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.27:431][626]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.27:496][627]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386246] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147391052 Activity:  Als.Activities.StoreEquipment
[2026.06.27-10.39.27:580][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.27:580][628]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.27:580][628]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:581][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.27:581][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.27:581][628]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.27:581][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.27:581][628]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.27:581][628]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.27:581][628]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.27:650][629]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.39.27:650][629]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.27:650][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.27:725][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.27:728][630]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:730][630]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.27:730][630]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.27:800][631]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.27:870][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.27:870][632]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.27:870][632]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.27:870][632]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.27:947][633]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1677 DistVeh=408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:018][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:018][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:018][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:018][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:018][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.28:018][634]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:018][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.28:018][634]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:018][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.28:018][634]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:018][634]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:018][634]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.28:018][634]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:018][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:018][634]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.28:018][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:018][634]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:018][634]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.28:089][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=144 DistVeh=754 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:089][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:090][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:090][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.28:090][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3522 DistVeh=992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:161][636]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.28:161][636]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:162][636]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.28:162][636]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.28:235][637]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:308][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:308][638]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:308][638]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:308][638]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:379][639]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:447][640]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:447][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.28:447][640]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:447][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.28:447][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.28:447][640]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:449][640]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:449][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.28:449][640]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:449][640]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.28:449][640]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:449][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:449][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:449][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:449][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:591][642]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.28:591][642]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.28:591][642]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:660][643]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.28:660][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.28:660][643]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:660][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:660][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:660][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.28:660][643]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.28:660][643]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.28:881][646]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.28:881][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.28:881][646]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:881][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.28:881][646]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:881][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.28:881][646]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.28:881][646]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.28:881][646]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.28:954][647]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1407 DistVeh=568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:024][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:024][648]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.29:026][648]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.29:026][648]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.29:026][648]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:026][648]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.29:026][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=148 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:100][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:102][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:102][649]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.29:102][649]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:102][649]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.29:104][649]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:104][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:104][649]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.29:104][649]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=3239 DistVeh=1239 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:179][650]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.29:320][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.29:320][652]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.29:321][652]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:323][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.29:323][652]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.29:323][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.29:323][652]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.29:323][652]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.29:323][652]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.29:390][653]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:456][654]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:457][654]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.29:457][654]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.29:457][654]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:530][655]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:677][657]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.29:677][657]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.29:677][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:752][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.29:752][658]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.29:752][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.29:752][658]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.29:752][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.29:752][658]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.29:754][658]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:754][658]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.29:754][658]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.29:902][660]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:902][660]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.29:902][660]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.29:902][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:902][660]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.29:902][660]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:902][660]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.29:977][661]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=1142 DistVeh=807 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.29:977][661]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.29:977][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:977][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.29:977][661]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.29:977][661]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:049][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:049][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.30:049][662]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:049][662]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:049][662]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.30:049][662]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=148 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:049][662]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:119][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:119][663]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.30:119][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2953 DistVeh=1502 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:119][663]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.30:196][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.30:196][664]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.30:196][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.30:196][664]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.30:196][664]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:196][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.30:196][664]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.30:196][664]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.30:196][664]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.30:337][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:337][666]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:337][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:337][666]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:337][666]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.30:337][666]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.30:337][666]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:408][667]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:408][667]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:408][667]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:483][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:483][668]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:483][668]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:483][668]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:632][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.30:632][670]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.30:632][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.30:632][670]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.30:632][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.30:632][670]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.30:632][670]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:632][670]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.30:632][670]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.30:632][670]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.30:632][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.30:699][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:699][671]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:699][671]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.30:699][671]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.30:700][671]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.30:775][672]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.30:775][672]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.30:775][672]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:850][673]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.30:930][674]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=883 DistVeh=1041 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:001][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:001][675]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.31:078][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.31:078][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=166 DistVeh=722 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:078][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:079][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.31:079][676]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:080][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.31:080][676]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:080][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.31:080][676]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:081][676]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:081][676]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.31:081][676]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:081][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.31:081][676]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.31:081][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.31:081][676]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.31:146][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:146][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.31:150][677]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2665 DistVeh=1775 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:150][677]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.31:217][678]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:218][678]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.31:218][678]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.31:218][678]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.39.31:285][679]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:425][681]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:426][681]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:506][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.31:506][682]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:506][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.31:506][682]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:506][682]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:506][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.31:506][682]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:506][682]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.31:506][682]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:647][684]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.31:647][684]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.31:647][684]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.31:649][684]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:649][684]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.31:720][685]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.31:721][685]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:721][685]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400948 to Callout 10041
[2026.06.27-10.39.31:936][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.31:936][688]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.31:936][688]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.31:936][688]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.31:936][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.31:936][688]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:936][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.31:936][688]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:936][688]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.31:936][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.31:936][688]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.31:936][688]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.31:936][688]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.31:936][688]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=603 DistVeh=1298 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:005][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:005][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:005][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:005][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:005][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:005][689]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.32:005][689]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:005][689]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:081][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.32:081][690]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=280 DistVeh=652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:081][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:081][690]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.32:081][690]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.32:081][690]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:082][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:082][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.32:148][691]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2386 DistVeh=2043 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:148][691]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.32:148][691]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:375][693]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:377][693]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:377][693]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:377][693]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:377][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.32:377][693]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.32:377][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.32:377][693]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.32:377][693]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:377][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.32:377][693]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.32:377][693]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.32:377][693]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.32:377][693]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:484][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:484][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:484][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:484][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:484][694]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:484][694]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.32:484][694]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.32:484][694]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:579][695]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 332 cells
[2026.06.27-10.39.32:580][695]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:638][696]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.32:638][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.32:696][697]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:696][697]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:696][697]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.32:696][697]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.32:698][697]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.32:815][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.32:815][699]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.32:815][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.32:815][699]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.32:815][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.32:815][699]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.32:816][699]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:816][699]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.32:816][699]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.32:924][701]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 334 cells
[2026.06.27-10.39.32:925][701]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.32:925][701]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.32:925][701]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.32:927][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=434 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:020][703]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:020][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:020][703]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.33:021][703]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.33:070][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=385 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:070][704]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=159 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:071][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.33:071][704]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.33:071][704]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.33:071][704]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.33:149][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:149][705]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.33:150][705]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2298 DistVeh=2128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:167][706]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.33:254][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.33:254][708]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.33:254][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.33:254][708]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.33:256][708]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:256][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.33:258][708]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.33:258][708]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.33:258][708]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.33:350][710]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.33:350][710]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.33:351][710]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:411][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:413][711]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12118 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:468][712]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:650][716]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.33:650][716]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.33:650][716]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.33:686][717]LogTemp: NotifyCompartmentItemStored [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 0 Slot 0 (FlatIdx 0) restored with PropID=1.
[2026.06.27-10.39.33:701][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.33:701][717]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.33:701][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.33:701][717]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.33:701][717]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:701][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.33:701][717]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.33:701][717]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.33:702][717]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.33:790][719]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:790][719]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.33:790][719]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.33:893][721]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.33:893][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.33:893][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.33:893][721]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.33:893][721]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.33:931][722]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375449] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380638 Activity:  Als.Activities.DropEquipment
[2026.06.27-10.39.33:942][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=159 DistVeh=1724 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:001][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:001][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:001][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:001][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:001][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:001][723]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.34:002][723]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:002][723]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:039][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.34:039][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=429 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:039][724]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:097][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:097][725]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.34:098][725]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:151][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.34:151][726]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.34:151][726]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:151][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.34:151][726]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.34:151][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.34:151][726]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.34:151][726]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.34:151][726]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.34:151][726]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.34:210][727]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.34:210][727]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.34:210][727]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:298][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:298][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:298][729]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:298][729]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:298][729]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:417][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:417][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.34:417][731]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.34:417][731]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12115 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:471][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:471][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:471][732]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:471][732]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:569][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.34:569][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.34:569][734]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=9 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.34:569][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.34:569][734]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.34:570][734]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:570][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.34:570][734]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.34:570][734]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.34:570][734]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.34:618][735]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:618][735]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.34:618][735]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.34:618][735]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.34:618][735]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.34:665][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:665][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:665][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.34:665][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.34:665][736]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.34:713][737]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.34:961][742]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.34:961][742]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.34:961][742]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=155 DistVeh=1731 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:013][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.35:013][743]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:013][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.35:013][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.35:013][743]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:013][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.35:013][743]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:015][743]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:015][743]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.35:015][743]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.35:015][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:017][743]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.35:052][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.35:052][744]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:054][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.35:054][744]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.35:054][744]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400948 DistTarget=429 DistVeh=633 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:054][744]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:054][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:054][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:054][744]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:054][744]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:095][745]LogCalloutPersist: [Destroyed] BP_AI_Ped_Civilian_C_2147400948 (BP_AI_Ped_Civilian_C)
[2026.06.27-10.39.35:096][745]LogCalloutPersist: [Unregister] BP_AI_Ped_Civilian_C_2147400948 (BP_AI_Ped_Civilian_C) removed
[2026.06.27-10.39.35:096][745]LogTemp: BeginCompartmentInteraction [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 0 closed  destroyed tracked actors.
[2026.06.27-10.39.35:111][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:111][745]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.35:111][745]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:155][746]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:155][746]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.35:155][746]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::ReportedDownedPerson
[2026.06.27-10.39.35:155][746]LogTemp: ProcessTaskCompletion: AI.Task.Medic.TreatPatient -> ETaskStatus::Completed
[2026.06.27-10.39.35:155][746]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.39.35:155][746]LogTemp: BP_AI_Controller_Medic_C_2147391052: Cleared stale blackboard after task AI.Task.Medic.TreatPatient completed
[2026.06.27-10.39.35:155][746]LogTemp: BP_AI_Controller_Medic_C_2147391052: HandleTaskCompleted (Tag=AI.Task.Medic.TreatPatient, Success=true, Target=None, Role=ERole::TreatPatient)
[2026.06.27-10.39.35:155][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:155][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:155][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:155][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:155][746]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.MoveToLocation
[2026.06.27-10.39.35:155][746]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::MoveToBackup
[2026.06.27-10.39.35:155][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=4711 DistVeh=633 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:155][746]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> None (no condition matched)
[2026.06.27-10.39.35:155][746]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147391072 -> ERole::MoveToBackup (Callout 10041)
[2026.06.27-10.39.35:156][746]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 claimed task AI.Task.Global.MoveToLocation (1/12 claimers, Role=ERole::MoveToBackup)
[2026.06.27-10.39.35:156][746]LogTemp: BP_AI_Controller_Medic_C_2147391052: Claimed task AI.Task.Global.MoveToLocation
[2026.06.27-10.39.35:195][747]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386246] BTT::ActivityAborted
[2026.06.27-10.39.35:375][751]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:422][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12159 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:422][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.35:422][752]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:422][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.35:422][752]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.35:422][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.35:422][752]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:422][752]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.35:422][752]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:424][752]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:472][753]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:472][753]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.35:472][753]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.35:472][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400933 to Callout 10041
[2026.06.27-10.39.35:472][753]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.35:545][755]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.39.35:545][755]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.39.35:545][755]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375454] BTT::ActivityFinished
[2026.06.27-10.39.35:545][755]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375449] BTT::ActivityFinished
[2026.06.27-10.39.35:559][755]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:647][757]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.35:647][757]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.35:700][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:700][758]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.35:700][758]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.35:832][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.35:832][761]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:832][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.35:832][761]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:832][761]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:832][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.35:832][761]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.35:832][761]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.35:832][761]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.35:873][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:873][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:873][762]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:873][762]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:873][762]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.35:873][762]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.35:873][762]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.35:926][763]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=129 DistVeh=1755 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.35:970][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:970][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:970][764]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.35:970][764]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.35:971][764]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:012][765]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.36:012][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:012][765]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.36:012][765]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:012][765]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:012][765]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:012][765]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:057][766]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.36:060][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4232 DistVeh=633 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:060][766]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> None (no condition matched)
[2026.06.27-10.39.36:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:102][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:102][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.36:102][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:150][768]LogTaskConditions: [TaskSystemState] Query=HasActiveTasks Tags=[AI.Task.Global.ReturnToStation] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=0 Inverted=0
[2026.06.27-10.39.36:185][769]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375445] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380638 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.39.36:239][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:239][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:239][770]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:239][770]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:239][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.36:239][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:240][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.36:240][770]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=2 Neutral=0 Enemy=0
[2026.06.27-10.39.36:240][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.36:240][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:284][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:284][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:284][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:284][771]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:284][771]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.36:284][771]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.36:284][771]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:333][772]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:333][772]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:375][773]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:375][773]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:420][774]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::MoveToBackup InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12159 DistVeh=274 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:450][775]LogTemp: Warning: AIManager: AI BP_JayHalstead_C_2147468140 secured in Callout 10041
[2026.06.27-10.39.36:450][775]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:450][775]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.39.36:450][775]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.39.36:450][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386242] BTT::ActivityFinished
[2026.06.27-10.39.36:450][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386237] BTT::ActivityFinished
[2026.06.27-10.39.36:450][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386233] BTT::ActivityFinished
[2026.06.27-10.39.36:450][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386250] BTT::ActivityFinished
[2026.06.27-10.39.36:450][775]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147386246] BTT::ActivityFinished
[2026.06.27-10.39.36:450][775]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=D7A602C94F36042FB3B7208F17F68483) for Callout 10041, Target=None
[2026.06.27-10.39.36:450][775]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=AA48307A473F2E8C1F7AF39F1BC781CE) for Callout 10041, Target=None
[2026.06.27-10.39.36:465][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:465][775]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:465][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:465][775]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:465][775]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147379798 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.39.36:465][775]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147379798 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.39.36:465][775]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147379798 updated role to ERole::Roam
[2026.06.27-10.39.36:465][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12130 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:465][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.36:465][775]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147379778] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.39.36:465][775]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.06.27-10.39.36:465][775]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147379812] Disable
[2026.06.27-10.39.36:465][775]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147379812 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.39.36:465][775]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147379798 -> ERole::Roam (Callout 10041)
[2026.06.27-10.39.36:465][775]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147379798 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.39.36:465][775]LogTemp: BP_AI_Controller_Medic_C_2147379778: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.06.27-10.39.36:551][777]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.36:640][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.36:641][779]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:641][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.36:641][779]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:641][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:641][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:641][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:641][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.36:641][779]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:642][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.36:642][779]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:642][779]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.36:642][779]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.36:642][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:642][779]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:642][779]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.36:642][779]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.36:690][780]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.36:690][780]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:690][780]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.36:692][780]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:692][780]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.36:692][780]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.36:818][783]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.36:849][784]LogTemp: BeginCompartmentInteraction [BP_Voss_V400_Ambulance_C_2147391086]: Compartment 1 closed  destroyed tracked actors.
[2026.06.27-10.39.36:953][786]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:005][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:005][787]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.37:005][787]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:005][787]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:046][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.37:046][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::MoveToBackup InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4232 DistVeh=633 Combat=0 Directed=1 Ambient=0 OnFoot=0 Flee=0 Backup=1 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:046][788]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> None (no condition matched)
[2026.06.27-10.39.37:046][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:046][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:046][788]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:046][788]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:046][788]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:046][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.37:046][788]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:048][788]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:048][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.37:048][788]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:048][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.37:048][788]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:048][788]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.37:048][788]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:092][789]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.37:092][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:092][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.37:092][789]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:094][789]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.37:094][789]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.37:095][789]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:230][792]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:315][794]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:315][794]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:364][795]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:410][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12385 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:410][796]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.37:440][797]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways
[2026.06.27-10.39.37:440][797]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2026.06.27-10.39.37:453][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.37:453][797]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:453][797]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:453][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.37:453][797]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:453][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.37:453][797]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:453][797]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.37:453][797]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:505][798]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.37:505][798]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.37:505][798]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:632][801]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.37:632][801]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.37:632][801]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:676][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:676][802]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.37:676][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:861][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.37:861][806]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:861][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.37:861][806]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:861][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.37:862][806]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:862][806]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.37:862][806]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.37:862][806]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:906][807]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:908][807]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:908][807]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:908][807]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:908][807]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.37:908][807]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.37:908][807]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.37:957][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:957][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:957][808]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:957][808]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.37:957][808]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.37:957][808]LogTemp: ReleaseTask: BP_AI_Ped_Medic_C_2147391072 released task AI.Task.Global.MoveToLocation (0 claimers remain)
[2026.06.27-10.39.37:957][808]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.39.37:957][808]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147391072 updated role to ERole::Roam
[2026.06.27-10.39.37:957][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.37:957][808]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.37:957][808]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.39.37:957][808]LogTemp: [BP_AI_Controller_Medic_C_2147391052] BeginFocusFadeout: Starting fadeout from rotation P=-0.594811 Y=-183.696265 R=0.000000
[2026.06.27-10.39.37:957][808]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.39.37:957][808]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.39.37:957][808]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147391072] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147391086-  Door :: 0
[2026.06.27-10.39.37:957][808]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Medic_C_2147391072 -> ERole::Roam (Callout 10041)
[2026.06.27-10.39.37:957][808]LogTemp: ClaimTask: BP_AI_Ped_Medic_C_2147391072 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.39.37:957][808]LogTemp: BP_AI_Controller_Medic_C_2147391052: Interrupted for higher priority task AI.Task.Global.ReturnToStation
[2026.06.27-10.39.38:005][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:005][809]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:005][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:005][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.38:005][809]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:005][809]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:043][810]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.38:043][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:043][810]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.38:043][810]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:043][810]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:097][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:097][811]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.38:097][811]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:140][812]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.38:218][813]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'!
[2026.06.27-10.39.38:275][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.38:275][815]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:275][815]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:275][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.38:275][815]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:275][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.38:275][815]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:275][815]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.38:275][815]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:317][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:317][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:317][816]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:317][816]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:318][816]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:318][816]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:318][816]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:318][816]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.38:318][816]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.38:366][817]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:415][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12784 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:415][818]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.38:460][819]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:460][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:460][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:460][819]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:460][819]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:645][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.38:645][823]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:645][823]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.38:645][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:645][823]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:645][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.38:645][823]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.38:645][823]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.38:686][824]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.38:687][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.38:687][824]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:687][824]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:687][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.38:687][824]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:687][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.38:687][824]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:687][824]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.38:687][824]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.38:733][825]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.38:734][825]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.38:734][825]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:871][828]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.38:962][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:012][831]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:012][831]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:012][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:012][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.39:052][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.39:053][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:053][832]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.39:053][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:053][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:053][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:053][832]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:053][832]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:088][833]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2147369801' was already added to the screen.
[2026.06.27-10.39.39:104][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:104][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.39:104][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:105][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.39:105][833]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:105][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.39:105][833]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:105][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.39:105][833]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:107][833]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:107][833]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.39:107][833]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:132][834]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture
[2026.06.27-10.39.39:133][834]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently
[2026.06.27-10.39.39:144][834]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:146][834]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.39:146][834]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.39:188][835]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.39:282][837]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:328][838]LogTemp: [Voice] Playing local TPT
[2026.06.27-10.39.39:328][838]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10
[2026.06.27-10.39.39:328][838]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.39.39:328][838]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147468140
[2026.06.27-10.39.39:328][838]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10041 Address=Audio.Radio.Police
[2026.06.27-10.39.39:328][838]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize
[2026.06.27-10.39.39:328][838]LogTemp: Warning: [DispatcherComponent] Scheduled response in 2.64s
[2026.06.27-10.39.39:328][838]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=8 Matched=5 SkippedSender=1
[2026.06.27-10.39.39:328][838]LogTemp: [Voice] Transmitting over radio - 21-Adam
[2026.06.27-10.39.39:328][838]LogBlueprintUserMessages: [Event_Speak_C_0] true
[2026.06.27-10.39.39:330][838]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:330][838]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:371][839]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:416][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12975 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:416][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.39:508][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.39:508][842]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:508][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.39:508][842]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:508][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.39:508][842]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:508][842]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:508][842]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.39:508][842]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:558][843]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:558][843]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.39:558][843]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.39:656][845]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.39:656][845]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:656][845]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:656][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:700][846]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:700][846]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.39:742][847]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.39:744][847]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.39:754][847]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.39.39:754][847]LogStreaming: Display: 0.162 ms for processing 4475 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (12120->12119) packages and 1 (33097->33096) public exports.
[2026.06.27-10.39.39:793][848]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.39:837][849]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.39:837][849]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.39:882][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:882][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:882][850]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:882][850]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:938][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.39:938][851]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:938][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.39:938][851]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:938][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.39:938][851]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:938][851]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.39:938][851]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.39:938][851]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.39:938][851]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.39:987][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:987][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:987][852]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.39:987][852]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.39:987][852]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:987][852]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.39:987][852]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.39:987][852]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.39:987][852]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:036][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:036][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.40:037][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:037][853]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:037][853]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.40:037][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:037][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.40:037][853]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:076][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:076][854]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.40:117][855]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:119][855]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:208][857]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.40:296][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:296][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:296][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:296][859]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:296][859]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.40:296][859]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.40:338][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.40:338][860]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:338][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.40:338][860]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:338][860]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:338][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.40:338][860]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:338][860]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.40:338][860]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:381][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:423][862]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:423][862]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.40:423][862]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.40:425][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13303 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:425][862]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.40:476][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:476][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:476][863]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:476][863]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:565][865]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:648][867]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.40:648][867]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.40:648][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.40:648][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:648][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:648][867]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.40:648][867]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.40:694][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:696][868]LogTemp: [Avoidance] Path adjusted from index 5/11 (6 points modified)
[2026.06.27-10.39.40:696][868]LogTemp: [Avoidance::Execute] Path adjusted from sample[1] (dist=198.5)
[2026.06.27-10.39.40:696][868]LogTemp: Warning: [Avoidance::Execute] Near spline end (250.8 remaining, threshold 1000.0), default still blocked — replanning
[2026.06.27-10.39.40:696][868]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.39.40:699][868]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 13 pts, 2916.6 cm, partial=Y
[2026.06.27-10.39.40:699][868]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.39.40:736][869]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.40:783][870]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:783][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.40:783][870]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:783][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.40:783][870]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:783][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.40:783][870]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:783][870]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.40:783][870]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.40:827][871]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.40:827][871]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.40:827][871]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.40:959][874]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.40:960][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.40:960][874]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:008][875]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:011][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:011][875]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.41:054][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.41:055][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:055][876]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.41:055][876]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:055][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:055][876]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:055][876]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:055][876]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:099][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:099][877]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.41:099][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:190][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.41:191][879]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:191][879]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:191][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.41:191][879]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:194][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.41:194][879]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:196][879]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.41:196][879]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:235][880]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.41:235][880]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.41:235][880]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:274][881]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.41:277][881]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:277][881]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:364][883]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:408][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13088 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:408][884]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.41:448][885]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:497][886]LogTemp: [Voice] Playing local squelch tail
[2026.06.27-10.39.41:538][887]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize
[2026.06.27-10.39.41:631][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.41:631][889]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:631][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.41:631][889]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:631][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.41:631][889]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:631][889]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:631][889]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.41:631][889]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.41:631][889]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:631][889]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:631][889]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.41:673][890]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:673][890]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.41:673][890]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.41:675][890]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:810][893]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.41:850][894]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.41:902][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:902][895]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:902][895]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:902][895]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:945][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:945][896]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:945][896]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.41:998][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:998][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:998][897]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.41:998][897]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.41:998][897]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit
[2026.06.27-10.39.41:998][897]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize
[2026.06.27-10.39.41:998][897]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.41:998][897]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.41:998][897]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.41:998][897]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.41:998][897]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.39.41:998][897]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.39.41:998][897]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.39.41:998][897]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s
[2026.06.27-10.39.41:998][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.41:998][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.42:038][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:038][898]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:040][898]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.42:040][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:040][898]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.42:040][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:041][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.42:041][898]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:041][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.42:041][898]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:041][898]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:041][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.42:041][898]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:041][898]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.42:041][898]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:083][899]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.42:085][899]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.42:085][899]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:085][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:085][899]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.42:122][900]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:270][903]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:270][903]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:270][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:270][903]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:310][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:310][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:310][904]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:310][904]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:310][904]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.42:355][905]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:356][905]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:400][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:402][906]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:402][906]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:402][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13088 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:402][906]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.42:442][907]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:442][907]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:442][907]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:442][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.42:442][907]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:444][907]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:444][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.42:444][907]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:444][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.42:444][907]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:444][907]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.42:444][907]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:488][908]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:488][908]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:488][908]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:488][908]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:491][908]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.42:491][908]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.42:492][908]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:582][910]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.42:582][910]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.42:582][910]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.42:582][910]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.42:582][910]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.39.42:582][910]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.39.42:582][910]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.39.42:628][911]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:628][911]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:628][911]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.42:676][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:677][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:677][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.42:677][912]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.42:677][912]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:677][912]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:854][916]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.42:854][916]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:854][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.42:854][916]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:854][916]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:854][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.42:854][916]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:854][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.42:854][916]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:854][916]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.42:854][916]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.42:898][917]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.42:898][917]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.42:900][917]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.42:945][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:945][918]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:945][918]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.42:989][919]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:990][919]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:990][919]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.42:990][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.42:990][919]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.43:037][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.43:037][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:037][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.43:037][920]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:037][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:037][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.43:037][920]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:037][920]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.43:037][920]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:037][920]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:084][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:084][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.43:085][921]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:124][922]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:127][922]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:176][923]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:274][925]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:274][925]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:275][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.43:275][925]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:275][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.43:275][925]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:275][925]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:277][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.43:277][925]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:277][925]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.43:277][925]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:310][926]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.43:310][926]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.43:311][926]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:427][928]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.43:427][928]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:430][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13088 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:430][928]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.43:506][930]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:541][931]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.43:541][931]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.43:541][931]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.43:541][931]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.43:541][931]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.39.43:541][931]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.39.43:541][931]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.39.43:601][932]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:602][932]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:636][933]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.43:679][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:679][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.43:679][934]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:679][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.43:679][934]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:679][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.43:679][934]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:679][934]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:679][934]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.43:679][934]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.43:723][935]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:723][935]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.43:723][935]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.43:861][938]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:862][938]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:862][938]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:905][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:905][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.43:905][939]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:905][939]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.43:905][939]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.43:905][939]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.43:950][940]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.43:950][940]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:950][940]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.43:950][940]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.43:950][940]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:950][940]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.43:950][940]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.43:950][940]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:002][941]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:002][941]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:003][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:003][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.44:003][941]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:003][941]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:061][942]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.44:061][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:061][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.44:061][942]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:061][942]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:061][942]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:114][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:115][943]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.44:115][943]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.44:115][943]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:115][943]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.44:115][943]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:115][943]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:115][943]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.44:115][943]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:115][943]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.44:115][943]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:115][943]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2231 DistVeh=2192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:161][944]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.44:161][944]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.44:161][944]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:161][944]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.44:161][944]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.44:161][944]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.44:161][944]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.44:161][944]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.39.44:161][944]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.39.44:161][944]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.39.44:250][946]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:250][946]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:297][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:297][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:297][947]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:297][947]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:341][948]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:385][949]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:432][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13088 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:432][950]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.44:432][950]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:432][950]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.44:476][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:476][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:476][951]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:476][951]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:476][951]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:520][952]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:520][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.44:520][952]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:520][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.44:520][952]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:520][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.44:520][952]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:520][952]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.44:520][952]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:582][953]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:582][953]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.44:582][953]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.44:582][953]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:618][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:618][954]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:620][954]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.44:620][954]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.44:620][954]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786
[2026.06.27-10.39.44:620][954]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police
[2026.06.27-10.39.44:620][954]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None
[2026.06.27-10.39.44:620][954]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=8 Matched=8 SkippedSender=0
[2026.06.27-10.39.44:620][954]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response
[2026.06.27-10.39.44:620][954]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.44:666][955]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:667][955]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:667][955]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:667][955]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.44:667][955]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.44:667][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:667][955]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:667][955]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:713][956]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:757][957]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:760][957]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:896][960]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.44:896][960]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=277.9)
[2026.06.27-10.39.44:948][961]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:948][961]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:948][961]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.44:948][961]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.44:948][961]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.44:948][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.44:948][961]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:948][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.44:948][961]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:948][961]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.44:950][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.44:950][961]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:950][961]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.44:950][961]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.44:950][961]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.44:950][961]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:002][962]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:004][962]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.45:004][962]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.45:004][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:004][962]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.45:042][963]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:046][963]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:046][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.45:046][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:046][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.45:046][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:046][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:046][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.45:046][963]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:046][963]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.45:083][964]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:083][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:083][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.45:130][965]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=2167 DistVeh=2255 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:133][965]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:170][966]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:170][966]LogTemp: [RadioReceiver] Playing audio
[2026.06.27-10.39.45:207][967]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.45:207][967]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=280.8)
[2026.06.27-10.39.45:248][968]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:248][968]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:284][969]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.45:284][969]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=281.0)
[2026.06.27-10.39.45:324][970]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.45:326][970]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=281.2)
[2026.06.27-10.39.45:365][971]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.45:365][971]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=281.4)
[2026.06.27-10.39.45:368][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.45:368][971]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:370][971]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:370][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.45:370][971]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:370][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.45:370][971]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:370][971]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.45:370][971]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:370][971]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:405][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13061 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:405][972]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.45:405][972]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.45:405][972]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.45:405][972]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:448][973]LogTemp: [Avoidance] Path adjusted from index 3/13 (10 points modified)
[2026.06.27-10.39.45:448][973]LogTemp: [Avoidance::Execute] Path adjusted from sample[0] (dist=281.5)
[2026.06.27-10.39.45:480][974]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.45:602][977]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:602][977]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:602][977]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:644][978]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.45:679][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=42 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:800][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.45:800][982]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:800][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.45:800][982]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:800][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.45:800][982]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:800][982]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.45:800][982]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.45:800][982]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:844][983]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.45:844][983]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.45:844][983]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.45:884][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:884][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.45:884][984]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:884][984]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.45:928][985]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:928][985]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.45:928][985]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=96 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.45:969][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:969][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.45:969][986]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.45:969][986]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:014][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:014][987]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.46:014][987]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.46:014][987]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:014][987]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:014][987]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:060][988]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.46:064][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:064][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.46:064][988]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:102][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:102][989]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.46:102][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:225][992]LogTemp: Warning: [Avoidance::Execute] Adjustment failed 4 times, 35 obstacles — WaitingForClear
[2026.06.27-10.39.46:225][992]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.39.46:225][992]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.39.46:226][992]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:226][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.46:226][992]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:226][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.46:226][992]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:226][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.46:226][992]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:226][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.46:228][992]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.46:228][992]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:270][993]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:270][993]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.46:270][993]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.46:308][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:308][994]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:308][994]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:308][994]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400933 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:397][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:398][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13061 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:398][996]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.46:440][997]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.39.46:440][997]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147400933 secured in Callout 10041
[2026.06.27-10.39.46:440][997]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:440][997]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:484][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:484][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:484][998]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:484][998]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:520][999]LogTemp: [Avoidance::Wait] Retry #1
[2026.06.27-10.39.46:520][999]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.39.46:523][999]LogTemp: Warning: [Avoidance::Plan] Post-refinement validation FAILED — path blocked at point 3/11. Transitioning to WaitingForClear.
[2026.06.27-10.39.46:523][999]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.39.46:523][999]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.39.46:525][999]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.46:647][  2]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.06.27-10.39.46:647][  2]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.06.27-10.39.46:647][  2]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.39.46:647][  2]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.06.27-10.39.46:647][  2]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147400933, Role=ERole::TreatPatient)
[2026.06.27-10.39.46:647][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:647][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:647][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:647][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:647][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:647][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:647][  2]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.39.46:647][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::SecureTarget
[2026.06.27-10.39.46:647][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.39.46:647][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400933
[2026.06.27-10.39.46:647][  2]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=384 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:647][  2]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.39.46:647][  2]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.39.46:647][  2]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.39.46:649][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.46:649][  2]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:649][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.46:649][  2]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:649][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.46:649][  2]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:649][  2]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.46:649][  2]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.46:649][  2]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:649][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:649][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:649][  2]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.46:649][  2]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.46:681][  3]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_1] BTT::ActivityAborted
[2026.06.27-10.39.46:692][  3]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=384 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.46:692][  3]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:692][  3]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.46:694][  3]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.46:812][  6]LogTemp: [Avoidance::Wait] Retry #1
[2026.06.27-10.39.46:812][  6]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.39.46:815][  6]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 10 pts, 1948.7 cm, partial=Y
[2026.06.27-10.39.46:815][  6]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.39.46:860][  7]LogTemp: Warning: [Avoidance::Execute] Adjustment failed 5 times, 35 obstacles — WaitingForClear
[2026.06.27-10.39.46:860][  7]LogTemp: Warning: [Avoidance] -> WaitingForClear
[2026.06.27-10.39.46:860][  7]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::WaitingForClear
[2026.06.27-10.39.46:863][  7]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.46:958][  9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=425 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:010][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:010][ 10]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.47:061][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.47:061][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:061][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.47:061][ 11]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:061][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.47:061][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.47:061][ 11]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.47:061][ 11]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.47:062][ 11]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:062][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.47:062][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:064][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.47:065][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.47:065][ 11]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:065][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.47:065][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.47:065][ 11]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:065][ 11]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.47:065][ 11]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:111][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:111][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.47:111][ 12]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:113][ 12]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:114][ 12]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.47:114][ 12]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.47:158][ 13]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 339 cells
[2026.06.27-10.39.47:158][ 13]LogTemp: [Avoidance::Wait] Retry #1
[2026.06.27-10.39.47:158][ 13]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::WaitingForClear -> EObstacleAvoidanceState::PlanningAvoid
[2026.06.27-10.39.47:162][ 13]LogTemp: Warning: [Avoidance::Plan] SUCCESS: 6 pts, 980.0 cm, partial=Y
[2026.06.27-10.39.47:162][ 13]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::PlanningAvoid -> EObstacleAvoidanceState::ExecutingAvoid
[2026.06.27-10.39.47:163][ 13]LogTemp: Warning: [Avoidance::Execute] Default clear at spline end (968.4 remaining) — returning to default
[2026.06.27-10.39.47:163][ 13]LogTemp: Warning: [Avoidance] STATE: EObstacleAvoidanceState::ExecutingAvoid -> EObstacleAvoidanceState::FollowingDefault
[2026.06.27-10.39.47:202][ 14]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=-67449.172 Y=-343989.417 Z=-16680.201
[2026.06.27-10.39.47:202][ 14]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping to LKL
[2026.06.27-10.39.47:308][ 16]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:407][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:409][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13115 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:409][ 18]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.47:498][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.47:498][ 20]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:498][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.47:498][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:498][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.47:498][ 20]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:498][ 20]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.47:498][ 20]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:500][ 20]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:546][ 21]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:546][ 21]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.47:546][ 21]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.47:688][ 24]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=384 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:731][ 25]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:878][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.47:878][ 28]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.47:924][ 29]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:926][ 29]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.47:926][ 29]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:926][ 29]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.47:926][ 29]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:926][ 29]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.47:926][ 29]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:926][ 29]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.47:926][ 29]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.47:926][ 29]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=425 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.47:972][ 30]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.47:972][ 30]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.47:972][ 30]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.47:972][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.47:972][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.47:972][ 30]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.47:973][ 30]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:011][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:011][ 31]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.48:011][ 31]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:011][ 31]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:058][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.48:060][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:060][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.48:060][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:104][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:104][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.48:104][ 33]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:141][ 34]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:298][ 38]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380658 updated role to ERole::StoreEquipment
[2026.06.27-10.39.48:298][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=425 DistVeh=1790 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:310][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:310][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:310][ 38]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:310][ 38]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:342][ 39]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375445] BTT::ActivityAborted
[2026.06.27-10.39.48:348][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.48:348][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.48:348][ 39]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:348][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.48:348][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:348][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.48:348][ 39]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:350][ 39]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.48:350][ 39]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:350][ 39]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:383][ 40]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375462] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380638 Activity:  Als.Activities.WalkGurney
[2026.06.27-10.39.48:391][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:392][ 40]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:392][ 40]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.48:392][ 40]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.48:393][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=12833 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:393][ 40]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.48:481][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:481][ 42]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:481][ 42]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:481][ 42]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:566][ 44]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:646][ 46]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:646][ 46]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:646][ 46]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.48:646][ 46]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.48:690][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=384 DistVeh=1650 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.48:774][ 49]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.48:774][ 49]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.48:774][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:774][ 49]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.48:774][ 49]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.48:816][ 50]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:816][ 50]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.48:816][ 50]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.48:958][ 53]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=401 DistVeh=1835 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:997][ 54]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.48:999][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.48:999][ 54]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.49:048][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.49:048][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:048][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.49:048][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:048][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.49:048][ 55]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.49:048][ 55]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.49:049][ 55]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.49:085][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:085][ 56]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.49:085][ 56]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:177][ 58]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:177][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.49:177][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:178][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.49:178][ 58]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:178][ 58]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.49:178][ 58]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:256][ 60]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.49:256][ 60]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.49:256][ 60]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:383][ 63]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:429][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=13712 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:430][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.49:430][ 64]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=10 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:588][ 68]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.49:588][ 68]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.49:670][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=384 DistVeh=1610 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:670][ 70]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.49:670][ 70]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.49:670][ 70]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:838][ 74]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.49:880][ 75]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.49:880][ 75]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.49:926][ 76]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=350 DistVeh=1922 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.49:974][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.49:974][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.49:974][ 77]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.49:974][ 77]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:011][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:011][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.50:011][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.50:011][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:011][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.50:011][ 78]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.50:012][ 78]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:012][ 78]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:012][ 78]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:012][ 78]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:063][ 79]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.50:064][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:066][ 79]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.50:066][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:106][ 80]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.50:106][ 80]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:106][ 80]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:106][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:106][ 80]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.50:106][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:145][ 81]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.39.50:145][ 81]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.06.27-10.39.50:145][ 81]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.39.50:145][ 81]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.06.27-10.39.50:145][ 81]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147400933, Role=ERole::SecureTarget)
[2026.06.27-10.39.50:145][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:145][ 81]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:145][ 81]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:145][ 81]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:145][ 81]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget
[2026.06.27-10.39.50:145][ 81]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::SecureTarget (Callout 10041)
[2026.06.27-10.39.50:145][ 81]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Police.SecureTarget (2/3 claimers, Role=ERole::SecureTarget)
[2026.06.27-10.39.50:145][ 81]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Police.SecureTarget
[2026.06.27-10.39.50:145][ 81]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.50:273][ 84]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:318][ 85]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:318][ 85]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:361][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:404][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=14696 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:404][ 87]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:446][ 88]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:447][ 88]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:481][ 89]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=17 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:481][ 89]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:528][ 90]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:528][ 90]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.50:528][ 90]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:658][ 93]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.50:658][ 93]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.50:658][ 93]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.50:658][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=581 DistVeh=1540 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:700][ 94]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.50:871][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.50:871][ 98]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.50:871][ 98]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.50:871][ 98]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:871][ 98]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:954][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=343 DistVeh=1936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:954][100]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.50:954][100]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.50:954][100]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.50:992][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.50:992][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.51:039][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.51:039][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:039][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.51:039][102]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:039][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.51:039][102]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.51:083][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:083][103]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.51:127][104]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:129][104]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:199][105]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.51:215][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.51:215][106]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.39.51:302][108]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:302][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.51:302][108]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:302][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.51:302][108]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:303][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.51:303][108]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:303][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.51:303][108]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.51:303][108]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.51:378][110]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:378][110]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.51:378][110]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.51:378][110]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:407][111]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.39.51:407][111]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.39.51:407][111]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375454] BTT::ActivityFinished
[2026.06.27-10.39.51:407][111]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375449] BTT::ActivityFinished
[2026.06.27-10.39.51:407][111]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375445] BTT::ActivityFinished
[2026.06.27-10.39.51:407][111]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375462] BTT::ActivityFinished
[2026.06.27-10.39.51:419][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=15749 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:419][111]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.51:539][114]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375459] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.39.51:548][114]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:673][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=578 DistVeh=1542 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:673][117]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.51:718][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.51:718][118]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:718][118]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:718][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.51:718][118]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:718][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.51:718][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.51:718][118]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.51:718][118]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.51:718][118]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.51:800][120]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.51:800][120]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.51:800][120]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:931][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=342 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.51:968][124]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.51:968][124]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.51:968][124]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.52:008][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:008][125]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.52:058][126]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.52:060][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:060][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.52:060][126]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:100][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:100][127]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.52:100][127]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:141][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.52:141][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.52:141][128]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:141][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.52:141][128]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:141][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.52:141][128]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.52:141][128]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:141][128]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.52:141][128]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:228][130]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.52:228][130]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.52:228][130]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:309][132]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.52:309][132]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.52:388][134]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:388][134]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:435][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=16663 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:435][135]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.52:473][136]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.52:473][136]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.52:556][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.52:556][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.52:556][138]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:556][138]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:556][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.52:556][138]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.52:556][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.52:556][138]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:556][138]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.52:556][138]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:638][140]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.52:638][140]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.52:638][140]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:683][141]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.52:683][141]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.52:684][141]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=584 DistVeh=1538 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:723][142]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.52:810][144]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:938][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=340 DistVeh=1743 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.52:977][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.52:977][148]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:977][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.52:977][148]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.52:977][148]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.52:977][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.52:977][148]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.52:977][148]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.52:977][148]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:016][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:016][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.53:016][149]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.53:070][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:072][150]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.53:072][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:072][150]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.53:073][150]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.53:074][150]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.53:074][150]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.53:075][150]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:110][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:110][151]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.53:110][151]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:239][154]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:239][154]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.53:371][157]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:408][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.53:408][158]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:408][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:408][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:408][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:408][158]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.53:408][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.53:408][158]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:410][158]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:410][158]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.53:410][158]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:410][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=17694 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:410][158]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.53:501][160]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.53:501][160]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.53:502][160]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:670][164]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:670][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=582 DistVeh=1539 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:764][166]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:844][168]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.53:844][168]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.53:924][170]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.53:924][170]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.53:924][170]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.53:924][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=338 DistVeh=1600 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.53:967][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.53:967][171]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.54:004][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:004][172]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.54:047][173]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.54:047][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:047][173]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.54:047][173]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:095][174]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:095][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:095][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.54:095][174]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1920 DistVeh=2496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:247][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.54:247][178]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:247][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.54:247][178]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.54:247][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.54:247][178]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:247][178]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:248][178]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.54:248][178]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:288][179]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.54:289][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.54:289][179]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.54:335][180]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:335][180]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.54:335][180]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.54:371][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:406][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=18916 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:406][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.54:482][184]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.54:482][184]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.54:520][185]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:676][189]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.54:676][189]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.54:678][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.54:678][189]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:678][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.54:678][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.54:678][189]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.54:678][189]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:678][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.54:678][189]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:678][189]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.54:678][189]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.54:678][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=584 DistVeh=1538 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:764][191]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.54:764][191]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.54:764][191]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.54:926][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=335 DistVeh=1458 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.54:926][195]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:001][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:001][197]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.55:041][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.55:041][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:041][198]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.55:041][198]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:041][198]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.55:041][198]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.55:091][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:091][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.55:091][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.55:092][199]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:092][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.55:092][199]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:093][199]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:095][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.55:095][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.55:095][199]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.55:097][199]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.55:097][199]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:131][200]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1862 DistVeh=2563 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:180][201]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.55:180][201]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.55:182][201]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:331][205]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:365][206]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:405][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=20385 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:405][207]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.55:463][209]LogBlueprintUserMessages: [BP_JayHalstead_C_2147468140] BP_AI_Ped_Police_C_2147398853.CollisionCylinder
[2026.06.27-10.39.55:465][209]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null
[2026.06.27-10.39.55:513][210]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:513][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.55:513][210]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:513][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.55:513][210]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:513][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.55:513][210]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.55:513][210]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.55:513][210]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:583][212]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:583][212]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.55:583][212]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.55:653][214]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:758][217]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:941][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:942][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:942][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.55:942][222]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.55:942][222]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.55:942][222]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.55:942][222]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=333 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.55:979][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.55:979][223]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.56:011][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:011][224]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.56:013][224]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:013][224]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.56:013][224]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.56:013][224]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.56:055][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:055][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.56:055][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:096][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:096][226]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.56:096][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1797 DistVeh=2652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:166][228]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:304][232]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.56:304][232]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.56:346][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.56:346][233]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.56:346][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.56:346][233]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:346][233]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:346][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.56:346][233]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:346][233]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.56:346][233]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:378][234]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:412][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=GameplayPC_C_2147482178 DistTarget=21769 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:412][235]LogVCC: [VCC BP_AI_Controller_Medic_C_2147379778]  -> Roam
[2026.06.27-10.39.56:446][236]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.56:446][236]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.56:446][236]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:448][236]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.56:448][236]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.56:486][237]LogBlueprintUserMessages: [SmartVehicles] CANCEL
[2026.06.27-10.39.56:487][237]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Medic_C_2147379798
[2026.06.27-10.39.56:487][237]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147379778 with GUID 6ECAAA2440C767DCA35D728C6A37A2C9
[2026.06.27-10.39.56:487][237]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147379778: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.39.56:487][237]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147379778
[2026.06.27-10.39.56:487][237]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147379778!
[2026.06.27-10.39.56:487][237]LogCalloutPersist: [Destroyed] BP_AI_Ped_Medic_C_2147379798 (BP_AI_Ped_Medic_C)
[2026.06.27-10.39.56:487][237]LogCalloutPersist: [Unregister] BP_AI_Ped_Medic_C_2147379798 (BP_AI_Ped_Medic_C) removed
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147379812
[2026.06.27-10.39.56:487][237]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.39.56:487][237]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.39.56:487][237]LogTemp: Warning: ReturnVehicleToMass: Fragments  Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1
[2026.06.27-10.39.56:487][237]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING
[2026.06.27-10.39.56:487][237]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true.
[2026.06.27-10.39.56:591][240]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:662][242]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.56:662][242]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.56:662][242]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.56:765][245]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.56:765][245]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:765][245]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.56:765][245]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:765][245]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.56:765][245]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.56:765][245]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:765][245]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.56:765][245]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.56:868][248]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.56:868][248]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.56:868][248]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.56:941][250]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=333 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:010][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:010][252]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.57:011][252]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:044][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.57:045][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:045][253]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.57:045][253]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:045][253]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=16 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.57:045][253]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.57:073][254]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=04F2197D40FF849BFC43C497CE58E9B8) for Callout 10041, Target=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.39.57:073][254]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=258FC7334AC66176F556E9AE39CC8384) for Callout 10041, Target=BP_AI_Ped_Police_C_2147398853
[2026.06.27-10.39.57:091][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:091][254]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.57:132][255]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1797 DistVeh=2652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:197][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.57:199][257]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.57:199][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.57:199][257]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:199][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.57:199][257]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:200][257]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.57:200][257]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:200][257]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:300][260]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:301][260]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.57:301][260]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.57:371][262]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:443][264]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:618][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.57:618][269]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.57:618][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.57:618][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.57:618][269]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:618][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.57:618][269]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:618][269]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.57:618][269]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.57:618][269]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:652][270]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:723][272]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.57:723][272]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.57:723][272]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:871][276]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.57:947][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=333 DistVeh=1358 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:984][279]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.57:984][279]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.57:984][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.57:984][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.58:020][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.58:020][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.58:020][280]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:020][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.58:020][280]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:020][280]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:020][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.58:020][280]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:020][280]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.58:020][280]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:020][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:020][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.58:062][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:108][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:110][282]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.58:110][282]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1797 DistVeh=2652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:145][283]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:145][283]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.58:145][283]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:303][287]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:303][287]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.58:303][287]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.58:378][289]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:451][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.58:451][291]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:452][291]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:452][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.58:452][291]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:452][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.58:452][291]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:452][291]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.58:452][291]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:567][294]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:567][294]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.58:567][294]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:667][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.58:667][296]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.58:682][297]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:720][298]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:877][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.58:877][302]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:877][302]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:877][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.58:877][302]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:877][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.58:877][302]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.58:877][302]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.58:877][302]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:950][304]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=333 DistVeh=1353 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:990][305]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.58:992][305]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.58:992][305]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.58:992][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.58:992][305]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.59:034][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.39.59:034][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:034][306]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.39.59:034][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:034][306]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.59:034][306]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.59:084][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:084][307]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.39.59:132][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1797 DistVeh=2652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:134][308]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:300][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.59:301][312]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:302][312]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:302][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.59:302][312]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:303][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.59:303][312]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.59:303][312]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.59:303][312]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:303][312]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_AI_Ped_Medic_C_2147391072, Occupant=None
[2026.06.27-10.39.59:303][312]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147391072] VehicleEnter::  BP_Voss_V400_Ambulance_C_2147391086-  Door :: 0
[2026.06.27-10.39.59:386][314]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:432][315]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.59:432][315]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.59:432][315]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:472][316]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.59:557][318]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:682][321]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:726][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.39.59:728][322]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:728][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.39.59:728][322]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:728][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.39.59:728][322]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.39.59:728][322]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.39.59:728][322]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.59:728][322]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:850][325]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:850][325]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.39.59:850][325]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.39.59:940][327]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=332 DistVeh=1280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:982][328]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.39.59:982][328]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.39.59:983][328]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.39.59:983][328]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.39.59:983][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.39.59:983][328]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.00:024][329]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.00:024][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4648 DistVeh=633 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:024][329]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.00:070][330]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:117][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:117][331]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.00:117][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1797 DistVeh=2652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:157][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.00:157][332]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:159][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.00:159][332]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:159][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.00:159][332]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.00:159][332]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.00:159][332]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:160][332]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:290][335]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:290][335]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.00:290][335]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.00:290][335]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.00:290][335]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.00:383][337]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4560 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:383][337]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:508][340]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.00:578][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.00:578][341]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:578][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.00:578][341]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:578][341]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:578][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.00:578][341]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.00:578][341]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.00:578][341]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.00:657][343]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.00:657][343]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.00:657][343]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.00:699][344]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.00:699][344]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.00:699][344]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:796][346]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.00:933][348]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=331 DistVeh=1193 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:046][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.01:046][349]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.01:046][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.01:046][349]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:046][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.01:046][349]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:048][349]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:048][349]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.01:048][349]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:048][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:048][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.01:048][349]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.01:048][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.01:048][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4631 DistVeh=613 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:048][349]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.01:048][349]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:048][349]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.01:048][349]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.01:154][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:154][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.01:154][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1721 DistVeh=2743 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:156][350]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.01:156][350]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.01:156][350]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:224][351]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:366][353]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:511][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.01:511][355]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:511][355]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:511][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.01:511][355]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:511][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.01:511][355]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.01:511][355]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.01:511][355]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:587][356]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:587][356]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.01:587][356]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.01:665][357]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:665][357]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:983][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.01:983][361]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:983][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.01:983][361]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.01:983][361]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.01:983][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.01:983][361]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:983][361]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.01:983][361]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.01:983][361]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=330 DistVeh=1049 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.01:983][361]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.01:983][361]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.02:065][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:065][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.02:065][362]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.02:065][362]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.02:065][362]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:065][362]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.02:065][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4247 DistVeh=342 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:065][362]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.02:065][362]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:142][363]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:144][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:144][363]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.02:144][363]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1514 DistVeh=2935 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:283][365]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.02:283][365]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.02:368][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:489][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.02:489][367]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:489][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.02:489][367]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:489][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.02:489][367]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:489][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.02:489][367]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.02:489][367]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:489][367]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.02:489][367]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.02:572][368]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:647][369]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.02:647][369]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.02:715][370]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:914][372]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:914][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.02:914][372]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.02:915][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.02:915][372]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:915][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.02:915][372]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:915][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.02:915][372]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.02:915][372]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.02:915][372]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.02:987][373]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=328 DistVeh=942 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:987][373]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.02:987][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.02:987][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.03:064][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.03:064][374]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.03:064][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4163 DistVeh=341 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:064][374]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.03:064][374]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:064][374]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.03:064][374]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.03:136][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:136][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.03:136][375]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=1253 DistVeh=3160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:370][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.03:370][378]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:370][378]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.03:371][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.03:371][378]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.03:372][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.03:372][378]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.03:372][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.03:372][378]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:372][378]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.03:372][378]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:372][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:443][379]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.03:516][380]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.03:668][382]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.03:838][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.03:839][384]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:839][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.03:839][384]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:839][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.03:839][384]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.03:839][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.03:839][384]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.03:839][384]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.03:839][384]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.03:839][384]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.03:915][385]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:031][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.04:031][386]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.04:031][386]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.04:031][386]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:141][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:141][387]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.04:141][387]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=971 DistVeh=3435 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:286][389]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.04:286][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.04:286][389]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.04:286][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.04:286][389]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:286][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.04:286][389]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:286][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.04:286][389]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.04:286][389]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.04:286][389]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:286][389]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.04:286][389]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.04:346][390]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.04:405][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:640][395]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.04:640][395]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.04:702][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:702][396]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.04:702][396]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:703][396]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.04:703][396]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.04:703][396]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.04:703][396]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.04:703][396]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:703][396]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.04:703][396]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.04:703][396]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.04:703][396]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.04:760][397]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.04:933][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:985][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.04:985][401]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.05:037][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.05:037][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:037][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.05:037][402]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:037][402]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.05:037][402]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.05:101][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:101][403]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.05:101][403]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=705 DistVeh=3697 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:155][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.05:155][404]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:155][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.05:155][404]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:156][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.05:156][404]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:156][404]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.05:157][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.05:157][404]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.05:157][404]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.05:157][404]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.05:206][405]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.05:395][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:588][413]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.05:588][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.05:588][413]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.05:588][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.05:588][413]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:588][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.05:588][413]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:588][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.05:588][413]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.05:588][413]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.05:588][413]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.05:633][414]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.05:679][415]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=579 DistVeh=1541 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:962][420]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.05:963][420]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.05:963][420]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.06:004][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:004][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:004][421]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:004][421]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.06:004][421]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:052][422]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.06:052][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:052][422]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.06:052][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:052][422]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:105][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:105][423]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.06:105][423]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=428 DistVeh=3976 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:286][427]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.06:286][427]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.06:384][429]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.06:437][430]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.06:437][430]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:439][430]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:482][431]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:680][435]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.06:680][435]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.06:680][435]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=466 DistVeh=1636 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.06:836][438]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:836][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:838][438]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.06:838][438]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.06:921][440]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.06:921][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:005][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:005][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.07:050][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.07:050][443]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:050][443]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.07:050][443]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:050][443]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.07:050][443]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.07:094][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:094][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.07:094][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=177 DistVeh=4253 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:224][447]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375092] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380215 Activity:  Als.Activities.DropEquipment
[2026.06.27-10.40.07:276][448]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.07:278][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.07:278][448]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.07:278][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.07:278][448]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:278][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.07:279][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.07:279][448]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:279][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.07:279][448]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:279][448]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.07:279][448]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:362][450]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.07:364][450]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:500][453]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.07:674][457]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=329 DistVeh=1760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:717][458]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.07:717][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.07:717][458]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:717][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.07:717][458]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:717][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.07:717][458]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:717][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.07:717][458]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.07:717][458]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.07:717][458]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.07:772][459]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.07:966][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:984][464]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.07:984][464]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.07:984][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.07:984][464]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.08:025][465]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.08:025][465]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.08:025][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:025][465]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.08:068][466]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:111][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:111][467]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.08:111][467]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=152 DistVeh=4294 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:172][468]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:172][468]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.08:172][468]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:207][469]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.08:298][471]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.08:298][471]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.08:380][473]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:563][477]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:607][478]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.08:607][478]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.08:607][478]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.08:643][479]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.08:645][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.08:645][479]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.08:684][480]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=210 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.08:883][485]LogTemp: ActivityComponent: EvaluateNow (immediate)
[2026.06.27-10.40.08:883][485]LogTemp: Warning: ActivityComponent: No Activities configured
[2026.06.27-10.40.08:883][485]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375097] BTT::ActivityFinished
[2026.06.27-10.40.08:883][485]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375092] BTT::ActivityFinished
[2026.06.27-10.40.08:939][486]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:016][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:016][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.09:018][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.09:018][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.09:018][488]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:018][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.09:018][488]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.09:020][488]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:020][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.09:020][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.09:020][488]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:020][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.09:020][488]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:020][488]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.09:020][488]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:020][488]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.09:062][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:062][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.09:062][489]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:062][489]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.09:062][489]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.09:062][489]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:096][490]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_AI_Ped_Medic_C_2147391072, Occupant=None
[2026.06.27-10.40.09:096][490]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147391072] AI about to enter::0
[2026.06.27-10.40.09:102][490]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.09:103][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:103][490]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.09:103][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=145 DistVeh=4297 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:182][492]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375459] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.40.09:397][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:442][498]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:442][498]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.09:442][498]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:477][499]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:639][503]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.09:678][504]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:750][506]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375088] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380215 Activity:  Als.Activities.ThreatPatient
[2026.06.27-10.40.09:770][506]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.06.27-10.40.09:770][506]LogStreaming: Display: 0.040 ms for processing 3643 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (12119->12119) packages and 0 (33096->33096) public exports.
[2026.06.27-10.40.09:840][508]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:840][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.09:840][508]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.09:840][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.09:840][508]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:840][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.09:840][508]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:840][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.09:840][508]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:840][508]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.09:840][508]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.09:878][509]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.09:917][510]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:956][511]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.09:956][511]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.09:996][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.09:996][512]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.10:038][513]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.10:038][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:038][513]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.10:038][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:111][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:111][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.10:111][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:268][519]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.10:271][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.10:271][519]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:271][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.10:271][519]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:271][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.10:271][519]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:271][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.10:271][519]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.10:271][519]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.10:271][519]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:305][520]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.10:305][520]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.10:305][520]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.10:378][522]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:677][530]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.10:677][530]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.10:677][530]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.10:677][530]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.10:677][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:678][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:678][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.10:678][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:678][530]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.10:678][530]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.10:709][531]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] 0   Open
[2026.06.27-10.40.10:709][531]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] 0   Open
[2026.06.27-10.40.10:719][531]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.10:933][537]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:004][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:004][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.11:038][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.11:040][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4226 DistVeh=239 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:040][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.11:040][540]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:040][540]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.11:040][540]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.11:076][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:076][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.11:077][541]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.11:077][541]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:077][541]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.11:077][541]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:077][541]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.11:077][541]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.11:079][541]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:079][541]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.11:079][541]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:079][541]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.11:079][541]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:110][542]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:137][543]LogTemp: OccupySeat: Vehicle BP_Voss_V400_Ambulance_C_2147391086 marked as Occupied
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.40.11:137][543]LogTemp: Warning: Saving Controller BP_AI_Controller_Medic_C_2147391052 with GUID 6C32F21F4380DB127ED578A980DA3E2F
[2026.06.27-10.40.11:137][543]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Medic_C_2147391052: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.40.11:137][543]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Medic_C_2147391052
[2026.06.27-10.40.11:137][543]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Medic_C_2147391052!
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.40.11:137][543]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.40.11:137][543]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.40.11:153][543]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:323][548]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.40.11:323][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] EnteredVehicle: BP_Voss_V400_Ambulance_C_2147391086 Seat=0 Driver=1
[2026.06.27-10.40.11:323][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4302 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:324][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.11:324][548]LogVCC: Warning: [VCC BP_AI_Controller_Medic_C_2147391052] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_V400_Ambulance_C_2147391086
[2026.06.27-10.40.11:324][548]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
[2026.06.27-10.40.11:324][548]LogBlueprintUserMessages: [BP_Voss_V400_Ambulance_C_2147391086] Disable
[2026.06.27-10.40.11:324][548]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] Dispatched EVehicleAction::Roam to vehicle BP_Voss_V400_Ambulance_C_2147391086 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0)
[2026.06.27-10.40.11:338][548]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 333 cells
[2026.06.27-10.40.11:374][549]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:482][552]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.11:484][552]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:484][552]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.11:484][552]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:484][552]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.11:484][552]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.11:484][552]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:484][552]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.11:484][552]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:484][552]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.11:484][552]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:557][554]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:667][557]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:667][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:886][563]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.11:886][563]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:886][563]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.11:886][563]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:886][563]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.11:886][563]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.11:886][563]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.11:886][563]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:886][563]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:886][563]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.11:886][563]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.11:925][564]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:956][565]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.11:956][565]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.11:958][565]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.11:994][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.11:994][566]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.12:032][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.12:032][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4330 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:032][567]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.12:032][567]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:067][568]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:100][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:100][569]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.12:100][569]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:284][574]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.12:284][574]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.12:318][575]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:318][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.12:318][575]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:318][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.12:318][575]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:318][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.12:318][575]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.12:318][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.12:318][575]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:318][575]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.12:318][575]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:320][575]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:320][575]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:320][575]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:320][575]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:320][575]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:391][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:394][577]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:499][580]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access.
[2026.06.27-10.40.12:641][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.12:641][584]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.12:676][585]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:750][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.12:750][587]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:750][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.12:750][587]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:750][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.12:750][587]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:750][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.12:750][587]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.12:750][587]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.12:750][587]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.12:751][587]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:821][589]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:925][592]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.12:925][592]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:997][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.12:997][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.13:033][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.13:033][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4511 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:033][595]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.13:033][595]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:033][595]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.13:033][595]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.13:103][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:103][597]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.13:103][597]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:182][599]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:184][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.13:184][599]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:184][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.13:184][599]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:185][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.13:185][599]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:185][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.13:185][599]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:186][599]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.13:186][599]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.13:256][601]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:329][603]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:365][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:577][610]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:577][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.13:577][610]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:577][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.13:577][610]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:577][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.13:577][610]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:577][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.13:577][610]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.13:577][610]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.13:577][610]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.13:649][612]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:686][613]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:756][615]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.13:935][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.13:964][621]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375459] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.40.13:970][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.13:970][621]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.14:004][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.14:004][622]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:006][622]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:006][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.14:006][622]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:006][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.14:006][622]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.14:006][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.14:006][622]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:006][622]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.14:006][622]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:006][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:006][622]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.14:042][623]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.14:042][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4672 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:042][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.14:042][623]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:077][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:077][624]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.14:113][625]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:113][625]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:191][627]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:301][630]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.14:301][630]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.14:366][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:407][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.14:407][633]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.14:407][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.14:407][633]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:407][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.14:407][633]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:407][633]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:407][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.14:407][633]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:407][633]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.14:407][633]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:548][637]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:618][639]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:654][640]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.14:654][640]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.14:654][640]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.14:834][645]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.14:834][645]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.14:834][645]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.14:834][645]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.14:834][645]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.14:834][645]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.14:947][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.14:976][649]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:010][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:010][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.15:045][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.15:047][651]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:048][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4639 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:048][651]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.15:048][651]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:048][651]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.15:048][651]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.15:084][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:084][652]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.15:117][653]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:235][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.15:235][656]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.15:235][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.15:235][656]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:235][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.15:235][656]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:235][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.15:235][656]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:235][656]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.15:235][656]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:236][656]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:383][660]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:385][660]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:453][662]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:670][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.15:670][668]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:670][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.15:670][668]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:670][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.15:670][668]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:670][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.15:670][668]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.15:670][668]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:670][668]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.15:670][668]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.15:672][668]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:817][672]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:859][673]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.15:933][675]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.15:966][676]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.15:966][676]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.16:000][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:000][677]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.16:038][678]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.16:038][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=4711 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:038][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.16:038][678]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.16:107][680]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.16:107][680]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.16:107][680]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.16:107][680]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.16:107][680]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:107][680]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:107][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:107][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.16:109][680]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:228][683]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:267][684]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:298][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.16:298][685]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.16:298][685]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.16:369][687]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:542][692]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:542][692]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.16:542][692]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:642][695]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:642][695]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.16:642][695]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.16:678][696]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=209 DistVeh=1889 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:678][696]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:930][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.16:965][705]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.16:965][705]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.16:965][705]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.16:965][705]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.16:965][705]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.16:965][705]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.16:994][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.16:994][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.17:022][707]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.17:022][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=5138 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:022][707]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.17:056][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:058][708]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.17:058][708]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.17:059][708]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:087][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:087][709]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.17:087][709]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:087][709]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:380][718]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:382][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.17:382][718]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:383][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.17:383][718]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:383][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.17:383][718]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.17:383][718]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:383][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.17:383][718]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:383][718]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.17:383][718]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:476][721]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:508][722]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:672][727]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=175 DistVeh=1925 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:794][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.17:794][731]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.17:794][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.17:794][731]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:794][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.17:794][731]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:794][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.17:794][731]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:794][731]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:794][731]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.17:794][731]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.17:889][734]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:923][735]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.17:923][735]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:952][736]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.17:952][736]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.17:984][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.17:984][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.18:018][738]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.18:047][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=6025 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:047][739]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.18:047][739]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:078][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:078][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.18:111][741]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:215][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.18:215][744]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:215][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.18:215][744]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:215][744]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:215][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.18:215][744]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:215][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.18:215][744]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=5 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:215][744]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.18:215][744]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.18:277][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.18:277][746]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.18:309][747]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:341][748]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:373][749]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:621][757]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.18:621][757]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.18:655][758]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.18:655][758]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.18:655][758]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=57 DistVeh=2072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.18:711][760]LogBlueprintUserMessages: [BTT_MoveToVehicle_C_2147375459] BTT_MoveToVehicle::Compartment door move
[2026.06.27-10.40.18:718][760]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:749][761]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.18:946][767]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:002][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:002][769]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.19:030][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Apprehension.EscortToVehicle] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=1
[2026.06.27-10.40.19:032][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=7179 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:032][770]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.19:032][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.19:032][770]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.19:033][770]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:033][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.19:033][770]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:033][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.19:033][770]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:033][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.19:033][770]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:033][770]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.19:033][770]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:033][770]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4483 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:033][770]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.19:033][770]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.19:090][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:090][772]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.19:090][772]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=62 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:128][773]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:156][774]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147391052] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:384][781]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=138 DistVeh=4559 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:450][783]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:450][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.19:450][783]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.19:450][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.19:450][783]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:450][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.19:450][783]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:450][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.19:450][783]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:452][783]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.19:452][783]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:540][786]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:674][790]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=144 DistVeh=2224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:858][796]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.19:858][796]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.19:858][796]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.19:926][798]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:953][799]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.19:953][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=18 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.19:953][799]LogTemp: AreAllSuspectsSecured: Downed suspect BP_AI_Ped_Civilian_C_2147400918 NOT secured yet (Callout 10041)
[2026.06.27-10.40.19:984][800]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.40.19:984][800]LogTemp: Warning: AIManager: AI BP_AI_Ped_Civilian_C_2147400918 secured in Callout 10041
[2026.06.27-10.40.19:984][800]LogTemp: AreAllSuspectsSecured: All suspects secured (Callout 10041)
[2026.06.27-10.40.19:984][800]LogTemp: All suspects secured in Callout 10041, advancing callout.
[2026.06.27-10.40.19:984][800]LogTemp: CreateTask: Created AI.Task.Police.SecureArea (ID=4383853F41C5AA51C02A9B9B9518BC50) for Callout 10041, Target=None
[2026.06.27-10.40.19:984][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.19:984][800]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.20:046][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=8626 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:046][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.20:047][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::SecureTarget InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4554 DistVeh=160 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:097][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:097][803]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.20:097][803]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=92 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:115][804]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllSuspectsApprehended
[2026.06.27-10.40.20:115][804]LogTemp: ProcessTaskCompletion: AI.Task.Global.TreatVictim -> ETaskStatus::Completed
[2026.06.27-10.40.20:115][804]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147397420: Cleared stale blackboard after task AI.Task.Global.TreatVictim completed
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147397420: HandleTaskCompleted (Tag=AI.Task.Global.TreatVictim, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::TreatPatient)
[2026.06.27-10.40.20:115][804]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10041 | TasksInCallout=19 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0
[2026.06.27-10.40.20:115][804]LogTemp: AreAllSuspectsSecured: All suspects secured (Callout 10041)
[2026.06.27-10.40.20:115][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:115][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 updated role to ERole::Roam
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=170 DistVeh=4559 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.20:115][804]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147397420] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147397451
[2026.06.27-10.40.20:115][804]LogTemp: [BP_AI_Controller_Police_C_2147397420] BeginFocusFadeout: Starting fadeout from rotation P=-39.830333 Y=12.326569 R=0.000000
[2026.06.27-10.40.20:115][804]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.40.20:115][804]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.40.20:115][804]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147397441] VehicleEnter::  BP_Voss_Discovery_2018_C_2147397451-  Door :: 0
[2026.06.27-10.40.20:115][804]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147397441 -> ERole::Roam (Callout 10041)
[2026.06.27-10.40.20:115][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147397441 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147397420: Claimed task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:115][804]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10041, Trigger ETaskProtocolTrigger::AllThreatsNeutralized
[2026.06.27-10.40.20:115][804]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Completed
[2026.06.27-10.40.20:115][804]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147398832: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147398832: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::SecureTarget)
[2026.06.27-10.40.20:115][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:115][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 updated role to ERole::Roam
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=292 DistVeh=2285 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:115][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.20:115][804]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147398832] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Chevrette_Canis_2010_C_2147400522
[2026.06.27-10.40.20:115][804]LogTemp: [BP_AI_Controller_Police_C_2147398832] BeginFocusFadeout: Starting fadeout from rotation P=-31.219460 Y=-294.664841 R=0.000000
[2026.06.27-10.40.20:115][804]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.40.20:115][804]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147398853] VehicleEnter::  BP_Chevrette_Canis_2010_C_2147400522-  Door :: 0
[2026.06.27-10.40.20:115][804]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147398853 -> ERole::Roam (Callout 10041)
[2026.06.27-10.40.20:115][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147398853 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147398832: Claimed task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:115][804]LogTemp: Attempting to handletaskcompleted
[2026.06.27-10.40.20:115][804]LogTemp: BP_AI_Controller_Police_C_2147396511: Cleared stale blackboard after task AI.Task.Police.SecureTarget completed
[2026.06.27-10.40.20:116][804]LogTemp: BP_AI_Controller_Police_C_2147396511: HandleTaskCompleted (Tag=AI.Task.Police.SecureTarget, Success=true, Target=BP_AI_Ped_Civilian_C_2147400918, Role=ERole::SecureTarget)
[2026.06.27-10.40.20:116][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147396532 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:116][804]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 updated role to ERole::Roam
[2026.06.27-10.40.20:116][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:116][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.20:116][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4554 DistVeh=160 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:116][804]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.20:116][804]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::None -> EVehicleAction::EnterVehicle | Vehicle=BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.20:116][804]LogTemp: [BP_AI_Controller_Police_C_2147396511] BeginFocusFadeout: Starting fadeout from rotation P=-0.520050 Y=-194.864241 R=0.000000
[2026.06.27-10.40.20:116][804]LogTemp: ActivityComponent: Combat override ENABLED - clearing all activity state
[2026.06.27-10.40.20:116][804]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None
[2026.06.27-10.40.20:116][804]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147396532] VehicleEnter::  BP_Voss_Discovery_2018_C_2147396543-  Door :: 0
[2026.06.27-10.40.20:116][804]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=BP_AI_Ped_Police_C_2147396532, Occupant=None
[2026.06.27-10.40.20:116][804]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147396532] AI about to enter::0
[2026.06.27-10.40.20:116][804]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2147396532 -> ERole::Roam (Callout 10041)
[2026.06.27-10.40.20:116][804]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2147396532 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam)
[2026.06.27-10.40.20:116][804]LogTemp: BP_AI_Controller_Police_C_2147396511: Claimed task AI.Task.Global.ReturnToStation
[2026.06.27-10.40.20:280][809]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=3 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.20:281][809]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:374][812]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.20:374][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=127 DistVeh=4530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:374][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.20:374][812]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.20:525][817]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Lost visibility, snapping focal to LKL: X=-67690.924 Y=-344423.462 Z=-16364.752
[2026.06.27-10.40.20:525][817]LogTemp: [BP_AI_Controller_Police_C_2147398832] TrackTarget: Arrived at LKL, starting search timer (2.0s)
[2026.06.27-10.40.20:660][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=0 DistVeh=2212 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.20:660][821]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.20:690][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.20:690][822]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:690][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.20:690][822]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:690][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.20:690][822]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:690][822]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.20:690][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=7 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.20:692][822]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.20:692][822]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.20:788][825]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.20:882][828]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.20:949][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:011][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:011][832]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=10132 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4554 DistVeh=160 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:048][833]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.21:079][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:079][834]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.21:108][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=92 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:108][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.21:110][835]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:110][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:110][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:110][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:110][835]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:110][835]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.21:111][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.21:111][835]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.21:111][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.21:111][835]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:111][835]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:111][835]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:213][838]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.21:373][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=61 DistVeh=4388 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:373][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147397420]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.21:414][844]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.21:520][847]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] 0   Open
[2026.06.27-10.40.21:520][847]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2147396543] 0   Open
[2026.06.27-10.40.21:533][847]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=6 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.21:533][847]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.21:533][847]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:637][850]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.21:656][851]LogTemp: [BP_AI_Controller_Police_C_2147398832] Focus fadeout complete
[2026.06.27-10.40.21:656][851]LogTemp: [BP_AI_Controller_Police_C_2147397420] Focus fadeout complete
[2026.06.27-10.40.21:656][851]LogTemp: [BP_AI_Controller_Police_C_2147396511] Focus fadeout complete
[2026.06.27-10.40.21:671][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Police_C_2147398853 DistTarget=0 DistVeh=2067 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:671][851]LogVCC: [VCC BP_AI_Controller_Police_C_2147398832]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.21:866][857]LogTemp: Warning: AI BP_AI_Ped_Medic_C_2147380235 updated role to ERole::StoreEquipment
[2026.06.27-10.40.21:866][857]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=92 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:910][858]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375088] BTT::ActivityAborted
[2026.06.27-10.40.21:922][858]LogTemp: Warning: AIManager: Downed character already present BP_AI_Ped_Civilian_C_2147400918 to Callout 10041
[2026.06.27-10.40.21:922][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380638] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400933 DistTarget=327 DistVeh=829 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:947][859]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147375105] Executing Activity for AI:  BP_AI_Controller_Medic_C_2147380215 Activity:  Als.Activities.WalkGurney
[2026.06.27-10.40.21:952][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:952][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147398853 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: [BP_AI_Controller_Police_C_2147398832] Visible=4 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:954][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147397441 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: [BP_AI_Controller_Police_C_2147397420] Visible=8 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:954][859]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380638] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.21:954][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479943 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: [BP_AI_Controller_Police_C_2147479922] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:954][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147396532 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: [BP_AI_Controller_Police_C_2147396511] Visible=1 Friend=0 Neutral=0 Enemy=0
[2026.06.27-10.40.21:954][859]LogTemp: Warning: AI BP_AI_Ped_Police_C_2147479897 No threats active or valid.
[2026.06.27-10.40.21:954][859]LogTemp: [BP_AI_Controller_Police_C_2147479876] Visible=1 Friend=1 Neutral=0 Enemy=0
[2026.06.27-10.40.21:996][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.21:996][860]LogVCC: [VCC BP_AI_Controller_Police_C_2147479922]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.22:040][861]LogTemp: [TrafficGrid] Rebuilt: 350 entities (+350), 330 cells
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_JayHalstead_C_2147468140 DistTarget=11449 DistVeh=274 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147391052]  -> Roam
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4586 DistVeh=147 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.22:040][861]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> EnterVehicle (ambient movement)
[2026.06.27-10.40.22:082][862]LogTemp: Warning: [BP_AI_Controller_Medic_C_2147380215] HandleActorsDetected aborted early (invalid state).
[2026.06.27-10.40.22:083][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876] DecideAction: Role=ERole::None InVeh=0 HasVeh=0 Keys=0 Target=None DistTarget=0 DistVeh=340282346638528859811704183484516925440 Combat=0 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.22:083][862]LogVCC: [VCC BP_AI_Controller_Police_C_2147479876]  -> None (no vehicle=1 or no keys=1)
[2026.06.27-10.40.22:130][863]LogVCC: [VCC BP_AI_Controller_Medic_C_2147380215] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=92 DistVeh=4371 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.22:166][864]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2147396543 marked as Occupied
[2026.06.27-10.40.22:166][864]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.22:166][864]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2147396511 with GUID 7956948243A9215EB78D98A0FFD96B85
[2026.06.27-10.40.22:166][864]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2147396511: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup
[2026.06.27-10.40.22:166][864]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2147396511
[2026.06.27-10.40.22:166][864]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2147396511!
[2026.06.27-10.40.22:167][864]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.22:167][864]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.22:167][864]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.22:167][864]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer)
[2026.06.27-10.40.22:167][864]LogTemp: [Store]VehicleBase: write into fragment
[2026.06.27-10.40.22:167][864]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success!
[2026.06.27-10.40.22:373][868]PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
[2026.06.27-10.40.22:373][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] EnteredVehicle: BP_Voss_Discovery_2018_C_2147396543 Seat=0 Driver=1
[2026.06.27-10.40.22:373][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.22:373][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147400918
[2026.06.27-10.40.22:373][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147400918 DistTarget=4604 DistVeh=158 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0
[2026.06.27-10.40.22:373][868]LogVCC: [VCC BP_AI_Controller_Police_C_2147396511]  -> Roam
[2026.06.27-10.40.22:373][868]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2147396511] Action CHANGED: EVehicleAction::EnterVehicle -> EVehicleAction::Roam | Vehicle=BP_Voss_Discovery_2018_C_2147396543
[2026.06.27-10.40.22:373][868]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle
Vehicle Mode: Roam 
